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  • Breaking One Big Graphic of MutablePaths into CAShapeLayers

    - by StackOverFlowRider
    I have a class called GraphicView that takes a Graphic object and draws it in its drawRect method. This Graphic object is basically an array of mutablePaths that comprise an icon that I want drawn. For performance and other issues, I was thinking of taking this icon that is comprised of mutablePaths, and dividing it into a bunch of CAShapeLayers. I'm wondering is this possible? Considering the points for the mutablePaths of the icon are all interwoven together (ie the icon was initially an SVG file that I converted to code), is it possible to divide different parts of the icon into CAShapeLayers, and reassemble them all together when assigning to the views layer? If so how would it be done? If I assign them as sublayers to a CALayer or CAShapeLayer, will it understand to mesh them all together?

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  • How do I make a TCP connection between 2 servers if both can start the connection ?

    - by DeeD
    I have a defined number of servers that can locally process data in their own way. But after some time I want to synchronize some states that are common on each server. My idea was that establish a TCP connection from each server to the other servers like a mesh network. My problem is that in what order do I make the connections since there is no "master" server here, so that each server is responsible for creating there own connections to each server. My idea was that make each server connect and if the server that is getting connected already has a connection to the connecting server, then just drop the connection. But how do I handle the fact that 2 servers is trying to connect at the same time? Because then I get 2 TCP connections instead of 1. Any ideas?

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  • Why is the camera not following the player? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to focus the camera on the player. If the player moves, then the camera doesn't follow the player. The player leaves the screen when I'm moving it. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always in the center of the screen/camera? My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • Where does ASP.NET Web API Fit?

    - by Rick Strahl
    With the pending release of ASP.NET MVC 4 and the new ASP.NET Web API, there has been a lot of discussion of where the new Web API technology fits in the ASP.NET Web stack. There are a lot of choices to build HTTP based applications available now on the stack - we've come a long way from when WebForms and Http Handlers/Modules where the only real options. Today we have WebForms, MVC, ASP.NET Web Pages, ASP.NET AJAX, WCF REST and now Web API as well as the core ASP.NET runtime to choose to build HTTP content with. Web API definitely squarely addresses the 'API' aspect - building consumable services - rather than HTML content, but even to that end there are a lot of choices you have today. So where does Web API fit, and when doesn't it? But before we get into that discussion, let's talk about what a Web API is and why we should care. What's a Web API? HTTP 'APIs' (Microsoft's new terminology for a service I guess)  are becoming increasingly more important with the rise of the many devices in use today. Most mobile devices like phones and tablets run Apps that are using data retrieved from the Web over HTTP. Desktop applications are also moving in this direction with more and more online content and synching moving into even traditional desktop applications. The pending Windows 8 release promises an app like platform for both the desktop and other devices, that also emphasizes consuming data from the Cloud. Likewise many Web browser hosted applications these days are relying on rich client functionality to create and manipulate the browser user interface, using AJAX rather than server generated HTML data to load up the user interface with data. These mobile or rich Web applications use their HTTP connection to return data rather than HTML markup in the form of JSON or XML typically. But an API can also serve other kinds of data, like images or other binary files, or even text data and HTML (although that's less common). A Web API is what feeds rich applications with data. ASP.NET Web API aims to service this particular segment of Web development by providing easy semantics to route and handle incoming requests and an easy to use platform to serve HTTP data in just about any content format you choose to create and serve from the server. But .NET already has various HTTP Platforms The .NET stack already includes a number of technologies that provide the ability to create HTTP service back ends, and it has done so since the very beginnings of the .NET platform. From raw HTTP Handlers and Modules in the core ASP.NET runtime, to high level platforms like ASP.NET MVC, Web Forms, ASP.NET AJAX and the WCF REST engine (which technically is not ASP.NET, but can integrate with it), you've always been able to handle just about any kind of HTTP request and response with ASP.NET. The beauty of the raw ASP.NET platform is that it provides you everything you need to build just about any type of HTTP application you can dream up from low level APIs/custom engines to high level HTML generation engine. ASP.NET as a core platform clearly has stood the test of time 10+ years later and all other frameworks like Web API are built on top of this ASP.NET core. However, although it's possible to create Web APIs / Services using any of the existing out of box .NET technologies, none of them have been a really nice fit for building arbitrary HTTP based APIs. Sure, you can use an HttpHandler to create just about anything, but you have to build a lot of plumbing to build something more complex like a comprehensive API that serves a variety of requests, handles multiple output formats and can easily pass data up to the server in a variety of ways. Likewise you can use ASP.NET MVC to handle routing and creating content in various formats fairly easily, but it doesn't provide a great way to automatically negotiate content types and serve various content formats directly (it's possible to do with some plumbing code of your own but not built in). Prior to Web API, Microsoft's main push for HTTP services has been WCF REST, which was always an awkward technology that had a severe personality conflict, not being clear on whether it wanted to be part of WCF or purely a separate technology. In the end it didn't do either WCF compatibility or WCF agnostic pure HTTP operation very well, which made for a very developer-unfriendly environment. Personally I didn't like any of the implementations at the time, so much so that I ended up building my own HTTP service engine (as part of the West Wind Web Toolkit), as have a few other third party tools that provided much better integration and ease of use. With the release of Web API for the first time I feel that I can finally use the tools in the box and not have to worry about creating and maintaining my own toolkit as Web API addresses just about all the features I implemented on my own and much more. ASP.NET Web API provides a better HTTP Experience ASP.NET Web API differentiates itself from the previous Microsoft in-box HTTP service solutions in that it was built from the ground up around the HTTP protocol and its messaging semantics. Unlike WCF REST or ASP.NET AJAX with ASMX, it’s a brand new platform rather than bolted on technology that is supposed to work in the context of an existing framework. The strength of the new ASP.NET Web API is that it combines the best features of the platforms that came before it, to provide a comprehensive and very usable HTTP platform. Because it's based on ASP.NET and borrows a lot of concepts from ASP.NET MVC, Web API should be immediately familiar and comfortable to most ASP.NET developers. Here are some of the features that Web API provides that I like: Strong Support for URL Routing to produce clean URLs using familiar MVC style routing semantics Content Negotiation based on Accept headers for request and response serialization Support for a host of supported output formats including JSON, XML, ATOM Strong default support for REST semantics but they are optional Easily extensible Formatter support to add new input/output types Deep support for more advanced HTTP features via HttpResponseMessage and HttpRequestMessage classes and strongly typed Enums to describe many HTTP operations Convention based design that drives you into doing the right thing for HTTP Services Very extensible, based on MVC like extensibility model of Formatters and Filters Self-hostable in non-Web applications  Testable using testing concepts similar to MVC Web API is meant to handle any kind of HTTP input and produce output and status codes using the full spectrum of HTTP functionality available in a straight forward and flexible manner. Looking at the list above you can see that a lot of functionality is very similar to ASP.NET MVC, so many ASP.NET developers should feel quite comfortable with the concepts of Web API. The Routing and core infrastructure of Web API are very similar to how MVC works providing many of the benefits of MVC, but with focus on HTTP access and manipulation in Controller methods rather than HTML generation in MVC. There’s much improved support for content negotiation based on HTTP Accept headers with the framework capable of detecting automatically what content the client is sending and requesting and serving the appropriate data format in return. This seems like such a little and obvious thing, but it's really important. Today's service backends often are used by multiple clients/applications and being able to choose the right data format for what fits best for the client is very important. While previous solutions were able to accomplish this using a variety of mixed features of WCF and ASP.NET, Web API combines all this functionality into a single robust server side HTTP framework that intrinsically understands the HTTP semantics and subtly drives you in the right direction for most operations. And when you need to customize or do something that is not built in, there are lots of hooks and overrides for most behaviors, and even many low level hook points that allow you to plug in custom functionality with relatively little effort. No Brainers for Web API There are a few scenarios that are a slam dunk for Web API. If your primary focus of an application or even a part of an application is some sort of API then Web API makes great sense. HTTP ServicesIf you're building a comprehensive HTTP API that is to be consumed over the Web, Web API is a perfect fit. You can isolate the logic in Web API and build your application as a service breaking out the logic into controllers as needed. Because the primary interface is the service there's no confusion of what should go where (MVC or API). Perfect fit. Primary AJAX BackendsIf you're building rich client Web applications that are relying heavily on AJAX callbacks to serve its data, Web API is also a slam dunk. Again because much if not most of the business logic will probably end up in your Web API service logic, there's no confusion over where logic should go and there's no duplication. In Single Page Applications (SPA), typically there's very little HTML based logic served other than bringing up a shell UI and then filling the data from the server with AJAX which means the business logic required for data retrieval and data acceptance and validation too lives in the Web API. Perfect fit. Generic HTTP EndpointsAnother good fit are generic HTTP endpoints that to serve data or handle 'utility' type functionality in typical Web applications. If you need to implement an image server, or an upload handler in the past I'd implement that as an HTTP handler. With Web API you now have a well defined place where you can implement these types of generic 'services' in a location that can easily add endpoints (via Controller methods) or separated out as more full featured APIs. Granted this could be done with MVC as well, but Web API seems a clearer and more well defined place to store generic application services. This is one thing I used to do a lot of in my own libraries and Web API addresses this nicely. Great fit. Mixed HTML and AJAX Applications: Not a clear Choice  For all the commonality that Web API and MVC share they are fundamentally different platforms that are independent of each other. A lot of people have asked when does it make sense to use MVC vs. Web API when you're dealing with typical Web application that creates HTML and also uses AJAX functionality for rich functionality. While it's easy to say that all 'service'/AJAX logic should go into a Web API and all HTML related generation into MVC, that can often result in a lot of code duplication. Also MVC supports JSON and XML result data fairly easily as well so there's some confusion where that 'trigger point' is of when you should switch to Web API vs. just implementing functionality as part of MVC controllers. Ultimately there's a tradeoff between isolation of functionality and duplication. A good rule of thumb I think works is that if a large chunk of the application's functionality serves data Web API is a good choice, but if you have a couple of small AJAX requests to serve data to a grid or autocomplete box it'd be overkill to separate out that logic into a separate Web API controller. Web API does add overhead to your application (it's yet another framework that sits on top of core ASP.NET) so it should be worth it .Keep in mind that MVC can generate HTML and JSON/XML and just about any other content easily and that functionality is not going away, so just because you Web API is there it doesn't mean you have to use it. Web API is not a full replacement for MVC obviously either since there's not the same level of support to feed HTML from Web API controllers (although you can host a RazorEngine easily enough if you really want to go that route) so if you're HTML is part of your API or application in general MVC is still a better choice either alone or in combination with Web API. I suspect (and hope) that in the future Web API's functionality will merge even closer with MVC so that you might even be able to mix functionality of both into single Controllers so that you don't have to make any trade offs, but at the moment that's not the case. Some Issues To think about Web API is similar to MVC but not the Same Although Web API looks a lot like MVC it's not the same and some common functionality of MVC behaves differently in Web API. For example, the way single POST variables are handled is different than MVC and doesn't lend itself particularly well to some AJAX scenarios with POST data. Code Duplication I already touched on this in the Mixed HTML and Web API section, but if you build an MVC application that also exposes a Web API it's quite likely that you end up duplicating a bunch of code and - potentially - infrastructure. You may have to create authentication logic both for an HTML application and for the Web API which might need something different altogether. More often than not though the same logic is used, and there's no easy way to share. If you implement an MVC ActionFilter and you want that same functionality in your Web API you'll end up creating the filter twice. AJAX Data or AJAX HTML On a recent post's comments, David made some really good points regarding the commonality of MVC and Web API's and its place. One comment that caught my eye was a little more generic, regarding data services vs. HTML services. David says: I see a lot of merit in the combination of Knockout.js, client side templates and view models, calling Web API for a responsive UI, but sometimes late at night that still leaves me wondering why I would no longer be using some of the nice tooling and features that have evolved in MVC ;-) You know what - I can totally relate to that. On the last Web based mobile app I worked on, we decided to serve HTML partials to the client via AJAX for many (but not all!) things, rather than sending down raw data to inject into the DOM on the client via templating or direct manipulation. While there are definitely more bytes on the wire, with this, the overhead ended up being actually fairly small if you keep the 'data' requests small and atomic. Performance was often made up by the lack of client side rendering of HTML. Server rendered HTML for AJAX templating gives so much better infrastructure support without having to screw around with 20 mismatched client libraries. Especially with MVC and partials it's pretty easy to break out your HTML logic into very small, atomic chunks, so it's actually easy to create small rendering islands that can be used via composition on the server, or via AJAX calls to small, tight partials that return HTML to the client. Although this is often frowned upon as to 'heavy', it worked really well in terms of developer effort as well as providing surprisingly good performance on devices. There's still plenty of jQuery and AJAX logic happening on the client but it's more manageable in small doses rather than trying to do the entire UI composition with JavaScript and/or 'not-quite-there-yet' template engines that are very difficult to debug. This is not an issue directly related to Web API of course, but something to think about especially for AJAX or SPA style applications. Summary Web API is a great new addition to the ASP.NET platform and it addresses a serious need for consolidation of a lot of half-baked HTTP service API technologies that came before it. Web API feels 'right', and hits the right combination of usability and flexibility at least for me and it's a good fit for true API scenarios. However, just because a new platform is available it doesn't meant that other tools or tech that came before it should be discarded or even upgraded to the new platform. There's nothing wrong with continuing to use MVC controller methods to handle API tasks if that's what your app is running now - there's very little to be gained by upgrading to Web API just because. But going forward Web API clearly is the way to go, when building HTTP data interfaces and it's good to see that Microsoft got this one right - it was sorely needed! Resources ASP.NET Web API AspConf Ask the Experts Session (first 5 minutes) © Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Continuous Integration for SQL Server Part II – Integration Testing

    - by Ben Rees
    My previous post, on setting up Continuous Integration for SQL Server databases using GitHub, Bamboo and Red Gate’s tools, covered the first two parts of a simple Database Continuous Delivery process: Putting your database in to a source control system, and, Running a continuous integration process, each time changes are checked in. However there is, of course, a lot more to to Continuous Delivery than that. Specifically, in addition to the above: Putting some actual integration tests in to the CI process (otherwise, they don’t really do much, do they!?), Deploying the database changes with a managed, automated approach, Monitoring what you’ve just put live, to make sure you haven’t broken anything. This post will detail how to set up a very simple pipeline for implementing the first of these (continuous integration testing). NB: A lot of the setup in this post is built on top of the configuration from before, so it might be difficult to implement this post without running through part I first. There’ll then be a third post on automated database deployment followed by a final post dealing with the last item – monitoring changes on the live system. In the previous post, I used a mixture of Red Gate products and other 3rd party software – GitHub and Atlassian Bamboo specifically. This was partly because I believe most people work in an heterogeneous environment, using software from different vendors to suit their purposes and I wanted to show how this could work for this process. For example, you could easily substitute Atlassian’s BitBucket or Stash for GitHub, depending on your needs, or use an alternative CI server such as TeamCity, TFS or Jenkins. However, in this, post, I’ll be mostly using Red Gate products only (other than tSQLt). I would do this, firstly because I work for Red Gate. However, I also think that in the area of Database Delivery processes, nobody else has the offerings to implement this process fully – so I didn’t have any choice!   Background on Continuous Delivery For me, a great source of information on what makes a proper Continuous Delivery process is the Jez Humble and David Farley classic: Continuous Delivery – Reliable Software Releases through Build, Test, and Deployment Automation This book is not of course, primarily about databases, and the process I outline here and in the previous article is a gross simplification of what Jez and David describe (not least because it’s that much harder for databases!). However, a lot of the principles that they describe can be equally applied to database development and, I would argue, should be. As I say however, what I describe here is a very simple version of what would be required for a full production process. A couple of useful resources on handling some of these complexities can be found in the following two references: Refactoring Databases – Evolutionary Database Design, by Scott J Ambler and Pramod J. Sadalage Versioning Databases – Branching and Merging, by Scott Allen In particular, I don’t deal at all with the issues of multiple branches and merging of those branches, an issue made particularly acute by the use of GitHub. The other point worth making is that, in the words of Martin Fowler: Continuous Delivery is about keeping your application in a state where it is always able to deploy into production.   I.e. we are not talking about continuously delivery updates to the production database every time someone checks in an amendment to a stored procedure. That is possible (and what Martin calls Continuous Deployment). However, again, that’s more than I describe in this article. And I doubt I need to remind DBAs or Developers to Proceed with Caution!   Integration Testing Back to something practical. The next stage, building on our set up from the previous article, is to add in some integration tests to the process. As I say, the CI process, though interesting, isn’t enormously useful without some sort of test process running. For this we’ll use the tSQLt framework, an open source framework designed specifically for running SQL Server tests. tSQLt is part of Red Gate’s SQL Test found on http://www.red-gate.com/products/sql-development/sql-test/ or can be downloaded separately from www.tsqlt.org - though I’ll provide a step-by-step guide below for setting this up. Getting tSQLt set up via SQL Test Click on the link http://www.red-gate.com/products/sql-development/sql-test/ and click on the blue Download button to download the Red Gate SQL Test product, if not already installed. Follow the install process for SQL Test to install the SQL Server Management Studio (SSMS) plugin on to your machine, if not already installed. Open SSMS. You should now see SQL Test under the Tools menu:   Clicking this link will give you the basic SQL Test dialogue: As yet, though we’ve installed the SQL Test product we haven’t yet installed the tSQLt test framework on to any particular database. To do this, we need to add our RedGateApp database using this dialogue, by clicking on the + Add Database to SQL Test… link, selecting the RedGateApp database and clicking the Add Database link:   In the next screen, SQL Test describes what will be installed on the database for the tSQLt framework. Also in this dialogue, uncheck the “Add SQL Cop tests” option (shown below). SQL Cop is a great set of pre-defined tests that work within the tSQLt framework to check the general health of your SQL Server database. However, we won’t be using them in this particular simple example: Once you’ve clicked on the OK button, the changes described in the dialogue will be made to your database. Some of these are shown in the left-hand-side below: We’ve now installed the framework. However, we haven’t actually created any tests, so this will be the next step. But, before we proceed, we’ve made an update to our database so should, again check this in to source control, adding comments as required:   Also worth a quick check that your build still runs with the new additions!: (And a quick check of the RedGateAppCI database shows that the changes have been made).   Creating and Testing a Unit Test There are, of course, a lot of very interesting unit tests that you could and should set up for a database. The great thing about the tSQLt framework is that you can write these in SQL. The example I’m going to use here is pretty Mickey Mouse – our database table is going to include some email addresses as reference data and I want to check whether these are all in a correct email format. Nothing clever but it illustrates the process and hopefully shows the method by which more interesting tests could be set up. Adding Reference Data to our Database To start, I want to add some reference data to my database, and have this source controlled (as well as the schema). First of all I need to add some data in to my solitary table – this can be done a number of ways, but I’ll do this in SSMS for simplicity: I then add some reference data to my table: Currently this reference data just exists in the database. For proper integration testing, this needs to form part of the source-controlled version of the database – and so needs to be added to the Git repository. This can be done via SQL Source Control, though first a Primary Key needs to be added to the table. Right click the table, select Design, then right-click on the first “id” row. Then click on “Set Primary Key”: NB: once this change is made, click Save to save the change to the table. Then, to source control this reference data, right click on the table (dbo.Email) and selecting the following option:   In the next screen, link the data in the Email table, by selecting it from the list and clicking “save and close”: We should at this point re-commit the changes (both the addition of the Primary Key, and the data) to the Git repo. NB: From here on, I won’t show screenshots for the GitHub side of things – it’s the same each time: whenever a change is made in SQL Source Control and committed to your local folder, you then need to sync this in the GitHub Windows client (as this is where the build server, Bamboo is taking it from). An interesting point to note here, when these changes are committed in SQL Source Control (right-click database and select “Commit Changes to Source Control..”): The display gives a warning about possibly needing a migration script for the “Add Primary Key” step of the changes. This isn’t actually necessary in this case, but this mechanism would allow you to create override scripts to replace the default change scripts created by the SQL Compare engine (which runs underneath SQL Source Control). Ignoring this message (!), we add a comment and commit the changes to Git. I then sync these, run a build (or the build gets run automatically), and check that the data is being deployed over to the target RedGateAppCI database:   Creating and Running the Test As I mention, the test I’m going to use here is a very simple one - are the email addresses in my reference table valid? This isn’t of course, a full test of email validation (I expect the email addresses I’ve chosen here aren’t really the those of the Fab Four) – but just a very basic check of format used. I’ve taken the relevant SQL from this Stack Overflow article. In SSMS select “SQL Test” from the Tools menu, then click on + New Test: In the next screen, give your new test a name, and also enter a name in the Test Class box (test classes are schemas that help you keep things organised). Also check that the database in which the test is going to be created is correct – RedGateApp in this example: Click “Create Test”. After closing a couple of subsequent dialogues, you’ll see a dummy script for the test, that needs filling in:   We now need to define the SQL for our test. As mentioned before, tSQLt allows you to write your unit tests in T-SQL, and the code I’m going to use here is as below. This needs to be copied and pasted in to the query window, to replace the default given by tSQLt: –  Basic email check test ALTER PROCEDURE [MyChecks].[test Check Email Addresses] AS BEGIN SET NOCOUNT ON         Declare @Output VarChar(max)     Set @Output = ”       SELECT  @Output = @Output + Email +Char(13) + Char(10) FROM dbo.Email WHERE email NOT LIKE ‘%_@__%.__%’       If @Output > ”         Begin             Set @Output = Char(13) + Char(10)                           + @Output             EXEC tSQLt.Fail@Output         End   END;   Once this script is entered, hit execute to add the Stored Procedure to the database. Before committing the test to source control,  it’s worth just checking that it works! For a positive test, click on “SQL Test” from the Tools menu, then click Run Tests. You should see output like the following: - a green tick to indicate success! But of course, what we also need to do is test that this is actually doing something by showing a failed test. Edit one of the email addresses in your table to an incorrect format: Now, re-run the same SQL Test as before and you’ll see the following: Great – we now know that our test is really doing something! You’ll also see a useful error message at the bottom of SSMS: (leave the email address as invalid for now, for the next steps). The next stage is to check this new test in to source control again, by right-clicking on the database and checking in the changes with a commit message (and not forgetting to sync in the GitHub client):   Checking that the Tests are Running as Integration Tests After the changes above are made, and after a build has run on Bamboo (manual or automatic), looking at the Stored Procedures for the RedGateAppCI, the SPROC for the new test has been moved over to the database. However this is not exactly what we were after. We didn’t want to just copy objects from one database to another, but actually run the tests as part of the build/integration test process. I.e. we’re continuously checking any changes we make (in this case, to the reference data emails), to ensure we’re not breaking a test that we’ve set up. The behaviour we want to see is that, if we check in static data that is incorrect (as we did in step 9 above) and we have the tSQLt test set up, then our build in Bamboo should fail. However, re-running the build shows the following: - sadly, a successful build! To make sure the tSQLt tests are run as part of the integration test, we need to amend a switch in the Red Gate CI config file. First, navigate to file sqlCI.targets in your working folder: Edit this document, make the following change, save the document, then commit and sync this change in the GitHub client: <!-- tSQLt tests --> <!-- Optional --> <!-- To run tSQLt tests in source control for the database, enter true. --> <enableTsqlt>true</enableTsqlt> Now, if we re-run the build in Bamboo (NB: I’ve moved to a new server here, hence different address and build number): - superb, a broken build!! The error message isn’t great here, so to get more detailed info, click on the full build log link on this page (below the fold). The interesting part of the log shown is towards the bottom. Pulling out this part:   21-Jun-2013 11:35:19 Build FAILED. 21-Jun-2013 11:35:19 21-Jun-2013 11:35:19 "C:\Users\Administrator\bamboo-home\xml-data\build-dir\RGA-RGP-JOB1\sqlCI.proj" (default target) (1) -> 21-Jun-2013 11:35:19 (sqlCI target) -> 21-Jun-2013 11:35:19 EXEC : sqlCI error occurred: RedGate.Deploy.SqlServerDbPackage.Shared.Exceptions.InvalidSqlException: Test Case Summary: 1 test case(s) executed, 0 succeeded, 1 failed, 0 errored. [C:\Users\Administrator\bamboo-home\xml-data\build-dir\RGA-RGP-JOB1\sqlCI.proj] 21-Jun-2013 11:35:19 EXEC : sqlCI error occurred: [MyChecks].[test Check Email Addresses] failed: [C:\Users\Administrator\bamboo-home\xml-data\build-dir\RGA-RGP-JOB1\sqlCI.proj] 21-Jun-2013 11:35:19 EXEC : sqlCI error occurred: ringo.starr@beatles [C:\Users\Administrator\bamboo-home\xml-data\build-dir\RGA-RGP-JOB1\sqlCI.proj] 21-Jun-2013 11:35:19 EXEC : sqlCI error occurred: [C:\Users\Administrator\bamboo-home\xml-data\build-dir\RGA-RGP-JOB1\sqlCI.proj] 21-Jun-2013 11:35:19 EXEC : sqlCI error occurred: +----------------------+ [C:\Users\Administrator\bamboo-home\xml-data\build-dir\RGA-RGP-JOB1\sqlCI.proj] 21-Jun-2013 11:35:19 EXEC : sqlCI error occurred: |Test Execution Summary| [C:\Users\Administrator\bamboo-home\xml-data\build-dir\RGA-RGP-JOB1\sqlCI.proj]   As a final check, we should make sure that, if we now fix this error, the build succeeds. So in SSMS, I’m going to correct the invalid email address, then check this change in to SQL Source Control (with a comment), commit to GitHub, and re-run the build:   This should have fixed the build: It worked! Summary This has been a very quick run through the implementation of CI for databases, including tSQLt tests to test whether your database updates are working. The next post in this series will focus on automated deployment – we’ve tested our database changes, how can we now deploy these to target sites?  

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  • Dynamic XAP loading in Task-It - Part 1

    Download Source Code NOTE 1: The source code provided is running against the RC versions of Silverlight 4 and VisualStudio 2010, so you will need to update to those bits to run it. NOTE 2: After downloading the source, be sure to set the .Web project as the StartUp Project, and Default.aspx as the Start Page In my MEF into post, MEF to the rescue in Task-It, I outlined a couple of issues I was facing and explained why I chose MEF (the Managed Extensibility Framework) to solve these issues. Other posts to check out There are a few other resources out there around dynamic XAP loading that you may want to review (by the way, Glenn Block is the main dude when it comes to MEF): Glenn Blocks 3-part series on a dynamically loaded dashboard Glenn and John Papas Silverlight TV video on dynamic xap loading These provide some great info, but didnt exactly cover the scenario I wanted to achieve in Task-Itand that is dynamically loading each of the apps pages the first time the user enters a page. The code In the code I provided for download above, I created a simple solution that shows the technique I used for dynamic XAP loading in Task-It, but without all of the other code that surrounds it. Taking all that other stuff away should make it easier to grasp. Having said that, there is still a fair amount of code involved. I am always looking for ways to make things simpler, and to achieve the desired result with as little code as possible, so if I find a better/simpler way I will blog about it, but for now this technique works for me. When I created this solution I started by creating a new Silverlight Navigation Application called DynamicXAP Loading. I then added the following line to my UriMappings in MainPage.xaml: <uriMapper:UriMapping Uri="/{assemblyName};component/{path}" MappedUri="/{assemblyName};component/{path}"/> In the section of MainPage.xaml that produces the page links in the upper right, I kept the Home link, but added a couple of new ones (page1 and page 2). These are the pages that will be dynamically (lazy) loaded: <StackPanel x:Name="LinksStackPanel" Style="{StaticResource LinksStackPanelStyle}">      <HyperlinkButton Style="{StaticResource LinkStyle}" NavigateUri="/Home" TargetName="ContentFrame" Content="home"/>      <Rectangle Style="{StaticResource DividerStyle}"/>      <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 1" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage1}"/>      <Rectangle Style="{StaticResource DividerStyle}"/>      <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 2" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage2}"/>  </StackPanel> In App.xaml.cs I added a bit of MEF code. In Application_Startup I call a method called InitializeContainer, which creates a PackageCatalog (a MEF thing), then I create a CompositionContainer and pass it to the CompositionHost.Initialize method. This is boiler-plate MEF stuff that allows you to do 'composition' and import 'packages'. You're welcome to do a bit more MEF research on what is happening here if you'd like, but for the purpose of this example you can just trust that it works. :-) private void Application_Startup(object sender, StartupEventArgs e) {     InitializeContainer();     this.RootVisual = new MainPage(); }   private static void InitializeContainer() {     var catalog = new PackageCatalog();     catalog.AddPackage(Package.Current);     var container = new CompositionContainer(catalog);     container.ComposeExportedValue(catalog);     CompositionHost.Initialize(container); } Infrastructure In the sample code you'll notice that there is a project in the solution called DynamicXAPLoading.Infrastructure. This is simply a Silverlight Class Library project that I created just to move stuff I considered application 'infrastructure' code into a separate place, rather than cluttering the main Silverlight project (DynamicXapLoading). I did this same thing in Task-It, as the amount of this type of code was starting to clutter up the Silverlight project, and it just seemed to make sense to move things like Enums, Constants and the like off to a separate place. In the DynamicXapLoading.Infrastructure project you'll see 3 classes: Enums - There is only one enum in here called ModuleEnum. We'll use these later. PageMetadata - We will use this class later to add metadata to a new dynamically loaded project. ViewModelBase - This is simply a base class for view models that we will use in this, as well as future samples. As mentioned in my MVVM post, I will be using the MVVM pattern throughout my code for reasons detailed in the post. By the way, the ViewModelExtension class in there allows me to do strongly-typed property changed notification, so rather than OnPropertyChanged("MyProperty"), I can do this.OnPropertyChanged(p => p.MyProperty). It's just a less error-prown approach, because if you don't spell "MyProperty" correctly using the first method, nothing will break, it just won't work. Adding a new page We currently have a couple of pages that are being dynamically (lazy) loaded, but now let's add a third page. 1. First, create a new Silverlight Application project: In this example I call it Page3. In the future you may prefer to use a different name, like DynamicXAPLoading.Page3, or even DynamicXAPLoading.Modules.Page3. It can be whatever you want. In my Task-It application I used the latter approach (with 'Modules' in the name). I do think of these application as 'modules', but Prism uses the same term, so some folks may not like that. Use whichever naming convention you feel is appropriate, but for now Page3 will do. When you change the name to Page3 and click OK, you will be presented with the Add New Project dialog: It is important that you leave the 'Host the Silverlight application in a new or existing Web site in the solution' checked, and the .Web project will be selected in the dropdown below. This will create the .xap file for this project under ClientBin in the .Web project, which is where we want it. 2. Uncheck the 'Add a test page that references the application' checkbox, and leave everything else as is. 3. Once the project is created, you can delete App.xaml and MainPage.xaml. 4. You will need to add references your new project to the following: DynamicXAPLoading.Infrastructure.dll (this is a Project reference) DynamicNavigation.dll (this is in the Libs directory under the DynamicXAPLoading project) System.ComponentModel.Composition.dll System.ComponentModel.Composition.Initialization.dll System.Windows.Controls.Navigation.dll If you have installed the latest RC bits you will find the last 3 dll's under the .NET tab in the Add Referenced dialog. They live in the following location, or if you are on a 64-bit machine like me, it will be Program Files (x86).       C:\Program Files\Microsoft SDKs\Silverlight\v4.0\Libraries\Client Now let's create some UI for our new project. 5. First, create a new Silverlight User Control called Page3.dyn.xaml 6. Paste the following code into the xaml: <dyn:DynamicPageShim xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:dyn="clr-namespace:DynamicNavigation;assembly=DynamicNavigation"     xmlns:my="clr-namespace:Page3;assembly=Page3">     <my:Page3Host /> </dyn:DynamicPageShim> This is just a 'shim', part of David Poll's technique for dynamic loading. 7. Expand the icon next to Page3.dyn.xaml and delete the code-behind file (Page3.dyn.xaml.cs). 8. Next we will create a control that will 'host' our page. Create another Silverlight User Control called Page3Host.xaml and paste in the following XAML: <dyn:DynamicPage x:Class="Page3.Page3Host"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"     xmlns:dyn="clr-namespace:DynamicNavigation;assembly=DynamicNavigation"     xmlns:Views="clr-namespace:Page3.Views"      mc:Ignorable="d"     d:DesignHeight="300" d:DesignWidth="400"     Title="Page 3">       <Views:Page3/>   </dyn:DynamicPage> 9. Now paste the following code into the code-behind for this control: using DynamicXAPLoading.Infrastructure;   namespace Page3 {     [PageMetadata(NavigateUri = "/Page3;component/Page3.dyn.xaml", Module = Enums.Page3)]     public partial class Page3Host     {         public Page3Host()         {             InitializeComponent();         }     } } Notice that we are now using that PageMetadata custom attribute class that we created in the Infrastructure project, and setting its two properties. NavigateUri - This tells it that the assembly is called Page3 (with a slash beforehand), and the page we want to load is Page3.dyn.xaml...our 'shim'. That line we added to the UriMapper in MainPage.xaml will use this information to load the page. Module - This goes back to that ModuleEnum class in our Infrastructure project. However, setting the Module to ModuleEnum.Page3 will cause a compilation error, so... 10. Go back to that Enums.cs under the Infrastructure project and add a 3rd entry for Page3: public enum ModuleEnum {     Page1,     Page2,     Page3 } 11. Now right-click on the Page3 project and add a folder called Views. 12. Right-click on the Views folder and create a new Silverlight User Control called Page3.xaml. We won't bother creating a view model for this User Control as I did in the Page 1 and Page 2 projects, just for the sake of simplicity. Feel free to add one if you'd like though, and copy the code from one of those other projects. Right now those view models aren't really doing anything anyway...though they will in my next post. :-) 13. Now let's replace the xaml for Page3.xaml with the following: <dyn:DynamicPage x:Class="Page3.Views.Page3"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"     xmlns:dyn="clr-namespace:DynamicNavigation;assembly=DynamicNavigation"     mc:Ignorable="d"     d:DesignHeight="300" d:DesignWidth="400"     Style="{StaticResource PageStyle}">       <Grid x:Name="LayoutRoot">         <ScrollViewer x:Name="PageScrollViewer" Style="{StaticResource PageScrollViewerStyle}">             <StackPanel x:Name="ContentStackPanel">                 <TextBlock x:Name="HeaderText" Style="{StaticResource HeaderTextStyle}" Text="Page 3"/>                 <TextBlock x:Name="ContentText" Style="{StaticResource ContentTextStyle}" Text="Page 3 content"/>             </StackPanel>         </ScrollViewer>     </Grid>   </dyn:DynamicPage> 14. And in the code-behind remove the inheritance from UserControl, so it should look like this: namespace Page3.Views {     public partial class Page3     {         public Page3()         {             InitializeComponent();         }     } } One thing you may have noticed is that the base class for the last two User Controls we created is DynamicPage. Once again, we are using the infrastructure that David Poll created. 15. OK, a few last things. We need a link on our main page so that we can access our new page. In MainPage.xaml let's update our links to look like this: <StackPanel x:Name="LinksStackPanel" Style="{StaticResource LinksStackPanelStyle}">     <HyperlinkButton Style="{StaticResource LinkStyle}" NavigateUri="/Home" TargetName="ContentFrame" Content="home"/>     <Rectangle Style="{StaticResource DividerStyle}"/>     <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 1" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage1}"/>     <Rectangle Style="{StaticResource DividerStyle}"/>     <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 2" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage2}"/>     <Rectangle Style="{StaticResource DividerStyle}"/>     <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 3" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage3}"/> </StackPanel> 16. Next, we need to add the following at the bottom of MainPageViewModel in the ViewModels directory of our DynamicXAPLoading project: public ModuleEnum ModulePage3 {     get { return ModuleEnum.Page3; } } 17. And at last, we need to add a case for our new page to the switch statement in MainPageViewModel: switch (module) {     case ModuleEnum.Page1:         DownloadPackage("Page1.xap");         break;     case ModuleEnum.Page2:         DownloadPackage("Page2.xap");         break;     case ModuleEnum.Page3:         DownloadPackage("Page3.xap");         break;     default:         break; } Now fire up the application and click the page 1, page 2 and page 3 links. What you'll notice is that there is a 2-second delay the first time you hit each page. That is because I added the following line to the Navigate method in MainPageViewModel: Thread.Sleep(2000); // Simulate a 2 second initial loading delay The reason I put this in there is that I wanted to simulate a delay the first time the page loads (as the .xap is being downloaded from the server). You'll notice that after the first hit to the page though that there is no delay...that's because the .xap has already been downloaded. Feel free to comment out this 2-second delay, or remove it if you'd like. I just wanted to show how subsequent hits to the page would be quicker than the initial one. By the way, you may want to display some sort of BusyIndicator while the .xap is loading. I have that in my Task-It appplication, but for the sake of simplicity I did not include it here. In the future I'll blog about how I show and hide the BusyIndicator using events (I'm currently using the eventing framework in Prism for that, but may move to the one in the MVVM Light Toolkit some time soon). Whew, that felt like a lot of steps, but it does work quite nicely. As I mentioned earlier, I'll try to find ways to simplify the code (I'd like to get away from having things like hard-coded .xap file names) and will blog about it in the future if I find a better way. In my next post, I'll talk more about what is actually happening with the code that makes this all work.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • VS 2012 Code Review &ndash; Before Check In OR After Check In?

    - by Tarun Arora
    “Is Code Review Important and Effective?” There is a consensus across the industry that code review is an effective and practical way to collar code inconsistency and possible defects early in the software development life cycle. Among others some of the advantages of code reviews are, Bugs are found faster Forces developers to write readable code (code that can be read without explanation or introduction!) Optimization methods/tricks/productive programs spread faster Programmers as specialists "evolve" faster It's fun “Code review is systematic examination (often known as peer review) of computer source code. It is intended to find and fix mistakes overlooked in the initial development phase, improving both the overall quality of software and the developers' skills. Reviews are done in various forms such as pair programming, informal walkthroughs, and formal inspections.” Wikipedia No where does the definition mention whether its better to review code before the code has been committed to version control or after the commit has been performed. No matter which side you favour, Visual Studio 2012 allows you to request for a code review both before check in and also request for a review after check in. Let’s weigh the pros and cons of the approaches independently. Code Review Before Check In or Code Review After Check In? Approach 1 – Code Review before Check in Developer completes the code and feels the code quality is appropriate for check in to TFS. The developer raises a code review request to have a second pair of eyes validate if the code abides to the recommended best practices, will not result in any defects due to common coding mistakes and whether any optimizations can be made to improve the code quality.                                             Image 1 – code review before check in Pros Everything that gets committed to source control is reviewed. Minimizes the chances of smelly code making its way into the code base. Decreases the cost of fixing bugs, remember, the earlier you find them, the lesser the pain in fixing them. Cons Development Code Freeze – Since the changes aren’t in the source control yet. Further development can only be done off-line. The changes have not been through a CI build, hard to say whether the code abides to all build quality standards. Inconsistent! Cumbersome to track the actual code review process.  Not every change to the code base is worth reviewing, a lot of effort is invested for very little gain. Approach 2 – Code Review after Check in Developer checks in, random code reviews are performed on the checked in code.                                                      Image 2 – Code review after check in Pros The code has already passed the CI build and run through any code analysis plug ins you may have running on the build server. Instruct the developer to ensure ZERO fx cop, style cop and static code analysis before check in. Code is cleaner and smell free even before the code review. No Offline development, developers can continue to develop against the source control. Cons Bad code can easily make its way into the code base. Since the review take place much later in the cycle, the cost of fixing issues can prove to be much higher. Approach 3 – Hybrid Approach The community advocates a more hybrid approach, a blend of tooling and human accountability quotient.                                                               Image 3 – Hybrid Approach 1. Code review high impact check ins. It is not possible to review everything, by setting up code review check in policies you can end up slowing your team. More over, the code that you are reviewing before check in hasn't even been through a green CI build either. 2. Tooling. Let the tooling work for you. By running static analysis, fx cop, style cop and other plug ins on the build agent, you can identify the real issues that in my opinion can't possibly be identified using human reviews. Configure the tooling to report back top 10 issues every day. Mandate the manual code review of individuals who keep making it to this list of shame more often. 3. During Merge. I would prefer eliminating some of the other code issues during merge from Main branch to the release branch. In a scrum project this is still easier because cheery picking the merges is a possibility and the size of code being reviewed is still limited. Let the tooling work for you, if some one breaks the CI build often, put them on a gated check in build course until you see improvement. If some one appears on the top 10 list of shame generated via the build then ensure that all their code is reviewed till you see improvement. At the end of the day, the goal is to ensure that the code being delivered is top quality. By enforcing a code review before any check in, you force the developer to work offline or stay put till the review is complete. What do the experts say? So I asked a few expects what they thought of “Code Review quality gate before Checking in code?" Terje Sandstrom | Microsoft ALM MVP You mean a review quality gate BEFORE checking in code????? That would mean a lot of code staying either local or in shelvesets, and not even been through a CI build, and a green CI build being the main criteria for going further, f.e. to the review state. I would not like code laying around with no checkin’s. Having a requirement that code is checked in small pieces, 4-8 hours work max, and AT LEAST daily checkins, a manual code review comes second down the lane. I would expect review quality gates to happen before merging back to main, or before merging to release.  But that would all be on checked-in code.  Branching is absolutely one way to ease the pain.   Another way we are using is automatic quality builds, running metrics, coverage, static code analysis.  Unfortunately it takes some time, would be great to be on CI’s – but…., so it’s done scheduled every night. Based on this we get, among other stuff,  top 10 lists of suspicious code, which is then subjected to reviews.  If a person seems to be very popular on these top 10 lists, we subject every check in from that person to a review for a period. That normally helps.   None of the clients I have can afford to have every checkin reviewed, so we need to find ways around it. I don’t disagree with the nicety of having all the code reviewed, but I find it hard to find those resources in today’s enterprises. David V. Corbin | Visual Studio ALM Ranger I tend to agree with both sides. I hate having code that is not checked in, but at the same time hate having “bad” code in the repository. I have found that branching is one approach to solving this dilemma. Code is checked into the private/feature branch before the review, but is not merged over to the “official” branch until after the review. I advocate both, depending on circumstance (especially team dynamics)   - The “pre-checkin” is usually for elements that may impact the project as a whole. Think of it as another “gate” along with passing unit tests. - The “post-checkin” may very well not be at the changeset level, but correlates to a review at the “user story” level.   Again, this depends on team dynamics in play…. Robert MacLean | Microsoft ALM MVP I do not think there is no right answer for the industry as a whole. In short the question is why do you do reviews? Your question implies risk mitigation, so in low risk areas you can get away with it after check in while in high risk you need to do it before check in. An example is those new to a team or juniors need it much earlier (maybe that is before checkin, maybe that is soon after) than seniors who have shipped twenty sprints on the team. Abhimanyu Singhal | Visual Studio ALM Ranger Depends on per scenario basis. We recommend post check-in reviews when: 1. We don't want to block other checks and processes on manual code reviews. Manual reviews take time, and some pieces may not require manual reviews at all. 2. We need to trace all changes and track history. 3. We have a code promotion strategy/process in place. For risk mitigation, post checkin code can be promoted to Accepted branches. Or can be rejected. Pre Checkin Reviews are used when 1. There is a high risk factor associated 2. Reviewers are generally (most of times) have immediate availability. 3. Team does not have strict tracking needs. Simply speaking, no single process fits all scenarios. You need to select what works best for your team/project. Thomas Schissler | Visual Studio ALM Ranger This is an interesting discussion, I’m right now discussing details about executing code reviews with my teams. I see and understand the aspects you brought in, but there is another side as well, I’d like to point out. 1.) If you do reviews per check in this is not very practical as a hard rule because this will disturb the flow of the team very often or it will lead to reduce the checkin frequency of the devs which I would not accept. 2.) If you do later reviews, for example if you review PBIs, it is not easy to find out which code you should review. Either you review all changesets associate with the PBI, but then you might review code which has been changed with a later checkin and the dev maybe has already fixed the issue. Or you review the diff of the latest changeset of the PBI with the first but then you might also review changes of other PBIs. Jakob Leander | Sr. Director, Avanade In my experience, manual code review: 1. Does not get done and at the very least does not get redone after changes (regardless of intentions at start of project) 2. When a project actually do it, they often do not do it right away = errors pile up 3. Requires a lot of time discussing/defining the standard and for the team to learn it However code review is very important since e.g. even small memory leaks in a high volume web solution have big consequences In the last years I have advocated following approach for code review - Architects up front do “at least one best practice example” of each type of component and tell the team. Copy from this one. This should include error handling, logging, security etc. - Dev lead on project continuously browse code to validate that the best practices are used. Especially that patterns etc. are not broken. You can do this formally after each sprint/iteration if you want. Once this is validated it is unlikely to “go bad” even during later code changes Agree with customer to rely on static code analysis from Visual Studio as the one and only coding standard. This has HUUGE benefits - You can easily tweak to reach the level you desire together with customer - It is easy to measure for both developers/management - It is 100% consistent across code base - It gets validated all the time so you never end up getting hammered by a customer review in the end - It is easy to tell the developer that you do not want code back unless it has zero errors = minimize communication You need to track this at least during nightly builds and make sure team sees total # issues. Do not allow #issues it to grow uncontrolled. On the project I run I require code analysis to have run on code before checkin (checkin rule). This means -  You have to have clean compile (or CA wont run) so this is extra benefit = very few broken builds - You can change a few of the rules to compile as errors instead of warnings. I often do this for “missing dispose” issues which you REALLY do not want in your app Tip: Place your custom CA rules files as part of solution. That  way it works when you do branching etc. (path to CA file is relative in VS) Some may argue that CA is not as good as manual inspection. But since manual inspection in reality suffers from the 3 issues in start it is IMO a MUCH better (and much cheaper) approach from helicopter perspective Tirthankar Dutta | Director, Avanade I think code review should be run both before and after check ins. There are some code metrics that are meant to be run on the entire codebase … Also, especially on multi-site projects, one should strive to architect in a way that lets men manage the framework while boys write the repetitive code… scales very well with the need to review less by containment and imposing architectural restrictions to emphasise the design. Bruno Capuano | Microsoft ALM MVP For code reviews (means peer reviews) in distributed team I use http://www.vsanywhere.com/default.aspx  David Jobling | Global Sr. Director, Avanade Peer review is the only way to scale and its a great practice for all in the team to learn to perform and accept. In my experience you soon learn who's code to watch more than others and tune the attention. Mikkel Toudal Kristiansen | Manager, Avanade If you have several branches in your code base, you will need to merge often. This requires manual merging, when a file has been changed in both branches. It offers a good opportunity to actually review to changed code. So my advice is: Merging between branches should be done as often as possible, it should be done by a senior developer, and he/she should perform a full code review of the code being merged. As for detecting architectural smells and code smells creeping into the code base, one really good third party tools exist: Ndepend (http://www.ndepend.com/, for static code analysis of the current state of the code base). You could also consider adding StyleCop to the solution. Jesse Houwing | Visual Studio ALM Ranger I gave a presentation on this subject on the TechDays conference in NL last year. See my presentation and slides here (talk in Dutch, but English presentation): http://blog.jessehouwing.nl/2012/03/did-you-miss-my-techdaysnl-talk-on-code.html  I’d like to add a few more points: - Before/After checking is mostly a trust issue. If you have a team that does diligent peer reviews and regularly talk/sit together or peer review, there’s no need to enforce a before-checkin policy. The peer peer-programming and regular feedback during development can take care of most of the review requirements as long as the team isn’t under stress. - Under stress, enforce pre-checkin reviews, it might sound strange, if you’re already under time or budgetary constraints, but it is under such conditions most real issues start to be created or pile up. - Use tools to catch most common errors, Code Analysis/FxCop was already mentioned. HP Fortify, Resharper, Coderush etc can help you there. There are also a lot of 3rd party rules you can add to Code Analysis. I’ve written a few myself (http://fccopcontrib.codeplex.com) and various teams from Microsoft have added their own rules (MSOCAF for SharePoint, WSSF for WCF). For common errors that keep cropping up, see if you can define a rule. It’s much easier. But more importantly make sure you have a good help page explaining *WHY* it's wrong. If you have small feature or developer branches/shelvesets, you might want to review pre-merge. It’s still better to do peer reviews and peer programming, but the most important thing is that bad quality code doesn’t make it into the important branch. So my philosophy: - Use tooling as much as possible. - Make sure the team understands the tooling and the importance of the things it flags. It’s too easy to just click suppress all to ignore the warnings. - Under stress, tighten process, it’s under stress that the problems of late reviews will really surface - Most importantly if you do reviews do them as early as possible, but never later than needed. In other words, pre-checkin/post checking doesn’t really matter, as long as the review is done before the code is released. It’ll just be much more expensive to fix any review outcomes the later you find them. --- I would love to hear what you think!

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  • Hostapd - WLAN as AP

    - by BBK
    I'm trying to start hostapd but without success. I'm using Headless Ubuntu 11.10 oneiric 3.0.0-16-server x86_64. WLAN driver is rt2800usb and my wireless nic card TP-Link TL-WN727N supports AP mode as shows below: us0# ifconfig wlan0 wlan0 Link encap:Ethernet HWaddr 00:27:19:be:cd:b6 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) us0# lsusb Bus 003 Device 003: ID 148f:3070 Ralink Technology, Corp. RT2870/RT3070 Wireless Adapter us0# lshw -C network *-network:3 description: Wireless interface physical id: 4 bus info: usb@3:2 logical name: wlan0 serial: 00:27:19:be:cd:b6 capabilities: ethernet physical wireless configuration: broadcast=yes driver=rt2800usb driverversion=3.0.0-16-server firmware=0.29 link=no multicast=yes wireless=IEEE 802.11bgn us0# hostapd /etc/hostapd/hostapd.conf Configuration file: /etc/hostapd/hostapd.conf Could not read interface wlan0 # The int flags: No such device nl80211 driver initialization failed. ELOOP: remaining socket: sock=4 eloop_data=0xd3e4a0 user_data=0xd3ecc0 handler=0x433880 ELOOP: remaining socket: sock=6 eloop_data=0xd411f0 user_data=(nil) handler=0x43cc10 us0# cat /etc/hostapd/hostapd.conf ssid=Home interface=wlan0 # The interface name of the card #driver=rt2800usb driver=nl80211 macaddr_acl=0 ieee80211n=1 channel=1 hw_mode=g auth_algs=1 ignore_broadcast_ssid=0 wpa=2 wpa_passphrase=88888888 wpa_key_mgmt=WPA-PSK wpa_pairwise=TKIP rsn_pairwise=CCMP us0# iw list Wiphy phy0 Band 1: Capabilities: 0x172 HT20/HT40 Static SM Power Save RX Greenfield RX HT20 SGI RX HT40 SGI RX STBC 1-stream Max AMSDU length: 7935 bytes No DSSS/CCK HT40 Maximum RX AMPDU length 65535 bytes (exponent: 0x003) Minimum RX AMPDU time spacing: 2 usec (0x04) HT RX MCS rate indexes supported: 0-7, 32 TX unequal modulation not supported HT TX Max spatial streams: 1 HT TX MCS rate indexes supported may differ Frequencies: * 2412 MHz [1] (20.0 dBm) * 2417 MHz [2] (20.0 dBm) * 2422 MHz [3] (20.0 dBm) * 2427 MHz [4] (20.0 dBm) * 2432 MHz [5] (20.0 dBm) * 2437 MHz [6] (20.0 dBm) * 2442 MHz [7] (20.0 dBm) * 2447 MHz [8] (20.0 dBm) * 2452 MHz [9] (20.0 dBm) * 2457 MHz [10] (20.0 dBm) * 2462 MHz [11] (20.0 dBm) * 2467 MHz [12] (20.0 dBm) (passive scanning, no IBSS) * 2472 MHz [13] (20.0 dBm) (passive scanning, no IBSS) * 2484 MHz [14] (20.0 dBm) (passive scanning, no IBSS) Bitrates (non-HT): * 1.0 Mbps * 2.0 Mbps (short preamble supported) * 5.5 Mbps (short preamble supported) * 11.0 Mbps (short preamble supported) * 6.0 Mbps * 9.0 Mbps * 12.0 Mbps * 18.0 Mbps * 24.0 Mbps * 36.0 Mbps * 48.0 Mbps * 54.0 Mbps max # scan SSIDs: 4 Supported interface modes: * IBSS * managed * AP * AP/VLAN * WDS * monitor * mesh point Supported commands: * new_interface * set_interface * new_key * new_beacon * new_station * new_mpath * set_mesh_params * set_bss * authenticate * associate * deauthenticate * disassociate * join_ibss * Unknown command (68) * Unknown command (55) * Unknown command (57) * Unknown command (59) * Unknown command (67) * set_wiphy_netns * Unknown command (65) * Unknown command (66) * connect * disconnect The question is: Why the hostapd not starting?

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  • Torchlight Black Screen and doesn't show up

    - by Lelouch Reyiz
    When I open it in full screen I get a black screen that covers whole screen,in windowed mode middle of screen.Here is a video: https://copy.com/fvrGw7QIJ8Z0 Terminal Output: alperen@alperen-Inspiron-N5010 /usr/local/games/Torchlight $ ./Torchlight.bin.x86_64 Creating resource group General Creating resource group Internal Creating resource group Autodetect SceneManagerFactory for type 'DefaultSceneManager' registered. Registering ResourceManager for type Material Registering ResourceManager for type Mesh Registering ResourceManager for type Skeleton MovableObjectFactory for type 'ParticleSystem' registered. OverlayElementFactory for type Panel registered. OverlayElementFactory for type BorderPanel registered. OverlayElementFactory for type TextArea registered. Registering ResourceManager for type Font ArchiveFactory for archive type FileSystem registered. ArchiveFactory for archive type Zip registered. FreeImage version: 3.13.1 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz DDS codec registering Registering ResourceManager for type HighLevelGpuProgram Registering ResourceManager for type Compositor MovableObjectFactory for type 'Entity' registered. MovableObjectFactory for type 'Light' registered. MovableObjectFactory for type 'BillboardSet' registered. MovableObjectFactory for type 'ManualObject' registered. MovableObjectFactory for type 'BillboardChain' registered. MovableObjectFactory for type 'RibbonTrail' registered. Loading library lib64/OGRE/RenderSystem_GL Installing plugin: GL RenderSystem OpenGL Rendering Subsystem created. Plugin successfully installed Loading library lib64/OGRE/Plugin_ParticleFX Installing plugin: ParticleFX Particle Emitter Type 'Point' registered Particle Emitter Type 'Box' registered Particle Emitter Type 'Ellipsoid' registered Particle Emitter Type 'Cylinder' registered Particle Emitter Type 'Ring' registered Particle Emitter Type 'HollowEllipsoid' registered Particle Affector Type 'LinearForce' registered Particle Affector Type 'ColourFader' registered Particle Affector Type 'ColourFader2' registered Particle Affector Type 'ColourImage' registered Particle Affector Type 'ColourInterpolator' registered Particle Affector Type 'Scaler' registered Particle Affector Type 'Rotator' registered Particle Affector Type 'DirectionRandomiser' registered Particle Affector Type 'DeflectorPlane' registered Plugin successfully installed Loading library lib64/OGRE/Plugin_OctreeSceneManager Installing plugin: Octree & Terrain Scene Manager Plugin successfully installed *-*-* OGRE Initialising *-*-* Version 1.6.5 (Shoggoth) terminate called after throwing an instance of 'std::out_of_range' what(): basic_string::substr Error: signal: 6 ./Torchlight.bin.x86_64(_ZN10LinuxUtils13crash_handlerEi+0x25)[0x17eb6f5] /lib/x86_64-linux-gnu/libc.so.6(+0x37000)[0x7fc647877000] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x39)[0x7fc647876f89] /lib/x86_64-linux-gnu/libc.so.6(abort+0x148)[0x7fc64787a398] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x155)[0x7fc6481826b5] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5e836)[0x7fc648180836] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5e863)[0x7fc648180863] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5eaa2)[0x7fc648180aa2] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt20__throw_out_of_rangePKc+0x67)[0x7fc6481d25d7] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0xbe3d3)[0x7fc6481e03d3] ./Torchlight.bin.x86_64(_ZN11CFileSystem21buildMassiveDataGroupEv+0x453)[0x1617805] ./Torchlight.bin.x86_64(_ZN11CFileSystemC1Eb+0x14be)[0x16145ae] ./Torchlight.bin.x86_64(_ZN22CMasterResourceManagerC1EP9CSettings+0x41a)[0xfe1d0a] ./Torchlight.bin.x86_64(_ZN5CGame5setupEb+0x79a)[0x73ceaa] ./Torchlight.bin.x86_64(_ZN5CGame5beginEPv+0x28d)[0x73b839] ./Torchlight.bin.x86_64(main+0x649)[0x146dbe4] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0x7fc647861ec5] ./Torchlight.bin.x86_64[0x739ca9]

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  • Arcball 3D camera - how to convert from camera to object coordinates

    - by user38873
    I have checked multiple threads before posting, but i havent been able to figure this one out. Ok so i have been following this tutorial, but im not using glm, ive been implementing everything up until now, like lookat etc. http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Arcball So i can rotate with the click and drag of the mouse, but when i rotate 90º degrees around Y and then move the mouse upwards or donwwards, it rotates on the wrong axis, this problem is demonstrated on this part of the tutorial An extra trick is converting the rotation axis from camera coordinates to object coordinates. It's useful when the camera and object are placed differently. For instace, if you rotate the object by 90° on the Y axis ("turn its head" to the right), then perform a vertical move with your mouse, you make a rotation on the camera X axis, but it should become a rotation on the Z axis (plane barrel roll) for the object. By converting the axis in object coordinates, the rotation will respect that the user work in camera coordinates (WYSIWYG). To transform from camera to object coordinates, we take the inverse of the MV matrix (from the MVP matrix triplet). What i have to do acording to the tutorial is convert my axis_in_camera_coordinates to object coordinates, and the rotation is done well, but im confused on what matrix i use to do just that. The tutorial talks about converting the axis from camera to object coordinates by using the inverse of the MV. Then it shows these 3 lines of code witch i havent been able to understand. glm::mat3 camera2object = glm::inverse(glm::mat3(transforms[MODE_CAMERA]) * glm::mat3(mesh.object2world)); glm::vec3 axis_in_object_coord = camera2object * axis_in_camera_coord; So what do i aply to my calculated axis?, the inverse of what, i supose the inverse of the model view? So my question is how do you transform camera axis to object axis. Do i apply the inverse of the lookat matrix? My code: if (cur_mx != last_mx || cur_my != last_my) { va = get_arcball_vector(last_mx, last_my); vb = get_arcball_vector( cur_mx, cur_my); angle = acos(min(1.0f, dotProduct(va, vb)))*20; axis_in_camera_coord = crossProduct(va, vb); axis.x = axis_in_camera_coord[0]; axis.y = axis_in_camera_coord[1]; axis.z = axis_in_camera_coord[2]; axis.w = 1.0f; last_mx = cur_mx; last_my = cur_my; } Quaternion q = qFromAngleAxis(angle, axis); Matrix m; qGLMatrix(q,m); vi = mMultiply(m, vi); up = mMultiply(m, up); ViewMatrix = ogLookAt(vi.x, vi.y, vi.z,0,0,0,up.x,up.y,up.z);

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  • How to implement efficient Fog of War?

    - by Cambrano
    I've asked a question how to implement Fog Of War(FOW) with shaders. Well I've got this working. I use the vertex color to identify the alpha of a single vertex. I guess the most of you know what the FOW of Age of Empires was like, anyway I'll shortly explain it: You have a map. Everything is unexplored(solid black / 100% transparency) at the beginning. When your NPC's / other game units explore the world (by moving around mostly) they unshadow the map. That means. Everything in a specific radius (viewrange) around a NPC is visible (0%transparency). Anything that is out of viewrange but already explored is visible but shadowed (50% transparency). So yeah, AoE had relatively huge maps. Requirements was something around 100mhz etc. So it should be relatively easy to implement something to solve this problem - actually. Okay. I'm currently adding planes above my world and set the color per vertex. Why do I use many planes ? Unity has a vertex limit of 65.000 per mesh. According to the size of my tiles and the size of my map I need more than one plane. So I actually need a lot of planes. This is obviously pita for my FPS. Well so my question is, what are simple (in sense of performance) techniques to implement a FOW shader? Okay some simplified code what I'm doin so far: // Setup for (int x = 0; x < (Map.Dimension/planeSize); x++) { for (int z = 0; z < (Map.Dimension/planeSize); z++) { CreateMeshAt(x*planeSize, 3, z*planeSize) } } // Explore (is called from NPCs when walking for example) for (int x = ((int) from.x - radius); x < from.x + radius; x ++) { for (int z = ((int) from.z - radius); z < from.z + radius; z ++) { if (from.Distance(x, 1, z) > radius) continue; _transparency[x/tileSize, z/tileSize] = 0.5f; } } // Update foreach(GameObject plane in planes){ foreach(Vector3 vertex in vertices){ Vector3 worldPos = GetWorldPos(vertex); vertex.Color = new Color(0,0,0, _transparency[worldPos.x/tileSize, worldPos.z/tileSize]); } } My shader just sets the transparency of the vertex now, which comes from the vertex color channel

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  • glGetActiveAttrib on Android NDK

    - by user408952
    In my code-base I need to link the vertex declarations from a mesh to the attributes of a shader. To do this I retrieve all the attribute names after linking the shader. I use the following code (with some added debug info since it's not really working): int shaders[] = { m_ps, m_vs }; if(linkProgram(shaders, 2)) { ASSERT(glIsProgram(m_program) == GL_TRUE, "program is invalid"); int attrCount = 0; GL_CHECKED(glGetProgramiv(m_program, GL_ACTIVE_ATTRIBUTES, &attrCount)); int maxAttrLength = 0; GL_CHECKED(glGetProgramiv(m_program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxAttrLength)); LOG_INFO("shader", "got %d attributes for '%s' (%d) (maxlen: %d)", attrCount, name, m_program, maxAttrLength); m_attrs.reserve(attrCount); GLsizei attrLength = -1; GLint attrSize = -1; GLenum attrType = 0; char tmp[256]; for(int i = 0; i < attrCount; i++) { tmp[0] = 0; GL_CHECKED(glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)); LOG_INFO("shader", "%d: %d %d '%s'", i, attrLength, attrSize, tmp); m_attrs.append(String(tmp, attrLength)); } } GL_CHECKED is a macro that calls the function and calls glGetError() to see if something went wrong. This code works perfectly on Windows 7 using ANGLE and gives this this output: info:shader: got 2 attributes for 'static/simplecolor.glsl' (3) (maxlen: 11) info:shader: 0: 7 1 'a_Color' info:shader: 1: 10 1 'a_Position' But on my Nexus 7 (1st gen) I get the following (the errors are the output from the GL_CHECKED macro): I/testgame:shader(30865): got 2 attributes for 'static/simplecolor.glsl' (3) (maxlen: 11) E/testgame:gl(30865): 'glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)' failed: INVALID_VALUE [jni/src/../../../../src/Game/Asset/ShaderAsset.cpp:50] I/testgame:shader(30865): 0: -1 -1 '' E/testgame:gl(30865): 'glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)' failed: INVALID_VALUE [jni/src/../../../../src/Game/Asset/ShaderAsset.cpp:50] I/testgame:shader(30865): 1: -1 -1 '' I.e. the call to glGetActiveAttrib gives me an INVALID_VALUE. The opengl docs says this about the possible errors: GL_INVALID_VALUE is generated if program is not a value generated by OpenGL. This is not the case, I added an ASSERT to make sure glIsProgram(m_program) == GL_TRUE, and it doesn't trigger. GL_INVALID_OPERATION is generated if program is not a program object. Different error. GL_INVALID_VALUE is generated if index is greater than or equal to the number of active attribute variables in program. i is 0 and 1, and the number of active attribute variables are 2, so this isn't the case. GL_INVALID_VALUE is generated if bufSize is less than 0. Well, it's not zero, it's 256. Does anyone have an idea what's causing this? Am I just lucky that it works in ANGLE, or is the nvidia tegra driver wrong?

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  • Drawing a texture at the end of a trace (crosshair?) UDK

    - by Dave Voyles
    I'm trying to draw a crosshair at the end of my trace. If my crosshair does not hit a pawn or static mesh (ex, just a skybox) then the crosshair stays locked on a certain point at that actor - I want to say its origin. Ex: Run across a pawn, then it turns yellow and stays on that pawn. If it runs across the skybox, then it stays at one point on the box. Weird? How can I get my crosshair to stay consistent? I've included two images for reference, to help illustrate. Note: The wrench is actually my crosshair. The "X" is just a debug crosshair. Ignore that. /// Image 1 /// /// Image 2 /// /*************************************************************************** * Draws the crosshair ***************************************************************************/ function bool CheckCrosshairOnFriendly() { local float CrosshairSize; local vector HitLocation, HitNormal, StartTrace, EndTrace, ScreenPos; local actor HitActor; local MyWeapon W; local Pawn MyPawnOwner; /** Sets the PawnOwner */ MyPawnOwner = Pawn(PlayerOwner.ViewTarget); /** Sets the Weapon */ W = MyWeapon(MyPawnOwner.Weapon); /** If we don't have an owner, then get out of the function */ if ( MyPawnOwner == None ) { return false; } /** If we have a weapon... */ if ( W != None) { /** Values for the trace */ StartTrace = W.InstantFireStartTrace(); EndTrace = StartTrace + W.MaxRange() * vector(PlayerOwner.Rotation); HitActor = MyPawnOwner.Trace(HitLocation, HitNormal, EndTrace, StartTrace, true, vect(0,0,0),, TRACEFLAG_Bullet); DrawDebugLine(StartTrace, EndTrace, 100,100,100,); /** Projection for the crosshair to convert 3d coords into 2d */ ScreenPos = Canvas.Project(HitLocation); /** If we haven't hit any actors... */ if ( Pawn(HitActor) == None ) { HitActor = (HitActor == None) ? None : Pawn(HitActor.Base); } } /** If our trace hits a pawn... */ if ((Pawn(HitActor) == None)) { /** Draws the crosshair for no one - Grey*/ CrosshairSize = 28 * (Canvas.ClipY / 768) * (Canvas.ClipX /1024); Canvas.SetDrawColor(100,100,128,255); Canvas.SetPos(ScreenPos.X - (CrosshairSize * 0.5f), ScreenPos.Y -(CrosshairSize * 0.5f)); Canvas.DrawTile(class'UTHUD'.default.AltHudTexture, CrosshairSize, CrosshairSize, 600, 262, 28, 27); return false; } /** Draws the crosshair for friendlies - Yellow */ CrosshairSize = 28 * (Canvas.ClipY / 768) * (Canvas.ClipX /1024); Canvas.SetDrawColor(255,255,128,255); Canvas.SetPos(ScreenPos.X - (CrosshairSize * 0.5f), ScreenPos.Y -(CrosshairSize * 0.5f)); Canvas.DrawTile(class'UTHUD'.default.AltHudTexture, CrosshairSize, CrosshairSize, 600, 262, 28, 27); return true; }

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  • Using all Ten IO slots on a 7420

    - by user12620172
    So I had the opportunity recently to actually use up all ten slots in a clustered 7420 system. This actually uses 20 slots, or 22 if you count the clusteron card. I thought it was interesting enough to share here. This is at one of my clients here in southern California. You can see the picture below. We have four SAS HBAs instead of the usual two. This is becuase we wanted to split up the back-end taffic for different workloads. We have a set of disk trays coming from two SAS cards for nothing but Exadata backups. Then, we have a different set of disk trays coming off of the other two SAS cards for non-Exadata workloads, such as regular user file storage. We have 2 Infiniband cards which allow us to do a full mesh directly into the back of the nearby, production Exadata, specifically for fast backups and restores over IB. You can see a 3rd IB card here, which is going to be connected to a non-production Exadata for slower backups and restores from it.The 10Gig card is for client connectivity, allowing other, non-Exadata Oracle databases to make use of the many snapshots and clones that can now be created using the RMAN copies from the original production database coming off the Exadata. This allows for a good number of test and development Oracle databases to use these clones without effecting performance of the Exadata at all.We also have a couple FC HBAs, both for NDMP backups to an Oracle/StorageTek tape library and also for FC clients to come in and use some storage on the 7420.  Now, if you are adding more cards to your 7420, be aware of which cards you can place in which slots. See the bottom graphic just below the photo.  Note that the slots are numbered 0-4 for the first 5 cards, then the "C" slots which is the dedicated Cluster card (called the Clustron), and then another 5 slots numbered 5-9. Some rules for the slots: Slots 1 & 8 are automatically populated with the two default SAS cards. The only other slots you can add SAS cards to are 2 & 7. Slots 0 and 9 can only hold FC cards. Nothing else. So if you have four SAS cards, you are now down to only four more slots for your 10Gig and IB cards. Be sure not to waste one of these slots on a FC card, which can go into 0 or 9, instead.  If at all possible, slots should be populated in this order: 9, 0, 7, 2, 6, 3, 5, 4

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  • Calculating a circle or sphere along a vector

    - by Sparky
    Updated this post and the one at Math SE (http://math.stackexchange.com/questions/127866/calculating-a-circle-or-sphere-along-a-vector), hope this makes more sense. I previously posted a question (about half an hour ago) involving computations along line segments, but the question and discussion were really off track and not what I was trying to get at. I am trying to work with an FPS engine I am attempting to build in Java. The problem I am encountering is with hitboxing. I am trying to calculate whether or not a "shot" is valid. I am working with several approaches and any insight would be helpful. I am not a native speaker of English nor skilled in Math so please bear with me. Player position is at P0 = (x0,y0,z0), Enemy is at P1 = (x1,y1,z1). I can of course compute the distance between them easily. The target needs a "hitbox" object, which is basically a square/rectangle/mesh either in front of, in, or behind them. Here are the solutions I am considering: I have ruled this out...doesn't seem practical. [Place a "hitbox" a small distance in front of the target. Then I would be able to find the distance between the player and the hitbox, and the hitbox and the target. It is my understanding that you can compute a circle with this information, and I could simply consider any shot within that circle a "hit". However this seems not to be an optimal solution, because it requires you to perform a lot of calculations and is not fully accurate.] Input, please! Place the hitbox "in" the player. This seems like the better solution. In this case what I need is a way to calculate a circle along the vector, at whatever position I wish (in this case, the distance between the two objects). Then I can pick some radius that encompasses the whole player, and count anything within this area a "hit". I am open to your suggestions. I'm trying to do this on paper and have no familiarity with game engines. If any software folk out there think I'm doing this the hard way, I'm open to help! Also - Anyone with JOGL/LWJGL experience, please chime in. Is this making sense?

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  • Keeping the meshes "thickness" the same when scaling an object

    - by user1806687
    I've been bashing my head for the past couple of weeks trying to find a way to help me accomplish, on first look very easy task. So, I got this one object currently made out of 5 cuboids (2 sides, 1 top, 1 bottom, 1 back), this is just for an example, later on there will be whole range of different set ups. Now, the thing is when the user chooses to scale the whole object this is what should happen: X scale: top and bottom cuboids should get scaled by a scale factor, sides should get moved so they are positioned just like they were before(in this case at both ends of top and bottom cuboids), back should get scaled so it fits like before(if I simply scale it by a scale factor it will leave gaps on each side). Y scale: sides should get scaled by a scale factor, top and bottom cuboid should get moved, and back should also get scaled. Z scale: sides, top and bottom cuboids should get scaled, back should get moved. Hope you can help, EDIT: So, I've decided to explain the situation once more, this time more detailed(hopefully). I've also made some pictures of how the scaling should look like, where is the problem and the wrong way of scaling. I this example I will be using a thick walled box, with one face missing, where each wall is made by a cuboid(but later on there will be diffrent shapes of objects, where a one of the face might be roundish, or triangle or even under some angle), scaling will be 2x on X axis. 1.This is how the default object without any scaling applied looks like: http://img856.imageshack.us/img856/4293/defaulttz.png 2.If I scale the whole object(all of the meshes) by some scale factor, the problem becomes that the "thickness" of the object walls also change(which I do not want): http://img822.imageshack.us/img822/9073/wrongwaytoscale.png 3.This is how the correct scaling should look like. Appropriate faces gets caled in this case where the scale is on X axis(top, bottom, back): http://imageshack.us/photo/my-images/163/rightwayxscale1.png/ 4.But the scale factor might not be the same for all object all of the times. In this case the back has to get scaled a bit more or it leaves gaps: http://imageshack.us/photo/my-images/9/problemwhenscaling.png/ 5.If everything goes well this is how the final object should look like: http://imageshack.us/photo/my-images/856/rightwayxscale2.png/ So, as you have might noticed there are quite a bit of things to look out when scaling. I am asking you, if any of you have any idea on how to accomplish this scaling. I have tried whole bunch of things, from scaling all of the object by the same scale factor, to subtracting and adding sizes to get the right size. But nothing I tried worked, if one mesh got scaled correctly then others didnt. Donwload the example object. English is not my first language, so I am really sorry if its hard to understand what I am saying.

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  • Win7 Aero disabled due to mirror drivers following TightVNC use, cannot re-enable

    - by me_and
    I recently installed TightVNC, and used it to access my desktop from my phone. When I did so, my desktop reported that Aero had been disabled due to an application being run that didn't support it. I now cannot re-enable Aero, despite having closed the TightVNC server (and indeed having rebooted a number of times since). Windows 7 troubleshooting reports the following: Close programs using mirror drivers To allow Aero effects to be displayed, close any programs that use mirror drivers (a type of display driver), such as Windows Remote Assistance and Windows Live Mesh. The troubleshooting system appears to attempt to automatically fix that, but fails. I can see nothing in the task manager that obviously uses mirror drivers; in particular, I can see nothing that looks like TightVNC in there. Starting and exiting TightVNC makes no difference. Google has turned up nothing that looks useful so far, either, although my Google-fu isn't great and I may just be searching for the wrong things. There's another question that reports the same problem, caused by LogMeIn rather than TightVNC, but the solution listed there doesn't work—TightVNC doesn't install LogMeIn mirror drivers, for obvious reasons.

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  • Menu command stuck on screen

    - by 280Z28
    For some reason, periodically when I select a menu command, the command label gets "stuck" on the screen and won't go away. I can close all open applications, including whichever one I was using when it got stuck, but it still won't go away. In the screenshot below, I opened an new instance of IE just to show how the label stays on top. The label was not created by this instance of IE. Edit with the source: The label that gets stuck is the first menu command I select in IE. If a label is already stuck, a new one does not get stuck (regardless of which instance(s) of IE are involved). Based on this knowledge, I now just open IE on my secondary monitor, carefully open the context menu so the Properties command is in the bottom corner, and click it. This is not a solution... The label never moves and is transparent to mouse input (if I click it, it's as if I clicked the item behind it). The label does not go away if I close all running applications. I haven't tried stopping services or closing system tray items like Live Mesh. The label does go away if I change the screen resolution and then change it back. Any ideas how I can stop this from happening? It's happened a half dozen times since yesterday and it's becoming quite disrupting to my work. Obviously I added the circle in MS Paint. That part isn't stuck. ;)

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  • internet-based sync software that will keep running after Windows Live Sync stops doing PC-to-PC-syncs?

    - by Warren P
    According to the wikipedia page, Microsoft Live Sync will shortly stop offering the PC-to-PC sync service. There are lots of apps to sync two PCs on the same LAN, but I want to sync two PCs that are in different cities, across the internet, traversing two different NATs, and that requires some kind of service running in the internet that both connect into. There is already a few questions about syncing folders and files, but this is not a duplicate because none of them answer this basic question: Microsoft Live Sync works better than RSYNC, or any of the linked SYNC solutions in any of the "not really duplicates" because it works even when the two PCs have NAT and firewalls between them that forbid direct connectivity, because Windows Live Sync has a free always-on internet server that all the client PCs connect into. I'm looking for a FREE (no-fees) Microsoft Live Sync work-alike PC-to-PC sync solution that works between PCs and Macs, at least, as well as between PCs, and works behind NAT and firewalls at least as well as Microsoft's solution. (Note that Microsoft's solution makes only outbound socket calls to a microsoft server, so this solution must necessarily include a server-hub component that is hosted publically on a free site and which does not require that I set up and manage and pay for my own public internet hosting site) Hint: None of the answers in the linked duplicate are equivalent (PureSync,FreeFileSync,BestSync 2010,SyncButler,Comodo BackUp,QuickShadow,Gbridge) in that none of them work for the PC to Mac situation, where firewalls and nats prevent direct connection, or else they require money to be paid. When Microsoft Live Sync / Live Mesh finally kills direct PC-to-PC mode, the limitation will be that you will have to pay for more than 25 GB of cloud service, and you can then only sync PC #1 to PC #2 if you first sync to the cloud, then down to other clients. I can currently sync 100 gb of data from one computer to another, only temporarily "moving the data" through Microsoft's data servers without using up my Skydrive storage quota.

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  • Vista laptop 1 connects to network but Vista laptop 2 doesn't

    - by Jaips
    (Sorry if this is a dulipcate. I did a hunt but couldn't find matching question) We recently got a new router for our network (thomson TG585v8). It was already pre-configured by the ISP and was easy to setup. Both Vista laptops in this home network connected without trouble as well a iPod touch, all via wifi. In the last two days one of the laptops has been unable to connect cleanly to the network (connects as unidentified network). The other laptop, and iPod have not had any issues. I can't think of anything that has changed to make this happen now. I have rebooted the laptop and the router. I have updated the laptop wireless driver I have checked the laptop is set to automatically get IP I have logged into the router which correctly identifies all three wireless devices. The problem laptop connects via LAN without issue. Some things that may or may not matter: The problem laptop also sometimes uses a 3G dongle Both laptops use Windows Live Mesh to sync folders Laptop is usually set to go to sleep NB: it seems this is an intermittent issue, after an hour (since i noticed it) it seems to have fixed itself. Would love ideas though to solve this problem for good.

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  • Radeon 6950 - Garbling of text and graphics in certain Windows only

    - by Greg
    This morning I noticed the text in Gmail (in Firefox 4) looked a little funny (kind of thin, maybe some color fringing). I went to work and thought it might be some ClearType issue or something with the way Direct way that FF4 draws to the screen. When I came back from work (I left the computer on), the problem was much worse - way beyond ClearType nit-picking. The text was barely readable. I opened Chrome and there was no such problem. It seems like only Windows that use hardware acceleration are garbled, and ones that use GDI are not. But, I fired up Dragon Age and didn't notice any problems (I only really looked at the main menu though). Here is a link to a screen shot that illustrates the problem. Notice how the Windows Live Mesh window is completely unreadable, the text in Firefox 4 (left) is pretty bad, while Chrome, the Windows Control Panel, and the task bar are perfectly fine. The fact that the problem shows up in screen shots and that it only happens in certain Windows makes me confident that the problem cannot be with the monitor or DVI cable. I am using the AMD Radeon drivers from 4/27/11. The card I have (MSI Frozr II) came with a slight overclock (810Mhz) out of the box, but it looks like when I'm on the Windows desktop it's not running at full clock (CCC reports 450Mhz). Still, I underclocked it to the stock reference clock (800Mhz) and it made no difference. The idle temperature according to Afterburner is 42-44 Celsius, which seems a tad high but not enough to cause a problem - it's cold to the touch if I open up the machine. What the heck could be causing this? The problem varies in intensity. As we speak I'm in Firefox and things look better than they did earlier - it'll probably get worse again soon. Radeon 6950 (MSI Frozr II), Seasonic X 560, Core i5 2500K at stock clockspeeds, 16GB RAM, Asus P8P67 M Pro

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  • Radeon 6950 - Garbling of text and graphics in certain Windows only

    - by Greg
    This morning I noticed the text in Gmail (in Firefox 4) looked a little funny (kind of thin, maybe some color fringing). I went to work and thought it might be some ClearType issue or something with the way Direct way that FF4 draws to the screen. When I came back from work (I left the computer on), the problem was much worse - way beyond ClearType nit-picking. The text was barely readable. I opened Chrome and there was no such problem. It seems like only Windows that use hardware acceleration are garbled, and ones that use GDI are not. But, I fired up Dragon Age and didn't notice any problems (I only really looked at the main menu though). Here is a link to a screen shot that illustrates the problem. Notice how the Windows Live Mesh window is completely unreadable, the text in Firefox 4 (left) is pretty bad, while Chrome, the Windows Control Panel, and the task bar are perfectly fine. The fact that the problem shows up in screen shots and that it only happens in certain Windows makes me confident that the problem cannot be with the monitor or DVI cable. I am using the AMD Radeon drivers from 4/27/11. The card I have (MSI Frozr II) came with a slight overclock (810Mhz) out of the box, but it looks like when I'm on the Windows desktop it's not running at full clock (CCC reports 450Mhz). Still, I underclocked it to the stock reference clock (800Mhz) and it made no difference. The idle temperature according to Afterburner is 42-44 Celsius, which seems a tad high but not enough to cause a problem - it's cold to the touch if I open up the machine. What the heck could be causing this? The problem varies in intensity. As we speak I'm in Firefox and things look better than they did earlier - it'll probably get worse again soon. Radeon 6950 (MSI Frozr II), Seasonic X 560, Core i5 2500K at stock clockspeeds, 16GB RAM, Asus P8P67 M Pro

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  • Wifi antenna extension with F-connector/RG-6(RG-59) cable?

    - by rjz2000
    In an older house, the wire mesh in walls surrounding the furnace behave like a Faraday cage and block wifi signals. It is also difficult to lay new cable, however there is television cable to multiple locations due to there once having been a roof-installed, television antenna. It would be relatively trivial to install the wifi router at the center distribution point, then have the antenna broadcasting/receiving the signal plugged in at each of the old television outlets. I assume that it would not be too difficult to find an adapter for SMA <- F-type connectors. The cable is actually RG-59 rather than RG-6, but I assume that it still has relatively good RF isolation along its length, which is no more than a couple hundred feet in any direction. Does anyone know a problem with the idea? Will a router get confused if there is /too little/ interference between the two antenna? Is that length of cable (~100ft) too long for the signal a router broadcasts? I have seen that it is also possible to use old ~$30/each FiOS cable modems available on eBay to extend a network over television cable. However, that seems like a less elegant solution, and might interfere with upnp and dlna services I'd like to have work on a single network. Thanks if anyone has answers or suggestions before I try this project!

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  • Wifi antenna extension with F-connector/RG-6(RG-59) cable?

    - by rjz2000
    In an older house, the wire mesh in walls surrounding the furnace behave like a Faraday cage and block wifi signals. It is also difficult to lay new cable, however there is television cable to multiple locations due to there once having been a roof-installed, television antenna. It would be relatively trivial to install the wifi router at the center distribution point, then have the antenna broadcasting/receiving the signal plugged in at each of the old television outlets. I assume that it would not be too difficult to find an adapter for SMA <- F-type connectors. The cable is actually RG-59 rather than RG-6, but I assume that it still has relatively good RF isolation along its length, which is no more than a couple hundred feet in any direction. Does anyone know a problem with the idea? Will a router get confused if there is /too little/ interference between the two antenna? Is that length of cable (~100ft) too long for the signal a router broadcasts? I have seen that it is also possible to use old ~$30/each FiOS cable modems available on eBay to extend a network over television cable. However, that seems like a less elegant solution, and might interfere with upnp and dlna services I'd like to have work on a single network. Thanks if anyone has answers or suggestions before I try this project!

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  • Menu command stuck on screen

    - by 280Z28
    For some reason, periodically when I select a menu command, the command label gets "stuck" on the screen and won't go away. I can close all open applications, including whichever one I was using when it got stuck, but it still won't go away. In the screenshot below, I opened an new instance of IE just to show how the label stays on top. The label was not created by this instance of IE. Edit with the source: The label that gets stuck is the first menu command I select in IE. If a label is already stuck, a new one does not get stuck (regardless of which instance(s) of IE are involved). Based on this knowledge, I now just open IE on my secondary monitor, carefully open the context menu so the Properties command is in the bottom corner, and click it. This is not a solution... The label never moves and is transparent to mouse input (if I click it, it's as if I clicked the item behind it). The label does not go away if I close all running applications. I haven't tried stopping services or closing system tray items like Live Mesh. The label does go away if I change the screen resolution and then change it back. Any ideas how I can stop this from happening? It's happened a half dozen times since yesterday and it's becoming quite disrupting to my work. Obviously I added the circle in MS Paint. That part isn't stuck. ;)

    Read the article

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