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  • Scheme sorting a list

    - by John
    Okay so I am trying to take in a list and sort it from greatest to smallest. Example: > (maxheap (list 5 6 2 1 18 7)) ;output: > (18 7 6 5 2 1) So here's what I got so far: (define (mkmaxheap heaplist) (let ((max (mymax(heaplist)))) ;mymax is a func that returns max number, it works (let (( head (car heaplist)) (tail (cdr heaplist))) (if (null? tail) newlist)))) Thats all I could get to compile, all the other code I wrote failed. Any help on solving this would be much appreciated.

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  • How do I edit an interface builder object programmatically?

    - by Evelyn
    I created a label using Interface Builder, and now I want to set the background color of the label using code instead of IB's color picker. (I want to do this so that I can define the color using RGB and eventually change the colorspace for the label.) I'm in cocoa. How do I edit the attributes of an IB object using code? My code looks like this: //.h file #import <UIKit/UIKit.h> @interface IBAppDelegate : NSObject { UILabel *label; } @property (nonatomic, retain) IBOutlet UILabel *label; @end //.m file #import "IBAppDelegate.h" @implementation IBAppDelegate @synthesize label; (memory stuff...) @end

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  • Advantage of using a static member function instead of an equivalent non-static member function?

    - by jonathanasdf
    I was wondering whether there's any advantages to using a static member function when there is a non-static equivalent. Will it result in faster execution (because of not having to care about all of the member variables), or maybe less use of memory (because of not being included in all instances)? Basically, the function I'm looking at is an utility function to rotate an integer array representing pixel colours an arbitrary number of degrees around an arbitrary centre point. It is placed in my abstract Bullet base class, since only the bullets will be using it and I didn't want the overhead of calling it in some utility class. It's a bit too long and used in every single derived bullet class, making it probably not a good idea to inline. How would you suggest I define this function? As a static member function of Bullet, of a non-static member function of Bullet, or maybe not as a member of Bullet but defined outside of the class in Bullet.h? What are the advantages and disadvantages of each?

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  • Global find object references in NHibernate

    - by Miral
    Is it possible to perform a global reversed-find on NHibernate-managed objects? Specifically, I have a persistent class called "Io". There are a huge number of fields across multiple tables which can potentially contain an object of that type. Is there a way (given a specific instance of an Io object), to retrieve a list of objects (of any type) that actually do reference that specific object? (Bonus points if it can identify which specific fields actually contain the reference, but that's not critical.) Since the NHibernate mappings define all the links (and the underlying database has corresponding foreign key links), there ought to be some way to do it.

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  • Can't get Zend Studio and PHPunit to work together

    - by dimbo
    I have a created a simple doctrine2/zend skeleton project and am trying to get unit testing working with zend studio. The tests work perfectly through the PHPunit CLI but I just can't get them to work in zend studio. It comes up with an error saying : 'No Tests was executed' and the following output in the debug window : X-Powered-By: PHP/5.2.14 ZendServer/5.0 Set-Cookie: ZendDebuggerCookie=127.0.0.1%3A10137%3A0||084|77742D65|1016; path=/ Content-type: text/html <br /> <b>Warning</b>: Unexpected character in input: '\' (ASCII=92) state=1 in <b>/var/www/z2d2/tests/application/models/UserModelTest.php</b> on line <b>8</b><br /> <br /> <b>Warning</b>: Unexpected character in input: '\' (ASCII=92) state=1 in <b>/var/www/z2d2/tests/application/models/UserModelTest.php</b> on line <b>8</b><br /> <br /> <b>Parse error</b>: syntax error, unexpected T_STRING in <b>/var/www/z2d2/tests/application/models/UserModelTest.php</b> on line <b>8</b><br /> The test is as follows: <?php require_once 'Zend/Application.php'; require_once 'Zend/Test/PHPUnit/ControllerTestCase.php'; abstract class ControllerTestCase extends Zend_Test_PHPUnit_ControllerTestCase { public function setUp() { $this->bootstrap = new Zend_Application( 'testing', APPLICATION_PATH . '/configs/application.ini' ); parent::setUp(); } public function tearDown() { parent::tearDown(); } } <?php class IndexControllerTest extends ControllerTestCase { public function testDoesHomePageExist() { $this->dispatch('/'); $this->assertController('index'); $this->assertAction('index'); } } <?php class ModelTestCase extends PHPUnit_Framework_TestCase { protected $em; public function setUp() { $application = new Zend_Application( 'testing', APPLICATION_PATH . '/configs/application.ini' ); $bootstrap = $application->bootstrap()->getBootstrap(); $this->em = $bootstrap->getResource('entityManager'); parent::setUp(); } public function tearDown() { parent::tearDown(); } } <?php class UserModelTest extends ModelTestCase { public function testCanInstantiateUser() { $this->assertInstanceOf('\Entities\User', new \Entities\User); } public function testCanSaveAndRetrieveUser() { $user = new \Entities\User; $user->setFirstname('wjgilmore-test'); $user->setemail('[email protected]'); $user->setpassword('jason'); $user->setAddress1('calle san antonio'); $user->setAddress2('albayzin'); $user->setSurname('testman'); $user->setConfirmed(TRUE); $this->em->persist($user); $this->em->flush(); $user = $this->em->getRepository('Entities\User')->findOneByFirstname('wjgilmore-test'); $this->assertEquals('wjgilmore-test', $user->getFirstname()); } public function testCanDeleteUser() { $user = new \Entities\User; $user = $this->em->getRepository('Entities\User')->findOneByFirstname('wjgilmore-test'); $this->em->remove($user); $this->em->flush(); } } And the bootstrap: <?php define('BASE_PATH', realpath(dirname(__FILE__) . '/../../')); define('APPLICATION_PATH', BASE_PATH . '/application'); set_include_path( '.' . PATH_SEPARATOR . BASE_PATH . '/library' . PATH_SEPARATOR . get_include_path() ); require_once 'controllers/ControllerTestCase.php'; require_once 'models/ModelTestCase.php'; Here is the new error after setting PHP Executable to 5.3 as Gordon suggested: X-Powered-By: PHP/5.3.3 ZendServer/5.0 Set-Cookie: ZendDebuggerCookie=127.0.0.1%3A10137%3A0||084|77742D65|1000; path=/ Content-type: text/html <br /> <b>Fatal error</b>: Class 'ModelTestCase' not found in <b>/var/www/z2d2/tests/application/models/UserModelTest.php</b> on line <b>4</b><br />

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  • Default taglibs used within included JSPs for editing

    - by lostiniceland
    Hello everyone Within Eclipse's jsp-editor, as you all know, I get code-assistance for external taglibs once I defined them. In the project I am working on now a lot of jsps are just included and have no taglib definition in the top which gives me a lot of editor warnings. In the deployment this doesnt matter because the taglibs are defined in the head-jsp. Is there a way that I can define default taglibs within a project so the eclipse editor will give me code-assist even though I dont include the taglib in each file again?

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  • Data-related security Implementation

    - by devdude
    Using Shiro we have a great security framework embedded in our enterprise application running on GF. You define users, roles, permissions and we can control at any fine-grain level if a user can access the application, a certain page or even click a specific button. Is there a recipe or pattern, that allows on top of that, to restrict a user from seeing certain data ? Sample: You have a customer table for 3 factories (part of one company). An admin user can see all customer records, but the user at the local factory must not see any customer data of other factories (for whatever reason). Te security feature should be part of the role definition. Thanks for any input and ideas

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  • JavaScript private methods

    - by Wayne Kao
    To make a JavaScript class with a public method I'd do something like: function Restaurant() { } Restaurant.prototype.buy_food = function() { // something here } Restaurant.prototype.use_restroom = function() { // something here } That way users of my class can: var restaurant = new Restaurant(); restaurant.buy_food(); restaurant.use_restroom(); How do I create a private method that my public buy_food and use_restroom methods can call but that users of the class can't call externally. In other words, I want my method implementation to be able to do: Restaurant.prototype.use_restroom = function() { this.private_stuff(); } But this shouldn't work: var r = new Restaurant(); r.private_stuff(); How do I define private_stuff as a private method so both of those hold true? I've read Doug Crockford's writeup a few times but it doesn't seem like "private" methods can be called by public methods and "privileged" methods can be called externally.

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  • How do people prove the correctness of Computer Vision methods?

    - by solvingPuzzles
    I'd like to pose a few abstract questions about computer vision research. I haven't quite been able to answer these questions by searching the web and reading papers. How does someone know whether a computer vision algorithm is correct? How do we define "correct" in the context of computer vision? Do formal proofs play a role in understanding the correctness of computer vision algorithms? A bit of background: I'm about to start my PhD in Computer Science. I enjoy designing fast parallel algorithms and proving the correctness of these algorithms. I've also used OpenCV from some class projects, though I don't have much formal training in computer vision. I've been approached by a potential thesis advisor who works on designing faster and more scalable algorithms for computer vision (e.g. fast image segmentation). I'm trying to understand the common practices in solving computer vision problems.

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  • jquery ajax image

    - by Nishima
    Hi all, I am sending an ajax request on dblick for creating the image of the screen where it is double clicked.I am ising imagegrabscreen() function of PHP to create image but instead of creating its image it is creates a black image. dblclick(function (ev,ui) { var response = $.ajax({ type:"POST", url: "grabImage.php", data:"name=John&location=Boston&function_name=img", complete: function(msg){ var resp = msg.responseText; if(msg && msg.readyState != 4) { alert("Ready State :"+msg.readyState); return; } else{ //wb_load(); alert( "Data Saved: " + resp); } } }); } ); GRAB IMAGE FUNCTION function img() { $im = imagegrabscreen(); imagepng($im, "C:\myscreenshot.png"); //echo $im; //imagedestroy($im); return $im; define('imge',$im); }

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  • Lazy evaluation in Ruby

    - by fifigyuri
    I have a situation for Ruby, where an object is possibly necessary to be created, but it is not sure. And as the creation of the object might be costly I am not too eager creating it. I think this is a clear case for lazy loading. How can I define an object which is not created only when someone sends a message to it? The object would be created in a block. Is there a way for simple lazy loading/initialisation in Ruby? Are these things supported by some gems, which provide different solutions for various cases of lazy initialisation of objects? Thanks for your suggestions!

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  • Jquery pagination

    - by Oliver Bayes-Shelton
    Hi , I have my code working etc for the pagination plugin but I have a slight error. When I add a table above my table which works with the sorter and pagination the pagination does not work. I think it is because that the table above it is taking the all the features and not using them. So is there a way to define which table to use like using a ID ? If any one could give an example it would be great. This is the code I am using http://tablesorter.com/addons/pager/jquery.tablesorter.pager.js

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  • Recursive Syntax in Oslo

    - by Kevin Lawrence
    I'm writing my first DSL with Oslo and I am having a problem with a recursive syntax definition. The input has sections which can contain questions or other sections recursively (composite pattern) like this: Section: A Question: 1 Question: 2 Section: B Question: 1 End End My definition for a Section looks like this syntax Section = "Section:" id:Text body:(SectionBody)* "End Section"; Which works (but doesn't handle recursive sections) if I define SectionBody like this syntax SectionBody = (Question); but doesn't work with a recursive definition like this syntax SectionBody = (Question | Section); What am I missing?

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  • Wrapping \NewEnviron into \newenvironment fails

    - by o_O Tync
    Hello! I am trying to wrap an environment created with \NewEnviron (package 'environ') into an old good \newenvironment: \NewEnviron{test}{aaa(\BODY)bbb} \newenvironment{wrapper}{\begin{test}}{\end{test}} \begin{wrapper} debug me \end{wrapper} However, this gives me a strange error: LaTeX Error: \begin{test} on input line 15 ended by \end{wrapper}. LaTeX Error: \begin{wrapper} on input line 15 ended by \end{document}. If I replace \NewEnviron{test}{aaa(\BODY)bbb} with \newenvironment{test}{aaa(}{)bbb} — everything works as expected! It seems like \NewEnviron fails to find its end for some reason. I'm trying to do some magic with 'floatfig' wrapped into a \colorbox so I need a way to convert \colorbox to an environment and wrap it into another one. I can define a new command but it's not a very good idea. Thanks in advance!

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  • Button click event

    - by Malcolm
    I am binding an object of other class to a silverlight list box itemsource.I want to fire the click event of a button,but I don't want to define command under this class. I have defined other class and have defined command inside it. Now the question is how to bind the command of this class to the command property of that button. There are two classes A and B I am binding the item source of a listbox to A and i have defined a command in B and i need this command to bind with the button present inside the listbox.(ie..listbox-listboxitem-button) Is there any way to bind to a property outside of the current data context?

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  • What is resource-ref in web.xml used for?

    - by Denise
    Hi everyone, I'm just wondering when/why you would define a resource-ref element in your web.xml file? I would have thought that it would be defined in your web/app server using JNDI and then look up the JNDI reference in your Java code? The resource-ref definition seems a bit redundant to me and I can't think of when it might be useful. Example: <resource-ref> <description>Primary database</description> <res-ref-name>jdbc/primaryDB</res-ref-name> <res-type>javax.sql.DataSource</res-type> <res-auth>CONTAINER</res-auth> </resource-ref> Thanks!

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  • "The usage of semaphores is subtly wrong"

    - by Hoonose
    This past semester I was taking an OS practicum in C, in which the first project involved making a threads package, then writing a multiple producer-consumer program to demonstrate the functionality. However, after getting grading feedback, I lost points for "The usage of semaphores is subtly wrong" and "The program assumes preemption (e.g. uses yield to change control)" (We started with a non-preemptive threads package then added preemption later. Note that the comment and example contradict each other. I believe it doesn't assume either, and would work in both environments). This has been bugging me for a long time - the course staff was kind of overwhelmed, so I couldn't ask them what's wrong with this over the semester. I've spent a long time thinking about this and I can't see the issues. If anyone could take a look and point out the error, or reassure me that there actually isn't a problem, I'd really appreciate it. I believe the syntax should be pretty standard in terms of the thread package functions (minithreads and semaphores), but let me know if anything is confusing. #include <stdio.h> #include <stdlib.h> #include "minithread.h" #include "synch.h" #define BUFFER_SIZE 16 #define MAXCOUNT 100 int buffer[BUFFER_SIZE]; int size, head, tail; int count = 1; int out = 0; int toadd = 0; int toremove = 0; semaphore_t empty; semaphore_t full; semaphore_t count_lock; // Semaphore to keep a lock on the // global variables for maintaining the counts /* Method to handle the working of a student * The ID of a student is the corresponding minithread_id */ int student(int total_burgers) { int n, i; semaphore_P(count_lock); while ((out+toremove) < arg) { n = genintrand(BUFFER_SIZE); n = (n <= total_burgers - (out + toremove)) ? n : total_burgers - (out + toremove); printf("Student %d wants to get %d burgers ...\n", minithread_id(), n); toremove += n; semaphore_V(count_lock); for (i=0; i<n; i++) { semaphore_P(empty); out = buffer[tail]; printf("Student %d is taking burger %d.\n", minithread_id(), out); tail = (tail + 1) % BUFFER_SIZE; size--; toremove--; semaphore_V(full); } semaphore_P(count_lock); } semaphore_V(count_lock); printf("Student %d is done.\n", minithread_id()); return 0; } /* Method to handle the working of a cook * The ID of a cook is the corresponding minithread_id */ int cook(int total_burgers) { int n, i; printf("Creating Cook %d\n",minithread_id()); semaphore_P(count_lock); while ((count+toadd) <= arg) { n = genintrand(BUFFER_SIZE); n = (n <= total_burgers - (count + toadd) + 1) ? n : total_burgers - (count + toadd) + 1; printf("Cook %d wants to put %d burgers into the burger stack ...\n", minithread_id(),n); toadd += n; semaphore_V(count_lock); for (i=0; i<n; i++) { semaphore_P(full); printf("Cook %d is putting burger %d into the burger stack.\n", minithread_id(), count); buffer[head] = count++; head = (head + 1) % BUFFER_SIZE; size++; toadd--; semaphore_V(empty); } semaphore_P(count_lock); } semaphore_V(count_lock); printf("Cook %d is done.\n", minithread_id()); return 0; } /* Method to create our multiple producers and consumers * and start their respective threads by fork */ void starter(int* c){ int i; for (i=0;i<c[2];i++){ minithread_fork(cook, c[0]); } for (i=0;i<c[1];i++){ minithread_fork(student, c[0]); } } /* The arguments are passed as command line parameters * argv[1] is the no of students * argv[2] is the no of cooks */ void main(int argc, char *argv[]) { int pass_args[3]; pass_args[0] = MAXCOUNT; pass_args[1] = atoi(argv[1]); pass_args[2] = atoi(argv[2]); size = head = tail = 0; empty = semaphore_create(); semaphore_initialize(empty, 0); full = semaphore_create(); semaphore_initialize(full, BUFFER_SIZE); count_lock = semaphore_create(); semaphore_initialize(count_lock, 1); minithread_system_initialize(starter, pass_args); }

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • How to make safe cast using generics in C#?

    - by TN
    I want to implement a generic method on a generic class which would allow to cast safely, see example: public class Foo<T> : IEnumerable<T> { ... public IEnumerable<R> SafeCast<R>() where T : R { return this.Select(item => (R)item); } } However, the compiler tells me that Foo<T>.SafeCast<R>() does not define parameter 'T'. I understand this message that I cannot specify a constraint on T in the method since it is not defined in the method. But how can I specify an inverse constraint?

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  • How can I call the iPhone to draw using other method?

    - by Tattat
    I have a view with a class called "drawingViewController", and I have the drawRect method: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 100.0f, 100.0f); CGContextStrokePath(context); } But I wanna to define some other drawing method, but it did't work, how can I do so apart from calling drawRect method? thz in advance.

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  • FormEditor receiving NULL IEditorInput object

    - by Gabriel Parenza
    Hi, I have extended IEditorInput class to define my own IEditorInput object. Furthermore, I have extended FormEditor class. I have view where I am displaying my application objects. Whenever user double clicks on items on view, I intend to display more details for this application object on the editor, which is a FormEditor. Problem I am facing is that I am receiving IEditorInput object as NULL inside extended FormEditor class. Can someone please tell me what I am doing wrong? Code: CustomFormEditor extends FormEditor CustomEditorInput extends IEditorInput In View class: PlatformUI.getWorkbench().getActiveWorkbenchWindow().getActivePage().openEditor(new CustomEditorInput("test"),"editor.id"); Thanks, Gaurav.

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  • C - Malloc or calloc...and how?

    - by Pedro
    Hi...i have a txt file where the first number define the size of the array's, i know that calloc or malloc can reserve memory, but how? this code: typedef struct alpha{ int *size; char name; int tot; char line[60]; }ALPHA; fgets(line,60,fp); tot=atoi(line); size=(int*)calloc(name,sizeof(int); Imagine that in the first line of the txt is the number 10, wiht this code the size of name will be 10? like name[10]???

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  • Assert parameters in a table-valued UDF

    - by Clay Lenhart
    Is there a way to create "asserts" on the parameters of a table-valued UDF. I'd like to use a table-valued UDF for performance reasons, however I know that certain parameter combinations (like start and end dates that are more than a month apart) will cause performance issues on the server for all users. End users query the database via Excel using UDFs. UDFs (and table-valued UDFs in particular) are useful when the data is too large for Excel. Users write simple SQL queries that categorizes the data into groups to reduce the number of rows. For example, the user may be interested in weekly aggregates rather than hourly ones. Users write a group by SELECT statement to reduce the rows by 24x7=168 times. I know I can write RAISERROR statements in multistatement UDFs, but table-valued UDFs are integrated in the query optimizer so these queries are more efficient with table-valued UDFs. So, can I define assertions on the parameters passed to a table-valued UDF?

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  • Is there a declarative language for data definitions?

    - by Jekke
    Reading about WPF and thinking about my application's data store at the same time led me to wonder if there are any languages or tools that allow you to define relational data in a declarative way? A shallow Google search suggests no such thing exists. Yet it seems so obviously useful. The kind of tool I have in mind would declaratively describe (at least) entities, relationships and views is a platform-agnostic way that would act as an abstraction layer between data-driven applications and their datastores. Does any such tool exist?

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  • A simple factory_girl question

    - by gmile
    I have two factories (post_factory.rb, comment_factory.rb) in separate files. I'd like to create a bit complex factory, which will create a post with associated comments for me. I created a third file, called complex_factory.rb, and wrote the following code: Factory.define :post_with_comments, :parent => :post do |post| post.after_create { |p| Factory(:user_last_state, :post => p) } end But rake spec raises an error, stating that the file is unaware of post and comment factories. At the very next moment, I naïvely wrote requires at the top: require "post_factory.rb" require "comment_factory.rb" But that didn't gave any proper result. Maybe this requires actually looking the wrong direction? Or they pretty much don't matter (as registering factories for visibility might be more complex that I assume). Am I missing something? Any ideas?

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