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  • MMGR Questions, code use and thread-saftey

    - by chadb
    1) Is MMGR thread safe? 2) I was hoping someone could help me understand some code. I am looking at something where a macro is used, but I don't understand the macro. I know it contains a function call and an if check, however, the function is a void function. How does wrapping "(m_setOwner (FILE,_LINE_,FUNCTION),false)" ever change return types? #define someMacro (m_setOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new ... void m_setOwner(const char *file, const unsigned int line, const char *func); 3) What is the point of the reservoir? 4) On line 770 ("void *operator new(size_t reportedSize)" there is the line "// ANSI says: allocation requests of 0 bytes will still return a valid value" Who/what is ANSI in this context? Do they mean the standards? 5) This is more of C++ standards, but where does "reportedSize" come from for "void *operator new(size_t reportedSize)"? 6) Is this the code that is actually doing the allocation needed? "au-actualAddress = malloc(au-actualSize);"

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  • Java - Calling all methods of a class

    - by Thomas Eschemann
    I'm currently working on an application that has to render several Freemarker templates. So far I have a Generator class that handles the rendering. The class looks more or less like this: public class Generator { public static void generate(…) { renderTemplate1(); renderTemplate2(); renderTemplate3(); } private static void render(…) { // renders the template } private static void renderTemplate1() { // Create config object for the rendering // and calls render(); }; private static void renderTemplate1() { // Create config object for the rendering // and calls render(); }; … } This works, but it doesn't really feel right. What I would like to do is create a class that holds all the renderTemplate...() methods and then call them dynamically from my Generator class. This would make it cleaner and easier to extend. I was thinking about using something like reflection, but it doesn't really feel like a good solution either. Any idea on how to implement this properly ?

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  • Discusses some issues related to mvc2.0

    - by hao123
    ???????????????,???????? ??: ???????:1????????2????????3???? ?????????????? ??????:1???????:http://demo.com/admin/News/index 2???????:http://demo.com/s7mmer/News/index 3?????:http://demo.com/News/index ??asp.net mvc1.0???????????,?????,??asp.net mvc2.0???Areas?? ??: ???????,?????????????Admin?areas,??VS?????????????areas????,????????????????? ??????????: 1?????????Areas???? 2??Areas ???????? 3?????,?Areas?????????MyAreaRegistration.cs ????: ?? using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace S7mmer.Web { public class AdminAreaRegistration : AreaRegistration { public override string AreaName { get { return "Admin"; } } public override void RegisterArea(AreaRegistrationContext context) { //?????????? context.MapRoute( "AdminController_default", "Admin/{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }, // Parameter defaults new string[] { "S7mmer.Web.Areas.Admin.Controllers" }//controllers????? ); } } public class S7mmerAreaRegistration : AreaRegistration { public override string AreaName { get { return "S7mmer"; } } public override void RegisterArea(AreaRegistrationContext context) { //?????????? context.MapRoute( "S7mmerController_default", "S7mmer/{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }, // Parameter defaults new string[] { "S7mmer.Web.Areas.S7mmer.Controllers" }//controllers????? ); } } public class WebSiteAreaRegistration : AreaRegistration { public override string AreaName { get { return "WebSite"; } } public override void RegisterArea(AreaRegistrationContext context) { //?????????? context.MapRoute( "WebSiteController_default", "{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }, // Parameter defaults new string[] { "S7mmer.Web.Areas.WebSite.Controllers" }//controllers????? ); } } } 4??Areas?????Admin????????NewsController.cs 5??NewsController.cs??public ActionResult Index()?????view,??? ???news????index.aspx 6????????Global.asax??,?Application_Start()????AreaRegistration.RegisterAllAreas(); protected void Application_Start() { AreaRegistration.RegisterAllAreas(); // RegisterRoutes(RouteTable.Routes); } ????? http://localhost:1108/admin/News/index,??????????! ??????????????????,???????????????,????

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  • Serialization of generic types - GWT

    - by sarav
    I have an interface like this public interface IField<T> extends IsSerializable { public String getKey(); public void setKey(String name); public T getValue(); public void setValue(T role); } And a class like this public class FieldImpl<T> implements IField<T> { private String key; public String getKey() { return key; } public void setKey(String key) { this.key = key; } public T getValue() { return value; } public void setValue(T value) { this.value = value; } private T value; public FieldImpl() { } public FieldImpl(String key, T value) { super(); this.key = key; this.value = value; } } When I try to compile I'm getting [ERROR] In order to produce smaller client-side code, 'Object' is not allowed; please use a more specific type (reached via server.sdk.model.IField) What is the cause for this? Is there any place I can read about GWT's generics support?

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  • What is the simplest way to implement multithreading in c# to existing code

    - by Kaeso
    I have already implemented a functionnal application that parses 26 pages of html all at once to produce an xml file with data contained on the web pages. I would need to implement a thread so that this method can work in the background without causing my app to seems unresponsive. Secondly, I have another function that is decoupled from the first one which compares two xml files to produce a third one and then transform this third xml file to produce an html page using XSLT. This would have to be on a thread, where I can click Cancel to stop the thread whithout crashing the app. What is the easiest best way to do this using WPF forms in VS 2010 ? I have chosen to use the BackgroundWorker. BackgroundWorker implementation: public partial class MainWindow : Window { private BackgroundWorker bw = new BackgroundWorker(); public MainWindow() { InitializeComponent(); bw.WorkerReportsProgress = true; bw.DoWork += new DoWorkEventHandler(bw_DoWork); bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundWorker1_RunWorkerCompleted); } private void Window_Loaded(object sender, RoutedEventArgs e) { this.LoadFiles(); } private void btnCompare_Click(object sender, EventArgs e) { if (bw.IsBusy != true) { progressBar2.IsIndeterminate = true; // Start the asynchronous operation. bw.RunWorkerAsync(); } } private void bw_DoWork(object sender, DoWorkEventArgs e) { StatsProcessor proc = new StatsProcessor(); if (lstStatsBox1.SelectedItem != null) if (lstStatsBox2.SelectedItem != null) proc.CompareStats(lstStatsBox1.SelectedItem.ToString(), lstStatsBox2.SelectedItem.ToString()); } private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { progressBar2.IsIndeterminate = false; progressBar2.Value = 100; } I have started with the bgworker solution, but it seems that the bw_DoWork method is never called when btnCompare is clicked, I must be doing something wrong... I am new to threads.

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  • In a Windows forms application, how can I setup can I set up the SelectedIndexChanged handle for 4 d

    - by Alex
    In a Windows forms application, within a DataGridView, I have 4 different DataGridCombobox controlshow can I set up the handler SelectedIndexChanged handler for the first combobox via the EditingControlShowing event. I added code for a second combobox but the SelectedIndexChanged didn't get wired up. Here's my code. Any advice would be appreciated. private ComboBox countryCombo; private EventHandler countryHandler; private ComboBox partCombo; private EventHandler partHandler; private void dataGridView2_EditingControlShowing(object sender, DataGridViewEditingControlShowingEventArgs e) { countryCombo = e.Control as ComboBox; if (countryCombo != null) { //remove any existing handler if there is one countryCombo.SelectedIndexChanged -= countryHandler; //add the new handler countryCombo.SelectedIndexChanged += new EventHandler(countryCombo_SelectedIndexChanged); } if (partCombo != null) { partCombo.SelectedIndexChanged -= partHandler; partCombo.SelectedIndexChanged += new EventHandler(partCombo_SelectedIndexChanged); } } private void countryCombo_SelectedIndexChanged(object sender, EventArgs e) { ComboBox box = (ComboBox) sender; //MessageBox.Show(box.Items.Count.ToString()); int rowNum = dataGridView2.CurrentCell.RowIndex; dataGridView2.BeginEdit(false); dataGridView2.Rows[0].Cells[2].Value = "abcdef"; dataGridView2.EndEdit(); } private void dataGridView2_CellContentClick(object sender, DataGridViewCellEventArgs e) { int cellColumn = e.ColumnIndex; //MessageBox.Show("Column is: " + cellColumn.ToString()); } private void partCombo_SelectedIndexChanged(object sender, EventArgs e) { ComboBox box = (ComboBox)sender; string partNumber = box.SelectedValue as string; // ToDo: now we need to get the HTSUS from the database so we can //populate the field int rowNum = dataGridView2.CurrentCell.RowIndex; dataGridView2.BeginEdit(false); dataGridView2.Rows[0].Cells[2].Value = "abcdef"; dataGridView2.EndEdit(); } } Al D.

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  • Socket - Adress already in use

    - by Hamza Karmouda
    I'm new to socketand i try to code an Server and client on the same application just to see how it work. here's my code : public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ((Button)this.findViewById(R.id.bouton1)).setOnClickListener(this); } public void onClick(View v) { TCPServer server = new TCPServer(); TCPClient client = new TCPClient(); server.start(); client.start(); } public class TCPServer extends Thread { @Override public void run() { try { ServerSocket s = new ServerSocket(8080,0,InetAddress.getLocalHost()); Socket cli = s.accept(); byte[] b = new byte[512]; int n; InputStream is = cli.getInputStream(); while((n=is.read(b))>0){ Log.d("TCPServer",new String(b)); if(new String(b).contains("\r\n\r\n"))break; b = new byte[512]; } OutputStream os = cli.getOutputStream(); os.write("Hello".getBytes()); } catch (Exception e) { e.printStackTrace(); } } } public class TCPClient extends Thread { @Override public void run() { try { Socket s = new Socket(InetAddress.getLocalHost().getHostAddress(),8080); //Socket s = new Socket("www.google.com",80); //Log.i("",s.getLocalAddress().getHostAddress()); byte[] b = new byte[512]; int n; if (s.isConnected()) { OutputStream os = s.getOutputStream(); os.write("Hi How are you \r\n\r\n".getBytes()); InputStream is = s.getInputStream(); while((n=is.read(b))>0){ Log.d("TCPClient",new String(b)); b = new byte[512]; } } s.close(); } catch (Exception e) { e.printStackTrace(); } } } the code work fine but just for the first time i click my button. the error is java.net.BindException: Address already in use .

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  • How to build a control programatically?

    - by W_K
    I have custom control written in Java. For the sake of simplicity lets assume that it looks like this: public class HelloworldControl extends UIComponentBase { @Override public void decode(FacesContext context) { String cid = this.getClientId(context); ... super.decode(context); } @Override public void encodeBegin(FacesContext context) throws IOException { ResponseWriter writer = context.getResponseWriter(); writer.writeText("Hello world!", this); // I want a view!! } @Override public void encodeEnd(FacesContext context) throws IOException { ResponseWriter writer = context.getResponseWriter(); ... } public void restoreState(FacesContext context, Object state) { Object values[] = (Object[]) state; ... super.restoreState(context, values[0]); } public Object saveState(FacesContext context) { Object values[] = ... } } I would like to add programatically child control to it. For example I would like a child view control to render a view just under the Hellow world text. How can i do this? What is the standard procedure to build dynamically a control? To put it simply - I want programatically build a hierarchy of standard components and I want to attach it to my control.

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  • CustomButton Field not aligning in the center

    - by rupesh
    Hi all I have created a custom button and i am placing the bunch of Custombuttons in a verticalfieldManager , I have aligned the verticalField Manager in the center. when i am creating a default buttonField then verticalfield Manager is able to align the buttonfield in the center. but when i am assigning custombuttonfield in the verticalField Manager it's not aligning in the center. here is my custombuttoncode enter code herepublic CustomButtonField(String label,long style) { super(style); this.label = label; onPicture = Bitmap.getBitmapResource(onPicturePath); font = getFont(); this.setPadding(5,5, 5, 5); } public String getLabel() { return label; } public int getPreferredHeight() { return onPicture.getHeight(); } public int getPreferredWidth() { return onPicture.getWidth(); } protected void layout(int width , int height) { setExtent(Math.min(width, Display.getWidth()), Math.min(height,getPreferredHeight())); } protected void paint(Graphics graphics) { int texty =(getHeight()-getFont().getHeight())/2; if (isFocus()) { graphics.setColor(Color.BLACK); graphics.drawBitmap(0, 0, getWidth(), getHeight(),onPicture , 0, 0); graphics.setColor(Color.WHITE); graphics.setFont(font); graphics.drawText(label,0,texty,DrawStyle.ELLIPSIS,getWidth()); } else { graphics.drawBitmap(0, 0, getWidth(), getHeight(),onPicture , 0, 0); graphics.setColor(Color.WHITE); graphics.setFont(font); graphics.drawText(label,0,texty,DrawStyle.ELLIPSIS,getWidth()); } } public boolean isFocusable() { return true; } protected void onFocus(int direction) { super.onFocus(direction); invalidate(); } protected void onUnfocus() { super.onUnfocus(); invalidate(); } protected boolean navigationClick(int status, int time) { fieldChangeNotify(0); return true; } protected boolean keyChar(char character, int status, int time) { if (character == Keypad.KEY_ENTER) { fieldChangeNotify(0); return true; } return super.keyChar(character, status, time); } }

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  • java - question about thread abortion and deadlock - volatile keyword

    - by Tiyoal
    Hello all, I am having some troubles to understand how I have to stop a running thread. I'll try to explain it by example. Assume the following class: public class MyThread extends Thread { protected volatile boolean running = true; public void run() { while (running) { synchronized (someObject) { while (someObject.someCondition() == false && running) { try { someObject.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } // do something useful with someObject } } } public void halt() { running = false; interrupt(); } } Assume the thread is running and the following statement is evaluated to true: while (someObject.someCondition() == false && running) Then, another thread calls MyThread.halt(). Eventhough this function sets 'running' to false (which is a volatile boolean) and interrupts the thread, the following statement is still executed: someObject.wait(); We have a deadlock. The thread will never be halted. Then I came up with this, but I am not sure if it is correct: public class MyThread extends Thread { protected volatile boolean running = true; public void run() { while (running) { synchronized (someObject) { while (someObject.someCondition() == false && running) { try { someObject.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } // do something useful with someObject } } } public void halt() { running = false; synchronized(someObject) { interrupt(); } } } Is this correct? Is this the most common way to do this? This seems like an obvious question, but I fail to come up with a solution. Thanks a lot for your help.

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  • Refreshing a MKMapView when the user location is updated or using default values

    - by koichirose
    I'm trying to refresh my map view and load new data from the server when the device acquires the user location. Here's what I'm doing: - (void)viewDidLoad { CGRect bounds = self.view.bounds; mapView = [[MKMapView alloc] initWithFrame:bounds]; mapView.showsUserLocation=YES; mapView.delegate=self; [self.view insertSubview:mapView atIndex:0]; [self refreshMap]; } - (void)mapView:(MKMapView *)theMapView didUpdateUserLocation:(MKUserLocation *)userLocation { //this is to avoid frequent updates, I just need one position and don't need to continuously track the user's location if (userLocation.location.horizontalAccuracy > self.myUserLocation.location.horizontalAccuracy) { self.myUserLocation = userLocation; CLLocationCoordinate2D centerCoord = { userLocation.location.coordinate.latitude, userLocation.location.coordinate.longitude }; [theMapView setCenterCoordinate:centerCoord zoomLevel:10 animated:YES]; [self refreshMap]; } } - (void)refreshMap { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; [self.mapView removeAnnotations:self.mapView.annotations]; //default position NSString *lat = @"45.464161"; NSString *lon = @"9.190336"; if (self.myUserLocation != nil) { lat = [[NSNumber numberWithDouble:myUserLocation.coordinate.latitude] stringValue]; lon = [[NSNumber numberWithDouble:myUserLocation.coordinate.longitude] stringValue]; } NSString *url = [[NSString alloc] initWithFormat:@"http://myserver/geo_search.json?lat=%@&lon=%@", lat, lon]; NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:url] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; [url release]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; } I also have a - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data, to create and add the annotations. Here's what happens: sometimes I get the location after a while, so I already loaded data close to the default location. Then I get the location and it should remove the old annotations and add the new ones, instead I keep seeing the old annotations and the new ones are added anyway (let's say I receive 10 annotations each time, so it means that I have 20 on my map when I should have 10). What am I doing wrong?

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  • How to check at runtime if a class implements certain interface?

    - by mare
    Let's say I have some content classes like Page, TabGroup, Tab, etc. Certain of those will be implementing my IWidgetContainer interface - it means they will geet an additional field named ContainedItems from the interface and some methods for manipulating this field. Now I need to reflect the fact that some class implements this interface by rendering out some special custom controls in my ASP.NET MVC Views (like jQuery Add/Remove/Move/Reorder buttons). For instance, TabGroup will implement IWidgetContainer because it will contain tabs but a tab will not implement it because it won't have the ability to contain anything. So I have to somehow check in my view, when I render my content objects (The problem is, I use my base class as strong type in my view not concrete classes), whether it implements IWidgetContainer. How is that possible or have I completely missed something? To rephrase the question, how do you reflect some special properties of a class (like interface implementation) in the UI in general (not necessarily ASP.NET MVC)? Here's my code so far: [DataContract] public class ContentClass { [DataMember] public string Slug; [DataMember] public string Title; [DataMember] protected ContentType Type; } [DataContract] public class Group : ContentClass, IWidgetContainer { public Group() { Type = ContentType.TabGroup; } public ContentList ContainedItems { get; set; } public void AddContent(ContentListItem toAdd) { throw new NotImplementedException(); } public void RemoveContent(ContentListItem toRemove) { throw new NotImplementedException(); } } [DataContract] public class GroupElement : ContentClass { public GroupElement() { Type = ContentType.Tab; } } Interface: interface IWidgetContainer { [DataMember] ContentList ContainedItems { get; set; } void AddContent(ContentListItem toAdd); void RemoveContent(ContentListItem toRemove); }

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  • Algorithm Question.. Linked List..

    - by AGeek
    Hi, Scenario is as follows:- I want to reverse the direction of the singly linked list, In other words, after the reversal all pointers should now point backwards.. Well the algorithm should take linear time. The solution that i have thought of using another datastructure A Stack.. With the help of which the singly linked list would be easily reversed, with all pointers pointing backwards.. But i am in doubt, that whether the following implementation yeild linear time complexity.. Please comment on this.. And if any other efficient algorithm is in place, then please discuss.. Thanks.

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  • What is the purpose of the QAbstractButton::checkStateSet() method?

    - by darkadept
    I'm writing my own 4 state button and I'm not quite sure what to put in the checkStateSet() method, if anything. Here is what I've got so far: SyncDirectionButton::SyncDirectionButton(QWidget *parent) : QAbstractButton(parent) { setCheckable(true); setToolTip(tr("Click to change the sync direction")); _state = NoSync; } void SyncDirectionButton::paintEvent(QPaintEvent *e) { static QPixmapCache::Key noneKey; static QPixmapCache::Key bothKey; static QPixmapCache::Key leftKey; static QPixmapCache::Key rightKey; QPainter p(this); QPixmap pix; if (checkState() == SyncLeft) { if (!QPixmapCache::find(leftKey, &pix)) { pix.load(":/icons/sync-left.png"); leftKey = QPixmapCache::insert(pix); } } else if (checkState() == SyncBoth) { if (!QPixmapCache::find(rightKey, &pix)) { pix.load(":/icons/sync-right.png"); rightKey = QPixmapCache::insert(pix); } } else if (checkState() == SyncRight) { if (!QPixmapCache::find(bothKey, &pix)) { pix.load(":/icons/sync-both.png"); bothKey = QPixmapCache::insert(pix); } } else if (checkState() == NoSync) { if (!QPixmapCache::find(noneKey, &pix)) { pix.load(":/icons/application-exit.png"); noneKey = QPixmapCache::insert(pix); } } p.drawPixmap(0,0,pix); } SyncDirectionButton::DirectionState SyncDirectionButton::checkState() const { return _state; } void SyncDirectionButton::setCheckState(DirectionState state) { setChecked(state != NoSync); if (state != _state) { _state = state; } } QSize SyncDirectionButton::sizeHint() const { return QSize(180,90); } void SyncDirectionButton::checkStateSet() { } void SyncDirectionButton::nextCheckState() { setCheckState((DirectionState)((checkState()+1)%4)); }

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  • How to efficiently implement a strategy pattern with spring ?

    - by Anth0
    I have a web application developped in J2EE 1.5 with Spring framework. Application contains "dashboards" which are simple pages where a bunch of information are regrouped and where user can modify some status. Managers want me to add a logging system in database for three of theses dashboards. Each dashboard has different information but the log should be traced by date and user's login. What I'd like to do is to implement the Strategy pattern kind of like this : interface DashboardLog { void createLog(String login, Date now); } // Implementation for one dashboard class PrintDashboardLog implements DashboardLog { Integer docId; String status; void createLog(String login, Date now){ // Some code } } class DashboardsManager { DashboardLog logger; String login; Date now; void createLog(){ logger.log(login,now); } } class UpdateDocAction{ DashboardsManager dbManager; void updateSomeField(){ // Some action // Now it's time to log dbManagers.setLogger = new PrintDashboardLog(docId, status); dbManagers.createLog(); } } Is it "correct" (good practice, performance, ...) to do it this way ? Is there a better way ? Note :I did not write basic stuff like constructors and getter/setter.

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  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

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  • Starting an STA thread, but with parameters to the final function

    - by DRapp
    I'm a bit weak on how some delegates behave, such as passing a method as the parameter to be invoked. While trying to do some NUnit test scripts, I have something that I need to run many test with. Each of these tests requires a GUI created and thus the need for an STA thread. So, I have something like public class MyTest { // the Delegate "ThreadStart" is part of the System.Threading namespace and is defined as // public delegate void ThreadStart(); protected void Start_STA_Thread(ThreadStart whichMethod) { Thread thread = new Thread(whichMethod); thread.SetApartmentState(ApartmentState.STA); //Set the thread to STA thread.Start(); thread.Join(); } [Test] public void Test101() { // Since the thread issues an INVOKE of a method, I'm having it call the // corresponding "FromSTAThread" method, such as Start_STA_Thread( Test101FromSTAThread ); } protected void Test101FromSTAThread() { MySTA_RequiredClass oTmp = new MySTA_RequiredClass(); Assert.IsTrue( oTmp.DoSomething() ); } } This part all works fine... Now the next step. I now have a different set of tests that ALSO require an STA thread. However, each "thing" I need to do requires two parameters... both strings (for this case). How do I go about declaring proper delegate so I can pass in the method I need to invoke, AND the two string parameters in one shot... I may have 20+ tests to run with in this pattern and may have future of other similar tests with different parameter counts and types of parameters too. Thanks.

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  • Factorial function - design and test.

    - by lukas
    I'm trying to nail down some interview questions, so I stared with a simple one. Design the factorial function. This function is a leaf (no dependencies - easly testable), so I made it static inside the helper class. public static class MathHelper { public static int Factorial(int n) { Debug.Assert(n >= 0); if (n < 0) { throw new ArgumentException("n cannot be lower that 0"); } Debug.Assert(n <= 12); if (n > 12) { throw new OverflowException("Overflow occurs above 12 factorial"); } //by definition if (n == 0) { return 1; } int factorialOfN = 1; for (int i = 1; i <= n; ++i) { //checked //{ factorialOfN *= i; //} } return factorialOfN; } } Testing: [TestMethod] [ExpectedException(typeof(OverflowException))] public void Overflow() { int temp = FactorialHelper.MathHelper.Factorial(40); } [TestMethod] public void ZeroTest() { int factorialOfZero = FactorialHelper.MathHelper.Factorial(0); Assert.AreEqual(1, factorialOfZero); } [TestMethod] public void FactorialOf5() { int factOf5 = FactorialHelper.MathHelper.Factorial(5); Assert.AreEqual(120,factOf5); } [TestMethod] [ExpectedException(typeof(ArgumentException))] public void NegativeTest() { int factOfMinus5 = FactorialHelper.MathHelper.Factorial(-5); } I have a few questions: Is it correct? (I hope so ;) ) Does it throw right exceptions? Should I use checked context or this trick ( n 12 ) is ok? Is it better to use uint istead of checking for negative values? Future improving: Overload for long, decimal, BigInteger or maybe generic method? Thank you

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  • typedef struct, circular dependency, forward definitions

    - by BlueChip
    The problem I have is a circular dependency issue in C header files ...Having looked around I suspect the solution will have something to do with Forward Definitions, but although there are many similar problems listed, none seem to offer the information I require to resolve this one... I have the following 5 source files: // fwd1.h #ifndef __FWD1_H #define __FWD1_H #include "fwd2.h" typedef struct Fwd1 { Fwd2 *f; } Fwd1; void fwd1 (Fwd1 *f1, Fwd2 *f2) ; #endif // __FWD1_H . // fwd1.c #include "fwd1.h" #include "fwd2.h" void fwd1 (Fwd1 *f1, Fwd2 *f2) { return; } . // fwd2.h #ifndef __FWD2_H #define __FWD2_H #include "fwd1.h" typedef struct Fwd2 { Fwd1 *f; } Fwd2; void fwd2 (Fwd1 *f1, Fwd2 *f2) ; #endif // __FWD2_H . // fwd2.c #include "fwd1.h" #include "fwd2.h" void fwd2 (Fwd1 *f1, Fwd2 *f2) { return; } . // fwdMain.c #include "fwd1.h" #include "fwd2.h" int main (int argc, char** argv, char** env) { Fwd1 *f1 = (Fwd1*)0; Fwd2 *f2 = (Fwd2*)0; fwd1(f1, f2); fwd2(f1, f2); return 0; } Which I am compiling with the command: gcc fwdMain.c fwd1.c fwd2.c -o fwd -Wall I have tried several ideas to resolve the compile errors, but have only managed to replace the errors with other errors ...How do I resolve the circular dependency issue with the least changes to my code? ...Ideally, as a matter of coding style, I would like to avoid putting the word "struct" all over my code.

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  • Flash AS3: How to Make scroll bar react to dynamic textfield movement?

    - by HeroicNate
    I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position? var listTextreq:URLRequest=new URLRequest("tracklist.txt"); var listTextLoader:URLLoader = new URLLoader(); var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300); var scrolling:Boolean=false; function fileLoaded(event:Event):void { tracklistingtext.htmlText=listTextLoader.data; tracklistingtext.multiline=true; tracklistingtext.wordWrap=true; scrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startScroll); stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); addEventListener (Event.ENTER_FRAME, enterHandler); } listTextLoader.addEventListener(Event.COMPLETE, fileLoaded); listTextLoader.load(listTextreq); function startScroll(e:Event):void { scrolling=true; scrollMC.startDrag(false,bounds); } function stopScroll(e:Event):void { scrolling=false; scrollMC.stopDrag(); } function enterHandler (e:Event):void { if (scrolling == true) { tracklistingtext.scrollV = Math.round(((scrollMC.y - bounds.y)/300)*tracklistingtext.maxScrollV); } } Any help is greatly appreciated.

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  • ThreadExceptionEventHandler and invoking delegates

    - by QmunkE
    If I assign a ThreadExceptionEventHandler to Application.ThreadException, why when I invoke a delegate method using a control on the main application thread are any exceptions thrown by that delegate not triggering the event handler? i.e. static void Main() { ... Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.Error.Write("A thread exception occurred!"); } ... private void Form1_Load(object sender, EventArgs e) { Thread syncThread = new Thread(new ThreadStart(this.ThrowException)); syncThread.Start(); } private void ThrowException() { button1.Invoke(new MethodInvoker(delegate { // Not handled by ThreadExceptionEventHandler? throw new Exception(); })); } The context on this is that I have a background thread started from a form which is throwing an unhandled exception which terminates the application. I know this thread is going to be unreliable since it is network connectivity reliant and so subject to being terminated at any point, but I'm just interested as to why this scenario doesn't play out as I expect?

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  • android progressBar problem

    - by kostas
    hi.i have a button that on click is loading rss feed.i want to load a progress bar until my list opens.i have created a progressbar,it works,but as i press the return button to return to the main menu the progress bar appears again and it doesnt stop(and not even let me see my menu).this is my code ProgressBar myProgressBar; int myProgress = 0; /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main1); Button nea = (Button) findViewById(R.id.nea); nea.setOnClickListener(new View.OnClickListener() { public void onClick (View view) { setContentView(R.layout.bar); myProgressBar=(ProgressBar)findViewById(R.id.bar); new Thread(myThread).start(); Intent myIntent = new Intent(view.getContext(), nea.class); startActivityForResult(myIntent, 0); } }); } and then,out of the onCreate private Runnable myThread = new Runnable(){ @Override public void run() { // TODO Auto-generated method stub while (myProgress<100){ try{ myHandle.sendMessage(myHandle.obtainMessage()); Thread.sleep(1000); } catch(Throwable t){ } } } Handler myHandle = new Handler(){ public void handleMessage(Message msg) { // TODO Auto-generated method stub myProgress++; myProgressBar.setProgress(myProgress); } }; };

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  • c# winforms events restore textbox contents on escape

    - by aj3jr
    Using c# in 2008 Express. I have a textbox containing a path. I append a "\" at the end on Leave Event. If the user presses 'Escape' key I want the old contents to be restored. When I type over all the text and press 'Escape' I hear a thump and the old text isn't restored. Here what I have so far ... public string _path; public string _oldPath; this.txtPath.KeyPress += new System.Windows.Forms.KeyPressEventHandler(txtPath_CheckKeys); this.txtPath.Enter +=new EventHandler(txtPath_Enter); this.txtPath.LostFocus += new EventHandler(txtPath_LostFocus); public void txtPath_CheckKeys(object sender, KeyPressEventArgs kpe) { if (kpe.KeyChar == (char)27) { _path = _oldPath; } } public void txtPath_Enter(object sender, EventArgs e) { //AppendSlash(sender, e); _oldPath = _path; } void txtPath_LostFocus(object sender, EventArgs e) { //throw new NotImplementedException(); AppendSlash(sender, e); } public void AppendSlash(object sender, EventArgs e) { //add a slash to the end of the txtPath string on ANY change except a restore this.txtPath.Text += @"\"; } Thanks in advance,

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