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  • Java/Hibernate using interfaces over the entities.

    - by Dennetik
    I am using annoted Hibernate, and I'm wondering whether the following is possible. I have to set up a series of interfaces representing the objects that can be persisted, and an interface for the main database class containing several operations for persisting these objects (... an API for the database). Below that, I have to implement these interfaces, and persist them with Hibernate. So I'll have, for example: public interface Data { public String getSomeString(); public void setSomeString(String someString); } @Entity public class HbnData implements Data, Serializable { @Column(name = "some_string") private String someString; public String getSomeString() { return this.someString; } public void setSomeString(String someString) { this.someString = someString; } } Now, this works fine, sort of. The trouble comes when I want nested entities. The interface of what I'd want is easy enough: public interface HasData { public Data getSomeData(); public void setSomeData(Data someData); } But when I implement the class, I can follow the interface, as below, and get an error from Hibernate saying it doesn't know the class "Data". @Entity public class HbnHasData implements HasData, Serializable { @OneToOne(cascade = CascadeType.ALL) private Data someData; public Data getSomeData() { return this.someData; } public void setSomeData(Data someData) { this.someData = someData; } } The simple change would be to change the type from "Data" to "HbnData", but that would obviously break the interface implementation, and thus make the abstraction impossible. Can anyone explain to me how to implement this in a way that it will work with Hibernate?

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  • Is this a correct way to stop Execution Task

    - by Yan Cheng CHEOK
    I came across code to stop execution's task. private final ExecutorService executor = Executors.newSingleThreadExecutor(); public void stop() { executor.shutdownNow(); try { executor.awaitTermination(100, TimeUnit.DAYS); } catch (InterruptedException ex) { log.error(null, ex); } } public Runnable getRunnable() { return new Runnable() { public void run() { while (!Thread.currentThread().isInterrupted()) { // What if inside fun(), someone try to clear the interrupt flag? // Say, through Thread.interrupted(). We will stuck in this loop // forever. fun(); } } }; } I realize that, it is possible for Runnable to be in forever loop, as Unknown fun may Thread.sleep, clear the interrupt flag and ignore the InterruptedException Unknown fun may Thread.interrupted, clear the interrupt flag. I was wondering, is the following way correct way to fix the code? private final ExecutorService executor = Executors.newSingleThreadExecutor(); private volatile boolean flag = true; public void stop() { flag = false; executor.shutdownNow(); try { executor.awaitTermination(100, TimeUnit.DAYS); } catch (InterruptedException ex) { log.error(null, ex); } } public Runnable getRunnable() { return new Runnable() { public void run() { while (flag && !Thread.currentThread().isInterrupted()) { // What if inside fun(), someone try to clear the interrupt flag? // Say, through Thread.interrupted(). We will stuck in this loop // forever. fun(); } } }; }

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  • java - question about thread abortion and deadlock - volatile keyword

    - by Tiyoal
    Hello all, I am having some troubles to understand how I have to stop a running thread. I'll try to explain it by example. Assume the following class: public class MyThread extends Thread { protected volatile boolean running = true; public void run() { while (running) { synchronized (someObject) { while (someObject.someCondition() == false && running) { try { someObject.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } // do something useful with someObject } } } public void halt() { running = false; interrupt(); } } Assume the thread is running and the following statement is evaluated to true: while (someObject.someCondition() == false && running) Then, another thread calls MyThread.halt(). Eventhough this function sets 'running' to false (which is a volatile boolean) and interrupts the thread, the following statement is still executed: someObject.wait(); We have a deadlock. The thread will never be halted. Then I came up with this, but I am not sure if it is correct: public class MyThread extends Thread { protected volatile boolean running = true; public void run() { while (running) { synchronized (someObject) { while (someObject.someCondition() == false && running) { try { someObject.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } // do something useful with someObject } } } public void halt() { running = false; synchronized(someObject) { interrupt(); } } } Is this correct? Is this the most common way to do this? This seems like an obvious question, but I fail to come up with a solution. Thanks a lot for your help.

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  • C++ MFC server app with sockets crashes and I cannot find the fault, help!

    - by usermeister
    My program has one dialog and two sockets. Both sockets are derived from CAsyncSocket, one is for listening, other is for receiving data from client. My program crashes when client tries to connect to server application and server needs to initialize receiving socket. This is my MFC dialog class. class CFileTransferServerDlg : public CDialog { ... ListeningSocket ListenSock; ReceivingSocket* RecvSock; void OnAccept(); // called when ListenSock gets connection attempt ... }; This is my derived socket class for receiving data that calls parent dialogs method when event is signaled. class ReceivingSocket : public CAsyncSocket { CFileTransferServerDlg* m_pDlg; // for accessing parent dialogs controls virtual void OnReceive(int nErrorCode); } ReceivingSocket::ReceivingSocket() { } This is dialogs function that handles incoming connection attempt when listening socket gets event notification. This is where the crash happens. void CFileTransferServerDlg::OnAccept() { RecvSock = new ReceivingSocket; /* CRASH */ } OR void CFileTransferServerDlg::OnAccept() { ReceivingSocket* tmpSock = new ReceivingSocket; tmpSock->SetParentDlg(this); CString message; if( ListenSock.Accept(*tmpSock) ) /* CRASH */ { message.LoadStringW(IDS_CLIENT_CONNECTED); m_txtStatus.SetWindowTextW(message); RecvSock = tmpSock; } } My program crashes when I try to create a socket for receiving file sent from client application. OnAccept starts when Listening socket signals incoming connection attempt, but my application then crashes. I've tried running it on another computer and connection attempt was succesful. What could be wrong? Error in debug mode: Unhandled exception at 0x009c30e1 in FileTransferServer.exe: 0xC0000005: Access violation reading location 0xccccce58.

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  • Getting functions of inherited functions to be called

    - by wrongusername
    Let's say I have a base class Animal from which a class Cow inherits, and a Barn class containing an Animal vector, and let's say the Animal class has a virtual function scream(), which Cow overrides. With the following code: Animal.h #ifndef _ANIMAL_H #define _ANIMAL_H #include <iostream> using namespace std; class Animal { public: Animal() {}; virtual void scream() {cout << "aaaAAAAAAAAAAGHHHHHHHHHH!!! ahhh..." << endl;} }; #endif /* _ANIMAL_H */ Cow.h #ifndef _COW_H #define _COW_H #include "Animal.h" class Cow: public Animal { public: Cow() {} void scream() {cout << "MOOooooOOOOOOOO!!!" << endl;} }; #endif /* _COW_H */ Barn.h #ifndef _BARN_H #define _BARN_H #include "Animal.h" #include <vector> class Barn { std::vector<Animal> animals; public: Barn() {} void insertAnimal(Animal animal) {animals.push_back(animal);} void tortureAnimals() { for(int a = 0; a < animals.size(); a++) animals[a].scream(); } }; #endif /* _BARN_H */ and finally main.cpp #include <stdlib.h> #include "Barn.h" #include "Cow.h" #include "Chicken.h" /* * */ int main(int argc, char** argv) { Barn barn; barn.insertAnimal(Cow()); barn.tortureAnimals(); return (EXIT_SUCCESS); } I get this output: aaaAAAAAAAAAAGHHHHHHHHHH!!! ahhh... How should I code this to get MOOooooOOOOOOOO!!! (and whatever other classes inheriting Animal wants scream() to be) instead?

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  • How to build a control programatically?

    - by W_K
    I have custom control written in Java. For the sake of simplicity lets assume that it looks like this: public class HelloworldControl extends UIComponentBase { @Override public void decode(FacesContext context) { String cid = this.getClientId(context); ... super.decode(context); } @Override public void encodeBegin(FacesContext context) throws IOException { ResponseWriter writer = context.getResponseWriter(); writer.writeText("Hello world!", this); // I want a view!! } @Override public void encodeEnd(FacesContext context) throws IOException { ResponseWriter writer = context.getResponseWriter(); ... } public void restoreState(FacesContext context, Object state) { Object values[] = (Object[]) state; ... super.restoreState(context, values[0]); } public Object saveState(FacesContext context) { Object values[] = ... } } I would like to add programatically child control to it. For example I would like a child view control to render a view just under the Hellow world text. How can i do this? What is the standard procedure to build dynamically a control? To put it simply - I want programatically build a hierarchy of standard components and I want to attach it to my control.

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  • Factorial function - design and test.

    - by lukas
    I'm trying to nail down some interview questions, so I stared with a simple one. Design the factorial function. This function is a leaf (no dependencies - easly testable), so I made it static inside the helper class. public static class MathHelper { public static int Factorial(int n) { Debug.Assert(n >= 0); if (n < 0) { throw new ArgumentException("n cannot be lower that 0"); } Debug.Assert(n <= 12); if (n > 12) { throw new OverflowException("Overflow occurs above 12 factorial"); } //by definition if (n == 0) { return 1; } int factorialOfN = 1; for (int i = 1; i <= n; ++i) { //checked //{ factorialOfN *= i; //} } return factorialOfN; } } Testing: [TestMethod] [ExpectedException(typeof(OverflowException))] public void Overflow() { int temp = FactorialHelper.MathHelper.Factorial(40); } [TestMethod] public void ZeroTest() { int factorialOfZero = FactorialHelper.MathHelper.Factorial(0); Assert.AreEqual(1, factorialOfZero); } [TestMethod] public void FactorialOf5() { int factOf5 = FactorialHelper.MathHelper.Factorial(5); Assert.AreEqual(120,factOf5); } [TestMethod] [ExpectedException(typeof(ArgumentException))] public void NegativeTest() { int factOfMinus5 = FactorialHelper.MathHelper.Factorial(-5); } I have a few questions: Is it correct? (I hope so ;) ) Does it throw right exceptions? Should I use checked context or this trick ( n 12 ) is ok? Is it better to use uint istead of checking for negative values? Future improving: Overload for long, decimal, BigInteger or maybe generic method? Thank you

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  • c# winforms events restore textbox contents on escape

    - by aj3jr
    Using c# in 2008 Express. I have a textbox containing a path. I append a "\" at the end on Leave Event. If the user presses 'Escape' key I want the old contents to be restored. When I type over all the text and press 'Escape' I hear a thump and the old text isn't restored. Here what I have so far ... public string _path; public string _oldPath; this.txtPath.KeyPress += new System.Windows.Forms.KeyPressEventHandler(txtPath_CheckKeys); this.txtPath.Enter +=new EventHandler(txtPath_Enter); this.txtPath.LostFocus += new EventHandler(txtPath_LostFocus); public void txtPath_CheckKeys(object sender, KeyPressEventArgs kpe) { if (kpe.KeyChar == (char)27) { _path = _oldPath; } } public void txtPath_Enter(object sender, EventArgs e) { //AppendSlash(sender, e); _oldPath = _path; } void txtPath_LostFocus(object sender, EventArgs e) { //throw new NotImplementedException(); AppendSlash(sender, e); } public void AppendSlash(object sender, EventArgs e) { //add a slash to the end of the txtPath string on ANY change except a restore this.txtPath.Text += @"\"; } Thanks in advance,

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  • Refreshing a MKMapView when the user location is updated or using default values

    - by koichirose
    I'm trying to refresh my map view and load new data from the server when the device acquires the user location. Here's what I'm doing: - (void)viewDidLoad { CGRect bounds = self.view.bounds; mapView = [[MKMapView alloc] initWithFrame:bounds]; mapView.showsUserLocation=YES; mapView.delegate=self; [self.view insertSubview:mapView atIndex:0]; [self refreshMap]; } - (void)mapView:(MKMapView *)theMapView didUpdateUserLocation:(MKUserLocation *)userLocation { //this is to avoid frequent updates, I just need one position and don't need to continuously track the user's location if (userLocation.location.horizontalAccuracy > self.myUserLocation.location.horizontalAccuracy) { self.myUserLocation = userLocation; CLLocationCoordinate2D centerCoord = { userLocation.location.coordinate.latitude, userLocation.location.coordinate.longitude }; [theMapView setCenterCoordinate:centerCoord zoomLevel:10 animated:YES]; [self refreshMap]; } } - (void)refreshMap { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; [self.mapView removeAnnotations:self.mapView.annotations]; //default position NSString *lat = @"45.464161"; NSString *lon = @"9.190336"; if (self.myUserLocation != nil) { lat = [[NSNumber numberWithDouble:myUserLocation.coordinate.latitude] stringValue]; lon = [[NSNumber numberWithDouble:myUserLocation.coordinate.longitude] stringValue]; } NSString *url = [[NSString alloc] initWithFormat:@"http://myserver/geo_search.json?lat=%@&lon=%@", lat, lon]; NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:url] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; [url release]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; } I also have a - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data, to create and add the annotations. Here's what happens: sometimes I get the location after a while, so I already loaded data close to the default location. Then I get the location and it should remove the old annotations and add the new ones, instead I keep seeing the old annotations and the new ones are added anyway (let's say I receive 10 annotations each time, so it means that I have 20 on my map when I should have 10). What am I doing wrong?

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  • How to check at runtime if a class implements certain interface?

    - by mare
    Let's say I have some content classes like Page, TabGroup, Tab, etc. Certain of those will be implementing my IWidgetContainer interface - it means they will geet an additional field named ContainedItems from the interface and some methods for manipulating this field. Now I need to reflect the fact that some class implements this interface by rendering out some special custom controls in my ASP.NET MVC Views (like jQuery Add/Remove/Move/Reorder buttons). For instance, TabGroup will implement IWidgetContainer because it will contain tabs but a tab will not implement it because it won't have the ability to contain anything. So I have to somehow check in my view, when I render my content objects (The problem is, I use my base class as strong type in my view not concrete classes), whether it implements IWidgetContainer. How is that possible or have I completely missed something? To rephrase the question, how do you reflect some special properties of a class (like interface implementation) in the UI in general (not necessarily ASP.NET MVC)? Here's my code so far: [DataContract] public class ContentClass { [DataMember] public string Slug; [DataMember] public string Title; [DataMember] protected ContentType Type; } [DataContract] public class Group : ContentClass, IWidgetContainer { public Group() { Type = ContentType.TabGroup; } public ContentList ContainedItems { get; set; } public void AddContent(ContentListItem toAdd) { throw new NotImplementedException(); } public void RemoveContent(ContentListItem toRemove) { throw new NotImplementedException(); } } [DataContract] public class GroupElement : ContentClass { public GroupElement() { Type = ContentType.Tab; } } Interface: interface IWidgetContainer { [DataMember] ContentList ContainedItems { get; set; } void AddContent(ContentListItem toAdd); void RemoveContent(ContentListItem toRemove); }

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  • MMGR Questions, code use and thread-saftey

    - by chadb
    1) Is MMGR thread safe? 2) I was hoping someone could help me understand some code. I am looking at something where a macro is used, but I don't understand the macro. I know it contains a function call and an if check, however, the function is a void function. How does wrapping "(m_setOwner (FILE,_LINE_,FUNCTION),false)" ever change return types? #define someMacro (m_setOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new ... void m_setOwner(const char *file, const unsigned int line, const char *func); 3) What is the point of the reservoir? 4) On line 770 ("void *operator new(size_t reportedSize)" there is the line "// ANSI says: allocation requests of 0 bytes will still return a valid value" Who/what is ANSI in this context? Do they mean the standards? 5) This is more of C++ standards, but where does "reportedSize" come from for "void *operator new(size_t reportedSize)"? 6) Is this the code that is actually doing the allocation needed? "au-actualAddress = malloc(au-actualSize);"

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  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

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  • Discusses some issues related to mvc2.0

    - by hao123
    ???????????????,???????? ??: ???????:1????????2????????3???? ?????????????? ??????:1???????:http://demo.com/admin/News/index 2???????:http://demo.com/s7mmer/News/index 3?????:http://demo.com/News/index ??asp.net mvc1.0???????????,?????,??asp.net mvc2.0???Areas?? ??: ???????,?????????????Admin?areas,??VS?????????????areas????,????????????????? ??????????: 1?????????Areas???? 2??Areas ???????? 3?????,?Areas?????????MyAreaRegistration.cs ????: ?? using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace S7mmer.Web { public class AdminAreaRegistration : AreaRegistration { public override string AreaName { get { return "Admin"; } } public override void RegisterArea(AreaRegistrationContext context) { //?????????? context.MapRoute( "AdminController_default", "Admin/{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }, // Parameter defaults new string[] { "S7mmer.Web.Areas.Admin.Controllers" }//controllers????? ); } } public class S7mmerAreaRegistration : AreaRegistration { public override string AreaName { get { return "S7mmer"; } } public override void RegisterArea(AreaRegistrationContext context) { //?????????? context.MapRoute( "S7mmerController_default", "S7mmer/{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }, // Parameter defaults new string[] { "S7mmer.Web.Areas.S7mmer.Controllers" }//controllers????? ); } } public class WebSiteAreaRegistration : AreaRegistration { public override string AreaName { get { return "WebSite"; } } public override void RegisterArea(AreaRegistrationContext context) { //?????????? context.MapRoute( "WebSiteController_default", "{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }, // Parameter defaults new string[] { "S7mmer.Web.Areas.WebSite.Controllers" }//controllers????? ); } } } 4??Areas?????Admin????????NewsController.cs 5??NewsController.cs??public ActionResult Index()?????view,??? ???news????index.aspx 6????????Global.asax??,?Application_Start()????AreaRegistration.RegisterAllAreas(); protected void Application_Start() { AreaRegistration.RegisterAllAreas(); // RegisterRoutes(RouteTable.Routes); } ????? http://localhost:1108/admin/News/index,??????????! ??????????????????,???????????????,????

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  • OpenGL 3.3 different colours with fragment shader [solved]

    - by Andrew Seymour
    I'm an OpenGL newbie. I'm trying to colour 3 circles but only 3 white circles are appearing. n is 3 in this example. Each vertice has 5 points, 2 for position and 3 for color Here is where I think a problem may lie: glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)0 ); glEnableVertexAttribArray(1); glVertexAttribPointer( 1, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)(2*sizeof(float)) ); glDrawElements(GL_TRIANGLES, 20 * 3 * n, GL_UNSIGNED_INT, 0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); My shaders: #version 330 core in vec3 Color; out vec4 outColor; void main() { outColor = vec4(Color, 1.0); } #version 330 core layout(location = 0) in vec2 position; layout(location = 1) in vec3 color out vec3 Color void main(){ gl_Position = vec4(position, 0.0, 1.0); Color = color; } Thanks for taking a look Andy EDIT: layout(location = 1) in vec3 color out vec3 Color layout(location = 1) in vec3 color; out vec3 Color;

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  • Socket - Adress already in use

    - by Hamza Karmouda
    I'm new to socketand i try to code an Server and client on the same application just to see how it work. here's my code : public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ((Button)this.findViewById(R.id.bouton1)).setOnClickListener(this); } public void onClick(View v) { TCPServer server = new TCPServer(); TCPClient client = new TCPClient(); server.start(); client.start(); } public class TCPServer extends Thread { @Override public void run() { try { ServerSocket s = new ServerSocket(8080,0,InetAddress.getLocalHost()); Socket cli = s.accept(); byte[] b = new byte[512]; int n; InputStream is = cli.getInputStream(); while((n=is.read(b))>0){ Log.d("TCPServer",new String(b)); if(new String(b).contains("\r\n\r\n"))break; b = new byte[512]; } OutputStream os = cli.getOutputStream(); os.write("Hello".getBytes()); } catch (Exception e) { e.printStackTrace(); } } } public class TCPClient extends Thread { @Override public void run() { try { Socket s = new Socket(InetAddress.getLocalHost().getHostAddress(),8080); //Socket s = new Socket("www.google.com",80); //Log.i("",s.getLocalAddress().getHostAddress()); byte[] b = new byte[512]; int n; if (s.isConnected()) { OutputStream os = s.getOutputStream(); os.write("Hi How are you \r\n\r\n".getBytes()); InputStream is = s.getInputStream(); while((n=is.read(b))>0){ Log.d("TCPClient",new String(b)); b = new byte[512]; } } s.close(); } catch (Exception e) { e.printStackTrace(); } } } the code work fine but just for the first time i click my button. the error is java.net.BindException: Address already in use .

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  • Flash AS3: How to Make scroll bar react to dynamic textfield movement?

    - by HeroicNate
    I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position? var listTextreq:URLRequest=new URLRequest("tracklist.txt"); var listTextLoader:URLLoader = new URLLoader(); var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300); var scrolling:Boolean=false; function fileLoaded(event:Event):void { tracklistingtext.htmlText=listTextLoader.data; tracklistingtext.multiline=true; tracklistingtext.wordWrap=true; scrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startScroll); stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); addEventListener (Event.ENTER_FRAME, enterHandler); } listTextLoader.addEventListener(Event.COMPLETE, fileLoaded); listTextLoader.load(listTextreq); function startScroll(e:Event):void { scrolling=true; scrollMC.startDrag(false,bounds); } function stopScroll(e:Event):void { scrolling=false; scrollMC.stopDrag(); } function enterHandler (e:Event):void { if (scrolling == true) { tracklistingtext.scrollV = Math.round(((scrollMC.y - bounds.y)/300)*tracklistingtext.maxScrollV); } } Any help is greatly appreciated.

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  • Serialization of generic types - GWT

    - by sarav
    I have an interface like this public interface IField<T> extends IsSerializable { public String getKey(); public void setKey(String name); public T getValue(); public void setValue(T role); } And a class like this public class FieldImpl<T> implements IField<T> { private String key; public String getKey() { return key; } public void setKey(String key) { this.key = key; } public T getValue() { return value; } public void setValue(T value) { this.value = value; } private T value; public FieldImpl() { } public FieldImpl(String key, T value) { super(); this.key = key; this.value = value; } } When I try to compile I'm getting [ERROR] In order to produce smaller client-side code, 'Object' is not allowed; please use a more specific type (reached via server.sdk.model.IField) What is the cause for this? Is there any place I can read about GWT's generics support?

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  • How to efficiently implement a strategy pattern with spring ?

    - by Anth0
    I have a web application developped in J2EE 1.5 with Spring framework. Application contains "dashboards" which are simple pages where a bunch of information are regrouped and where user can modify some status. Managers want me to add a logging system in database for three of theses dashboards. Each dashboard has different information but the log should be traced by date and user's login. What I'd like to do is to implement the Strategy pattern kind of like this : interface DashboardLog { void createLog(String login, Date now); } // Implementation for one dashboard class PrintDashboardLog implements DashboardLog { Integer docId; String status; void createLog(String login, Date now){ // Some code } } class DashboardsManager { DashboardLog logger; String login; Date now; void createLog(){ logger.log(login,now); } } class UpdateDocAction{ DashboardsManager dbManager; void updateSomeField(){ // Some action // Now it's time to log dbManagers.setLogger = new PrintDashboardLog(docId, status); dbManagers.createLog(); } } Is it "correct" (good practice, performance, ...) to do it this way ? Is there a better way ? Note :I did not write basic stuff like constructors and getter/setter.

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  • C++ polymorphism and slicing

    - by Draco Ater
    The following code, prints out Derived Base Base But I need every Derived object put into User::items, call its own print function, but not the base class one. Can I achieve that without using pointers? If it is not possible, how should I write the function that deletes User::items one by one and frees memory, so that there should not be any memory leaks? #include <iostream> #include <vector> #include <algorithm> using namespace std; class Base{ public: virtual void print(){ cout << "Base" << endl;} }; class Derived: public Base{ public: void print(){ cout << "Derived" << endl;} }; class User{ public: vector<Base> items; void add_item( Base& item ){ item.print(); items.push_back( item ); items.back().print(); } }; void fill_items( User& u ){ Derived d; u.add_item( d ); } int main(){ User u; fill_items( u ); u.items[0].print(); }

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  • CustomButton Field not aligning in the center

    - by rupesh
    Hi all I have created a custom button and i am placing the bunch of Custombuttons in a verticalfieldManager , I have aligned the verticalField Manager in the center. when i am creating a default buttonField then verticalfield Manager is able to align the buttonfield in the center. but when i am assigning custombuttonfield in the verticalField Manager it's not aligning in the center. here is my custombuttoncode enter code herepublic CustomButtonField(String label,long style) { super(style); this.label = label; onPicture = Bitmap.getBitmapResource(onPicturePath); font = getFont(); this.setPadding(5,5, 5, 5); } public String getLabel() { return label; } public int getPreferredHeight() { return onPicture.getHeight(); } public int getPreferredWidth() { return onPicture.getWidth(); } protected void layout(int width , int height) { setExtent(Math.min(width, Display.getWidth()), Math.min(height,getPreferredHeight())); } protected void paint(Graphics graphics) { int texty =(getHeight()-getFont().getHeight())/2; if (isFocus()) { graphics.setColor(Color.BLACK); graphics.drawBitmap(0, 0, getWidth(), getHeight(),onPicture , 0, 0); graphics.setColor(Color.WHITE); graphics.setFont(font); graphics.drawText(label,0,texty,DrawStyle.ELLIPSIS,getWidth()); } else { graphics.drawBitmap(0, 0, getWidth(), getHeight(),onPicture , 0, 0); graphics.setColor(Color.WHITE); graphics.setFont(font); graphics.drawText(label,0,texty,DrawStyle.ELLIPSIS,getWidth()); } } public boolean isFocusable() { return true; } protected void onFocus(int direction) { super.onFocus(direction); invalidate(); } protected void onUnfocus() { super.onUnfocus(); invalidate(); } protected boolean navigationClick(int status, int time) { fieldChangeNotify(0); return true; } protected boolean keyChar(char character, int status, int time) { if (character == Keypad.KEY_ENTER) { fieldChangeNotify(0); return true; } return super.keyChar(character, status, time); } }

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  • What is the purpose of the QAbstractButton::checkStateSet() method?

    - by darkadept
    I'm writing my own 4 state button and I'm not quite sure what to put in the checkStateSet() method, if anything. Here is what I've got so far: SyncDirectionButton::SyncDirectionButton(QWidget *parent) : QAbstractButton(parent) { setCheckable(true); setToolTip(tr("Click to change the sync direction")); _state = NoSync; } void SyncDirectionButton::paintEvent(QPaintEvent *e) { static QPixmapCache::Key noneKey; static QPixmapCache::Key bothKey; static QPixmapCache::Key leftKey; static QPixmapCache::Key rightKey; QPainter p(this); QPixmap pix; if (checkState() == SyncLeft) { if (!QPixmapCache::find(leftKey, &pix)) { pix.load(":/icons/sync-left.png"); leftKey = QPixmapCache::insert(pix); } } else if (checkState() == SyncBoth) { if (!QPixmapCache::find(rightKey, &pix)) { pix.load(":/icons/sync-right.png"); rightKey = QPixmapCache::insert(pix); } } else if (checkState() == SyncRight) { if (!QPixmapCache::find(bothKey, &pix)) { pix.load(":/icons/sync-both.png"); bothKey = QPixmapCache::insert(pix); } } else if (checkState() == NoSync) { if (!QPixmapCache::find(noneKey, &pix)) { pix.load(":/icons/application-exit.png"); noneKey = QPixmapCache::insert(pix); } } p.drawPixmap(0,0,pix); } SyncDirectionButton::DirectionState SyncDirectionButton::checkState() const { return _state; } void SyncDirectionButton::setCheckState(DirectionState state) { setChecked(state != NoSync); if (state != _state) { _state = state; } } QSize SyncDirectionButton::sizeHint() const { return QSize(180,90); } void SyncDirectionButton::checkStateSet() { } void SyncDirectionButton::nextCheckState() { setCheckState((DirectionState)((checkState()+1)%4)); }

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  • Using array of Action() in a lambda expression

    - by Sean87
    I want to do some performance measurement for a method that does some work with int arrays, so I wrote the following class: public class TimeKeeper { public TimeSpan Measure(Action[] actions) { var watch = new Stopwatch(); watch.Start(); foreach (var action in actions) { action(); } return watch.Elapsed; } } But I can not call the Measure mehotd for the example below: var elpased = new TimeKeeper(); elpased.Measure( () => new Action[] { FillArray(ref a, "a", 10000), FillArray(ref a, "a", 10000), FillArray(ref a, "a", 10000) }); I get the following errors: Cannot convert lambda expression to type 'System.Action[]' because it is not a delegate type Cannot implicitly convert type 'void' to 'System.Action' Cannot implicitly convert type 'void' to 'System.Action' Cannot implicitly convert type 'void' to 'System.Action' Here is the method that works with arrays: private void FillArray(ref int[] array, string name, int count) { array = new int[count]; for (int i = 0; i < array.Length; i++) { array[i] = i; } Console.WriteLine("Array {0} is now filled up with {1} values", name, count); } What I am doing wrong?

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  • A member variable's hashCode() value is different

    - by Jacques René Mesrine
    There's a piece of code that looks like this. The problem is that during bootup, 2 initialization takes place. (1) Some method does a reflection on ForumRepository & performs a newInstance() purely to invoke #setCacheEngine. (2) Another method following that invokes #start(). I am noticing that the hashCode of the #cache member variable is different sometimes in some weird scenarios. Since only 1 piece of code invokes #setCacheEngine, how can the hashCode change during runtime (I am assuming that a different instance will have a different hashCode). Is there a bug here somewhere ? public class ForumRepository implements Cacheable { private static CacheEngine cache; private static ForumRepository instance; public void setCacheEngine(CacheEngine engine) { cache = engine; } public synchronized static void start() { instance = new ForumRepository(); } public synchronized static void addForum( ... ) { cache.add( .. ); System.out.println( cache.hashCode() ); // snipped } public synchronized static void getForum( ... ) { ... cache.get( .. ); System.out.println( cache.hashCode() ); // snipped } }

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  • Algorithm Question.. Linked List..

    - by AGeek
    Hi, Scenario is as follows:- I want to reverse the direction of the singly linked list, In other words, after the reversal all pointers should now point backwards.. Well the algorithm should take linear time. The solution that i have thought of using another datastructure A Stack.. With the help of which the singly linked list would be easily reversed, with all pointers pointing backwards.. But i am in doubt, that whether the following implementation yeild linear time complexity.. Please comment on this.. And if any other efficient algorithm is in place, then please discuss.. Thanks.

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