Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 130/952 | < Previous Page | 126 127 128 129 130 131 132 133 134 135 136 137  | Next Page >

  • How to Inject code in c# method calls from a separate app

    - by Fusspawn
    I was curious if anyone knew of a way of monitoring a .Net application's runtime info (what method is being called and such) and injecting extra code to be run on certain methods from a separate running process. say i have two applications: app1.exe that for simplicity's sake could be class Program { static void Main(string[] args) { while(true){ Somefunc(); } } static void Somefunc() { Console.WriteLine("Hello World"); } } and I have a second application that I wish to be able to detect when Somefunc() from application 1 is running and inject its own code, class Program { static void Main(string[] args) { while(true){ if(App1.SomeFuncIsCalled) InjectCode(); } } static void InjectCode() { App1.Console.WriteLine("Hello World Injected"); } } So The result would be Application one would show Hello World Hello World Injected I understand its not going to be this simple ( By a long shot ) but I have no idea if it's even possible and if it is where to even start. Any suggestions ? I've seen similar done in java, But never in c#. EDIT: To clarify, the usage of this would be to add a plugin system to a .Net based game that I do not have access to the source code of.

    Read the article

  • How to access webbrowser object on this code? C++

    - by extintor
    I found this example http://www.mvps.org/user32/webhost.cab that host an Internet Explorer WebBrowser object, and it uses this code to access the object void webhostwnd::CreateEmbeddedWebControl(void) { OleCreate(CLSID_WebBrowser,IID_IOleObject,OLERENDER_DRAW,0,&site,&storage,(void**)&mpWebObject); mpWebObject->SetHostNames(L"Web Host",L"Web View"); // I have no idea why this is necessary. remark it out and everything works perfectly. OleSetContainedObject(mpWebObject,TRUE); RECT rect; GetClientRect(hwnd,&rect); mpWebObject->DoVerb(OLEIVERB_SHOW,NULL,&site,-1,hwnd,&rect); IWebBrowser2* iBrowser; mpWebObject->QueryInterface(IID_IWebBrowser2,(void**)&iBrowser); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(L"http://google.com"); VARIANT ve1, ve2, ve3, ve4; ve1.vt = VT_EMPTY; ve2.vt = VT_EMPTY; ve3.vt = VT_EMPTY; ve4.vt = VT_EMPTY; iBrowser->put_Left(0); iBrowser->put_Top(0); iBrowser->put_Width(rect.right); iBrowser->put_Height(rect.bottom); iBrowser->Navigate2(&vURL, &ve1, &ve2, &ve3, &ve4); VariantClear(&vURL); iBrowser->Release(); } I don't have much experience with cpp, I want to know how to access that same ie object (to use Navigate2 for example) from a button or something like that. How could I achieve this?

    Read the article

  • C# async callback on disposed form

    - by Rodney Burton
    Quick question: One of my forms in my winform app (c#) makes an async call to a WCF service to get some data. If the form happens to close before the callback happens, it crashes with an error about accessing a disposed object. What's the correct way to check/handle this situation? The error happens on the Invoke call to the method to update my form, but I can't drill down to the inner exception because it says the code has been optimized. The Code: public void RequestUserPhoto(int userID) { WCF.Service.BeginGetUserPhoto(userID, new AsyncCallback(GetUserPhotoCB), userID); } public void GetUserPhotoCB(IAsyncResult result) { var photo = WCF.Service.EndGetUserPhoto(result); int userID = (int)result.AsyncState; UpdateUserPhoto(userID, photo); } public delegate void UpdateUserPhotoDelegate(int userID, Binary photo); public void UpdateUserPhoto(int userID, Binary photo) { if (InvokeRequired) { var d = new UpdateUserPhotoDelegate(UpdateUserPhoto); Invoke(d, new object[] { userID, photo }); } else { if (photo != null) { var ms = new MemoryStream(photo.ToArray()); var bmp = new System.Drawing.Bitmap(ms); if (userID == theForm.AuthUserID) { pbMyPhoto.BackgroundImage = bmp; } else { pbPhoto.BackgroundImage = bmp; } } } }

    Read the article

  • Xerces C++ SAX Parsing Problem: expected class-name before '{' token

    - by aduric
    I'm trying to run through an example given for the C++ Xerces XML library implementation. I've copied the code exactly, but I'm having trouble compiling it. error: expected class-name before '{' token I've looked around for a solution, and I know that this error can be caused by circular includes or not defining a class before it is used, but as you can see from the code, I only have 2 files: MySAXHandler.hpp and MySAXHandler.cpp. However, the MySAXHandler class is derived from HandlerBase, which is included. MyHandler.hpp #include <xercesc/sax/HandlerBase.hpp> class MySAXHandler : public HandlerBase { public: void startElement(const XMLCh* const, AttributeList&); void fatalError(const SAXParseException&); }; MySAXHandler.cpp #include "MySAXHandler.hpp" #include <iostream> using namespace std; MySAXHandler::MySAXHandler() { } void MySAXHandler::startElement(const XMLCh* const name, AttributeList& attributes) { char* message = XMLString::transcode(name); cout << "I saw element: "<< message << endl; XMLString::release(&message); } void MySAXHandler::fatalError(const SAXParseException& exception) { char* message = XMLString::transcode(exception.getMessage()); cout << "Fatal Error: " << message << " at line: " << exception.getLineNumber() << endl; XMLString::release(&message); } I'm compiling like so: g++ -L/usr/local/lib -lxerces-c -I/usr/local/include -c MySAXHandler.cpp I've looked through the HandlerBase and it is defined, so I don't know why I can't derive a class from it? Do I have to override all the virtual functions in HandlerBase? I'm kinda new to C++. Thanks in advance.

    Read the article

  • why does this code crash?

    - by ashish yadav
    why does this code crash? is using strcat illegal on character pointers? #include <stdio.h> #include <string.h> int main() { char *s1 = "Hello, "; char *s2 = "world!"; char *s3 = strcat(s1, s2); printf("%s",s3); return 0; } please give a proper way with referring to both array and pointers.

    Read the article

  • UIImage - should be loaded with [UIImage imageNamed:@""] or not ?

    - by sagar
    Hello ! every one. I am having number of images with in my application. ( images more than 50 - approximately & it can extend according to client's need ) Each image are very large round about - 1024 x 768 & 150 dpi Now, I have to add all this images in a scroll view & display it. Ok, My question is as follows. According to me there are two options of loading large images imageNamed:@"" load asynchronously when viewDidLoad Called. Which is more preferable ? imgModel.image=[UIImage imageNamed:[dMain valueForKey:@"imgVal"]]; or like this. NSURL *ur=[[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:lblModelName.text ofType:@"png"] isDirectory:NO]; NSURLRequest *req=[NSURLRequest requestWithURL:ur cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:40]; [ur release]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self]; if(con){ myWebData=[[NSMutableData data] retain]; } else { } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [connection release]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"ImageView Ref From - %@",imgV); // my image view & set image imgV.image=[UIImage imageWithData:myWebData]; [connection release]; connection=nil; }

    Read the article

  • Catch FileNotFoundException in AsyncTask method

    - by Musterknabe
    I'm getting the favicon of a website with a method. Of course not every website has a favicon. So I want to catch it. The app doesn't crash if the website doesn't have a favicon but I still get an FileNotFoundException in the LogCat. The problem I'm encountering is that I can't catch it When I add `catch (FileNotFoundException f) to my try-catch block it tells me Unreachable catch block for FileNotFoundException. This exception is never thrown from the try statement body. The options I have is to remove it or to add a throws declaration to the doInBackground-method. The latter is not possible. This is the whole Try-Catch try{ String baseURL = getBaseURL ( sourceURLArr[i] ); System.out.println(baseURL + "/favicon.ico"); Bitmap favicon = getBitmapFromURL( baseURL + "/favicon.ico"); Drawable fv = new BitmapDrawable(getResources(), Bitmap.createScaledBitmap(favicon, 20, 20, true)); source [i].setCompoundDrawablesWithIntrinsicBounds(fv, null, null, null); } catch(NullPointerException e){ } catch(FileNotFoundException f){ } I already tried to switch the FileNotFoundException with the NullPointerException but it was the same error. When I add the throws to the asynctask do in background method I get Exception FileNotFoundException is not compatible with throws clause in AsyncTask<Void,Void,Void>.doInBackground(Void[]) How can I now catch the FileNotFoundException?

    Read the article

  • templete class c++

    - by inna karpasas
    hi! i try to design a templete for my universty project. i wrote the follwing cod: #ifndef _LinkedList_H_ #define _LinkedList_H_ #include "Link.h" #include <ostream> template <class L>//error one class LinkedList { private: Link<L> *pm_head; Link<L> * pm_tail; int m_numOfElements; Link<L>* FindLink(L * dataToFind); public: LinkedList(); ~LinkedList(); int GetNumOfElements(){return m_numOfElements;} bool Add( L * data); L *FindData(L * data); template <class L> friend ostream & operator<<(ostream& os,const LinkedList<L> listToprint);//error two L* GetDataOnTop(); bool RemoveFromHead(); L* Remove(L * toRemove); this templete uses the link class templete #ifndef _Link_H_ #define _Link_H_ template <class T>//error 3 class Link { private: T* m_data; Link* m_next; Link* m_prev; public: Link(T* data); ~Link(void); bool Link::operator ==(const Link& other)const; /*getters*/ Link* GetNext()const {return m_next;} Link* GetPrev()const {return m_prev;} T* GetData()const {return m_data;} //setters void SetNext(Link* next) {m_next = next;} void SetPrev(Link* prev) {m_prev = prev;} void SetData(T* data) {m_data = data;} }; error one: shadows template parm class L' error two:declaration ofclass L' error three: shadows template parm `class T' i dont understand what is the problem. i can relly usr your help thank you :)

    Read the article

  • How to append \line into RTF using RichTextBox control

    - by Steve Sheldon
    When using the Microsoft RichTextBox control it is possible to add new lines like this... richtextbox.AppendText(System.Environment.NewLine); // appends \r\n However, if you now view the generated rtf the \r\n characters are converted to \par not \line How do I insert a \line control code into the generated RTF? What does't work: Token Replacement Hacks like inserting a token at the end of the string and then replacing it after the fact, so something like this: string text = "my text"; text = text.Replace("||" "|"); // replace any '|' chars with a double '||' so they aren't confused in the output. text = text.Replace("\r\n", "_|0|_"); // replace \r\n with a placeholder of |0| richtextbox.AppendText(text); string rtf = richtextbox.Rtf; rtf.Replace("_|0|_", "\\line"); // replace placeholder with \line rtf.Replace("||", "|"); // set back any || chars to | This almost worked, it breaks down if you have to support right to left text as the right to left control sequence always ends up in the middle of the placeholder. Sending Key Messages public void AppendNewLine() { Keys[] keys = new Keys[] {Keys.Shift, Keys.Return}; SendKeys(keys); } private void SendKeys(Keys[] keys) { foreach(Keys key in keys) { SendKeyDown(key); } } private void SendKeyDown(Keys key) { user32.SendMessage(this.Handle, Messages.WM_KEYDOWN, (int)key, 0); } private void SendKeyUp(Keys key) { user32.SendMessage(this.Handle, Messages.WM_KEYUP, (int)key, 0); } This also ends up being converted to a \par Is there a way to post a messaged directly to the msftedit control to insert a control character? I am totally stumped, any ideas guys? Thanks for your help!

    Read the article

  • UINaviagtionBar not displaying?

    - by Rajendra Bhole
    Hi, I developing an application in which initially choose UINavigationController based application. In rooViewController xib i added two more UIView, the code is written as follows. @implementation RootViewController @synthesize introductionView, WheelView; (void)viewDidLoad { [super viewDidLoad]; [self.navigationController setNavigationBarHidden:YES]; } pragma mark pragma mark strart up screen: -(void)startIntroductionScreen{ if(window == nil) { window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; } [window addSubview: introductionView]; [window makeKeyAndVisible]; } -(void)WheelScreen{ [window addSubview:carnivalWheelView]; [window makeKeyAndVisible]; self.navigationController.navigationBar.hidden = NO; [self.navigationItem setLeftBarButtonItem:[[UIBarButtonItem alloc] initWithTitle:@"Setting" style:UIBarButtonItemStylePlain target:nil action:nil] animated:YES]; } pragma mark pragma mark IBAction: -(IBAction)breakGlass:(id)sender{ [self startIntroductionScreen]; } -(IBAction)anotherView:(id)sender{ [self WheelScreen]; } In above code, when the -(void)WheelScreen method on the IBAction anotherView of invoke the UINaviagtionBar is not displaying. Thank's in advance.

    Read the article

  • Generic callbacks

    - by bobobobo
    Extends So, I'm trying to learn template metaprogramming better and I figure this is a good exercise for it. I'm trying to write code that can callback a function with any number of arguments I like passed to it. // First function to call int add( int x, int y ) ; // Second function to call double square( double x ) ; // Third func to call void go() ; The callback creation code should look like: // Write a callback object that // will be executed after 42ms for "add" Callback<int, int, int> c1 ; c1.func = add ; c1.args.push_back( 2 ); // these are the 2 args c1.args.push_back( 5 ); // to pass to the "add" function // when it is called Callback<double, double> c2 ; c2.func = square ; c2.args.push_back( 52.2 ) ; What I'm thinking is, using template metaprogramming I want to be able to declare callbacks like, write a struct like this (please keep in mind this is VERY PSEUDOcode) <TEMPLATING ACTION <<ANY NUMBER OF TYPES GO HERE>> > struct Callback { double execTime ; // when to execute TYPE1 (*func)( TYPE2 a, TYPE3 b ) ; void* argList ; // a stored list of arguments // to plug in when it is time to call __func__ } ; So for when called with Callback<int, int, int> c1 ; You would automatically get constructed for you by < HARDCORE TEMPLATING ACTION > a struct like struct Callback { double execTime ; // when to execute int (*func)( int a, int b ) ; void* argList ; // this would still be void*, // but I somehow need to remember // the types of the args.. } ; Any pointers in the right direction to get started on writing this?

    Read the article

  • How can I implement CRUD operations in a base class for an entity framework app?

    - by hminaya
    I'm working a simple EF/MVC app and I'm trying to implement some Repositories to handle my entities. I've set up a BaseObject Class and a IBaseRepository Interface to handle the most basic operations so I don't have to repeat myself each time: public abstract class BaseObject<T> { public XA.Model.Entities.XAEntities db; public BaseObject() { db = new Entities.XAEntities(); } public BaseObject(Entities.XAEntities cont) { db = cont; } public void Delete(T entity) { db.DeleteObject(entity); db.SaveChanges(); } public void Update(T entity) { db.AcceptAllChanges(); db.SaveChanges(); } } public interface IBaseRepository<T> { void Add(T entity); T GetById(int id); IQueryable<T> GetAll(); } But then I find myself having to implement 3 basic methods in every Repository ( Add, GetById & GetAll): public class AgencyRepository : Framework.BaseObject<Agency>, Framework.IBaseRepository<Agency> { public void Add(Agency entity) { db.Companies.AddObject(entity); db.SaveChanges(); } public Agency GetById(int id) { return db.Companies.OfType<Agency>().FirstOrDefault(x => x.Id == id); } public IQueryable<Agency> GetAll() { var agn = from a in db.Companies.OfType<Agency>() select a; return agn; } } How can I get these into my BaseObject Class so I won't run in conflict with DRY.

    Read the article

  • Error in VC++ for code that looks perfectly good C++?

    - by Ram Bhat
    Hey guys. Check out this piece of sample code. #include "stdafx.h" #include<conio.h> #include<string.h> class person{ private char name[20]; private int age; public void setValues(char n[],int a) { strcpy(this->name,n); this->age=a; } public void display() { printf("\nName = %s",name); printf("\nAge = %d",age); } }; int _tmain(int argc, _TCHAR* argv[]) { person p; p.setValues("ram",20); p.display(); getch(); return 0; } I am getting the following errors : 1------ Build started: Project: first, Configuration: Debug Win32 ------ 1 first.cpp 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(9): error C2144: syntax error : 'char' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(10): error C2144: syntax error : 'int' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(12): error C2144: syntax error : 'void' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(17): error C2144: syntax error : 'void' should be preceded by ':' ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

    Read the article

  • Test MVC using moq

    - by Raminder
    I am new to moq and I was trying to test a controller (MVC) behaviour that when the view raises a certain event, controller calls a certain function on model, here are the classes - public class Model { public void CalculateAverage() { ... } ... } public class View { public event EventHandler CalculateAverage; private void RaiseCalculateAverage() { if (CalculateAverage != null) { CalculateAverage(this, EventArgs.Empty); } } ... } public class Controller { private Model model; private View view; public Controller(Model model, View view) { this.model = model this.view = view; view.CalculaeAverage += view_CalculateAverage; } priavate void view_CalculateAverage(object sender, EventArgs args) { model.CalculateAverage(); } } and the test - [Test] public void ModelCalculateAverageCalled() { Mock<Model> modelMock = new Mock<Model>(); Mock<View> viewMock = new Mock<View>(); Controller controller = new Controller(modelMock.Object, viewMock.Object); viewMock.Raise(x => x.CalculateAverage += null, new EventArgs.Empty); modelMock.Verify(x => x.CalculateAverage()); //never comes here, test fails in above line and exits Assert.True(true); } The issue is that the test is failing in the second last line with "Invocation was not performed on the mock: x = x.CalculateAverage()". Another thing I noticed is that the test terminates on this second last line and the last line is never executed. Am I doing everything correct?

    Read the article

  • How to implement an interface class using the non-virtual interface idiom in C++?

    - by andreas buykx
    Hi all, In C++ an interface can be implemented by a class with all its methods pure virtual. Such a class could be part of a library to describe what methods an object should implement to be able to work with other classes in the library: class Lib::IFoo { public: virtual void method() = 0; }; : class Lib::Bar { public: void stuff( Lib::IFoo & ); }; Now I want to to use class Lib::Bar, so I have to implement the IFoo interface. For my purposes I need a whole of related classes so I would like to work with a base class that guarantees common behavior using the NVI idiom: class FooBase : public IFoo // implement interface IFoo { public: void method(); // calls methodImpl; private: virtual void methodImpl(); }; The non-virtual interface (NVI) idiom ought to deny derived classes the possibility of overriding the common behavior implemented in FooBase::method(), but since IFoo made it virtual it seems that all derived classes have the opportunity to override the FooBase::method(). If I want to use the NVI idiom, what are my options other than the pImpl idiom already suggested (thanks space-c0wb0y).

    Read the article

  • keyUp event heard?: Overridden NSView method

    - by Old McStopher
    UPDATED: I'm now overriding the NSView keyUp method from a NSView subclass set to first responder like below, but am still not seeing evidence that it is being called. @implementation svsView - (BOOL)acceptsFirstResponder { return YES; } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- NSLog(@"key up'd!"); } @end --ORIGINAL POST-- I'm new to Cocoa and Obj-C and am trying to do a (void)keyUp: from within the implementation of my controller class (which itself is of type NSController). I'm not sure if this is the right place to put it, though. I have a series of like buttons each set to a unique key equivalent (IB button attribute) and each calls my (IBAction)keyInput method which then passes the identity of each key onto another object. This runs just fine, but I also want to track when each key is released. --ORIGINAL [bad] EXAMPLE-- @implementation svsController //init //IBActions - (IBAction)keyInput:(id)sender { //--do key down stuff-- } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- } @end Upon fail, I also tried the keyUp as an IBAction (instead of void), like the user-defined keyInput is, and hooked it up to the appropriate buttons in Interface Builder, but then keyUp was only called when the keys were down and not when released. (Which I kind of figured would happen.) Pardon my noobery, but should I be putting this method in another class or doing something differently? Wherever it is, though, I need it be able to access objects owned by the controller class. Thanks for any insight you may have.

    Read the article

  • Web User Control og Event

    - by Mcoroklo
    I have a web user control, CreateQuestion.ascx, in ASP.NET. I want an event "QuestionAdded" to fire when a specific button is clicked. I don't want to send any data, I just want to know WHEN the button is fired. My implementation: CreateQuestion.ascx: public event EventHandler QuestionAdded; protected virtual void OnQuestionAdded(EventArgs e) { if (QuestionAdded != null) QuestionAdded(this, e); } /// This is the button I want to know when is fired protected void SubmitButton_Click(object sender, EventArgs e) { //question.Save(); this.OnQuestionAdded(new EventArgs()); } On the page AnswerQuestion.aspx, I use this: private void SetupControls(int myId) { CreateQuestionControl.QuestionAdded += new EventHandler(QuestionAdded); } private void QuestionAdded(object sender, EventArgs e) { Response.Write("HEJ KARL?"); } My problem No matter what, the event is never fired. I know that both SetupControls() is being run, and the code behind the button which should fire the event is run. When I debug, I can see the event QuestionAdded always are null. How do I make this work? Thanks a lot

    Read the article

  • Passing data between objects in Chain of Responsibility pattern

    - by AbrahamJP
    While implementing the Chain of Responsibility pattern, i came across a dilemma om how to pass data between objects in the chain. The datatypes passed between object in the chain can differ for each object. As a temporary fix I had created a Static class containing a stack where each object in the chain can push the results to the stack while the next object in the chain could pop the results from the stack. Here is a sample code on what I had implemented. public interface IHandler { void Process(); } public static class StackManager { public static Stack DataStack = new Stack(); } //This class doesn't require any input to operate public class OpsA : IHandler { public IHandler Successor {get; set; } public void Process() { //Do some processing, store the result into Stack var ProcessedData = DoSomeOperation(); StackManager.DataStack.Push(ProcessedData); if(Successor != null) Successor(); } } //This class require input data to operate upon public class OpsB : IHandler { public IHandler Successor {get; set; } public void Process() { //Retrieve the results from the previous Operation var InputData = StackManager.DataStack.Pop(); //Do some processing, store the result into Stack var NewProcessedData = DoMoreProcessing(InputData); StackManager.DataStack.Push(NewProcessedData); if(Successor != null) Successor(); } } public class ChainOfResponsibilityPattern { public void Process() { IHandler ProcessA = new OpsA(); IHandler ProcessB = new OpsB(); ProcessA.Successor = ProcessB; ProcessA.Process(); } } Please help me to find a better approach to pass data between handlers objects in the chain.

    Read the article

  • sigleton EXC_BAD_ACCESS

    - by lclaud
    Hi, so I have a class that I decleare as a singleton and in that class I have a NSMutableArray that contains some NSDictionaries with some key/value pairs in them. The trouble is it doesn't work and I dont't know why... I mean it crashes with EXC_BAD_ACCESS but i don't know where. I followed the code and it did create a new array on first add, made it to the end of the funtion ..and crashed ... @interface dataBase : NSObject { NSMutableArray *inregistrari; } @property (nonatomic,retain) NSMutableArray *inregistrari; -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu; -(NSDictionary *)raportIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)luniDisponibileIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)aniDisponibiliIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)vectorDateIntreData:(NSDate *)dataI siData:(NSDate *)dataF; -(void)salveazaInFisier; -(void)incarcaDinFisier; + (dataBase *)shareddataBase; @end And here is the .m file #import "dataBase.h" #import "SynthesizeSingleton.h" @implementation dataBase @synthesize inregistrari; SYNTHESIZE_SINGLETON_FOR_CLASS(dataBase); -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu{ NSNumber *v=[NSNumber numberWithBool:venit]; NSArray *input=[NSArray arrayWithObjects:data,suma,v,detaliu,nil]; NSArray *keys=[NSArray arrayWithObjects:@"data",@"suma",@"venit",@"detaliu",nil]; NSDictionary *inreg=[NSDictionary dictionaryWithObjects:input forKeys:keys]; if(inregistrari == nil) { inregistrari=[[NSMutableArray alloc ] initWithObjects:inreg,nil]; }else { [inregistrari addObject:inreg]; } [inreg release]; [input release]; [keys release]; } It made it to the end of that adaugaInregistrareCuData ... ok . said the array had one object ... and then crashed

    Read the article

  • garbage collector Issue

    - by Eslam
    this question is like my previous one Given: 3. interface Animal { void makeNoise(); } 4. class Horse implements Animal { 5. Long weight = 1200L; 6. public void makeNoise() { System.out.println("whinny"); } 7. } 8. public class Icelandic extends Horse { 9. public void makeNoise() { System.out.println("vinny"); } 10. public static void main(String[] args) { 11. Icelandic i1 = new Icelandic(); 12. Icelandic i2 = new Icelandic(); 13. Icelandic i3 = new Icelandic(); 14. i3 = i1; i1 = i2; i2 = null; i3 = i1; 15. } 16. } When line 14 is reached, how many objects are eligible for the garbage collector? A. 0 B. 1 C. 2 D. 3 E. 4 F. 6 i choosed A but the right answer is E, but i don't know Why?

    Read the article

  • How to highlight the new created file in JTree

    - by newbie123
    I want to make it like when I click a button, it will create a new file. Then the jTree will highlight the new file. Below are my code. Currently I create new file, i will show the new file but no highlight the file. class FileTreeModel implements TreeModel { private FileNode root; public FileTreeModel(String directory) { root = new FileNode(directory); } public Object getRoot() { return root; } public Object getChild(Object parent, int index) { FileNode parentNode = (FileNode) parent; return new FileNode(parentNode, parentNode.listFiles()[index].getName()); } public int getChildCount(Object parent) { FileNode parentNode = (FileNode) parent; if (parent == null || !parentNode.isDirectory() || parentNode.listFiles() == null) { return 0; } return parentNode.listFiles().length; } public boolean isLeaf(Object node) { return (getChildCount(node) == 0); } public int getIndexOfChild(Object parent, Object child) { FileNode parentNode = (FileNode) parent; FileNode childNode = (FileNode) child; return Arrays.asList(parentNode.list()).indexOf(childNode.getName()); } public void valueForPathChanged(TreePath path, Object newValue) { } public void addTreeModelListener(TreeModelListener l) { } public void removeTreeModelListener(TreeModelListener l) { } } class FileNode extends java.io.File { public FileNode(String directory) { super(directory); } public FileNode(FileNode parent, String child) { super(parent, child); } @Override public String toString() { return getName(); } } jTree = new JTree(); jTree.setBounds(new Rectangle(164, 66, 180, 421)); jTree.setBackground(SystemColor.inactiveCaptionBorder); jTree.setBorder(BorderFactory.createTitledBorder(null, "", TitledBorder.LEADING, TitledBorder.TOP, new Font("Arial", Font.BOLD, 12), new Color(0, 0, 0))); FileTreeModel model = new FileTreeModel(root); jTree.setRootVisible(false); jTree.setModel(model); expandAll(jTree); public void expandAll(JTree tree) { int row = 0; while (row < tree.getRowCount()) { tree.expandRow(row); row++; } }

    Read the article

  • What does it mean to say "Instance variables are not over-rided" in java?

    - by Ankit
    I am aware of the concept called field hiding in java. But still I am having a confusion in relation to instance variable being not over-ridden. According to my present knowledge, overriding a method of super-class means that the JVM will call the sub-class's over-ridden method though the super-class's method is available to the sub-class. And I read the similar thing for field hiding via the link:- Hiding Fields So, in any case we are over-ridding the instance if we change the values of the inherited instance variable in the sub-class. I am confused please help. I am using the following super-class:- public class Animal{ File picture; String food; int hunger; int width, height; int xcoord, ycoord; public void makeNoise(){ ......... } public void eat(){ ............. } public void sleep(){ .......... } public void roam(){ ............. } } It has sub-classes like Tiger, cat, dog,hippo etc. The sub-classes over-ride the makeNoise(), eat and roam() method. But each sub-class also uses a different set of values for instance variables. So as per my confusion, I am kind-of overriding all the instance variables and 3 methods of the super-class Animal; and I still have the super-class instance variables available to the sub-class with the use of the super keyword.

    Read the article

  • OmniCppComplete: Completing on Class Members which are STL containers

    - by Robert S. Barnes
    Completion on class members which are STL containers is failing. Completion on local objects which are STL containers works fine. For example, given the following files: // foo.h #include <string> class foo { public: void set_str(const std::string &); std::string get_str_reverse( void ); private: std::string str; }; // foo.cpp #include "foo.h" using std::string; string foo::get_str_reverse ( void ) { string temp; temp.assign(str); reverse(temp.begin(), temp.end()); return temp; } /* ----- end of method foo::get_str ----- */ void foo::set_str ( const string &s ) { str.assign(s); } /* ----- end of method foo::set_str ----- */ I've generated the tags for these two files using: ctags -R --c++-kinds=+pl --fields=+iaS --extra=+q . When I type temp. in the cpp I get a list of string member functions as expected. But if I type str. omnicppcomplete spits out "Pattern Not Found". I've noticed that the temp. completion only works if I have the using std::string; declaration. How do I get completion to work on my class members which are STL containers?

    Read the article

  • Disposing ActiveX resources owned by another thread

    - by Stefan Teitge
    I've got a problem problem with threading and disposing resources. I've got a C# Windows Forms application which runs expensive operation in a thread. This thread instantiates an ActiveX control (AxControl). This control must be disposed as it uses a high amount of memory. So I implemented a Dispose() method and even a destructor. After the thread ends the destructor is called. This is sadly called by the UI thread. So invoking activexControl.Dispose(); fails with the message "COM object that has been separated from its underlying RCW", as the object belongs to another thread. How to do this correctly or is it just a bad design I use? (I stripped the code down to the minimum including removing any safety concerns.) class Program { [STAThread] static void Main() { // do stuff here, e.g. open a form new Thread(new ThreadStart(RunStuff); // do more stuff } private void RunStuff() { DoStuff stuff = new DoStuff(); stuff.PerformStuff(); } } class DoStuff : IDisposable { private AxControl activexControl; DoStuff() { activexControl = new AxControl(); activexControl.CreateControl(); // force instance } ~DoStuff() { Dispose(); } public void Dispose() { activexControl.Dispose(); } public void PerformStuff() { // invent perpetuum mobile here, takes time } }

    Read the article

  • How to print a page when a JButton is pressed in java swing using PrinterJob?

    - by Prayag Upd
    I tried the following code AWT but at runtime shows multiple print dialogs repeatedly.... package printerjob; import java.awt.BasicStroke; import java.awt.Frame; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.WindowAdapter; import java.awt.print.PageFormat; import java.awt.print.Printable; import java.awt.print.PrinterException; import java.awt.print.PrinterJob; /** * * @author pragX */ public class FramePrinterJob extends Frame implements Printable{ public void start(){ add(button); } @Override public void paint(Graphics graphics){ PrinterJob printerJob=PrinterJob.getPrinterJob(); printerJob.setPrintable(this); if(printerJob.printDialog()){ try{ printerJob.print(); }catch(PrinterException printerException){ //printerException.printStackTrace(); System.out.println("Error Printing." + printerException); } } } public int print(Graphics graphics, PageFormat pageFormat, int pageIndex) throws PrinterException { //throw new UnsupportedOperationException("Not supported yet."); if(pageIndex>=1){ return Printable.NO_SUCH_PAGE; } graphics.translate((int) pageFormat.getImageableX(), (int)pageFormat.getImageableY()); Graphics2D graphics2D=(Graphics2D)graphics; graphics2D.setStroke(new BasicStroke(4f)); graphics2D.drawLine(20, 20, 20, 120); graphics2D.drawLine(40, 20, 40, 120); graphics2D.drawLine(20, 70, 40, 70); graphics2D.drawLine(60, 70, 60, 120); graphics2D.drawLine(60, 40, 60, 45); return Printable.PAGE_EXISTS; } public static void main(String args[]){ Frame frame=new FramePrinterJob(); frame.addWindowListener(new WindowAdapter() { public void windowClosing(){System.exit(0);}}); frame.setSize(300,400); frame.setVisible(true); } }

    Read the article

< Previous Page | 126 127 128 129 130 131 132 133 134 135 136 137  | Next Page >