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  • Rapid Application Development, good, bad or ugly?

    - by chrisw
    I have been working for such a shop for the past three years and I know deep down it cannot be like this everywhere. When I think of Rapid Application Development I immediately think programming without fore-thought. For example, when my company decides to come out with a new product, they don't do any type of relationship mapping, no ER diagrams, no round table discussions on expandability. No, the senior developer that ends up working on the product puts together a screen shot walk-through of the application to show to the client. Once the client signs off on the project work is underway by the senior developer. Now you have a senior developer (I use that term "senior" loosely) coding the application in under a week with no unit testing. Well I guess the good to this is it keeps programmers employed due to the enormous amount of unforeseen "features" in the newly created application. Have any of you dealt with a company like this? If you did how did you preserve your sanity?

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  • Resolving a collision between point and moving line

    - by Conundrumer
    I am designing a 2d physics engine that uses Verlet integration for moving points (velocities mentioned below can be derived), constraints to represent moving line segments, and continuous collision detection to resolve collisions between moving points and static lines, and collisions between moving/static points and moving lines. I already know how to calculate the Time of Impact for both types of collision events, and how to resolve moving point static line collisions. However, I can't figure out how to resolve moving/static point moving line collisions. Here are the initial conditions in a point and moving line collision event. We have a line segment joined by two points, A and B. At this instant, point P is touching/colliding with line AB. These points have unit mass and some might have an initial velocity, unless point P is static. The line is massless and has no explicit rotational component, since points A and B could freely move around, extending or contracting the line as a result (which will be fixed later by the constraint solver). Collision is inelastic. What are the final velocities of the points after collision?

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  • What's typical in terms of royalties? [closed]

    - by Matt Phillips
    I'm a developer negotiating compensation for a commercialized version of some data analysis software I wrote (see my profile if you like). This is a completely new experience for me. I want per-unit royalties, but I don't have the slightest idea what the standard amount is. I also want to be compensated for my time, so that's an upfront R&D cost for the company I'm negotiating with, but distribution cost to them is presumably virtually nothing once it's out there. But then there's support costs. What sorts of deals have you folks negotiated?

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  • Partner Webcast: Service Automation - September 19th, 11:00am PST (20:00 CET)

    - by Richard Lefebvre
    LIVE PARTNERCAST Save the Date: September 19th, 11:00am Pacific Streaming Live at partners.oracle.com Hosted by Rachel Lunt, Director of Global Business Unit Partner Enablement Topic: Service Automation Guests: Patrick Ty, Sr. Solutions Manager of Partner Enablement for Oracle Commerce. Jim Richmond, Director of US eBusiness Consulting at RealDecoy. John Sekevitch, Managing Director for Aaxis Commerce. Karl Helfner, Partner Enablement Manager covering RightNow CX Cloud Service at Oracle. How do I view a live OPN PartnerCast? PartnerCasts can be viewed once a month, live from the Oracle PartnerNetwork homepage. Audience members have the opportunity to submit questions during the show via chat or social media outlets, many of which are answered on-air. Missed the last PartnerCast? Replays of each segment are published to the replay tab here, the Oracle Media Network, and Oracle PartnerNetwork’s YouTube channel.  You can also subscribe to the PartnerCast RSS Feed and view through your favorite newsreader

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  • Dynamically vs Statically typed languages studies

    - by Winston Ewert
    Do there exist studies done on the effectiveness of statically vs dynamically typed languages? In particular: Measurements of programmer productivity Defect Rate Also including the effects of whether or not unit testing is employed. I've seen lots of discussion of the merits of either side but I'm wondering whether anyone has done a study on it. Edit Sadly, only one of the papers shown is actually a study and it does nothing but conclude that the language matters. This leads me to ponder: what if I proposed doing such a study with volunteers from this site?

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  • XHTML fix solution republished

    - by TATWORTH
    As a post VS2010 SP1 installation activity, I am recompiling all my open source projects. The first is XHTMLFIX at http://xhtmlfix.codeplex.com/ This LGPL project has simple fixes to ASP.NET 2.0/4.0 to achieve XHTML compliance as measured by the W3C tests at http://validator.w3.org/ The XHTML project shows as untrue the commonly held belief that MVP or MVC are necessary for producing XHTML compliant web pages. Incidentally the other supposed advantage of MVP and MVC over web forms of easier testing is also very dubious as web forms can be tested by systems such as Selenium or WaTiN. I have used NUnitASP (alas sadly discontinued) with web forms and found it be more effective than unit testing MVP. Now if you prefer the MVP and / or MVC approach over Web forms then fine, that is your preferance. Now if you can find an example where ASP.NET 4.0 Web forms properly written do not produce XHTML compliant markup, I would be glad of your example and will look at ways of modifying the markup to be XHTML compliant.

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  • Implementing invisible bones

    - by DeadMG
    I suddenly have the feeling that I have absolutely no idea how to implement invisible objects/bones. Right now, I use hardware instancing to store the world matrix of every bone in a vertex buffer, and then send them all to the pipeline. But when dealing with frustrum culling, or having them set to invisible by my simulation for other reasons, means that some of them will be randomly invisible. Does this mean I effectively need to re-fill the buffer from scratch every frame with only the visible unit's matrices? This seems to me like it would involve a lot of wasted bandwidth.

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  • How do I apply 2 rotations about different points to a single primitive using OpenGL

    - by Fenoec
    I'm working on a 2D top-down shooter game that has a rotation feature like Realm Of The Mad God such that if you press e the camera rotates around the character in a clockwise direction and q rotates the camera around the character in a counterclockwise direction. I have this working with my floors and walls by translating to the character, doing the screen rotation, and drawing everything with the character as the origin. The problem arises when I shoot projectiles which need to both rotate around the character and rotate around themselves (shooting uses the mouse cursor so I can shoot at any angle). For example, if the screen is not rotated and I'm shooting rectangular projectiles, I want them to face in the direction I'm shooting (rotation around themselves). However if I only do this rotation, when I then rotate the screen the projectiles will always shoot at the same position because my cursor position does not change. Therefore I need to also either rotate the projectiles around the character or rotate the mouse cursor position to get the correct position (which would then totally screw up all of the collision detection). Likewise if I only do the screen rotation on projectiles, the rectangles will always be facing the same way and they would only look correct if I were shooting straight up or straight down. So my question is, how can I perform 2 rotations on a primitive around 2 different points? The only way I can think of is to translate to the character and do the screen rotation, then somehow calculate the translation required to move back to the middle of the projectile (seeing as how my axes are now rotated) and do its rotation. Or am I thinking about this in the wrong way and there is a different solution to accomplishing this effect?

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  • AMD sort l'APU Z-60, un processeur spécialement conçu pour Windows 8

    AMD sort l'APU Z-60 un processeur spécialement conçu pour Windows 8, la société dévoile son fer de lance pour la conquête du marché des tablettes Tout comme Intel, AMD espère surfer sur la vague Windows 8 pour se faire une place dans le marché des tablettes largement dominé par les architectures ARM. Le constructeur vient de présenter sa gamme de processeurs Hondo accelerated processor unit (APU), spécialement conçue pour les tablettes Windows 8. L'APU Z-60 utilise la même architecture que le Z-01, premier processeur d'AMD pour les tablettes. Comme les puces Clover Trail d'Intel, le Z-60 est une solution dual-core qui dispose d'un processeur Hondo regroupant deux coeurs...

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  • How to make Google recognize language for a multilingual website?

    - by Julien Fouilhé
    Few weeks ago, I implemented translation functionality for the website of my company. The website is now available in french and english and I did look on the internet the best way to do if we want to do not lose any ranking and to have our pages on Google. Here is what I did: I did set a response header: Content-Language:en and Content-Language:fr My URLs are formatted as: http://www.website.com/en/... and http://www.website.com/fr/... My html tag is set with a lang attribute: <html lang="en"> and <html lang="fr"> There is a <link rel="alternate" hreflang="en" href="EnglishPageUrl"> on french pages and a <link rel="alternate" hreflang="en" href="frenchPageUrl"> on english pages. But Google keeps referring to some english pages when I'm doing a search on french engine, knowing that the website was first only available in english. Is that normal? Do I have to wait still, it has been now almost one month, I thought it would be okay...? Thank you.

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  • Does Agile (scrum) require one server environment?

    - by Matt W
    Is it necessary/recommend/best practice/any other positive to use only one server environment to perform all development, unit testing and QA? If so, is it then wise/part of Agile to then have only one staging environment before Live? Considering that this could mean internationally distributed teams of developers and testers in different time zones is this wise? This is something being implemented by our QA manager. The opinion put forward is that doing all the dev and testing on a single server is "Agile." The staging environment would be a second environment, and then live.

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  • Making it myself vs. modifying someone else's code as a beginner

    - by JamesGold
    I just started getting into open source projects mainly for the learning experience. I've made a few tiny contributions to some small projects. Most of my time has been spent just reading over other people's code and trying to understand how it works. Often times I find myself frustrated by a lack of documentation and unit tests. There are also times where I think I can see a more intuitive solution to a problem, but implementing it would require large restructuring of code. I see all this and wonder to myself why I don't just start clean on the whole thing by myself and do things "the right way"? I'd also enjoy the experience of building it from scratch, as it would force me to learn skills that I might not learn by working on other people's code. On the other hand, working on other people's code is also a great experience because it requires me to understand and work with other people's code and collaborate with them. It's just harder, IMO. Thoughts?

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  • Should concrete classes avoid calling other concrete classes, except for data objects?

    - by Kazark
    In Appendix A to The Art of Unit Testing, Roy Osherove, speaking about ways to write testable code from the start, says, An abstract class shouldn't call concrete classes, and concerete classes shouldn't call concrete classes either, unless they're data objects (objects holding data, with no behavior). (259) The first half of the sentence is simply Dependency Inversion from SOLID. The second half seems rather extreme to me. That means that every time I'm going to write a class that isn't a simple data structure, which is most classes, I should write an interface or abstract class first, right? Is it really worthwhile to go that far in defining abstract classes an interfaces? Can anyone explain why in more detail, or refute it in spite of its benefit for testability?

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  • How to implement the setup rules like Clash of Clan?

    - by user25959
    Now I'm already implement the setup build rules which the building could move by unit grid width and height. But the validation detection is poor efficiency. The algorithm cost me 10~12(ms) in average when I move the building. Here is my approach to that: 1.Basic Grid, it is a two dimensional array. Grid[row][column], so that I can save info for each grid. Like whether is it in occupied or excluded. 2.Exclude Space, this is a space which limit same building numbers in space.

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  • What is testable code?

    - by Michael Freidgeim
    We are improving quality of code and trying to develop more unit tests. The question that developers asked  was  "How to make code testable ?"  From http://openmymind.net/2010/8/17/Write-testable-code-even-if-you-dont-write-tests/ First and foremost, its loosely coupled, taking advantage of dependency injection (and auto-wiring), composition and interface-programming. Testable code is also readable - meaning it leverages single responsibility principle and Liskov substitution principle.A few practical suggestions are listed in http://misko.hevery.com/code-reviewers-guide/More recommendations are in http://googletesting.blogspot.com/2008/08/by-miko-hevery-so-you-decided-to.htmlIt is slightly too theoretical - " the trick is translating these abstract concepts into concrete decisions in your code."

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  • Unity3D Android - Move your character to a specific x position

    - by user3666251
    Im making a new game for android and I wanted to move my character (which is a cube for now) to a specific x location (on top of a flying floor/ground thingy) but I've been having some troubles with it.I've been using this script : var jumpSpeed: float = 3.5; var distToGround: float; function Start(){ // get the distance to ground distToGround = collider.bounds.extents.y; } function IsGrounded(): boolean { return Physics.Raycast(transform.position, -Vector3.up, distToGround + 0.1); } function Update () { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime); if (Input.anyKeyDown && IsGrounded()){ rigidbody.velocity.x = jumpSpeed; } } And this is the result (which is not what I want) : https://www.youtube.com/watch?v=Fj8B6eI4dbE&feature=youtu.be Anyone has any idea how to do this ? Im new in unity and scripting.Im using java btw. Ty.

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  • Attend This Webcast To Learn How CG Manufacturers Are Stepping Up Their Efforts to Sell to Consumers

    - by Michael Hylton
    Going Direct to Consumer is top of mind with executives in the Consumer Goods (CG) industry today. But are companies ready to engage? Recently, the Economist Intelligence Unit (EIU) conducted research sponsored by Oracle to better understand how Consumer Goods companies are engaging directly with consumers today and in the future. The survey involved CG executives across the globe as well as in-depth interviews with corporate leaders in the industry to explore their direct-to-consumer initiatives. Some key findings include: Pushing traditional media through new media channels is not enough to reach today's more plugged in, product-savvy consumer  CG companies are experimenting with new ways to establish and enhance direct, two-way relationships with their target consumers across multiple channels to enhance brand loyalty and drive product sales Survey respondents and other CG executives see their nascent e-commerce efforts as complimentary to, not competing with, existing retail channels. This webinar will review the results of the research and panelists will discuss what CG companies worldwide are thinking as they deploy their direct-to-consumer strategies in an effort to engage directly with today's empowered consumer.

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  • Attend This Webcast To Learn How CG Manufacturers Are Stepping Up Their Efforts to Sell to Consumers

    - by Michael Hylton
    Going Direct to Consumer is top of mind with executives in the Consumer Goods (CG) industry today. But are companies ready to engage? Recently, the Economist Intelligence Unit (EIU) conducted research sponsored by Oracle to better understand how Consumer Goods companies are engaging directly with consumers today and in the future. The survey involved CG executives across the globe as well as in-depth interviews with corporate leaders in the industry to explore their direct-to-consumer initiatives. Some key findings include: Pushing traditional media through new media channels is not enough to reach today's more plugged in, product-savvy consumer CG companies are experimenting with new ways to establish and enhance direct, two-way relationships with their target consumers across multiple channels to enhance brand loyalty and drive product sales Survey respondents and other CG executives see their nascent e-commerce efforts as complimentary to, not competing with, existing retail channels. This webinar will review the results of the research and panelists will discuss what CG companies worldwide are thinking as they deploy their direct-to-consumer strategies in an effort to engage directly with today's empowered consumer.

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  • Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

    - by Neophyte
    I previously used SFML, XNA, Monogame, etc to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will be at (0,0) while the second will be at (129,0). Unity on the other hand, has its own odd unit system, scaling on all transforms, pixel-to-units, othographic size, etc etc. So my question is two-fold, namely: Why does Unity have this system by default for 2d? Is it for mobile dev? Is there a big benefit I'm not seeing? How can I setup my environment, so that if I have a 128x128 sprite in Photoshop, it displays as a 128x128 sprite in Unity when I run my game? Note that I am targeting desktop exclusively.

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  • Creating a new DHCP lease databse

    - by Stee1bear
    I have Ubuntu Server set up as my DCHP server. We have had it install for a few year and our dchp.lease file contain over 4000 entries. I am wanting to clean it up and basically start a new lease file to get current list (@1500 entries). I have read the walk through on how to make a new lease file and get it started, which leads me to this question. Will the dhcp server try to give each unit new IP address or will it build the new database with the IP addresses that the the units report to it?

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  • What diagrams, other than the class diagram and the workflow diagram, are useful for explaining how an application works?

    - by Goran_Mandic
    I am working on a small Delphi project, composed of two units. One unit is for the GUI, and the other for data management, file parsing, list iterating and so on.. I've already made a class diagram, and my workflow looks like hell- it's too complex, even for anyone to read. I've considered making a dataflow diagram, but it would be even more complex. A use case diagram wouldn't be of use either. Am I missing some diagram type which could somehow represent the relationship between my two units?

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  • Dog-1 testing as a synonym for integration / system test

    - by SkeetJon
    In the company I'm working for the phrase Dog-1 is used for the software testing scenario where the first piece of data passes through the complete system. Has anyone heard this phrase in a similar context? There's nothing on Google about it in a software development context, so I'm guessing its a idiosyncrasy of my current environment. Is there a recognized phrase in the industry for this kind of test? I don't think it's simply a 'system test' / 'integration test' as 'Dog-1' refers specifically to the first item/unit through the system.

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  • Testing web applications written in java

    - by Vinoth Kumar
    How do you test the web applications (both server side and client side code)? The testing method has to work irrespective of the framework used (struts, spring web mvc) etc. I am using Java for the server side code, Javascript and HTML for the client side code. This is the sample test case of what I am talking about: 1. When you click on a link, the pop up opens. 2. Change some value in the pop up (say a drop down value) and it gets saved in the DB. 3. Click the popup again, you get the changed values. Can we simulate this kind of thing using unit test cases? Is JUnit enough for this?

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  • What is the right approach to use adsense with responsive web design?

    - by Sisir
    Recently I was studying responsive design a lot and designed couple of sites. But i was wondering how would I use google adsense (which is pixel based) ads on my responsive design? Very typical example is suppose I have a 728x90 ads on header. Or if i do a mobile first approach i would need different versions of ad sizes for different view posts but google doesn't allow more than three ad unit per page (as far as i know). So, Question: What is the right approach/best practice of using google adsense on a responsive site design?

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  • How do I get from a highly manual process of development and deploy to continuous integration?

    - by Tonny Dourado
    We have a development process which is completely manual. No unit tests, interface tests are manual, and merging and integration are as well. How could we go from this state to implementing continuous integration with full (or at least close to full) automation of build and test? We have a pretty intense development cycle, and are not currently using agile, so switching to agile with CI in one move would be a very complicated and expensive investment. How can we take it slowly, and still moving constantly towards a CI environment?

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