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  • Converting a WIndows Store App to Android

    - by pm_2
    I cross posted this from SO I'm very new to Xamarin. I have a few published Windows Store apps and want to convert them to Android. I'm attempting to use Xamarin for this. I'm just using the free version of Xamarin. Here's where I am so far: I am trying two apps - one was build with Monogame and one is just build on the WinRT framework. I have managed to get them both into Xamarin studio, basically by hacking the csproj files. I'm getting build errors because it's missing references. There does appear to be some equivalent Mono / .Net4 libraries, but things like Microsoft.Xna.Framework seem to be missing. So, my question is: am I going about this the right way and, if so, am I missing a step ("convert dependencies" or something)? If I'm not going about this the right way then how should I be doing this (I found very few online resources on this subject)?

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  • applyAngularVelocity causes error when called right after object instantiation

    - by Appeltaart
    I'm trying to make a physicsBody rotate as soon as it is instantiated. CCNode* ball = [CCBReader load:@"Ball"]; [ball.physicsBody applyForce:force]; [ball.physicsBody applyAngularImpulse:arc4random_uniform(360) - 180]; Applying force works fine, the last line however throws an error in cpBody.c line 123: cpAssertHard(body->w == body->w && cpfabs(body->w) != INFINITY, "Body's angular velocity is invalid."); When I don't apply force and merely rotate the problem persists. If I send applyAngularImpulse at some later point (in this case on a touch) it does work. Is this function not supposed to be called right after instantiation, or is this a bug?

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  • K3b - cdrecord has no permission

    - by user64386
    I use Ubuntu 12.04. Today I tried to burn an ISO file in a DVD-R disk using K3b. It used to work, but today, after one and a half minutes, it stopped saying that "cdrecord has no permission to open the device". I searched for a solution, and I found that I had to do something with k3bsetup. I tried to use it, but I had no idea what to do, and I couldn't find a guide, so I checked cdrecord and clicked apply. Now there is another error; it says "cdrecord returns an unknown error! (code 254)". What should I do?

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  • Need a Holistic view of your Concurrent Processing? Choose CP Analyzer

    - by user793044
    The Concurrent Processing Analyzer is a Self-Service Health-Check script which reviews the overall Concurrent Processing Footprint, analyzes the current configurations and settings for the environment providing feedback and recommendations on Best Practices. This is a non-invasive script which provides recommended actions to be performed on the instance it was run on.  For production instances, always apply any changes to a recent clone to ensure an expected outcome. Benefits include: E-Business Applications Concurrent Processing Analyzer Overview E-Business Applications Concurrent Request Analysis E-Business Applications Concurrent Manager Analysis Identifies Concurrent System Setup and configurations Identifies and recommends Concurrent Best Practices Easy to add Tool for regular Concurrent Maintenance Execute Analysis anytime to compare trending from past outputs Go to Doc ID 1411723.1 for more details and script download. Feedback welcome!

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  • Best way of accessing data on different pages

    - by Gaz83
    I'm looking for a way to load data into properties/variables etc and have this information accessible to all the pages of my app. I want the information to be loaded via a background thread to keep UI thread free. Some of the pages will have various properties of their controls binding to these global properties. Here is what I tried. Created a static class. All pages could access the data but can't bind. Changed the static class to a Singleton and used DependencyProperty's. All pages could access data and binding worked fine but cross-threading issues when accessing via background threads. I have read in various places on this subject but haven't really come up with the best method yet for my situation.

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  • HP Probook touchpad

    - by ScienceSE
    I wrote about this problem some weeks ago, but now the question is: "Why is touchpad works not so good as in windows". I tried some "experiments": When I use windows and if I accidentally touched touchpad - cursor isn't moving, also no clicks occurring. So in windows working with touchpad is quite normal, but in Ubuntu ?f I accidentally touch the touchpad even with my wrist - cursor is moving etc. In Windows, the cursor moves only when I touch it with finger. And... If, for example, I hold one finger on touchpad and simultaneously move the second finger on the touchpad - the cursor doesn't move, however in ubuntu he does. He's "super sensetive" in ubuntu or what? Also I tried to apply the option in "Mouse and touchpad", which called "Disable touchpad when typing", but nevertheless he isn't disabling when i'm typing... Note: this option is circled in red frame, i dont know is it a good "sign" ) What can I do to fix the problem?

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  • Useful design patterns for working with FragmentManager on Android

    - by antman8969
    When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following: public static void showDeviceFragment(FragmentManager man){ String tag = AllDevicesFragment.getFragmentTag(); AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag); if(fragment == null){ fragment = new AllDevicesFragment(); } FragmentTransaction t = man.beginTransaction(); t.add(R.id.main_frame, fragment, tag); t.commit(); } I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though. How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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  • Premultiplying matrices with Perspective destroys them

    - by Shadows In Rain
    If I apply world_to_camera, perspective and camera_to_screen to my mesh, everything is okay. But if I premultiply given matrices (i.e. transform = world_to_camera * perpective * camera_to_screen) before applying, then it seems like only perspective has effect. If it is important... My 3d framework was written from scratch (test project for job interview). But it works flawlessly, or at least I think so. So, question. This is expected behaviour, or my implementation is wrong?

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  • Cocos2d: carom like game

    - by Raj
    Now I am working on carrom like game using cocos2d+Box2d. I set world gravity(0,0), want gravity in z - axis. I set following value for coin striker body: Coin body: density = 20.0f; friction = 0.4f; restitution = 0.6f; Shape Circle with radius - 15/PTM_RATIO Striker body: density = 25.0f; friction = 0.6f; restitution = 0.3f; Shape Circle with radius - 15/PTM_RATIO Output is not smooth, when I apply ApplyLinearImpulse(force,position); Coin movement looks like floating in air....takes too much time to stop... Which value of coin and striker makes it look like real carom?

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  • Synchronise graphics and logic code

    - by Skeith
    I have a procedural approach to the game loop that runs various classes. it looks like this: continue any in progress animations check for used input apply AI move things resolve events such as collisions draw it all to screen I have seen a lot of posts about how drawing should be running separately as fast as it can, possibly in another thread. My problem is that if the drawing runs as fast as it, can what happens if it tried to draw while I'm still applying the AI or resolving a collision? It could draw the wrong thing on screen. This seems to be a well established idea so there must be an explanation to this problem as I just cant get my head around it. The only solution I have is to update the screen so fast that any errors like that get refreshed before we see them but that sounds hacky. So how does this work / how would you implement it so that they are in sync but running at different speeds?

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  • Time it would take me to learn c++ given my speed? [closed]

    - by ashwin
    I am a student in second year of engineering and my life is hard, nowadays. To make my future secure and at least get good jobs, I have started learning C++; I have learned J2SE, ASP.NET (little, basic C#), PHP (little), HTML, CSS, AJAX, Javascript, SQL, a little android development (I have built a benchmark app) in 4 months and have received 1 gold medal in CSS and 1 each in HTML, CSS, Java. I am able to make things in C#, Java and all other, so I can apply all this knowledge. I was able to do all this, because I loved learning and I hate to ask this question. How much time would it take me to learn C++, good-enough to get good jobs at Google, Microsoft? I am currently learning data structures, so that's excluded.

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  • -webkit-linear-gradient Not working in Dreamweaver CS6

    - by Ken
    I've tried multiple times to apply the following piece of code in a CSS document: display: block; width: 500px; margin: 500px auto; padding: 15px; text-align: center; border: 4px solid blue; background: -webkit-linear-gradient(top,black,white); outline: 7px solid red; Everything appears correctly, except the gradient. I have CS6 Live View turned on, and it still refuses to appear. All I get in my box is a white background, as opposed to the black to white gradient. However, when I type the same line of code into the trial of Coda 2 I downloaded, it works perfectly. Is there anything I can do to resolve the issue?

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  • How to Use Google Chrome as Your Default PDF Reader (the Easy Way)

    - by The Geek
    If you’re anything like 99% of everybody, you have some sort of PDF viewing software installed on your PC—but did you realize that you can use Google Chrome to view PDFs from your PC? It’s easy! We’re showing off how to do this in Windows, but theoretically it would work for OS X or Linux as well. If you’ve tried it, let us know in the comments Latest Features How-To Geek ETC How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7

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  • How to set sprite source coordinates?

    - by ChaosDev
    I am creating own sprite drawer with DX11 on C++. Works fine but I dont know how to apply source rectangle to texture coordinates of rendering surface(for animation sprite sheets) //source = (0,0,32,64); //RECT D3DXVECTOR2 t0 = D3DXVECTOR2( 1.0f, 0.0f); D3DXVECTOR2 t1 = D3DXVECTOR2( 1.0f, 1.0f); D3DXVECTOR2 t2 = D3DXVECTOR2( 0.0f, 1.0f); D3DXVECTOR2 t3 = D3DXVECTOR2( 0.0f, 1.0f); D3DXVECTOR2 t4 = D3DXVECTOR2( 0.0f, 0.0f); D3DXVECTOR2 t5 = D3DXVECTOR2( 1.0f, 0.0f); VertexPositionColorTexture vertices[] = { { D3DXVECTOR3( dest.left+dest.right, dest.top, z),D3DXVECTOR4(1,1,1,1), t0}, { D3DXVECTOR3( dest.left+dest.right, dest.top+dest.bottom, z),D3DXVECTOR4(1,1,1,1), t1}, { D3DXVECTOR3( dest.left, dest.top+dest.bottom, z),D3DXVECTOR4(1,1,1,1), t2}, { D3DXVECTOR3( dest.left, dest.top+dest.bottom, z),D3DXVECTOR4(1,1,1,1), t3}, { D3DXVECTOR3( dest.left , dest.top, z),D3DXVECTOR4(1,1,1,1), t4}, { D3DXVECTOR3( dest.left+dest.right, dest.top, z),D3DXVECTOR4(1,1,1,1), t5}, };

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  • What are the pros/cons of using a 3d engine for 2d games?

    - by mrohlf
    What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started in indie game development, though I have dabbled a bit with Game Maker, Flash, and XNA in the past. I've heard a lot of positive things about Unity, and its cross-platform nature makes it appealing, but as I understand, it's a 3d engine at its core. For a strictly 2d game, are there any compelling reasons to work with a 3d engine like Unity? Or would it just add unneeded complexity to my initial learning experience?

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  • Wall avoidance steering

    - by Vodemki
    I making a small steering simulator using the reynolds boid algorythm. Now I want to add a wall avoidance feature. My walls are in 3D and defined using two points like that: ---------. P2 | | P1 .--------- My agents have a velocity, a position, etc... Could you tell me how to make avoidance with my agents ? Vector2D ReynoldsSteeringModel::repulsionFromWalls() { Vector2D force; vector<Wall *> wallsList = walls(); Point2D pos = self()->position(); Vector2D velocity = self()->velocity(); for (unsigned i=0; i<wallsList.size(); i++) { //TODO } return force; } Then I use all the forces returned by my boid functions and I apply it to my agent. I just need to know how to do that with my walls ? Thanks for your help.

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  • Useful design patterns for working with FragmentManger on Android

    - by antman8969
    When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following: public static void showDeviceFragment(FragmentManager man){ String tag = AllDevicesFragment.getFragmentTag(); AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag); if(fragment == null){ fragment = new AllDevicesFragment(); } FragmentTransaction t = man.beginTransaction(); t.add(R.id.main_frame, fragment, tag); t.commit(); } I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though. How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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  • XRegExp Regular Expression Library for JavaScript

    - by Jan Goyvaerts
    XRegExp is an open source JavaScript library. It extends JavaScript’s regex syntax with features such as free-spacing, named capture, mode modifiers, and Unicode categories, blocks, and scripts. It also provides its own test(), exec(), forEach(), replace(), and split() methods that eliminate most cross-browser inconstencies and bugs. Anyone using non-trivial regexes in their JavaScript code should seriously consider using XRegExp. Last month’s update of the Regular-Expressions.info website added full coverage of XRegExp to the regex tutorial and regex reference sections. But the tools & languages section was missing the XRegExp page, resulting in broken links in the tutorial and reference sections. This page has now been added.

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  • 3D mobile game development [on hold]

    - by SCM
    I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to write a project requirement and I'd like to pick someone's brain to understand what's involved in developing such a project: -Is it realistic to have one or two students to do it? and along their other modules at uni? - How much time can it take to develop from scratch? - what are the different skills required? Thank you All SCM

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  • How can I print-screen just one window and not my entire desktop?

    - by Michael Durrant
    I could swear I've always been able to do alt-printscreen to get 'just that window' but right now I am getting my entire desktop. Any idea why this would be or what I can do to get my ability to do small window screen shots? I've tried a lot of combination with the ctrl, alt, shift and print-screen keys but no luck, nothing happens in response. One option: shift-ctrl print-screen lets me do a selection using a cross hair to size out the screen capture but I don't know where this gets saved. I'm not being given the choice and it's not in Desktop or Pictures. I use an external keyboard, but I've tried using the laptop's own keyboard and no difference. I am running Ubuntu 12.04 and the laptop is a Samsung Ultrabook 900 Update: I rebooted and it "fixed" it - for now. However this is not the first time I've seen this so I'm still curious as to why it happens, what I can do to fix w/o reboot and if other share the same problem.

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  • Static IP breaks Network connection

    - by Pasquale Tedesco
    I am somewhat new to Linux. I am setting up a Web server and installed Ubuntu server 14.04 on an vSphere ESXi 5.5 host. I am connecting perfectly fine to the internet when using DHCP but when I apply my Static settings I loose the ability to connect to websites. Whats weird is I can Ping google.com but if I try wget gooogl.com it hangs at connecting to google.com (google.com):173.194.43.32:80 and I get "failed: connection refused" But if I am set to DHCP the connection resolves perfectly. Thanks # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 #iface eth0 inet dhcp iface eth0 inet static address 10.1.2.25 gateway 10.1.2.2 netmask 255.255.255.0 search tsig.com dns-nameservers 10.1.2.13 10.1.2.30

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  • Audio libraries for PC indie games [closed]

    - by bluescrn
    Possible Duplicate: Cross-Platform Audio API Suggestions What options are out there these days for audio playback/mixing in C++? Primarily for Windows, but portability (particularly to Mac and iOS) would be desirable. For a small indie game, potentially commercial, though - so I'm looking for something free/low-cost. My requirements are fairly basic - I don't need 3D sound, or many-channels - simple stereo is fine. Just need to be able to mix sound effects and a music stream, maybe decoding one or more compressed audio formats (.ogg/.mp3 etc), with all the basic controls over looping, pitch, volume, etc. Is OpenAL more-or-less the standard choice, or are there other good options out there?

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  • It's Alive!

    - by Oracle OpenWorld Blog Team
    See what leading-edge, provocative, and fascinating new content will be featured at Oracle OpenWorld in 2012. by Karen Shamban It’s what you’ve been waiting for. The Oracle OpenWorld Content Catalog—the central repository for information on sessions, demos, labs, user groups, exhibitors, and more—is live. Right now. In the Content Catalog you can search on tracks, session types, session categories, keywords, and tags. Or, you can search for your favorite speakers to see what they’re presenting this year. And, directly from the catalog, you can share sessions you’re interested in with friends and colleagues through a broad array of social media channels. Start checking out Oracle OpenWorld content now to plan your week at the conference. Then you’ll be ready to sign up for all of your sessions in mid-July when the scheduling tool goes live. Thinking of cross-registering for JavaOne? The JavaOne Content Catalog is also live at this very minute so you can see what great content is on offer there.

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  • Does data size in TCP/UDP make a difference on transmission time

    - by liortal
    While discussing the development of a network component for our game engine, a member of our team suggested that transmitting either 500 bytes or 1k of data using UDP makes no difference from performance perspective of the system (the time it takes to transmit the data). He actually said that as long as you don't cross the MTU size, the size of the transmitted data doesn't really matter as it's all the same. Is that true for UDP? what about TCP? That sounds just plain wrong to me, but i am not a network expert. *I've been reading about other companies' game networking architectures, and it seems they're all trying to keep transmitted data to a minimum, making my colleague's claims seem even more unreasonable.

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  • How to disable drag and drop of text within the textarea? [migrated]

    - by Manoj Agarwal
    I am working on UI Design, where I need to use Html textarea object. The sample code is: <textarea rows="5" cols="60" spellcheck="false" style="font-size:12px; font-family: Verdana;"> Abc Xyz Mnp Pqr </textarea> I don't want to disable the textarea, since there are some cross-browser issues. If I point on 'y' in 'xyz' and drag it after text 'Mnp', it will be shifted as 'Mnpyz'. I want to avoid this drag and drop feature of text within the text area.

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