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  • How can I gather client's data on Google App Engine without using Datastore/Backend Instances too much?

    - by ruslan
    One of the projects I'm working on is online survey engine. It's my first big commercial project on Google App Engine. I need your advice on how to collect stats and efficiently record them in DataStore without bankrupting me. Initial requirements are: After user finishes survey client sends list of pairs [ID (int) + PercentHit (double)]. This list shows how close answers of this user match predefined answers of reference answerers (which identified by IDs). I call them "target IDs". Creator of the survey wants to see aggregated % for given IDs for last hour, particular timeframe or from the beginning of the survey. Some surveys may have thousands of target/reference answerers. So I created entity public class HitsStatsDO implements Serializable { @Id transient private Long id; transient private Long version = (long) 0; transient private Long startDate; @Parent transient private Key parent; // fake parent which contains target id @Transient int targetId; private double avgPercent; private long hitCount; } But writing HitsStatsDO for each target from each user would give a lot of data. For instance I had a survey with 3000 targets which was answered by ~4 million people within one week with 300K people taking survey in first day. Even if we assume they were answering it evenly for 24 hours it would give us ~1040 writes/second. Obviously it hits concurrent writes limit of Datastore. I decided I'll collect data for one hour and save that, that's why there are avgPercent and hitCount in HitsStatsDO. GAE instances are stateless so I had to use dynamic backend instance. There I have something like this: // Contains stats for one hour private class Shard { ReadWriteLock lock = new ReentrantReadWriteLock(); Map<Integer, HitsStatsDO> map = new HashMap<Integer, HitsStatsDO>(); // Key is target ID public void saveToDatastore(); public void updateStats(Long startDate, Map<Integer, Double> hits); } and map with shard for current hour and previous hour (which doesn't stay here for long) private HashMap<Long, Shard> shards = new HashMap<Long, Shard>(); // Key is HitsStatsDO.startDate So once per hour I dump Shard for previous hour to Datastore. Plus I have class LifetimeStats which keeps Map<Integer, HitsStatsDO> in memcached where map-key is target ID. Also in my backend shutdown hook method I dump stats for unfinished hour to Datastore. There is only one major issue here - I have only ONE backend instance :) It raises following questions on which I'd like to hear your opinion: Can I do this without using backend instance ? What if one instance is not enough ? How can I split data between multiple dynamic backend instances? It hard because I don't know how many I have because Google creates new one as load increases. I know I can launch exact number of resident backend instances. But how many ? 2, 5, 10 ? What if I have no load at all for a week. Constantly running 10 backend instances is too expensive. What do I do with data from clients while backend instance is dead/restarting?

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  • Changelog Management

    - by Gnial0id
    I'm currently developing a WinForm application. In order to inform the client about the improvements and corrections made during the last version, I would like to manage and display a changelog. I mostly found existing changelog on website (the term changelog is pretty used) or explanation on how to manage the release numbers, which I don't care. So, these are my questions: How do I manage a changelog (using XML, pure text in the app, etc.) in a desktop application? How do I present it to the user (external website, inside the winform application)?

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  • When would you want two references to the same object?

    - by HCBPshenanigans
    In Java specifically, but likely in other languages as well; When would it be useful to have two references to the same object? Example: Dog a = new Dog(); Dob b = a; Is there a situation where this would be useful? Why would this be a preferred solution to using a whenever you want to interact with the object represented by a? Edit: Can I just say that all of your dog related examples are Delightful!

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  • What is a proper way of building Winform apps with multiple "screens"

    - by CurtisHx
    What's a proper way of building a Winform app that has multiple 'screens'? For example, I'm trying to write a small backup program (mainly for giggles), and I've been dumping controls and containers onto the form. I'm using panels and group boxes to separate out the different screens (eg: I'm using a panel to hold all of the controls for the "Settings" window, and another panel to show all the current backups that have been set up). Well, my form.cs file ballooned into a massive amount of code, and I feel like I'm doing something wrong. I can hardly find anything in the file, and I'm ready to start over. This project was just for me to expand my knowledge of C# and .NET, so starting a new project is not a huge deal.

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  • Are programming languages pretty much "stable" for now?

    - by Sauron
    Recently i have looked at the "timeline" of Programming Languages and while a lot has changed in the past 5-10 years, there are a lot of languages that have pretty much "stayed" the same in their niche/use. For example, let's take C language. We don't really ever see much languages being developed (correct me if i'm wrong) to try to Unseat C. However, there are a lot of languages that try to do similar things (look at all the SQL/No-SQL languages) Scripting Languages, etc... Is there a reason for this trend? Or is it just because C was designed very well ? and there isn't really any need for new once?

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  • Should I cache the data or hit the database?

    - by JD01
    I have not worked with any caching mechanisms and was wondering what my options are in the .net world for the following scenario. We basically have a a REST Service where the user passes an ID of a Category (think folder) and this category may have lots of sub categories and each of the sub categories could have 1000 of media containers (think file reference objects) which contain information about a file that may be on a NAS or SAN server (files are videos in this case). The relationship between these categories is stored in a database together with some permission rules and meta data about the sub categories. So from a UI perspective we have a lazy loaded tree control which is driven by the user by clicking on each sub folder (think of Windows explorer). Once they come to a URL of the video file, they then can watch the video. The number of users could grow into the 1000s and the sub categories and videos could be in the 10000s as the system grows. The question is should we carry on the way it is currently working where each request hits the database or should we think about caching the data? We are on using IIS 6/7 and Asp.net.

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  • Of which bad practice is require calling functions in order a sign?

    - by stijn
    Sometimes I find myself writing comments on class methods like this: class A : public Base { public: /** * Sets variable; * should be called before ImplementsInterfaceMtehod(), * else has no effect. */ void SetSomeVariable( var_type value ); virtual void ImplementsInterfaceMethod(); } The callers of Base::ImplementsInterfaceMethod obviously do not know about the variable, and should not. But the users of A should set the variable if they want it to take effect. It is not required to set the variable (else it could be a parameter for the constructor), so I cannot throw exceptions in ImplementsInterfaceMethod if it is not set. Is this a sign of some typical bad practice? Is there a better way than writing a comment as shown to deal with this?

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  • Write own messaging system vs. utilize existing ones

    - by A.Rashad
    We are trying to have our own startup, with a middleware application to glue small applications with enterprise legacy systems. for such middle-ware to function properly, we will need some sort of messaging system to make different components talk to each other in a reliable way. the alternatives are: use an existing messaging system, such as 0MQ, jBOSS, WebSphere MQ, etc. build our own messaging system the way we see the problem I am more biased towards the later option for the following reasons: to have more control over our final product to avoid any licensing problems later on to learn about messaging while writing the code to invent something new, that might cost us lots of $$$ if reused an existing system What would you do if in my shoes?

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  • Disqus integration in website.. what is wrong??

    - by Thieme Hennis
    hi, I try to embed a disqus forum in a website I created. I used the exact code and instructions they give on the installation instructions. I just don't get it. Not much on Google either. Is something wrong in the code? Should I change anything? <!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link rel="shortcut icon" href="../favicon.ico"> <title>Little Louie | Hennis &amp; Blaisse Lovers Productions</title> <META NAME="keywords" CONTENT="some,tags"> <link href="../style2.css" rel="stylesheet" type="text/css"> </head> <body> <p><b>Some text</p> <p> <div id="disqus_thread"></div> <script type="text/javascript"> (function() { var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true; dsq.src = 'http://littelouie.disqus.com/embed.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(dsq); })(); </script> <noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript=littelouie">comments powered by Disqus.</a></noscript> <a href="http://disqus.com" class="dsq-brlink">blog comments powered by <span class="logo-disqus">Disqus</span></a> </p> <p> <script type="text/javascript"> var disqus_shortname = 'littelouie'; (function () { var s = document.createElement('script'); s.async = true; s.src = 'http://disqus.com/forums/littelouie/count.js'; (document.getElementsByTagName('HEAD')[0] || document.getElementsByTagName('BODY')[0]).appendChild(s); }()); </script> </p> </body> </html>

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  • How can you predict the time it will take for two processes in two different machines in a cluster to communicate?

    - by Dokkat
    I am trying to develop a computing application which needs a lot of memory (500gb). Buying a single machine for that is overly expensive. I can, though, buy ~100 small instances on Digital Ocean or similar, divide the memory in blocks and use TCP to emulate shared memory between the instances. Now, my question is: how can I measure/predict the time it will take for two processes in two different machines like that to share information, in comparison to IPC and shared memory? Are there rules of thumb? I don't want exact values, but knowing more or less how much faster one is would be very helpful in visualising the feasibility of this approach.

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  • Random/Procedural vs. Previously Made Level Generation

    - by PythonInProgress
    I am making a game (called "Glory") that is a top-down explorer game, and am wondering what the advantages/disadvantages of using random/procedural generation vs. pre-made levels are. There seems to be few that i can think of, other than the fact that items may be a problem to distribute in randomly generated terrain, and that the generated terrain may look weird. The downside to previously made levels is that I would need to make a level editor, though. I cannot decide what is better to use.

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  • Designing an API on top with Java RMI and Rest APIs

    - by user1303881
    I'm working on the backend of a java web application. We have a document repository (Fedora Commons specifically) where we house xml files. I want to abstract the API of the repository internally so that we aren't tightly coupled to one product. I'd also like to give the flexibility of connecting to to a repository via Java RMI or REST APIs. I was hoping to get advice or resources on how to implement something like this. My thought it that I'd have some abstract repository class that had methods like getRecord, updateRecord, and deleteRecord. In the constructor I would pass the URI for the repository and the API method and port. This would allow some flexibility in the future so that if the REST api became more practical, but allow the flexibility or using RMI which could (should?) have better performance. Am I over thinking this or am I on the right path?

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  • Efficient existing rating system for multiplayer?

    - by Nikolay Kuznetsov
    I would like to add a rating for online version of a board game. In this game there are many game rooms each normally having 3-4 people. So I expect that player's rating adjustments (RA) should depends on Rating of opponents in the game room Number of players in game room and final place of a player Person gets rating increase if he plays more games and more frequently If a person leaves a game room (disconnect) before the game ends he should get punished with a high rating decrease I have found two related questions in here Developing an ELO like point system for a multiplayer gaming site Simplest most effective way to rank and measure player skill in a multi-player environment? Please, let me know what would be the most appropriate existing rating model to refer.

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  • Code Smell: Inheritance Abuse

    - by dsimcha
    It's been generally accepted in the OO community that one should "favor composition over inheritance". On the other hand, inheritance does provide both polymorphism and a straightforward, terse way of delegating everything to a base class unless explicitly overridden and is therefore extremely convenient and useful. Delegation can often (though not always) be verbose and brittle. The most obvious and IMHO surest sign of inheritance abuse is violation of the Liskov Substitution Principle. What are some other signs that inheritance is The Wrong Tool for the Job even if it seems convenient?

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  • Is this an acceptable approach to undo/redo in Python?

    - by Codemonkey
    I'm making an application (wxPython) to process some data from Excel documents. I want the user to be able to undo and redo actions, even gigantic actions like processing the contents of 10 000 cells simultaneously. I Googled the topic, and all the solutions I could find involves a lot of black magic or is overly complicated. Here is how I imagine my simple undo/redo scheme. I write two classes - one called ActionStack and an abstract one called Action. Every "undoable" operation must be a subclass of Action and define the methods do and undo. The Action subclass is passed the instance of the "document", or data model, and is responsible for committing the operation and remembering how to undo the change. Now, every document is associated with an instance of the ActionStack. The ActionStack maintains a stack of actions (surprise!). Every time actions are undone and new actions are performed, all undone actions are removed for ever. The ActionStack will also automatically remove the oldest Action when the stack reaches the configurable maximum amount. I imagine the workflow would produce code looking something like this: class TableDocument(object): def __init__(self, table): self.table = table self.action_stack = ActionStack(history_limit=50) # ... def delete_cells(self, cells): self.action_stack.push( DeleteAction(self, cells) ) def add_column(self, index, name=''): self.action_stack.push( AddColumnAction(self, index, name) ) # ... def undo(self, count=1): self.action_stack.undo(count) def redo(self, count=1): self.action_stack.redo(count) Given that none of the methods I've found are this simple, I thought I'd get the experts' opinion before I go ahead with this plan. More specifically, what I'm wondering about is - are there any glaring holes in this plan that I'm not seeing?

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  • Which is a better practice - helper methods as instance or static?

    - by Ilian Pinzon
    This question is subjective but I was just curious how most programmers approach this. The sample below is in pseudo-C# but this should apply to Java, C++, and other OOP languages as well. Anyway, when writing helper methods in my classes, I tend to declare them as static and just pass the fields if the helper method needs them. For example, given the code below, I prefer to use Method Call #2. class Foo { Bar _bar; public void DoSomethingWithBar() { // Method Call #1. DoSomethingWithBarImpl(); // Method Call #2. DoSomethingWithBarImpl(_bar); } private void DoSomethingWithBarImpl() { _bar.DoSomething(); } private static void DoSomethingWithBarImpl(Bar bar) { bar.DoSomething(); } } My reason for doing this is that it makes it clear (to my eyes at least) that the helper method has a possible side-effect on other objects - even without reading its implementation. I find that I can quickly grok methods that use this practice and thus help me in debugging things. Which do you prefer to do in your own code and what are your reasons for doing so?

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  • What browser do you build in? [closed]

    - by Ryan
    Lately I have been using Chrome, but I am starting to think I should use FF. What are the advantages and disadvantages of the various mainstream browsers (with an emphasis on Chrome and FF) when doing web development? Is it easier to start with clean code for a relatively conforming browser, and later add hacks/workarounds for acceptable display with less conforming browsers, or is it easier to work with a variety of browsers from the beginning, so we never have a page that's completely unacceptable with, for example, IE 6?

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  • I know how to program, and how to learn how to program, but how/where do you learn how to make systems properly?

    - by Ryan
    There are many things that need to be considered when making a system, let's take for example a web based system where users log in and interact with each other, creating and editing content. Now I have to think about security, validation (I don't even think I am 100% sure what that entails), "making sure users don't step on each others feet" (term for this?), preventing errors in many cases, making sure database data doesn't become problematic through unexpected... situations? All these things I don't know how or where to learn, is there a book on this kind of stuff? Like I said there seems to be a huge difference between writing code and actually writing the right code, know what I mean? I feel like my current programming work lacks much of what I have described and I can see the problems it causes later, and then the problems are much harder to solve because data exists and people are using it. So can anyone point me to books or resources or the proper subset of programming(?) for this type of learning? PS: feel free to correct my tags, I don't know what I am talking about. Edit: I assume some of the examples I wrote apply to other types of systems too, I just don't know any other good examples because I've been mostly involved in web work.

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  • Service Layer - how broad should it be, and should it be used also on the local application?

    - by BornToCode
    Background: I need to build a main application with some operations (CRUD and more) (-in winforms), I need to make another application which will re-use some of the functions of the main application (-in webforms). I understood that using service layer is the best approach here. If I understood correctly the service should be calling the function on the BL layer (correct me if I'm wrong) The dilemma: In my main winform UI - should I call the functions from the BL, or from the service? (please explain why) Should I create a service for every single function on the BL even if I need some of the functions only in one UI? for example - should I create services for all the CRUD operations, even though I need to re-use only update operation in the webform? YOUR HELP IS MUCH APPRECIATED

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  • How is intermediate data organized in MapReduce?

    - by Pedro Cattori
    From what I understand, each mapper outputs an intermediate file. The intermediate data (data contained in each intermediate file) is then sorted by key. Then, a reducer is assigned a key by the master. The reducer reads from the intermediate file containing the key and then calls reduce using the data it has read. But in detail, how is the intermediate data organized? Can a data corresponding to a key be held in multiple intermediate files? What happens when there is too much data corresponding to one key to be held by a single file? In short, how do intermediate partitions differ from intermediate files and how are these differences dealt with in the implementation?

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  • What is wrong with Unix/linux

    - by John Smith
    This is a genuine question motivated by Ideal Operating System When I moved from DOS to Linux in the late 90s it was an eye opener for me. Long file names, arbitrarily many extensions etc... Now I look at Linux and Unix and see all sorts of issues. Here are things I see which could be fixed. Too much depends on root, and rootly powers cannot be voluntarily delegated over several users. (I would love to give up my power to manager printers and delegate the job to another account) File permissions are very limited, and there is not much metadata to go with files. The "everything is a file" metaphor is not true, Plan 9 gets it right(er).

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  • Creating a level editor event system

    - by Vaughan Hilts
    I'm designing a level editor for game, and I'm trying to create sort of an 'event' system so I can chain together things. If anyone has used RPG Maker, I'm trying to do similar to their system. Right now, I have an 'EventTemplate' class and a bunch of sub-classed 'EventNodes' which basically just contain properties of their data. Orginally, the IAction and IExecute interface performed logic but it was moved into a DLL to share between the two projects. Question: How can I abstract logic from data in this case? Is my model wrong? Isn't cast typing expensive to parse these actions all the time? Should I write a 'Processor' class to execute these all? But then these actions that can do all sorts of things need to interact with all sorts of sub-systems.

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  • Presenting Loading Data Warehouse Partitions with SSIS 2012 at SQL Saturday DC!

    - by andyleonard
    Join Darryll Petrancuri and me as we present Loading Data Warehouse Partitions with SSIS 2012 Saturday 8 Dec 2012 at SQL Saturday 173 in DC ! SQL Server 2012 table partitions offer powerful Big Data solutions to the Data Warehouse ETL Developer. In this presentation, Darryll Petrancuri and Andy Leonard demonstrate one approach to loading partitioned tables and managing the partitions using SSIS 2012, and reporting partition metrics using SSRS 2012. Objectives A practical solution for loading Big...(read more)

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  • Should I incorporate exit cost into choosing a solution

    - by Mr Happy
    I'm currently choosing between two viable software designs/solutions. Solution 1 is easy to implement, but will lock some data in a propriaty format, and will be hard to change later. Solution 2 is hard to implement, but will be a lot easier to change later on. Should I go YAGNI on this or should I incorporate the exit cost in the decision making? Or asked differently, is the exit cost part of the TCO? I'm thinking of going back to the customer with this to ask wether or not he thinks the exit costs are relevant, but I'd like to know what the community thinks first. P.S. Is exit cost the correct term?

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  • How do they keep track of the NPCs in Left 4 Dead?

    - by f20k
    How do they keep track of the NPC zombies in Left 4 Dead? I am talking about the NPCs that just walk into walls or wander around aimlessly. Even though the players cannot see them, they are there (say inside rooms or behind doors). Let's say there's about 10 or so zombies in a hallway and inside rooms. Does the game keep all of those zombies in a list and iterate through giving them commands? Do they just spawn when the user is within a certain radius or reached a special location? Say you placed the 4 units (controlled by players) on completely different places throughout the map. Let's assume you aren't being swarmed and then you have not killed any of these aimless NPCs. Would the game be keeping track of 10 x 4 = 40 zombies in total? Or is my understanding completely off? The reason I ask is if I were to implement something similar on a mobile device, keeping track of 40 or more NPCs might not be such a great idea.

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