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  • How to programmatically switch to a specific window in compiz?

    - by FossilBit
    Is there a command to tell compiz that we want to bring in front and set focus to a specific window? How should we identify the window in that command? The reason behind this question is the following use-case: Suppose we have a wiki to keep notes of anything interesting we find out. It would be very convenient to have a keyboard shortcut to bring the browser window with our Wiki page in front and start typing immediately then with another key combination switch to the application we were working before I know that "ALT+TAB" switches between the last two used windows but cannot support more complex combinations of applications. E.g Browser+Eclipse+ Wiki If there is a command like the one described, it is easy to add a shortcut to it from KDE or GNOME interface Thanx ...

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  • Is it possible to align an element with the bottom of the window, yet make it scrollable, with CSS o

    - by last-child
    I have a design going on where I want to align the bottom of an intro paragraph with the bottom of the window, yet make it scroll with the rest of the page. So when the page opens, the visitor sees only the first paragraph (and a full screen background image, which is what I want to focus their attention on), but as they scroll they see the paragraph and the rest of the text. The height of the intro element can vary. Right now I think I have to introduce some javascript to do this - meassure the height of the window, the height of the paragraph, and adjust top: or margin-top of the paragraph to the difference between the two values. If there is a way to make a div have a height that corresponds exactly to the window height, and position the paragraph absolutely inside of this div, the let the rest of the text sit outside of the div, it could work... but I can't seem to make that happen with css. Any suggestions?

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  • Open port in gufw is closed, no incoming connection on deluge

    - by user66987
    I have a problem configuring gufw. I open ports on it, but when i test in deluge it shows as closed. Any help on setting up the firewall would be greatly appreciated. This is the output I get on the firewall in terminal: Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 127.0.0.1:53 0.0.0.0:* LISTEN 1346/dnsmasq tcp 0 0 127.0.0.1:631 0.0.0.0:* LISTEN 970/cupsd tcp 0 0 0.0.0.0:55521 0.0.0.0:* LISTEN 17362/python tcp6 0 0 ::1:631 :::* LISTEN 970/cupsd tcp6 0 0 :::55521 :::* LISTEN 17362/python udp 0 0 10.0.0.125:1900 0.0.0.0:* 17362/python udp 0 0 127.0.0.1:1900 0.0.0.0:* 17362/python udp 0 0 0.0.0.0:1900 0.0.0.0:* 17362/python udp 0 0 127.0.0.1:53162 0.0.0.0:* 17362/python udp 0 0 127.0.0.1:53 0.0.0.0:* 1346/dnsmasq udp 0 0 0.0.0.0:68 0.0.0.0:* 1312/dhclient udp 0 0 10.0.0.125:36948 0.0.0.0:* 17362/python udp 0 0 0.0.0.0:37240 0.0.0.0:* 17362/python udp 0 0 10.0.0.125:6771 0.0.0.0:* 17362/python udp 0 0 127.0.0.1:6771 0.0.0.0:* 17362/python udp 0 0 0.0.0.0:6771 0.0.0.0:* 17362/python udp 0 0 10.0.0.125:50034 0.0.0.0:* 17362/python udp 0 0 0.0.0.0:58340 0.0.0.0:* 982/avahi-daemon: r udp 0 0 0.0.0.0:5353 0.0.0.0:* 982/avahi-daemon: r udp 0 0 0.0.0.0:56947 0.0.0.0:* 17362/python udp 0 0 127.0.0.1:57059 0.0.0.0:* 17362/python udp6 0 0 :::49793 :::* 982/avahi-daemon: r udp6 0 0 :::5353 :::* 982/avahi-daemon: r kenneth@kenneth-K53U:~$ sudo ufw status Status: aktive Til Handling Fra --- -------- --- 6881:6891/tcp ALLOW Anywhere 6881:6891/udp ALLOW Anywhere 55521/tcp ALLOW Anywhere 6881:6891/tcp ALLOW Anywhere (v6) 6881:6891/udp ALLOW Anywhere (v6) 55521/tcp ALLOW Anywhere (v6) I also want to be able to use the firewall with linuxdc, so I need other ports open as well. This is connected to the firewall. Because when I turn off the firewall, the port is open. So this is not a problem with my modem. Do I need the firewall? The broadband modem has a hardware firewall. Update: Forgot to add. When my firewall is inactive, it closes ports after a time. So when I use linuxdc, I have to flush iptabels and activating it again. Is this supposed to do this when the firewall is deactivated? Update again: All my ports are closed now, flushing the iptable does not work anymore. I have uninstalled gufw, but still all my ports are closed. And to say it again, this has nothing to do with my broadband modem since it worked when I used windows 7. I need help to open the ports.

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  • How do I consistently re-size my game window and elements?

    - by Milo
    In my 2D game, I have a flow layout. Inside the flow layout are tables. I have a slider that lets the user make the tables larger or smaller. This makes the background larger or smaller too. Everything should scale proportionally which means the background should stay at the same position when I make things larger, and it almost does. When the scrollbar is at 0, it does exactly this. As the scrollbar gets further down problems arise. I'll toggle the slider maybe 3 times and on the fourth time, the background jumps a little lower on the Y axis. In order to be efficient, I only start rendering the background near the parent of the flow layout. Here it is: void LobbyTableManager::renderBG( GraphicsContext* g, agui::Rectangle& absRect, agui::Rectangle& childRect ) { int cx, cy, cw, ch; g->getClippingRect(cx,cy,cw,ch); g->setClippingRect(absRect.getX(),absRect.getY(),absRect.getWidth(),absRect.getHeight()); float scale = 0.35f; int w = m_bgSprite->getWidth() * getTableScale() * scale; int h = m_bgSprite->getHeight() * getTableScale() * scale; int numX = ceil(absRect.getWidth() / (float)w) + 2; int numY = ceil(absRect.getHeight() / (float)h) + 2; float offsetX = m_activeTables[0]->getLocation().getX() - w; float offsetY = m_activeTables[0]->getLocation().getY() - h; int startY = childRect.getY(); if(moo) { std::cout << "S=" << startY << ","; } int numAttempts = 0; while(startY + h < absRect.getY() && numAttempts < 1000) { startY += h; if(moo) { std::cout << startY << ","; } numAttempts++; } if(moo) { std::cout << "\n"; moo = false; } g->holdDrawing(); for(int i = 0; i < numX; ++i) { for(int j = 0; j < numY; ++j) { g->drawScaledSprite(m_bgSprite,0,0,m_bgSprite->getWidth(),m_bgSprite->getHeight(), absRect.getX() + (i * w) + (offsetX),absRect.getY() + (j * h) + startY,w,h,0); } } g->unholdDrawing(); g->setClippingRect(cx,cy,cw,ch); } The numeric problem seems to be in the value of startY. I outputted startY figuring out its value: As you can see here, this is me only zooming in, pay attention to the final number before the next s=. You'll notice that, what should happen is, the numbers should be linear, ex: -40, -38, -36, -34, -32, -30, etc. As you'll notice, the start numbers linearly correlate ex: 62k, 64k, 66k, 68k, 70k etc.. but the end result is wrong every third or 4th time. Here is most of the resize code: void LobbyTableManager::setTableScale( float scale ) { scale += 0.3f; scale *= 2.0f; agui::Gui* gotGui = getGui(); float scrollRel = m_vScroll->getRelativeValue(); setScale(scale); rescaleTables(); resizeFlow(); if(gotGui) { gotGui->toggleWidgetLocationChanged(false); } updateScrollBars(); float newVal = scrollRel * m_vScroll->getMaxValue(); if((int)(newVal + 0.5f) > (int)newVal) { newVal++; } m_vScroll->setValue(newVal); static int x = 0; x++; moo = true; //std::cout << m_vScroll->getValue() << std::endl; if(gotGui) { gotGui->toggleWidgetLocationChanged(true); } if(gotGui) { gotGui->_widgetLocationChanged(); } } void LobbyTableManager::valueChanged( agui::VScrollBar* source,int val ) { if(getGui()) { getGui()->toggleWidgetLocationChanged(false); } m_flow->setLocation(0,-val); if(getGui()) { getGui()->toggleWidgetLocationChanged(true); getGui()->_widgetLocationChanged(); } }

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  • Announcing: Great Improvements to Windows Azure Web Sites

    - by ScottGu
    I’m excited to announce some great improvements to the Windows Azure Web Sites capability we first introduced earlier this summer.  Today’s improvements include: a new low-cost shared mode scaling option, support for custom domains with shared and reserved mode web-sites using both CNAME and A-Records (the later enabling naked domains), continuous deployment support using both CodePlex and GitHub, and FastCGI extensibility.  All of these improvements are now live in production and available to start using immediately. New “Shared” Scaling Tier Windows Azure allows you to deploy and host up to 10 web-sites in a free, shared/multi-tenant hosting environment. You can start out developing and testing web sites at no cost using this free shared mode, and it supports the ability to run web sites that serve up to 165MB/day of content (5GB/month).  All of the capabilities we introduced in June with this free tier remain the same with today’s update. Starting with today’s release, you can now elastically scale up your web-site beyond this capability using a new low-cost “shared” option (which we are introducing today) as well as using a “reserved instance” option (which we’ve supported since June).  Scaling to either of these modes is easy.  Simply click on the “scale” tab of your web-site within the Windows Azure Portal, choose the scaling option you want to use with it, and then click the “save” button.  Changes take only seconds to apply and do not require any code to be changed, nor the app to be redeployed: Below are some more details on the new “shared” option, as well as the existing “reserved” option: Shared Mode With today’s release we are introducing a new low-cost “shared” scaling mode for Windows Azure Web Sites.  A web-site running in shared mode is deployed in a shared/multi-tenant hosting environment.  Unlike the free tier, though, a web-site in shared mode has no quotas/upper-limit around the amount of bandwidth it can serve.  The first 5 GB/month of bandwidth you serve with a shared web-site is free, and then you pay the standard “pay as you go” Windows Azure outbound bandwidth rate for outbound bandwidth above 5 GB. A web-site running in shared mode also now supports the ability to map multiple custom DNS domain names, using both CNAMEs and A-records, to it.  The new A-record support we are introducing with today’s release provides the ability for you to support “naked domains” with your web-sites (e.g. http://microsoft.com in addition to http://www.microsoft.com).  We will also in the future enable SNI based SSL as a built-in feature with shared mode web-sites (this functionality isn’t supported with today’s release – but will be coming later this year to both the shared and reserved tiers). You pay for a shared mode web-site using the standard “pay as you go” model that we support with other features of Windows Azure (meaning no up-front costs, and you pay only for the hours that the feature is enabled).  A web-site running in shared mode costs only 1.3 cents/hr during the preview (so on average $9.36/month). Reserved Instance Mode In addition to running sites in shared mode, we also support scaling them to run within a reserved instance mode.  When running in reserved instance mode your sites are guaranteed to run isolated within your own Small, Medium or Large VM (meaning no other customers run within it).  You can run any number of web-sites within a VM, and there are no quotas on CPU or memory limits. You can run your sites using either a single reserved instance VM, or scale up to have multiple instances of them (e.g. 2 medium sized VMs, etc).  Scaling up or down is easy – just select the “reserved” instance VM within the “scale” tab of the Windows Azure Portal, choose the VM size you want, the number of instances of it you want to run, and then click save.  Changes take effect in seconds: Unlike shared mode, there is no per-site cost when running in reserved mode.  Instead you pay only for the reserved instance VMs you use – and you can run any number of web-sites you want within them at no extra cost (e.g. you could run a single site within a reserved instance VM or 100 web-sites within it for the same cost).  Reserved instance VMs start at 8 cents/hr for a small reserved VM.  Elastic Scale-up/down Windows Azure Web Sites allows you to scale-up or down your capacity within seconds.  This allows you to deploy a site using the shared mode option to begin with, and then dynamically scale up to the reserved mode option only when you need to – without you having to change any code or redeploy your application. If your site traffic starts to drop off, you can scale back down the number of reserved instances you are using, or scale down to the shared mode tier – all within seconds and without having to change code, redeploy, or adjust DNS mappings.  You can also use the “Dashboard” view within the Windows Azure Portal to easily monitor your site’s load in real-time (it shows not only requests/sec and bandwidth but also stats like CPU and memory usage). Because of Windows Azure’s “pay as you go” pricing model, you only pay for the compute capacity you use in a given hour.  So if your site is running most of the month in shared mode (at 1.3 cents/hr), but there is a weekend when it gets really popular and you decide to scale it up into reserved mode to have it run in your own dedicated VM (at 8 cents/hr), you only have to pay the additional pennies/hr for the hours it is running in the reserved mode.  There is no upfront cost you need to pay to enable this, and once you scale back down to shared mode you return to the 1.3 cents/hr rate.  This makes it super flexible and cost effective. Improved Custom Domain Support Web sites running in either “shared” or “reserved” mode support the ability to associate custom host names to them (e.g. www.mysitename.com).  You can associate multiple custom domains to each Windows Azure Web Site.  With today’s release we are introducing support for A-Records (a big ask by many users). With the A-Record support, you can now associate ‘naked’ domains to your Windows Azure Web Sites – meaning instead of having to use www.mysitename.com you can instead just have mysitename.com (with no sub-name prefix).  Because you can map multiple domains to a single site, you can optionally enable both a www and naked domain for a site (and then use a URL rewrite rule/redirect to avoid SEO problems). We’ve also enhanced the UI for managing custom domains within the Windows Azure Portal as part of today’s release.  Clicking the “Manage Domains” button in the tray at the bottom of the portal now brings up custom UI that makes it easy to manage/configure them: As part of this update we’ve also made it significantly smoother/easier to validate ownership of custom domains, and made it easier to switch existing sites/domains to Windows Azure Web Sites with no downtime. Continuous Deployment Support with Git and CodePlex or GitHub One of the more popular features we released earlier this summer was support for publishing web sites directly to Windows Azure using source control systems like TFS and Git.  This provides a really powerful way to manage your application deployments using source control.  It is really easy to enable this from a website’s dashboard page: The TFS option we shipped earlier this summer provides a very rich continuous deployment solution that enables you to automate builds and run unit tests every time you check in your web-site, and then if they are successful automatically publish to Azure. With today’s release we are expanding our Git support to also enable continuous deployment scenarios and integrate with projects hosted on CodePlex and GitHub.  This support is enabled with all web-sites (including those using the “free” scaling mode). Starting today, when you choose the “Set up Git publishing” link on a website’s “Dashboard” page you’ll see two additional options show up when Git based publishing is enabled for the web-site: You can click on either the “Deploy from my CodePlex project” link or “Deploy from my GitHub project” link to walkthrough a simple workflow to configure a connection between your website and a source repository you host on CodePlex or GitHub.  Once this connection is established, CodePlex or GitHub will automatically notify Windows Azure every time a checkin occurs.  This will then cause Windows Azure to pull the source and compile/deploy the new version of your app automatically.  The below two videos walkthrough how easy this is to enable this workflow and deploy both an initial app and then make a change to it: Enabling Continuous Deployment with Windows Azure Websites and CodePlex (2 minutes) Enabling Continuous Deployment with Windows Azure Websites and GitHub (2 minutes) This approach enables a really clean continuous deployment workflow, and makes it much easier to support a team development environment using Git: Note: today’s release supports establishing connections with public GitHub/CodePlex repositories.  Support for private repositories will be enabled in a few weeks. Support for multiple branches Previously, we only supported deploying from the git ‘master’ branch.  Often, though, developers want to deploy from alternate branches (e.g. a staging or future branch). This is now a supported scenario – both with standalone git based projects, as well as ones linked to CodePlex or GitHub.  This enables a variety of useful scenarios.  For example, you can now have two web-sites - a “live” and “staging” version – both linked to the same repository on CodePlex or GitHub.  You can configure one of the web-sites to always pull whatever is in the master branch, and the other to pull what is in the staging branch.  This enables a really clean way to enable final testing of your site before it goes live. This 1 minute video demonstrates how to configure which branch to use with a web-site. Summary The above features are all now live in production and available to use immediately.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using them today.  Visit the Windows Azure Developer Center to learn more about how to build apps with it. We’ll have even more new features and enhancements coming in the weeks ahead – including support for the recent Windows Server 2012 and .NET 4.5 releases (we will enable new web and worker role images with Windows Server 2012 and .NET 4.5 next month).  Keep an eye out on my blog for details as these new features become available. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • 12.04 How do I disable the long press Super key from showing the shortcuts window?

    - by pt123
    Note this is the long press and not the one for the short press as mentioned here How do I disable the Super key? The super key has been a modifier long before Unity came, and I have used it on Compiz Zoom feature. So holding super down and moving the mouse scroll would zoom in and out the screen. But now in 12.04 the shortcut list screen pops up and it is irritating. I have also tried changing the keys to control +super + mouse scroll and a similar thing happens. Is there anyway to disable or change the long press super key for this, I have searched Compiz Unity plugin, the Systems Preferences - Keyboard shortcuts settings and haven't been able to find this.

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  • Forefront TMG 2010: Can you monitor realtime TCP connections and bandwidth on a per-user basis?

    - by user65235
    I'm just starting a trial of ForeFront TMG to use as a proxy server. I know I can get a real time activity monitor and filter on a per user basis, but would like to be able to get a real time activity monitor of all users that I can then sort by bandwidth consumed (enabling me to get a view on who the bandwidth hogs are). Does anyone know if this is possible in Forefront TMG or if a third party product is required? Thanks. JR

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  • Bullet Physic: Transform body after adding

    - by Mathias Hölzl
    I would like to transform a rigidbody after adding it to the btDiscreteDynamicsWorld. When I use the CF_KINEMATIC_OBJECT flag I am able to transform it but it's static (no collision response/gravity). When I don't use the CF_KINEMATIC_OBJECT flag the transform doesn't gets applied. So how to I transform non-static objects in bullet? DemoCode: btBoxShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1)); /// Create Dynamic Objects btTransform startTransform; startTransform.setIdentity(); btScalar mass(1.f); //rigidbody is dynamic if and only if mass is non zero, otherwise static bool isDynamic = (mass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) colShape->calculateLocalInertia(mass,localInertia); btDefaultMotionState* myMotionState = new btDefaultMotionState(); btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia); btRigidBody* body = new btRigidBody(rbInfo); body->setCollisionFlags(body->getCollisionFlags()|btCollisionObject::CF_KINEMATIC_OBJECT); body->setActivationState(DISABLE_DEACTIVATION); m_dynamicsWorld->addRigidBody(body); startTransform.setOrigin(SCALING*btVector3( btScalar(0), btScalar(20), btScalar(0) )); body->getMotionState()->setWorldTransform(startTransform);

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  • Additional new content SOA Partner Community

    - by JuergenKress
    Oracle Reference Architecture: Application Infrastructure Foundation One of the earliest additions to the IT Strategies from Oracle library, this paper describes the concepts and capabilities of the application infrastructure and defines the platform on which solutions are built. Read it. Scaling Service Oriented Architecture What is scaling, and what does it mean to a service oriented architecture? Author Philip Wik explores those issues and proposes Oracle-based solutions to SOA scaling and a SOA scaling roadmap. Read it. SOA, Cloud, and Service Technologies: A Conversation with Thomas Erl Thomas Erl, the world's best selling SOA author, is joined by Oracle SOA experts Tim Hall and Demed L'Her for a wide ranging four-part conversation on the evolution of SOA and the emergence of the architect in the era of cloud computing. Listen to the Podcast & Read a Transcript Cloud e-book Invite your customers to download this Cloud e-book, packed with multi-media resources to educate your customers on the value of Oracle Cloud computing. Assessment: Are you Leading or Lagging when it comes to SOA and BPM? Take the online SOA Assessment and BPM Assessment. New Collateral: Whitepaper Series: The Promise of BPM Technology for Financial Services Institutions - Resource Kit Whitepaper: Reaching Process Excellence with Process Accelerators - PDF Demystifying Cloud Integration: Whitepapers, webcasts, and customer case studies - Resource Kit Whitepaper: Leveraging Governance to sustain Enterprise Architecture - PDF Article: Rethink SOA: A Recipe for Business Transformation - Article Oracle SOA Resource Kit Oracle SOA Governance Resource Kit Oracle BPM Resource Kit SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Forefront TMG: Can you monitor realtime TCP connections and bandwidth on a per-user basis?

    - by user65235
    I'm just starting a trial of ForeFront TMG to use as a proxy server. I know I can get a real time activity monitor and filter on a per user basis, but would like to be able to get a real time activity monitor of all users that I can then sort by bandwidth consumed (enabling me to get a view on who the bandwidth hogs are). Does anyone know if this is possible in Forefront TMG or if a third party product is required? Thanks. JR

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  • AWS Elastic load balancer doesn't decrease instances from Alarm Trigger

    - by jchysk
    I have a load balancer that I created an auto-scaling-group and launch-config for. I created the auto-scaling-group with a min-size of 1 and max size of 20. I have a scaledown policy: as-put-scaling-policy SBMScaleDownPolicy --auto-scaling-group SBMAutoScaleGroup --adjustment=-1 --type ChangeInCapacity --cooldown 300 Then I set up an alarm: mon-put-metric-alarm SBMLowCPUAlarm --comparison-operator LessThanThreshold --evaluation-periods 1 --metric-name CPUUtilization --namespace "AWS/EC2" --period 600 --statistic Average --threshold 35 --alarm-actions arn:aws:autoscaling:us-east-1:policystuffhere:autoScalingGroupName/SBMAutoScaleGroup:policyName/SBMScaleDownPolicy --dimensions "AutoScalingGroupName=SBMAutoScaleGroup" When average CPU usage over 10 minutes is under 35, in CloudFront the alarm shows up as "In Alarm State" but doesn't decrease the number of instances. Also, if there's only one instance running it'll spin up another to 2 even if a scale up alarm isn't hit. It seems like the default value is just set to 2 somehow. How can I change this?

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  • nginx server over https using up all available file handles (upd: infinite loop?)

    - by mmr
    Hi all, So I have an nginx server that's working over https with Sinatra. When I try to download a jnlp file in a configuration that works fine over Mongrel and http (no s), the nginx server fails to serve the file with a 504 error. Subsequent checking of the logs states that this error is due to overflowing the available number of file handles, ie, "24: too many open files". Running sudo lsof -p <nginx worker pid> gets me a huge list of files, all looking like: nginx 1771 nobody 11u IPv4 10867997 0t0 TCP localhost:44704->localhost:https (ESTABLISHED) nginx 1771 nobody 12u IPv4 10868113 0t0 TCP localhost:https->localhost:44704 (ESTABLISHED) nginx 1771 nobody 13u IPv4 10868114 0t0 TCP localhost:44705->localhost:https (ESTABLISHED) nginx 1771 nobody 14u IPv4 10868191 0t0 TCP localhost:https->localhost:44705 (ESTABLISHED) nginx 1771 nobody 15u IPv4 10868192 0t0 TCP localhost:44706->localhost:https (ESTABLISHED) nginx 1771 nobody 16u IPv4 10868255 0t0 TCP localhost:https->localhost:44706 (ESTABLISHED) nginx 1771 nobody 17u IPv4 10868256 0t0 TCP localhost:44707->localhost:https (ESTABLISHED) nginx 1771 nobody 18u IPv4 10868330 0t0 TCP localhost:https->localhost:44707 (ESTABLISHED) nginx 1771 nobody 19u IPv4 10868331 0t0 TCP localhost:44708->localhost:https (ESTABLISHED) nginx 1771 nobody 20u IPv4 10868434 0t0 TCP localhost:https->localhost:44708 (ESTABLISHED) Increasing the number of files that can be opened is no help, because then nginx just blows right past that limit. And no wonder, it looks like it's in some kind of loop to pull all available files. Any idea what's going on, and how to fix it? EDIT: nginx 0.7.63, ubuntu linux, sinatra 1.0 EDIT 2: Here's the offending code. It's sinatra serving jnlp, which I finally figured out: get '/uploader' do #read in the launch.jnlp file theJNLP = "" File.open("/launch.jnlp", "r+") do |file| while theTemp = file.gets theJNLP = theJNLP + theTemp end end content_type :jnlp theJNLP end If I serve this with Sinatra via Mongrel and http, everything works fine. If I serve this with Sinatra and nginx via https, I get the above error. All other parts of the website appear to be equivalent. EDIT: I have since upgraded to passenger 2.2.14, ruby 1.9.1, nginx 0.8.40, openssl 1.0.0a, and no change. EDIT: The culprit appears to be infinite redirects due to using SSL. I don't know how to fix this, other than hosting the jnlp file in the root directory of the server (which I'd rather not do, since it limits me to one jnlp-based app at a time). The relevant lines from nginx.conf: # HTTPS server # server { listen 443; server_name MyServer.org root /My/Root/Dir; passenger_enabled on; expires 1d; proxy_set_header X-FORWARDED_PROTO https; proxy_set_header X_FORWARDED_PROTO https;#the almighty google is not clear on which to use location /upload { proxy_pass https://127.0.0.1:443; } } The funny thing about this is, first, I was putting the jnlp into a directory called 'uploader', not 'upload', but that still appeared to trigger the problem, since that proxy_pass directive appeared in the logs. Second, again, moving the jnlp into root avoided the problem, because there wasn't any of this proxying due to ssl. So, how can I avoid the infinite proxy_pass loop in nginx?

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  • OpenGL ES 2.0 texture distortion on large geometry

    - by Spruce
    OpenGL ES 2.0 has serious precision issues with texture sampling - I've seen topics with a similar problem, but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet. This is not related to the texture's image format or OpenGL color buffers, it seems like it's a precision error. I don't know what specifically causes the precision to fail - it doesn't seem like it's just the size of geometry that causes this distortion, because simply scaling vertex position passed to the the vertex shader does not solve the issue. Here are some examples of the texture distortion: Distorted Texture (on OpenGL ES 2.0): http://i47.tinypic.com/3322h6d.png What the texture normally looks like (also on OpenGL ES 2.0): http://i49.tinypic.com/b4jc6c.png The texture issue is limited to small scale geometry on OpenGL ES 2.0, otherwise the texture sampling appears normal, but the grainy effect gradually worsens the further the vertex data is from the origin of XYZ(0,0,0) These texture issues do not occur on desktop OpenGL (works fine under Windows XP, Windows 7, and Mac OS X) I've only seen the problem occur on Android, iPhone, or WebGL(which is similar to OpenGL ES 2.0) All textures are power of 2 but the problem still occurs Scaling the vertex data - The values of a vertex's X Y Z location are in the range of: -65536 to +65536 floating point I realized this was large, so I tried dividing the vertex positions by 1024 to shrink the geometry and hopefully get more accurate floating point precision, but this didn't fix or lessen the texture distortion issue Scaling the modelview or scaling the projection matrix does not help Changing texture filtering options does not help Disabling mipmapping, or using GL_NEAREST/GL_LINEAR does nothing Enabling/disabling anisotropic does nothing The banding effect still occurs even when using GL_CLAMP Dividing the texture coords passed to the vertex shader and then multiplying them back to the correct values in the fragment shader, also does not work precision highp sampler2D, highp float, highp int - in the fragment or the vertex shader didn't change anything (lowp/mediump did not work either) I'm thinking this problem has to have been solved at one point - Seeing that OpenGL ES 2.0 -based games have been able to render large-scale, highly detailed geometry

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  • What is the maximum number of TCP connections I can have in Windows Server 2008?

    - by evilfred
    I would like to have as many connections (single connections from many different clients) as humanly possible in a server running on Windows Server 2008, in order to support a Comet-style application. The application is written in C#. The connections will not be chatty, they just need to be open (and stay open). Buying boatloads of memory and fast CPUs are not a problem. As far as I can tell, I will be limited to 65k simultaneous open connections per NIC - the maximum number of ports. Is this accurate? Or can I go beyond 65k connections / NIC somehow? It seems like there are server products for Linux at least that support hundreds of thousands of connections. How do they do this?

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  • Algorithm for detecting windows in a room

    - by user2733436
    I am dealing with the following problem and i was looking to write a Pseudo-code for developing an algorithm that can be generic for such a problem. Here is what i have come up with thus far. STEP 1 In this step i try to get the robot where it maybe placed to the top left corner. Turn Left - If no window or Wall detected keep going forward 1 unit.. if window or wall detected -Turn right -- if no window or Wall detected keep going forward.. if window or wall detected then top left corner is reached. STEP 2 (We start counting windows after we get to this stage to avoid miscounting) I would like to declare a variable called turns as it will help me keep track if robot has gone around entire room. Turns = 4; Now we are facing north and placed on top left corner. while(turns0){ If window or wall detected (if window count++) Turn Right Turn--; While(detection!=wall || detection!=window){ move 1 unit forward Turn left (if window count++) Turn right } } I believe in doing so the robot will go around the entire room and count windows and it will stop once it has gone around the entire room as the turns get decremented. I don't feel this is the best solution and would appreciate suggestions on how i can improve my Pseudo-code. I am not looking for any code just a algorithm on solving such a problem and that is why i have not posted this in stack overflow. I apologize if my Pseudo-code is poorly written please make suggestions if i can improve that as i am new to this. Thanks.

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  • Why don't windows of the same application behave as they should?

    - by Yuttadhammo
    Somewhere along the upgrade path, Unity has developed some strange logic behind window layering. First, before Oneiric, there was a way to see all the windows of an application - I think it was when you click on the icon in the launcher. Now, clicking on the icon often does nothing. Suppose I have two terminals open, one behind this Firefox window, and one in front of it. Clicking on the launcher does nothing - the only way to find the second terminal, afaics, is to move the Firefox window or use the task switcher. Secondly, once I have both terminals on top, then I decide to close one of them, suddenly they both disappear (the second one, for some reason, has gone into hiding behind the Firefox window). Third (though I can't pin it down now), sometimes when a window is on top, focus is still on a window in back; I click on the top x to close the window in front, only to find I've closed an important window in the back. (Update: this question details the problem) I can't really believe these are bugs, since they seem too obvious to not have been fixed by now. My question is, am I missing something? Some compiz option I can set to make it act like it used to? Or is this really how Unity is supposed to act?

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  • Why don't mails show up in the recipient's mailspool?

    - by Jason
    I have postfix dovecot running with local email system on thunderbird. I have two users on by ubuntu, mailuser 1 and mailuser 2 whom i added to thunderbird. Everything went fine, except the users dont have anything on their inbox on thunderbird and sent mails dont get through. Im using maildir as well. Checking /var/log/mail.log reveals this This what is happining: Restarting postfix and dovecot and then sending mail from one user to another user... I believe this line is the problem May 30 18:31:55 postfix/smtpd[12804]: disconnect from localhost[127.0.0.1] Why is it not connecting ? What could be wrong ? /var/log/mail.log May 30 18:30:21 dovecot: imap: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) May 30 18:30:21 dovecot: master: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) May 30 18:30:21 dovecot: imap: Server shutting down. in=467 out=475 May 30 18:30:21 dovecot: config: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) May 30 18:30:21 dovecot: log: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) May 30 18:30:21 dovecot: anvil: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) May 30 18:30:21 dovecot: master: Dovecot v2.2.9 starting up (core dumps disabled) May 30 18:30:54 dovecot: imap-login: Login: user=<mailuser2>, method=PLAIN, rip=::1, lip=::1, mpid=12638, TLS, session=<xUfQkaD66gAAAAAAAAAAAAAAAAAAAAAB> May 30 18:31:04 postfix/master[12245]: terminating on signal 15 May 30 18:31:04 postfix/master[12795]: daemon started -- version 2.11.0, configuration /etc/postfix May 30 18:31:55 postfix/postscreen[12803]: CONNECT from [127.0.0.1]:33668 to [127.0.0.1]:25 May 30 18:31:55 postfix/postscreen[12803]: WHITELISTED [127.0.0.1]:33668 May 30 18:31:55 postfix/smtpd[12804]: connect from localhost[127.0.0.1] May 30 18:31:55 postfix/smtpd[12804]: 1ED7120EB9: client=localhost[127.0.0.1] May 30 18:31:55 postfix/cleanup[12809]: 1ED7120EB9: message-id=<[email protected]> May 30 18:31:55 postfix/qmgr[12799]: 1ED7120EB9: from=<[email protected]>, size=546, nrcpt=1 (queue active) May 30 18:31:55 postfix/local[12810]: 1ED7120EB9: to=<mailuser2@mysitecom>, relay=local, delay=0.03, delays=0.02/0.01/0/0, dsn=2.0.0, status=sent (delivered to maildir) May 30 18:31:55 postfix/qmgr[12799]: 1ED7120EB9: removed May 30 18:31:55 postfix/smtpd[12804]: disconnect from localhost[127.0.0.1] May 30 18:31:55 dovecot: imap-login: Login: user=<mailuser1>, method=PLAIN, rip=127.0.0.1, lip=127.0.0.1, mpid=12814, TLS, session=<sD9plaD6PgB/AAAB> This is my postfix main.cf See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key smtpd_use_tls=yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache # See /usr/share/doc/postfix/TLS_README.gz in the postfix-doc package for # information on enabling SSL in the smtp client. smtpd_relay_restrictions = permit_mynetworks permit_sasl_authenticated defer_unauth_destination myhostname = server mydomain = mysite.com alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases myorigin = $mydomain mydestination = mysite.com #relayhost = smtp.192.168.10.1.com mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 192.168.10.0/24 mailbox_size_limit = 0 recipient_delimiter = + inet_interfaces = all home_mailbox = Maildir / mailbox_command= All ports are listening tcp 0 0 *:imaps *:* LISTEN tcp 0 0 *:submission *:* LISTEN tcp 0 0 *:imap2 *:* LISTEN tcp 0 0 s148134.s148134.:domain *:* LISTEN tcp 0 0 192.168.56.101:domain *:* LISTEN tcp 0 0 10.0.2.15:domain *:* LISTEN tcp 0 0 localhost:domain *:* LISTEN tcp 0 0 *:ssh *:* LISTEN tcp 0 0 *:smtp *:* LISTEN tcp 0 0 localhost:953 *:* LISTEN tcp6 0 0 [::]:imaps [::]:* LISTEN tcp6 0 0 [::]:submission [::]:* LISTEN tcp6 0 0 [::]:imap2 [::]:* LISTEN tcp6 0 0 [::]:domain [::]:* LISTEN tcp6 0 0 [::]:ssh [::]:* LISTEN tcp6 0 0 [::]:smtp [::]:* LISTEN tcp6 0 0 localhost:953 [::]:* LISTEN

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  • How does "rm" on a NTFS filesystem differs from Window's own implementation?

    - by DavideRossi
    I have an external USB disk with an NTFS filesystem on it. If I remove a file from Windows and I run one of the several "undelete" utilities (say, TestDisk) I can easily recover the file (because "it's still there but it's marked as deleted"). If I remove the file from Linux no utility (unless I use a deep-search signature-based one) can recover the file. Why? How is unlink implemented in Linux's NTFS file system code? It looks like it does not just "mark it as undeleted" but it wipes away some on-disk structure, is this the case?

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  • Massive Xubuntu desktop malfunction

    - by viktiglemma
    I'm using Xubuntu 11.04. Before everything worked fine, but when booting today the following happened: 1) Window focus does not leave the first-opened program. This means that if I keep Firefox open, and open a terminal, window focus will never be transferred to the terminal. (EDIT: if I open a terminal first, and then open Firefox, Firefox steals focus) 2) Window menus have disappeared. The maximize, minimize, etc., buttons and menu are gone. 3) In Xfce Settings Manager, the "Window Manager" settings window is empty. There is just a gray screen there, so I cannot modify any window settings. 4) The keyboard shortcuts I had previously defined using the Settings Manager do no longer work. Further, ALT-TAB no longer works for cycling between windows. 5) The mouse pointer does not show when I first log in. I have to log out and log in again (with an invisible pointer) before the mouse shows itself. EDIT: 6) I cannot resize or move the Thunderbird window, but I can move the Firefox window What can I do to troubleshoot this?

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  • How do I throttle a command in a terminal window?

    - by To Do
    I needed to run convert with a lot of images at the same time. The command took quite a while but this doesn't bother me. The issue is that this command rendered my computer unusable while the command was running (for about 15 minutes). So is it possible to throttle the command by limiting resources (processor and memory) to the command, directly from the command line? This can only work if I add something to the same line before pressing Enter because once I start the process the computer slows so much that it is impossible for example to switch to "System monitor" and reduce priority. Edit: top and iotop results I managed to run top and sudo iotop >iotop.txt while doing one of these convert operations. (The iotop.txt file produced is difficult to read) Results of top: PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 14275 username 20 0 4043m 3.0g 1448 D 7.0 80.4 0:16.45 convert Results of iotop: [?1049h[1;24r(B[m[4l[?7h[?1h=[39;49m[?25l[39;49m(B[m[H[2JTotal DISK READ: 1269.04 K/s | Total DISK WRITE:[59G0.00 B/s (B[0;7m TID PRIO USER DISK READ DISK WRITE SWAPIN(B[0;1;7m IO(B[0;7m COMMAND [3;2H(B[m2516 be/4 username 350.08 K/s 0.00 B/s 0.00 % 0.00 % zeitgeist-datahub 7394 be/4 username 568.88 K/s 0.00 B/s 77.41 % 0.00 % --rendere~.530483991[5;1H14275 idle username 350.08 K/s 0.00 B/s 37.49 % 0.00 % convert S~f test.pdf[6;2H2048 be/4 root[6;24H0.00 B/s 0.00 B/s 0.00 % 0.00 % [kworker/3:2] [5G1 be/4 root[7;24H0.00 B/s 0.00 B/s 0.00 % 0.00 % init Furthermore, even after the process ends, the computer does not return to the previous performance. I found a way around this by running sudo swapoff -a followed by sudo swapon -a

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  • virsh console and tty size

    - by pehrs
    I have a virtualization server to which I connect over ssh. If I now change the size of the window it will automatically propagate to the server. It's most easily seen using stty -a, checking the columns and row values. I then use virsh console to connect to the serial interface on a KVM based virtual machine. When I now change the size of the window it does not propagate to the virtual server. This is most easily seen by checking stty -a, which is not updated on the virtual machine when I change window size. This means that line breaks does not work correctly in the terminal and any application that relies on window size for formatting (emacs, man, etc) gets messed up unless the window size on the client matches the default size on the server. A workaround is to manually set the window size to match the client window using stty, but I wonder if there is any way to get this information to propagate and set the window size in the virtual machine automatically.

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  • Unidentified network: How to configure TCP/IPv4 for Win7?

    - by Zolomon
    When I try to connect to internet I keep getting the error "Unidentified network". I've tried numerous attempts at restoring access without success. IP release, flushing DNS cache, reinstalling NIC, reactivating NIC, resetting router and so on... I've read several times that it's my default gateway that's wrong. Currently I've had automatic IP/DNS configuration set without any problems, and then it stopped working for some reason. Anyone know how I specify the IP? My subnetmask is 255.255.255.0, default gateway is 192.168.0.1 but I have no idea how to determine what IP I should set. I use a D-Link DIR-655 and other computers on the network have IPs like 192.168.0.194, next is 192.168.0.197. (I'm completely lost and am trying to cool down after two weekends of debugging filled with despair.)

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  • WINAPI beginner guidance question

    - by gekod
    I'm learning to develop windows applications using WINAPI and plain C. Now I got a bit confused with all those handles and would like to ask if you guys could teach me some good practices to structure and handle controls and windows. Here's where I get confused: Using the IDs declared in the resources for each object, we can get their handles using GetDlgItem(). Now what if we don't know their parent, which is needed by this function. One example: We have the main window created at launch. Then we register two new window classes and create a window for each new class and we create a message function for each too. Now if inside one of the children windows I create a button and inside the other child window I create a text label. Now when we click the button inside of child window A the label in child window B shall be modified to whatever. The WM_COMMAND for the button is interpreted inside the message loop for child window A. Now what would be the best and more elegant way to access the text label inside the child window B? I am in the process of learning the WINAPI and just want to learn it right from the start instead of producing Hacked code that someday becomes unreadable and to later have to adapt to a new way of programing.

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  • Common way to store model transformations

    - by redreggae
    I ask myself what's the best way to store the transformations in a model class. What I came up with is to store the translation and scaling in a Vector3 and the rotation in a Matrix4. On each update (frame) I multiply the 3 matrices (first build a Translation and Scaling Matrix) to get the world matrix. In this way I have no accumulated error. world = translation * scaling * rotation Another way would be to store the rotation in a quaternion but then I would have a high cost to convert to a matrix every time step. If I lerp the model I convert the rotation matrix to quaternion and then back to matrix. For speed optimization I have a dirty flag for each transformation so that I only do a matrix multiplication if necessary. world = translation if (isScaled) { world *= scaling } if (isRotated) { world *= rotation } Is this a common way or is it more common to have only one Matrix4 for all transformations? And is it better to store the rotation only as quaternion? For info: Currently I'm building a CSS3D engine in Javascript but these questions are relevant for every 3D engine.

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