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  • Two tables side by side in one column LaTeX environment

    - by Gacek
    The question is similar to this one: http://stackoverflow.com/questions/1491717/how-to-display-a-content-in-two-column-layout-in-latex but about placing two tables side by side. I have two small tables looking like that: \begin{table}[t] \begin{tabular}{|c|l||r|r||r|r|} %content goes here \end{tabular} \caption{some caption} \end{table} \begin{table}[t] \begin{tabular}{|c|l||r|r||r|r|} %content goes here \end{tabular} \caption{some caption for second table} \end{table} I have one-column document and these tables are really narrow, so I would like to display them side by side (with separate captions) insted of one under another with a lot of unused, white space. I tried to do it with this \multicols but it seems that floats (tables here) cannot be placed inside of it. Any ideas?

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  • 2D Particle Explosion

    - by TheBroodian
    I'm developing a 2D action game, and in said game I've given my primary character an ability he can use to throw a fireball. I'm trying to design an effect so that when said fireball collides (be it with terrain or with an enemy) that the fireball will explode. For the explosion effect I've created a particle that once placed into game space will follow random, yet autonomic behavior based on random variables. Here is my question: When I generate my explosion (essentially 90 of these particles) I get one of two behaviors, 1) They are all generated with the same random variables, and don't resemble an explosion at all, more like a large mass of clumped sprites that all follow the same randomly generated path. 2) If I assign each particle a unique seed to its random number generator, they are a little bit -more- spread out, yet clumping is still visible (they seem to fork out into 3 different directions) Does anybody have any tips for producing particle-based 2D explosions? I'll include the code for my particle and the event I'm generating them in. Fire particle class: public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0,0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content, int seed) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(seed); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0, 0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } #endregion #region Update and Draw public void Update(GameTime gameTime) { elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; fireParticleAnimation.Update(gameTime); Vector2 moveAmount = velocity * elapsed; xTile.Dimensions.Location newPosition = new xTile.Dimensions.Location(worldLocation.X + (int)moveAmount.X, worldLocation.Y + (int)moveAmount.Y); worldLocation = newPosition; velocity.Y += upwardForce; if (fireParticleAnimation.finishedPlaying) { dead = true; } } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( fireParticleAnimation.image.Image, new Rectangle((int)drawLocation.X, (int)drawLocation.Y, scale, scale), fireParticleAnimation.image.SizeAndsource, Color.White * fireParticleAnimation.image.Alpha); } Fireball explosion event: public override void Update(GameTime gameTime) { if (enabled) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; foreach (Heart_of_Fire.World_Objects.Particles.FireParticle particle in explosionParticles.ToList()) { particle.Update(gameTime); if (particle.Dead) { explosionParticles.Remove(particle); } } collisionRectangle = new Microsoft.Xna.Framework.Rectangle((int)wrldPstn.X, (int)wrldPstn.Y, 5, 5); explosionCheck = exploded; if (!exploded) { coreGraphic.Update(gameTime); tailGraphic.Update(gameTime); Vector2 moveAmount = velocity * elapsed; moveAmount = horizontalCollision(moveAmount, layer); moveAmount = verticalCollision(moveAmount, layer); Vector2 newPosition = new Vector2(wrldPstn.X + moveAmount.X, wrldPstn.Y + moveAmount.Y); if (hasCollidedHorizontally || hasCollidedVertically) { exploded = true; } wrldPstn = newPosition; worldLocation = new xTile.Dimensions.Location((int)wrldPstn.X, (int)wrldPstn.Y); } if (explosionCheck != exploded) { for (int i = 0; i < 90; i++) { explosionParticles.Add(new World_Objects.Particles.FireParticle( new Location( collisionRectangle.X + random.Next(0, 6), collisionRectangle.Y + random.Next(0, 6)), contentMgr)); } } if (exploded && explosionParticles.Count() == 0) { //enabled = false; } } }

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  • where to define variable for a for each loop?

    - by David
    can you please advise me why my first code attempt didn't work : public void listAllFiles() { for(String filename : files) { int position = 0; System.out.println(position + ": " + filename); position = position + 1; } } it kept printing position at 0 without iterating position but it seems to work after i did it this way: public void listAllFiles() { int position = 0; for(String filename : files) { System.out.println(position + ": " + filename); position = position + 1; } } I don't understand why the position + 1 was not being executed, is it because we are not meant to define variables inside for loops or am i missing something in my code.

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  • Plan variable and call dependencies

    - by Gerenuk
    I'd like to write down the design of my program to understand the dependencies and calls better. I know there are class diagrams which show inheritance and attribute variables. However I'd also like to document the input parameters to method functions and in particular which calls the methods function executes inside (e.g. on the input parameters). Also sometimes it might be useful to show how actual objects are connected (if there is a standard structure). This way I can have a better understanding of the modules and design before starting to program. Can you suggest a method to do this software design? It should be one-to-one to programming code structure so that I really notice all quirks beforehand (instead of high-level design where thing are hard to implement without further work). Maybe some special diagram or tool or a combination? It is static dependency and call design rather than time dependent execution monitoring. (I use Python if you have any specialized recommendations).

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  • Reasons why crontab does not work

    - by Adam Matan
    Many a time and oft, crontab scripts are not executed as expected. There are numerous reasons for that, for example: wrong crontab notation, permissions, environment variables and many more. This community wiki aims to aggregate the top reasons for crontab scripts not being executed as expected. Write each reason in a separate answer. Please include one reason per answer - details about why it's not executed - and fix(es) for that one reason. Please write only cron-specific issues, e.g. commands that execute as expected from the shell but execute erroneously by cron.

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  • Managing Spanish Code

    - by Sajith S Narayanan
    Hi All, We have a new project from a client who is Spanish and has all his Java code and comments, variables, method names in Spanish. We are not permitted to convert it into English and then use them. If any of you have worked in such a condition, can you advice what can be done to mitigate this risk as we have to do new developments and this is a major show stopper.. Their Java project has a mix of EJBs, Struts, Custom Framework and more than 10000 Java Files with atleast total of 200k lines of code (min. estimate) and is deployed using Weblogic Server 10 Regards, Dazzlers

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  • How can I reduce the time taken to login by postponing/delaying some startup applications?

    - by koushik
    I have setup some applications to startup on each login (e.g., redshift-gtk, gtg) automatically but after adding these to startup applications (System -> Preferences -> Startup Applications) obviously the time taken to login has increased. Due to all this the time it takes for my panels, desktop etc to appear is too long - until which I am forced to wait. I don't need these apps to be available immediately, but it would be good if they startup eventually, meanwhile the ubuntu menu/panel is available for running other apps that I might need to. I tried using at command, with the intention of editing all startup applications to put the commands in the at queue, but this didn't work since the apps don't get the necessary environment variables (like DISPLAY). Is this what nice command is used for? Any other ideas how I can accomplish this? If possible, I would like to avoid editing the startup applications commands, since this would mean a lot of effort to replicate on other machines I use.

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  • How a graphic designer can get into game programming?

    - by Robert Valdez
    I'm a graphic design student hoping to pursue a career as a video game artist. However, I want to do some game development as a hobby. I'd like to develop games for the desktop or mobile phones. The only programming experience I have is that I took an intro to programming with java class in which I learned how to make web applets using java's swing library. It was awful. I think the only things I took from the class was what OOP is and how to work with variables and data types and some methods. I also learned some actionscript myself which was fun unfortunately my flash tutorial expired and it's too expensive to buy;( What I was looking to do is learn one programming language and build a game with it without having to go through so many hoops and with minimum cost. If it's possible. I would love to learn C++, but I read it's not best for a beginning programmer. What programming languages or maybe software kits/platforms would you recommend?

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  • Scroll to a text position in Javascript

    - by Andy
    I have a real-time HTML editor, with a textarea on the left for code entry, and a 'preview' DIV on the right to contain the preview of the code entered. At the moment, when editing the code in the left pane, the preview just sits where it is, so often the part of the code you're editing is not in the visible area of the preview (especially when images are involved). My question is how do I make the preview scroll to show the part of the code that's currently being edited? Here is the page I have so far: http://www.caerphoto.com/rtedit.html You'll notice in the source I have a (currently unused) matchPreview() function that tries to match the scroll position of the preview based on the scroll position of the textarea, but obviously if images or large text are involved the two panes no longer match.

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  • how to pass arguments into function within a function in r

    - by jon
    I am writing function that involve other function from base R with alot of arguments. For example (real function is much longer): myfunction <- function (dataframe, Colv = NA) { matrix <- as.matrix (dataframe) out <- heatmap(matrix, Colv = Colv) return(out) } data(mtcars) myfunction (mtcars, Colv = NA) The heatmap has many arguments that can be passed to: heatmap(x, Rowv=NULL, Colv=if(symm)"Rowv" else NULL, distfun = dist, hclustfun = hclust, reorderfun = function(d,w) reorder(d,w), add.expr, symm = FALSE, revC = identical(Colv, "Rowv"), scale=c("row", "column", "none"), na.rm = TRUE, margins = c(5, 5), ColSideColors, RowSideColors, cexRow = 0.2 + 1/log10(nr), cexCol = 0.2 + 1/log10(nc), labRow = NULL, labCol = NULL, main = NULL, xlab = NULL, ylab = NULL, keep.dendro = FALSE, verbose = getOption("verbose"), ...) I want to use these arguments without listing them inside myfun. myfunction (mtcars, Colv = NA, col = topo.colors(16)) Error in myfunction(mtcars, Colv = NA, col = topo.colors(16)) : unused argument(s) (col = topo.colors(16)) I tried the following but do not work: myfunction <- function (dataframe, Colv = NA) { matrix <- as.matrix (dataframe) out <- heatmap(matrix, Colv = Colv, ....) return(out) } data(mtcars) myfunction (mtcars, Colv = NA, col = topo.colors(16))

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  • How can I get my meshes to work with Bullet Physics?

    - by Molmasepic
    The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game. When I attempted doing this method with my GLM(model loading library by nate robins) model, I get a segmentation fault in the debug, so I figured that it doesnt like the coordinate variables of the model. If i use blender to export my model as a collision file, what type of file should I use? I have heard of a .bullet exporter, but i dont know hot to integrate this python script into my Blender 2.5 program.

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  • How to pass results of bc to a variable

    - by shaolin
    I'm writing a script and I would like to pass the results from bc into a variable. I've declared 2 variables (var1 and var2) and have given them values. In my script I want to pass the results from bc into another variable say var3 so that I can work with var3 for other calculations. So far I have been able write the result to a file which is not what I'm looking for and also I've been able to echo the result in the terminal but I just want to pass the result to a variable at moment so that I can work with that variable. echo "scale=2;$var1/var2" | bc

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  • SQL Server and the XML Data Type : Data Manipulation

    The introduction of the xml data type, with its own set of methods for processing xml data, made it possible for SQL Server developers to create columns and variables of the type xml. Deanna Dicken examines the modify() method, which provides for data manipulation of the XML data stored in the xml data type via XML DML statements. Too many SQL Servers to keep up with?Download a free trial of SQL Response to monitor your SQL Servers in just one intuitive interface."The monitoringin SQL Response is excellent." Mike Towery.

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  • different small js files per page VS. 1x site-wide js file?

    - by Haroldo
    Different pages of my site have different js needs (plugins mainly), some need a lightbox, some dont, some need a carousel, some dont etc. With regards to pageloading speed should i option 1 - reference each js file when it is needed: so one page might have: <script type="text/javascript" src="js/carousel/scrollable.js"></script> <script type="text/javascript" src="js/jquery.easydrag.js"></script> <script type="text/javascript" src="js/colorbox/jquery.colorbox-min.js"></script> and another have: <script type="text/javascript" src="st_wd_assets/js/carousel/scrollable.js"></script> <script type="text/javascript" src="st_wd_assets/js/typewatch.js"></script> option 2 - combine and compress into one site_wide.js file: so each page would reference: <script type="text/javascript" src="js/site_wide.js"></script> there would be unused selectors/event listeners though, how bad is this? I would include any plugin notes/accreditations at the top of the site_wide.js file

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  • Handling array passed to object at creation

    - by cecilli0n
    When creating my object I pass it an array of a row from my database. (everything in the array we will need, disregarding unnecessary elements at sql query level) When I need to access certain array elements from within my class, I do so like $this->row['element'] However, As I continue development, I sometimes forget what exactly is in this passed array.(this itself doesn't seem good) I am wondering if their is a professional approach to dealing with this, Or am I the only one who has these "I wonder whats in the array" thoughts. One approach to tackling this could be that when we originally pass the array, in the constructor, we assign each element of the array to its own variable, but is this considered professional practice? Additionally by doing this, we could make those variables constants, in a attempt at immutability. Overall I am trying to adhere to good software craftsmanship. Regards.

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  • How can I access bitmaps created in another activity?

    - by user22241
    I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game activity, This is causing choppy animation in the splashscreen while it loads/creates the bitmaps for the new activity. I've been told that I should load all my bitmaps in one go at the very beginning. However, I can't work out how to do this - could anyone please point me in the right direction? I have 2 activities, a splash screen and the main game. Each consist of a class that extends activity and a class that extends SurfaceView (with an inner class for the rendering / logic updating). So, for example at the moment I am creating my bitmaps in the constructor of my SurfaceView class like so: public class OptionsScreen extends SurfaceView implements SurfaceHolder.Callback { //Create variables here public OptionsScreen(Context context) { Create bitmaps here } public void intialise(){ //This method is called from onCreate() of corresponding application context // Create scaled bitmaps here (from bitmaps previously created) }

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  • messed up PATH and can't login

    - by Ben Glasser
    I was screwing around and trying to add some environment variables to my path. I must have made a type or something because once I logged out, I could not lob back in. I know I'm not on caps lock or anything and in fact if I type the wrong password I am informed of this. However, when I type the correct password the desktop starts to load and then loops back to the login prompt. There also no other users on the machine for me to log in as other than guest which does not have the right permissions for me to fix things. Any ideas on where to go from here?

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  • Problems using easing equations in C# XNA

    - by codinghands
    I'm having some trouble using the easing equations suggested by Robert Penner for ActionScript (http://www.robertpenner.com/easing/, and a Flash demo here) in my C# XNA game. Firstly, what is the definition of the following variables passed in as arguments to each equation? float t, float b, float c, float d I'm currently calculating the new X position of a sprite in the Update() loop, however even for the linear tween equation I'm getting some odd results. I'm using the following values: float t = gameTime.TotalGameTime.TotalMilliseconds; float d = 8000f; float b = x.Position.X; float c = (ScreenManager.Game.GraphicsDevice.Viewport.Width >> 1) - (x.Position.X + x.frameSize.X / 2); And this equation for linear easing: float val = c*t/d + b;

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  • Debugging-Setting Consoles in Games

    - by ShrimpCrackers
    Right now I have the graphical and input portions of a console for my game (command parsing hasn't been implemented yet). I was wondering how you would go about making changes to properties in game objects. For example, if I typed in the console: skeletonMonster maxHP 20 That would change all of the existing in-game skeletons' max hit points to 20. After you parse this information what are some ways to change the value? How can I change the variable(s) without violating information hiding? I'd like to implement this so I don't have to change variables in the code and recompile every time while playtesting.

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  • Are trivial protected getters blatant overkill?

    - by Panzercrisis
    Something I really have not thought about before (AS3 syntax): private var m_obj:Object; protected function get obj():Object { return m_obj; } private var m_str:String; protected function get str():String { return m_str; } At least subclasses won't be able to set m_obj or m_str (though they could still modify m_obj). Is this just blatant overkill? I am not talking about doing this as opposed to making them public. I am talking about doing this instead of just making the variables themselves protected. Like this: protected var m_obj:Object; //more accessible than a private variable with a protected getter protected var m_str:String; //more accessible than a private variable with a protected getter

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  • Replaceable parameter syntax meaning

    - by Alexander N.
    Replaceable parameter syntax for the console object in C#. I am taking the O'Reilly C# Course 1 and it is asking for a replaceable parameter syntax and it is not very clear on what that means. Currently I used this: double trouble = 99999.0009; double bubble = 11111.0001; Console.WriteLine(trouble * bubble); Am I missing the meaning of replaceable parameter syntax? Can someone provide an example for what I am looking for? Original question for the quiz: "Create two variables, both doubles, assign them numbers greater than 10,000, and include a decimal component. Output the result of multiplying the numbers together, but use replaceable parameter syntax of the Console object, and multiply the numbers within the call to the Console.WriteLine() method."

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  • Programming Challenges for a beginner

    - by JMK
    I'm in an unusual situation. A colleague of mine wants to "learn programming" and, being a developer I have been tasked with teaching him "programming". Personally, I am self taught, and have never taught any sort of skill to anybody else before so I am not quite sure where to start. Also, I still have a heck of a lot to learn myself (although don't we all)! I write in C# but is C# a good language for a beginner? I was thinking that Visual Basic .Net would be a better starting point, so was considering getting him setup with Visual Studio Express 2010, teaching him a few basics (variables, functions, classes etc) then finding some programming challenges and asking him to work through these. Does anybody have a good source of these sorts of challenges? Also is this a good strategy? Finally, what are your experiences of teaching programming to somebody else and what advice would you give?

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  • Tracking users behaviour - with or without Google Analytics

    - by Ilian Iliev
    If I understand correctly the following (point & from GA TOS): PRIVACY . You will not (and will not allow any third party to) use the Service to track or collect personally identifiable information of Internet users, nor will You (or will You allow any third party to) associate any data gathered from Your website(s) (or such third parties' website(s)) with any personally identifying information from any source as part of Your use (or such third parties' use) of the Service. You will have and abide by an appropriate privacy policy and will comply with all applicable laws relating to the collection of information from visitors to Your websites. You must post a privacy policy and that policy must provide notice of your use of a cookie that collects anonymous traffic data. You are not allowed to use custom variables that will identify the visitor(for example website username, e-mail, id etc.) So the question is how can I track a specific user behaviour(for example the actions that every single logged in user do).

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  • Using MLP, how to make a link to the according page in the other languages?

    - by lyle
    Hi all, the question says it all, but here's a bit more detail: I help building a bilingual website using MLP on TextPattern. It's trivial to put a link to the top level page of another language, but how to put a link to the current page in another language? Eg. /en/contact should link to /de/kontakt (the same article in another language). I'm sure there are some variables somewhere that I could put into the template that would be filled with the correct links. Thankx in advance. :)

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  • String Formatting with concatenation or substitution

    - by Davio
    This is a question about preferences. Assume a programming language offers these two options to make a string with some variables: "Hello, my name is ". name ." and I'm ". age ." years old." StringFormat("Hello, my name is $0 and I'm $1 years old.", name, age) Which do you prefer and why? I have found myself using both without any clear reason to pick either. Considering micro-optimizations is not within the scope of this question. Localization has been mentioned as a reason to go with option #2 and I think it's a very valid reason and deserves to be mentioned here. However, would opinions differ based on aesthetic viewpoints?

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