How to position a sprite in a 2D animation skeleton?
- by Paul Manta
Given two joints that define a bone, I would like to know how to decide where, between those two joints, I should draw the sprite. This should be a fairly simple thing to solve, but there is one thing that I am not sure about.
After I've determined the rotation of the sprite (which is the absolute angle the joints form with the x-axis), I also…