Does use of simple shaders improve performace/battery life?
- by Miro
I'm making OpenGL game for Android. Till now i've used only fixed function pipeline, but i'm rendering simple things.
Fixed function pipeline includes a lot of stuff i don't need. So i'm thinking about implementing shaders in my game to simplify OpenGL pipeline if it can make better performance.
Better performance = better battery life, unless fps is limited by software limit, not hardware power.