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  • How to bind std::map to Lua with LuaBind

    - by MahanGM
    Is this possible in lua to achieve? player.scripts["movement"].properties["stat"] = "stand" print (player.scripts["movement"].properties["stat"]) I've done getter method in c++ with this approach: luabind::object FakeScript::getProp() { luabind::object obj = luabind::newtable(L); for(auto i = this->properties.begin(); i != this->properties.end(); i++) { obj[i->first] = i->second; } return obj; } But I'm stuck with setter. The first line in lua code which I'm trying to set value "stand" for key "stat" is not going to work and it keep redirecting me to the getter method. Setter method only works when I drop ["stat"] from properties. I can do something like this for setter in my script: player.scripts["movement"].properties = {stat = "stand"} But this isn't what I want because I have to go through my real keys in c++ to determine which key is placed in setter argument table value. This is my map in class: std::map<std::string, std::string> properties;

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  • Tiled Editor: How is this Map Handling Collision?

    - by user2736286
    BrowserQuest map in question. From what I understand, with tiled, there are two main ways to specify collision: Create an object layer, and interpret the shapes in the engine as collision objects. Create a tiled layer, and make all tiles in the layer have a collision property, and interpret all tiles in the layer as collision objects. I'm using BrowserQuest as a big source of inspiration for my project, and I want to know how they handled collision on the level editing side. I've checked through all their layers, expecting an object layer to be handling cliff collision like: But there are no such object layers to be found. Furthermore, the tile layers containing the tiles for such cliffs have no properties at all, meaning that they didn't just specify "collision" for such tile layers. I especially need to know how they handled less rectangular shapes like: I could imagine that they are not using explicit collision layers, but instead determining collision in the actual engine, based off the presence of specific tile layer sprites. Only because BrowserQuest has whole-tile movement, and it wouldn't look too odd if a small apple, taking up only a fraction of the tile size, prevents movement over that entire tile. But I'm creating a game with more precise movement, so collision has to be tight to the apple, and I really want to know how BrowserQuest approached collision defining. If anyone knowledgeable with Tiled could take a quick look at the map, I'd appreciate it! I'm tearing my hair out here :). Thanks

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  • Smooth drag scrolling of an Isometric map - Html5

    - by user881920
    I have implemented a basic Isometric tile engine that can be explored by dragging the map with the mouse. Please see the fiddle below and drag away: http://jsfiddle.net/kHydg/14/ The code broken down is (CoffeeScript): The draw function draw = -> requestAnimFrame draw canvas.width = canvas.width for row in [0..width] for col in [0..height] xpos = (row - col) * tileHeight + width xpos += (canvas.width / 2) - (tileWidth / 2) + scrollPosition.x ypos = (row + col) * (tileHeight / 2) + height + scrollPosition.y context.drawImage(defaultTile, Math.round(xpos), Math.round(ypos), tileWidth, tileHeight) Mouse drag-scrolling control scrollPosition = x: 0 y: 0 dragHelper = active: false x: 0 y: 0 window.addEventListener 'mousedown', (e) => handleMouseDown(e) , false window.addEventListener 'mousemove', (e) => handleDrag(e) , false window.addEventListener 'mouseup', (e) => handleMouseUp(e) , false handleDrag = (e) => e.preventDefault() if dragHelper.active x = e.clientX y = e.clientY scrollPosition.x -= Math.round((dragHelper.x - x) / 28) scrollPosition.y -= Math.round((dragHelper.y - y) / 28) handleMouseUp = (e) => e.preventDefault() dragHelper.active = false handleMouseDown = (e) => e.preventDefault() x = e.clientX y = e.clientY dragHelper.active = true dragHelper.x = x dragHelper.y = y The Problem As you can see from the fiddle the dragging action is ok but not perfect. How would I change the code to make the dragging action more smooth? What I would like is the point of the map you click on to stay under the mouse point whilst you drag; the same as they have done here: http://craftyjs.com/demos/isometric/

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  • Square game map rendered as sphere with OpenGL

    - by Roflha
    Okay so I have been trying to find a good way to do this for a while now and so far I have nothing. For a hobby project of mine I have created a finite voxel world (similar to minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • Internet Explorer loop bug when preloading images

    - by user335460
    Hi Everyone I have created a JavaScript application that requires all images to be preloaded first. Everything works fine in Firefox but in Internet Explorer my loop skips the count at 19 and goes to 21. Has anyone come across this problem before and what causes it? You can copy and paste the script below for test purposes. var preLoad = function () { var docImages = ["http://www.sanatural.co.za/media/images/map/rsa_prov.gif", "http://www.sanatural.co.za/media/images/map/loading.gif", "http://www.sanatural.co.za/media/images/map/loading2.gif", "http://www.sanatural.co.za/media/images/map/ec_land.gif", "http://www.sanatural.co.za/media/images/map/ec_roll.gif", "http://www.sanatural.co.za/media/images/map/ec_state.gif", "http://www.sanatural.co.za/media/images/map/fs_land.gif", "http://www.sanatural.co.za/media/images/map/fs_roll.gif", "http://www.sanatural.co.za/media/images/map/fs_state.gif", "http://www.sanatural.co.za/media/images/map/gt_land.gif", "http://www.sanatural.co.za/media/images/map/gt_roll.gif", "http://www.sanatural.co.za/media/images/map/gt_state.gif", "http://www.sanatural.co.za/media/images/map/kzn_land.gif", "http://www.sanatural.co.za/media/images/map/kzn_roll.gif", "http://www.sanatural.co.za/media/images/map/kzn_state.gif", "http://www.sanatural.co.za/media/images/map/lp_land.gif", "http://www.sanatural.co.za/media/images/map/lp_roll.gif", "http://www.sanatural.co.za/media/images/map/lp_state.gif", "http://www.sanatural.co.za/media/images/map/mp_land.gif", "http://www.sanatural.co.za/media/images/map/mp_roll.gif", "mp_state.gif", "http://www.sanatural.co.za/media/images/map/nc_land.gif", "http://www.sanatural.co.za/media/images/map/nc_roll.gif", "http://www.sanatural.co.za/media/images/map/nc_state.gif", "http://www.sanatural.co.za/media/images/map/nw_land.gif", "http://www.sanatural.co.za/media/images/map/nw_roll.gif", "http://www.sanatural.co.za/media/images/map/nw_state.gif", "http://www.sanatural.co.za/media/images/map/wc_land.gif", "http://www.sanatural.co.za/media/images/map/wc_roll.gif", "http://www.sanatural.co.za/media/images/map/wc_state.gif"], imageFolder = [], loaded = [], loadedCounter = 0; this.loadImgs = function () { for (var i = 0; i < docImages.length; i++) { imageFolder[i] = new Image(); imageFolder[i].src = docImages[i]; loaded[i] = false; } intervalId = setInterval(loadedCheck, 10); // }; function loadedCheck() { if (loadedCounter == imageFolder.length) { // all images have been preloaded clearInterval(intervalId); alert('All images have been preloaded!'); return; } for (var i = 0; i < imageFolder.length; i++) { if (loaded[i] === false && imageFolder[i].complete) { loaded[i] = true; loadedCounter++; alert(i); // (work fine in FF but i.e goes from 19 to 21 ) } } } }; var preloadObject = new preLoad(); preloadObject.loadImgs();

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  • Using JSON Data to Populate a Google Map with Database Objects

    - by MikeH
    I'm revising this question after reading the resources mentioned in the original answers and working through implementing it. I'm using the google maps api to integrate a map into my Rails site. I have a markets model with the following columns: ID, name, address, lat, lng. On my markets/index view, I want to populate a map with all the markets in my markets table. I'm trying to output @markets as json data, and that's where I'm running into problems. I have the basic map displaying, but right now it's just a blank map. I'm following the tutorials very closely, but I can't get the markers to generate dynamically from the json. Any help is much appreciated! Here's my setup: Markets Controller: def index @markets = Market.filter_city(params[:filter]) respond_to do |format| format.html # index.html.erb format.json { render :json => @market} format.xml { render :xml => @market } end end Markets/index view: <head> <script type="text/javascript" src="http://www.google.com/jsapi?key=GOOGLE KEY REDACTED, BUT IT'S THERE" > </script> <script type="text/javascript"> var markets = <%= @markets.to_json %>; </script> <script type="text/javascript" charset="utf-8"> google.load("maps", "2.x"); google.load("jquery", "1.3.2"); </script> </head> <body> <div id="map" style="width:400px; height:300px;"></div> </body> Public/javascripts/application.js: function initialize() { if (GBrowserIsCompatible() && typeof markets != 'undefined') { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(40.7371, -73.9903), 13); map.addControl(new GLargeMapControl()); function createMarker(latlng, market) { var marker = new GMarker(latlng); var html="<strong>"+market.name+"</strong><br />"+market.address; GEvent.addListener(marker,"click", function() { map.openInfoWindowHtml(latlng, html); }); return marker; } var bounds = new GLatLngBounds; for (var i = 0; i < markets.length; i++) { var latlng=new GLatLng(markets[i].lat,markets[i].lng) bounds.extend(latlng); map.addOverlay(createMarker(latlng, markets[i])); } } } window.onload=initialize; window.onunload=GUnload;

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  • Using JSON Data to Populate a Google Map with Database Objects

    - by MikeH
    I'm revising this question after reading the resources mentioned in the original answers and working through implementing it. I'm using the google maps api to integrate a map into my Rails site. I have a markets model with the following columns: ID, name, address, lat, lng. On my markets/index view, I want to populate a map with all the markets in my markets table. I'm trying to output @markets as json data, and that's where I'm running into problems. I have the basic map displaying, but right now it's just a blank map. I'm following the tutorials very closely, but I can't get the markers to generate dynamically from the json. Any help is much appreciated! Here's my setup: Markets Controller: def index @markets = Market.filter_city(params[:filter]) respond_to do |format| format.html # index.html.erb format.json { render :json => @market} format.xml { render :xml => @market } end end Markets/index view: <head> <script type="text/javascript" src="http://www.google.com/jsapi?key=GOOGLE KEY REDACTED, BUT IT'S THERE" > </script> <script type="text/javascript"> var markets = <%= @markets.to_json %>; </script> <script type="text/javascript" charset="utf-8"> google.load("maps", "2.x"); google.load("jquery", "1.3.2"); </script> </head> <body> <div id="map" style="width:400px; height:300px;"></div> </body> Public/javascripts/application.js: function initialize() { if (GBrowserIsCompatible() && typeof markets != 'undefined') { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(40.7371, -73.9903), 13); map.addControl(new GLargeMapControl()); function createMarker(latlng, market) { var marker = new GMarker(latlng); var html="<strong>"+market.name+"</strong><br />"+market.address; GEvent.addListener(marker,"click", function() { map.openInfoWindowHtml(latlng, html); }); return marker; } var bounds = new GLatLngBounds; for (var i = 0; i < markets.length; i++) { var latlng=new GLatLng(markets[i].lat,markets[i].lng) bounds.extend(latlng); map.addOverlay(createMarker(latlng, markets[i])); } } } window.onload=initialize; window.onunload=GUnload;

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  • iTerm2 vim cannot map alt key

    - by Eddy
    I'm having trouble trying to map the alt-key bindings on vim in iTerm2. I want to map shortcuts for switching between buffers like this: map <A-Right> <C-w>l map <A-Left> <C-w>h map <A-Down> <C-w>j map <A-Up> <C-w>k But I can't get it to work. I've tried everything, setting the option key as "Normal", "Meta" and "+Esc" in the profile settings. I've tried <M-Right> and <T-Right> but those don't work either. There are posts on superuser and stackoverflow but they use the old version of iTerm2 (v0.x). The only things I've managed to get working are <T-up> and <T-down>, or when I just use Macvim. I'm using iTerm2 v1.0.0.20120203, and Mac OS X 10.7.5 on a Macbook Pro.

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  • how to map SubclassMap and HasManyToMany in Fluent NHibernate

    - by Davide Orazio Montersino
    Hi everyone. My problem is fluent nhibernate mapping a many to many relationship, they end up referencing a non existent Id. public UserMap() { Id(x => x.Id); Map(x => x.Name); Map(x => x.Password); Map(x => x.Confirmed); HasMany(x => x.Nodes).Cascade.SaveUpdate(); HasManyToMany<Node>(x => x.Events).Cascade.SaveUpdate().Table("RSVPs"); } public EventMap() { Map(x => x.Starts); Map(x => x.Ends); HasManyToMany<User>(x => x.Rsvps).Cascade.SaveUpdate().Table("RSVPs"); } public NodeMap() { Id(x => x.Id); Map(x => x.Title); Map(x => x.Body).CustomSqlType("text"); Map(x => x.CreationDate); References(x => x.Author).Cascade.SaveUpdate(); Map(x => x.Permalink).Unique().Not.Nullable(); } Those are my classes -notice that Event inherits from Node: public class Event : Node//, IEvent { private DateTime _starts = DateTime.MinValue; private DateTime _ends = DateTime.MaxValue; public virtual IList<User> Rsvps { get; set; } } The problem is, the generated RSVPs table is like that: Event_id User_id Node_id Of course the Event table has no ID - only a Node_id. When trying to save a relationship it will try to save a NULL event_id thus generating an error.

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  • How can i ignore map property in NHibernate with setter

    - by Emilio Montes
    i need ignore map property with setter in NHibernate, because the relationship between entities is required. this is my simple model public class Person { public virtual Guid PersonId { get; set; } public virtual string FirstName { get; set; } public virtual string SecondName { get; set; } //this is the property that do not want to map public Credential Credential { get; set; } } public class Credential { public string CodeAccess { get; set; } public bool EsPremium { get; set; } } public sealed class PersonMap : ClassMapping<Person> { public PersonMap() { Table("Person"); Cache(x => x.Usage(CacheUsage.ReadWrite)); Id(x => x.Id, m => { m.Generator(Generators.GuidComb); m.Column("PersonId"); }); Property(x => x.FirstName, map => { map.NotNullable(true); map.Length(255); }); Property(x => x.SecondName, map => { map.NotNullable(true); map.Length(255); }); } } I know that if I leave the property Credential {get;} I was not going to take the map of NHibernate, but I need to set the value. Thanks in advance.

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  • google maps not showing actual map and postcode

    - by Andy
    Im trying to pass a dynamically generated postode to a page. But currently its not showing the map correctly. Any ideas? Heres my head tag <script src="http://www.google.com/jsapi?key=ABQIAAAANQzcZVPOkiHWMZO3zxREGRSlIja3KBL7jZ08tky_uJrV3vVYdxTCwTHJPA2Vn06DLdnCWvRW_w7VYQ" type="text/javascript"></script> <script language="Javascript" type="text/javascript"> var localSearch; var map; var icon; var addressMarkerOptions; google.load("search", "1"); google.load("maps", "2"); google.setOnLoadCallback(initialize); function initialize() { localSearch = new GlocalSearch(); icon = new GIcon(G_DEFAULT_ICON); addressMarkerOptions = { icon:icon , draggable: false}; map = new GMap2(document.getElementById("map")); map.addControl(new GLargeMapControl()); map.addControl(new GMapTypeControl()); plotAddress("OX4 1FJ"); } /** * This takes either a postcode or an address string * */ function plotAddress(address) { localSearch.setSearchCompleteCallback(null, function() { if (localSearch.results[0]) { var resultLat = localSearch.results[0].lat; var resultLng = localSearch.results[0].lng; var point = new GLatLng(resultLat,resultLng); var marker = new GMarker(point, addressMarkerOptions); map.addOverlay(marker); map.setCenter(point, 5, G_NORMAL_MAP); } else { alert('address not found'); } }); localSearch.execute(address + ", UK"); } </script> It slots into the code below: <div id="map">Loading...</div>

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  • AI navigation around a 2d map - Avoiding obstacles.

    - by Curt Walker
    Hey there, I know my question seems pretty vague but I can't think of a better way to put it so I'll start off by explaining what I'm trying to do. I'm currently working on a project whereby I've been given a map and I'm coding a 'Critter' that should be able to navigate it's way around the map, the critter has various other functions but are not relevant to the current question. The whole program and solution is being written in C#. I can control the speed of the critter, and retrieve it's current location on the map by returning it's current X and Y position, I can also set it's direction when it collides with the terrain that blocks it. The only problem I have is that I can't think of a way to intelligently navigate my way around the map, so far I've been basing it around what direction the critter is facing when it collides with the terrain, and this is in no way a good way of moving around the map! I'm not a games programmer, and this is for a software assignment, so I have no clue on AI techniques. All I am after is a push in the right direction on how I could go about getting this critter to find it's way around any map given to me. Here's an image of the map and critters to give you an idea of what i'm talking about. Here's a link to an image of what the maps and critters look like. Map and Critter image I'm in no way looking for anyone to give me a full solution, just a push in the general direction on map navigation. Thanks in advance!

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  • Java Concurrency : Volatile vs final in "cascaded" variables?

    - by Tom
    Hello Experts, is final Map<Integer,Map<String,Integer>> status = new ConcurrentHashMap<Integer, Map<String,Integer>>(); Map<Integer,Map<String,Integer>> statusInner = new ConcurrentHashMap<Integer, Map<String,Integer>>(); status.put(key,statusInner); the same as volatile Map<Integer,Map<String,Integer>> status = new ConcurrentHashMap<Integer, Map<String,Integer>>(); Map<Integer,Map<String,Integer>> statusInner = new ConcurrentHashMap<Integer, Map<String,Integer>>(); status.put(key,statusInner); in case the inner Map is accessed by different Threads? or is even something like this required: volatile Map<Integer,Map<String,Integer>> status = new ConcurrentHashMap<Integer, Map<String,Integer>>(); volatile Map<Integer,Map<String,Integer>> statusInner = new ConcurrentHashMap<Integer, Map<String,Integer>>(); status.put(key,statusInner); In case the it is NOT a "cascaded" map, final and volatile have in the end the same effect of making shure that all threads see always the correct contents of the Map... But what happens if the Map iteself contains a map, as in the example... How do I make shure that the inner Map is correctly "Memory barriered"? Tanks! Tom

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  • RoR routing problem. Calling custom action, but getting redirected to show action

    - by conorgil
    I am working on a project in ruby on rails and I am having a very difficult time with a basic problem. I am trying to call a custom action in one of my controllers, but the request is somehow getting redirected to the default 'show' action and I cannot figure out why. link in edit.html.erb: <%= link_to 'Mass Text Entry', :action=>"create_or_add_food_item_from_text" %> Error from development.log: ActiveRecord::RecordNotFound (Couldn't find Menu with ID=create_or_add_food_item_from_text): app/controllers/menus_controller.rb:20:in `show' routes.rb file: ActionController::Routing::Routes.draw do |map| map.resources :nutrition_objects map.resources :preference_objects map.resources :institutions map.resources :locations map.resources :menus map.resources :food_items map.resources :napkins map.resources :users map.resource :session, :controller => 'session' map.root :controller=>'pages', :action=>'index' map.about '/about', :controller=>'pages', :action=>'about' map.contact '/contact', :controller=>'pages', :action=>'contact' map.home '/home', :controller=>'pages', :action=>'index' map.user_home '/user/home', :controller=>'rater', :action=>'index' map.user_napkins '/user/napkins', :controller=>'rater', :action=>'view_napkins' map.user_preferences '/user/preferences',:controller=>'rater', :action=>'preferences' map.blog '/blog', :controller=>'pages', :action=>'blog' map.signup '/signup', :controller=>'users', :action=>'new' map.login '/login', :controller=>'session', :action=>'new' map.logout '/logout', :controller=>'session', :action=>'destroy' # Install the default routes as the lowest priority. map.connect ':controller/:action' map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end Menus_controller.rb: class MenusController < ApplicationController ... def create_or_add_food_item_from_text end ... end create_or_add_food_item_from_text.html.erb simply has a div to show a form with a text box in it. I have the rest of my app working fine, but this is stumping me. Any help is appreciated.

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  • Algorithm to find all tiles within a given radius on staggered isometric map

    - by kasztelan
    Given staggered isometric map and a start tile what would be the best way to get all surrounding tiles within given radius(middle to middle)? I can get all neighbours of a given tile and distance between each of them without any problems but I'm not sure what path to take after that. This feature will be used quite often (along with A*) so I'd like to avoid unecessary calculations. If it makes any difference I'm using XNA and each tile is 64x32 pixels.

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  • How to Map a CSV or Tab Delimited File to MySQL Multi-Table Database [migrated]

    - by Keefer
    I've got a pretty substantial XLS file a client provided 830 total tabs/sheets. I've designed a multi table database with PHPMyAdmin (MySQL obviously) to house the information that's in there, and have populated about 5 of those sheets by hand to ensure the data will fit into the designed database. Is there a piece of software or some sort of tool that will help me format this XLS document and map it to the right places in the database?

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  • map data structure in pacman

    - by Sam Fisher
    i am trying to make a pacman game in c# using GDI+, i have done some basic work and i have previously replicated games like copter-it and minesweeper. but i am confused about how do i implement the map in pacman, i mean which datastructure to use, so i can use it for moving AI controlled objects and check collisions with walls. i thought of a 2d array of ints but that didnt make sense to me. looking for some help. thanks.

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  • Sound Channel map incorrect on an ION 330 ASRock

    - by math
    I have a ION 330 ASRock just updated on Precise and the sound channel mapping is incorrect. Channel map is set as follow: Front Left = Front left Center = Rear Left Front Right = Font Right Rear Right = LFE Rear Left = Center LFE = Rear Right I am testing the sound channel using speaker-test -c 2 -t wav Can some one tell me how I can remap easily? I have tried several possible changes to /etc/pulse/defaut.pa unsuccessfully.

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  • Isometric layer moving inside map

    - by gronzzz
    i'm created isometric map and now trying to limit layer moving. Main idea, that i have left bottom, right bottom, left top, right top points, that camera can not move outside, so player will not see map out of bounds. But i can not understand algorithm of how to do that. It's my layer scale/moving code. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event { _isTouchBegin = YES; } - (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event { NSArray *allTouches = [[event allTouches] allObjects]; UITouch *touchOne = [allTouches objectAtIndex:0]; CGPoint touchLocationOne = [touchOne locationInView: [touchOne view]]; CGPoint previousLocationOne = [touchOne previousLocationInView: [touchOne view]]; // Scaling if ([allTouches count] == 2) { _isDragging = NO; UITouch *touchTwo = [allTouches objectAtIndex:1]; CGPoint touchLocationTwo = [touchTwo locationInView: [touchTwo view]]; CGPoint previousLocationTwo = [touchTwo previousLocationInView: [touchTwo view]]; CGFloat currentDistance = sqrt( pow(touchLocationOne.x - touchLocationTwo.x, 2.0f) + pow(touchLocationOne.y - touchLocationTwo.y, 2.0f)); CGFloat previousDistance = sqrt( pow(previousLocationOne.x - previousLocationTwo.x, 2.0f) + pow(previousLocationOne.y - previousLocationTwo.y, 2.0f)); CGFloat distanceDelta = currentDistance - previousDistance; CGPoint pinchCenter = ccpMidpoint(touchLocationOne, touchLocationTwo); pinchCenter = [self convertToNodeSpace:pinchCenter]; CGFloat predictionScale = self.scale + (distanceDelta * PINCH_ZOOM_MULTIPLIER); if([self predictionScaleInBounds:predictionScale]) { [self scale:predictionScale scaleCenter:pinchCenter]; } } else { // Dragging _isDragging = YES; CGPoint previous = [[CCDirector sharedDirector] convertToGL:previousLocationOne]; CGPoint current = [[CCDirector sharedDirector] convertToGL:touchLocationOne]; CGPoint delta = ccpSub(current, previous); self.position = ccpAdd(self.position, delta); } } - (void)touchEnded:(UITouch *)touch withEvent:(UIEvent *)event { _isDragging = NO; _isTouchBegin = NO; // Check if i need to bounce _touchLoc = [touch locationInNode:self]; } #pragma mark - Update - (void)update:(CCTime)delta { CGPoint position = self.position; float scale = self.scale; static float friction = 0.92f; //0.96f; if(_isDragging && !_isScaleBounce) { _velocity = ccp((position.x - _lastPos.x)/2, (position.y - _lastPos.y)/2); _lastPos = position; } else { _velocity = ccp(_velocity.x * friction, _velocity.y *friction); position = ccpAdd(position, _velocity); self.position = position; } if (_isScaleBounce && !_isTouchBegin) { float min = fabsf(self.scale - MIN_SCALE); float max = fabsf(self.scale - MAX_SCALE); int dif = max > min ? 1 : -1; if ((scale > MAX_SCALE - SCALE_BOUNCE_AREA) || (scale < MIN_SCALE + SCALE_BOUNCE_AREA)) { CGFloat newSscale = scale + dif * (delta * friction); [self scale:newSscale scaleCenter:_touchLoc]; } else { _isScaleBounce = NO; } } }

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  • More Than a Map - Get Flight

    More Than a Map - Get Flight In Sydney, Australia, We met up with GetFlight founder Ian Cummings at the Fishburners coworking space. GetFlight is airfare search site based that uses the Google Maps API to help users discover cheap airfare to great destinations. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 864 20 ratings Time: 02:00 More in Science & Technology

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  • Google I/O 2012 - Computing Map Tiles with Go on App Engine

    Google I/O 2012 - Computing Map Tiles with Go on App Engine Chris Broadfoot, Andrew Gerrand In this talk we use the Maps API and Go on App Engine to build an app to build custom tile sets for Google Maps. The app demonstrates using Go's suitability for computation in the cloud and App Engine's key scalability features, such as Task Queues and Backends. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1170 21 ratings Time: 47:22 More in Science & Technology

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  • More Than a Map - Computerlogy

    More Than a Map - Computerlogy In Bangkok, Thailand we met with the co-founder of Computerlogy, Vachara Aemavat. Computerlogy is a Google Maps API development shop. Among their many great projects, they have built a great store locator for Siam Commercial Bank and a viral maps app that helps people find high ground during the Thai flood seasons. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 60 4 ratings Time: 02:04 More in Science & Technology

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  • More Than a Map - Ubilabs

    More Than a Map - Ubilabs In Hamburg, Germany we met with certified Google Maps API development partner Ubilabs. Ubilabs founders Michael Pletziger and Martin Kleppe showed us some of the Google Maps API driven projects they have built for Germany's largest brands such as Deutsche Telekom, Blitzer.de, and BMW. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 6 0 ratings Time: 01:48 More in Science & Technology

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