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  • Save NSWindow Size on Resize & Close For User

    - by incarna
    I've noticed that all applications on OS X seem to save the size you set it at. The next time you open it it's typically in the same position and size. I'm making an app and I've noticed that after resizing, if I launch the application again it's just the size of what I've set in Xcode 4's IB and not the size that I resized it to on launch. Do I have to manually save the window size each time its changed? Or is there an easier way to do this through IB? (My window does have a minimum size set if that changes anything.)

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  • Image size guidelines

    - by user502014
    Hi all, This may well be a little of an open-ended question The site I am working on requires to be optimised for performance. One of the key areas is to optimise the file sizes of the images used upon the site. Unfortunatley these images are being created by employees who do not have the required knowledge for creating images for the web, and it is my job to produce a set of guidelines for them to use. I was wondering whether there was any resource/guidlines/literature regarding typical images file sizes for images of different dimensions - as I would like to include something like this to aid them to ensure their images are being created properly. Any info would be greatly appreciated. Thanks in advance

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  • Resize iframe to show first element works except in IE 7

    - by Rob Fenwick
    I have two iframes on my home page, the script below is in the head of the page that is being displayed in the iframe, there are several divisions on the page in a container div with an id of 'content', I want to size the iframe on the home page so that just the first div is initially seen and to scroll to see the rest. It is working in all browsers that I have tried except IE 7, I don't care too much about earlier browsers. IE 7 is acting like the page being shown is blank and sizing the iframe to 0 height, can someone tell me why IE 7 is having a problem with it, and failing that how can I get IE 7 to ignore the script? function resizeIframe() { //get the firstChild of a container div with the id 'content' var div01 = document.getElementById("content").firstChild; //find the first element ignoring white spaces and returns while(div01.nodeType!=1){ div01 = div01.nextSibling; } // get the height of first element var boxHeight = div01.clientHeight; //set the height of iframe the id of the iframe is 'news' parent.document.getElementById('news').height = boxHeight; } I have the function called in the body tag. If someone could help me I'd very much appreciate it. The page that it is on is at wsuu.org The version with the script is not up but you can get an idea of what I'm trying to do. Rob

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  • Javascript text Resize

    - by blackessej
    Without getting into the "should a text resizer be used or not" debate, I'd like some help with this...suffice to say that my clientele are from and older generation and may be sight impaired... My script isn't functioning, and I'm not sure why. It's not live yet, so here's what I'm working with: function fsize(size,unit,id){ var vfontsize = document.getElementById("#colleft"); if(vfontsize){ vfontsize.style.fontSize = size + unit; } } var textsize = 14; function changetextsize(up){ if(up){ textsize = parseFloat(textsize)+2; }else{ textsize = parseFloat(textsize)-2; } } I'm using onclick events to trigger the size changes. Thanks for your help!

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  • Creating a textarea with auto-resize

    - by DisgruntledGoat
    There was another thread about this, which I've tried. But there is one problem: the textarea doesn't shrink if you delete the content. I can't find any way to shrink it to the correct size - the clientHeight value comes back as the full size of the textarea, not its contents. The code from that page is below. I'd appreciate any help or pointers. function FitToContent(id, maxHeight) { var text = id && id.style ? id : document.getElementById(id); if ( !text ) return; var adjustedHeight = text.clientHeight; if ( !maxHeight || maxHeight > adjustedHeight ) { adjustedHeight = Math.max(text.scrollHeight, adjustedHeight); if ( maxHeight ) adjustedHeight = Math.min(maxHeight, adjustedHeight); if ( adjustedHeight > text.clientHeight ) text.style.height = adjustedHeight + "px"; } } window.onload = function() { document.getElementById("ta").onkeyup = function() { FitToContent( this, 500 ) }; }

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  • Resize Win2003 system+boot partitions to bigger disks & different controller?

    - by ane
    Have an old Win2003 server with 1 SCSI hard drive partitioned as follows: D: boot (includes D:\ntldr, boot.ini, etc.) C: system (includes C:\WINDOWS) Want to move the whole system to new hardware with bigger drives and different controllers. Specifically, C: to a 300GB SAS drive, and D: to a 2TB SATA drive. Tried: VMWare Converter - VMWare Server - Diskpart Result: Diskpart refuses to resize system or boot disks VMWare Converter - VMWare Server - GParted Result: Will not boot (see http://serverfault.com/questions/219868/resize-ntfs-system-partitions-with-gparted ) Attach original VMWare disk to a duplicate VMWare install - Diskpart Result: Will not boot (goes to Directory Services Restore mode) Backup Exec System Recovery Server Edition 2010 with Restore Anywhere (tried restoring both to VMWare and to the bare system, without VMWare) Result: Windows Boot error: Could not read from the selected boot disk. Check boot path. Supposedly this is a boot.ini problem, so I try bootcfg /rebuild from the recovery console. Says it can't find windows partition so it can't rebuild. Thought about Ghost but it's completely different hardware/controllers that we're restoring to, so I doubt it would boot. Reinstalling Windows from scratch is not an option due to critical custom software heavily embedded on the original machine. Has anyone been in a similar situation (with unusual boot/system partitions) before and figured out how to resize onto different disks?

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  • How to output image via php from another domain

    - by Beck
    Image tag inside email message: <img src="http://www.mydomain.com/image.php?lastest=1"> Part of image.php script: case 'image/gif': header('Content-type: image/gif');$img=@imagecreatefromgif($image['src']);if($img) {imagegif($img);imagedestroy($img);} break; But how i can do the same with this image? http://www.anotherdomain.com/image.gif Thanks.

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  • How can I resize pixel art in Pyglet without making it blurry?

    - by Renold
    I have a tileset of 8x8 pixel images, and I want to resize them in my game so they'd be double that (16x16 pixels, e.g. turning each pixel into a 2x2 block.) What I'm trying to achieve is a Minecraft-like effect, where you have small pixel images scale to larger blockier pixels. In Pyglet, the sprite's scale property blurs the pixels. Is there some other way? Update: So I changed my code, but I'm still having the same issue (nothing changed.) Of course, the GL commands are kind of mysterious to me: gl.glEnable(gl.GL_TEXTURE_2D) image = resource.image('tileset.png') texture = image.get_texture() gl.glBindTexture(gl.GL_TEXTURE_2D, texture.id) gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_NEAREST) texture.width = 16 # resize from 8x8 to 16x16 texture.height = 16 image.blit(100, 30) # draw Is there something else I should try?

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  • OpenGL not rendering my images to the screen

    - by Brendan Webster
    for some reason my game isn't showing the image I am rendering to the screen. My engine is state based, and at the beginning I set the logo, but it isn't showing on the screen. Here is my method of doing so first I create one image and assign some values to it's preset values. //create one image instance for the logo background O_File.v_Create_Images(1); //set the atributes of the background //first Image O_File.sImage[0].nImageDepth = -30.0f; O_File.sImage[0].sImageLocation = "image.bmp"; //load the images int O_File.v_Load_Images(); Then I load them with DevIL void C_File_Manager::v_Load_Images() { ilGenImages(1, &image); ilBindImage(image); for(int i = 0;i < sImage.size();i++) { success = ilLoadImage(sImage[i].sImageLocation.c_str()); if (success) { success = ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE); glGenTextures(1, &image); glBindTexture(GL_TEXTURE_2D, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 4, ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData()); //asign values to the width and height of the image if they are already not assigned if(sImage[i].nImageHeight == 0) sImage[i].nImageHeight = ilGetInteger(IL_IMAGE_HEIGHT); if(sImage[i].nImageWidth == 0) sImage[i].nImageWidth = ilGetInteger(IL_IMAGE_WIDTH); std::cout << sImage[i].nImageHeight << std::endl; const std::string word = sImage[i].sImageLocation.c_str(); std::cout << sImage[i].sImageLocation.c_str() << std::endl; ilLoadImage(word.c_str()); ilDeleteImages(1, &image); } } } and then I apply them to the screen void C_File_Manager::v_Apply_Images() { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0;i < sImage.size();i++) { //move the image to where it should be on the screen; glTranslatef(sImage[i].nImageX,sImage[i].nImageY,sImage[i].nImageDepth); //rotate image around the 3 axes glRotatef(sImage[i].fImageAngleX,1,0,0); glRotatef(sImage[i].fImageAngleY,0,1,0); glRotatef(sImage[i].fImageAngleZ,0,0,1); //scale the image glScalef(1,1,1); //center the image glTranslatef((sImage[i].nImageWidth/2),(sImage[i].nImageHeight/2),0); //draw the box that will encase the loaded image glBegin(GL_QUADS); //change the color of the loaded image; glColor4f(1,1,1,1); //top left corner of image glNormal3f(0.0,0,0.0); glTexCoord2f (1.0, 0.0); glVertex3f(0,0,sImage[i].nImageDepth); //top right corner of image glNormal3f(1.0,0,0.0); glTexCoord2f (1.0, 1.0); glVertex3f(0,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom right corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f (0.0, 1.0); glVertex3f(sImage[i].nImageWidth,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom left corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f(0.0, 0.0); glVertex3f(sImage[i].nImageWidth,0,sImage[i].nImageDepth); glEnd(); } } when I debug there is no errors at all, but yet the images don't show up on the screen, I have positioned the camera at (0,0,-1) and that is where the images should show up. the clipping plane is set 1 to 1000. There is probably some random problem with the code, but I just can't catch it.

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  • Are there algorithms for increasing resolution of an image?

    - by David
    Are there any algorithms or tools that can increase the resolution of an image - besides just a simple zoom that makes each individual pixel in the image a little larger? I realize that such an algorithm would have to invent pixels that don't really exist in the original image, but I figured there might be some algorithm that could intelligently figure out what pixels to add to the image to increase its resolution.

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  • knife azure image list doesn't return User image

    - by TooLSHeD
    I'm trying to create and bootstrap a Windows VM in Azure using knife-azure. I initially tried using a Public Win 2008 r2 image, but quickly found out that winrm needs to be configured before this can work. So, I created a VM from that image, configured winrm as per these instructions and captured the VM. The problem is that the image does not show up when executing knife azure image list. When I try creating the server with the image name from the Azure portal, it complains that it does not exist. I'm running Ubuntu, so I tried the Azure cli tools and it doesn't show there either. I installed Azure PS in a Win 8 VM and then it shows up. Feeling encouraged, I installed Chef and knife-azure in the Win 8 VM, but it doesn't show up there either. How do I get my User image to show in knife azure?

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  • ASP.NET MVC Image refreshing

    - by user295541
    Hi, I have an Employee object which has an image property. Image class contains image metadata as image caption, and image file name. If I upload a new image for an employee on async way without full post back the new image is not appeared on the page. I use GUID to name the image file to avoid the page caching. I do the image modifying the following way: ctrEmployee employee = Repository.Get(PassedItemID); if (employee.ctrImage != null) { string fullFileName = serverFolder + employee.ctrImage.FileName; FileInfo TheFile = new FileInfo(fullFileName); if (TheFile.Exists) { TheFile.Delete(); } fileName = Guid.NewGuid() + ".jpg"; employee.ctrImage.FileName = fileName; } resizedBmp.Save(string.Format("{0}{1}", serverFolder, fileName), System.Drawing.Imaging.ImageFormat.Jpeg); Repository.Edit<ctrEmployee>(employee); ImageID = employee.Image.Value; return PartialView(UserControlPaths.Thumbnail, new ThumbnailDataModel(employee.Image.Value, 150, 150)); The partial view has an image tag which gets the saved image url string which is a GUID. Anybody has an idea what I do wrong?

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  • Opencv: Converting hue image to RGB image

    - by jhaip
    I am trying to show the hue component of the image from my webcam. I have split apart the image into the hue component but I can't figure out how to show the hue component as the pure colors. For example if one pixel of the image was B=189 G=60 R=60 then in HSV, H=0. I don't want the draw image to be the the gray values of hue but the RGB equivalent of the hue or H=0 - B=0 G=0 R=255 IplImage *image, *imageHSV, *imageHue; image = cvQueryFrame(capture); //image from webcam imageHSV = cvCreateImage( cvGetSize(image), IPL_DEPTH_8U, 3 ); imageHue = cvCreateImage( cvGetSize(image), IPL_DEPTH_8U, 1 ); cvCvtColor( image, imageHSV, CV_BGR2HSV ); cvSplit( imageHSV, imageHue, 0, 0, 0 ); I have a feeling there is a simple solution so any help is appreciated.

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  • How can I resize a set of sprite images?

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to resize series of sprites upon instantiation of the class they're located in. I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft = wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); }

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  • Simple but efficient way to store a series of small changes to an image?

    - by finnw
    I have a series of images. Each one is typically (but not always) similar to the previous one, with 3 or 4 small rectangular regions updated. I need to record these changes using a minimum of disk space. The source images are not compressed, but I would like the deltas to be compressed. I need to be able to recreate the images exactly as input (so a lossy video codec is not appropriate.) I am thinking of something along the lines of: Composite the new image with a negative of the old image Save the composited image in any common format that can compress using RLE (probably PNG.) Recreate the second image by compositing the previous image with the delta. Although the images have an alpha channel, I can ignore it for the purposes of this function. Is there an easy-to-implement algorithm or free Java library with this capability?

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  • reduce image size in bytes without resize and quality lose in c#

    - by SR Dusad
    Hi I m using C#.NET 4.0 I have an jpeg image and i want to reduce its size in bytes .I don't want to change the image size in manner of height and width and not want to lose image quality.Some bit of reduce quality is not an issue. I try to make it a thumbnail image but it reduce the size according to height and width. I can't found any solution. Any type help will be appreciated..

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  • JQUERY UI Accordion Resize on Window Resize?

    - by nobosh
    I'm using the JQUERY UI Accordion module: <script type="text/javascript"> $(function() { $("#sidebar_column_accordion").accordion({ fillSpace: true, icons: { 'header': 'ui-icon-plus', 'headerSelected': 'ui-icon-minus' } }); }); </script> By using the fillSpace option, the accordion takes up the entire height of the window which I want. Problem is it calculate the height on page load, and if the user resizes their browser, it does not adjust... Is there a way to have the accordion recalculate the height/size when the browser window is resized? Thanks

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  • Gridpanel auto resize on window resize

    - by imnotneo
    I'm using the array-grid extjs example to try and fit a gridpanel into a container window. The problem is on resizing the container window, the gridpanel doesn't automatically fit the new size. As I understand it that's how it's supposed to work. Here's the link to the example: http://www.extjs.com/deploy/dev/examples/grid/array-grid.html What I've done is changed the following.. // Added to gridpanel config layout: 'fit', viewConfig: { forceFit: true } // Window container var gridWindow = new Ext.Window({ items: [ grid ] }); // Instead of grid.render, use gridWindow.show(); gridWindow.show();

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  • VBoxManage modifyhd --resize doesn't exist?

    - by George Korac
    I'm trying to increase the size of a VirtualBox Win7 .vdi disk on Ubuntu 10.04 but when I try executing VBoxManage modifyhd /path/disk.vdi --resize 15360 it returns Syntax error: unknown option: --resize. I'm unsure as to why this is happening because I've used it before and it's still listed under valid options for VBoxManage modifyhd in the VirualBox User Manual . Cheers, George @maniat1k george@george-laptop:~$ VBoxManage modifyhd '/home/george/.VirtualBox/HardDisks/Windows 7 64bit.vdi' --resize 15360 Sun VirtualBox Command Line Management Interface Version 3.1.6_OSE (C) 2005-2010 Sun Microsystems, Inc. All rights reserved. Usage: VBoxManage modifyhd | [--type normal|writethrough|immutable] [--autoreset on|off] [--compact] Syntax error: unknown option: --resize

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  • C# .NET : Is using the .NET Image Conversion enough?

    - by contactmatt
    I've seen a lot of people try to code their own image conversion techniques. It often seems to be very complicated, and ends up using GDI+ funciton calls, and manipulating bits of the image. This has got me wondering if I am missing something in the simplicity of .NET's image conversion call when saving an image. Here's the code I have Bitmap tempBmp = new Bitmap("c:\temp\img.jpg"); Bitmap bmp = new Bitmap(tempBmp, 800, 600); bmp.Save(c:\temp\img.bmp, //extension depends on format ImageFormat.Bmp) //These are all the ImageFormats I allow conversion to within the program. Ignore the syntax for a second ;) ImageFormat.Gif) //or ImageFormat.Jpeg) //or ImageFormat.Png) //or ImageFormat.Tiff) //or ImageFormat.Wmf) //or ImageFormat.Bmp)//or ); This is all I'm doing in my image conversion. Just setting the location of where the image should be saved, and passing it an ImageFormat type. I've tested it the best I can, but I'm wondering if I am missing anything in this simple format conversion, or if this is suffice?

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  • How to center align background image in JPanel

    - by Jaguar
    I wanted to add background image to my JFrame. Background image means I can later add Components on the JFrame or JPanel Although I coudn't find how to add background image to a JFrame, I found out how to add background image to a JPanel from here: How to set background image in Java? This solved my problem, but now since my JFrame is resizable I want to keep the image in center. The code I found uses this method public void paintComponent(Graphics g) { //Draw the previously loaded image to Component. g.drawImage(img, 0, 0, null); //Draw image } Can anyone say how to align the image to center of the JPanel. As g.drawImage(img, 0, 0, null); provides x=0 and y=0 Also if there is a method to add background image to a JFrame then I would like to know. Thanks.

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  • Using glReadBuffer returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • Mac OS X app window is too large - how can I resize?

    - by Kyle Cronin
    I'm a MacBook user, and when I'm home I plug into a large external monitor to get additional screen space. When I'm on the go I disconnect and use my laptop's built-in display. For the most part this arrangement works very well; however, I occasionally run into an issue where I'll resize an app on the external, causing it to be too large to fit on the built-in screen when I disconnect. Most apps don't have a problem decreasing their height automatically or resizing to fit when I click the green orb, but some (like iTunes) don't want to cooperate. How can I resize apps like iTunes without reconnecting to my external? Here's a screenshot:

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  • Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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