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  • Puzzled with nib files...

    - by Michael
    I know nib files are serialized objects and they have owner, outlets to make connections. Using XCode Navigation window template I created application, which in its order created 2 nib files - MainWindow and SecondView. I can't understand how MainWindow is referring to SecondView, there is no connection between those two as far as I can see. SecondView's owner is UIViewController and in MainWindow there is a navigation tab which is also UIViewController. But how they are connected in IB I can't understand... Also I don't understand who is instanciating MainWindow's owner object and where that object is being kept, where is the variable which is UIApplication myApp = [[UIApplication alloc] init]. If I create 10 nib files with UIViewController owner, who will trigger their deserialization? If some class is nib file's owner, what is the essential responsibilities of that class? Is it deserializing nib file into memory? Sorry for unorganized questions, I've been reading numerous articles and docs about nib files, but it is still confusing.

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  • iPhone - cannot run code on device

    - by lostInTransit
    Hi I have some source code which I had developed and later gave to another team. They signed it with their certificate and provisioning profile. Now I have the code back and have set the appropriate values in the project properties for code signing identity (with my cert and profile). But when I run the application on a device, I get an error showing the other team's certificate and prompting that the provisioning profile does not exist. I don't know where it is being referenced. Can someone please help. Thanks.

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  • UIImageView subclass with CGRectIntersectsRect - help!

    - by Flafla2
    The title of this question should be pretty self explanatory. I am making an app that involves multiple UIImageViews that serve the same purpose. They are merely different sizes. Anyway, I decided that the best solution was to make UIImageView subclasses, link the subcalsses in IB, and work from there. My code should explain this better - #define kPausedStatePaused 1 #define kPausedStatePlay 2 #import "Game.h" #import "ScoreSystem.h" @interface Doctor : UIImageView { } @end @interface Ground : UIImageView { } @end @interface Wall : UIImageView { } @end @interface Electric_Wire : UIImageView { } @end @implementation Game /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ - (IBAction)pause { UIAlertView *pause = [[UIAlertView alloc] initWithTitle:@"Pause" message:nil delegate:self cancelButtonTitle:@"Quit" otherButtonTitles:@"Play", nil]; [pause show]; [pause release]; pauseint = kPausedStatePaused; } - (void)viewDidAppear { pauseint = kPausedStatePlay; } - (void)loop { Doctor *doctorview; Ground *groundview; if (CGRectIntersectsRect(doctorview, groundview)) { } } - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if ([alertView.title isEqual:@"Pause"]) { if(buttonIndex == 0) [self dismissModalViewControllerAnimated:YES]; pauseint = kPausedStatePlay; } } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Unsurprisingly, Xcode gave me an "incompatible type for CGRectIntersectsRect" error.

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  • is there a way to disconnect from facebook login without calling logout

    - by Joey
    Basically, I'd like to know how I can logout of my facebook session if I am in an iphone app and have connected to facebook (such that I do not have to repeatedly enter my login/password). Normally you'd disconnect in the app somewhere like in the options, but if this is not available (i.e. anything that triggers the FBSession logout method) is there some other way to do it? I'm guessing one could restore their phone to factory settings or something.

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  • hiding network activity indicator

    - by iSharreth
    - (void)viewWillAppear:(BOOL)animated { app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; NSURL *url = [NSURL URLWithString:@"http://www.google.com"]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; } -(void)webViewDidFinishLoad { app.networkActivityIndicatorVisible = NO; } I want to hide the network activity indicator after webpage is loaded. I had written the above code. But the indicator is not hiding after the webpage is fully loaded. Anyone please help.

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  • can I auto update my uitextview from the value of the row of my uipickerview without pressing any se

    - by Wesley
    So I have a uipicker view, that I have managed to load some data from my db into. I would like to update a textview, which is right above the pickerview, with each changing of the row. Is that possible? If I don't have to, I would like to avoid pushing a button in order to show the respective text. Can I make it so that the value in the text field changes with the value of the rowselected in the pickerview, in real time? Any thoughts or code snippets would be appreciated. Thanks!

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  • Filter Photos from photo library

    - by Allen
    i have to save some photos in photo library using UIImagePickerController and save that name in my database. at the same way i need to view that saved photos. i dont want 2 see all photos in photo library . which is the better way? please post some samples.

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  • Which audio playback technology do I need for this?

    - by mystify
    I have trouble choosing the right audio playback technology. There's a ton of technologies to use on the iPhone, it's so confusing. What I need to do is this: start playing short sounds ranging between 0.1 and 2 seconds high quality playback, no crackle (I heard some of the iPhone audio playback technologies do a crackle sound on start or end, which is bad!) ability to start playback of a sound, while there's already another one playing right now (two, three or more sounds at the same time) What would you suggest here, and why? Thanks :-)

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  • iPhone: scroll view with arbitrary page/"settling" boundaries?

    - by Ben
    Hi all, I'm trying to figure out if I can get what I want out of UIScrollView through some trickery or whether I need to roll my own scroll view: I have a series of items in row that I want to scroll through. One item should always be centered in the view, but other items should be visible to either side. In other words, I want normal scrolling and edge bouncing, but I want the deceleration when the user ends a touch to naturally settle at some specified stop point. (Actually now that I think of it, this behavior is similar to coverflow in this respect.) I know UIScrollView doesn't do this out of the box, but does anyone have suggestions for how it might be made to do this, or if anyone's spotted any code that accomplishes something similar (I'm loathe to reimplement all the math for deceleration and edge bounce) Thanks!

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  • apple push notification review

    - by user280390
    Hey all, I am implementing APN's and want to release without switching it on yet.. So the app will happily receive them. but we will choose not to send them until later. My question is, as when we want to send notifications is in our control, do apple care about this when reviewing the app. I thinking not, maybe they send a test notification to the device to prove it works? but if anyone has any experience in dealing with this any info would be much appreciated. Thanks.

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  • Button Application- iPhone Application

    - by Extremely frustrated
    I am a meganoob in iPhone Application programming. All I want to do is make an application with a single button. When you press the button, it plays an audio file. The button is just two images, one for the normal state and one for the pressed state. I have no clue how to get from point A to point B, it seems so straightforward in web design, why can't it be like that for this too? Anyone out there willing to drop some hints?

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  • Suggestions on implementing an iPad magazine app

    - by alku83
    I've been tasked with creating a magazine style app for iPad. Ideally it would look a little something like the Zinio app: http://www.zinio.com/ipad/ . This app is effectively a shell, allowing you to sample magazines (eg. read the first few pages) and select them for download. The magazines appear to have some sort of overlay, allowing you to interact with some things (eg. tap to watch a video). A few questions that come to mind: How would I go about delivering content to the user? In-app purchases aren't really an option, as some content will need to be delivered for free. Is it possible to download a package and make this available within the application? What format would be suitable for displaying the magazine? Sequential images, PDF, ebook? I'll need to have some form of interactivity. I guess I could have some form of lookup table, which would include information such as if the user taps on this page, within these coordinates, then launch this item. Anyone dealt with any similar issues?

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • How can I run an app's source code that I got from the Android source code?

    - by Wesley
    For all of you android devs out there that have the Android simulator running on your comp, you know that there are a few built in apps that are already 'installed' on your phone. I had an idea for an app that would utilize a function that is already being done in the spare parts app. I went on to the android developer site, dug through the source code files, and found the spare parts app, and am now trying to set it up so that running it from eclipse on my machine actually runs the app in the simulator. In other words, I want to be able to make changes to and adjust some of the things in that app for my own needs. But it won't compile, because of a number of different errors. How do I get that source code running on my local machine? Is there some special trick that I just dont know about? I thought that if I could get the source code than the rest would be easy, but it isn't being too easy. Any help here would be appreciated!!

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  • UIImagePickerControllerDelegate Returns Blank "editingInfo" Dictionary Object

    - by Leachy Peachy
    Hi there, I have an iPhone app that calls upon the UIImagePickerController to offer folks a choice between selecting images via the camera or via their photo library on the phone. The problem is that sometimes, (Can't always get it to replicate.), the editingInfo dictionary object that is supposed to be returned by didFinishPickingImage delegate message, comes back blank or (null). Has anyone else seen this before? I am implementing the UIImagePickerControllerDelegate in my .h file and I am correctly implementing the two delegate methods: didFinishPickingImage and imagePickerControllerDidCancel. Any help would be greatly appreciated. Thank you in advance! Here is my code... my .h file: @interface AddPhotoController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> { IBOutlet UIImageView *imageView; IBOutlet UIButton *snapNewPictureButton; IBOutlet UIButton *selectFromPhotoLibraryButton; } @property (nonatomic, retain) UIImageView *imageView; @property (nonatomic, retain) UIButton *snapNewPictureButton; @property (nonatomic, retain) UIButton * selectFromPhotoLibraryButton; my .m file: @implementation AddPhotoController @synthesize imageView, snapNewPictureButton, selectFromPhotoLibraryButton; - (IBAction)getCameraPicture:(id)sender { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.allowsImageEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { NSLog(@"Image Meta Info.: %@",editingInfo); UIImage *selectedImage = image; imageView.image = selectedImage; self._havePictureData = YES; [self.useThisPhotoButton setEnabled:YES]; [picker dismissModalViewControllerAnimated:YES]; } - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [picker dismissModalViewControllerAnimated:YES]; }

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  • Redirecting input to another view

    - by Jon
    My application is working fine on the normal iPad display, but I also need to output to VGA out. When I do this, I need to add the view to the external screen's window which seems to mean that I can't use it to accept input from the iPad screen. I want to redirect input from the iPad's window to the window displaying on the external screen. As far as I can tell there's no standard method of doing this. I've tried overriding hitTest on the iPad's window view to send it to the window on the external display, but the coordinates seem to get messed up in the process which makes it nigh unusable. I've also tried subclassing the iPad's UIWindow and catching events in sendEvent, then trying to send them to the external window, but this doesn't seem to work at all. Any help would be appreciated, I'm happy to post any code you would like to see. Thanks, Jon

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  • How to move a kinect skeleton to another position

    - by Ewerton
    I am working on a extension method to move one skeleton to a desired position in the kinect field os view. My code receives a skeleton to be moved and the destiny position, i calculate the distance between the received skeleton hip center and the destiny position to find how much to move, then a iterate in the joint applying this factor. My code, actualy looks like this. public static Skeleton MoveTo(this Skeleton skToBeMoved, Vector4 destiny) { Joint newJoint = new Joint(); ///Based on the HipCenter (i dont know if it is reliable, seems it is.) float howMuchMoveToX = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.X - destiny.X); float howMuchMoveToY = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Y - destiny.Y); float howMuchMoveToZ = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Z - destiny.Z); float howMuchToMultiply = 1; // Iterate in the 20 Joints foreach (JointType item in Enum.GetValues(typeof(JointType))) { newJoint = skToBeMoved.Joints[item]; // This adjust, try to keeps the skToBeMoved in the desired position if (newJoint.Position.X < 0) howMuchToMultiply = 1; // if the point is in a negative position, carry it to a "more positive" position else howMuchToMultiply = -1; // if the point is in a positive position, carry it to a "more negative" position // applying the new values to the joint SkeletonPoint pos = new SkeletonPoint() { X = newJoint.Position.X + (howMuchMoveToX * howMuchToMultiply), Y = newJoint.Position.Y, // * (float)whatToMultiplyY, Z = newJoint.Position.Z, // * (float)whatToMultiplyZ }; newJoint.Position = pos; skToBeMoved.Joints[item] = newJoint; //if (skToBeMoved.Joints[JointType.HipCenter].Position.X < 0) //{ // if (item == JointType.HandLeft) // { // if (skToBeMoved.Joints[item].Position.X > 0) // { // } // } //} } return skToBeMoved; } Actualy, only X position is considered. Now, THE PROBLEM: If i stand in a negative position, and move my hand to a positive position, a have a strange behavior, look this image To reproduce this behaviour you could use this code using (SkeletonFrame frame = e.OpenSkeletonFrame()) { if (frame == null) return new Skeleton(); if (skeletons == null || skeletons.Length != frame.SkeletonArrayLength) { skeletons = new Skeleton[frame.SkeletonArrayLength]; } frame.CopySkeletonDataTo(skeletons); Skeleton skeletonToTest = skeletons.Where(s => s.TrackingState == SkeletonTrackingState.Tracked).FirstOrDefault(); Vector4 newPosition = new Vector4(); newPosition.X = -0.03412333f; newPosition.Y = 0.0407479f; newPosition.Z = 1.927342f; newPosition.W = 0; // ignored skeletonToTest.MoveTo(newPosition); } I know, this is simple math, but i cant figure it out why this is happen. Any help will be apreciated.

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  • Good guidelines for developing an ecommerce application

    - by kaciula
    I'm making an ecommerce application on Android and, as it is my first serious project, I'm trying to figure out beforehand the best approach to do this. The application talks to a web service (magento api, meaning soap or xml rpc unfortunately) and gets all the content on the phone (product categories, product details, user credentials etc.). I think it should do lazy loading or something like that. So, I was thinking to keep the user credentials in a custom Object which will be kept in a SharedPreferences so that every Activity cand easily access it. I'll use a couple of ListViews to show the content and AsyncTask to fetch the data needed. Should I keep all the data in memory in objects or should I use some sort of cache or a local database? Also, I'm planning to use a HashMap with SoftReferences to hold the bitmaps I am downloading. But wouldn't this eat a lot of memory? How cand all the activities have access to all these objects (ecommerce basket etc.)? I'm thinking of passing them using Intents but this doesn't seem right to me. Can SharedPreferences be used for a lot of objects and are there any concurrency issues? Any pointers would be really appreciated. What are some good guidelines? What classes should I look into? Do you know of any resources on the Internet for me to check out?

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  • Can we ask user for credit card number or paypal details,store credit card number on our server, can

    - by Hiren Gujarati
    Can we get credit card number from user or paypal details & use them for premium service of our application ? is apple accept this application if we directly get this information & use it in our api on server for transaction. Using ssl will be accpted by apple ? I have check from 1) http://stackoverflow.com/questions/1763306/credit-card-purchase-of-physical-goods-via-an-iphone-application 2) http://stackoverflow.com/questions/1707701/receiving-payments-trough-paypal-and-credit-card 3) http://stackoverflow.com/questions/1366864/using-the-paypal-api-in-an-iphone-application but not clear about all...

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  • Best point to overwrite the navigationBar property of navigationController

    - by flohei
    Hi there, I'm overwriting UINavigationController to replace the default navigationBar property with an instance of my own subclass of UINavigationBar. So I tried something like _navigationBar = [[SBNavigationBar alloc] init]; in my -initWithRootViewController:. But that didn't work out as I expected it. There's still the default navigationBar being displayed. So what's the best point to overwrite the navigationBar? Thanks in advance –f

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  • How do I add two alternating UITableViews to an existing UINavigationController view?

    - by Ron Flax
    I'm new to iPhone development and I am writing an iPhone app that needs two different table views, which are selectable using a button bar or tab bar. These table views are both the same size, but only cover about two thirds of the screen from the bottom up. The top portion of the screen remains the same when either of these tables is displayed. I'd also like to animate (flip) these views when the user selects one or the other. The view that these two tables will be displayed on is the detail view of my app where the user has already selected an item from the primary screen's table. I'm using a UINavigationController to manage the primary and detail views and I have this working. I also have the first of these two detail tables working as part of my detail view, but I think it makes more sense to isolate the code for these two tables and not duplicate all of the code for the part of the detail view that doesn't change. I don't really care how these two table views are created (either in code or via IB). I've tried several things and I can't seem to figure it out. Any help or ideas (with sample code) would be greatly appreciated!

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  • How to detect when UITextField become empty

    - by Jakub
    Hello, I would like to perform a certain action when UITextField becomes empty (user deletes everything one sign after another or uses the clear option). I thought about using two methods - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string; and - (BOOL)textFieldShouldClear:(UITextField *)textField; from UITextFieldDelegate I'm not sure how to detect the situation when the text field becomes empty? I tried with: if ([textField.text length] == 0) but it does't work as the fisrt of the above methods is called before the sign is deleted from the text field. Any ideas?

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  • iPhone: Use a view as a transparent overlay with closing button

    - by axooh
    I've got a map with three bar buttons for different markers to show up in the map. If I click on a bar button, the specific markers are shown in the map, which already works great. Now I would like to show a transparent overlay (popup window) with the description of the markers after I clicked on a bar button with a button to close the overlay again and show the markers (which are set in the background). The function of the bar button: - (IBAction)routeTwo:(id)sender { // The code for the overlay // ... // remove any annotations that exist [map removeAnnotations:map.annotations]; // Add any annotations which belongs to route 2 [map addAnnotation:[self.mapAnnotations objectAtIndex:2]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:3]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:4]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:5]]; } I tried the following possibilities: 1. Using a modal view controller RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self presentModalViewController:routeDescriptionView animated:YES]; [routeDescriptionView release]; Works great, but the problem is: The map view in the background is not visible anymore (configuring alpha values of the modal view doesn't change anything). 2. Add RouteDescriptionView as a subview RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self.view addSubview:routeDescriptionView.view]; [routeDescriptionView release]; Works great as well, but the problem here is: I can't configure a close button on the subview to close/remove the subview (RouteDescriptionView). 3. Using UIAlertView Would work as expected, but the UIAlert is not really customizable and therefore not suitable for my needs. Any ideas how to achieve this?

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  • android - looking for image that goes around a contact in the contacts aplication

    - by Gonzalo Perr
    Hi In the contacts app, from 2.0+ , in the list you can see a border around each contact image. (look at the image) http://thetech24.com/wp-content/uploads/2009/10/Google-Android-2_0_thetech24.com.jpg I have looked around the source code for the contacts app ( [http://android.git.kernel.org/?p=platform/packages/apps/Contacts.git;a=summary][1] ) but coundnt find it. Thanks [1]: http://android.git.kernel.org/?p=platform/packages/apps/Contacts.git;a=summary

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