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  • Include all imports in Air application Bundle?

    - by Carlos Barbosa
    How can I import all files and classes into my AIR bundle... it must take a note that I created first a flex project, and set it's main class as Actionscript (.as) . When I build a release all my imports (org) etc.. are not included in the .AIR installer... i have checked this by installing the app and then after show package contents, notice that the diretory structure exists but it doesn't include any of other .as used as imports... import org.papervision3d.cameras.Camera3D; import org.papervision3d.materials.BitmapFileMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.DisplayObject3D;

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  • Substrings, timer and LED lights, as3

    - by VideoDnd
    How would I sync my timer with my LED lights? I don't understand how to to set up the strings and conditions, so that they are unique to each number space. Need a condition and values for each blinker var condition:Number = 5; if(condition==5){ blink.visible = !blink.visible; //blink_.visible = !box.visible; //blink__.visible = !box.visible; } } Complete code //MY TIMER var timer:Timer = new Timer(100); //INTEGER VALUES var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //FORMATTING STRING function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //START TIMER timer.start(); timer.addEventListener(TimerEvent.TIMER, condition); //ANIMATION function condition(event:TimerEvent):void{ count++; fcount=int(count) var toText:String = formatCount(fcount); dec.text = toText.substr(4, 1); decimal.text = toText.substr(3, 1); ones.text = toText.substr(1, 1); //LED LIGHTS var condition:Number = 5; if(condition==5){ blink.visible = !blink.visible; //blink_.visible = !box.visible; //blink__.visible = !box.visible; } }

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  • Loading external SWF's with Transparent Background

    - by alvincrespo
    Just to get some professional opinions, is it possible to load in an external SWF and set that SWF's background to transparent? This question has nothing to do with embedding the SWF in an HTML page. I already know that setting the WMODE to transparent will create a SWF with a transparent background in a browser.

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  • How do I use AFAssistantPane?

    - by Koning Baard
    I have searched my entire Mac for ibplugin to find the QTKit IBPlugin, but I also came accros a plugin which adds AFAssistantPane to IB. I did a Google-search but Google has no results for it. So, does anyone know how I can use this AFAssistantPane? Thanks Update: I noted that this is in a private framework (that's why it is not documented).

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  • How to detect in a Flex app if a camera is already in use by another application?

    - by Alex Fisherr
    I am making an application that plays the video stream from the user's local system (both Windows and Mac). I use the Camera.getCamera() method and in turn Camera.names to get a list of camera attached with the system. Unfortunately, if the camera is already in use by another application, say a desktop application on user's system, the browser is crashed. Is there any way that I can detect if a specific camera from the list of available camera is already in use by any other application?

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  • Delphi - form within form

    - by mawg
    For aesthetic reasons, I want to show a form on top of another form, just as if it were a component, say like a TPanel. It should resize with the parent, move around as th eparent is drageed by its title bar, etc. ----------------------------- | main form component 1 | ----------------------------- | main | the 'embedded' | | form | form goes here | |comp 2| | ----------------------------- can I do that? If so how?

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  • How to do a comet long pulling with ActionScript3?

    - by Victor Lin
    I want to load data from my web server, I want it be the AJAX/Comet way, my web-server long holds the request, response it until something happened. Thus, I wrote some as3 code like this: private function load(): void { var request:URLRequest = new URLRequest(url); var variables:URLVariables = new URLVariables(); variables.tick = this.tick; request.data = variables; urlLoader = new URLLoader(request); urlLoader.addEventListener(Event.COMPLETE, onComplete); urlLoader.addEventListener(IOErrorEvent.IO_ERROR , onIOError); log.info("Loading info from {0}", request.url); } It works, if the waiting time is short, but however, it failed with IOError 2032, seems the waiting time is out. Here is the problem, how can I do a long-polling with as3 and avoid the timeout error? Thanks.

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  • PHP can be exclusively accessed by SWF

    - by brett
    I'm not sure how to describe this, but basically I have a PHP class file: class HelloHello { public function getSomeData($input_parameter){ // code to retrieve data from the database } public function deleteSomeData($input_parameter){ // code to delete data from the database } } This class is on the server and is part of the backend that connects with a database, and it's meant to be accessed by the frontend SWF only (not to be directly accessed). I've setup Flex to read this class and access it. But how do I make sure that someone doesn't develop a script that can call this php file directly and access its methods? For example using a script to add data in a fast automated way, or use the delete method directly, ouch. Is this a legitimate concern, or this can't be done?

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  • Why does embeded vimeo video keeps on flickering?

    - by GaVrA
    Look here: http://mashinaizec.com/mons-2 When you click on some image, fancybox comes in and display that image and put overlay above entire page. What also happens is that vimeo video on the right keeps refreshing preview image whenever i click on any image in gallery. Also, if you scroll the window to the bottom and them click on, for example, on the bottom left image, overlay shoots in, image is there but see that little X in the top right corner of the image? It is not displayed as it should. Any idea what to do?

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  • could i get access to the loaded uri in actionscript for "loadmovie"

    - by softi
    i wanna load a movieclip inside another movieclip with loadmovie or anything like this. so my question is.... could have i access to the location of the loaded swf-file inside the loaded swf-file? example: swf#1 loads swf#2 inside itself, so now the swf#2 should check its own uri with an identical key.. but without access to the loaded uri... it would be hard to pass this step :-). is there any information given? as2, as3 dosn't matter.... could use both :-)

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  • Any workarounds for getting swfupload.js working in Linux?

    - by Dave
    Hi, SWFUpload doesn't work on ubuntu, I can see various mentions of it throughout the internets but I'm wondering if anyone here as found any work arounds? I'm developing on Windows, so the code executes fine. But my colleague is running ubuntu, and SWFUpload crashes instantly. Has anyone encountered that and found a work around? I've tried a couple of things like commenting out things that cause known-issues like progress but to no effect. Any help appreciated. Dave.

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  • Set scaleX property on a Sprite without altering the child inside

    - by grammar
    Is this possible? My site is set up with next and prev buttons on the right and left sides respectively, and as you roll over either of the hit areas around the buttons a Sprite fades in which contains a TextField that describes the next page. Said Sprite calls the StartDrag() method, so it follows the mouse within the bounds, which is all fine and dandy on the left side of the page. Adobe, however, seems to have forgotten to put a way to dynamically alter the registration point of a Sprite, MC, whatever else, so when you roll over the right side of the page, the sprite is displayed from the top left and is mostly off the stage. Trying to hack this problem I have tried numerous things ( classes written by others, other hacks) and the best that I have found is to use the scaleX method on the Sprite, changing the scale to -1. This, of course, makes the Sprite seem like it's reflected from its normal point, which means all its children show up backwards. Is there anyway I can use this hack without it altering the text? OR Does anyone know a different way to go about displaying a Sprite from another corner? Any way to make a Sprite fade in and follow the mouse on the LEFT HAND side of the mouse pointer? Thank you very much in advance. Here is a snippet to give an idea of what's happening: naxtPage.labelBG.scaleX = -1; nextPage.labelBG.startDrag( true, nextHitRect ); nextPage.labelBG.x = nextPage.labelBG.parent.mouseX; nextPage.labelBG.y = nextPage.labelBG.parent.mouseY; Cheers

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  • Pre-processing data before showing it in AdvancedDataGrid

    - by MinimeDJ
    Hi guys, I want to extend AdvancedDataGrid to show a Waterfall Chart in one of its columns. To do that I already created custom cell render that shows bars as I need. Now I have a little challenge: I have to pre-process data to show my Waterfall Chart properly. I have to do it before my grid is show. So, I assume that I have to extends AdvancedDataGrid and overwrite some methods. Does anybody know where I have to start? Any examples?

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  • how can i get MC in stage function??

    - by eblek
    function createCircles(evt:Event):void { for(i=0; i<3; i++) { var figure:Sprite=new Sprite(); figure.circle.x=10; figure.circle.y=i*figure.square.height*1.02; figure.circle.buttonMode=true; figure.circle.addEventListener(MouseEvent.MOUSE_DOWN,downFNC); addChild(figure.circle); } } function downFNK(evt:MouseEvent):void{ current_mc=MovieClip(evt.target); current_mc.x=mouseX; current_mc.y=mouseY; stage.addEventListener(Event.ENTER_FRAME,appear); } function appear (evt:Event):void { current_mc=??? current_mc.x=mouseX; current_mc.y=mouseY; if(mouseX stage.width/2) current_mc.visible=false; else current_mc.visible=true; stage.addEventListener(MouseEvent.MOUSE_UP, upFNC); } function upFNC(evt:MouseEvent):void { stage.removeEventListener(Event.ENTER_FRAME, appear); } hi, i create three circles. if a circle is dragged to right side of the stage, it becomes invisible and vice versa. when MOUSE_UP is invoked, it must stay in its last position. so in the appear() function how can i assign the selected circle to current_mc?

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  • UIImageView in UITableCell gets a weird size

    - by Behlül
    Hi, I'm trying to place a UIImageView in a UITableViewCell. I create a special view called ProductView. In that view, I have several components, one of them being a UIImageView. I set this ProductView as content view of the UITableViewCell. Everything is drawn properly except the UIImageView. UIImageView gets scaled meaninglessly. It's height gets twice the height of the table cell size. I've spent hours trying to solve this problem. I've set the frame of UIImageView manually, I've called drawRect method of UIImage in UIImageView, neither of them worked. I'm thinking of replacing UITableView with a UIScrollView if I can't find a solution. Does anyone know how to solve this problem?

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  • I want to support UIInterfaceOrientationLandscapeRight and UIInterfaceOrientationLandscapeLeft only

    - by orangecl4now
    how do I make sure that UIInterfaceOrientationPortraitRight and UIInterfaceOrientationPortraitLeft are not supported. Basically I want my application to be used ONLY in UIInterfaceOrientationLandscapeRight and UIInterfaceOrientationLandscapeLeft I edited the Info.plist file MainWindow UISupportedInterfaceOrientations UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight

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  • NSCollectionView: Can the same object not be in the array more than once or is this a bug?

    - by Sean
    I may be doing this all wrong, but I thought I was on the right track until I hit this little snag. Basically I was putting together a toy using NSCollectionView and trying to understand how to hook that all up using IB. I have a button which will add a couple of strings to the NSArrayController: The first time I press this button, my strings appear in the collection view as expected: The second time I press the button, the views scroll down and room is made - but the items don't appear to get added. I just see blank space: The button is implemented as follows (controller is a pointer to the NSArrayController I added in IB): - (IBAction)addStuff:(id)control { [controller addObjects:[NSArray arrayWithObjects:@"String 1",@"String 2",@"String 3",nil]]; } I'm not sure what I'm doing wrong. Rather than try to explain all the connections/binds/etc, if you need more info, I'd be grateful if you could just take a quick look at the toy project itself. UPDATE: After more experimentation as suggested by James Williams, it seems the problem stems from having multiple objects with the same memory address in the array. This confuses either NSArrayController or NSCollectionView (not sure which). Changing my addStuff: to this resulted in the behavior I originally expected: [controller addObjects:[NSArray arrayWithObjects:[NSMutableString stringWithString:@"String 1"],[NSMutableString stringWithString:@"String 2"],[NSMutableString stringWithString:@"String 3"],nil]]; So the question now, I guess, is if this is a bug I should report to Apple or if this is intended/documented behavior and I just missed it?

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  • Use a light font weight with Sifr

    - by Smickie
    Hi, With sifr, how do I make a font use the light weight version. I have... var gillsans = { src: '/resources/swf/gillsans.swf' }; sIFR.activate(gillsans); sIFR.replace(gillsans, { selector: 'h1', css: '.sIFR-root { background-color: #FFFFFF; color: #000000; text-transform:uppercase; }' }); which is displaying regular Gill Sans, the light version has been exported with the swf (said so in the export report), but how do I get it to display in sifr?

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  • Paddle Movement using Box2D

    - by Anubhav Sharma
    Hello everybody, I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code : var mousex:int = costume.stage.mouseX; if (mousex < paddleWidth/2) mousex = paddleWidth/2; else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2) mousex = PhysiVals.STAGE_WIDTH - paddleWidth / 2; var idealLocation:Point = new Point(mousex, ypos); var directionToTravel:b2Vec2 = new b2Vec2((idealLocation.x -> costume.x) * PhysiVals.paddleSpeed, idealLocation.y-costume.y); directionToTravel.Multiply(1 / PhysiVals.RATIO); directionToTravel.Multiply(30); body.SetLinearVelocity(directionToTravel); Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero. I tried playing with the angular velocity but I have no real idea how to do this! So Please help!

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