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  • Iphone SDK - tap to undo a zoom inside of a scroll view

    - by Dave
    Hi, I was just wondering how I can get a single tap to undo the zoom inside of a scroll view? I cant seem to figure it out. I was also wondering how do you know what size to set your scroll view contentSize, as I find this issue a little confusing at the moment I have it set at 460x320. Thanks

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  • Loading UINavigationController subclass from a Nib

    - by Rits
    My situation is as follows: My class SettingsViewController is a subclass of UINavigationController. That class contains the logic of its rootViewController. For example, it acts as the delegate and data source for two table views in that root view controller. I have no problem setting this up programmatically. In the initializer of SettingsViewController, I can create an additional UIViewController to serve as the root view controller, position the table views in its view, and set their delegates and data sources to self. But I want to load that root view via a Nib. The problem is, I do not know how to connect that Nib with my SettingsViewController, how to set the delegates and data sources. The SettingsViewController is not accessible from within the Nib. 'File Owner' represents the root view controller, not the SettingsViewController. How do I access my UINavigationController subclass from within my root view controllers Nib? Thanks in advance.

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  • How to pass array via ExternalInterface.call in Actionscript 2.0

    - by Beck
    ExternalInterface.call("create_platform",var1,var2,var3...); I need: ExternalInterface.call("create_platform",mycars); Tried like that: mycars = new Array(); mycars["fast"] = "peugoet 306"; mycars["sporty"] = "citreon saxo"; mycars["old"] = "ford fiesta"; ExternalInterface.call("create_platform",mycars); Javascript shows empty array; Thanks.

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  • Dynamically Creating Flex Components In ActionScript

    - by Joshua
    Isn't there some way to re-write the following code, such that I don't need a gigantic switch statement with every conceivable type? Also, if I can replace the switch statement with some way to dynamically create new controls, then I can make the code smaller, more direct, and don't have to anticipate the possibility of custom control types. Before: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical"> <mx:Script> <![CDATA[ import mx.containers.HBox; import mx.controls.Button; import mx.controls.Label; public function CreateControl(event:Event):void { var Type:String=Edit.text; var NewControl:Object; switch (Type) { case 'mx.controls::Label':NewControl=new Label();break; case 'mx.controls::Button':NewControl=new Button();break; case 'mx.containers::HBox':NewControl=new HBox();break; ... every other type, including unforeseeable custom types } this.addChild(NewControl as DisplayObject); } ]]> </mx:Script> <mx:Label text="Control Type"/> <mx:TextInput id="Edit"/> <mx:Button label="Create" click="CreateControl(event);"/> </mx:WindowedApplication> AFTER: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical"> <mx:Script> <![CDATA[ import mx.containers.HBox; import mx.controls.Button; import mx.controls.Label; public function CreateControl(event:Event):void { var Type:String=Edit.text; var NewControl:Object= *???*(Type); this.addChild(NewControl as DisplayObject); } ]]> </mx:Script> <mx:Label text="Control Type"/> <mx:TextInput id="Edit"/> <mx:Button label="Create" click="CreateControl(event);"/> </mx:WindowedApplication>

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  • Does anyone know of a good free bulk upload tool for web apps?

    - by Ev
    I have a web application in which a user has to upload images to a gallery. At the moment they need to upload one image at a time so it's pretty tedious. I'd like to implement a system where they could potentially drag and drop files into the browser, or select a folder to upload. Any ideas? Thanks in advance! (By the way; it's a .Net App if it makes a difference, but I was thinking most of the work would be happening client side so shouldn't matter) -Ev

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  • Save NSWindow Size on Resize & Close For User

    - by incarna
    I've noticed that all applications on OS X seem to save the size you set it at. The next time you open it it's typically in the same position and size. I'm making an app and I've noticed that after resizing, if I launch the application again it's just the size of what I've set in Xcode 4's IB and not the size that I resized it to on launch. Do I have to manually save the window size each time its changed? Or is there an easier way to do this through IB? (My window does have a minimum size set if that changes anything.)

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  • How to create beautiful Screencasts for your web apps?

    - by Abs
    Hello all, I am trying to create a screen cast for my new web app. I have just come across a great example of a screencast and I am wondering what is used to do this: Click on the video to play on this page. I am impressed with the animation when the mouse is clicked and zooming into images from different angles. Is this done with Actionscript or is there software that will make my life easier to do this? Thanks all for any help

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  • Implement Combobox/Option Menu funcionality on an iPhone interface?

    - by MikeN
    I want to give a list of choices on an iPhone GUI that works like a Combobox/Option menu. It needs to display the current selection, but on tapping it you should be able to change the current selection which will trigger a refresh of the screen. The option menu is letting the user choose which category a search is being performed under. So there is a default category and there are about 6 other choices. Idea 1: Use a label or button and when clicked on a new screen overlays that has all 6 options in a tableview, clicking on one closes the overlay screen and goes back to the main page with the updated value displayed. Idea 2: Should I use a totally different but native iPhone GUI widget like a Navbar at the bottom of the screen to reflect the different options?

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  • Am I doing AS3 reference cleanup correctly?

    - by Ólafur Waage
    In one frame of my fla file (let's call it frame 2), I load a few xml files, then send that data into a class that is initialized in that frame, this class creates a few timers and listeners. Then when this class is done doing it's work. I call a dispatchEvent and move to frame 3. This frame does some things as well, it's initialized and creates a few event listeners and timers. When it's done, I move to frame 2 again. This is supposed to repeat as often as I need so I need to clean up the references correctly and I'm wondering if I'm doing it correctly. For sprites I do this. world.removeChild(Background); // world is the parent stage Background = null; For instances of other classes I do this. Players[i].cleanUp(world); // do any cleanup within the instanced class world.removeChild(PlayersSelect[i]); For event listeners I do this. if(Background != null) { Background.removeEventListener(MouseEvent.CLICK, deSelectPlayer); } For timers I do this. if(Timeout != null) { Timeout.stop(); Timeout.removeEventListener(TimerEvent.TIMER, queueHandler); Timeout.removeEventListener(TimerEvent.TIMER_COMPLETE, queueCompleted); Timeout = null; } And for library images I do this if(_libImage!= null) { s.removeChild(Images._libImage); // s is the stage _libImage= null; } And for the class itself in the main timeline, I do this Frame2.removeEventListener("Done", IAmDone); Frame2.cleanUp(); // the cleanup() does all the stuff above Frame2= null; Even if I do all this, when I get to frame 2 for the 2nd time, it runs for 1-2 seconds and then I get a lot of null reference errors because the cleanup function is called prematurely. Am I doing the cleanup correctly? What can cause events to fire prematurely?

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  • What is the "proper" method for determining if a swf is running within an AIR application?

    - by Michael Prescott
    I've got a Flex Web project and a Flex AIR project that use a common code-base. The common code defines several run-time loaded Flex Modules. I want the Flex Modules to behave differently depending on whether the running base application is WEB or AIR. What is the proper method for determining from the module code whether the module is running in a WEB or AIR application? (I found that Security.sandboxType.toString() returns "application", but I haven't found anything better in the documentation, yet.)

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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  • Problem when compressing SWF in Linux with java.util.zip

    - by CaioToOn
    Hi! I've created a servlet that changes the binaries of a SWF file and output it to the user. The SWF is compressed by ZLIB by default. Then I inflate, change the binaries, deflate and output the result. Everything was running right on a Windows Server 2008 (also in 2003). Currently, we need change the server to Linux, and then, this servlet is somehow outputing a corrupted SWF File... what could be the problem? What intrigues me more is that there is no difference between the Windows and Linux servlet versions. Is there any undocumented linux specific behaviour for the java.util.zip package? My Windows Server is (where the servlet is working): Windows Server 2008 (6.0 - x86) Apache 2.2.11 Tomcat 6.0.16.0 Java JDK 1.6.0_12-b04 My CentOS Server is (where te servlet doesn't work) CentOS 5.4 (2.6.18-164.15.1.el5 - i386) Apache 2.2.3 Tomcat 6.0.16.0 Java JDK 1.6.0_12-b04 Any lead would be appreciated! Cheers, CaioToOn!

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  • BCB: how to get the (approximate) width of a character in a given TFont?

    - by mawg
    It's a TMemo, not that that should make any difference. Googling suggests that I can use Canvas->TextWidth() but those are Delphi examples and BCB doesn't seem to offer this property. I really want something analogous to memo->Font->Height for width. I realize that not all fonts are fixed width, so a good estimate will do. All that I need is to take the width of a TMemo in pixels and make a reasonable guess at how many characters of the current font it will hold. Of course, if I really want to be lazy, I can just google for the average height/width ratio, since height is known. Remember, an approximation is good enough for me if it is tricky to get exact. http://www.plainlanguagenetwork.org/type/utbo211.htm says, " A width to height ratio of 3:5 (0.6) is recommended for most applications"

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  • How to add information to about screen of my cocoa app in Mac Os X

    - by Unicorn
    Hi All, I am pretty new in developing cocoa applications. I have developed a small UI application using cocoa. I wanted to add some information on about screen, currently it shows the app name and version which is 1.00. Can any one help me how i can add some information in about screen, is it possible to add information programmatically instead of hard coding it ? Any help will be appreciated.

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  • Error 2025: The supplied DisplayObject must be a child of the caller

    - by Mocca
    Hi, sorry, new to actionscript 3. I have a display() function for an object rotator(image based like a QT object movie). It first saves the current image in a helper variable and then allocates a new image, from the library, beneath the old one. To get a nice crossfade effect, the old image's alpha is looped down via enter_frame and then removed. Which is where there seems to be an issue with the display list, maybe recognizing oldImg's value as being already added? (it's not a first pass error) Btw, do i have to remove the old image or can i leave it, for when it's being called up via the mouse position again? (the image number can get fairly large) Does anyone have further insight? Thanks! function display(num:Number):void //num: image number { ... oldImg = newImg; ClassReference = getDefinitionByName("Class"+num) as Class; imgBD = new ClassReference(0,0); newImg = new Bitmap(imgBD); images.addChild(newImg); newImg.x=0; newImg.y=0; } function onEnter(evt:Event):void { if (oldImg) { if (oldImg.alpha > 0) oldImg.alpha -= 0.15; **else images.removeChild(oldImg);** } ... }

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  • AS3: resizing as a result of an eventListener

    - by Jaimie
    Hi everyone, I have coded a map that when a province object is clicked on, it should move to the center of the screen and grow a percentage of the width, along with displaying a number of different things. The problem is that in order for the image to resize it needs to be clicked on twice. It moves, and all of the children display just as they were designed to do, but the resize doesn't work on the first try. Any ideas how to fix this problem? ... menuItem4_mc.addEventListener(MouseEvent.CLICK, onClick); ... public function onClick(mc:MouseEvent):void { menuItem4_mc.width = width * .65; menuItem4_mc.height = height * .7; //brings Ontario To the front of the stage setChildIndex(menuItem4_mc,numChildren - 1); menuItem4_mc.x= 670/2; menuItem4_mc.y= 480/2; ... } Thank you!

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  • AIR File.resolvePath won't work anymore

    - by Palleas
    Hi all, I'm having a very strange issue, it looks like my application can't create file anymore. It works w/ directories, but the so-many-times-used resolvePath() methods doesn't. Here is what I do : var databaseFileContent : File = new File(File.desktopDirectory.nativePath + "/testing"); databaseFileContent.createDirectory(); databaseFileContent.resolvePath("test"); (Here I'm trying on desktop but that's the same w/ applicationStorageDirectory) When I execute this, it works only for the "testing" folder which is actually created, but my file isn't. I tried to create another application, doing this : trace(File.desktopDirectory.resolvePath("maiswtf.db").exists); trace(File.applicationStorageDirectory.resolvePath("wtf.db").exists); Both are displaying "false". Am I missing something here? I have another application with this code : var databaseFileContent : File = File.applicationStorageDirectory.resolvePath(File.separator + "sitra.db"); When I run this one, it works perfectly! My file is created at /sitra.db! Any hints? I thinks I'm going mad :/ Thanks!

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  • Custom UITableViewCell from xib isn't displaying properly

    - by Kenny Wyland
    I've created custom UITableCells a bunch of times and I've never run into this problem, so I'm hoping you can help me find the thing I've missed or messed up. When I run my app, the cells in my table view appear to be standard cells with Default style. I have SettingsTableCell which is a subclass of UITableViewCell. I have a SettingsTableCell.xib which contains a UITableViewCell and inside that are a couple labels and a textfield. I've set the class type in the xib to be SettingsTableCell and the File's Owner of the xib to my table controller. My SettingsTableController has an IBOutlet property named tableCell. My cellForRowAtIndexPath contains the following code to load my table view xib and assign it to my table controller's tableCell property: static NSString *CellIdentifier = @"CellSettings"; SettingsTableCell *cell = (SettingsTableCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"SettingsTableCell" owner:self options:nil]; cell = self.tableCell; self.tableCell = nil; NSLog(@"cell=%@", cell); } This is what my xib set up looks like in IB: When I run my app, the table displays as if all of the cells are standard Default style cells though: The seriously weird part is though... if I tap on the area of the cell where the textfield SHOULD be, the keyboard does come up! The textfield isn't visible, there's no cursor or anything like that... but it does respond. The visible UILabel is obviously not the UILabel from my xib though because the label in my xib is right justified and the one showing in the app is left justified. I'm incredibly confused about how this is happening. Any help is appreciated.

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  • Incrase click radius/size

    - by Nathan
    Hello, I'm looking for a way to increase the click size so when I click, it would effectively count as a click on anything that is in a 100px by 100px radius around the click. Any help would be great, I couldn't find anything online for this. Thanks a lot!

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  • Actionscript: How Can I Know When The Source Property Of An Image Is Completely Updated

    - by Joshua
    var I:Image=new Image(); I.source='C:\\Abc.png'; var H:int=I.height; H is always Zero! I am presuming this is because the image hasn't finished reading the png file off the disk yet. What event can I monitor to know when it's width and height will have the right values? The 'Complete' event only seems to work for DOWNLOADED images. The 'Render' event happens EVERY FRAME. The (undocumented?) 'sourceChanged', happens as soon as source changes, and has the same problem! What event do I watch that will let me know when the image's width and height properties will have valid values? Or is there some Synchronous version of I.source='xxx.png', that I don't know about? P.S. Yes, I know I shouldn't use "C:\" in an Air Program. This was just for illustrative purposes, so that you won't suggest I use "Complete", which never even seems to fire when the file indicated by source is local.

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