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  • Create new UIImage by adding shadow to existing UIImage

    - by Tom Irving
    I've taken a look at this question: http://stackoverflow.com/questions/962827/uiimage-shadow But the accepted answer didn't work for me. What I'm trying to do is take a UIImage and add a shadow to it, then return a whole new UIImage, shadow and all. This is what I'm trying: - (UIImage*)imageWithShadow { CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width, self.size.height + 1, CGImageGetBitsPerComponent(self.CGImage), 0, colourSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colourSpace); CGContextSetShadow(shadowContext, CGSizeMake(0, -1), 1); CGContextDrawImage(shadowContext, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage); CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext); CGContextRelease(shadowContext); UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage]; CGImageRelease(shadowedCGImage); return shadowedImage; } The result is that I get exactly the same image as before I put it through this method. I am doing this the correct way, or is there something obvious I'm missing?

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  • How to update a user created Bitmap in the Windows API

    - by gamernb
    In my code I quickly generate images on the fly, and I want to display them as quickly as possible. So the first time I create my image, I create a new BITMAP, but instead of deleting the old one and creating a new one for every subsequent image, I just want to copy my data back into the existing one. Here is my code to do both the initial creation and the updating. The creation works just fine, but the updating one doesn't work. BITMAPINFO bi; HBITMAP Frame::CreateBitmap(HWND hwnd, int tol1, int tol2, bool useWhite, bool useBackground) { ZeroMemory(&bi.bmiHeader, sizeof(BITMAPINFOHEADER)); bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bi.bmiHeader.biWidth = width; bi.bmiHeader.biHeight = height; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biBitCount = 24; bi.bmiHeader.biCompression = BI_RGB; ZeroMemory(bi.bmiColors, sizeof(RGBQUAD)); // Allocate memory for bitmap bits int size = height * width; Pixel* newPixels = new Pixel[size]; // Recompute the output //memcpy(newPixels, pixels, size*3); ComputeOutput(newPixels, tol1, tol2, useWhite, useBackground); HBITMAP bitmap = CreateDIBitmap(GetDC(hwnd), &bi.bmiHeader, CBM_INIT, newPixels, &bi, DIB_RGB_COLORS); delete newPixels; return bitmap; } and void Frame::UpdateBitmap(HWND hwnd, HBITMAP bitmap, int tol1, int tol2, bool useWhite, bool useBackground) { ZeroMemory(&bi.bmiHeader, sizeof(BITMAPINFOHEADER)); bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); HDC hdc = GetDC(hwnd); if(!GetDIBits(hdc, bitmap, 0, bi.bmiHeader.biHeight, NULL, &bi, DIB_RGB_COLORS)) MessageBox(NULL, "Can't get base image info!", "Error!", MB_ICONEXCLAMATION | MB_OK); // Allocate memory for bitmap bits int size = height * width; Pixel* newPixels = new Pixel[size]; // Recompute the output //memcpy(newPixels, pixels, size*3); ComputeOutput(newPixels, tol1, tol2, useWhite, useBackground); // Push back to windows if(!SetDIBits(hdc, bitmap, 0, bi.bmiHeader.biHeight, newPixels, &bi, DIB_RGB_COLORS)) MessageBox(NULL, "Can't set pixel data!", "Error!", MB_ICONEXCLAMATION | MB_OK); delete newPixels; } where the Pixel struct is just this: struct Pixel { unsigned char b, g, r; }; Why does my update function not work. I always get the MessageBox for "Can't set pixel data!" I used code similar to this when I was loading in the original bitmap from file, then editing the data, but now when I manually create it, it doesn't work.

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  • Wider than expected margins with CGContextDrawPDFPage

    - by skantner
    I'm rendering PDF pages on iPhone using the code below. It works, but the margins seem much wider than when I view the same PDF using a Acrobat Reader or the Mac's Preview, and that consequently scales the content down much smaller than it otherwise would be. Is my code actually causing this behavior? CGContextSetStrokeColorWithColor(context, backgroundColor.CGColor); CGContextSetFillColorWithColor(context,backgroundColor.CGColor); CGContextSetLineWidth(context, 2.0); CGContextAddRect(context, CGRectMake(0.0,0.0, self.bounds.size.width, self.bounds.size.height)); CGContextDrawPath(context, kCGPathFillStroke); CGContextTranslateCTM(context, 0.0, self.bounds.size.height); CGContextScaleCTM(context, 1.0, -1.0); CGPDFPageRef page = CGPDFDocumentGetPage(myPDF, (size_t) pageNum); CGContextSaveGState(context); CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFMediaBox, self.bounds, 0, true); CGContextConcatCTM(context, pdfTransform); CGContextDrawPDFPage(context, page); CGContextRestoreGState(context);

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  • WPF absolute positioning in InkCanvas

    - by Nilu
    Hi, I'm trying to position a rectangle in an InkCanvas. I am using the following method. Unfortunately when I add the rectangle it gets displayed at (0,0). Although when I query to see the whether the left property is 0 I get a non zero values. Does anyone know why this might be? Cheers, Nilu InkCanvas _parent = new InkCanvas(); private void AddDisplayRect(Color annoColour, Rect bounds) { Rectangle displayRect = new Rectangle(); Canvas.SetTop(displayRect, bounds.Y); Canvas.SetLeft(displayRect, bounds.X); // check to see if the property is set Trace.WriteLine(Canvas.GetLeft(displayRect)); displayRect.Width = bounds.Width; displayRect.Height = bounds.Height; displayRect.Stroke = new SolidColorBrush(annoColour); displayRect.StrokeThickness = 1; _parent.Children.Add(displayRect); }

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  • Should i repeat person name in alt text of <img> if name is already in source under image?

    - by metal-gear-solid
    if I'm already having person name under/over image then should i use same name in ALT text? <p><img width="125" height="157" alt="George Washington" src="media/gw.jpg"><span>George Washington</span><p> <p><span>George Washington</span> <img width="125" height="157" alt="George Washington" src="media/gw.jpg"><p> Should i repeat <span> in alt in both condition ? image has no link.

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  • XSPF Web Music Player and restarting music in surfing

    - by Felicita
    I asked a question in this link; Streaming music background function music(){ $txt = '<object type="application/x-shockwave-flash" data="http://***.com/slim.swf?&autoplay=true&repeat=true&shuffle=true&song_url=http: //***.com/music.mp3&" width="200" height="20"> <param name="movie" value="http://***.com/slim.swf?&autoplay=true&repeat=true&shuffle=true& song_url=http://***.com/music.mp3&" /> <img src="noflash.gif" width="0" height="0" alt="" /> </object>'; echo $txt; } I have added this player with a simple php fonction. Palyer working perfect but when page changes, the music restarts. I want that I will be continued. What is wrong in code?

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  • CGBitmapContextCreate: unsupported parameter combination

    - by tarmes
    I'm getting this error when creating a bitmap context: CGBitmapContextCreate: unsupported parameter combination: 8 integer bits/component; 24 bits/pixel; 3-component color space; kCGImageAlphaNone; 7936 bytes/row. Here's the code (note that the context is based on the parameters of an existing CGImage: context = CGBitmapContextCreate(NULL, (int)pi.bufferSizeRequired.width, (int)pi.bufferSizeRequired.height, CGImageGetBitsPerComponent(imageRef), 0, CGImageGetColorSpace(imageRef), CGImageGetBitmapInfo(imageRef)); Width is 2626, height is 3981. I've leaving bytesPerRow at zero so that it gets calculated automatically for me, and it's chosen 7936 of its own accord. So, where on Earth is the inconsistency? It's driving me nuts.

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  • Need help unformatting text

    - by Axilus
    I am currently programming a Visual C# service to receive emails from various sources then I take certain info and organize it in a database using Regex to retrieve the deferent cell values (such as header, body, problem, cost, etc.etc.). My problem is that I am currently using a Hotmail account to email the service which the service then extracts data and writes it to a csv file; however this is all going fine an dandy except for the fact that the text is formated so when there is a "\n" or something of the sort, the program decides to not input the data that follows that into the cell. For instance, if I emailed this: Cost:$1000.00 Body: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed vulputate mattis dolor, a dapibus turpis lacinia mollis. Fusce in enim nulla, sit amet gravida dolor. Suspendisse at nisi velit, vel ornare odio. Integer metus justo, imperdiet et pellentesque in, facilisis dignissim metus. Suspendisse potenti. Vivamus purus nisl, hendrerit sit amet rutrum eu, euismod in felis. Maecenas blandit, metus ac eleifend vulputate, nibh ligula mollis mi, non malesuada nunc tellus ac risus. In at rutrum elit. Proin metus sem, ullamcorper ut rhoncus sed, semper nec tellus. Maecenas adipiscing nisl nec elit egestas vel bibendum justo vehicula. Aliquam erat volutpat. Nullam fermentum enim in magna consequat a lacinia felis iaculis. Ut odio justo, consectetur nec cursus eu, dignissim non sapien. Duis tincidunt fringilla aliquet. Vivamus elementum lobortis massa vel posuere. Aenean non congue odio. Aenean aliquam elit volutpat tortor tempor pharetra. Mauris non est eu orci ultricies lacinia. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Ut vitae orci lectus, sit amet convallis nunc. Vivamus feugiat ante at justo auctor at pretium ante congue. In hac habitasse platea dictumst. Sed at feugiat odio. The body cell would look as follows: <span class=3D"ecxecxApple-style-s= pan" style=3D"font-family:Arial=2C Helvetica=2C sans=3Bfont-size:11px"><p s= tyle=3D"text-align:justify=3Bfont-size:11px=3Bline-height:14px=3Bmargin-rig= ht:0px=3Bmargin-bottom:14px=3Bmargin-left:0px=3Bpadding-top:0px=3Bpadding-r= ight:0px=3Bpadding-bottom:0px=3Bpadding-left:0px">Lorem ipsum dolor sit ame= t=2C consectetur adipiscing elit. Praesent in augue nec justo tempor varius= eu et tellus. Nunc id massa tortor=2C ut lobortis sem. Class aptent taciti= sociosqu ad litora torquent per conubia nostra=2C per inceptos himenaeos. = Maecenas quis nisl nec quam tristique posuere sed at nibh. Cras fringilla v= estibulum metus vel porttitor. Cras iaculis=2C erat nec gravida accumsan=2C= metus felis vestibulum risus=2C quis venenatis nisl nulla sed diam. Aenean= quis viverra velit. Etiam quis massa lectus=2C faucibus facilisis sem. Cur= abitur non eros tellus. Sed at ligula neque. Donec elementum rhoncus volutp= at. Curabitur eu accumsan erat. Phasellus auctor odio dolor=2C ut ornare au= gue. Suspendisse vel est nibh. Vivamus facilisis placerat augue sit amet al= iquam. Maecenas viverra=2C ipsum a tincidunt elementum=2C arcu tellus rutru= m ipsum=2C et dignissim urna orci ac mi. Vivamus non odio massa. Nulla cong= ue massa eu leo pretium non consequat urna molestie.</p><p style=3D"text-al= ign:justify=3Bfont-size:11px=3Bline-height:14px=3Bmargin-right:0px=3Bmargin= -bottom:14px=3Bmargin-left:0px=3Bpadding-top:0px=3Bpadding-right:0px=3Bpadd= ing-bottom:0px=3Bpadding-left:0px">Integer neque odio=2C scelerisque at mol= estie quis=2C congue sed arcu. Praesent a arcu odio. Donec sollicitudin=2C = quam vel tincidunt lobortis=2C urna augue cursus lorem=2C in eleifend nunc = risus nec neque. Donec euismod mauris non nibh blandit sollicitudin. Vivamu= s sed tincidunt augue. Suspendisse iaculis massa ut tellus rutrum auctor. C= ras venenatis consequat urna in viverra. Ut blandit imperdiet dolor non sce= lerisque. Suspendisse potenti. Sed vitae lacus ac odio euismod tempus. Aene= an ut sem odio. Curabitur auctor purus a diam iaculis facilisis. Integer mo= lestie commodo mauris a imperdiet. Nunc aliquet tempus orci sit amet viverr= a.</p><p style=3D"text-align:justify=3Bfont-size:11px=3Bline-height:14px=3B= margin-right:0px=3Bmargin-bottom:14px=3Bmargin-left:0px=3Bpadding-top:0px= =3Bpadding-right:0px=3Bpadding-bottom:0px=3Bpadding-left:0px">Morbi ultrici= es fermentum magna=2C et ultricies urna convallis non. Aenean nibh felis=2C= faucibus et pellentesque ultrices=2C accumsan a ligula. Aliquam vulputate = nisi vitae mi pretium et pretium nulla aliquet. Nam egestas diam vel elit c= ommodo fermentum. Aenean venenatis bibendum tellus=2C eget scelerisque risu= s consequat ut. In porta interdum eleifend. Cras laoreet venenatis pulvinar= .. Praesent ultricies tristique lorem=2C quis interdum arcu scelerisque nec.= Quisque arcu tellus=2C consectetur vel mattis nec=2C feugiat ac quam. Prae= sent sit amet fermentum nulla. Nulla lobortis=2C odio vitae elementum aucto= r=2C libero turpis condimentum mi=2C sed aliquet felis sapien nec tortor. I= nteger vehicula=2C neque in egestas accumsan=2C felis metus sagittis nulla= =2C eu dapibus ligula ipsum ut sapien. Nulla quis urna tortor=2C sed facili= sis leo. In at metus sed velit venenatis varius. Fusce aliquam mattis enim= =2C vitae tincidunt sem cursus in.</p><p style=3D"text-align:justify=3Bfont= -size:11px=3Bline-height:14px=3Bmargin-right:0px=3Bmargin-bottom:14px=3Bmar= gin-left:0px=3Bpadding-top:0px=3Bpadding-right:0px=3Bpadding-bottom:0px=3Bp= adding-left:0px">Proin tincidunt ligula at ligula bibendum vitae condimentu= m nunc congue. Curabitur ac magna nibh=2C vel accumsan nisl. Duis nec eros = et purus vestibulum tincidunt at sit amet libero. Donec eu nibh eros. Pelle= ntesque habitant morbi tristique senectus et netus et malesuada fames ac tu= rpis egestas. Donec accumsan=2C tellus at luctus faucibus=2C est nibh sempe= r diam=2C vitae adipiscing lorem tellus vel nulla. Donec eget ipsum ut lore= m tristique ultricies. Aliquam sem diam=2C semper sit amet volutpat pretium= =2C lobortis et eros. Sed vel iaculis metus. Phasellus malesuada elementum = porta.</p><p style=3D"text-align:justify=3Bfont-size:11px=3Bline-height:14p= x=3Bmargin-right:0px=3Bmargin-bottom:14px=3Bmargin-left:0px=3Bpadding-top:0= px=3Bpadding-right:0px=3Bpadding-bottom:0px=3Bpadding-left:0px">Fusce tinci= dunt dignissim massa quis dapibus. Sed aliquet consequat orci=2C eu cursus = libero dapibus vitae. Pellentesque at felis felis=2C vitae condimentum libe= ro. Vivamus eros erat=2C elementum et tristique vitae=2C mattis et neque. P= raesent bibendum leo ac tortor congue id mollis libero ornare. Pellentesque= adipiscing accumsan mi=2C a bibendum purus dignissim id. Cum sociis natoqu= e penatibus et magnis dis parturient montes=2C nascetur ridiculus mus. Morb= i mollis nisi in nibh cursus facilisis. Ut eu quam dolor=2C sit amet congue= orci. Aliquam quam dolor=2C viverra vitae varius sed=2C molestie et quam. = Suspendisse purus mauris=2C fermentum condimentum pharetra at=2C molestie a= nunc. Nam rhoncus euismod venenatis. Nam pellentesque quam ac ipsum volutp= at a eleifend odio imperdiet. Class aptent taciti sociosqu ad litora torque= nt per conubia nostra=2C per inceptos himenaeos. Nulla in nunc magna. Lorem= ipsum dolor sit amet=2C consectetur adipiscing elit. Donec pretium tincidu= nt gravida.</p></span> As you can tell I need a way to get rid of all that html junk and make it readable again. Is there anyway to do this with Regex? Or an easier way if possible. Cheers

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  • ASPX ajax form post help

    - by StealthRT
    Hey all, i have this peice of code that allows a user to select a jpg image, resize it and uploads it to the server driectory. The problem being is that it reloads the aspx page when it saves the image. My question is-is there any way to do this same thing but with ajax so that it doesn't leave the page after submitting it? I've done this pleanty of times with classic asp pages but never with a aspx page. Here is the code for the ASPX page: <%@ Page Trace="False" Language="vb" aspcompat="false" debug="true" validateRequest="false"%> <%@ Import Namespace=System.Drawing %> <%@ Import Namespace=System.Drawing.Imaging %> <%@ Import Namespace=System.Drawing.Text %> <%@ Import Namespace=System %> <%@ Import Namespace=System.IO %> <%@ Import Namespace=System.Web %> <%@ Import Namespace=System.ServiceProcess %> <%@ Import Namespace=Microsoft.Data.Odbc %> <%@ Import Namespace=System.Data.Odbc %> <%@ Import Namespace=MySql.Data.MySqlClient %> <%@ Import Namespace=MySql.Data %> <%@ Import Namespace=System.Drawing.Drawing2D %> <%@ Import Namespace="System.Data" %> <%@ Import Namespace="System.Data.ADO" %> <%@ Import Namespace=ADODB %> <SCRIPT LANGUAGE="VBScript" runat="server"> const Lx = 200 const Ly = 60 const upload_dir = "/img/avatar/" const upload_original = "tmpAvatar" const upload_thumb = "thumb" const upload_max_size = 256 dim fileExt dim newWidth, newHeight as integer dim l2 dim fileFld as HTTPPostedFile Dim originalimg As System.Drawing.Image dim msg dim upload_ok as boolean </script> <% Dim theID, theEmail, maleOrFemale theID = Request.QueryString("ID") theEmail = Request.QueryString("eMail") maleOrFemale = Request.QueryString("MF") randomize() upload_ok = false if lcase(Request.ServerVariables("REQUEST_METHOD"))="post" then fileFld = request.files(0) if fileFld.ContentLength > upload_max_size * 1024 then msg = "Sorry, the image must be less than " & upload_max_size & "Kb" else try fileExt = System.IO.Path.GetExtension(fileFld.FileName).ToLower() if fileExt = ".jpg" then originalImg = System.Drawing.Image.FromStream(fileFld.InputStream) if originalImg.Height > Ly then newWidth = Ly * (originalImg.Width / originalImg.Height) newHeight = Ly end if Dim thumb As New Bitmap(newWidth, newHeight) Dim gr_dest As Graphics = Graphics.FromImage(thumb) dim sb = new SolidBrush(System.Drawing.Color.White) gr_dest.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality gr_dest.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality gr_dest.FillRectangle(sb, 0, 0, thumb.Width, thumb.Height) gr_dest.DrawImage(originalImg, 0, 0, thumb.Width, thumb.Height) try originalImg.save(Server.MapPath(upload_dir & upload_original & fileExt), originalImg.rawformat) thumb.save(Server.MapPath(upload_dir & theID & fileExt), originalImg.rawformat) msg = "Uploaded " & fileFld.FileName & " to " & Server.MapPath(upload_dir & upload_original & fileExt) upload_ok = true File.Delete(Server.MapPath(upload_dir & upload_original & fileExt)) catch msg = "Sorry, there was a problem saving your avatar. Please try again." end try if not thumb is nothing then thumb.Dispose() thumb = nothing end if else msg = "That image does not seem to be a JPG. Upload only JPG images." end if catch msg = "That image does not seem to be a JPG." end try end if if not originalImg is nothing then originalImg.Dispose() originalImg = nothing end if end if %><head> <meta http-equiv="pragma" content="no-cache" /> </head> <html> <script type="text/javascript" src="js/jquery-1.3.min.js"></script> <form enctype="multipart/form-data" method="post" runat="server" id="sendImg"> <input type="file" name="upload_file" id="upload_file" style="-moz-opacity: 0; opacity:0; filter: alpha(opacity=0); margin-top: 5px; float:left; cursor:pointer;" onChange="$('#sendImg').submit();" > <input type="submit" value="Upload" style="visibility:hidden; display:none;"> </form> </body> </html> Any help would be great! :o) David

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  • SWT Layout for absolute positioning with minimal-spanning composites

    - by pure.equal
    Hi, I'm writing a DND-editor where I can position elemtents (like buttons, images ...) freely via absolute positioning. Every element has a parent composite. These composites should span/grasp/embrace every element they contain. There can be two or more elements in the same composite and a composite can contain another composite. This image shows how it should look like. To achive this I wrote a custom layoutmanager: import org.eclipse.swt.SWT; import org.eclipse.swt.graphics.Point; import org.eclipse.swt.widgets.Composite; import org.eclipse.swt.widgets.Control; import org.eclipse.swt.widgets.Layout; public class SpanLayout extends Layout { Point[] sizes; int calcedHeight, calcedWidth, calcedX, calcedY; Point[] positions; /* * (non-Javadoc) * * @see * org.eclipse.swt.widgets.Layout#computeSize(org.eclipse.swt.widgets.Composite * , int, int, boolean) * * A composite calls computeSize() on its associated layout to determine the * minimum size it should occupy, while still holding all its child controls * at their minimum sizes. */ @Override protected Point computeSize(Composite composite, int wHint, int hHint, boolean flushCache) { int width = wHint, height = hHint; if (wHint == SWT.DEFAULT) width = composite.getBounds().width; if (hHint == SWT.DEFAULT) height = composite.getBounds().height; return new Point(width, height); } /* * (non-Javadoc) * * @see * org.eclipse.swt.widgets.Layout#layout(org.eclipse.swt.widgets.Composite, * boolean) * * Calculates the positions and sizes for the children of the passed * Composite, then places them accordingly by calling setBounds() on each * one. */ @Override protected void layout(Composite composite, boolean flushCache) { Control children[] = composite.getChildren(); for (int i = 0; i < children.length; i++) { calcedX = calcX(children[i]); calcedY = calcY(children[i]); calcedHeight = calcHeight(children[i]) - calcedY; calcedWidth = calcWidth(children[i]) - calcedX; if (composite instanceof Composite) { calcedX = calcedX - composite.getLocation().x; calcedY = calcedY - composite.getLocation().y; } children[i].setBounds(calcedX, calcedY, calcedWidth, calcedHeight); } } private int calcHeight(Control control) { int maximum = 0; if (control instanceof Composite) { if (((Composite) control).getChildren().length > 0) { for (Control child : ((Composite) control).getChildren()) { int calculatedHeight = calcHeight(child); if (calculatedHeight > maximum) { maximum = calculatedHeight; } } return maximum; } } return control.computeSize(SWT.DEFAULT, SWT.DEFAULT, true).y + control.getLocation().y; } private int calcWidth(Control control) { int maximum = 0; if (control instanceof Composite) { if (((Composite) control).getChildren().length > 0) { for (Control child : ((Composite) control).getChildren()) { int calculatedWidth = calcWidth(child); if (calculatedWidth > maximum) { maximum = calculatedWidth; } } return maximum; } } return control.computeSize(SWT.DEFAULT, SWT.DEFAULT, true).x + control.getLocation().x; } private int calcX(Control control) { int minimum = Integer.MAX_VALUE; if (control instanceof Composite) { if (((Composite) control).getChildren().length > 0) { for (Control child : ((Composite) control).getChildren()) { int calculatedX = calcX(child); if (calculatedX < minimum) { minimum = calculatedX; } } return minimum; } } return control.getLocation().x; } private int calcY(Control control) { int minimum = Integer.MAX_VALUE; if (control instanceof Composite) { if (((Composite) control).getChildren().length > 0) { for (Control child : ((Composite) control).getChildren()) { int calculatedY = calcY(child); if (calculatedY < minimum) { minimum = calculatedY; } } return minimum; } } return control.getLocation().y; } } The problem with it is that it always positions the composite at the position (0,0). This is because it tries to change the absolute positioning into a relative one. Lets say I position a image at position (100,100) and one at (200,200). Then it has to calculate the location of the composite to be at (100,100) and spanning the one at (200,200). But as all child positions are relative to their parents I have to change the positions of the children to remove the 100px offset of the parent. When the layout gets updated it moves everything to the top-left corner (as seen in the image) because the position of the image is not (100,100) but (0,0) since I tried to remove the 100px offset of the partent. Where is my error in reasoning? Is this maybe a totally wrong approach? Is there maybe an other way to achive the desired behavior? Thanks in advance! Best regards, Ed

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  • CSS How to apply child:hover but not parent:hover

    - by CNelson
    With the following html, when I hover over child, I get a green background on parent. How can I stop that from happening? I do want the green background if I am hovering outside of the child element. CSS3 is fine. <style> .parent { padding: 100px; width: 400px; height:400px; } .parent:hover { background-color: green; } .child { padding: 100px; width: 200px; height:200px; } .child:hover { background-color: blue; } </style> <div class="parent"> <div class="child">Child</div> </div>

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  • C# WinForms problem with draw image

    - by Paul
    Hi I have this class: class OriginalImage: Form { private Image image; private PictureBox pb; public OriginalImage() { pb = new PictureBox {SizeMode = PictureBoxSizeMode.CenterImage}; pb.SizeMode = PictureBoxSizeMode.StretchImage; Controls.Add(pb); image = Image.FromFile(@"Image/original.jpg"); this.Width = image.Width; this.Height = image.Height; this.Text = "Original image"; this.Paint += new PaintEventHandler(Drawer); } public virtual void Drawer(object source, PaintEventArgs e) { Graphics g = pb.CreateGraphics(); g.DrawImage(image,0,0); } I call this create object OriginalImage in other form on button click, but image is not draw? Where is problem? public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { var oi = new OriginalImage(); oi.Show(); } }

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  • android app working on simulator but not on phone

    - by raqz
    i have this app that i developed and it works great on the simulator with no errors what so ever. but the moment i try to run the same on the phone for testing, the app crashes stating filenotfoundexception. it says the file /res/drawable/divider_horizontal.9.png is missing. but actually speaking, i have never referenced that file through my code. i believe its a system/os file that is unavailable. i have a custom list view, i guess its the divider there... could somebody please suggest what is wrong here. i believe this is a similar issue discussed here..but i am unable to make any sense out of it http://code.google.com/p/transdroid/issues/detail?id=14 the listview.xml layout file <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:gravity="left|center" android:layout_width="wrap_content" android:paddingBottom="5px" android:paddingTop="5px" android:paddingLeft="5px" > <ImageView android:id="@+id/linkImage" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="6dip" android:src="@drawable/icon" /> <LinearLayout android:orientation="vertical" android:layout_width="0dip" android:layout_weight="1" android:layout_height="fill_parent"> <TextView android:id="@+id/firstLineView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center" android:textColor="#FFFF00" android:text="first line title"></TextView> <TextView android:id="@+id/secondLineView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="second line title" android:layout_marginLeft="10px" android:gravity="center" android:textColor="#0099CC"></TextView> </LinearLayout> </LinearLayout> the main xml file that calls the listview.xml <?xml version="1.0" encoding="UTF-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="40px"> <Button android:id="@+id/todayButton" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Today" android:textSize="12sp" android:gravity="center" android:layout_weight="1" /> <Button android:id="@+id/tomorrowButton" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Tomorrow" android:textSize="12sp" android:layout_weight="1" /> <Button android:id="@+id/WeekButton" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Future" android:textSize="12sp" android:layout_weight="1" /> </LinearLayout> <LinearLayout android:id="@+id/listLayout" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ListView android:id="@+id/ListView01" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <TextView android:id="@id/android:empty" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="No Results" /> </LinearLayout> </LinearLayout> </FrameLayout> and the code for the same is private class EfficientAdapter extends BaseAdapter{ private LayoutInflater mInflater; private String eventTitleArray[]; private String eventDateArray[]; private String eventImageLinkArray[]; public EfficientAdapter(Context context,String[] eventTitleArray,String[] eventDateArray, String[] eventImageLinkArray){ mInflater = LayoutInflater.from(context); this.eventDateArray=eventDateArray; this.eventTitleArray=eventTitleArray; this.eventImageLinkArray =eventImageLinkArray; } public int getCount(){ //return XmlParser.todayEvents.size()-1; return this.eventDateArray.length; } public Object getItem(int position){ return position; } public long getItemId(int position){ return position; } public View getView(int position, View convertView, ViewGroup parent){ ViewHolder holder; if(convertView == null){ convertView = mInflater.inflate(R.layout.listview,null); holder = new ViewHolder(); holder.firstLine = (TextView) convertView.findViewById(R.id.firstLineView); holder.secondLine = (TextView) convertView.findViewById(R.id.secondLineView); holder.imageView = (ImageView) convertView.findViewById(R.id.linkImage); //holder.checkbox = (CheckBox) convertView.findViewById(R.id.star); holder.firstLine.setFocusable(false); holder.secondLine.setFocusable(false); holder.imageView.setFocusable(false); //holder.checkbox.setFocusable(false); convertView.setTag(holder); }else{ holder = (ViewHolder) convertView.getTag(); } Log.i(tag, "Creating the list"); holder.firstLine.setText(this.eventTitleArray[position]); holder.secondLine.setText(this.eventDateArray[position]); Bitmap bitmap; try { bitmap = BitmapFactory.decodeStream((InputStream)new URL("http://eventur.sis.pitt.edu/images/heinz7.jpg").getContent()); } catch (MalformedURLException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } catch (Exception e1) { // TODO Auto-generated catch block bitmap = BitmapFactory.decodeFile("assets/heinz7.jpg");//decodeFile(getResources().getAssets().open("icon.png")); e1.printStackTrace(); } try { try{ bitmap = BitmapFactory.decodeStream((InputStream)new URL(this.eventImageLinkArray[position]).getContent());} catch(Exception e){ bitmap = BitmapFactory.decodeStream((InputStream)new URL("http://eventur.sis.pitt.edu/images/heinz7.jpg").getContent()); } int width = 0; int height =0; int newWidth = 50; int newHeight = 40; try{ width = bitmap.getWidth(); height = bitmap.getHeight(); } catch(Exception e){ width = 50; height = 40; } float scaleWidth = ((float)newWidth)/width; float scaleHeight = ((float)newHeight)/height; Matrix mat = new Matrix(); mat.postScale(scaleWidth, scaleHeight); try{ Bitmap newBitmap = Bitmap.createBitmap(bitmap,0,0,width,height,mat,true); BitmapDrawable bmd = new BitmapDrawable(newBitmap); holder.imageView.setImageDrawable(bmd); holder.imageView.setScaleType(ScaleType.CENTER); } catch(Exception e){ } } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } return convertView; } class ViewHolder{ TextView firstLine; TextView secondLine; ImageView imageView; //CheckBox checkbox; } The stack trace 12-12 22:55:25.022: ERROR/AndroidRuntime(11069): Uncaught handler: thread main exiting due to uncaught exception 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): android.view.InflateException: Binary XML file line #6: Error inflating class java.lang.reflect.Constructor 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.LayoutInflater.createView(LayoutInflater.java:512) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at com.android.internal.policy.impl.PhoneLayoutInflater.onCreateView(PhoneLayoutInflater.java:56) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:562) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.LayoutInflater.rInflate(LayoutInflater.java:617) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.LayoutInflater.inflate(LayoutInflater.java:407) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at com.eventur.MainActivity$EfficientAdapter.getView(MainActivity.java:566) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.AbsListView.obtainView(AbsListView.java:1274) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.ListView.makeAndAddView(ListView.java:1661) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.ListView.fillDown(ListView.java:610) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.ListView.fillFromTop(ListView.java:673) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.ListView.layoutChildren(ListView.java:1519) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.AbsListView.onLayout(AbsListView.java:1113) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.View.layout(View.java:6156) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:998) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.LinearLayout.onLayout(LinearLayout.java:918) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.View.layout(View.java:6156) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:998) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.LinearLayout.onLayout(LinearLayout.java:918) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.View.layout(View.java:6156) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.View.layout(View.java:6156) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.View.layout(View.java:6156) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:998) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.LinearLayout.onLayout(LinearLayout.java:918) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.View.layout(View.java:6156) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.View.layout(View.java:6156) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.ViewRoot.performTraversals(ViewRoot.java:950) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.ViewRoot.handleMessage(ViewRoot.java:1529) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.os.Handler.dispatchMessage(Handler.java:99) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.os.Looper.loop(Looper.java:123) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.app.ActivityThread.main(ActivityThread.java:3977) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at java.lang.reflect.Method.invokeNative(Native Method) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at java.lang.reflect.Method.invoke(Method.java:521) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at dalvik.system.NativeStart.main(Native Method) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): Caused by: java.lang.reflect.InvocationTargetException 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.ImageView.<init>(ImageView.java:128) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at java.lang.reflect.Constructor.constructNative(Native Method) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at java.lang.reflect.Constructor.newInstance(Constructor.java:446) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.view.LayoutInflater.createView(LayoutInflater.java:499) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): ... 42 more 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): Caused by: android.content.res.Resources$NotFoundException: File res/drawable/divider_horizontal_dark.9.png from drawable resource ID #0x7f020001 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.content.res.Resources.loadDrawable(Resources.java:1643) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.widget.ImageView.<init>(ImageView.java:138) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): ... 46 more 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): Caused by: java.io.FileNotFoundException: res/drawable/divider_horizontal_dark.9.png 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.content.res.AssetManager.openNonAssetNative(Native Method) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.content.res.AssetManager.openNonAsset(AssetManager.java:417) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): at android.content.res.Resources.loadDrawable(Resources.java:1636) 12-12 22:55:25.212: ERROR/AndroidRuntime(11069): ... 48 more

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  • lighttpd VS Apache

    - by Tristan
    Hi, could you pelase tell me what's the difference (i never heard of lighttpd before) ? pro / cons ? and what would you pick for a website who have to deal with a lot of querys (like 20,000 min per day) ? Thanks

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  • jQuery show/hide menu problem

    - by jerrygarciuh
    Hi folks, I am encountering an odd behavior using jQuery to show/hide a menu. I have an absolutely positioned div which contains an "activator " div (relatively positioned) which I want to reveal a menu on moseover. Menu div is contained by the activator div and is also relatively positioned. I was working on assumption that since it would be contained by the activator that rolloff would not be triggered when the mouse travels over into the reveled menu. When you roll onto the revealed menu however show/hide starts pulsing and does so a second or so even after the mouse clears the area. CSS looks like this #myAbsolutePos { position:absolute; height:335px; width:213px; top:508px; left:0; z-index:2; } #activator { position:relative; height:35px; margin-top:95px; text-align:center; width:inherit; cursor:pointer; } #menu { position:relative; height:255px; width:243px; top:-45px; left:190px; padding:20px 25px 20px 25px; } #menuContents { width:190px; } jQuery funcs: $('#activator').mouseover(function () { $('#menu').show('slow'); }); $('#activator').mouseout(function () { $('#menu').hide('slow'); }); HTML: <div id="myAbsolutePos"> <div id="activator"> // content <div id="menu" style="display:none"> <div id="menuContents"> // content </div> </div> </div> </div> To see problem in action roll over the current weather location (Thunder Horse) in the lower left here: http://www.karlsenner.dreamhosters.com/index.php Any advice is most appreciated! JG

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  • Desigining problem in asp.net?

    - by Surya sasidhar
    hi, in my application i am displaying a image (image size is 90px width,90px height) and below that i displaying title of the image in data list control (horizontal display). i used table (tags) in source code. the image and title will display dynamically from database. my problem is when title is too long it is disturbing my design, when title is too long it should come down, the title should same size as the picture if it is too long it come down in second line. for example the below is a image and below that image title -------------- | | | | | | | | | | |_____________| surya sasidhar rao the above image title is too long. the letters "rao" should come in second line. -------------- | | | | | | | | | | |_____________| surya sasidhar rao this is the desing i want. how can i get it. this is my source code ' CommandName="Play" CommandArgument='<%#Eval("VideoName")+"|"+Eval("videoid")+","+Eval("username")%' Width ="90px" Height ="90px" / ' CommandName="title" CommandArgument='<%#Eval("VideoName")+"|"+Eval("videoid")+","+Eval("username")%' ' '

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  • Silverlight with using of DependencyProperty and ControlTemplate

    - by Taras
    Hello everyone, I'm starting to study Silverlight 3 and Visual Studio 2008. I've been trying to create Windows sidebar gadget with button controls that look like circles (I have couple of "roundish" png images). The behavior, I want, is the following: when the mouse hovers over the image it gets larger a bit. When we click on it, then it goes down and up. When we leave the button's image it becomes normal sized again. Cause I'm going to have couple of such controls I decided to implement custom control: like a button but with image and no content text. My problem is that I'm not able to set my custom properties in my template and style. What am I doing wrong? My teamplate control with three additional properties: namespace SilverlightGadgetDocked { public class ActionButton : Button { /// <summary> /// Gets or sets the image source of the button. /// </summary> public String ImageSource { get { return (String)GetValue(ImageSourceProperty); } set { SetValue(ImageSourceProperty, value); } } /// <summary> /// Gets or sets the ratio that is applied to the button's size /// when the mouse control is over the control. /// </summary> public Double ActiveRatio { get { return (Double)GetValue(ActiveRatioProperty); } set { SetValue(ActiveRatioProperty, value); } } /// <summary> /// Gets or sets the offset - the amount of pixels the button /// is shifted when the the mouse control is over the control. /// </summary> public Double ActiveOffset { get { return (Double)GetValue(ActiveOffsetProperty); } set { SetValue(ActiveOffsetProperty, value); } } public static readonly DependencyProperty ImageSourceProperty = DependencyProperty.Register("ImageSource", typeof(String), typeof(ActionButton), new PropertyMetadata(String.Empty)); public static readonly DependencyProperty ActiveRatioProperty = DependencyProperty.Register("ActiveRatio", typeof(Double), typeof(ActionButton), new PropertyMetadata(1.0)); public static readonly DependencyProperty ActiveOffsetProperty = DependencyProperty.Register("ActiveOffset", typeof(Double), typeof(ActionButton), new PropertyMetadata(0)); public ActionButton() { this.DefaultStyleKey = typeof(ActionButton); } } } And XAML with styles: <UserControl x:Class="SilverlightGadgetDocked.Page" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:SilverlightGadgetDocked="clr-namespace:SilverlightGadgetDocked" Width="130" Height="150" SizeChanged="UserControl_SizeChanged" MouseEnter="UserControl_MouseEnter" MouseLeave="UserControl_MouseLeave"> <Canvas> <Canvas.Resources> <Style x:Name="ActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="SilverlightGadgetDocked:ActionButton"> <Grid> <Image Source="{TemplateBinding ImageSource}" Width="{TemplateBinding Width}" Height="{TemplateBinding Height}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="DockedActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource ActionButtonStyle}"> <Setter Property="Canvas.ZIndex" Value="2"/> <Setter Property="Canvas.Top" Value="10"/> <Setter Property="Width" Value="30"/> <Setter Property="Height" Value="30"/> <Setter Property="ActiveRatio" Value="1.15"/> <Setter Property="ActiveOffset" Value="5"/> </Style> <Style x:Key="InfoActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_info.png"/> </Style> <Style x:Key="ReadActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_read.png"/> </Style> <Style x:Key="WriteActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_write.png"/> </Style> </Canvas.Resources> <StackPanel> <Image Source="images/background_docked.png" Stretch="None"/> <TextBlock Foreground="White" MaxWidth="130" HorizontalAlignment="Right" VerticalAlignment="Top" Padding="0,0,5,0" Text="Name" FontSize="13"/> </StackPanel> <SilverlightGadgetDocked:ActionButton Canvas.Left="15" Style="{StaticResource InfoActionButtonStyle}" MouseLeftButtonDown="imgActionInfo_MouseLeftButtonDown"/> <SilverlightGadgetDocked:ActionButton Canvas.Left="45" Style="{StaticResource ReadActionButtonStyle}" MouseLeftButtonDown="imgActionRead_MouseLeftButtonDown"/> <SilverlightGadgetDocked:ActionButton Canvas.Left="75" Style="{StaticResource WriteAtionButtonStyle}" MouseLeftButtonDown="imgActionWrite_MouseLeftButtonDown"/> </Canvas> </UserControl> And Visual Studio reports that "Invalid attribute value ActiveRatio for property Property" in line 27 <Setter Property="ActiveRatio" Value="1.15"/> VERY BIG THANKS!!!

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  • jquery animate and image resize flickering

    - by denadai2
    Hi, i've a problem with a resize effect that i've done in http://www.mcz-scenario.it. When you click on a language, you can see the "background" image transferring into a certain position of the screen. this is the image: <img id="lago" src="http://www.mcz-scenario.it/images/lago.jpg" height="1070" width="1600" alt="lago" /> And this is the "resize" effect $("#lago").animate({ height: 148, width: 264, top: endPosition2.top+42, left: endPosition2.left+350+26}, 4000); Now... I see some flickering running this animation in Firefox. How can i handle this? Is it normal because the image is too large? Help me please :( THX

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  • How to make the subview in a UIScrollView to refresh when we zoom it?

    - by wolverine
    I have subclassed UIView object inside a uiscrollview which displays a pdf page. I can zoom that page. But when I do so, the inside view is zoomed and is getting blurred. I understood that the inner view shud be refreshed and i called setNeedsDisplay. But no change have happened and its the same even now. Below is the code for drawRect for the subclassed uiview. - (void)drawRect:(CGRect)rect { if(document)//the pdf document object { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSaveGState(ctx); CGContextTranslateCTM(ctx, 0.00, [self bounds].size.height); NSLog(@"%f",[self bounds].size.height); CGContextScaleCTM(ctx, 1.0, -1.0); CGContextConcatCTM(ctx, CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, [self bounds], 0, true)); CGContextDrawPDFPage(ctx, page); CGContextRestoreGState(ctx); } }

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  • car race game collision condition.

    - by ashok patidar
    in this how can rotate car when it goes to collied with the track side. package { import flash.display.MovieClip; import flash.events.Event; import flash.events.KeyboardEvent; import flash.text.TextField; import flash.ui.Keyboard; import Math; /** * ... * @author Ashok */ public class F1race extends MovieClip { public var increment:Number = 0; //amount the car moves each frame public var posNeg:Number = 1; public var acceleration:Number = .05; //acceleration of the car, or the amount increment gets increased by. public var speed:Number = 0; //the speed of the car that will be displayed on screen public var maxSpeed:Number = 100; public var keyLeftPressed:Boolean; public var keyRightPressed:Boolean; public var keyUpPressed:Boolean; public var keyDownPressed:Boolean; public var spedometer:TextField = new TextField(); public var carRotation:Number ; public var txt_hit:TextField = new TextField(); public function F1race() { carRotation = carMC.rotation; trace(carMC.rotation); //addChild(spedometer); //spedometer.x = 0; //spedometer.y = 0; addChild(txt_hit); txt_hit.x = 0; txt_hit.y = 100; //rotation of the car addEventListener(Event.ENTER_FRAME, onEnterFrameFunction); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed,false); stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased,false); carMC.addEventListener(Event.ENTER_FRAME, carOver_road) } public function carOver_road(event:Event):void { //trace(texture.hitTestPoint(carMC.x,carMC.y,true),"--"); /* if(!texture.hitTestPoint(carMC.x,carMC.y,true)) { txt_hit.text = "WRONG WAY"; if(increment!=0) { increment=1; } } else { txt_hit.text = ""; //increment++; }*/ if (roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y,true)) { trace("left Hit" + carMC.rotation); //acceleration = .005; //if(carMC.rotation>90 || carMC.rotation>90 //carMC.rotation += 2; if ((carMC.rotation >= 90) && (carMC.rotation <= 180)) { carMC.rotation += 3; carMC.x += 3; } if ((carMC.rotation <= -90) && (carMC.rotation >= -180)) { carMC.rotation += 3; texture.y -= 3; } if ((carMC.rotation > -90) && (carMC.rotation <= -1)) { carMC.rotation += 3; texture.y -= 3; } if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x + carMC.width / 2, carMC.y,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if ((!roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y, true)) && (!roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true))) { //acceleration = .05; } } public function onEnterFrameFunction(events:Event):void { speed = Math.round((increment) * 5); spedometer.text = String(speed); if ((carMC.rotation < 180)&&(carMC.rotation >= 0)){ carRotation = carMC.rotation; posNeg = 1; } if ((carMC.rotation < 0)&&(carMC.rotation > -180)){ carRotation = -1 * carMC.rotation; posNeg = -1; } if (keyRightPressed) { carMC.rotation += .5 * increment; carMC.LWheel.rotation = 8; carMC.RWheel.rotation = 8; steering.gotoAndStop(2); } if (keyLeftPressed) { carMC.rotation -= .5 * increment; carMC.LWheel.rotation = -8; carMC.RWheel.rotation = -8; steering.gotoAndStop(3); } if (keyDownPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; increment -= 0.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment -= 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } if ((Math.abs(speed)) == (Math.abs(maxSpeed))) { trace("hello"); } } if (keyUpPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; //trace(carMC.rotation); texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment += 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } } if ((!keyUpPressed) && (!keyDownPressed)){ /*if (increment > 0 && (!keyUpPressed)&& (!keyDownPressed)) { //texture.y -= ((90-carRotation)/90)*increment; increment -= 1.5 * acceleration; } if((increment==0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment = 0; } if((increment<0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment += 1.5 * acceleration; }*/ if (increment > 0) { increment -= 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } if (increment == 0) { increment = 0; } if (increment < 0) { increment += 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } } } public function keyPressed(event:KeyboardEvent):void { trace("keyPressed"); if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = true; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = true; } if (event.keyCode == Keyboard.UP) { keyUpPressed = true; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = true; } } public function keyReleased(event:KeyboardEvent):void { trace("keyReleased..."); //increment -= 1.5 * acceleration; //increment--; if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = false; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = false; } if (event.keyCode == Keyboard.UP) { keyUpPressed = false; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = false; } } } }

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  • CoreGraphics on iPhone. What is the proper way to load a PNG file with pre-multiplied alpha?

    - by dugla
    For my iPhone 3D apps I am currently using CoreGraphics to load png files that have pre-multiplied alpha. Here are the essentials: // load a 4-channel rgba png file with pre-multiplied alpha. CGContextRef context = CGBitmapContextCreate(data, width, height, 8, num_channels * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); // Draw the image into the context CGRect rect = CGRectMake(0, 0, width, height); CGContextDrawImage(context, rect, image); CGContextRelease(context); I then go on and use the data as a texture in OpenGL. My question: By specifying pre-multiplied alpha - kCGImageAlphaPremultipliedLast - am I - inadvertently - telling CoreGraphics to multiply the r g b channels by alpha or - what I have assumed - am I merely indicating that the format of the incoming image has pre-multiplied alpha? Thanks, Doug

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  • how to disable RemoteApp sessions lock if idle for 10 minutes and require no user needs to input password to unlock?

    - by Carlos Sanchez
    RemoteApp sessions lock if idle for 10 minutes, user needs to input password to unlock. My users are running an application from Win2008 Terminal server using RemoteApp. If the application remains idle for 10 minutes it gets "locked" and the user is required to enter username and password to continue using it. This is VERY VERY annoying as the app usually sits idle for bout 20-30 minutes, used for 1 min... repeat.

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  • UL alignment to bottom

    - by air
    dear i have define on ul <ul id="album"> <li id="list1"> <a href="#"> <img src="google.jpg" height="50"/> </a> <a href="#" class="user-title">Profile Pictures</a> 1 Picture </li> <li id="list1"> <a href="#"> <img src="yahoo.jpg" height="150"/> </a> <a href="#" class="user-title">Profile Pictures</a> 2 Picture </li> </ul> css for is as bellow. #album{ height:195px; width:155px; overflow:hidden; padding:6px 10px 14px 10px; float:left; } #album li{ border:0; padding:0; list-style:none; margin: 0 0.15em; list-style:none; display: inline; } #album img{ vertical-align:bottom; } #album a{ color:#000000; text-decoration:none; } #album .user-title{ display:block; font-weight:bold; margin-bottom:4px; font-size:11px; color:#36538D; } #album .addas{ display:block; font-size:11px; color:#666666; } #album img{ margin-right:14px; padding:4px; } this is working fine. but i need to align images to bottom on display. here is image

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  • Plane projection and scale causing bluring in silverlight

    - by Andy
    Ok, So I've tried to make an application which relies on images being scaled by an individual factor. These images are then able to be turned over, but the use of an animation working on the ProjectionPlane rotation. The problem comes around when an image is both scaled and rotated. For some reason it starts bluring, where a non scaled image doesn't blur. Also, if you look at the example image below (top is scaled and rotated, bottom is rotated) the projection of the top one doesn't even seem right. Its too horizontal. This this the code for the test app: <UserControl x:Class="SilverlightApplication1.Page" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="400" Height="300"> <Canvas x:Name="LayoutRoot" Background="White"> <Border Canvas.Top="25" Canvas.Left="50"> <Border.RenderTransform> <TransformGroup> <ScaleTransform ScaleX="3" ScaleY="3" /> </TransformGroup> </Border.RenderTransform> <Border.Projection> <PlaneProjection RotationY="45"/> </Border.Projection> <Image Source="bw-test-pattern.jpg" Width="50" Height="40"/> </Border> <Border Canvas.Top="150" Canvas.Left="50"> <Border.RenderTransform> <TransformGroup> <ScaleTransform ScaleX="1" ScaleY="1" /> </TransformGroup> </Border.RenderTransform> <Border.Projection> <PlaneProjection RotationY="45"/> </Border.Projection> <Image Source="bw-test-pattern.jpg" Width="150" Height="120"/> </Border> </Canvas> </UserControl> So if anyone could possible shed any light on why this may be happening, I'd very much appreciate it. Suggestions also welcome! :)

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