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  • The JRockit Performance Counters

    - by Marcus Hirt
    Every now and then I get a question regarding what the attributes in the PerfCounters dynamic MBean represent. Now, all the MBeans under the oracle.jrockit.management (bea.jrockit.management pre R28) domain are part of what we call JMXMAPI (the JRockit JMX based Management API), which is unsupported. Therefore there is no official documentation for the API. I did however write a bit about JMXMAPI in my recent JRockit book, Oracle JRockit: The Definitive Guide. The information in the table below is from that book: Counter Description java.cls.loadedClasses The number of classes loaded since the start of the JVM. java.cls.unloadedClasses The number of classes unloaded since the start of the JVM. java.property.java.class.path The class path of the JVM. java.property.java.endorsed.dirs The endorsed dirs. See the Endorsed Standards Override Mechanism. java.property.java.ext.dirs The ext dirs, which are searched for jars that should be automatically put on the classpath. See the Java documentation for java.ext.dirs. java.property.java.home The root of the JDK or JRE installation. java.property.java.library.path The library path used to find user libraries. java.property.java.vm.version The JRockit version. java.rt.vmArgs The list of VM arguments. java.threads.daemon The number of running daemon threads. java.threads.live The total number of running threads. java.threads.livePeak The peak number of threads that has been running since JRockit was started. java.threads.nonDaemon The number of non-daemon threads running. java.threads.started The total number of threads started since the start of JRockit. jrockit.gc.latest.heapSize The current heap size in bytes. jrockit.gc.latest.nurserySize The current nursery size in bytes. jrockit.gc.latest.oc.compaction.time How long, in ticks, the last compaction lasted. Reset to 0 if compaction is skipped. jrockit.gc.latest.oc.heapUsedAfter Used heap at the end of the last OC, in bytes. jrockit.gc.latest.oc.heapUsedBefore Used heap at the start of the last OC, in bytes. jrockit.gc.latest.oc.number The number of OCs that have occurred so far. jrockit.gc.latest.oc.sumOfPauses The paused time for the last OC, in ticks. jrockit.gc.latest.oc.time The time the last OC took, in ticks. jrockit.gc.latest.yc.sumOfPauses The paused time for the last YC, in ticks. jrockit.gc.latest.yc.time The time the last YC took, in ticks. jrockit.gc.max.oc.individualPause The longest OC pause so far, in ticks. jrockit.gc.max.yc.individualPause The longest YC pause so far, in ticks. jrockit.gc.total.oc.compaction.externalAborted Number of aborted external compactions so far. jrockit.gc.total.oc.compaction.internalAborted Number of aborted internal compactions so far. jrockit.gc.total.oc.compaction.internalSkipped Number of skipped internal compactions so far. jrockit.gc.total.oc.compaction.time The total time spent doing compaction so far, in ticks. jrockit.gc.total.oc.ompaction.externalSkipped Number of skipped external compactions so far. jrockit.gc.total.oc.pauseTime The sum of all OC pause times so far, in ticks. jrockit.gc.total.oc.time The total time spent doing OC so far, in ticks. jrockit.gc.total.pageFaults The number of page faults that have occurred during GC so far. jrockit.gc.total.yc.pauseTime The sum of all YC pause times, in ticks. jrockit.gc.total.yc.promotedObjects The number of objects that all YCs have promoted. jrockit.gc.total.yc.promotedSize The total number of bytes that all YCs have promoted, in bytes. jrockit.gc.total.yc.time The total time spent doing YC, in ticks. oracle.ci.jit.count The number of methods JIT compiled. oracle.ci.jit.timeTotal The total time spent JIT compiling, in ticks. oracle.ci.opt.count The number of methods optimized. oracle.ci.opt.timeTotal The total time spent optimizing, in ticks. oracle.rt.counterFrequency Used to convert ticks values to seconds. Note that many of these counters are excellent choices for attributes to plot in the Management Console. Also note that many values are in ticks – to convert them to seconds, divide by the value in the oracle.rt.counterFrequency counter.

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  • An Alphabet of Eponymous Aphorisms, Programming Paradigms, Software Sayings, Annoying Alliteration

    - by Brian Schroer
    Malcolm Anderson blogged about “Einstein’s Razor” yesterday, which reminded me of my favorite software development “law”, the name of which I can never remember. It took much Wikipedia-ing to find it (Hofstadter’s Law – see below), but along the way I compiled the following list: Amara’s Law: We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run. Brook’s Law: Adding manpower to a late software project makes it later. Clarke’s Third Law: Any sufficiently advanced technology is indistinguishable from magic. Law of Demeter: Each unit should only talk to its friends; don't talk to strangers. Einstein’s Razor: “Make things as simple as possible, but not simpler” is the popular paraphrase, but what he actually said was “It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simple and as few as possible without having to surrender the adequate representation of a single datum of experience”, an overly complicated quote which is an obvious violation of Einstein’s Razor. (You can tell by looking at a picture of Einstein that the dude was hardly an expert on razors or other grooming apparati.) Finagle's Law of Dynamic Negatives: Anything that can go wrong, will—at the worst possible moment. - O'Toole's Corollary: The perversity of the Universe tends towards a maximum. Greenspun's Tenth Rule: Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp. (Morris’s Corollary: “…including Common Lisp”) Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law. Issawi’s Omelet Analogy: One cannot make an omelet without breaking eggs - but it is amazing how many eggs one can break without making a decent omelet. Jackson’s Rules of Optimization: Rule 1: Don't do it. Rule 2 (for experts only): Don't do it yet. Kaner’s Caveat: A program which perfectly meets a lousy specification is a lousy program. Liskov Substitution Principle (paraphrased): Functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it Mason’s Maxim: Since human beings themselves are not fully debugged yet, there will be bugs in your code no matter what you do. Nils-Peter Nelson’s Nil I/O Rule: The fastest I/O is no I/O.    Occam's Razor: The simplest explanation is usually the correct one. Parkinson’s Law: Work expands so as to fill the time available for its completion. Quentin Tarantino’s Pie Principle: “…you want to go home have a drink and go and eat pie and talk about it.” (OK, he was talking about movies, not software, but I couldn’t find a “Q” quote about software. And wouldn’t it be cool to write a program so great that the users want to eat pie and talk about it?) Raymond’s Rule: Computer science education cannot make anybody an expert programmer any more than studying brushes and pigment can make somebody an expert painter.  Sowa's Law of Standards: Whenever a major organization develops a new system as an official standard for X, the primary result is the widespread adoption of some simpler system as a de facto standard for X. Turing’s Tenet: We shall do a much better programming job, provided we approach the task with a full appreciation of its tremendous difficulty, provided that we respect the intrinsic limitations of the human mind and approach the task as very humble programmers.  Udi Dahan’s Race Condition Rule: If you think you have a race condition, you don’t understand the domain well enough. These rules didn’t exist in the age of paper, there is no reason for them to exist in the age of computers. When you have race conditions, go back to the business and find out actual rules. Van Vleck’s Kvetching: We know about as much about software quality problems as they knew about the Black Plague in the 1600s. We've seen the victims' agonies and helped burn the corpses. We don't know what causes it; we don't really know if there is only one disease. We just suffer -- and keep pouring our sewage into our water supply. Wheeler’s Law: All problems in computer science can be solved by another level of indirection... Except for the problem of too many layers of indirection. Wheeler also said “Compatibility means deliberately repeating other people's mistakes.”. The Wrong Road Rule of Mr. X (anonymous): No matter how far down the wrong road you've gone, turn back. Yourdon’s Rule of Two Feet: If you think your management doesn't know what it's doing or that your organisation turns out low-quality software crap that embarrasses you, then leave. Zawinski's Law of Software Envelopment: Every program attempts to expand until it can read mail. Zawinski is also responsible for “Some people, when confronted with a problem, think 'I know, I'll use regular expressions.' Now they have two problems.” He once commented about X Windows widget toolkits: “Using these toolkits is like trying to make a bookshelf out of mashed potatoes.”

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  • Decompilers - Myth or Fact ?

    - by Simon
    Lately I have been thinking of application security and binaries and decompilers. (FYI- Decompilers is just an anti-complier, the purpose is to get the source back from the binary) Is there such thing as "Perfect Decompiler"? or are binaries safe from reverse engineering? (For clarity sake, by "Perfect" I mean the original source files with all the variable names/macros/functions/classes/if possible comments in the respective headers and source files used to get the binary) What are some of the best practices used to prevent reverse engineering of software? Is it a major concern? Also is obfuscation/file permissions the only way to prevent unauthorized hacks on scripts? (call me a script-junky if you should)

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  • Mixing Objective-C and C++: Game Loop Parts

    - by Peteyslatts
    I'm trying to write all of my game in C++ except for drawing and game loop timing. Those parts are going to be in Objective-C for iOS. Right now, I have ViewController handling the update cycle, but I want to create a GameModel class that ViewController could update. I want GameModel to be in C++. I know how to integrate these two classes. My problem is how to have these two parts interact with the drawing and image loading. GameModel will keep track of a list of children of type GameObject. These GameObjects update every frame, and then need to pass position and visibility data to whatever class or method will handle drawing. I feel like I'm answering my own question now (talking it out helps) but would it be a good idea to put all of the visible game objects into an array at the end of the update method, return it, and use that to update graphics inside ViewController?

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  • LibGDX tutorial help Scene2D

    - by BluFire
    I'm having trouble understanding this tutorial. It defines the importance of classes, but it doesn't show an outline of the project file so far. From what I got from that tutorial was that there is a stage and actors. Stage would be the static parts of the game, while the actors are the ones moving. After that I got confused with the drawing method. I tried modifying it so I can draw a shape, but it wouldn't work. How, if possible, would I create sprites using LibGDX's scene2d?

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  • How to implement Undo and Redo feature in as3

    - by Swati Singh
    I am going to create an application in that i have to implement an Undo and Redo feature. In the application there will be multiple objects located on stage and user can customize the position of the objects. But when user clicks on Undo the object go back to their default position and after clicking on redo object will move on the new position. So my question is how can i apply these feature in my application? Is there any library or any third party classes? Can some one help me? Thanks in advance.

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  • When should I use—and not use—design patterns?

    - by ashmish2
    In a previous question of mine on Stack Overflow, FredOverflow mentioned in the comments: Note that patterns do not magically improve the quality of your code. and Any measure of quality you can imagine. Patterns are not a panacea. I once wrote a Tetris game with about 100 classes that incorporated all the patterns I knew at the time. Why use a simple if/else if you can use a pattern? OO is good, and patterns are even better, right? No, it was a terrible, over-engineered piece of crap. I am quite confused by these comments: I know design patterns help to make code reusable and readable, but when should I use use design patterns and perhaps more importantly, when should I avoid getting carried away with them?

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  • Why does Clojure neglect the uniform access principle?

    - by Alexey
    My background is Ruby, C#, JavaScript and Java. And now I'm learning Clojure. What makes me feel uncomfortable about the later is that idiomatic Clojure seems to neglect the Uniform access principle (wiki, c2) and thus to a certain degree encapsulation as well by suggesting to use maps instead of some sort of "structures" or "classes". It feels like step back. So a couple of questions, if anyone informed: Which other design decisions/concerns it conflicted with and why it was considered less important? Did you have the same concern as well and how it end up when you switched from a language supporting UAP by default (Ruby, Eiffel, Python, C#) to Clojure?

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  • Best way to throw exception and avoid code duplication

    - by JF Dion
    I am currently writing code and want to make sure all the params that get passed to a function/method are valid. Since I am writing in PHP I don't have access to all the facilities of other languages like C, C++ or Java to check for parameters values and types public function inscriptionExists($sectionId, $userId) // PHP vs. public boolean inscriptionExists(int sectionId, int userId) // Java So I have to rely on exceptions if I want to make sure that my params are both integers. Since I have a lot of places where I need to check for param validity, what would be the best way to create a validation/exception machine and avoid code duplication? I was thinking on a static factory (since I don't want to pass it to all of my classes) with a signature like: public static function factory ($value, $valueType, $exceptionType = 'InvalidArgumentException'); Which would then call the right sub process to validate based on the type. Am I on the right way, or am I going completely off the road and overthinking my problem?

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  • Polymorphism and passing

    - by Tucker Morgan
    Ok i am going to try and state my question as clearly as possible, but if you have trouble understanding it please just ask for clarification, i really want to figure out how to do this. I am writing a text based RPG, and i have three class that inherit from a super class, they all have special attacks that they can preform, at the same time i have a class that holds the function which handles battles in my game. Now how do i get the unique special abilities functions for whatever role the player chooses into the battle function. Also i am using the vector.push_back method to handle how my sub classes are referenced Please help me your my only hope

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  • Displaying XML data using XSLT transformations in an ASP.Net site

    - by nikolaosk
    In this post, I will try to show you how to display xml data in asp.net website after making some xslt transformations. You will need to know a few things about XSLT. The best place to find out about XSLT is this link . I am going to explain a few things about XSLT elements and functions in this post, anyway. You will see the namespaces we are going to use and some of the main classes and methods.All these come with the FCL (Framework class library) and we just have to know what they do. We will...(read more)

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  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

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  • What are the leading professional journals in software development?

    - by Austin Hyde
    In one of my classes, we were asked to research the top professional journals in our field. According to what I can dig up, the ACM and IEEE journals are the "best", as they come up at the top of my searches and this question. However, there are a dozen or so individually topic-ed journals for each, with no very clear measure of which one is most useful, popular, etc. For example, "IEEE Software" vs. "IEEE Transactions on Software Engineering". So, what do you consider to be the "leading" professional journals (specifically), and why? It doesn't have to be only ACM or IEEE, either. If you know of another, please add it.

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  • How do you convert many files from .xlsx to .xls ?

    - by David Oneill
    What is a way to convert a batch of .xlsx files to .xls format? I would prefer it to be a command-line solution, but anything is better than opening each manually, and manually saving in the new format. ~~Edit~~ So is there a way to get around that error? errored: Leaking python objects bridged to UNO for reason pyuno runtime is not initialized, (the pyuno.bootstrap needs to be called before using any uno classes) python: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio == -1 || (new_prio >= __sched_fifo_min_prio && new_prio <= __sched_fifo_max_prio)' failed. Aborted

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  • Free E-Book - TypeScript Succinctly

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/22/free-e-book---typescript-succinctly.aspxAt http://www.syncfusion.com/resources/techportal/ebooks/typescript, Syncfusion are a free E-book "TypeScript Succinctly""The extensive adoption of JavaScript for application development, and the ability to use HTML and JavaScript to create Windows Store apps, led Microsoft to develop TypeScript, a superset of JavaScript. Though the messiness of JavaScript causes many .NET developers to avoid the language, Microsoft's additions extend many familiar features of .NET programming to JavaScript. With TypeScript Succinctly by Steve Fenton, you will learn how TypeScript provides optional static typing and classes to JavaScript development, how to create and load modules, and how to work with existing JavaScript libraries through ambient declarations. TypeScript is even significantly integrated with Visual Studio to provide the autocompletion and type checking you are most comfortable with."

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  • how to properly credit authors of MIT license program

    - by kon psych
    Although I have found similar questions on this site they were not what I was looking for. I have modified the source code of an MIT licensed project, and I have added new classes to it as well. Please correct me if I am wrong, but I think that it is legal to add my copyright notice above the license and remove the other one. But how should I attribute the contribution of the previous authors? Should I use a separate file? There are also some html files with no license or copyright notice in them which I also modified. Do I have to handle them differently? My question is different than this question in that I have also modified some of the files of the project I am extending.

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  • How to produce assets effectively on large Flash game projects?

    - by Antoine Lassauzay
    I have been working on Flash games professionally for two years now and somehow, having our artists producing assets the right way is one of our biggest challenge. More precisely, it is very hard to have them following any kind of structure and/or standards, nor taking into consideration performance. I would say also the most of our issues concerns UI and related animations. Our current workflow is (on a Facebook hidden object game) : Artists produce PSD and animate prototypes in Flash Artists re-organize their FLA files to be a bit more "programmer friendly" Programmers retouches assets until they have the right structure and export classes inside a SWC, from Flash Programmers try to improve performances, sometimes degrading the quality of game graphics Our main idea is to hire somebody dedicated to prepare assets for programmers but I am really looking forward to improving the pipeline. I was wondering if you guys have tips of any kind to improve this workflow, whether it be team organization, training, tools or tips with Flash. Any explanation on your asset pipeline is well appreciated too.

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  • Is context inheritance, as shown by Head First Design Patterns' Duck example, irrelevant to strategy pattern?

    - by Korey Hinton
    In Head First Design Patterns it teaches the strategy pattern by using a Duck example where different subclasses of Duck can be assigned a particular behavior at runtime. From my understanding the purpose of the strategy pattern is to change an object's behavior at runtime. Emphasis on "an" meaning one. Could I further simplify this example by just having a Duck class (no derived classes)? Then when implementing one duck object it can be assigned different behaviors based on certain circumstances that aren't dependent on its own object type. For example: FlyBehavior changes based on the weather or QuackBehavior changes based on the time of day or how hungry a duck is. Would my example above constitute the strategy pattern as well? Is context inheritance (Duck) irrelevant to the strategy pattern or is that the reason for the strategy pattern? Here is the UML diagram from the Head First book:

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  • Telerik Releases the Data Service Wizard

    After a great beta cycle, Telerik is proud to announce today the commercial availability of the OpenAccess Data Service Wizard. You can download it and install it with Telerik OpenAccess Q1 2010 for both Visual Studio 2008 and 2010 RTM. If you are new to the Data Service Wizard, it is a great tool that will allow you to point a wizard at your OpenAccess generated data access classes and automatically build an WCF, Astoria (WCF Data Services), REST or ATOMPub collection endpoint, complete with the CRUD methods if applicable. If you are familiar with the Data Service Wizard already, there will be two new surprises in the release version. If you generated a domain model with the new OpenAccess Visual Entity Designer, you have only one file added to your project, mydomainmodel.rlinq for example. The first surprise of the new Data Service Wizard is that if you right click on the domain model in Visual Studio, ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Execute TSQL statement with ExecuteStoreQuery in entity framework 4.0

    - by Jalpesh P. Vadgama
    I was playing with entity framework in recent days and I was searching something that how we can execute TSQL statement in entity framework. And I have found one great way to do that with entity framework ‘ExecuteStoreQuery’ method. It’s executes a TSQL statement against data source given enity framework context and returns strongly typed result. You can find more information about ExcuteStoreQuery from following link. http://msdn.microsoft.com/en-us/library/dd487208.aspx So let’s examine how it works. So Let’s first create a table against which we are going to execute TSQL statement. So I have added a SQL Express database as following. Now once we are done with adding a database let’s add a table called Client like following. Here you can see above Client table is very simple. There are only two fields ClientId and ClientName where ClientId is primary key and ClientName is field where we are going to store client name. Now it’s time to add some data to the table. So I have added some test data like following. Now it’s time to add entity framework model class. So right click project->Add new item and select ADO.NET entity model as following. After clicking on add button a wizard will start it will ask whether we need to create model classes from database or not but we already have our client table ready so I have selected generate from database as following. Once you process further in wizard it will be presented a screen where we can select the our table like following. Now once you click finish it will create model classes with for us. Now we need a gridview control where we need to display those data. So in Default.aspx page I have added a grid control like following. <%@ Page Title="Home Page" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="EntityFramework._Default" %> <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> </asp:Content> <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <h2> Welcome to ASP.NET! </h2> <p> To learn more about ASP.NET visit <a href="http://www.asp.net" title="ASP.NET Website">www.asp.net</a>. </p> <p> You can also find <a href="http://go.microsoft.com/fwlink/?LinkID=152368&amp;clcid=0x409" title="MSDN ASP.NET Docs">documentation on ASP.NET at MSDN</a>. <asp:GridView ID="grdClient" runat="server"> </asp:GridView> </p> </asp:Content> Now once we are done with adding Gridview its time to write code for server side. So I have written following code in Page_load event of default.aspx page. protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { using (var context = new EntityFramework.TestEntities()) { ObjectResult<Client> result = context.ExecuteStoreQuery<Client>("Select * from Client"); grdClient.DataSource = result; grdClient.DataBind(); } } } Here in the above code you can see that I have written create a object of our entity model and then with the help of the ExecuteStoreQuery method I have execute a simple select TSQL statement which will return a object result. I have bind that object result with gridview to display data. So now we are done with coding.So let’s run application in browser. Following is output as expected. That’s it. Hope you like it. Stay tuned for more..Till then happy programming.

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  • Manchester UG Presentation Video

    In July I was invited to speak at the UK SQL Server UG event in Manchester.  I spoke about Excel being a good data mining client.  I was a little rushed at the end as Chris Testa-ONeill told me I had only 5 minutes to go when I had only been talking for 10 minutes.  Apparently I have a reputation for running over my time allocation.  At the event we also had a product demo from SQL Sentry around their BI monitoring dashboard solution.  This includes SSIS but the main thrust was SSAS Then came Chris with a look at Analysis Services.  If you have never heard Chris talk then take the opportunity now, he is a top class presenter and I am often found sat at the back of his classes. Here is the video link

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  • ASP.NET Web Forms Extensibility: Control Adapters

    - by Ricardo Peres
    All ASP.NET controls from version 2.0 can be associated with a control adapter. A control adapter is a class that inherits from ControlAdapter and it has the chance to interact with the control(s) it is targeting so as to change some of its properties or alter its output. I talked about control adapters before and they really a cool feature. The ControlAdapter class exposes virtual methods for some well known lifecycle events, OnInit, OnLoad, OnPreRender and OnUnload that closely match their Control counterparts, but are fired before them. Because the control adapter has a reference to its target Control, it can cast it to its concrete class and do something with it before its lifecycle events are actually fired. The adapter is also notified before the control is rendered (BeginRender), after their children are renderes (RenderChildren) and after itself is rendered (Render): this way the adapter can modify the control’s output. Control adapters may be specified for any class inheriting from Control, including abstract classes, web server controls and even pages. You can, for example, specify a control adapter for the WebControl and UserControl classes, but, curiously, not for Control itself. When specifying a control adapter for a page, it must inherit from PageAdapter instead of ControlAdapter. The adapter for a control, if specified, can be found on the protected Adapter property, and for a page, on the PageAdapter property. The first use of control adapters that came to my attention was for changing the output of standard ASP.NET web controls so that they were more based on CSS and less on HTML tables: it was the CSS Friendly Control Adapters project, now available at http://code.google.com/p/aspnetcontroladapters/. They are interesting because you specify them in one location and they apply anywhere a control of the target type is created. Mind you, it applies to controls declared on markup as well as controls created by code with the new operator. So, how do you use control adapters? The most usual way is through a browser definition file. In it, you specify a set of control adapters and their target controls, for a given browser. This browser definition file is a XML file with extension .Browser, and can either be global (%WINDIR%\Microsoft.NET\Framework64\vXXXX\Config\Browsers) or local to the web application, in which case, it must be placed inside the App_Browsers folder at the root of the web site. It looks like this: 1: <browsers> 2: <browser refID="Default"> 3: <controlAdapters> 4: <adapter controlType="System.Web.UI.WebControls.TextBox" adapterType="MyNamespace.TextBoxAdapter, MyAssembly" /> 5: </controlAdapters> 6: </browser> 7: </browsers> A browser definition file targets a specific browser, so you can have different definitions for Chrome, IE, Firefox, Opera, as well as for specific version of each of those (like IE8, Firefox3). Alternatively, if you set the target to Default, it will apply to all. The reason to pick a specific browser and version might be, for example, in order to circumvent some limitation present in that specific version, so that on markup you don’t need to be concerned with that. Another option is through the the current Browser object of the request: 1: this.Context.Request.Browser.Adapters.Add(typeof(TextBox).FullName, typeof(TextBoxAdapter).FullName); This must go very early on the page lifecycle, for example, on the OnPreInit event, or even on Application_Start. You have to specify the full class name for both the target control and the adapter. Of course, you have to do this for every request, because it won’t be persisted. As an example, you may know that the classic TextBox control renders an HTML input tag if its TextMode is set to SingleLine and a textarea if set to MultiLine. Because the textarea has no notion of maximum length, unlike the input, something must be done in order to enforce this. Here’s a simple suggestion: 1: public class TextBoxControlAdapter : ControlAdapter 2: { 3: protected TextBox Target 4: { 5: get 6: { 7: return (this.Control as TextBox); 8: } 9: } 10:  11: protected override void OnLoad(EventArgs e) 12: { 13: if ((this.Target.MaxLength > 0) && (this.Target.TextMode == TextBoxMode.MultiLine)) 14: { 15: if (this.Target.Page.ClientScript.IsClientScriptBlockRegistered("TextBox_KeyUp") == false) 16: { 17: if (this.Target.Page.ClientScript.IsClientScriptBlockRegistered(this.Target.Page.GetType(), "TextBox_KeyUp") == false) 18: { 19: String script = String.Concat("function TextBox_KeyUp(sender) { if (sender.value.length > ", this.Target.MaxLength, ") { sender.value = sender.value.substr(0, ", this.Target.MaxLength, "); } }\n"); 20:  21: this.Target.Page.ClientScript.RegisterClientScriptBlock(this.Target.Page.GetType(), "TextBox_KeyUp", script, true); 22: } 23:  24: this.Target.Attributes["onkeyup"] = "TextBox_KeyUp(this)"; 25: } 26: } 27: 28: base.OnLoad(e); 29: } 30: } What it does is, for every TextBox control, if it is set for multi line and has a defined maximum length, it injects some JavaScript that will filter out any content that exceeds this maximum length. This will occur for any TextBox that you may have on your site, or any class that inherits from it. You can use any of the previous options to register this adapter. Stay tuned for more ASP.NET Web Forms extensibility tips!

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  • A design pattern for data binding an object (with subclasses) to asp.net user control

    - by Rohith Nair
    I have an abstract class called Address and I am deriving three classes ; HomeAddress, Work Address, NextOfKin address. My idea is to bind this to a usercontrol and based on the type of Address it should bind properly to the ASP.NET user control. My idea is the user control doesn't know which address it is going to present and based on the type it will parse accordingly. How can I design such a setup, based on the fact that, the user control can take any type of address and bind accordingly. I know of one method like :- Declare class objects for all the three types (Home,Work,NextOfKin). Declare an enum to hold these types and based on the type of this enum passed to user control, instantiate the appropriate object based on setter injection. As a part of my generic design, I just created a class structure like this :- I know I am missing a lot of pieces in design. Can anybody give me an idea of how to approach this in proper way.

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  • Eager Loading more than 1 table in LinqtoSql

    - by Michael Freidgeim
    When I've tried in Linq2Sql to load table with 2 child tables, I've noticed, that multiple SQLs are generated. I've found that  it isa known issue, if you try to specify more than one to pre-load it just  picks which one to pre-load and which others to leave deferred (simply ignoring those LoadWith hints)There are more explanations in http://codebetter.com/blogs/david.hayden/archive/2007/08/06/linq-to-sql-query-tuning-appears-to-break-down-in-more-advanced-scenarios.aspxThe reason the relationship in your blog post above is generating multiple queries is that you have two (1:n) relationship (Customers->Orders) and (Orders->OrderDetails). If you just had one (1:n) relationship (Customer->Orders) or (Orders->OrderDetails) LINQ to SQL would optimize and grab it in one query (using a JOIN).  The alternative -to use SQL and POCO classes-see http://stackoverflow.com/questions/238504/linq-to-sql-loading-child-entities-without-using-dataloadoptions?rq=1Fortunately the problem is not applicable to Entity Framework, that we want to use in future development instead of Linq2SqlProduct firstProduct = db.Product.Include("OrderDetail").Include("Supplier").First(); ?

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  • What Counts For a DBA: Simplicity

    - by Louis Davidson
    Too many computer processes do an apparently simple task in a bizarrely complex way. They remind me of this strip by one of my favorite artists: Rube Goldberg. In order to keep the boss from knowing one was late, a process is devised whereby the cuckoo clock kisses a live cuckoo bird, who then pulls a string, which triggers a hat flinging, which in turn lands on a rod that removes a typewriter cover…and so on. We rely on creating automated processes to keep on top of tasks. DBAs have a lot of tasks to perform: backups, performance tuning, data movement, system monitoring, and of course, avoiding being noticed.  Every day, there are many steps to perform to maintain the database infrastructure, including: checking physical structures, re-indexing tables where needed, backing up the databases, checking those backups, running the ETL, and preparing the daily reports and yes, all of these processes have to complete before you can call it a day, and probably before many others have started that same day. Some of these tasks are just naturally complicated on their own. Other tasks become complicated because the database architecture is excessively rigid, and we often discover during “production testing” that certain processes need to be changed because the written requirements barely resembled the actual customer requirements.   Then, with no time to change that rigid structure, we are forced to heap layer upon layer of code onto the problematic processes. Instead of a slight table change and a new index, we end up with 4 new ETL processes, 20 temp tables, 30 extra queries, and 1000 lines of SQL code.  Report writers then need to build reports and make magical numbers appear from those toxic data structures that are overly complex and probably filled with inconsistent data. What starts out as a collection of fairly simple tasks turns into a Goldbergian nightmare of daily processes that are likely to cause your dinner to be interrupted by the smartphone doing the vibration dance that signifies trouble at the mill. So what to do? Well, if it is at all possible, simplify the problem by either going into the code and refactoring the complex code to simple, or taking all of the processes and simplifying them into small, independent, easily-tested steps.  The former approach usually requires an agreement on changing underlying structures that requires countless mind-numbing meetings; while the latter can generally be done to any complex process without the same frustration or anger, though it will still leave you with lots of steps to complete, the ability to test each step independently will definitely increase the quality of the overall process (and with each step reporting status back, finding an actual problem within the process will be definitely less unpleasant.) We all know the principle behind simplifying a sequence of processes because we learned it in math classes in our early years of attending school, starting with elementary school. In my 4 years (ok, 9 years) of undergraduate work, I remember pretty much one thing from my many math classes that I apply daily to my career as a data architect, data programmer, and as an occasional indentured DBA: “show your work”. This process of showing your work was my first lesson in simplification. Each step in the process was in fact, far simpler than the entire process.  When you were working an equation that took both sides of 4 sheets of paper, showing your work was important because the teacher could see every step, judge it, and mark it accordingly.  So often I would make an error in the first few lines of a problem which meant that the rest of the work was actually moving me closer to a very wrong answer, no matter how correct the math was in the subsequent steps. Yet, when I got my grade back, I would sometimes be pleasantly surprised. I passed, yet missed every problem on the test. But why? While I got the fact that 1+1=2 wrong in every problem, the teacher could see that I was using the right process. In a computer process, the process is very similar. We take complex processes, show our work by storing intermediate values, and test each step independently. When a process has 100 steps, each step becomes a simple step that is tested and verified, such that there will be 100 places where data is stored, validated, and can be checked off as complete. If you get step 1 of 100 wrong, you can fix it and be confident (that if you did your job of testing the other steps better than the one you had to repair,) that the rest of the process works. If you have 100 steps, and store the state of the process exactly once, the resulting testable chunk of code will be far more complex and finding the error will require checking all 100 steps as one, and usually it would be easier to find a specific needle in a stack of similarly shaped needles.  The goal is to strive for simplicity either in the solution, or at least by simplifying every process down to as many, independent, testable, simple tasks as possible.  For the tasks that really can’t be done completely independently, minimally take those tasks and break them down into simpler steps that can be tested independently.  Like working out division problems longhand, have each step of the larger problem verified and tested.

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