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  • linked list sort function only loops once

    - by Tristan Pearce
    i have a singly linked list that i am trying to sort from least to greatest by price. here is what i have so far struct part { char* name; float price; int quantity; struct part *next; }; typedef struct part partType; partType *sort_price(partType **item) { partType *temp1 = *item; partType *temp2 = (*item)->next; if ( *item == NULL || (*item)->next == NULL ) return *item; else { while ( temp2 != NULL && temp2->next != NULL ){ if (temp2->price > temp2->next->price){ temp1->next = temp2->next; temp2->next = temp2->next->next; temp1->next->next = temp2; } temp1 = temp2; temp2 = temp2->next; } } return *item; } the list is already populated but when i call the sort function it only swaps the first two nodes that satisfy the condition in the if statement. I dont understand why it doesnt do the check again after the two temp pointers are incremented.

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  • C# struct with an array

    - by Whitey
    I am making a game using C# with the XNA framework. The player is a 2D soldier on screen and the user is able to fire bullets. The bullets are stored in an array. I have looked into using Lists and arrays for this and I came to the conclusion that an array is a lot better for me, as there will be a lot of bullets firing and being destroyed at once, something that I read Lists don't handle so well. After reading through some posts on the XNA forums, this came to my attention: http://forums.xna.com/forums/p/16037/84353.aspx I have created a struct like so: // Bullets struct Bullet { Vector2 Position; Vector2 Velocity; float Rotation; Rectangle BoundingRect; bool Active; } And I made the array like this: Bullet[] bulletCollection = new Bullet[100]; But when I try to do some code like this: // Fire bullet if (mouseState.LeftButton == ButtonState.Pressed) { for (int i = 0; i < bulletCollection.Length; i++) { if (!bulletCollection[i].Active) { // something } } I get the following error: 'Zombie_Apocalypse.Game1.Bullet.Active' is inaccessible due to its protection level Can anyone lend a hand? I have no idea why this error is popping up, or even if I'm declaring the array properly or anything... as the post on the XNA forums doesn't go into detail about that. Thank you for any help you can provide. :)

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  • Paging using Linq-To-Sql based on two parameters in asp.net mvc...

    - by Pandiya Chendur
    As two parameters i say currentPage and pagesize .....I thus far used sql server stored procedures and implemented paging like this, GO ALTER PROCEDURE [dbo].[GetMaterialsInView] -- Add the parameters for the stored procedure here @CurrentPage INT, @PageSize INT AS BEGIN -- SET NOCOUNT ON added to prevent extra result sets from -- interfering with SELECT statements. SET NOCOUNT ON; SELECT *,ROW_NUMBER() OVER (ORDER BY Id) AS Row FROM ( SELECT *,ROW_NUMBER() OVER (ORDER BY Id) AS Row FROM InTimePagingView ) AS InTimePages WHERE Row >= (@CurrentPage - 1) * @PageSize + 1 AND Row <= @CurrentPage*@PageSize SELECT COUNT(*) as TotalCount FROM InTimePagingView SELECT CEILING(COUNT(*) / CAST(@PageSize AS FLOAT)) NumberOfPages FROM InTimePagingView END Now i am using Linq-to-sql and i use this, public IQueryable<MaterialsObj> FindAllMaterials() { var materials = from m in db.Materials join Mt in db.MeasurementTypes on m.MeasurementTypeId equals Mt.Id where m.Is_Deleted == 0 select new MaterialsObj() { Id = Convert.ToInt64(m.Mat_id), Mat_Name = m.Mat_Name, Mes_Name = Mt.Name, }; return materials; } Now i want to return the records,TotalCount where i use Total count to generate pagenumbers..... Is this possible... Any suggestion... EDIT: Just found this... NorthWindDataContext db = new NorthWindDataContext(); var query = from c in db.Customers select c.CompanyName; //Assuming Page Number = 2, Page Size = 10 int iPageNum = 2; int iPageSize = 10; var PagedData = query.Skip((iPageNum - 1) * iPageSize).Take(iPageSize); ObjectDumper.Write(PagedData);

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  • Surely eAsy but I am not able ... JQUERY UI - WIDGET - HEADER

    - by alex
    I was making this simple trial, but can anyone tell me why the distance from the border of DIV to the H2 header is so much ? How can I reduce it ? I don't want space ... Prova WIDGET <link rel="stylesheet" href="jquery-ui-1.8.custom/css/smoothness/jquery-ui-1.8.custom.css" type="text/css"> <link rel="stylesheet" href="jquery-ui-1.8.custom/development-bundle/ui/jquery-ui-1.8.custom.css" type="text/css"> <script src="jquery-ui-1.8.custom/development-bundle/jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8.custom/js/jquery-ui-1.8.custom.min.js" type="text/javascript"></script> <script type="text/javascript"> $(themify); function themify(){ $("div").addClass("ui-widget ui-widget-content ui-corner-all"); $("input").addClass("ui-button ui-button-text"); $(":header").addClass("ui-widget-header ui-corner-all"); //ui-widget } </script> <style>#test{display:none}</style> <script type="text/javascript"> function rendiVisibile(){ if(document.getElementById("test").style.display = "none"){ $("#test").css({"width":"200px","float":"right","text-align":"center"}); $("#test").show("slide",{},1000); } } </script> </head> <body> <h2>Tentativo widget con DIV</h2> <form action=""> <input type="button" value="Submit" id="pulsante" onclick="rendiVisibile()";><br/></br> <div id="test"> <h2>CIAO</h2> Un saluto </div> </form> </body>

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  • C# generics with MVVM, pulling the T out of <T>

    - by bufferz
    My Model is a generic class that contains a (for example) Value property which can be int, float, string, bool, etc. So naturally this class is represented something like Model<T>. For the sake of collections Model<T> implements the interface IModel, although IModel is itself empty of any content. My ViewModel contains and instance of Model<T> and it is passed in through ViewModel's constructor. I still want to know what T is in ViewModel, so when I expose Model to the View I know the datatype of Model's buried Value property. The class for ViewModel ends up looking like the following: class ViewModel<T> { private Model<T> _model; public ViewModel(Model<T> model) { ....blah.... } public T ModelsValue {get; set; } } This works fine, but is limited. So now I need to expose a collection of IModels with varying Ts to my View, so I'm trying to set up an ObservableCollection of new ViewModel<T>s to a changing list of IModels. The problem is, I can't figure out how to get T from Model<T> from IModel to construct ViewModel<T>(Model<T>) at runtime. In the VS2010 debugger I can mouseover any IModel object and see its full Model<int> for example at runtime so I know the data is in there. Any ideas?

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  • Creating a floating button

    - by Robert Smith
    Hey all, I'm working on a Firefox extension and am out of ideas on how to implement a floating button. I need a button that is overlayed on my page that I can show/hide and dynamically position just about anywhere on my page. I thought I could do something like a fancy CSS tool-tip except replace it with button functionality, but that idea failed because I couldn't pull my example apart well enough to understand what all I need to include, need to change, etc. I've thought about using jQuery(though wouldn't mind avoiding, unless it makes this painfully easy) but will be looking more into that as a possibility now. If anyone can offer a tutorial link, ideas, sample code, anything to help get me moving in the right direction I will greatly appreciate it! Thanks! Edit: Clarification I'm not entirely sure how to actually create the overlayed button. I tried to create a a floating div with some text in it, and nothing showed up, but I got no errors, which means I'm doing something wrong, but I have no idea what that is. http://www.fijiwebdesign.com/blog/css-tooltips-floating-html-elements.html If you take a look at that webpage you see that there is that floating "feedback" button, I would like to create something similar, only it wouldn't be anchored to the sides, but I could position it over text, etc. #floatingBtn { position: absolute; z-index: 10000; top: 50%; left: 50%; } Thats the CSS I used to try and float my div. I don't know if I'm creating the div in the wrong place or... I thought if I could get a floating div with some text, I could turn that into my button.

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  • Detecting the axis of rotation from a pointcloud

    - by tfinniga
    I'm trying to auto-detect the axis of rotation on a 3d pointcloud. In other words, if I took a small 3d pointcloud, chose a single axis of rotation, and make several copies of the points at different rotation angles, then I get a larger pointcloud. The input to my algorithm is the larger pointcloud, and the desired output is the single axis of symmetry. And eventually I'm going to compute the correspondences between points that are rotations of each other. The size of the larger pointcloud is on the order of 100K points, and the number of rotational copies made is unknown. The rotation angles in my case have constant deltas, but don't necessarily span 360 degrees. For example, I might have 0, 20, 40, 60. Or I might have 0, 90, 180, 270. But I won't have 0, 13, 78, 212 (or if I do, I don't care to detect it). This seems like a computer vision problem, but I'm having trouble figuring out how to precisely find the axis. The input will generally be very clean, close to float accuracy.

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  • How do i find if an object is before or after a waypoint?

    - by BoMann Andersen
    Im working on a racing game for a school project. Using Visual studio 10 pro, and Irrlicht. Sorry for bad grammar ., and its my first question so not sure if its done right. How i want it to work is that i make waypoints at different points on the track, and then i run my waypoint check to see if a car is past its next waypoint (the next it "needs" to go past), if yes then it updates the next waypoint, else nothing. The way i hope this will work is, i make a vector from n to n+1, then find the vector that is perpendicular to the first vector at n. Then i see if the object is in front or behind that vector. I found a Gamedev.net forumpost that helped me make this function: void Engine::checkWaypoint(Vehicle* vehicle) { btVector3 vector = waypoints[vehicle->nextWaypoint]; // n btVector3 nextVector = waypoints[vehicle->nextWaypoint + 1]; // n+1 vector = nextVector - vector; // First vector btVector3 pos = btVector3(vehicle->position.X,vehicle->position.Y,vehicle->position.Z); float product = vector.dot(pos - waypoints[vehicle->nextWaypoint]); // positiv = before, negative = behind if(product < 0) vehicle->nextWaypoint += 1; } Current bugs with this is: Updates the nextwaypoint more then ones without going past a new point. When it gets to the end and resets, it stops triggering on the first waypoints. So my questions: Is this an good way to do this? Did i do it right?

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  • jquery slideToggle's position

    - by skargor
    I have a menu div to put the menu list inside <!--menu--> <a href="#"><div id="menu-tab">Menu</div></a> <div id="menu"> <ul> <li><a href="#">a</a></li> <li><a href="#">b</a></li> <li><a href="#">c</li> </ul> </div> for the css #menu { width: 220px; border: 2px solid #004990; float: right; margin-right: 15px; margin-top: -52px; } here is the javascript/jquery $('#menu-tab').click(function(){ $("#menu").slideToggle("normal"); }); becuase margin-top: -52px;(which I control the menu position in the page), therefore each time when I click the menu tab, the #menu will slide from -52px. how can I let it slide from 0px?

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  • hover buttons background image change not working

    - by Brae
    Background I'm trying to make a menu, you hover over the button and the background image shifts its Y position to give you the 'over' effect for each button. CSS .menu {float: left;} .menu span {display: none;} .menu a {display: block; margin: 10px; width: 200px; height: 50px;} #itemA {background: url('images/btnA.png') no-repeat 0 0;} #itemB {background: url('images/btnB.png') no-repeat 0 0;} #itemC {background: url('images/btnC.png') no-repeat 0 0;} #itemD {background: url('images/btnD.png') no-repeat 0 0;} HTML <div class="menu"> <a id="itemA" href="#"><span>AAAAA</span></a> <a id="itemB" href="#"><span>BBBBB</span></a> <a id="itemC" href="#"><span>CCCCC</span></a> <a id="itemD" href="#"><span>DDDDD</span></a> </div> Problem why do none of these work? /*** - test A a.menu:link {background-position: 0 -51px;} a.menu:visited {display: block; margin: 10px; width: 200px; height: 32px;} ***/ /*** - test B a.menu:hover {background-position: 0 -51px;} ***/ /*** - test C .menu a:hover {background-position: 0 -51px;} ***/ /*** - test D .menu:hover a {background-position: 0 -51px;} ***/ /*** - test E a:hover .menu {background-position: 0 -51px;} ***/ Notes images are 200x101px (50px high with a 1px seperator) Question why do none of these work, should any of them work, is there a solution im missing? thanks in advance!

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  • Why my linux signal handler run only once

    - by Henry Fané
    #include <iostream> #include <signal.h> #include <fenv.h> #include <string.h> void signal_handler(int sig, siginfo_t *siginfo, void* context) { std::cout << " signal_handler " << fetestexcept(FE_ALL_EXCEPT) << std::endl; throw "exception"; } void divide() { float a = 1000., b = 0., c, f = 1e-300; c = a / b; std::cout << c << " and f = " << f << std::endl; } void init_sig_hanlder() { feenableexcept(FE_ALL_EXCEPT); struct sigaction sa, initial_sa; sa.sa_sigaction = &signal_handler ; sigemptyset( &sa.sa_mask ) ; sa.sa_flags = SA_SIGINFO; // man sigaction(3) // allows for void(*)(int,siginfo_t*,void*) handler sigaction(SIGFPE, &sa, &initial_sa); } int main(int argc, char** argv) { init_sig_hanlder(); while(true) { try { sleep(1); divide(); } catch(const char * a) { std::cout << "Exception in catch: " << a << std::endl; } catch(...) { std::cout << "Exception in ..." << std::endl; } } return 0; } Produce the following results on Linux/g++4.2: signal_handler 0 Exception in catch: exception inf and f = 0 inf and f = 0 inf and f = 0 inf and f = 0 So, signal handler is executed the first time but the next fp exception does not trigger the handler again. Where am I wrong ?

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  • jQuery .height() property not working

    - by Andrew
    I'm attempting to get the height of an element using jQuery, but am receiving some unexpected results. Here's the code: $(function() { var contentheight = $('#subpage-content-small').height; alert(contentheight); }); Where #subpage-content-small has these CSS properties: #subpage-content-small { width: 400px; float: left; margin: 30px 10px 0 0; padding-bottom: 45px; } What I'm getting as an output for my alert is the following: function (f) { var e = this[0]; if (!e) { return f == null ? null : this; } if (c.isFunction(f)) { return this.each(function (j) {var i = c(this);i[d](f.call(this, j, i[d]()));}); } return "scrollTo" in e && e.document ? e.document.compatMode === "CSS1Compat" && e.document.documentElement["client" + b] || e.document.body["client" + b] : e.nodeType === 9 ? Math.max(e.documentElement["client" + b], e.body["scroll" + b], e.documentElement["scroll" + b], e.body["offset" + b], e.documentElement["offset" + b]) : f === w ? c.css(e, d) : this.css(d, typeof f === "string" ? f : f + "px"); } Any idea why I'm getting this as opposed to an integer of the height? Thanks in advance!

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  • C++ universal data type

    - by Gokul
    I have a universal data type, which is passed by value, but does not maintain the type information. We store only pointers and basic data types(like int, float etc) inside this. Now for the first time, we need to store std::string inside this. So we decided to convert it into std::string* and store it. Then comes the problem of destruction. We don't like to copy the std::string every time. So i am thinking of an approach like this. Say the data type looks like this class Atom { public : enum flags { IS_STRING, IS_EMPTY, HAS_GOT_COPIED, MARKER }; private: void* m_value; std::bitset<MARKER> m_flags; public: ..... Atom( Atom& atm ) { atm.m_flags.set( HAS_GOT_COPIED ); ..... } ..... ~Atom() { if( m_flags.test(IS_STRING) && !m_flags.test(HAS_GOT_COPIED) ) { std::string* val = static_cast<std::string*>(m_value); delete val; } } }; Is this a good approach to find out whether there is no more reference to std::string*? Any comments.. Thanks, Gokul.

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  • custom sorting or ordering a table without resorting the whole shebang

    - by fuugus
    for ten years we've been using the same custom sorting on our tables, i'm wondering if there is another solution which involves fewer updates, especially since today we'd like to have a replication/publication date and would'nt like to have our replication replicate unnecessary entries. i had a look into nested sets, but it does'nt seem to do the job for us. base table: id | a_sort ---+------- 1 10 2 20 3 30 after inserting insert into table (a_sort) values(15) an entry at the second position. id | a_sort ---+------- 1 10 2 20 3 30 4 15 ordering the table with select * from table order by a_sort and resorting all the a_sort entries, updating at least id=(2,3,4) will of course produce the desired output id | a_sort ---+------- 1 10 4 20 2 30 3 40 the column names, the column count, datatypes, a possible join, possible triggers or the way the resorting is done is/are irrelevant to the problem. also we've found some pretty neat ways to do this task fast. only; how the heck can we reduce the updates in the db to 1 or 2 max. seems like an awfully common problem. the captain obvious in me thougth once "use an a_sort float(53), insert using a fixed value of ordervaluefirstentry+abs(ordervaluefirstentry-ordervaluenextentry)/2".. but this would only allow around 1040 "in between" entries - so never resorting seems a bit problematic ;)

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  • How can I layout a sidebar or pullquote?

    - by Rich
    I have 4 divs in a fixed width layout: a, b, c, and d, and they are ordered in the html like this: <div id="a"> </div> <div id="b"> </div> <div id="c"> </div> <div id="d"> </div> Using CSS, I want them to be laid out with divs a, b, and d in a vertical column, and div c to the right of and top-aligned with div b, like this: aaa aaa aaa bbbccc bbbccc bbbccc ddd ddd ddd I need this layout to work even though the divs contain unknown content, and so could be of varying length: aaa aaa aaa bbbccc bbbccc dddccc dddccc ddd or: aaa aaa aaa bbbccc bbb bbb ddd ddd ddd or even (if possible): aaa aaa bbbccc dddccc eeeccc eee I can't simply float div c to the right and then move it up, because, without using Javascript, I don't know the height of div b, and so don't know how much to move it up by. Is this possible in HTML and CSS, without reordering the divs?

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  • CSS with Java Script

    - by Field
    I have been at this for a long time. I have a css div that is center on page. It floats on bottom. When I add content to div #menu i can not get it to shift right. I want to add full menu that float on the page. It have a live chat button coded. It just does not seem to work right #menu { background: url("grid2.gif") repeat scroll 0 0 transparent; margin:0 auto; border: 0px solid #888888; color: #FFFFFF; display: block; font-weight: bold; padding: 0px; position: fixed; align: right; bottom: 30px; width: 970px; } * html #menu { position: absolute; } #menu a:visited, #menu a { color: #000000; display: block; height: 20px; line-height: 20px; margin: 0 auto; text-align: center; text-decoration: none; } <div id="menu"><script language="JavaScript" src="/livehelp/js/status_image.php?base_url=/livehelp&l=adminlive&x=1&deptid=1&"></a></script></div>

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  • What is the most obfuscated and clever code you've seen? [closed]

    - by ThibThib
    I am aware about the The International Obfuscated C Code Contest, but I am looking for obfuscated AND clever codes (specially short ones) Here is two examples (the first one is a classical one, I think) #define _ F-->00 || F-OO--; long F=00,OO=00; main(){F_OO();printf("%1.3f\n", 4.*-F/OO/OO);}F_OO() { _-_-_-_ _-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_-_-_-_ _-_-_-_-_-_-_-_-_ _-_-_-_ } and #include <unistd.h> float o=0.075,h=1.5,T,r,O,l,I;int _,L=80,s=3200;main(){for(;s%L|| (h-=o,T= -2),s;4 -(r=O*O)<(l=I*I)|++ _==L&&write(1,(--s%L?_<L?--_ %6:6:7)+"World! \n",1)&&(O=I=l=_=r=0,T+=o /2))O=I*2*O+h,I=l+T-r;} I let you compile and run them so as to understand what they are producing. Of course, I am not looking for only obfuscated code, because I guess that every code could be transformed in a way that it is not readable at all I am more looking for small codes that you can eventually understand, with some clever tricks. I will show them to my students as example of clever things that they should not do (it's always better to show clever examples rather than stupid ones...) Thanks

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  • uint64_t has incorrectly reached 18,446,744,071,590,568,320

    - by user3400450
    Whenever I input an age of 65 or less, I get a number somewhere less than 2,100,000. However, when I input an age of 68 or higher, the result is instantly put at 18,446,744,071,590,568,320, which is the maximum value for uint64_t. I have no idea why there is this jump in results. It works fine all the way until about 2,100,000. // How many seconds have I lived? #include <stdio.h> #include <string> #include <cstdint> using namespace std; string addCommas(uint64_t answer); int main () { int seconds = 60, minutes = 60, hours = 24, days = 365; int years; uint64_t secondsLived, secondsAwake; printf("How many years have you lived? "); scanf("%d",&years); secondsLived = seconds*minutes*hours*days*years; secondsAwake = (float)secondsLived*0.666; printf("\nYou have existed for %s seconds\n",addCommas(secondsLived).c_str()); printf("You have been awake for %s seconds\n",addCommas(secondsAwake).c_str()); } string addCommas(uint64_t answer){ string num = to_string(answer); int insertplace = (int)num.length() - 3; while (insertplace > 0) { num.insert(insertplace, ","); insertplace-=3; } return num; } Here are a couple outputs: How many years have you lived? 67 You have existed for 2,112,912,000 seconds You have been awake for 1,407,199,392 seconds How many years have you lived? 69 You have existed for 18,446,744,071,590,568,320 seconds You have been awake for 12,285,531,553,090,562,048 seconds

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  • Search Box/Transition won't work in Firefox

    - by user2522488
    I disabled the search box on IE, because IE kept centering it over the navigation. It works in Chrome, I'm not sure about opera (and I'm not sure if I care) but it won't work in Firefox. The ease-out timing works in Firefox, but nothing else really works. I've tried other things to work around the issue, but every time I try something different, the search box's positioning gets thrown off. If you look at it in Firefox, it looks fine-- until you click on it to search. http://kissoff.weebly.com/ You can see what the search box is supposed to do if you look at it and click on it in Chrome. I'm sure the positioning is off, I'm not sure (I'm new to css). Any help is appreciated. #search {} #search input[type="text"] { background: url(search-white.png) no-repeat 10px 6px #fcfcfc; border: 1px solid #d1d1d1; position: fixed; margin-left: 350px; margin-right: 0px; margin-top: 0px; color: #bebebe; width: 150px; padding: 6px 15px 6px 35px; -webkit-border-radius: 20px; -moz-border-radius: 20px; border-radius: 20px; text-shadow: 0 2px 3px rgba(0, 0, 0, 0.1); -webkit-box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15) inset; -moz-box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15) inset; box-shadow: 0 1px 3px rgba(0, 0, 0, 0.15) inset; -webkit-transition: all 0.7s ease 0s; -moz-transition: all 0.7s ease 0s; -o-transition: all 0.7s ease 0s; transition: all 0.7s ease 0s; float: right; } #search input[type="text"]:focus { width: 200px; }

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  • Getting started with MIT Proto

    - by Charles
    MIT Proto lacks a basic getting started guide. How do I find a shell that accepts commands like (def foo...) and proto -n 1000 -l -m ...? http://groups.csail.mit.edu/stpg/proto.html I can run in my bash shell: ./proto -n 1000 -s 0.1 -T -l "(red (gradient (= (mid) 0)))" I can't figure out how to run e.g. channel.proto: (def channel (src dst width) (let* ((d (distance src dst)) (trail (<= (+ (gradient src) (gradient dst)) (+ d 0.01))) ;; float error ;; (trail (= (+ (gradient src) (gradient dst)) d)) ) (dilate trail width))) ;; To see a channel calculated from geometric primitives, run: ;; proto -n 1000 -l -m -s 0.5 "(blue (channel (sense 1) (sense 2) 10))" ;; click on a device and hit 't' to set up the source, then click on ;; another device and hit 'y' to designate the destination. At first ;; every device will be blue, but then it should clear and you should ;; see a thick blue path connecting the two devices you selected. Thanks! P.S. Somebody please tag this mit-proto. I can't.

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  • Floats not clearing properly in IE - how to fix?

    - by Stomped
    I've been banging my head for about an hour now, and I've distilled the problem down to the simplest example I can think of that shows the problem. The CSS/HTML <style> #T div { float: left; } ._b { clear: left; } </style> <div id='T'> <div class='_a'>*</div> <div class='_b'>*</div> <div class='_c'>*</div> <div class='_d'>*</div> </div> IE7 *** * FF, Chrome, Opera * *** The result in FF/Chrome/Opera is what I'd expect. There's no adding more mark-up to fix this and I'm absolutely befuddled on to how to make it work properly in IE. It gets really ugly when you have say, 3 all on a row to themselves and then 3 meant to be on the same line -- the extra 2 end up on the first row. I really hope someone knows the work-around for this.

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  • how do I remove rows/columns from this matrix using python

    - by banditKing
    My matrix looks like this. ['Hotel', ' "excellent"', ' "very good"', ' "average"', ' "poor"', ' "terrible"', ' "cheapest"', ' "rank"', ' "total reviews"'] ['westin', ' 390', ' 291', ' 70', ' 43', ' 19', ' 215', ' 27', ' 813'] ['ramada', ' 136', ' 67', ' 53', ' 30', ' 24', ' 149', ' 49', ' 310 '] ['sutton place', '489', ' 293', ' 106', ' 39', ' 20', ' 299', ' 24', ' 947'] ['loden', ' 681', ' 134', ' 17', ' 5', ' 0', ' 199', ' 4', ' 837'] ['hampton inn downtown', ' 241', ' 166', ' 26', ' 5', ' 1', ' 159', ' 21', ' 439'] ['shangri la', ' 332', ' 45', ' 20', ' 8', ' 2', ' 325', ' 8', ' 407'] ['residence inn marriott', ' 22', ' 15', ' 5', ' 0', ' 0', ' 179', ' 35', ' 42'] ['pan pacific', ' 475', ' 262', ' 86', ' 29', ' 16', ' 249', ' 15', ' 868'] ['sheraton wall center', ' 277', ' 346', ' 150', ' 80', ' 26', ' 249', ' 45', ' 879'] ['westin bayshore', ' 390', ' 291', ' 70', ' 43', ' 19', ' 199', ' 813'] I want to remove the top row and the 0th column from this and create a new matrix. How do I do this? Normally in java or so Id use the following code: for (int y; y< matrix[x].length; y++) for(int x; x < matrix[Y].length; x++) { if(x == 0 || y == 0) { continue } else { new_matrix[x][y] = matrix[x][y]; } } Is there a way such as this in python to iterate and selectively copy elements? Thanks EDIT Im also trying to convert each matrix element from a string to a float as I iterate over the matrix. This my updated modified code based on the answer below. A = [] f = open("csv_test.csv",'rt') try: reader = csv.reader(f) for row in reader: A.append(row) finally: f.close() new_list = [row[1:] for row in A[1:]] l = np.array(new_list) l.astype(np.float32) print l However Im getting an error --> l.astype(np.float32) print l ValueError: setting an array element with a sequence.

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  • Beginner error in CUDA

    - by Dimitri
    Hi folks, first all i want to wish you a merry christmas. I am writing a small program in CUDA and i have the following errors : contraste.cu(167): error: calling a host function from a __device__/__global__ function is not allowed I don't understand why. Can you please help me and show me my errors. It seems that my program is correct. Here is a the bunch of code causing the problems : __global__ void kernel_contraste(float power, unsigned char tab_in[], unsigned char tab_out[], int nbl, int nbc) { int x = threadIdx.x; printf("I am the thread %d\n", x); } Part of my main program : unsigned char *dimg, *dimg_res; ..... cudaMalloc((void **)dimg, h * w * sizeof(char)); cudaMemcpy(dimg, r.data, h*w*sizeof(char), cudaMemcpyHostToDevice); cudaMalloc((void **)dimg_res, h*w*sizeof(char)); dim3 nbThreadparBloc(256); dim3 numblocs(1); kernel_contraste<<<numblocs, nbThreadparBloc >>>(puissance, dimg, dimg_res, h, w); cudaThreadSynchronize(); ..... cudaFree(dimg); cudaFree(dimg_res); The line 167 is the line where i call the printf in function kernel_contraste. For information, this program takes an image as an input( a sun Rasterfile ) and a power then it calculates the contraste of that image. Thanks !!

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  • A good way to write unit tests

    - by bobobobo
    So, I previously wasn't really in the practice of writing unit tests - now I kind of am and I need to check if I'm on the right track. Say you have a class that deals with math computations. class Vector3 { public: // Yes, public. float x,y,z ; // ... ctors ... } ; Vector3 operator+( const Vector3& a, const Vector3 &b ) { return Vector3( a.x + b.y /* oops!! hence the need for unit testing.. */, a.y + b.y, a.z + b.z ) ; } There are 2 ways I can really think of to do a unit test on a Vector class: 1) Hand-solve some problems, then hard code the numbers into the unit test and pass only if equal to your hand and hard-coded result bool UnitTest_ClassVector3_operatorPlus() { Vector3 a( 2, 3, 4 ) ; Vector3 b( 5, 6, 7 ) ; Vector3 result = a + b ; // "expected" is computed outside of computer, and // hard coded here. For more complicated operations like // arbitrary axis rotation this takes a bit of paperwork, // but only the final result will ever be entered here. Vector3 expected( 7, 9, 11 ) ; if( result.isNear( expected ) ) return PASS ; else return FAIL ; } 2) Rewrite the computation code very carefully inside the unit test. bool UnitTest_ClassVector3_operatorPlus() { Vector3 a( 2, 3, 4 ) ; Vector3 b( 5, 6, 7 ) ; Vector3 result = a + b ; // "expected" is computed HERE. This // means all you've done is coded the // same thing twice, hopefully not having // repeated the same mistake again Vector3 expected( 2 + 5, 6 + 3, 4 + 7 ) ; if( result.isNear( expected ) ) return PASS ; else return FAIL ; } Or is there another way to do something like this?

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  • Raspberry Pi broadcast serial port data to local network

    - by D051P0
    I didn't find anything to help me with this problem. What I want is: Serial device sends repeatedly some data to serial port. Raspberry Pi should get this data from RxD and stream it to local network via port 10001 without filtering it. So I can find this device on my pc. This should also work in other direction: Raspberry listen to port 10001 and forward all data from local network to TxD. I'm newbie in Linux World. How can I listen to some port on Raspberry Pi and send broadcast to the same port? I'm using Raspbian Wheezy with soft float. I have found a library Pi4j for Java, that I already use to get and write data from/to serial port. final Serial serial = SerialFactory.createInstance(); serial.addListener(new SerialDataListener() { public void dataReceived(SerialDataEvent event) { forward(event.getData()); } }); event.getData() is a String, which I want to broadcast in my local network. Is it generally a good Idea to use Java for that? I need also a String from port 10001, which I can forward to serial port.

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