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  • Some VS 2010 RC Updates (including patches for Intellisense and Web Designer fixes)

    - by ScottGu
    [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] We are continuing to make progress on shipping Visual Studio 2010.  I’d like to say a big thank you to everyone who has downloaded and tried out the VS 2010 Release Candidate, and especially to those who have sent us feedback or reported issues with it. This data has been invaluable in helping us find and fix remaining bugs before we ship the final release. Last month I blogged about a patch we released for the VS 2010 RC that fixed a bad intellisense crash issue.  This past week we released two additional patches that you can download and apply to the VS 2010 RC to immediately fix two other common issues we’ve seen people run into: Patch that fixes crashes with Tooltip invocation and when hovering over identifiers The Visual Studio team recently released a second patch that fixes some crashes we’ve seen when tooltips are displayed – most commonly when hovering over an identifier to view a QuickInfo tooltip. You can learn more about this issue from this blog post, and download and apply the patch here. Patch that fixes issues with the Web Forms designer not correctly adding controls to the auto-generated designer files The Visual Web Developer team recently released a patch that fixes issues where web controls are not correctly added to the .designer.cs file associated with the .aspx file – which means they can’t be programmed against in the code-behind file.  This issue is most commonly described as “controls are not being recognized in the code-behind” or “editing existing .aspx files regenerates the .aspx.designer.(vb or cs) file and controls are now missing” or “I can’t embed controls within the Ajax Control Toolkit TabContainer or the <asp:createuserwizard> control”. You can learn more about the issue here, and download the patch that fixes it here. Common Cause of Intellisense and IDE sluggishness on Windows XP, Vista, Win Server 2003/2008 systems Over the last few months we’ve occasionally seen reports of people seeing tremendous slowness when typing and using intellisense within VS 2010 despite running on decent machines.  It took us awhile to track down the cause – but we have found that the common culprit seems to be that these machines don’t have the latest versions of the UIA (Windows Automation) component installed. UIA 3 ships with Windows 7, and is a recommended Windows Update patch on XP and Vista (which is why we didn’t see the problem in our tests – since our machines are patched with all recommended updates).  Many systems (especially on XP) don’t automatically install recommended updates, though, and are running with older versions of UIA. This can cause significant performance slow-downs within the VS 2010 editor when large lists are displayed (for example: with intellisense). If you are running on Windows XP, Vista, or Windows Server 2003 or 2008 and are seeing any performance issues with the editor or IDE, please install the free UIA 3 update that can be downloaded from this page.  If you scroll down the page you’ll find direct links to versions for each OS. Note that we are making improvements to the final release of VS 2010 so that we don’t have big perf issues when UIA 3 isn’t installed – and we are also adding a message within the IDE that will warn you if you don’t have UIA 3 installed and accessibility is activated. Improved Text Rendering with WPF 4 and VS 2010 We recently made some nice changes to WPF 4 which improve the text clarity and text crispness over what was in the VS 2010/.NET 4 Release Candidate.  In particular these changes improve scenarios where you have a dark background with light text. You can learn more about these improvements in this WPF Team blog post.  These changes will be in the final release of VS 2010 and .NET 4. Hope this helps, Scott

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • How does Visual Studio decide the order in which stack variables should be allocated?

    - by Jason
    I'm trying to turn some of the programs in gera's Insecure Programming by example into client/server applications that could be used in capture the flag scenarios to teach exploit development. The problem I'm having is that I'm not sure how Visual Studio (I'm using 2005 Professional Edition) decides where to allocate variables on the stack. When I compile and run example 1: int main() { int cookie; char buf[80]; printf("buf: %08x cookie: %08x\n", &buf, &cookie); gets(buf); if (cookie == 0x41424344) printf("you win!\n"); } I get the following result: buf: 0012ff14 cookie: 0012ff64 buf starts at an address eighty bytes lower than cookie, and any four bytes that are copied in buf after the first eighty will appear in cookie. The problem I'm having is when I place this code in some other function. When I compile and run the following code, I get a different result: buf appears at an address greater than cookie's. void ClientSocketHandler(SOCKET cs){ int cookie; char buf[80]; char stringToSend[160]; int numBytesRecved; int totalNumBytes; sprintf(stringToSend,"buf: %08x cookie: %08x\n",&buf,&cookie); send(cs,stringToSend,strlen(stringToSend),NULL); The result is: buf: 0012fd00 cookie: 0012fcfc Now there is no way to set cookie to arbitrary data via overwriting buf. Is there any way to tell Visual Studio to allocate cookie before buf? Is there any way to tell beforehand how the variables will be allocated? Thanks, Jason

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  • Why can't I debug from Visual Studio 2005 after installing IE8?

    - by tjrobinson
    I've just installed IE8 (final) and restarted. I can no longer debug Web Application Projects using Visual Studio 2005 on Windows Server 2003 Enterprise R2. I get the message "Internet Explorer cannot display the webpage" and then WebDev.WebServer.exe quits with no visible error message and nothing in the Event Viewer. Does anyone have any ideas? Things that haven't helped: Adding localhost to trusted sites Changing the port to 8080 or 80 Checking my hosts file (it's just got 127.0.0.1 localhost in it) Things that have helped a bit: Running (not debugging) with CTRL-F5, which works fine (unless you need to debug) Changing the default Visual Studio browser to Firefox, which allows me to debug My hosts file contains: # Copyright (c) 1993-1999 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host 127.0.0.1 localhost

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  • How should I setup my Visual Studio projects/solutions in a Mercurial repository?

    - by Dave A
    At my company we have a few different web apps that each share some common libraries. The Visual Studio setup looks like this. Website 1 Solution Website 1 Shared Library 1 Project Shared Library 2 Project Website 2 Solution Website 2 Shared Library 1 Project Shared Library 2 Project Windows Service Solution Windows Service Project Shared Library 1 Project Shared Library 2 Project Shared Library Solution Shared Library 1 Project Shared Library 2 Project All Projects Solution Website 1 Website 2 Windows Service Project Shared Library 1 Project Shared Library 2 Project We want to start using Mercurial for source control, but I'm still not sure the best way to do it. From what I've read you're supposed to use a separate repository for each project. No problem there, but where do the Visual Studio solution files (.sln) go? Should there be a separate repository with just an .sln file? Ideally the projects that use the shared libraries should all use the same version, and the solution "All Projects Solution" should build without errors, but sometimes we need to branch the shared libraries. What is the best way to do this, and how would the repositories be setup? How do I get a working copy of a certain branch/tag of the Website 1 solution when every project is in a separate repository. Do I have to pull each one separately, or write a script to do it all at once? Can tortoise hg do that for me? Any other tips to make this process easier?

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  • Why does the .NET tab in the 'Add Reference' dialog in Visual Studio not list the contents of the GA

    - by abroun
    Duplicate of: Getting assemblies to show in the .NET tab of Add Reference So, I'm using Visual C# 2008 Express Edition and I've just been on a bit of a detour as I found out that my assumption that the .NET tab of the 'Add Reference' dialog lists the contents of the GAC was incorrect. This was a bit of a problem for me as the assembly that I wanted to reference from my project was only available in the GAC. (It was Microsoft.XNA.Framework v2.0 obtained from the XNA 2.0 redistributalbe and as far as I could see it installed only into the GAC). I worked round the problem by setting the reference to Microsoft.XNA.Framework manually in the .csproj file and then getting a copy of the dll out of the cache. I was then able to create a directory for the DLL, add it to Visual Studio's list of assembly directories in the registry and then voila! I could see it in the .NET tab. This all seems like a bit of a faff to me and I don't think that my initial assumption (that the .NET tab shows the contents of the GAC) was that unreasonable or would be that uncommon. Can someone who knows more than me tell me why the contents of the GAC aren't shown? The documentation just says that they are not, but is there a good reason? is there actually a way to get the entire contents of the GAC to be listed? A tick box I've missed somewhere? Any info much appreciated.

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  • Is MVC 2 client-side validation broken in Visual Studio 2010 RC?

    - by Will
    I can't seem to get client side validation working with the version of MVC released with Visual Studio 2010 RC. I've tried it with two projects -- one upgrade from 1.0, and one using the template that came with VS. I'd think the template version would work, but it doesn't. Added the following scripts: <script type="text/javascript" src="<%= Url.Content("~/Scripts/MicrosoftMvcValidation.js") %>"> </script> <script type="text/javascript" src="<%= Url.Content("~/Scripts/jquery.validate.js")%>"> </script> which are downloaded to the client correctly. Added the following to my form page: <% Html.EnableClientValidation(); %> <%--yes, am aware of the EndForm() bug! --%> <% using (Html.BeginForm()) { %> <%--snip --%> and I can see the client validation scripts have been added to the bottom of the form. But still client validation never happens. What is worse is that in my upgraded project, the client validation scripts are never output in the page! PLEASE NOTE: I am specifically asking about the version of MVC2 that came with VS2010 RC. Also, I do know how to google; please don't waste anybody's time searching and answering if you aren't familiar with this issue in the release candidate of Visual Studio. Thanks.

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  • Visual Studio 2008 project file does not load because of an unexpected encoding change.

    - by Xenan
    In our team we have a database project in visual Studio 2008 which is under source control by Team Foundation Server. Every two weeks or so, after one co-worker checks in, the project file won't load on the other developers machines. The error message is: The project file could not be loaded. Data at the root level is invalid. Line 1, position 1. When I look at the project file in Notepad++, the file looks like this: ??<NUL?NULxNULmNULlNUL NULvNULeNULrNULsNULiNULoNULnNUL ... and so on (you can see <?xml version in this) whereas an normal project file looks like: <?xml version="1.0" encoding="utf-16"?> ... So probably something is wrong with the encoding of the file. This is a problem for us because it turns out to be impossible to get the file encoding correct again. The 'solution' is to throw away the project file an get the last know working version from source control. According to the file, the encoding should be UTF-16. According to Notepad++, the corrupted file is actually UTF-8. My questions are: Why is Visual Studio messing up the encoding of the project file, apparently at random times and at random machines? What should we do to prevent this? When it has happened, is there a possibility to restore the current file in the correct encoding instead of pulling an older version from source control? As a last note: the problem is with one single project file, all other project files don't expose this problem.

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  • Whatfor Visual Studio?! ml, cl, and link exe-cutables would suffice

    - by AntonIO
    It says in /library article /9s7c9wdw : "You can start this tool [cl.exe] only from the Visual Studio command prompt. You cannot start it from a system command prompt or from Windows Explorer." The corresponding (v=VS.80) page geared towards Visual Studio 2005 makes no such mention. Moreover, there is this Q&A. Thing is: Why should anybody spend anything on VS? ml is provided free of charge- necessarily so since it poses no value addition. The combined size of the other two is 895kb. Uncompressed. The GUI is a disservice. I myself have found half a dozen bugs. However, if the above is true, you'd need the IDE. MSFT fanboys, please step up. Background is that I have the 2008 Pro ed. The official Firefox builds use VS 2005 which I have on another system. To me no redundancy is acceptable. That's when I started pondering about boiling down VS and merely copying over the essential binaries. Then extended the thought to synthetically updating V$.

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  • Visual Studio 2010 randomly unable to debug WCF service.

    - by rossisdead
    I'm running Visual Studio 2010 on a Windows 7 x64 machine, and occasionally VS is giving me the good old "The remote procedure could not be debugged.This usually indicates that debugging has not been enabled on the server" error that a lot of people ask about. My problem, though, is that it seems to only do this randomly(it can be anywhere from a few minutes to a few hours), and after I've made plenty of successful calls to the service already. It doesn't prevent the service from working. It still returns values and doesn't throw any errors. The only difference is that annoying dialog pops up everytime I start to debug my application. I should mention that I'm connecting the WCF service from a WPF application. If I launch the web site the service is part of, I don't get the dialog. A few of the things I've tried that do not work: Killing and restarting the server. Compiling the web server in x86 Enabling tracing, but couldn't find any problems. Is this just a bug in Visual Studio 2010, or is there something I'm missing?

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  • How do I run NUnit in debug mode from Visual Studio?

    - by Jon Cage
    I've recently been building a test framework for a bit of C# I've been working on. I have NUnit set up and a new project within my workspace to test the component. All works well if I load up my unit tests from Nunit (v2.4), but I've got to the point where it would be really useful to run in debug mode and set some break points. I've tried the suggestions from several guides which all suggest changing the 'Debug' properties of the test project: Start external program: C:\Program Files\NUnit 2.4.8\bin\nunit-console.exe Command line arguments: /assembly: <full-path-to-solution>\TestDSP\bin\Debug\TestDSP.dll I'm using the console version there, but have tried the calling the GUI as well. Both give me the same error when I try and start debugging: Cannot start test project 'TestDSP' because the project does not contain any tests. Is this because I normally load \DSP.nunit into the Nunit GUI and that's where the tests are held? I'm beginning to think the problem may be that VS wants to run it's own test framework and that's why it's failing to find the NUnit tests? [Edit] To those asking about test fixtures, one of my .cs files in the TestDSP project looks roughly like this: namespace Some.TestNamespace { // Testing framework includes using NUnit.Framework; [TestFixture] public class FirFilterTest { /// <summary> /// Tests that a FirFilter can be created /// </summary> [Test] public void Test01_ConstructorTest() { ...some tests... } } } ...I'm pretty new to C# and the Nunit test framework so it's entirely possible I've missed some crucial bit of information ;-) [FINAL SOLUTION] The big problem was the project I'd used. If you pick: Other Languages->Visual C#->Test->Test Project ...when you're choosing the project type, Visual Studio will try and use it's own testing framework as far as I can tell. You should pick a normal c# class library project instead and then the instructions in my selected answer will work.

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  • .NET MVC: How to fix Visual Studio's lack of awareness of CSS classes in partial views?

    - by Mega Matt
    Hi all, This has been sort of an annoyance for me for a while. I make pretty heavy use of partial views in MVC, and am using Visual Studio 2008 to develop. The problem is that when I give html elements a class in a partial view (<div class="someClass">), it will underline them in green like it doesn't know what they are. I realize this is because I'm in a partial view, and haven't put link tags anywhere in that file for it to know where the CSS is (the link tags are in the main view that renders the partial view). The CSS still works fine on my site because the browser will render all views as one long html page anyway, but it's really annoying to look through my partial views and see all of my classes underlined in green. Is there a way that I can still tell Visual Studio that those classes exist somewhere, from the partial view? I figured there has to be a way to let it know, but am not sure what it is. Maybe a way to import the stylesheets from the parent view? Thanks for your help.

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  • Was Visual Studio 2008 or 2010 written to use multi cores?

    - by Erx_VB.NExT.Coder
    basically i want to know if the visual studio IDE and/or compiler in 2010 was written to make use of a multi core environment (i understand we can target multi core environments in 08 and 10, but that is not my question). i am trying to decide on if i should get a higher clock dual core or a lower clock quad core, as i want to try and figure out which processor will give me the absolute best possible experience with Visual Studio 2010 (ide and background compiler). if they are running the most important section (background compiler and other ide tasks) in one core, then the core will get cut off quicker if running a quad core, esp if background compiler is the heaviest task, i would imagine this would b e difficult to seperate in more then one process, so even if it uses multi cores you might still be better off with going for a higher clock cpu if the majority of the processing is still bound to occur in one core (ie the most significant part of the VS environment). i am a vb programmer, they've made great performance improvements in beta 2, congrats, but i would love to be able to use VS seamlessly... anyone have any ideas? thanks, erx

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  • Is there a Visual Studio (or freeware) equivalent for Expression Blend's "Edit Template" feature?

    - by DanM
    In Expression Blend, you can view and edit the control template of objects in the "Objects and Timeline" panel. I'm wondering if there's an equivalent feature in Visual Studio or if there's something free (or very inexpensive) I can download that will allow me to do this. Here's a screen cap from Expression Blend that shows what I'm talking about: Doing this for DataGrid results in the following: <Style x:Key="DataGridStyle1" TargetType="{x:Type Custom:DataGrid}"> ... <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Custom:DataGrid}"> ... </ControlTemplate> </Setter.Value> </Setter> <Style.Triggers> <Trigger Property="IsGrouping" Value="True"> <Setter Property="ScrollViewer.CanContentScroll" Value="False"/> </Trigger> </Style.Triggers> </Style> (The ... is of course replaced with setters and the contents of the control template.) This is a very useful starting point if you want to create a custom style and template for a control. It seems like you can do pretty much anything you can do in Blend in Studio, but this one is eluding me. Any ideas? Edit I'm also curious if this feature will be in Visual Studio 2010. Anyone know?

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  • Creating an ASP.NET Database using MS SQL 2008 in Visual Web Developer 2008

    This article illustrates how to create a database in ASP.NET. We ll be using Microsoft SQL Server 2 8 and developing it in Visual Web Developer Express 2 8. Given the importance of databases to most websites nowadays you should find this information useful when building just about any website based on Microsoft technology.... Email Marketing Software No Mthly Fees - Powerful email marketing software that installs on your server.

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  • Visual Studio 2010 released!

    - by Daniel Moth
    Visual Studio 2010 releases to the word today. Get the full story from Soma's blog post (inc. links for buy, try etc). Our team is very proud of what we have contributed to this release and you can learn more about it through our content on the Parallel Computing MSDN home. Comments about this post welcome at the original blog.

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  • Visual Studio 2010 and .NET Framework 4 IDE Enhancements –Part3

    In my previous article I explained some of the nice features related to IDE, in continuation to that I am going to explain Add Reference enhancements for developers, Windows 7 support for developers, Share Point 2010 enhancements , Office Business Application Support, Cloud Development, Document Map Margin and Visual Studio 2010 Tips

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  • [News] Visual Studio 2010 RC disponible

    Des rumeurs faisaient ?tat hier dans la journ?e d'une prochaine disponibilit? de VS 2010 RC et .NET V4, Microsoft vient de l'annoncer ce matin : "Today I?m pleased to announce we have shipped the RC for Visual Studio 2010 / .NET Framework 4! MSDN subscribers can download the bits immediately from this location. The RC will be made available to the public on Wednesday February 10.". Inutile de rappeler que cette version est une version majeure dans l'histoire de .NET.

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  • Visual Studio 2010 Released

    - by Latest Microsoft Blogs
    It's a big day at Microsoft today as Visual Studio 2010 officially releases. There's a lot going on with this release and I thought I'd do a big rollup post with lots of details and context to help you find your way to the information and Read More......(read more)

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  • Attach to Process in Visual Studio

    - by Daniel Moth
    One option for achieving step 1 in the Live Debugging process is attaching to an already running instance of the process that hosts your code, and this is a good place for me to talk about debug engines. You can attach to a process by selecting the "Debug" menu and then the "Attach To Process…" menu in Visual Studio 11 (Ctrl+Alt+P with my keyboard bindings), and you should see something like this screenshot: I am not going to explain this UI, besides being fairly intuitive, there is good documentation on MSDN for the Attach dialog. I do want to focus on the row of controls that starts with the "Attach to:" label and ends with the "Select..." button. Between them is the readonly textbox that indicates the debug engine that will be used for the selected process if you click the "Attach" button. If you haven't encountered that term before, read on MSDN about debug engines. Notice that the "Type" column shows the Code Type(s) that can be detected for the process. Typically each debug engine knows how to debug a specific code type (the two terms tend to be used interchangeably). If you click on a different process in the list with a different code type, the debug engine used will be different. However note that this is the automatic behavior. If you believe you know best, or more typically you want to choose the debug engine for a process using more than one code type, you can do so by clicking the "Select..." button, which should yield a "Select Code Type" dialog like this one: In this dialog you can switch to the debug engine you want to use by checking the box in front of your desired one, then hit "OK", then hit "Attach" to use it. Notice that the dialog suggests that you can select more than one. Not all combinations work (you'll get an error if you select two incompatible debug engines), but some do. Also notice in the list of debug engines one of the new players in Visual Studio 11, the GPU debug engine - I will be covering that on the C++ AMP team blog (and no, it cannot be combined with any others in this release). Comments about this post by Daniel Moth welcome at the original blog.

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  • 2010 Visual C# MVP Award

    - by Reed
    I received a pleasant surprise today.  I was presented this morning with the 2010 Microsoft® MVP Award for Visual C#.  According to the award email, this “award is given to exceptional technical community leaders who actively share their high quality, real world expertise with others.” I feel honored and proud to receive this award, and hope that I can continue to be a valuable member of the community in the future.  Thank you to everyone who nominated me!

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