Search Results

Search found 8929 results on 358 pages for 'multi touch'.

Page 143/358 | < Previous Page | 139 140 141 142 143 144 145 146 147 148 149 150  | Next Page >

  • How to install DBD::mysql on OS X server?

    - by Zoran Simic
    Trying to install DBD::mysql on OS X Server 10.6 (mac mini server). But I'm missing the mysql headers apparently. Since mysql is already part of OS X Server 10.6, I would like to NOT install anything else (no fink or darwin ports installs), just whatever's needed to get DBD::mysql installed and working. Do you know how I could do that? Do I have to install the headers somewhere? And if so, where? (again: I don't want to install another version of mysql on the box, want to use the version it came with). Is there a way to install DBD::mysql without compiling any C files? This is the error I get (the actual error is much longer, but these are the most meaningful bits, this is the first error reported). Checking if your kit is complete... Looks good Unrecognized argument in LIBS ignored: '-pipe' Note (probably harmless): No library found for -lmysqlclient Multiple copies of Driver.xst found in: /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ /System/Library/Perl/Extras/5.10.0/darwin-thread-multi-2level/auto/DBI/ at Makefile.PL line 907 Using DBI 1.611 (for perl 5.010000 on darwin-thread-multi-2level) installed in /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ Writing Makefile for DBD::mysql cp lib/DBD/mysql.pm blib/lib/DBD/mysql.pm cp lib/DBD/mysql/GetInfo.pm blib/lib/DBD/mysql/GetInfo.pm cp lib/DBD/mysql/INSTALL.pod blib/lib/DBD/mysql/INSTALL.pod cp lib/Bundle/DBD/mysql.pm blib/lib/Bundle/DBD/mysql.pm gcc-4.2 -c -I/Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI -I/usr/include -fno-omit-frame-pointer -pipe -D_P1003_1B_VISIBLE -DSIGNAL_WITH_VIO_CLOSE -DSIGNALS_DONT_BREAK_READ -DIGNORE_SIGHUP_SIGQUIT -DDBD_MYSQL_INSERT_ID_IS_GOOD -g -arch x86_64 -arch i386 -arch ppc -g -pipe -fno-common -DPERL_DARWIN -fno-strict-aliasing -I/usr/local/include -Os -DVERSION=\"4.014\" -DXS_VERSION=\"4.014\" "-I/System/Library/Perl/5.10.0/darwin-thread-multi-2level/CORE" dbdimp.c In file included from dbdimp.c:20: dbdimp.h:22:49: error: mysql.h: No such file or directory dbdimp.h:23:45: error: mysqld_error.h: No such file or directory dbdimp.h:25:49: error: errmsg.h: No such file or directory

    Read the article

  • jquery fade an element in when a link is clicked and then swap the element when another link is clic

    - by Nik
    I have worked out how to fade an element in: Click here to view the page If you click on the heading Posture 1 : Standing Deep Breathing : you will notice the element fades in as it should. If you now click on posture 2 you will see the element fades in below posture 1. I need to be able to swap posture 1 with posture 2. I have a total of 26 postures that all have images that need to fade in and then be swapped with another image when another heading is clicked. $(document).ready(function(){ $('#section_Q_01,#section_Q_02').hide(); $('h5.trigger#Q_01').click(function(){ $('#section_Q_01').fadeIn(2000) ; }); $('h5.trigger#Q_02').click(function(){ $('#section_Q_02').fadeIn(5000) ; }); }); and the html <div id="section_Q_01" class="01"> <div class="pics"> <img src="../images/multi/poses/pose1/Pranayama._01.jpg"/> <img src="../images/multi/poses/pose1/Pranayama._02.jpg"/> <img src="../images/multi/poses/pose1/Pranayama._03.jpg"/> </div> </div> <div id="section_Q_02" class="02"> <div class="pics"> <img src="../images/multi/poses/pose2/Half_Moon_Pose_04.jpg" /> <img src="../images/multi/poses/pose2/Backward_Bending_05.jpg" /> <img src="../images/multi/poses/pose2/Hands_to_Feet_Pose_06.jpg" /> </div> </div> I need to be able to swap a total of 26 elements #section_Q_01 - #section_Q_26 Any help appreciated

    Read the article

  • AxCMS.net 10 with Microsoft Silverlight 4 and Microsoft Visual Studio 2010

    - by Axinom
    Axinom, European WCM vendor, today announced the next version of its WCM solution AxCMS.net 10, which streamlines the processes involved in creating, managing and distributing corporate content on the internet. The new solution helps reducing ongoing costs for managing and distributing to large audiences, while at the same time drastically reducing time-to-market and one-time setup costs. http://www.AxCMS.net Axinom’s WCM portfolio, based on the Microsoft .NET Framework 4, Microsoft Visual Studio 2010 and Microsoft Silverlight 4, allows enterprises to increase process efficiency, reduce operating costs and more effectively manage delivery of rich media assets on the Web and mobile devices. Axinom solutions are widely used by major European online brands in IT, telco, retail, media and entertainment industries such as Siemens, American Express, Microsoft Corp., ZDF, Pro7Sat1 Media, and Deutsche Post. Brand New User Interface built with Silverlight 4By using Silverlight 4, Axinom’s team created a new user interface for AxCMS.net 10 that is optimized for improved usability and speed. WYSIWYG mode, integrated image editor, extended list views, and detail views of objects allow a substantial acceleration of typical editor tasks. Axinom’s team worked with Silverlight Rough Cut Editor for video management and Silverlight Analytics Framework for extended reporting to complete the wide range of capabilities included in the new release. “Axinom’s release of AxCMS.net 10 enables developers to take advantage of the latest features in Silverlight 4,” said Brian Goldfarb, director of the developer platform group at Microsoft Corp. “Microsoft is excited about the opportunity this creates for Web developers to streamline the creating, managing and distributing of online corporate content using AxCMS.net 10 and Silverlight.” Rapid Web Development with Visual Studio 2010AxCMS.net 10 is extended by additional products that enable developers to get productive quickly and help solve typical customer scenarios. AxCMS.net template projects come with documented source code that help kick-start projects and learn best practices in all aspects of Web application development. AxCMS.net overcomes many hard-to-solve technical obstacles in an out-of-the-box manner by providing a set of ready-to-use vertical solutions such as corporate Web site, Web shop, Web campaign management, email marketing, multi-channel distribution, management of rich Internet applications, and Web business intelligence. Extended Multi-Site ManagementAxCMS.net has been supporting the management of an unlimited number of Web sites for a long time. The new version 10 of AxCMS.net will further improve multi-site management and provide features to editors and developers that will simplify and accelerate multi-site and multi-language management. Extended publication workflow will take into account additional dependencies of dynamic objects, pages, and documents. “The customer requests evolved from static html pages to dynamic Web applications content with the emergence of rich media assets seamlessly combined across many channels including Web, mobile and IPTV. With the.NET Framework 4 and Silverlight 4, we’re on the fast track to making the three screen strategy a reality for our customers,” said Damir Tomicic, CEO of Axinom Group. “Our customers enjoy substantial competitive advantages of using latest Microsoft technologies. We have a long-standing, relationship with Microsoft and are committed to continued development using Microsoft tools and technologies to deliver innovative Web solutions in the future.”  

    Read the article

  • CodePlex Daily Summary for Tuesday, June 21, 2011

    CodePlex Daily Summary for Tuesday, June 21, 2011Popular ReleasesESRI ArcGIS Silverlight Toolkit: June 2011 - v2.2: ESRI ArcGIS Silverlight Toolkit v2.2 New controls added: Attribution Control ScaleLine Control GpsLayer (WinPhone only)Terraria World Viewer: Version 1.4: Update June 21st World file will be stored in memory to minimize chances of Terraria writing to it while we read it. Different set of APIs allow the program to draw the world much quicker. Loading world information (world variables, chest list) won't cause the GUI to freeze at all anymore. Re-introduced the "Filter chests" checkbox: Allow disabling of chest filter/finder so all chest symbos are always drawn. First-time users will have a default world path suggested to them: C:\Users\U...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta7: ??AcDown???????????????,?????????????????????。????????????????????,??Acfun、Bilibili、???、???、?????,???????????、???????。 AcDown???????????????????????????,???,???????????????????。 AcDown???????C#??,?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ??v3.0 Beta7 ????????????? ???? ?? ????????????????? "??????"?????"?...BlogEngine.NET: BlogEngine.NET 2.5 RC: BlogEngine.NET Hosting - Click Here! 3 Months FREE – BlogEngine.NET Hosting – Click Here! This is a Release Candidate version for BlogEngine.NET 2.5. The most current, stable version of BlogEngine.NET is version 2.0. Find out more about the BlogEngine.NET 2.5 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at ...Microsoft All-In-One Code Framework - a centralized code sample library: All-In-One Code Framework 2011-06-19: Alternatively, you can install Sample Browser or Sample Browser VS extension, and download the code samples from Sample Browser. Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for Windows Azure Sample Description Owner CSAzureStartupTask The sample demonstrates using the startup tasks to install the prerequisites or to modify configuration settings for your environment in Windows Azure Rafe Wu ...Facebook C# SDK: 5.0.40: This is a RTW release which adds new features to v5.0.26 RTW. Support for multiple FacebookMediaObjects in one request. Allow FacebookMediaObjects in batch requests. Removes support for Cassini WebServer (visual studio inbuilt web server). Better support for unit testing and mocking. updated SimpleJson to v0.6 Refer to CHANGES.txt for details. For more information about this release see the following blog posts: Facebook C# SDK - Multiple file uploads in Batch Requests Faceb...NLog - Advanced .NET Logging: NLog 2.0 Release Candidate: Release notes for NLog 2.0 RC can be found at http://nlog-project.org/nlog-2-rc-release-notesPowerGUI Visual Studio Extension: PowerGUI VSX 1.3.5: Changes - VS SDK no longer required to be installed (a bug in v. 1.3.4).Gendering Add-In for Microsoft Office Word 2010: Gendering Add-In: This is the first stable Version of the Gendering Add-In. Unzip the package and start "setup.exe". The .reg file shows how to config an alternate path for suggestion table.Intelligent Enterprise Solution: Document for this project: Document for this projectTerrariViewer: TerrariViewer v3.1 [Terraria Inventory Editor]: This version adds tool tips. Almost every picture box you mouse over will tell you what item is in that box. I have also cleaned up the GUI a little more to make things easier on my end. There are various bug fixes including ones associated with opening different characters in the same instance of the program. As always, please bring any bugs you find to my attention.Kinect Paint: KinectPaint V1.0: This is version 1.0 of Kinect Paint. To run it, follow the steps: Install the Kinect SDK for Windows (available at http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/download.aspx) Connect your Kinect device to the computer and to the power. Download the Zip file. Unblock the Zip file by right clicking on it, and pressing the Unblock button in the file properties (if available). Extract the content of the Zip file. Run KinectPaint.exe.CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Beta: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6583 6737DropBox Linker: DropBox Linker 1.2: Public sub-folders are now monitored for changes as well (thanks to mcm69) Automatic public sync folder detection (thanks to mcm69) Non-Latin and special characters encoded correctly in URLs Pop-ups are now slot-based (use first free slot and will never be overlapped — test it while previewing timeout) Public sync folder setting is hidden when auto-detected Timeout interval is displayed in popup previews A lot of major and minor code refactoring performed .NET Framework 4.0 Client...MVC Controls Toolkit: Mvc Controls Toolkit 1.1.5 RC: Added Extended Dropdown allows a prompt item to be inserted as first element. RequiredAttribute, if present, trggers if no element is chosen Client side javascript function to set/get the values of DateTimeInput, TypedTextBox, TypedEditDisplay, and to bind/unbind a "change" handler The selected page in the pager is applied the attribute selected-page="selected" that can be used in the definition of CSS rules to style the selected page items controls now interpret a null value as an empr...Umbraco CMS: Umbraco CMS 5.0 CTP 1: Umbraco 5 Community Technology Preview Umbraco 5 will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out our first CTP of version 5 today! If you're new to Umbraco and would like to get a quick low-down on our popular and easy-to-learn approach to content management, check out our intro video here. What's in the v5 CTP box? This is a preview version of version 5 and includes support for the following familiar Umbr...LevelZap: 1.0: Initial version. Zap away!Ribbon Browser for Microsoft Dynamics CRM 2011: Ribbon Browser (1.0.514.30): Initial releaseCoding4Fun Kinect Toolkit: Coding4Fun.Kinect Toolkit: Version 1.0Kinect Mouse Cursor: Kinect Mouse Cursor v1.0: The initial release of the Kinect Mouse Cursor project!New ProjectsBaffoHat Kinect: BaffHat is a game for fun with friends and drink a little.Bango Windows Phone 7 Application Analytics SDK: Bango application analytics is an analytics solution for mobile applications. This SDK provides a framework you can use in your application to add analytics capabilities to your mobile applications. It's developed in C#.NET (4.0) and targets the Windows Phone 7 operating system.C++ Winsock WebSocket server: A websockets server built in C++ using the C APIs Winsock and <windows.h>. Works with the current version of Chrome (13.0.782.24).Core.Cpp: CORE-CPPDataContractJson ValueProviderFactory: ValueProviderFactory for ASP.NET MVC that uses the DataContractJsonSerializer for JSON Serialization. This comes in handy when porting RESTful JSON Services from WCF to ASP.NET MVC.E4D CRM 2011 Ribbon Utility: E4D CRM 2011 Ribbon Utility helps you speed Dynamics CRM 2011 Ribbon customization. Ribbon customization tasks can be exhausting, as it require many iterations, mouse clicks and input. This utility does the heavy lifting for you: it will zip, upload and publish automatically!EASY: Eve Application Service for YoueGlass: eGlassGrove SMTP Mailer: Grove SMTP Mailer is a Simple and Open Source SMTP E-Mail Sender Written in Visual Basic by Hommerhart - Effect-7 Grove SMTP Mailer on SourceForge : https://sourceforge.net/projects/grovesmtpmailer/hoox: PHP/MySQL CMS focused on speed and simplicity over feature-diversity.Intelligent Enterprise Solution: An ERP source code,including sample,demo,tool.documentKinect Touch Device: A simple "WPF4 Touch Device" using Kinect with OpenNI & NITE (written in C#). This project makes it easy to transform your WPF4 touch application in "touch less" with the Kinect with little change : replace "Window" base class by "KinectWindow". Currently the Touch Down and Touch Up is determined by the distance of the hand from the Kinect. A possible change would be to detect if the hand is open or closed to enable the Touch Down or Touch Up.kinectPainter: kinect paint projectLiteQuery: Lite Query is an implementation of the Query Object Pattern that will help you to build the queries in the Frontend layer in a way that will be independent from the ORM used in Data Access. The object is translated in the language of the ORM framework using Query Translators. This version comes with translators for Entity Framework and NHibernate.octoInstall: octoInstall is a fast and easy to operate installer and updater utility. For updating it uses a binary compare techology, that creates very small update packages to patch software from one version to another and saves up to 99% of update size.P7T_Engine: P7T_Engine makes it easier for developers to develop advanced 2D game and also basic 3D games. You'll no longer have to write your own engine for 2D games or write large chunks of code to make your project happen. The entire engine is developed in C++. LUA scripting ability is something that we are looking forward to.Panning Tile Control for Windows Phone 7: The panning tile control mimics the functionality of the Windows Phone 7 music tile: Photos and text slowly pan, scroll and fade. It can be used inside of any WP7 Silverlight app.PerstDemo: This project is to show the large amount of data, which is in the format of XML file on Window Phone 7 using Perst Database for this we convert XML to Perst. Due to large data, it consumes a lot of time in conversion & also if fire queries on the database. So, what can be done to lessen the time consumed. Please, download the project http://perstdemo.codeplex.com/releases/view/68640 and have a look. Waiting for the response, ideas, suggestions....SimplePaxos: Implement a simple paxos protocolSOL Polar Converter: Create optimized polars for Bluewater Racing and Expedition from Sailonline races or text polar dataStructured Web Data Extraction: The dataset used in SIGIR 2011 paperSurveyTemplate: This is just for practising the use of culteInfo class in c#Task Unlocker: A site level feature that provides UI for unclocking tasks locked by workflow upgrade. Why tasks get locked : Explanation of cause http://blogs.code-counsel.net/Wouter/Lists/Posts/Post.aspx?ID=118 Inspiration for this feature : Workaround code http://geek.hubkey.com/2007/09/locked-workflow.html Test Project kobi: just for testWindows Azure CDN Helpers: This is a project that helps you quickly utilize the Windows Azure CDN from your ASP.NET MVC website. These helpers will work on sites hosted on and off Windows Azure.WPF Breakout: Remake of the classic Breakout game using WPF. WPFRadio: a WPF Radio Web Player ...

    Read the article

  • How do I install Citrix receiver?

    - by krondor
    Has anyone managed to get the Citrix receiver client working in 64-bit Natty (11.04). It seems libmotif4 won't install multi-arch (32 bit and 64 bit libraries). I also see crazy dependency errors despite the libraries being present. Here is what I received initially when trying to install icaclient.deb from Citrix; sudo dpkg -i Downloads/icaclient_11.100_i386.patched.deb dpkg: error processing Downloads/icaclient_11.100_i386.patched.deb (--install): package architecture (i386) does not match system (amd64) Errors were encountered while processing: Downloads/icaclient_11.100_i386.patched.deb I then installed the 32 bit libraries. sudo apt-get install ia32-libs ia32-libs-gtk Then I noticed libmotif4 (a dependency of the citrix client) wasn't present so I installed the 64bit version. sudo apt-get install libmotif4 I then tried to force the 32 bit version; sudo dpkg --force-architecture -i Downloads/libmotif4_2.3.3-5_i386.deb dpkg: warning: overriding problem because --force enabled: package architecture (i386) does not match system (amd64) Selecting previously deselected package libmotif4:i386. dpkg: error processing Downloads/libmotif4_2.3.3-5_i386.deb (--install): libmotif4:i386 2.3.3-5 (Multi-Arch: no) is not co-installable with libmotif4:amd64 2.3.3-5ubuntu1 (Multi-Arch: no) which is currently installed So I uninstalled the 64 bit version and tried to install the 32 bit version. This worked, but when I attempt to install Citrix I enter dependency hell. sudo dpkg --force-architecture -i Downloads/icaclient_11.100_i386.patched.deb dpkg: warning: overriding problem because --force enabled: package architecture (i386) does not match system (amd64) Selecting previously deselected package icaclient:i386. (Reading database ... 183036 files and directories currently installed.) Unpacking icaclient:i386 (from .../icaclient_11.100_i386.patched.deb) ... dpkg: dependency problems prevent configuration of icaclient:i386: icaclient:i386 depends on libc6 (>= 2.3). icaclient:i386 depends on libice6 (>= 1:1.0.0). icaclient:i386 depends on libsm6. icaclient:i386 depends on libx11-6. icaclient:i386 depends on libxaw7. icaclient:i386 depends on libxext6. icaclient:i386 depends on libxmu6. icaclient:i386 depends on libxp6. icaclient:i386 depends on libxpm4. icaclient:i386 depends on libxt6. dpkg: error processing icaclient:i386 (--install): dependency problems - leaving unconfigured Errors were encountered while processing: icaclient:i386 So the state it's in, there's no icaclient binaries installed only the docs. It is complaining about libraries that are indeed present (libc6 64 bit and 32 bit). libmotif4 is only 32 bit installed and won't install alongside libmotif4 64 bit. libmotif4 error when you try to install it alongside the 32bit instance; libmotif4:amd64 2.3.3-5 (Multi-Arch: no) is not co-installable with libmotif4:i386 2.3.3-5ubuntu1 (Multi-Arch: no) which is currently installed Any tips?

    Read the article

  • Why is multithreading often preferred for improving performance?

    - by user1849534
    I have a question, it's about why programmers seems to love concurrency and multi-threaded programs in general. I'm considering 2 main approaches here: an async approach basically based on signals, or just an async approach as called by many papers and languages like the new C# 5.0 for example, and a "companion thread" that manages the policy of your pipeline a concurrent approach or multi-threading approach I will just say that I'm thinking about the hardware here and the worst case scenario, and I have tested this 2 paradigms myself, the async paradigm is a winner at the point that I don't get why people 90% of the time talk about multi-threading when they want to speed up things or make a good use of their resources. I have tested multi-threaded programs and async program on an old machine with an Intel quad-core that doesn't offer a memory controller inside the CPU, the memory is managed entirely by the motherboard, well in this case performances are horrible with a multi-threaded application, even a relatively low number of threads like 3-4-5 can be a problem, the application is unresponsive and is just slow and unpleasant. A good async approach is, on the other hand, probably not faster but it's not worst either, my application just waits for the result and doesn't hangs, it's responsive and there is a much better scaling going on. I have also discovered that a context change in the threading world it's not that cheap in real world scenario, it's in fact quite expensive especially when you have more than 2 threads that need to cycle and swap among each other to be computed. On modern CPUs the situation it's not really that different, the memory controller it's integrated but my point is that an x86 CPUs is basically a serial machine and the memory controller works the same way as with the old machine with an external memory controller on the motherboard. The context switch is still a relevant cost in my application and the fact that the memory controller it's integrated or that the newer CPU have more than 2 core it's not bargain for me. For what i have experienced the concurrent approach is good in theory but not that good in practice, with the memory model imposed by the hardware, it's hard to make a good use of this paradigm, also it introduces a lot of issues ranging from the use of my data structures to the join of multiple threads. Also both paradigms do not offer any security abut when the task or the job will be done in a certain point in time, making them really similar from a functional point of view. According to the X86 memory model, why the majority of people suggest to use concurrency with C++ and not just an async approach ? Also why not considering the worst case scenario of a computer where the context switch is probably more expensive than the computation itself ?

    Read the article

  • When is a SQL function not a function?

    - by Rob Farley
    Should SQL Server even have functions? (Oh yeah – this is a T-SQL Tuesday post, hosted this month by Brad Schulz) Functions serve an important part of programming, in almost any language. A function is a piece of code that is designed to return something, as opposed to a piece of code which isn’t designed to return anything (which is known as a procedure). SQL Server is no different. You can call stored procedures, even from within other stored procedures, and you can call functions and use these in other queries. Stored procedures might query something, and therefore ‘return data’, but a function in SQL is considered to have the type of the thing returned, and can be used accordingly in queries. Consider the internal GETDATE() function. SELECT GETDATE(), SomeDatetimeColumn FROM dbo.SomeTable; There’s no logical difference between the field that is being returned by the function and the field that’s being returned by the table column. Both are the datetime field – if you didn’t have inside knowledge, you wouldn’t necessarily be able to tell which was which. And so as developers, we find ourselves wanting to create functions that return all kinds of things – functions which look up values based on codes, functions which do string manipulation, and so on. But it’s rubbish. Ok, it’s not all rubbish, but it mostly is. And this isn’t even considering the SARGability impact. It’s far more significant than that. (When I say the SARGability aspect, I mean “because you’re unlikely to have an index on the result of some function that’s applied to a column, so try to invert the function and query the column in an unchanged manner”) I’m going to consider the three main types of user-defined functions in SQL Server: Scalar Inline Table-Valued Multi-statement Table-Valued I could also look at user-defined CLR functions, including aggregate functions, but not today. I figure that most people don’t tend to get around to doing CLR functions, and I’m going to focus on the T-SQL-based user-defined functions. Most people split these types of function up into two types. So do I. Except that most people pick them based on ‘scalar or table-valued’. I’d rather go with ‘inline or not’. If it’s not inline, it’s rubbish. It really is. Let’s start by considering the two kinds of table-valued function, and compare them. These functions are going to return the sales for a particular salesperson in a particular year, from the AdventureWorks database. CREATE FUNCTION dbo.FetchSales_inline(@salespersonid int, @orderyear int) RETURNS TABLE AS  RETURN (     SELECT e.LoginID as EmployeeLogin, o.OrderDate, o.SalesOrderID     FROM Sales.SalesOrderHeader AS o     LEFT JOIN HumanResources.Employee AS e     ON e.EmployeeID = o.SalesPersonID     WHERE o.SalesPersonID = @salespersonid     AND o.OrderDate >= DATEADD(year,@orderyear-2000,'20000101')     AND o.OrderDate < DATEADD(year,@orderyear-2000+1,'20000101') ) ; GO CREATE FUNCTION dbo.FetchSales_multi(@salespersonid int, @orderyear int) RETURNS @results TABLE (     EmployeeLogin nvarchar(512),     OrderDate datetime,     SalesOrderID int     ) AS BEGIN     INSERT @results (EmployeeLogin, OrderDate, SalesOrderID)     SELECT e.LoginID, o.OrderDate, o.SalesOrderID     FROM Sales.SalesOrderHeader AS o     LEFT JOIN HumanResources.Employee AS e     ON e.EmployeeID = o.SalesPersonID     WHERE o.SalesPersonID = @salespersonid     AND o.OrderDate >= DATEADD(year,@orderyear-2000,'20000101')     AND o.OrderDate < DATEADD(year,@orderyear-2000+1,'20000101')     ;     RETURN END ; GO You’ll notice that I’m being nice and responsible with the use of the DATEADD function, so that I have SARGability on the OrderDate filter. Regular readers will be hoping I’ll show what’s going on in the execution plans here. Here I’ve run two SELECT * queries with the “Show Actual Execution Plan” option turned on. Notice that the ‘Query cost’ of the multi-statement version is just 2% of the ‘Batch cost’. But also notice there’s trickery going on. And it’s nothing to do with that extra index that I have on the OrderDate column. Trickery. Look at it – clearly, the first plan is showing us what’s going on inside the function, but the second one isn’t. The second one is blindly running the function, and then scanning the results. There’s a Sequence operator which is calling the TVF operator, and then calling a Table Scan to get the results of that function for the SELECT operator. But surely it still has to do all the work that the first one is doing... To see what’s actually going on, let’s look at the Estimated plan. Now, we see the same plans (almost) that we saw in the Actuals, but we have an extra one – the one that was used for the TVF. Here’s where we see the inner workings of it. You’ll probably recognise the right-hand side of the TVF’s plan as looking very similar to the first plan – but it’s now being called by a stack of other operators, including an INSERT statement to be able to populate the table variable that the multi-statement TVF requires. And the cost of the TVF is 57% of the batch! But it gets worse. Let’s consider what happens if we don’t need all the columns. We’ll leave out the EmployeeLogin column. Here, we see that the inline function call has been simplified down. It doesn’t need the Employee table. The join is redundant and has been eliminated from the plan, making it even cheaper. But the multi-statement plan runs the whole thing as before, only removing the extra column when the Table Scan is performed. A multi-statement function is a lot more powerful than an inline one. An inline function can only be the result of a single sub-query. It’s essentially the same as a parameterised view, because views demonstrate this same behaviour of extracting the definition of the view and using it in the outer query. A multi-statement function is clearly more powerful because it can contain far more complex logic. But a multi-statement function isn’t really a function at all. It’s a stored procedure. It’s wrapped up like a function, but behaves like a stored procedure. It would be completely unreasonable to expect that a stored procedure could be simplified down to recognise that not all the columns might be needed, but yet this is part of the pain associated with this procedural function situation. The biggest clue that a multi-statement function is more like a stored procedure than a function is the “BEGIN” and “END” statements that surround the code. If you try to create a multi-statement function without these statements, you’ll get an error – they are very much required. When I used to present on this kind of thing, I even used to call it “The Dangers of BEGIN and END”, and yes, I’ve written about this type of thing before in a similarly-named post over at my old blog. Now how about scalar functions... Suppose we wanted a scalar function to return the count of these. CREATE FUNCTION dbo.FetchSales_scalar(@salespersonid int, @orderyear int) RETURNS int AS BEGIN     RETURN (         SELECT COUNT(*)         FROM Sales.SalesOrderHeader AS o         LEFT JOIN HumanResources.Employee AS e         ON e.EmployeeID = o.SalesPersonID         WHERE o.SalesPersonID = @salespersonid         AND o.OrderDate >= DATEADD(year,@orderyear-2000,'20000101')         AND o.OrderDate < DATEADD(year,@orderyear-2000+1,'20000101')     ); END ; GO Notice the evil words? They’re required. Try to remove them, you just get an error. That’s right – any scalar function is procedural, despite the fact that you wrap up a sub-query inside that RETURN statement. It’s as ugly as anything. Hopefully this will change in future versions. Let’s have a look at how this is reflected in an execution plan. Here’s a query, its Actual plan, and its Estimated plan: SELECT e.LoginID, y.year, dbo.FetchSales_scalar(p.SalesPersonID, y.year) AS NumSales FROM (VALUES (2001),(2002),(2003),(2004)) AS y (year) CROSS JOIN Sales.SalesPerson AS p LEFT JOIN HumanResources.Employee AS e ON e.EmployeeID = p.SalesPersonID; We see here that the cost of the scalar function is about twice that of the outer query. Nicely, the query optimizer has worked out that it doesn’t need the Employee table, but that’s a bit of a red herring here. There’s actually something way more significant going on. If I look at the properties of that UDF operator, it tells me that the Estimated Subtree Cost is 0.337999. If I just run the query SELECT dbo.FetchSales_scalar(281,2003); we see that the UDF cost is still unchanged. You see, this 0.0337999 is the cost of running the scalar function ONCE. But when we ran that query with the CROSS JOIN in it, we returned quite a few rows. 68 in fact. Could’ve been a lot more, if we’d had more salespeople or more years. And so we come to the biggest problem. This procedure (I don’t want to call it a function) is getting called 68 times – each one between twice as expensive as the outer query. And because it’s calling it in a separate context, there is even more overhead that I haven’t considered here. The cheek of it, to say that the Compute Scalar operator here costs 0%! I know a number of IT projects that could’ve used that kind of costing method, but that’s another story that I’m not going to go into here. Let’s look at a better way. Suppose our scalar function had been implemented as an inline one. Then it could have been expanded out like a sub-query. It could’ve run something like this: SELECT e.LoginID, y.year, (SELECT COUNT(*)     FROM Sales.SalesOrderHeader AS o     LEFT JOIN HumanResources.Employee AS e     ON e.EmployeeID = o.SalesPersonID     WHERE o.SalesPersonID = p.SalesPersonID     AND o.OrderDate >= DATEADD(year,y.year-2000,'20000101')     AND o.OrderDate < DATEADD(year,y.year-2000+1,'20000101')     ) AS NumSales FROM (VALUES (2001),(2002),(2003),(2004)) AS y (year) CROSS JOIN Sales.SalesPerson AS p LEFT JOIN HumanResources.Employee AS e ON e.EmployeeID = p.SalesPersonID; Don’t worry too much about the Scan of the SalesOrderHeader underneath a Nested Loop. If you remember from plenty of other posts on the matter, execution plans don’t push the data through. That Scan only runs once. The Index Spool sucks the data out of it and populates a structure that is used to feed the Stream Aggregate. The Index Spool operator gets called 68 times, but the Scan only once (the Number of Executions property demonstrates this). Here, the Query Optimizer has a full picture of what’s being asked, and can make the appropriate decision about how it accesses the data. It can simplify it down properly. To get this kind of behaviour from a function, we need it to be inline. But without inline scalar functions, we need to make our function be table-valued. Luckily, that’s ok. CREATE FUNCTION dbo.FetchSales_inline2(@salespersonid int, @orderyear int) RETURNS table AS RETURN (SELECT COUNT(*) as NumSales     FROM Sales.SalesOrderHeader AS o     LEFT JOIN HumanResources.Employee AS e     ON e.EmployeeID = o.SalesPersonID     WHERE o.SalesPersonID = @salespersonid     AND o.OrderDate >= DATEADD(year,@orderyear-2000,'20000101')     AND o.OrderDate < DATEADD(year,@orderyear-2000+1,'20000101') ); GO But we can’t use this as a scalar. Instead, we need to use it with the APPLY operator. SELECT e.LoginID, y.year, n.NumSales FROM (VALUES (2001),(2002),(2003),(2004)) AS y (year) CROSS JOIN Sales.SalesPerson AS p LEFT JOIN HumanResources.Employee AS e ON e.EmployeeID = p.SalesPersonID OUTER APPLY dbo.FetchSales_inline2(p.SalesPersonID, y.year) AS n; And now, we get the plan that we want for this query. All we’ve done is tell the function that it’s returning a table instead of a single value, and removed the BEGIN and END statements. We’ve had to name the column being returned, but what we’ve gained is an actual inline simplifiable function. And if we wanted it to return multiple columns, it could do that too. I really consider this function to be superior to the scalar function in every way. It does need to be handled differently in the outer query, but in many ways it’s a more elegant method there too. The function calls can be put amongst the FROM clause, where they can then be used in the WHERE or GROUP BY clauses without fear of calling the function multiple times (another horrible side effect of functions). So please. If you see BEGIN and END in a function, remember it’s not really a function, it’s a procedure. And then fix it. @rob_farley

    Read the article

  • Question about POP3 message termination octet

    - by user361633
    This is from the POP3 RFC. "Responses to certain commands are multi-line. In these cases, which are clearly indicated below, after sending the first line of the response and a CRLF, any additional lines are sent, each terminated by a CRLF pair. When all lines of the response have been sent, a final line is sent, consisting of a termination octet (decimal code 046, ".") and a CRLF pair. If any line of the multi-line response begins with the termination octet, the line is "byte-stuffed" by pre-pending the termination octet to that line of the response. Hence a multi-line response is terminated with the five octets "CRLF.CRLF". When examining a multi-line response, the client checks to see if the line begins with the termination octet. If so and if octets other than CRLF follow, the first octet of the line (the termination octet) is stripped away. If so and if CRLF immediately follows the termination character, then the response from the POP server is ended and the line containing ".CRLF" is not considered part of the multi-line response." Well, i have problem with this, for example gmail sometimes sends the termination octet and then in the NEXT LINE sends the CRLF pair. For example: "+OK blah blah" "blah blah." "\r\n" That's very rare, but it happens sometimes, so obviously i'm unable to determine the end of the message in such case, because i'm expecting a line that consists of '.\r\n'. Seriously, is Gmail violating the POP3 protocol or i'm doing something wrong? Also i have a second question, english is not my first language so i cannot understand that completely: "If any line of the multi-line response begins with the termination octet, the line is "byte-stuffed" by pre-pending the termination octet to that line of the response. Hence a multi-line response is terminated with the five octets "CRLF.CRLF"." When exactly CRLF.CRLF is used? Can someone gives me a simple example? The rfc says that is used when any line of the response begins with the termination octet. But i don't see any lines that starts with '.' in the messages that are terminated with CRLF.CRLF. I checked that. Maybe i don't understand something, that's why i'm asking.

    Read the article

  • WPF touchScreen ListBox control design

    - by pnb
    I need to allow the user to select the item in a listbox on mouse down and when the user drags up or down i need to scroll the items in listbox, since the user interacts with the listbox touch touch screen, i want some thing like the ipod behaviour. User should be able to touch/grab the item and drag it up or down to scroll the listbox.

    Read the article

  • Smoothly drag a Sprite in cocos2d - iPhone

    - by Saurabh
    Hi All I have implemented a drag on a sprite object as follows.. -(BOOL)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; CGPoint location = [[Director sharedDirector] convertCoordinate: [touch locationInView:touch.view]]; [diskSprite setPosition:ccp(location.x , location.y )]; return kEventHandled; } but this dragging is not smooth..... when i drag fast with my thumb the object left from the path. Thanks

    Read the article

  • Mac OS X 10.6 Setup for Apache/MySQL/Perl

    - by Russell C.
    I just got a new Mac and have been trying to setup a local development environment for my perl applications for a few days now with no luck. I'm getting no where fast so I hope someone else who has done this successfully could help. I started by installing MAMP which I thought would take care of everything for me but unfortunately it doesn't take care of some important perl modules. I used CPAN to install all our required modules except that it seems DBD::mysql doesn't install correctly through CPAN. After reading a lot online, lots of people reported problems with this and recommended using MacPorts to install the module which I have tried doing with no luck using the following command: sudo port install p5-dbd-mysql After what seems like a successful install of DBD::mysql, Apache continues to report the following error when trying to run any of our Perl scripts: [Fri Apr 30 18:51:07 2010] [error] [client 127.0.0.1] install_driver(mysql) failed: Can't locate DBD/mysql.pm in @INC (@INC contains: /Library/Perl/Updates/5.10.0/darwin-thread-multi-2level /Library/Perl/Updates/5.10.0 /System/Library/Perl/5.10.0/darwin-thread-multi-2level /System/Library/Perl/5.10.0 /Library/Perl/5.10.0/darwin-thread-multi-2level /Library/Perl/5.10.0 /Network/Library/Perl/5.10.0/darwin-thread-multi-2level /Network/Library/Perl/5.10.0 /Network/Library/Perl /System/Library/Perl/Extras/5.10.0/darwin-thread-multi-2level /System/Library/Perl/Extras/5.10.0 .) at (eval 1835) line 3. [Fri Apr 30 18:51:07 2010] [error] [client 127.0.0.1] Perhaps the DBD::mysql perl module hasn't been fully installed, [Fri Apr 30 18:51:07 2010] [error] [client 127.0.0.1] or perhaps the capitalisation of 'mysql' isn't right. [Fri Apr 30 18:51:07 2010] [error] [client 127.0.0.1] Available drivers: DBM, ExampleP, File, Gofer, Proxy, SQLite, Sponge. I'm not sure where to go from here but my Mac isn't much of a development environment if Perl isn't able to talk to the database. I'd really appreciate any help and advice you might be able to provide in getting my system setup successfully. Thanks in advance!

    Read the article

  • Eclipse Blackberry Preprocessor Not Working?

    - by Jessica
    I've already followed the directions @ http://stackoverflow.com/questions/1383277/using-preprocessor-directives-in-blackberry-jde-plugin-for-eclipse for making sure the blackberry plugin preprocessing hook is (theoretically) enabled. I'm using Eclipse 3.5.1 with Blackberry Plugin 1.1 with BB SDKs 4.7.0 and 4.6.0. I have my preprocessor defines set (and I've tried in both the Project's Blackberry Properties as well as the Workspace Blackberry Build settings), and checked their capitalization and spelling carefully too. I'm fairly confident the actual code to say "this stuff should be preprocessed" is good, because including/excluding preprocessed code seems to work fine on command line builds: //#preprocess --- at beginning of file and then code blocks like this throughout: //#ifndef jde_4_7 /* //#endif //#ifdef jde_4_7 import net.rim.device.api.ui.TouchEvent; //#endif //#ifndef jde_4_7 */ //#endif So what I can't figure out what else could be wrong that would cause Eclipse to not compile in my preprocessed code unless I remove the comments that are supposed to prevent the touch code from building into a build for blackberries that don't support touch. At one point it used to work (and no I haven't updated Eclipse), but sometime in the last couple of weeks it seemed to just stop working. And I'm getting kind of tired of the error-prone process of searching for ifdefs and manually commenting/uncommenting touch code and looking for a better solution while I do testing and initial development requiring testing both touch and non-touch functionality. Any other ideas on what could be wrong or how to fix it?

    Read the article

  • How to get objects to react to touches in Cocos2D?

    - by Wayfarer
    Alright, so I'm starting to learn more about Coco2D, but I'm kinda frusterated. A lot of the tutorials I have found are for outdated versions of the code, so when I look through and see how they do certain things, I can't translate it into my own program, because a lot has changed. With that being said, I am working in the latest version of Coco2d, version 0.99. What I want to do is create a sprite on the screen (Done) and then when I touch that sprite, I can have "something" happen. For now, let's just make an alert go off. Now, I got this code working with the help of a friend. Here is the header file: // When you import this file, you import all the cocos2d classes #import "cocos2d.h" // HelloWorld Layer @interface HelloWorld : CCLayer { CGRect spRect; } // returns a Scene that contains the HelloWorld as the only child +(id) scene; @end And here is the implementation file: // // cocos2d Hello World example // http://www.cocos2d-iphone.org // // Import the interfaces #import "HelloWorldScene.h" #import "CustomCCNode.h" // HelloWorld implementation @implementation HelloWorld +(id) scene { // 'scene' is an autorelease object. CCScene *scene = [CCScene node]; // 'layer' is an autorelease object. HelloWorld *layer = [HelloWorld node]; // add layer as a child to scene [scene addChild: layer]; // return the scene return scene; } // on "init" you need to initialize your instance -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init] )) { // create and initialize a Label CCLabel* label = [CCLabel labelWithString:@"Hello World" fontName:@"Times New Roman" fontSize:64]; // ask director the the window size CGSize size = [[CCDirector sharedDirector] winSize]; // position the label on the center of the screen label.position = ccp( size.width /2 , size.height/2 ); // add the label as a child to this Layer [self addChild: label]; CCSprite *sp = [CCSprite spriteWithFile:@"test2.png"]; sp.position = ccp(300,200); [self addChild:sp]; float w = [sp contentSize].width; float h = [sp contentSize].height; CGPoint aPoint = CGPointMake([sp position].x - (w/2), [sp position].y - (h/2)); spRect = CGRectMake(aPoint.x, aPoint.y, w, h); CCSprite *sprite2 = [CCSprite spriteWithFile:@"test3.png"]; sprite2.position = ccp(100,100); [self addChild:sprite2]; //[self registerWithTouchDispatcher]; self.isTouchEnabled = YES; } return self; } // on "dealloc" you need to release all your retained objects - (void) dealloc { // in case you have something to dealloc, do it in this method // in this particular example nothing needs to be released. // cocos2d will automatically release all the children (Label) // don't forget to call "super dealloc" [super dealloc]; } - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //CGPoint location = [[CCDirector sharedDirector] convertCoordinate:[touch locationInView:touch.view]]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(spRect, location)) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Win" message:@"testing" delegate:nil cancelButtonTitle:@"okay" otherButtonTitles:nil]; [alert show]; [alert release]; NSLog(@"TOUCHES"); } NSLog(@"Touch got"); } However, this only works for 1 object, the sprite which I create the CGRect for. I can't do it for 2 sprites, which I was testing. So my question is this: How can I have all sprites on the screen react to the same event when touched? For my program, the same event needs to be run for all objects of the same type, so that should make it a tad easier. I tried making a subclass of CCNode and over write the method, but that just didn't work at all... so I'm doing something wrong. Help would be appreciated!

    Read the article

  • Cocos2d:How to Zoom-in Zoom-out effect on a Sprite image?

    - by user187532
    Hello everyone, I am developing module where-in i pick the image from photo library and put into a Sprite. I want to implement Zoom-in, Zoom-out kind of effect for a Sprite image, same like camera album images zoom in/out effect. Could someone please guide me how do i implement it? I see somewhere is that, i have to detect two touch events in TouchBegan and then Adjust the Sprite Scale size to up or down based on the distance of two fingers touch event values. Could someone please tell me, How do i detect two fingers touch values in TouchBegan? How to allow to touch and Zoom-in/out of Sprite image by user? Please give me samples. I tried already some stuff (http://groups.google.com/group/cocos2d-iphone-discuss/browse_thread/thread/61808fd6b578e5e1?hide_quotes=no&utoken=9AdrAzkAAABFNHPPibbeOSHIuKOkxTWQ066onEraO3W2r08xbUjNmAwT6_SsyC2n0d69MF_vYn77vPb7MuI5eIWgjrXT32Kd) but doesn't work for my requirement. Thank you.

    Read the article

  • iPhone: Memory leak when using NSOperationQueue...

    - by MacTouch
    Hi, I'm sitting here for at least half an hour to find a memory leak in my code. I just replaced an synchronous call to a (touch) method with an asynchronous one using NSOperationQueue. The Leak Inspector reports a memory leak after I did the change to the code. What's wrong with the version using NSOperationQueue? Version without a MemoryLeak -(NSData *)dataForKey:(NSString*)ressourceId_ { NSString *path = [self cachePathForKey:ressourceId_]; // returns an autoreleased NSString* NSString *cacheKey = [self cacheKeyForRessource:ressourceId_]; // returns an autoreleased NSString* NSData *data = [[self memoryCache] valueForKey:cacheKey]; if (!data) { data = [self loadData:path]; // returns an autoreleased NSData* if (data) { [[self memoryCache] setObject:data forKey:cacheKey]; } } [[self touch:path]; return data; } Version with a MemoryLeak (I do not see any) -(NSData *)dataForKey:(NSString*)ressourceId_ { NSString *path = [self cachePathForKey:ressourceId_]; // returns an autoreleased NSString* NSString *cacheKey = [self cacheKeyForRessource:ressourceId_]; // returns an autoreleased NSString* NSData *data = [[self memoryCache] valueForKey:cacheKey]; if (!data) { data = [self loadData:path]; // returns an autoreleased NSData* if (data) { [[self memoryCache] setObject:data forKey:cacheKey]; } } NSInvocationOperation *touchOp = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(touch:) object:path]; [[self operationQueue] addOperation:touchOp]; [touchOp release]; return data; } And of course, the touch method does nothing special too. Just change the date of the file. -(void)touch:(id)path_ { NSString *path = (NSString *)path_ NSFileManager *fm = [NSFileManager defaultManager]; if ([fm fileExistsAtPath:path]) { NSDictionary *attributes = [NSDictionary dictionaryWithObjectsAndKeys:[NSDate date], NSFileModificationDate, nil]; [fm setAttributes: attributes ofItemAtPath:path error:nil]; } }

    Read the article

  • Differentiating Between UITouch Objects On The iPhone

    - by Jasarien
    Hey guys, I'm trying to differentiate between two (or more) UITouch objects on the iPhone. Specifically, I'd like to know the order in which the touches occurred. For instance, in my -touchesBegan:withEvent: method I get an NSSet of UITouch objects. Now I can find out how many touches there are, but, which object represents which finger? I notice the timestamp property on UITouch - is this what I'm looking for? I see how that would be useful to obtaining the last or first touch - providing the touches don't mutate... Therein lies my problem. I can use the timestamp to single out the latest touch, but then the touch that occurred first moves, and IT becomes the latest touch... At the end of this exercise, I'd like to be able to implement the "pinch" gesture to zoom in or out, etc. Any help would be greatly appreciated, thanks.

    Read the article

  • How to disable multitouch?

    - by cannyboy
    My app has several buttons which trigger different events. The user should NOT be able to hold down several buttons. Anyhow, holding down several buttons crashes the app. And so, I'm trying to disable multi-touch in my app. I've unchecked 'Multiple Touch' in all the xib files, and as far as I can work out, the properties 'multipleTouchEnabled' and 'exclusiveTouch' control whether the view uses multitouch. So in my applicationDidFinishLaunching I've put this: self.mainViewController.view.multipleTouchEnabled=NO; self.mainViewController.view.exclusiveTouch =YES; And in each of my view controllers I've put this in the viewDidLoad self.view.multipleTouchEnabled=NO; self.view.exclusiveTouch=YES; However, it still accepts multiple touches. I could do something like disable other buttons after getting a touch down event, but this would be an ugly hack. Surely there is a way to properly disable multi-touch?

    Read the article

  • Problem trying to move a CCSprite circle in Cocos2d

    - by thyrgle
    Hi, So I am trying to move a CCSprite (which has the picture of a circle and is 32 by 32 pixels) with ccTouchesBegan. I have tried the following: -(void) ccTouchesBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint location = [touch locationInView:touch.view]; if ((location.x <= L1Circle1.position.x + 32 && location.x >= L1Circle2.position.x - 32) && (location.y <= L1Circle1.position.y + 32 || location.y >= L1Circle2.position.y - 32)) { L1Circle1.position = ccp(location.x, location.y); } } But, when I touch the screen in the simulator nothing happens... What am I doing wrong?

    Read the article

  • How can I load a view based on how long I hold a UIButton?

    - by Thomas
    Hello all, I've searched the net and documentation, but haven't found anything quite like what I'm trying to do. I'm working on an app where I want to load one view if a UIButton is held for x seconds, another if it's held for x+y seconds, etc. I found this tutorial. The problem I'm running into is, how do I switch the length of the button press? The tutorial switched the number of taps. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: // Single touch { // Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch ([touch tapCount]) { case 1: // Single Tap. { // Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showAlertView:) userInfo:nil repeats:NO]; [timer retain]; } break; case 2: // Double tap. break; } } break; case 2: // Double touch { } break; default: break; } } Any suggestions? Thanks! Thomas

    Read the article

  • Alternative of touchesMoved in Unity3D

    - by Arman
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,racquet_yellow.center.y); racquet_yellow.center = xLocation; } The above event move recquet_yellow(UIImageView) with mouse pointer, or when I move thumb on iPhone screen, I have 3D Object in Unity3D how can I move my object like recquet_yellow. Kindly guide me.

    Read the article

  • Bugzilla Install question - I'm stuck

    - by Nabeel
    I run Bugzilla's checksetup.pl (migrating an older version), and it always returns: Reading ./localconfig... Checking for DBD-mysql (v4.00) ok: found v4.005 Had to create DBD::mysql::dr::imp_data_size unexpectedly at /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi/DBI.pm line 1229, <DATA> line 225. Use of uninitialized value in subroutine entry at /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi/DBI.pm line 1229, <DATA> line 225. Had to create DBD::mysql::db::imp_data_size unexpectedly at /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi/DBI.pm line 1259, <DATA> line 225. Use of uninitialized value in subroutine entry at /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi/DBI.pm line 1259, <DATA> line 225. There was an error connecting to MySQL: Undefined subroutine &DBD::mysql::db::_login called at /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi/DBD/mysql.pm line 142, <DATA> line 225. MySQL Version: [root@bugzilla-core TMP]# mysql --version mysql Ver 14.12 Distrib 5.0.60sp1, for redhat-linux-gnu (x86_64) using readline 5.1 And mysql_config: [root@bugzilla-core TMP]# mysql_config Usage: /data01/mysql-5.0.60/bin/mysql_config [OPTIONS] Options: --cflags [-I/data01/mysql-5.0.60/include -g] --include [-I/data01/mysql-5.0.60/include] --libs [-rdynamic -L/data01/mysql-5.0.60/lib -lmysqlclient -lz -lcrypt -lnsl -lm -lmygcc] --libs_r [-rdynamic -L/data01/mysql-5.0.60/lib -lmysqlclient_r -lz -lpthread -lcrypt -lnsl -lm -lpthread -lmygcc] --socket [/tmp/mysql.sock] --port [0] --version [5.0.60sp1] --libmysqld-libs [-rdynamic -L/data01/mysql-5.0.60/lib -lmysqld -lz -lpthread -lcrypt -lnsl -lm -lpthread -lrt -lmygcc] Now, I've tried the latest version of DBD-mysql (4.0.14). I'm completely lost and stumped. I'm not sure where to go from here. Scouring the 'webs haven't returned anything fruitful. Any ideas?

    Read the article

  • Looping through an array to remove a touched object (iPhone/Cocos2d)

    - by Michael Lowe
    I am using cocos2d to build a game. I have an array of CCSprites and I want to be able to touch them and delete the one that was touched. Right now I have this... -(void) spawn { mySprite = [CCSprite spriteWithFile:@"image.png"]; mySprite.position = ccp(positionX,positionY); [myArray addObject:mySprite]; [self addChild:mySprite]; } - (void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; CGPoint location = [touch locationInView: [touch view]]; NSUInteger i, count = [myArray count]; for (i = 0; i < count; i++) { mySprite = (CCSprite *)[myArray objectAtIndex:i]; if (CGRectContainsPoint([mySprite boundingBox], location)) { [self removeChild:mySprite cleanup:YES]; } } I have never done this before. Does anyone have a solution? Thanks, Michael

    Read the article

  • WndProc(ref Message m), Prevent minimize Games, Send key strokes.

    - by Stanomatic
    Overview: I am going to create a touch application that interfaces with games and other apps. This concept is similar to the app found on touch-buddy.com but I will be using C# and WPF instead of how the application is written in Perl. I have a few challenges I would like to evaluate. The touch-buddy app uses two approaches while interacting with games; 1. Client mode (Same machine runs both game and touch-buddy). 2. Server / Client mode where a separate box sends commands to the game machine. The reason I believe for this method was to circumvent the issue with games minimizing. In Client only mode I am faced with the issue where I touch a screen OTHER than the main screen where the game is viewed and then the game minimizes. Not all games have this behavior but I would like to conquer the games that do minimize and prevent it. Is it possible to keep a game front and center Focused and prevent minimizing utilizing C# WndProc(ref Message m)? I have been experimenting with WndProc(ref Message m) where I created a win form and when I press minimize on my own Win form and it will close an instance of notepad. This proves to me that I can capture a message, prevent that message from bubbling up and then send a message to another application. I then tried to click on notepad with my touch screen and keep my win form application in focus and not minimize. At this point I am unsuccessful. I need more time understanding message codes. Is this the right approach? Can it be done? Should I look at other libraries such as Windows Automation? Key input is my other concern. What is the best way to send key strokes to other apps/games. Should I tap into DirectX, use some kind of send key, Automation Framework? Can any of these handle the multiple key strokes that some simulation games require? I appreciate any links and or insight you may have. If you have gone down this path for any reason I would love to hear your comments. Stan

    Read the article

  • UIDatePicker inside UIScrollView with pages

    - by Jason Martens
    I have a UIScrollView with 2 pages, and I can scroll horizontally between them. However, on one of my pages, I have a UIDatePicker, and the scroll view is intercepting the vertical touch events so I can no longer manipulate the date picker (except by clicking or tapping). Is there some way to tell the ScrollView to send the vertical touch events to the date picker, but send the horizontal touch events to the scroll view to switch pages?

    Read the article

  • Maintaining last stage when rotating through CATransform3DIdentity

    - by Mikhail Naimy
    Hi. i am rotating imageview through following code.it rotates fine..but when i rotate again , Imageview goes to previous angle( which is in initial stage) and then it rotates...any one can help in this?rotationTransform has been declared as CABasicAnimation* rotationAnimation in .h file.... - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; startTouchPosition = [touch locationInView:self.view]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [[event allTouches] anyObject]; location = [touch locationInView:self.view]; currentLocationRadians = atan2f(location.y - self.view.frame.size.height/2, location.x - self.view.frame.size.width/2); lastLocationRadians = atan2f(startTouchPosition.y - self.view.frame.size.height/2, startTouchPosition.x - self.view.frame.size.width/2); rotationTransform = CATransform3DIdentity; rotationTransform = CATransform3DRotate(rotationTransform, currentLocationRadians-lastLocationRadians + rad, 0.0, 0.0, 1.0); _imgview.layer.transform = rotationTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { rotationTransform = _imgview.layer.transform; }

    Read the article

< Previous Page | 139 140 141 142 143 144 145 146 147 148 149 150  | Next Page >