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  • How to "translate" interdependent object states in code?

    - by Earl Grey
    I have the following problem. My UI interace contains several buttons, labels, and other visual information. I am able to describe every possible workflow scenario that should be be allowed on that UI. That means I can describe it like this - when button A is pressed, the following should follow - In the case of that A button, there are three independent factors that influence the possible result when pushing the A button. The state of the session (blank, single, multi, multi special), the actual work that is being done by the system at the moment of pressing the A button (nothing was happening, work was being done, work was paused) and a separate UI element that has two states (on , off)..This gives me a 3 dimensional cube with 24 possible outcomes. I could write code for this using if cycles, switch cycles etc....but the problem is, I have another 7 buttons on that ui, I can enter this UI from different states..some buttons change the state, some change parameters... To sum up, the combinations are mindbogling and I am not able come up with a methodology that scales and is systematically reliable. I am able to describe EVERY workflow with words, I am sure my description is complete and without logical errors. But I am not able to translate that into code. I was trying to draw flowcharts but it soon became visually too complicated due to too many if "emafors". Can you advice how to proceeed?

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  • Flex-Mate, How To Back PopUp (Dialog) With A Model

    - by davidemm
    I'm using MATE on an Adobe Flex project for MVC. On one of our pages, we have a dialog window that is presented to the user that displays them information that comes from RPC. The pages where this dialog pops up is unrelated to the data being displayed so this is a separate model. How do I create a MATE mapping file that will create the dialog window, make it visible to the user, and then inject in data from a model? Thanks for reading.

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  • Understanding SingleTableEntityPersister n QueryLoader

    - by Iapilgrim
    Hi, I have the Hibernate model @Cache(usage = CacheConcurrencyStrategy.NONE, region = SitesConstants.CACHE_REGION) public class Node extends StatefulEntity implements Inheritable, Cloneable { private Node _parent; private List<Node> _childNodes; .. } @Cache(usage = CacheConcurrencyStrategy.NONE, region = SitesConstants.CACHE_REGION) public class Page extends Node implements Defaultable, Securable { private RootZone _rootZone; ...... @OneToOne(fetch = FetchType.LAZY) @JoinColumn(name = "root_zone_id", insertable = false, updatable = false) public RootZone getRootZone() { return _rootZone; } public void setRootZone(RootZone rootZone) { if (rootZone != null) { rootZone.setPageId(this.getId()); _rootZone = rootZone; } } I want to get all pages ( call getSiteTree), so I using this query String hpql = "SELECT n FROM Node n "; See the trace I find Page.setRootZone(RootZone) line: 155 NativeMethodAccessorImpl.invoke0(Method, Object, Object[]) line: not available [native method] NativeMethodAccessorImpl.invoke(Object, Object[]) line: 39 DelegatingMethodAccessorImpl.invoke(Object, Object[]) line: 25 Method.invoke(Object, Object...) line: 597 BasicPropertyAccessor$BasicSetter.set(Object, Object, SessionFactoryImplementor) line: 66 PojoEntityTuplizer(AbstractEntityTuplizer).setPropertyValues(Object, Object[]) line: 352 PojoEntityTuplizer.setPropertyValues(Object, Object[]) line: 232 SingleTableEntityPersister(AbstractEntityPersister).setPropertyValues(Object, Object[], EntityMode) line: 3580 TwoPhaseLoad.initializeEntity(Object, boolean, SessionImplementor, PreLoadEvent, PostLoadEvent) line: 152 QueryLoader(Loader).initializeEntitiesAndCollections(List, Object, SessionImplementor, boolean) line: 877 QueryLoader(Loader).doQuery(SessionImplementor, QueryParameters, boolean) line: 752 QueryLoader(Loader).doQueryAndInitializeNonLazyCollections(SessionImplementor, QueryParameters, boolean) line: 259 QueryLoader(Loader).doList(SessionImplementor, QueryParameters) line: 2232 QueryLoader(Loader).listIgnoreQueryCache(SessionImplementor, QueryParameters) line: 2129 QueryLoader(Loader).list(SessionImplementor, QueryParameters, Set, Type[]) line: 2124 QueryLoader.list(SessionImplementor, QueryParameters) line: 401 QueryTranslatorImpl.list(SessionImplementor, QueryParameters) line: 363 HQLQueryPlan.performList(QueryParameters, SessionImplementor) line: 196 SessionImpl.list(String, QueryParameters) line: 1149 QueryImpl.list() line: 102 QueryImpl.getResultList() line: 67 NodeDaoImpl.getSiteTree(long) line: 358 PageNodeServiceImpl.getSiteTree(long) line: 797 NativeMethodAccessorImpl.invoke0(Method, Object, Object[]) line: not available [native method] NativeMethodAccessorImpl.invoke(Object, Object[]) line: 39 DelegatingMethodAccessorImpl.invoke(Object, Object[]) line: 25 Method.invoke(Object, Object...) line: 597 AopUtils.invokeJoinpointUsingReflection(Object, Method, Object[]) line: 307 JdkDynamicAopProxy.invoke(Object, Method, Object[]) line: 198 $Proxy100.getSiteTree(long) line: not available the calling setRootZone in Page makes Hibernate issue a hit to database. I don't want this. So my question is + Why query String hpql = "SELECT n FROM Node n "; issues un-expected trace logs like above. Why the query String hpql = "SELECT n.nodename FROM Node n " not? What is the mechanism behind? Note: Im using hibernate caching level 2. In case I don't want to see that trace logs. I mean I just get Node data only. How to do ? Thanks for your help. Sorry for my bad english :( Van

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  • Cover flow model screen adjust in iphone

    - by abdulsamad
    Hi All, Below is the link for making the cover flow model in iphone. This is a sample tutorial. http://www.chaosinmotion.com/flowcover.m Can any one tell me how can i make the cover flow model to adjust some where up on the screen. Currently it is in the centre of the screen i want if about 70 to 80pixels to move up in the screen. Your help will be highly appreciated.

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  • Blender: How to "meshify" an object I made from Bezier curves

    - by capcom
    I made a star shape using Bezier curves, and extruded it (see pic below): What I want to do is give it a rounder look - not just around the edges by using beveling. I want it to kind of look like this (well, that shape anyway): How would I go about doing this? Please keep in mind that I am extremely new to Blender. I thought that I could somehow turn this star into those default shapes that have tonnes of squares which I could pull out, and apply a mirror to it so that the same thing happens on both sides. I really don't know how to do it, and would appreciate your help.

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  • Detecting if an object is following a path

    - by justin.m.chase
    I am attempting to take GPS data and track it on a map and see if it follows a given path. I have the path as a set of points and the GPS data streams in as a similar set of points. I am attempting to track the progression of the current position across the path and I am wondering if there are any well known algorithms for this. I have come up with my own that works ok but it is a complex enough problem that I would like to minimize the amount of re-inventing of the wheel that I do. What approach or algorithm would you recommend taking for this problem?

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  • Object detection in bitmap JavaScript canvas

    - by fallenAngel
    I want to detect clicks on canvas elements which are drawn using paths. So far I have stored element paths in a JavaScript data structure and then check the coordinates of hits which match the element's coordinates. Rendering each element path and checking the hits would be inefficient when there are a lot of elements. I believe there must be an algorithm for this kind of coordinate search, can anyone help me with this?

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  • Calculating the position of an object with regards to current position using OpenGL like matrices

    - by spartan2417
    i have a 1st person camera that collides with walls, i also have a small sphere in front of my camera denoted by the camera position plus the distance ahead. I cannot get the postion of the sphere but i have the position of my camera. e.g. i need to find the position of the point or at the very least find away of calculating the position using the camera positions. code: static Float P_z = 0; P_z = -15; PushMatrix(); LoadMatrix(&Inv); Material(SCEGU_AMBIENT, 0x00000066); TranslateXYZ(0,0,P_z); ScaleXYZ(0.1f,0.1f,0.1f); pointer.Render(); PopMatrix(); where Inv is the camera positions (Inv.w.x,Inv.w.z), pointer is the sphere.

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  • Right multi object dependance design

    - by kenny
    I need some help with a correct design. I have a class called BufferManager. The push() method of this class reads data from a source and pushes it to a buffer repeatedly until there is no more data left in the source. There are also consumer threads that read data from this buffer, as soon as new data arrives. There is an option to sort the data before it comes to buffer. What I do right now is that BufferManager, instead of pushing data to the buffer, pushes it to another "sorting" buffer and starts a sorting thread. SorterManager class reads the data, sorts it in files and push()es the sorted data into the buffer. There will be a bottleneck (I use merge sort with files) but this is something I can't avoid. This is a bad design, because both BufferManager and SorterManager push data to a buffer (that consumers read from). I think only BufferManager should do it. How can I design it?

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  • Access Violation when trying to bind Vertex Object Array

    - by Paul
    I've just started digging into OpenGL and I've run into a problem trying to set a VOA. It's giving me a run-time error of : An unhandled exception of type 'System.AccessViolationException' At // Create and bind a VAO GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); I have searched the internet high and low for a solution and I haven't found one. The rest of my function looks like this: int main(array<System::String ^> ^args) { // Initialise GLFW if( !glfwInit() ) { fprintf( stderr, "Failed to initialize GLFW\n" ); return -1; } glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 0); // 4x antialiasing glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); // We want OpenGL 3.3 glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3); glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL // Open a window and create its OpenGL context if( !glfwOpenWindow( 800, 600, 0,0,0,0, 32,0, GLFW_WINDOW ) ) { fprintf( stderr, "Failed to open GLFW window\n" ); glfwTerminate(); return -1; } // Initialize GLEW if (glewInit() != GLEW_OK) { fprintf(stderr, "Failed to initialize GLEW\n"); return -1; } glfwSetWindowTitle( "Game Engine" ); // Create and bind a VAO GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); glfwEnable( GLFW_STICKY_KEYS );

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  • USB cable model for Kodak EasyShare Z740

    - by Robert Munteanu
    I've lost the original USB cable for my Kodak EasyShare Z740, and I can't figure out which model I should replace it with. I did not find the original parts, as the camera is pretty old. I did find the cable on the Kodak site, but I I've tried both mini-USB and micro-USB and neither fit. Alternatively, bonus points for pointing out a dealer in Bucharest, Romania which has the original part. N.B. I do use a card reader now, but I find it more convenient to use the cable.

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  • Would a model like this translate well to a document or graph database?

    - by Eric
    I'm trying to understand what types of models that I have traditionally persisted relationally would translate well to some kind of NoSQL database. Suppose I have a model with the following relationships: Product 1-----0..N Order Customer 1-----0..N Order And suppose I need to frequently query things like All Orders, All Products, All Customers, All Orders for Given Customer, All Orders for Given Product. My feeling is that this kind of model would not denormalize cleanly - If I had Product and Customer documents with embedded Orders, both documents would have duplicate orders. So I think I'd need separate documents for all three entities. Does a characteristic like this typically indicate that a document database is not well suited for a given model? Generally speaking, would a document database perform as well as a relational database in this kind of situation? I know very little about graph databases, but I understand that a graph database handles relationships more performantly than a document database - would a graph database be suited for this kind of model?

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  • Drawing of a huge model - How to regain performance?

    - by marc wellman
    I have a huge model I want to draw in my XNA application but because of its size I am experiencing a tremendous loss of performance. The model has about ~50 000 000 edges and has a size on disk of 205 MB in DirectX Format. Please don't ask whether this model has to be that big - yes it has! Is there a way to transfer the model directly to my GPU in order to let the GPU do the drawing like when transferring a VertexBuffer like this: graphicsDevice.Vertices[1].SetSource(_instanceBuffers[i], 0, _sizeofMatrix); because when I try to fill a vertexBuffer with all the vertices I am getting a OutOfMemoryException.

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  • Make an object slide around an obstacle

    - by Isaiah
    I have path areas set up in a game I'm making for canvas/html5 and have got it working to keep the player within these areas. I have a function isOut(boundary, x, y) that returns true if the point is outside the boundary. What I do is check only the new position x/y separately with the corresponding old position x/y. Then if each one is out I assign them the past value from the frame before. The old positions are kept in a variable from a closure I made. like this: opos = [x,y];//old position npos = [x,y];//new position if(isOut(bound, npos[0], opos[1])){ npos[0] = opos[0]; //assign it the old x position } if(isOut(bound, opos[0], npos[1])){ npos[1] = opos[1]; //assign it the old y position } It looks nice and works good at certain angles, but if your boundary has diagonal regions it results in jittery motion. What's happening is the y pos exits the area while x doesn't and continues pushing the player to the side, once it has moved the player to the side a bit the player can move forward and then the y exits again and the whole process repeats. Anyone know how I may be able to achieve a smoother slide? I have access to the player's velocity vector, the angle, and the speed(when used with the angle). I can move the play with either angle/speed or x/yvelocities as I've built in backups to translate one to the other if either have been altered manually.

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  • Calling data from different model in Rails

    - by Danny McClelland
    Hi Everyone, I need to be able to call data from a different model - not just one field, but any of them. At the moment I have the following models: kase person company party I can call information from the company to the kase and from the person to the kase using this: <li>Client Company Address: <span class="address"><%=h @kase.company.companyaddress %></span></li> <li>Case Handler: <span><%=h @kase.person.personname %></span></li> Those two work, however if I add the following: <li>Client Company Fax: <span><%=h @kase.company.companyfax %></span></li> <li>Case Handler Tel: <span><%=h @kase.person.personmobile %></span></li> <li>Case Handler Email: <span><%=h @kase.person.personemail %></span></li> Any idea whats wrong? Thanks, Danny EDIT: I get the following error message: NoMethodError in Kases#show Showing app/views/kases/show.html.erb where line #37 raised: You have a nil object when you didn't expect it! The error occurred while evaluating nil.personname The lines that are noted are as follows: 34: <div id="clientinfo_showhide" style="display:none"> 35: <li>Client Company Address: <span class="address"><%=h @kase.company.companyaddress %></span></li> 36: <li>Client Company Fax: <span><%=h @kase.company.companyfax %></span></li> 37: <li>Case Handler: <span><%=h @kase.person.personname %></span></li> 38: <li>Case Handler Tel: <span><%=h @kase.person.personmobile %></span></li> 39: <li>Case Handler Email: <span><%=h @kase.person.personemail %></span></li> 40: </div> The model for the kase is as follows: class Kase belongs_to :company # foreign key: company_id belongs_to :person # foreign key in join table The model for the person is as follows: class Person has_many :kases # foreign key in join table belongs_to :company The model for the company is as follows: class Company has_many :kases has_many :people def to_s; companyname; end Hope this helps!

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  • Why use string.Empty over "" when assigning to a string object

    - by dreza
    I've been running StyleCop over my code and one of the recommendations SA1122 is to use string.Empty rather than "" when assigning an empty string to a value. My question is why is this considered best practice. Or, is this considered best practice? I assume there is no compiler difference between the two statements so I can only think that it's a readability thing? UPDATE: Thanks for the answers but it's been kindly pointed out this question has been asked many times already on SO, which in hind-sight I should have considered and searched first before asking here. Some of these especially forward links makes for interesting reading. SO question and answer Jon Skeet answer to question

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  • Macro VBA to get selected text in Outlook 2003

    - by balalakshmi
    I am trying to use this code snippet to get the selected text in outlook 2003 Sub SelectedTextDispaly() On Error Resume Next Err.Clear Dim oText As TextRange ''# Get an object reference to the selected text range. Set oText = ActiveWindow.Selection.TextRange ''# Check to see whether error occurred when getting text object ''# reference. If Err.Number <> 0 Then MsgBox "Invalid Selection. Please highlight some text " _ & "or select a text frame and run the macro again.", _ vbExclamation End End If ''# Display the selected text in a message box. If oText.Text = "" Then MsgBox "No Text Selected.", vbInformation Else MsgBox oText.Text, vbInformation End If End Sub When running this macro I get the error --------------------------- Microsoft Visual Basic --------------------------- Compile error: User-defined type not defined Do I need to add any references to fix this up?

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  • Possible form field types per model field type

    - by Jonathan
    Django's documentation specifies for each model field type the corresponding default form field type. Alas, I couldn't find in the documentation, or anywhere else, what form field types are possible per model field type. Not all combinations are possible, right? Same question for widgets...

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  • display one-to-many relationship for a model in Django admin (list mode)

    - by theactiveactor
    In Django admin site, when listing all the objects for a given model, I know we can customize which columns get displayed for a ModelA via list_display Say that ModelA has a one-to-many relationship with ModelB. I would like to add another column on the listing page for ModelA, where each entry is a URL pointing to all objects of ModelB having a foreign key relationship on corresponding instance of Model A in that row. How can I achieve this customization with the admin app?

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  • Why is my model's scale changing after rotating it?

    - by justnS
    I have just started a simple flight simulator and have implemented Roll and pitch. In the beginning, testing went very well; however, after about 15-20 seconds of constantly moving the thumbsticks in a random or circular motion, my model's scale begins to grow. At first I thought the model was moving closer to the camera, but i set break points when it was happening and can confirm the translation of my orientation matrix remains 0,0,0. Is this a result of Gimbal Lock? Does anyone see an obvious error in my code below? public override void Draw( Matrix view, Matrix projection ) { Matrix[] transforms = new Matrix[Model.Bones.Count]; Model.CopyAbsoluteBoneTransformsTo( transforms ); Matrix translateMatrix = Matrix.Identity * Matrix.CreateFromAxisAngle( _orientation.Right, MathHelper.ToRadians( pitch ) ) * Matrix.CreateFromAxisAngle( _orientation.Down, MathHelper.ToRadians( roll ) ); _orientation *= translateMatrix; foreach ( ModelMesh mesh in Model.Meshes ) { foreach ( BasicEffect effect in mesh.Effects ) { effect.World = _orientation * transforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } } public void Update( GamePadState gpState ) { roll = 5 * gpState.ThumbSticks.Left.X; pitch = 5 * gpState.ThumbSticks.Left.Y; }

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  • Extending the User model with custom fields in Django

    - by Gaurav
    I am trying to extend the User model so that I can add my own custom fields but I keep getting an error stating: 'NoneType' object has no attribute '_default_manager' whenever I try to use user.get_profile() to add values to the custom field i.e. whenever I use it like so: user = User.objects.create_user(username, email, password) user.first_name = fname user.last_name = lname user.save() uinfo = user.get_profile() uinfo.timezone = "Asia/Pune" uinfo.save() I have already followed the steps given at http://stackoverflow.com/questions/44109/extending-the-user-model-with-custom-fields-in-django/965883#965883 with no luck.

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  • creating object parameters in {}?

    - by RealityDysfunction
    I am trying to decode a piece of code from a book: List<Person> people = new List<Person>() { new Person {FirstName="Homer",LastName="Simpson",Age=47}, new Person {FirstName="Marge",LastName="Simpson",Age=45} }; Person is just a simple class they made, with a bunch of fields: Name, Last Name, etc... What I don't understand is, don't we send parameters to a constructor of Person in non-curly brackets? I tried replicating this code, but it doesn't seem to fly, any takers? Thanks for input.

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