Search Results

Search found 41934 results on 1678 pages for 'outlook object model'.

Page 145/1678 | < Previous Page | 141 142 143 144 145 146 147 148 149 150 151 152  | Next Page >

  • Name user object and user table correctly

    - by Marc
    It's maybe simple but I think about this every time I build a new application. How do you name the class for the current user of the application and for the orm class of the user table? Usually I have something like CurrentUser: Logged-in user, stored in session, info for last activity etc User: ORM Class (C# EF CodeFirst, but it doesn't matter) And yes, they could have the same name in different namespaces, but I don't really like that.

    Read the article

  • Numerical stability in continuous physics simulation

    - by Panda Pajama
    Pretty much all of the game development I have been involved with runs afoul of simulating a physical world in discrete time steps. This is of course very simple, but hardly elegant (not to mention mathematically inaccurate). It also has severe disadvantages when large values are involved (either very large speeds, or very large time intervals). I'm trying to make a continuous physics simulation, just for learning, which goes like this: time = get_time() while true do new_time = get_time() update_world(new_time - time) render() time = new_time end And update_world() is a continuous physical simulation. Meaning that for example, for an accelerated object, instead of doing object.x = object.x + object.vx * timestep object.vx = object.vx + object.ax * timestep -- timestep is fixed I'm doing something like object.x = object.x + object.vx * deltatime + object.ax * ((deltatime ^ 2) / 2) object.vx = object.vx + object.ax * deltatime However, I'm having a hard time with the numerical stability of my solutions, especially for very large time intervals (think of simulating a physical world for hundreds of thousands of virtual years). Depending on the framerate, I get wildly different solutions. How can I improve the numerical stability of my continuous physical simulations?

    Read the article

  • display one-to-many relationship for a model in Django admin (list mode)

    - by theactiveactor
    In Django admin site, when listing all the objects for a given model, I know we can customize which columns get displayed for a ModelA via list_display Say that ModelA has a one-to-many relationship with ModelB. I would like to add another column on the listing page for ModelA, where each entry is a URL pointing to all objects of ModelB having a foreign key relationship on corresponding instance of Model A in that row. How can I achieve this customization with the admin app?

    Read the article

  • Extending the User model with custom fields in Django

    - by Gaurav
    I am trying to extend the User model so that I can add my own custom fields but I keep getting an error stating: 'NoneType' object has no attribute '_default_manager' whenever I try to use user.get_profile() to add values to the custom field i.e. whenever I use it like so: user = User.objects.create_user(username, email, password) user.first_name = fname user.last_name = lname user.save() uinfo = user.get_profile() uinfo.timezone = "Asia/Pune" uinfo.save() I have already followed the steps given at http://stackoverflow.com/questions/44109/extending-the-user-model-with-custom-fields-in-django/965883#965883 with no luck.

    Read the article

  • Why is my model's scale changing after rotating it?

    - by justnS
    I have just started a simple flight simulator and have implemented Roll and pitch. In the beginning, testing went very well; however, after about 15-20 seconds of constantly moving the thumbsticks in a random or circular motion, my model's scale begins to grow. At first I thought the model was moving closer to the camera, but i set break points when it was happening and can confirm the translation of my orientation matrix remains 0,0,0. Is this a result of Gimbal Lock? Does anyone see an obvious error in my code below? public override void Draw( Matrix view, Matrix projection ) { Matrix[] transforms = new Matrix[Model.Bones.Count]; Model.CopyAbsoluteBoneTransformsTo( transforms ); Matrix translateMatrix = Matrix.Identity * Matrix.CreateFromAxisAngle( _orientation.Right, MathHelper.ToRadians( pitch ) ) * Matrix.CreateFromAxisAngle( _orientation.Down, MathHelper.ToRadians( roll ) ); _orientation *= translateMatrix; foreach ( ModelMesh mesh in Model.Meshes ) { foreach ( BasicEffect effect in mesh.Effects ) { effect.World = _orientation * transforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } } public void Update( GamePadState gpState ) { roll = 5 * gpState.ThumbSticks.Left.X; pitch = 5 * gpState.ThumbSticks.Left.Y; }

    Read the article

  • libgdx collision detection / bounding the object

    - by johnny-b
    i am trying to get collision detection so i am drawing a red rectangle to see if it is working, and when i do the code below in the update method. to check if it is going to work. the position is not in the right place. the red rectangle starts from the middle and not at the x and y point?Huh so it draws it wrong. i also have a getter method so nothing wrong there. bullet.set(getX(), getY(), getOriginX(), getOriginY()); this is for the render shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.rect(bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), 15, 5, bullet.getRotation()); shapeRenderer.end(); i have tried to do it with a circle but the circle draws in the middle and i want it to be at the tip of the bullet. at the front of the bullet. x, y point. boundingCircle.set(getX() + getOriginX(), getY() + getOriginY(), 4.0f); shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.circle(bullet.getBoundingCircle().x, bullet.getBoundingCircle().y, bullet.getBoundingCircle().radius); shapeRenderer.end(); thank you need it to be of the x and y as the bullet is in the middle of the sprite when drawn originally via paint.

    Read the article

  • JavaScript inheritance

    - by Tower
    Hi, Douglas Crockford seems to like the following inheritance approach: if (typeof Object.create !== 'function') { Object.create = function (o) { function F() {} F.prototype = o; return new F(); }; } newObject = Object.create(oldObject); It looks OK to me, but how does it differ from John Resig's simple inheritance approach? Basically it goes down to newObject = Object.create(oldObject); versus newObject = Object.extend(); And I am interested in theories. Implementation wise there does not seem to be much difference.

    Read the article

  • object detection in bitmmap javacanvas

    - by user1538127
    i want to detect clicks on canvas elements which are drawn using paths. so far i have think of to store elements path in javascript data structure and then check the cordinates of hits which matches the elements cordinates. i belive there is algorithm already for thins kind o cordinate search. rendering each of element path and checking the hits would be inefficient when elements number is larger. can anyone point on me that?

    Read the article

  • How do I implement Unreal-like object serialization?

    - by MrWiggels
    Recently, I've been working on the core of my engine, and as I'm moving forward I find myself developing throwaway code to read files and simple data into the engine. This got me thinking about how I should implement a file management system. After a bit of googleing I came across the Unreal Package format, and boy does it look like the perfect one. I think it's good because the way how it allows you to separate different assets into different packages and allow something like a level to reference the different packages. I was just wondering, is this possible with C#? Because the built-in serialization API in .NET does not seem to support any form of this, only reading and writing to a single file.

    Read the article

  • What should a domain object's validation cover?

    - by MarcoR88
    I'm trying to figure out how to do validation of domain objects that need external resources, such as data mappers/dao Firstly here's my code class User { const INVALID_ID = 1; const INVALID_NAME = 2; const INVALID_EMAIL = 4; int getID(); void setID(Int i); string getName(); void setName(String s); string getEmail(); void setEmail(String s); int getErrorsForInsert(); // returns a bitmask for INVALID_* constants int getErrorsForUpdate(); } My worries are about the uniqueness of the email, checking it would require the storage layer. Reading others' code seems that two solutions are equally accepted: both perform the unique validation in data mapper but some set an error state to the DO user.addError(User.INVALID_EMAIL) while others prefer to throw a totally different type of exception that covers only persistence, like: UserStorageException { const INVALID_EMAIL = 1; const INVALID_CITY = 2; } What are the pros and cons of these solutions?

    Read the article

  • This for array colllision function doesn't work with anything but first object in array

    - by Zee Bashew
    For some reason, this simple simple loop is totally broken. (characterSheet is my character Class, it's just a movieClip with some extra functionality) (hitBox, is basically a square movieclip) Anyway: every time hitBox make contact with a characterSheet in a different order than they were created: Nothing happens. The program only seems to be listening to collisions that are made with o2[0]. As soon as another hitBox is created, it pushes the last one out of o2[0] and the last one becomes totally useless. What's super weird is that I can hit characterSheets in any order I like.... public function collisions(o1:Array, o2:Array) { if((o1.lenght>=0)&&(o2.length>=0)){ for (var i = 0; i < o1.length; i++) { var ob1 = o1[i]; for (var f = 0; f < o1.length; f++) { var ob2 = o2[f]; if (ob1 is characterSheet) { if (ob2.hitTestObject(ob1)) { var right:Boolean = true; if (ob1.x < hitBox(ob2).origin.x) right = false; characterSheet(ob1).specialDamage(hitBox(ob2).damageType, hitBox(ob2).damage, right); }}}}}} Also it might be somewhat helpful to see the function for creating a new hitBox public function SpawnHitBox(targeted, following, atype, xoff, yoff, ... args) { var newHitBox = new hitBox(targeted, following, atype, xoff, yoff, args); badCollisionObjects.push(newHitBox); arraydictionary[newHitBox] = badCollisionObjects; addChild(newHitBox); }

    Read the article

  • Create slide-in notifications à la Outlook in Windows with .NET

    - by Draak
    I am using .NET and am creating a desktop app/service that will display notifications in the corner of my Desktop when certain events are triggered. I don't want to use a regular Message Box b/c that would be too intrusive. The notifications would slide into view and then fade out after a few seconds. I am thinking of something that will act very much like the Outlook alerts that one gets when a new message arrives. The question is: Should I use WPF for this? I've never done anything with WPF but will happily try it if that's best means to the end. Is there a way to accomplish this with regular .NET libraries?

    Read the article

  • Spinning a 3D model in C#

    - by icemanind
    How do I take a 3D model that I created in 3D Studio Max and put it into my Winform C# program and make it spin? I'd prefer not to use DirectX if possible. I don't want anything complex. I simply want my model to rotate along the X axis. Thats it. Thanks

    Read the article

  • How to model a many to many from a DDD perspective in UML?

    - by JD01
    I have a two entity objects Site and Customer where there is a many to many relationship. I have read you try not to model this in DDD as it is in the data model and go for a unidirectional flow. If I wanted to show this in UML, would I show it as it is in the data model: Site * ----->*Customer but the direction arrow gives the flow? or as following Site ----->*Customer But then this would imply that Customer can only go in one site.

    Read the article

  • MVC Entity Framework Model not returning correct data

    - by quagland
    Hi, Run into a strange problem while writing an ASP.NET MVC site. I have a view in my SQL Server database that returns a few date ranges. The view works fine when running the query in SSMS. When the view data is returned by the Entity Framework Model, It returns the correct number of rows but some of the rows are duplicated. Here is an example of what I have done: SQL Server code: CREATE TABLE [dbo].[A]( [ID] [int] NOT NULL, [PhID] [int] NULL, [FromDate] [datetime] NULL, [ToDate] [datetime] NULL, CONSTRAINT [PK_A] PRIMARY KEY CLUSTERED ([ID] ASC)) ON [PRIMARY] go CREATE TABLE [dbo].[B]( [PhID] [int] NOT NULL, [FromDate] [datetime] NULL, [ToDate] [datetime] NULL, CONSTRAINT [PK_B] PRIMARY KEY CLUSTERED ( [PhID] ASC )) ON [PRIMARY] go CREATE VIEW C as SELECT A.ID, CASE WHEN A.PhID IS NULL THEN A.FromDate ELSE B.FromDate END AS FromDate, CASE WHEN A.PhID IS NULL THEN A.ToDate ELSE B.ToDate END AS ToDate FROM A LEFT OUTER JOIN B ON A.PhID = B.PhID go INSERT INTO B (PhID, FromDate, ToDate) VALUES (100, '20100615', '20100715') INSERT INTO A (ID, PhID, FromDate, ToDate) VALUES (1, NULL, '20100101', '20100201') INSERT INTO A (ID, PhID, FromDate, ToDate) VALUES (1, 100, '20100615', '20100715') INSERT INTO B (PhID, FromDate, ToDate) VALUES (101, '20101201', '20101231') INSERT INTO A (ID, PhID, FromDate, ToDate) VALUES (2, NULL, '20100801', '20100901') INSERT INTO A (ID, PhID, FromDate, ToDate) VALUES (2, 101, '20101201', '20101231') So now, if you select all from C, you get 4 separate date ranges In the Entity Framework Model (which I call 'Core'), the view 'C' is added. in MVC Controller: public class HomeController : Controller { public ActionResult Index() { CoreEntities db = new CoreEntities(); var clist = from c in db.C select c; return View(clist.ToList()); } } in MVC View: @model List<RM.Models.C> @{ foreach (RM.Models.C c in Model) { @String.Format("{0:dd-MMM-yyyy}", c.FromDate) <span>-</span> @String.Format("{0:dd-MMM-yyyy}", c.ToDate) <br /> } } When I run all this, it outputs this: 01-Jan-2010 - 01-Feb-2010 01-Jan-2010 - 01-Feb-2010 01-Aug-2010 - 01-Sep-2010 01-Aug-2010 - 01-Sep-2010 When it should do this (this is what the view returns): 01-Jan-2010 - 01-Feb-2010 15-Jun-2010 - 15-Jul-2010 01-Aug-2010 - 01-Sep-2010 01-Dec-2010 - 31-Dec-2010 Also, I've run the SQL profiler over it and according to that, the query being executed is: SELECT [Extent1].[ID] AS [ID], [Extent1].[FromDate] AS [FromDate], [Extent1].[ToDate] AS [ToDate] FROM (SELECT [C].[ID] AS [ID], [C].[FromDate] AS [FromDate], [C].[ToDate] AS [ToDate] FROM [dbo].[C] AS [C]) AS [Extent1] Which returns the correct data So it seems that the entity framework is doing something to the data in the meantime. To me, everything looks fine! Have I missed something? Cheers, Ben

    Read the article

  • Offset Forward vector of object based on Rotation

    - by Taylor
    I'm using the Bullet 3D physics engine in a iOS application running openGL ES 1.1 Currently I'm accepting info from the gyroscope to allow the user to "look around" a 3d world that follows a bouncing ball (note: it only takes in the yaw to look around 360 degrees). Im also accepting information from the accelerometer based on the tilt to push the ball. As of right now, to move forward, the user tilts the devise forward (using the accelerometer); to move to the right, the user tilts the devise to the right and so on. The forward vector is currently along it's local Z-axis. The problem is that I want to change the ball bounce based on where the user has changed the view. If I change the view, the ball bounces in the fixed direction. I want to change the forward facing direction so that when a user changes the view (say to the look at the right of the world, the user rotates the device), tilting the devise forward will result in a forward force in that direction. Basically, I want the forward vector to take the rotation into consideration. Sorry if I didn't explain the issue well enough, its kind of confusing to write down.

    Read the article

  • Possible form field types per model field type

    - by Jonathan
    Django's documentation specifies for each model field type the corresponding default form field type. Alas, I couldn't find in the documentation, or anywhere else, what form field types are possible per model field type. Not all combinations are possible, right? Same question for widgets...

    Read the article

  • C++: Checking if an object faces a point (within a certain range)

    - by bojoradarial
    I have been working on a shooter game in C++, and am trying to add a feature whereby missiles shot must be within 90 degrees (PI/2 radians) of the direction the ship is facing. The missiles will be shot towards the mouse. My idea is that the ship's angle of rotation is compared with the angle between the ship and the mouse (std::atan2(mouseY - shipY, mouseX - shipX)), and if the difference is less than PI/4 (45 degrees) then the missile can be fired. However, I can't seem to get this to work. The ship's angle of rotation is increased and decreased with the A and D keys, so it is possible that it isn't between 0 and 2*PI, hence the use of fmod() below. Code: float userRotation = std::fmod(user->Angle(), 6.28318f); if (std::abs(userRotation - missileAngle) > 0.78f) return; Any help would be appreciated. Thanks!

    Read the article

  • Periodic updates of an object in Unity

    - by Blue
    I'm trying to make a collider appear every 1 second. But I can't get the code right. I tried enabling the collider in the Update function and putting a yield to make it update every second or so. But it's not working (it gives me an error: Update() cannot be a coroutine.) How would I fix this? Would I need a timer system to toggle the collider? var waitTime : float = 1; var trigger : boolean = false; function Update () { if(!trigger){ collider.enabled = false; yield WaitForSeconds(waitTime); } if(trigger){ collider.enabled = true; yield WaitForSeconds(waitTime); } } }

    Read the article

  • Object-based content management system

    - by Adam Maras
    I remember hearing within the last year or two about a content management system either being released or developed that was centralized around product/item information. I'm aware that there are several CMSes that have this capability, but this particular one was built specifically for that task. Also, I remember it winning some sort of award or recognition for upcoming software products. However, I can't for the life of me remember what this CMS was called or who was developing it. Does anyone know what package I'm talking about?

    Read the article

  • New Whitepaper: Sales Cloud Business Object Cheatsheet

    - by Richard Bingham
    Ever tried coding groovy in Application Composer and found it hard to remember the API names for the standard objects and their fields? To help we have created this short set of ERD-like diagrams for the most regularly used Business Objects with along with their key attributes. As a handy PDF we hope this quick-reference guide will make this easier and save you some time. Please let us know in the comments below if this is useful or any enhancements you'd like us to add.

    Read the article

  • Obtain reference to Parent object during instantiation

    - by GoldBishop
    I have a situation where a custom class is a property of another class. What i need to be able to do, if it is possible at all, is obtain a reverse to the "parent" class (ie the the class that holds the current class as a property). For Instance: Public Class Class1 ... public readonly property Prop11 as Class2 public property Prop12 as String ... End Class Public Class Class2 ... private _par as Class1 private _var21 as string ... Public Sub New(...) me._par = ???? ... End Sub public readonly property Prop21 as string Get return me._par.Prop12 & me._var21 End Get End Property ... End Class Ultimately, i am trying to access other properties within Class1 from Class2 as they do have substance for information from within Class2. There are several other classes within Class1 that provide descriptive information to other classes contained within it as properties but the information is not extensible to all of the classes through Inheritance, as Class1 is being used as a resource bin for the property classes and the application itself. Diagram, lazy design ;): Application <- Class1.Prop12 Application <- Class1.Prop11.Prop21 Question: Is it possible to get a recursion through this design setup?

    Read the article

< Previous Page | 141 142 143 144 145 146 147 148 149 150 151 152  | Next Page >