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  • Problem with Ogmo Editor (is Tiled Editor a solution?)

    - by Mentoliptus
    I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is running, and it goes from 20% to 30% (which is also high for an application alike Ogmo). He has a Windows 7 VM running on his Mac and I have a normal Windows PC, can this be a problem? I found a thread on FlashFunk forum that confirms that Ogmo has CPU usage issues. Has anybody maybe solved this issue? The solution seems to use Tiled Editor, but I never used it before. Is it difficult to change a level editor from Ogmo to Tiled? Can they export in the same format (XML with CSV elements for my puzzle game)?

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  • Silverlight Training Montreal in January 2011

    - by pluginbaby
    Start the new year with an awesome Silverlight training! The Silverlight Tour has one more class in Montreal, and provide top Silverlight 4 content!!! >> This course will be taught in French * << What: Silverlight training When: January 17-20 (4 days) Where: Montreal, Qc Registration/info: http://www.runatserver.com/SilverlightTraining.aspx Also note that we offer a free license of Telerik's RadControls for Silverlight to every attendee ($999 value)!! For more information on RadControls, visit: http://www.telerik.com/products/silverlight.aspx.  * We do english class as well… check our website!

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  • Java Day Tokyo 2014 ????????

    - by OTN-J Master
    5?22?(?)???????????????Java Day Tokyo 2014?????????????????Create the Future with Java??????Java?????????????????????Java???????????????????????????????????Java 8??Java 8????????(3?)??????????????????????????????????????? ¦ IoT?????Java-???????????????????????????Java?????????????????????????????? (????Nandini Ramani?Cameron Purdy?Simon Ritter)Nandini Ramani??Java SE?Java ME??Cameron Purdy?Java EE??Simon Ritter?Java????????????????????????????????????????????Java SE 8?????????????Oracle Java for MIPS(32???/64????)????????????????????????OTN?????????????????????????Java????????????????????????¦??????????????????IoT????????3????????????????????JavaOne 2013???????????????????????????????????????????????????????·Lego Mindstorms?????Stephen Chin(Java Technology Ambassador)???????????Lego Duke Segway????Lego Mindstorms??????????????????Duke???2????????????????????????????????????????????????????????????????????????????????????????????????????????? ??????????Duke Segway????????????????Duke?????????????????????????????????????????????? ·DukePadRaspberry Pi ??????Java SE Embedded?????????????????????????????????????JavaFX???????????????????????????????????????????????????????????(??????????????)????????????????????????????????????????????????????????????????????????? ·Chess RobotDukePad????????????????????????????????????DukePad??????????????????????????????????????????????????????????????¦Java???????2015??Java????20???????(?????????!)???Java?????????????????????????????????????????Java???????????????????????????????????????????????????????????????????????????????¦Java Magazine ????Java????????????????????????????????????????????????????????????Java 8 ?????????????????IoT???????????????????????????????????????????????????????????????????????????????????????????????Java????????????????????????????????????????????????????????????????????????Java Magazine????????????????????????????????????Java Magazine ????????OTN?????????Java????????????PDF??????eBook???????????????????? ??????????Facebook???:Java Day TokyoJava Day Tokyo 2013

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  • libgdx rotation (animation, arrays) issues and help needed

    - by johnny-b
    well i am a noob at java and libgdx. i got the homing bullet working with the help of someone. now i am smashing my head as to how i can make it rotate so it faces the ball (which is the main character) when it goes around it or when it is coming towards it. the bullet is facing <--- and the code below is what i have done so far. also i used sprites for the bullet and also animation method. Also how do i make it an array/arraylist which is best so i can have multiple bullets at random or placed places. i tried many things nothing workd :( thank you for the help. // below is the bullet or enemy if you want to call it. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); lifetime += delta; setRegion(AssetLoader.bulletAnimation.getKeyFrame(lifetime)); } } // this is where i load the images. public class AssetLoader { public static Animation bulletAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { // We must dispose of the texture when we are finished. texture.dispose(); } // this is for the rendering of the images etc public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } so there is the whole thing. the images are loaded via the AssetLoader then to the GameRenderer and GameWorld via the Bullet class. i am guessing that is how it is. sorry newbie so still learning. thank you in advace for the help or any advice.

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  • Is eCPMs dropping by about 50% in January a usual behavior on Google AdSense?

    - by Andrew G. Johnson
    So I just got semi-serious about running some AdSense sites over the past 6 months and the eCPM's have hovered between 1.38 and 1.42 [yes it's that close] when I look at the eCPM for each month. Obviously some deviation day to day but pretty damn close to a buck forty in aggregate. So far for January I am sitting at 0.80 for an eCPM. I know it's not a huge sample size but the daily pageviews are fairly consistent [actually a bit higher] than where they were in December. I am trying to justify this by thinking that somehow a lot of ad buyers buy inventory for the year and have to get setup to do another big buy now that it's a new calendar year but that thought isn't close to comforting. Is this happening to anyone else? EDIT: I run a lot of websites and the ratios of pageviews are about the same this month to last month but just to be clear the eCPM I posted is for 20 websites in a variety of niches, it doesn't accurately depict any one domain.

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  • Can't get Minecraft to run on Ubuntu

    - by Dennis
    I have installed JDK and JRE from this tutorial and have tried many methods of starting it up, yet my results are always the same. If any one could please help me I would be very grateful. Exception in thread "Thread-3" java.lang.UnsatisfiedLinkError: /home/dennis/.minecraft/bin/natives/liblwjgl.so: /home/dennis/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(Unknown Source) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.load0(Unknown Source) at java.lang.System.load(Unknown Source) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.<clinit>(Sys.java:98) at net.minecraft.client.Minecraft.F(SourceFile:1853) at aoe.<init>(SourceFile:20) at net.minecraft.client.Minecraft.<init>(SourceFile:77) at anv.<init>(SourceFile:36) at net.minecraft.client.MinecraftApplet.init(SourceFile:36) at net.minecraft.Launcher.replace(Launcher.java:136) at net.minecraft.Launcher$1.run(Launcher.java:79)

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  • Oracle Applications Day 2012 -Experience the Global Innovation of Management Applications

    - by antonella.buonagurio
    Il 10 ottobre a Milano e il 17 ottobre a Roma si sono svolti gli Oracle Applications Day, dedicati alla community di Clienti e Partner Oracle. Le due giornate hanno visto la partecipazione di più di 400 persone che hanno condiviso le loro esperienze e conoscenze in ambito applicativo. Durante la sessione plenaria sono state illustrate tutte le novità relative alle Oracle Applications ed in particolare le Oracle Fusion Applications mentre durante le 2 giornate più di 20 clienti hanno parlato di come utilizzano in modo strategico e con successo le soluzioni Oracle. 15 Business Partner grazie all'iniziativa "Partner Instant Workshop" hanno incontrato direttamente i clienti e discusso delle tematiche più calde del momento. Se non hai potuto partecipare all'evento oppure vuoi rivivere quei momenti qui sotto trovi la presentazione della plenaria mentre cliccando su ciascun titolo delle sessioni parallele puoi trovare le rispettive presentazioni. Innovation for Human Resources Performance Management Excellence Empower Applications with Technology (tenutasi solo a Milano) Applications for Public Sector (tenutasi solo a Roma) Next Generation Global Operations Customer Experience Revolution

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  • Rain effect looks like snowfall effect?

    - by Nikhil Lamba
    i am making a game in that game i want rain effect i am little bit far from this right now i am doing like below particleSystem.addParticleInitializer(new ColorInitializer(1, 1, 1)); particleSystem.addParticleInitializer(new AlphaInitializer(0)); particleSystem.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE); particleSystem.addParticleInitializer(new VelocityInitializer(2, 2, 20, 10)); particleSystem.addParticleInitializer(new RotationInitializer(0.0f, 30.0f)); particleSystem.addParticleModifier(new ScaleModifier(1.0f, 2.0f, 0, 150)); particleSystem.addParticleModifier(new ColorModifier(1, 1, 1, 1f, 1, 1, 1, 3)); particleSystem.addParticleModifier(new ColorModifier(1, 1, 1f, 1, 1, 1, 1, 6)); particleSystem.addParticleModifier(new AlphaModifier(0, 1, 0, 3)); particleSystem.addParticleModifier(new AlphaModifier(1, 0, 1, 125)); particleSystem.addParticleModifier(new ExpireModifier(50, 50)); scene.attachChild(particleSystem); But its looks like snowfall effect what changes i can do for make it rain effect please correct me EDIT : here is link for snapshot http://i.imgur.com/bRIMP.png

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  • dependency problems now not able to install or remove any package

    - by Manish gour
    I was installing wvdial, now I do not need that, but because of that machine got problem with dependencies, and due to that I am unable to install any package, please help, Below is my stack trace: The following packages have unmet dependencies: libqt3-mt:i386: Depends: libjpeg62 but it is not installed libusb-dev: Depends: libusb-0.1-4 (= 2:0.1.12-14) but 2:0.1.12-20 is installed dependency problems:i386: Depends: libc6 (= 2.4) but 2.15-0ubuntu10.4 is installed Depends: libuniconf4.4 but it is not installed Depends: libwvstreams4.4-base but it is not installed Depends: libwvstreams4.4-extras but it is not installed Depends: libxplc0.3.13 but it is not installed Depends: ppp (= 2.3.0) but it is not installed

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  • Window decoration of emacs23 window on fluxbox is outside screen

    - by mit
    I am starting emacs remotely over an ssh connection. But on the emacs window I cannot find a way to resize or move it. There is no fluxbox title bar visible, and I guess the title bar is above the visible viewport, because emacs starts vertically with more height than the screen has. The lower border of the emacs window is also below the viewport border, so I cannot resize the window. I am starting emacs like this: emacs23 This is the emacs version: This is GNU Emacs 23.1.1 (x86_64-pc-linux-gnu, GTK+ Version 2.20.0) of 2010-03-29 on yellow, modified by Debian The remote system that runs emacs is 10.04 Lucid Lynx amd64. The local system is running 9.10 Karmic Koala 32 bit and Fluxbox 1.1.1-2

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  • Channel mit Anspruch

    - by A&C Redaktion
    Den ersten Geburtstag konnte das neue Channel-Programm von Oracle ja bereits Anfang des Jahres feiern. Die Bilanz seitens Oracle ist positiv, doch was sagen die Partner dazu? Opitz Consulting ist einer der Vertriebspartner, die in Deutschland mit mindestens fünf Spezialisierungen das Platin-Level erreicht haben. Sich innerhalb eines Jahres in den Bereichen BI, Database, Enterprise Linux, Real Application Clusters und SOA zu spezialisieren, war keine Kinderspiel, verrät Michael Page, Prokurist bei Opitz Consulting in Interview mit "ChannelPartner": Etwa 15 Prozent seiner Arbeitszeit hat er 2010 darauf verwendet. Ob der nächste Schritt das Diamant-Level sein soll, ließ Page offen. Sicher ist jedoch, dass für den führenden Projektspezialisten im Java-, SOA- und Oracle Markt weitere Spezialisierungen anstehen, darunter Datenbank-Performance-Tuning, Virtualisierung und Data Warehouse. Auch Oracle selbst legt noch mal nach: Zu den 50 Spezialisierungen im OPN Programm werden bis Ende des Jahres weitere 20 hinzukommen, die das Programm für Branchen wie das Gesundheitswesen, Energieversorger oder Retail attraktiv machen sollen. Ausführliche Informationen dazu sowie ein Interview mit Silvia Kaske und Christian Werner von Oracle ist in der aktuellen Ausgabe von "ChannelPartner" (Nr. 4/11 vom 28.2.2011) zu finden.

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  • Stairway to XML: Level 3 - Working with Typed XML

    You can enforce the validation of an XML data type, variable or column by associating it with an XML Schema Collection. SQL Server validates a typed XML value against the rules defined in the schema collection so that INSERT or UPDATE operations will succeed only if the value being inserted or updated is valid as per the rules defined in the Schema Collection. NEW! Deployment Manager Early Access ReleaseDeploy SQL Server changes and .NET applications fast, frequently, and without fuss, using Deployment Manager, the new tool from Red Gate. Try the Early Access Release to get a 20% discount on Version 1. Download the Early Access Release.

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  • C#/.NET Little Wonders &ndash; Cross Calling Constructors

    - by James Michael Hare
    Just a small post today, it’s the final iteration before our release and things are crazy here!  This is another little tidbit that I love using, and it should be fairly common knowledge, yet I’ve noticed many times that less experienced developers tend to have redundant constructor code when they overload their constructors. The Problem – repetitive code is less maintainable Let’s say you were designing a messaging system, and so you want to create a class to represent the properties for a Receiver, so perhaps you design a ReceiverProperties class to represent this collection of properties. Perhaps, you decide to make ReceiverProperties immutable, and so you have several constructors that you can use for alternative construction: 1: // Constructs a set of receiver properties. 2: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable, bool isBuffered) 3: { 4: ReceiverType = receiverType; 5: Source = source; 6: IsDurable = isDurable; 7: IsBuffered = isBuffered; 8: } 9: 10: // Constructs a set of receiver properties with buffering on by default. 11: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable) 12: { 13: ReceiverType = receiverType; 14: Source = source; 15: IsDurable = isDurable; 16: IsBuffered = true; 17: } 18:  19: // Constructs a set of receiver properties with buffering on and durability off. 20: public ReceiverProperties(ReceiverType receiverType, string source) 21: { 22: ReceiverType = receiverType; 23: Source = source; 24: IsDurable = false; 25: IsBuffered = true; 26: } Note: keep in mind this is just a simple example for illustration, and in same cases default parameters can also help clean this up, but they have issues of their own. While strictly speaking, there is nothing wrong with this code, logically, it suffers from maintainability flaws.  Consider what happens if you add a new property to the class?  You have to remember to guarantee that it is set appropriately in every constructor call. This can cause subtle bugs and becomes even uglier when the constructors do more complex logic, error handling, or there are numerous potential overloads (especially if you can’t easily see them all on one screen’s height). The Solution – cross-calling constructors I’d wager nearly everyone knows how to call your base class’s constructor, but you can also cross-call to one of the constructors in the same class by using the this keyword in the same way you use base to call a base constructor. 1: // Constructs a set of receiver properties. 2: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable, bool isBuffered) 3: { 4: ReceiverType = receiverType; 5: Source = source; 6: IsDurable = isDurable; 7: IsBuffered = isBuffered; 8: } 9: 10: // Constructs a set of receiver properties with buffering on by default. 11: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable) 12: : this(receiverType, source, isDurable, true) 13: { 14: } 15:  16: // Constructs a set of receiver properties with buffering on and durability off. 17: public ReceiverProperties(ReceiverType receiverType, string source) 18: : this(receiverType, source, false, true) 19: { 20: } Notice, there is much less code.  In addition, the code you have has no repetitive logic.  You can define the main constructor that takes all arguments, and the remaining constructors with defaults simply cross-call the main constructor, passing in the defaults. Yes, in some cases default parameters can ease some of this for you, but default parameters only work for compile-time constants (null, string and number literals).  For example, if you were creating a TradingDataAdapter that relied on an implementation of ITradingDao which is the data access object to retreive records from the database, you might want two constructors: one that takes an ITradingDao reference, and a default constructor which constructs a specific ITradingDao for ease of use: 1: public TradingDataAdapter(ITradingDao dao) 2: { 3: _tradingDao = dao; 4:  5: // other constructor logic 6: } 7:  8: public TradingDataAdapter() 9: { 10: _tradingDao = new SqlTradingDao(); 11:  12: // same constructor logic as above 13: }   As you can see, this isn’t something we can solve with a default parameter, but we could with cross-calling constructors: 1: public TradingDataAdapter(ITradingDao dao) 2: { 3: _tradingDao = dao; 4:  5: // other constructor logic 6: } 7:  8: public TradingDataAdapter() 9: : this(new SqlTradingDao()) 10: { 11: }   So in cases like this where you have constructors with non compiler-time constant defaults, default parameters can’t help you and cross-calling constructors is one of your best options. Summary When you have just one constructor doing the job of initializing the class, you can consolidate all your logic and error-handling in one place, thus ensuring that your behavior will be consistent across the constructor calls. This makes the code more maintainable and even easier to read.  There will be some cases where cross-calling constructors may be sub-optimal or not possible (if, for example, the overloaded constructors take completely different types and are not just “defaulting” behaviors). You can also use default parameters, of course, but default parameter behavior in a class hierarchy can be problematic (default values are not inherited and in fact can differ) so sometimes multiple constructors are actually preferable. Regardless of why you may need to have multiple constructors, consider cross-calling where you can to reduce redundant logic and clean up the code.   Technorati Tags: C#,.NET,Little Wonders

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  • Eight Geektacular Christmas Projects for Your Day Off

    - by Jason Fitzpatrick
    It’s Christmas Eve and if you’re lucky you’ve got some time off ahead of you. Let’s put that time to good use with some holiday-centered geeking out. Come on in for LEGO ornaments, Darth Vader snow flakes, and Christmas light hacks galore. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? An Alternate Star Wars Christmas Special [Video] Sunset in a Tropical Paradise Wallpaper Natural Wood Grain Icons for Your Desktop and App Launcher Docks My Blackberry Is Not Working! The Apple Too?! [Funny Video] Hidden Tracks Your Stolen Mac; Free Until End of January Why the Other Checkout Line Always Moves Faster

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  • How do I install on an UEFI Asus 1215b netbook?

    - by Tarek
    I'm trying to install Ubuntu 11.10 on a UEFI netbook Asus 1215b using an USB stick. I created a fat32 efi partition of 100MB, 2GB swap, and 2 ext4 partitions (for root (/ ) and /home, respectively). While installing, Ubuntu switches to CLI and starts running efibootmgr. After a few commands (sadly I don't have a screen grab), it stops displaying text but it's still running judging by the HDD led. Then, there's a weird graphic glitch and the screen turns off (HDD led still indicating activity). Finally, it just stops, but doesn't turn off. Not even a hard reboot works (holding down the power button a few secs). I have to plug the netbook off and remove the battery. After that, it still doesn't boot Ubuntu... Anyway, what can I do? I'm considering following the footsteps here and here. Edit: here is the syslog $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] BUG: unable to handle kernel paging request at 00000000ffe1867c $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] IP: [<ffff880066d44c1f>] 0xffff880066d44c1e $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] PGD 14ecc067 PUD 0 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] Oops: 0000 [#1] SMP $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] CPU 0 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] Modules linked in: cryptd aes_x86_64 ufs qnx4 hfsplus hfs minix ntfs msdos xfs reiserfs jfs bnep parport_pc rfcomm dm_crypt ppdev bluetooth lp parport joydev eeepc_wmi asus_wmi sparse_keymap uvcvideo videodev v4l2_compat_ioctl32 snd_hda_codec_realtek snd_seq_midi snd_hda_codec_hdmi snd_hda_intel snd_hda_codec arc4 snd_rawmidi snd_hwdep psmouse snd_pcm snd_seq_midi_event ath9k serio_raw sp5100_tco i2c_piix4 k10temp snd_seq mac80211 snd_timer ath9k_common ath9k_hw snd_seq_device ath snd cfg80211 soundcore snd_page_alloc binfmt_misc squashfs overlayfs nls_iso8859_1 nls_cp437 vfat fat dm_raid45 xor dm_mirror dm_region_hash dm_log btrfs zlib_deflate libcrc32c usb_storage uas radeon video ahci libahci ttm drm_kms_helper drm wmi i2c_algo_bit atl1c $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] Pid: 28432, comm: efibootmgr Not tainted 3.0.0-12-generic #20-Ubuntu ASUSTeK Computer INC. 1215B/1215B $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] RIP: 0010:[<ffff880066d44c1f>] [<ffff880066d44c1f>] 0xffff880066d44c1e $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] RSP: 0018:ffff88005e2cbab0 EFLAGS: 00010082 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] RAX: 00000000ffe1867c RBX: 0000000000000009 RCX: 00000000ffe1867c $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] RDX: 0000000000000000 RSI: ffff88005e2cbbea RDI: ffff88005e2cbb40 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] RBP: 00000000ffe1867c R08: 0000000000000000 R09: 0000000000000084 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] R10: ffffc9001101ff83 R11: ffffc90011018685 R12: 0000000000000001 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] R13: 0000000000000000 R14: ffffc9001101867c R15: ffff88005e2cbbe1 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] FS: 00007f9cdde13720(0000) GS:ffff880066a00000(0000) knlGS:0000000000000000 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] CS: 0010 DS: 0000 ES: 0000 CR0: 0000000080050033 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] CR2: 00000000ffe1867c CR3: 000000002dace000 CR4: 00000000000006f0 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] DR0: 0000000000000000 DR1: 0000000000000000 DR2: 0000000000000000 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] DR3: 0000000000000000 DR6: 00000000ffff0ff0 DR7: 0000000000000400 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] Process efibootmgr (pid: 28432, threadinfo ffff88005e2ca000, task ffff880014f0dc80) $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] Stack: $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] ffffc90011010000 ffff88005e2cbac8 0000000000010000 ffff880066d4401d $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] 000000000000007c ffff880009e84400 0000000000000090 ffff880066d45738 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] ffffc9001101867c ffff880066d4331c 0000000000000009 ffffc9001101867b $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] Call Trace: $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff815e9efe>] ? _raw_spin_lock+0xe/0x20 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff811d9c2d>] ? open+0x10d/0x1b0 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff8116554b>] ? __dentry_open+0x2bb/0x320 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff811d9b20>] ? bin_vma_open+0x70/0x70 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff815e9efe>] ? _raw_spin_lock+0xe/0x20 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff811849ee>] ? vfsmount_lock_local_unlock+0x1e/0x30 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff8104303b>] ? efi_call5+0x4b/0x80 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff81042a7f>] ? virt_efi_set_variable+0x2f/0x40 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff814bb125>] ? efivar_create+0x1e5/0x280 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff811d9d63>] ? write+0x93/0x190 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff811d9de4>] ? write+0x114/0x190 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff81167813>] ? vfs_write+0xb3/0x180 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff81167b3a>] ? sys_write+0x4a/0x90 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] [<ffffffff815f22c2>] ? system_call_fastpath+0x16/0x1b $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] Code: ec 01 75 f0 41 bc 01 00 00 00 e8 e5 fb ff ff e8 e4 fc ff ff 33 c0 44 0f b7 c0 66 3b c3 73 20 41 0f b7 c0 41 0f b7 d0 03 c5 8b c8 <8a> 00 42 38 04 3a 75 0a 66 45 03 c4 66 44 3b c3 72 e2 33 c0 66 $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] RIP [<ffff880066d44c1f>] 0xffff880066d44c1e $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] RSP <ffff88005e2cbab0> $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] CR2: 00000000ffe1867c $Oct 21 01:05:17 ubuntu kernel: [ 1220.544009] ---[ end trace 493844b002da4787 ]---

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  • How to attach turrets to tiles in a tile based game

    - by Joseph St. Pierre
    I am a flash developer, and I am building a Tower Defense game. The world is being built through tiles, and I have gotten that accomplished easily. I have also gotten level changes and enemy spawning down as well. However, I wish the player to be able to spawn turrets, and have those turrets be on specific tiles, based upon where the player placed it. Here is my code: stop(); colOffset = 50; rowOffset = 50; guns = []; placed = true; dead = 0; spawned = 0; level = 1; interval = 350 / level; amount = level * 20; counter = 0; numCol = 14; numRow = 10; tiles = []; k = 0; create = false; tileName = new Array("road","grass","end", "start"); board = new Array( new Array(1,1,1,1,3,1,1,1,1,1,2,1,1,1), new Array(1,1,1,0,0,1,1,1,1,1,0,1,1,1), new Array(1,1,1,0,1,1,1,1,1,1,0,0,1,1), new Array(1,1,1,0,0,0,1,1,1,1,1,0,1,1), new Array(1,1,1,0,1,0,0,0,1,1,1,0,0,1), new Array(1,1,1,0,1,1,1,0,0,1,1,1,0,1), new Array(1,1,0,0,1,1,1,1,0,1,1,0,0,1), new Array(1,1,0,1,1,1,1,1,0,1,0,0,1,1), new Array(1,1,0,0,0,0,0,0,0,1,0,1,1,1), new Array(1,1,1,1,1,1,1,1,0,0,0,1,1,1) ); buildBoard(); function buildBoard(){ for ( col = 0; col < numCol; col++){ for ( row = 0; row < numRow; row++){ _root.attachMovie("tile", "tile_" + col + "_" + row, _root.getNextHighestDepth()); theTile = eval("tile_" + col + "_" + row); theTile._x = (col * 50); theTile._y = (row * 50); theTile.row = row; theTile.col = col; tileType = board[row][col]; theTile.gotoAndStop(tileName[tileType]); tiles.push(theTile); } } } init(); function init(){ onEnterFrame = function(){ counter += 1; if ( spawned < amount && counter > 50){ min= _root.attachMovie("minion","minion",_root.getNextHighestDepth()); min._x = tile_4_0._x + 25; min._y = tile_4_0._y + 25; min.health = 100; choose = Math.round(Math.random()); if ( choose == 0 ){ min.waypointX = [ tile_4_1._x +25, tile_3_1._x + 25, tile_3_2._x + 25, tile_3_6._x + 25, tile_2_6._x + 25, tile_2_8._x + 25, tile_8_8._x + 25, tile_8_9._x + 25, tile_10_9._x + 25, tile_10_7._x + 25, tile_11_7._x + 25, tile_11_6._x + 25, tile_12_6._x + 25, tile_12_4._x + 25, tile_11_4._x + 25, tile_11_2._x + 25, tile_10_2._x + 25, tile_10_0._x + 25]; min.waypointY = [ tile_4_1._y +25, tile_3_1._y + 25, tile_3_2._y + 25, tile_3_6._y + 25, tile_2_6._y + 25, tile_2_8._y + 25, tile_8_8._y + 25, tile_8_9._y + 25, tile_10_9._y + 25, tile_10_7._y + 25, tile_11_7._y + 25, tile_11_6._y + 25, tile_12_6._y + 25, tile_12_4._y + 25, tile_11_4._y + 25, tile_11_2._y + 25, tile_10_2._y + 25, tile_10_0._y + 25]; } else if ( choose == 1 ){ min.waypointX = [ tile_4_1._x +25, tile_3_1._x + 25, tile_3_2._x + 25, tile_3_3._x + 25, tile_5_3._x + 25, tile_5_4._x + 25, tile_7_4._x + 25, tile_7_5._x + 25, tile_8_5._x + 25, tile_8_8._x + 25, tile_8_9._x + 25, tile_10_9._x + 25, tile_10_7._x + 25, tile_11_7._x + 25, tile_11_6._x + 25, tile_12_6._x + 25, tile_12_4._x + 25, tile_11_4._x + 25, tile_11_2._x + 25, tile_10_2._x + 25, tile_10_0._x + 25 ]; min.waypointY = [ tile_4_1._y +25, tile_3_1._y + 25, tile_3_2._y + 25, tile_3_3._y + 25, tile_5_3._y + 25, tile_5_4._y + 25, tile_7_4._y + 25, tile_7_5._y + 25, tile_8_5._y + 25, tile_8_8._y + 25, tile_8_9._y + 25, tile_10_9._y + 25, tile_10_7._y + 25, tile_11_7._y + 25, tile_11_6._y + 25, tile_12_6._y + 25, tile_12_4._y + 25, tile_11_4._y + 25, tile_11_2._y + 25, tile_10_2._y + 25, tile_10_0._y + 25 ]; } min.i = 0; counter = 0; spawned += 1; min.onEnterFrame = function(){ dx = this.waypointX[this.i] - this._x; dy = this.waypointY[this.i] - this._y; radians = Math.atan2(dy,dx); degrees = radians * 180 / Math.PI; xspeed = Math.cos(radians); yspeed = Math.sin(radians); this._x += xspeed; this._y += yspeed; if( this._x == this.waypointX[this.i] && this._y == this.waypointY[this.i]){ this.i++; } if ( this._x == tile_10_0._x + 25 && this._y == tile_10_0._y + 25){ this.removeMovieClip(); dead += 1; } } } if ( dead >= amount ){ dead = 0; level += 1; amount = level * 20; spawned = 0; } } btnM.onRelease = function(){ create = true; } } game.onEnterFrame = function(){ } It is possible for me however to complete this task, but only once. I am able to make the turret, drag it over to a tile, and have it attach itself to the tile. No problem. The issue is, I cannot do these multiple times. Please Help.

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  • Best Practice - XML To Excel

    - by MemLeak
    I've to read a big XML file with a lot of information. Afterwards I extract the needed information (~20 Points(columns) / ~80 relevant Data (rows, some of them with subdatasets) and write them out in a Excel File. My Question is how to handle the extraction (of unused Data) part, should I copy the whole file and delete the unused parts, and then write it to excel or is it a good approach to create Objects for each column? should I write the whole xml to excel and start to delete rows in excel? What would be performant and a acceptable solution?

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  • Using Delegates in C# (Part 1)

    - by rajbk
    This post provides a very basic introduction of delegates in C#. Part 2 of this post can be read here. A delegate is a class that is derived from System.Delegate.  It contains a list of one or more methods called an invocation list. When a delegate instance is “invoked” with the arguments as defined in the signature of the delegate, each of the methods in the invocation list gets invoked with the arguments. The code below shows example with static and instance methods respectively: Static Methods 1: using System; 2: using System.Linq; 3: using System.Collections.Generic; 4: 5: public delegate void SayName(string name); 6: 7: public class Program 8: { 9: [STAThread] 10: static void Main(string[] args) 11: { 12: SayName englishDelegate = new SayName(SayNameInEnglish); 13: SayName frenchDelegate = new SayName(SayNameInFrench); 14: SayName combinedDelegate =(SayName)Delegate.Combine(englishDelegate, frenchDelegate); 15: 16: combinedDelegate.Invoke("Tom"); 17: Console.ReadLine(); 18: } 19: 20: static void SayNameInFrench(string name) { 21: Console.WriteLine("J'ai m'appelle " + name); 22: } 23: 24: static void SayNameInEnglish(string name) { 25: Console.WriteLine("My name is " + name); 26: } 27: } We have declared a delegate of type SayName with return type of void and taking an input parameter of name of type string. On line 12, we create a new instance of this delegate which refers to a static method - SayNameInEnglish.  SayNameInEnglish has the same return type and parameter list as the delegate declaration.  Once a delegate is instantiated, the instance will always refer to the same target. Delegates are immutable. On line 13, we create a new instance of the delegate but point to a different static method. As you may recall, a delegate instance encapsulates an invocation list. You create an invocation list by combining delegates using the Delegate.Combine method (there is an easier syntax as you will see later). When two non null delegate instances are combined, their invocation lists get combined to form a new invocation list. This is done in line 14.  On line 16, we invoke the delegate with the Invoke method and pass in the required string parameter. Since the delegate has an invocation list with two entries, each of the method in the invocation list is invoked. If an unhandled exception occurs during the invocation of one of these methods, the exception gets bubbled up to the line where the invocation was made (line 16). If a delegate is null and you try to invoke it, you will get a System.NullReferenceException. We see the following output when the method is run: My name is TomJ'ai m'apelle Tom Instance Methods The code below outputs the same results as before. The only difference here is we are creating delegates that point to a target object (an instance of Translator) and instance methods which have the same signature as the delegate type. The target object can never be null. We also use the short cut syntax += to combine the delegates instead of Delegate.Combine. 1: public delegate void SayName(string name); 2: 3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: Translator translator = new Translator(); 9: SayName combinedDelegate = new SayName(translator.SayNameInEnglish); 10: combinedDelegate += new SayName(translator.SayNameInFrench); 11:  12: combinedDelegate.Invoke("Tom"); 13: Console.ReadLine(); 14: } 15: } 16: 17: public class Translator { 18: public void SayNameInFrench(string name) { 19: Console.WriteLine("J'ai m'appelle " + name); 20: } 21: 22: public void SayNameInEnglish(string name) { 23: Console.WriteLine("My name is " + name); 24: } 25: } A delegate can be removed from a combination of delegates by using the –= operator. Removing a delegate from an empty list or removing a delegate that does not exist in a non empty list will not result in an exception. Delegates are invoked synchronously using the Invoke method. We can also invoke them asynchronously using the BeginInvoke and EndInvoke methods which are compiler generated.

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  • Slick2D: Animation not being parsed from spritesheet correctly

    - by user2066880
    I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); walkingLeft = new Animation(spritesheet, 3, 0, 0, 1, true, 20, true); When I attempt to render the animation, I get a java.lang.ArrayIndexOutOfBoundsException: -1 error. This error doesn't occur when I'm creating an animation from images in the same row. Therefore, I'm assuming that the error is being caused because of the way Slick is handling horizontal scanning (going to the next row after reaching the end).

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  • We Are SQLFamily

    - by AllenMWhite
    On Monday, Tom LaRock ( b /@sqlrockstar) presented his #MemeMonday topic as What #SQLFamily Means To Me . The #sqlfamily hash tag is a relatively new one, but is amazingly appropriate. I've been working with relational databases for almost 20 years, and for most of that time I've been the lone DBA. The only one to set things up, explain how things work, fix the problems, make it go faster, etc., etc., yadda, yadda, yadda. I enjoy being 'the guy', but at the same time it gets hard. What if I'm wrong?...(read more)

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  • Screencast several application windows at once in Microsoft Windows

    - by Birt
    I have several (20+) applications running on a Microsoft Windows PC. What I would like is a solution that allows me to broadcast the window of each application in a webpage, in readonly mode (there's no need for the users to interact with it). This should work even if the application is in the background, seeing that there's no way to fit all of them on the screen. I performed very extensive searching, from simple screencasting apps such as Camtasia, CamStudio or VHScrCap to things like VNC (haven't found any server able to broadcast multiple windows at once, much less background windows) and even application virtualization, but in the end I haven't found anything that fits my needs. Most solutions that allow capturing a window instead of the whole desktop will not let you capture multiple windows but only a single window and on top of that they don't even work when the window is in the background.

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  • Passengers Push A Plane Half A Mile In China After Landing

    - by Gopinath
    In India, I have seen passengers pushing busses and cars when the vehicles break down in the mid of road. But never heard anything like this – a passenger flight in china had to be pushed half a mile by the  passengers and airport authorities after landing.   Chinese Shandong Airlines Flight arrived safely at Zhengzhou airport safely and broke down just before reaching the passenger terminal.  The 20 ton flight was pushed by staff and few passengers half a mile to clear the run way! via dailymail This article titled,Passengers Push A Plane Half A Mile In China After Landing, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How To Make FileZilla Open All The Required Files With One Click

    - by Omar Tariq
    Is there any way of configuring FileZilla so that I can open all the files on a server that I use to edit with just one click. For example if the files are like this:- /home/abc/def/one.txt /home/abc/def/yet/another/directory/two.txt /home/abc/def/ghi/yet/another/directory/three.txt then it is very time-consuming to navigate through each directory and open the required files. These are only 3 files but what if we have around 10 to 20 files? Yes, copying the path of the directories is one thing. But something that is built-in so that I can just click a button like open all the required files of this connection and it opens all the files in the editor (as set in FileZilla preferences) then that would be great!

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  • Delta-update Firefox Aurora package from PPA

    - by ignite
    I am using Firefox Aurora in my Ubuntu 12.04 which I have installed via its ppa (ppa:ubuntu-mozilla-daily/firefox-aurora). As expected of Aurora, I get an update usually after 2-3 days. I have Firefox Aurora installed in Windows too. There also I get updates in 2-3 days but size of update is usually 4-5 MB, while in Ubuntu it's always around 20 MB. What is the reason for this difference? Is there any way by which I can download and install only the changes and not the entire Aurora again and again?

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  • How can I put Fedora GUI onto Ubuntu?

    - by Dareleth
    Okay, I'm pretty new to Linux-based systems, so if I say something wrong or ask something dumb, please bear with me. I have a project for school that requires some extensive work inside of the latest version of Fedora including screenshots of rather specific things. The VM system at my school runs Fedora 20 like a snail high on paint fumes, and my laptop's VirtualBox doesn't recognize the ISO I got from the official Fedora site, so I feel like I'm out of alternatives aside from formatting over Ubuntu. I'd rather not do that, as I rather enjoy this distro. I am running Ubuntu 14.04 on my laptop. At my login screen, I have the much appreciated option of selecting between a couple of GUI's--specifically, Ubuntu, GNOME, and Cinnamon. I would like to get the Fedora GUI added to this list, but I don't know where to start or if it's even an option. Any and all help is appreciated.

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