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  • Flash AS3 Mysterious Blinking MovieClip

    - by Ben
    This is the strangest problem I've faced in flash so far. I have no idea what's causing it. I can provide a .swf if someone wants to actually see it, but I'll describe it as best I can. I'm creating bullets for a tank object to shoot. The tank is a child of the document class. The way I am creating the bullet is: var bullet:Bullet = new Bullet(); (parent as MovieClip).addChild(bullet); The bullet itself simply moves itself in a direction using code like this.x += 5; The problem is the bullets will trace for their creation and destruction at the correct times, however the bullet is sometimes not visible until half way across the screen, sometimes not at all, and sometimes for the whole traversal. Oddly removing the timer I have on bullet creation seems to solve this. The timer is implemented as such: if(shot_timer == 0) { shoot(); // This contains the aforementioned bullet creation method shot_timer = 10; My enter frame handler for the tank object controls the timer and decrements it every frame if it is greater than zero. Can anyone suggest why this could be happening? EDIT: As requested, full code: Bullet.as package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { public var facing:int; private var speed:int; public function Bullet():void { trace("created"); speed = 10; addEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function addedHandler(e:Event):void { addEventListener(Event.ENTER_FRAME,enterFrameHandler); removeEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function enterFrameHandler(e:Event):void { //0 - up, 1 - left, 2 - down, 3 - right if(this.x > 720 || this.x < 0 || this.y < 0 || this.y > 480) { removeEventListener(Event.ENTER_FRAME,enterFrameHandler); trace("destroyed"); (parent as MovieClip).removeChild(this); return; } switch(facing) { case 0: this.y -= speed; break; case 1: this.x -= speed; break; case 2: this.y += speed; break; case 3: this.x += speed; break; } } } } Tank.as: package { import flash.display.MovieClip; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Tank extends MovieClip { private var right:Boolean = false; private var left:Boolean = false; private var up:Boolean = false; private var down:Boolean = false; private var facing:int = 0; //0 - up, 1 - left, 2 - down, 3 - right private var horAllowed:Boolean = true; private var vertAllowed:Boolean = true; private const GRID_SIZE:int = 100; private var shooting:Boolean = false; private var shot_timer:int = 0; private var speed:int = 2; public function Tank():void { addEventListener(Event.ADDED_TO_STAGE,stageAddHandler); addEventListener(Event.ENTER_FRAME, enterFrameHandler); } private function stageAddHandler(e:Event):void { stage.addEventListener(KeyboardEvent.KEY_DOWN,checkKeys); stage.addEventListener(KeyboardEvent.KEY_UP,keyUps); removeEventListener(Event.ADDED_TO_STAGE,stageAddHandler); } public function checkKeys(event:KeyboardEvent):void { if(event.keyCode == 32) { //trace("Spacebar is down"); shooting = true; } if(event.keyCode == 39) { //trace("Right key is down"); right = true; } if(event.keyCode == 38) { //trace("Up key is down"); // lol up = true; } if(event.keyCode == 37) { //trace("Left key is down"); left = true; } if(event.keyCode == 40) { //trace("Down key is down"); down = true; } } public function keyUps(event:KeyboardEvent):void { if(event.keyCode == 32) { event.keyCode = 0; shooting = false; //trace("Spacebar is not down"); } if(event.keyCode == 39) { event.keyCode = 0; right = false; //trace("Right key is not down"); } if(event.keyCode == 38) { event.keyCode = 0; up = false; //trace("Up key is not down"); } if(event.keyCode == 37) { event.keyCode = 0; left = false; //trace("Left key is not down"); } if(event.keyCode == 40) { event.keyCode = 0; down = false; //trace("Down key is not down") // O.o } } public function checkDirectionPermissions(): void { if(this.y % GRID_SIZE < 5 || GRID_SIZE - this.y % GRID_SIZE < 5) { horAllowed = true; } else { horAllowed = false; } if(this.x % GRID_SIZE < 5 || GRID_SIZE - this.x % GRID_SIZE < 5) { vertAllowed = true; } else { vertAllowed = false; } if(!horAllowed && !vertAllowed) { realign(); } } public function realign():void { if(!horAllowed) { if(this.x % GRID_SIZE < GRID_SIZE / 2) { this.x -= this.x % GRID_SIZE; } else { this.x += (GRID_SIZE - this.x % GRID_SIZE); } } if(!vertAllowed) { if(this.y % GRID_SIZE < GRID_SIZE / 2) { this.y -= this.y % GRID_SIZE; } else { this.y += (GRID_SIZE - this.y % GRID_SIZE); } } } public function enterFrameHandler(Event):void { //trace(shot_timer); if(shot_timer > 0) { shot_timer--; } movement(); firing(); } public function firing():void { if(shooting) { if(shot_timer == 0) { shoot(); shot_timer = 10; } } } public function shoot():void { var bullet = new Bullet(); bullet.facing = facing; //0 - up, 1 - left, 2 - down, 3 - right switch(facing) { case 0: bullet.x = this.x; bullet.y = this.y - this.height / 2; break; case 1: bullet.x = this.x - this.width / 2; bullet.y = this.y; break; case 2: bullet.x = this.x; bullet.y = this.y + this.height / 2; break; case 3: bullet.x = this.x + this.width / 2; bullet.y = this.y; break; } (parent as MovieClip).addChild(bullet); } public function movement():void { //0 - up, 1 - left, 2 - down, 3 - right checkDirectionPermissions(); if(horAllowed) { if(right) { orient(3); realign(); this.x += speed; } if(left) { orient(1); realign(); this.x -= speed; } } if(vertAllowed) { if(up) { orient(0); realign(); this.y -= speed; } if(down) { orient(2); realign(); this.y += speed; } } } public function orient(dest:int):void { //trace("facing: " + facing); //trace("dest: " + dest); var angle = facing - dest; this.rotation += (90 * angle); facing = dest; } } }

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  • Expandable list with animated effect

    - by Naveen Chauhan
    I am using this animation class to create the animation when i shrink and expand the list on some click event import android.view.View; import android.view.animation.Animation; import android.view.animation.Transformation; import android.widget.LinearLayout.LayoutParams; public class ExpandAnimation extends Animation{ private View mAnimatedView; private LayoutParams mViewLayoutParams; private int mMarginStart, mMarginEnd; private boolean mIsVisibleAfter = false; private boolean mWasEndedAlready = false; public ExpandAnimation(View view, int duration){ setDuration(duration); mAnimatedView = view; System.out.println(view.getVisibility()); mViewLayoutParams = (LayoutParams)view.getLayoutParams(); mIsVisibleAfter = (view.getVisibility() == View.VISIBLE); System.out.println("mIsVisibleAfter:- "+ mIsVisibleAfter); mMarginStart = mViewLayoutParams.bottomMargin; System.out.println("mMarginStart:- "+ mMarginStart); mMarginEnd = (mMarginStart == 0 ?(0 - view.getHeight()):0); System.out.println("mMarginEnd:- "+mMarginEnd); view.setVisibility(View.VISIBLE); } @Override protected void applyTransformation(float interpolatedTime, Transformation t){ super.applyTransformation(interpolatedTime, t); System.out.println("mMarginEnd:- "+interpolatedTime); if(interpolatedTime<1.0f){ System.out.println("Inside if true"); mViewLayoutParams.bottomMargin = mMarginStart + (int) ((mMarginEnd - mMarginStart)*interpolatedTime); System.out.println("mViewLayoutParams.bottomMargin:- "+mViewLayoutParams.bottomMargin); mAnimatedView.requestLayout(); }else if(!mWasEndedAlready){ mViewLayoutParams.bottomMargin = mMarginEnd; mAnimatedView.requestLayout(); System.out.println("mIsVisibleAfter:- "+mIsVisibleAfter); if(mIsVisibleAfter){ mAnimatedView.setVisibility(View.GONE); } mWasEndedAlready = true; } } } i am using following lines on some click event in my activity class to create the object of my animation class View toolbar = (View) findViewById(R.id.toolbar1); ExpandAnimation expandani = new ExpandAnimation(toolbar,500); toolbar.startAnimation(expandani); My probem is that when click event occurs, my list expand and then shrink but it must stop when it grows completely and shrink when i click on up image. please let me know that how my animation class is working. i have also tried myself by using SOP statements which you can see in my animation class.

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  • Why does Python array moduel handle strings and lists differently?

    - by Casey
    I'm having trouble understanding the result of the following statements: >>> from array import array >>> array('L',[0xff,0xff,0xff,0xff]) array('L', [255L, 255L, 255L, 255L]) >>> from array import array >>> array('L','\xff\xff\xff\xff') Traceback (most recent call last): File "<stdin>", line 1, in <module> ValueError: string length not a multiple of item size

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  • What is wrong with this SimPy installation?

    - by dmindreader
    Alright, I have tried a bunch of times the python setup.py install command from my command prompt, and this is what I'm getting: SCREEN And when trying this: from SimPy.Simulation import * on Idle, I get this: Traceback (most recent call last): File "C:/Python30/pruebas/prueba1", line 1, in <module> from SimPy.Simulation import * File "C:\Python30\SimPy\Simulation.py", line 320 print 'SimPy.Simulation %s' %__version__, ^ SyntaxError: invalid syntax >>>

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  • importing modules in app engine

    - by tanky
    Ive asked this before, but it seems i wasnt clear/detailed enough and after a week of trying im still struggling so i will try again. i am trying to use, oauth2 and ply on app engine. i have tried copying their directories into my app engine project directory (in the form ply-3.4 or brosner-python-oauth2-82a05f9) and i have tried copying the specific sub directory contained within the aforemention one. (ply or oauth2) i have tried saying import oauth2, from brosner-oauth2_python-82a05f9 import oauth and other variations on the theme, but i still cant get it to work nothing has worked. i have tried including them in app.yaml, but that seemed to create an even bigger error as my entire project wouldnt even run when i tried that. and now i have run out of things to try. the error log i am getting is as follows. INFO 2012-10-20 22:33:29,358 dev_appserver.py:2884] "GET / HTTP/1.1" 500 - WARNING 2012-10-20 22:33:58,453 py_zipimport.py:139] Can't open zipfile C:\Python27\lib\site-packages\oauth2-1.0.2-py2.7.egg: IOError: [Errno 13] file not accessible: 'C:\Python27\lib\site-packages\oauth2-1.0.2-py2.7.egg' WARNING 2012-10-20 22:33:58,453 py_zipimport.py:139] Can't open zipfile C:\Python27\lib\site-packages\ply-3.4-py2.7.egg: IOError: [Errno 13] file not accessible: 'C:\Python27\lib\site-packages\ply-3.4-py2.7.egg' WARNING 2012-10-20 22:33:58,453 py_zipimport.py:139] Can't open zipfile C:\Python27\lib\site-packages\tweepy-1.11-py2.7.egg: IOError: [Errno 13] file not accessible: 'C:\Python27\lib\site-packages\tweepy-1.11-py2.7.egg' ERROR 2012-10-20 22:34:00,015 wsgi.py:189] Traceback (most recent call last): File "C:\Program Files\Google\google_appengine\google\appengine\runtime\wsgi.py", line 187, in Handle handler = _config_handle.add_wsgi_middleware(self._LoadHandler()) File "C:\Program Files\Google\google_appengine\google\appengine\runtime\wsgi.py", line 225, in _LoadHandler handler = import(path[0]) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 676, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 1850, in load_module return self.FindAndLoadModule(submodule, fullname, search_path) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 676, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 1722, in FindAndLoadModule description) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 676, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 1665, in LoadModuleRestricted description) File "C:\Documents and Settings\ladds\My Documents\udacity\sigh\main.py", line 3, in import ply ImportError: No module named ply INFO 2012-10-20 22:34:00,030 dev_appserver.py:2884] "GET / HTTP/1.1" 500 - thanks for any help.

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  • Creating a Haskell Empty Set

    - by mvid
    I am attempting to pass back a Node type from this function, but I get the error that empty is out of scope: import Data.Set (Set) import qualified Data.Set as Set data Node = Vertex String (Set Node) deriving Show toNode :: String -> Node toNode x = Vertex x empty What am I doing wrong?

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  • Location of global libraries for Python on Mac ?

    - by xTrol
    Hi, Im fighting with installation SIP for Python on Mac OS X. Finally after compilation and installation when I run console form folder of SIP (locally) I can import sipconfig, but when Im in other folder I cant - there is no module called sipconfig. My question is - Where is folder to which I have to copy modules if I want to have them available globally (like "import os"), or how I can check it, because location "/Library/Python/2.6/site-packages/" doesn`t work.

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  • How to use HTTP method DELETE on Google App Engine?

    - by Jader Dias
    I can use this verb in the Python Windows SDK. But not in production. Why? What am I doing wrong? The error message includes (only seen via firebug or fiddler) Malformed request or something like that My code looks like: from google.appengine.ext import db from google.appengine.ext import webapp class Handler(webapp.RequestHandler): def delete(self): key = self.request.get('key') item = db.get(key) item.delete() self.response.out.write(key)

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  • Why do all procedures have to be defined before the compiler sees them?

    - by incrediman
    For example, take a look at this code (from tspl4): (define proc1 (lambda (x y) (proc2 y x))) If I run this as my program in scheme... #!r6rs (import (rnrs)) (define proc1 (lambda (x y) (proc2 y x))) I get this error: expand: unbound identifier in module in: proc2 ...This code works fine though: #!r6rs (import (rnrs)) (define proc2 +) (define proc1 (lambda (x y) (proc2 y x))) (display (proc1 2 3)) ;output: 5

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  • Is there any way to add a MouseListener to a Graphic object ?

    - by Fahad
    Hi, Is there any way to add a MouseListener to a Graphic object. I have this simple GUI that draw an oval. What I want is handling the event when the user clicks on the oval import java.awt.*; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.*; public class Gui2 extends JFrame { JFrame frame = new JFrame(); MyDrawPanel drawpanel = new MyDrawPanel(); public static void main(String[] args) { Gui2 gui = new Gui2(); gui.go(); } public void go() { frame.getContentPane().add(drawpanel); // frame.addMouseListener(this); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(300, 300); frame.setVisible(true); } } class MyDrawPanel extends JComponent implements MouseListener { public void paintComponent(Graphics g) { int red = (int) (Math.random() * 255); int green = (int) (Math.random() * 255); int blue = (int) (Math.random() * 255); Color startrandomColor = new Color(red, green, blue); red = (int) (Math.random() * 255); green = (int) (Math.random() * 255); blue = (int) (Math.random() * 255); Color endrandomColor = new Color(red, green, blue); Graphics2D g2d = (Graphics2D) g; this.addMouseListener(this); GradientPaint gradient = new GradientPaint(70, 70, startrandomColor, 150, 150, endrandomColor); g2d.setPaint(gradient); g2d.fillOval(70, 70, 100, 100); } @Override public void mouseClicked(MouseEvent e) { if ((e.getButton() == 1) && (e.getX() >= 70 && e.getX() <= 170 && e.getY() >= 70 && e .getY() <= 170)) { this.repaint(); // JOptionPane.showMessageDialog(null,e.getX()+ "\n" + e.getY()); } } @Override public void mouseEntered(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent e) { // TODO Auto-generated method stub } } This Works Except it fires when the click is within a virtual box around the oval. Could anyone help me to have it fire when the click is EXACTLY on the oval. Thanks in advance.

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  • C++ MIDI file reading library

    - by Raceimaztion
    I'm trying to write some software to read a MIDI file into an internal data format and use it to control 3D simulated instruments. My biggest problem is reading the MIDI data in from a file, and I'd like to avoid writing all the import code. Does anyone know of a free (preferably Open Source), cross-platform MIDI file reading library? What features does it have? Can it import other note-based music formats?

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  • Warning: newtype `CInt' is used in an FFI declaration,

    - by vivian
    When building gtk2hs-buildtools with ghc 7.4.2, I get the following warning: c2hs/toplevel/C2HSConfig.hs:110:1: Warning: newtype `CInt' is used in an FFI declaration, but its constructor is not in scope. This will become an error in GHC 7.6.1. When checking declaration: foreign import ccall safe "static bitfield_direction" bitfield_direction :: CInt I get similar warnings with FFI calls, even though I have import Foreign.C.Types(CInt). What is the correct way of getting rid of this warning?

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  • im writing a spellchecking program, how do i replace ch in a string..eg..

    - by Ajay Hopkins
    what am i doing wrong/what can i do?? import sys import string def remove(file): punctuation = string.punctuation for ch in file: if len(ch) > 1: print('error - ch is larger than 1 --| {0} |--'.format(ch)) if ch in punctuation: ch = ' ' return ch else: return ch ref = (open("ref.txt","r")) test_file = (open("test.txt", "r")) dictionary = ref.read().split() file = test_file.read().lower() file = remove(file) print(file) p.s, this is in Python 3.1.2

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  • error in coding in pygame.

    - by mekasperasky
    import pygame from pygame.locals import * screen=pygame.display.set_mode() nin=pygame.image.load('/home/satyajit/Desktop/nincompoop0001.bmp') screen.blit(nin,(50,100)) according to the code i should get a screen with an image of nin on it . But I only get a black screen which doesnt go even though i press the exit button on it. how to get the image on the screen?

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  • Basic Google search using a shell script

    - by Lri
    Something like this but using just basic shell scripting: #!/usr/bin/env python import urllib import json base = 'http://ajax.googleapis.com/ajax/services/search/web?v=1.0&' query = urllib.urlencode({'q' : "something"}) response = urllib.urlopen(base + query).read() data = json.loads(response) print data['responseData']['results'][0]['url'] Any more convenient alternatives to ajax.googleapis.com? If not, how should you encode the URL and parse JSON?

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  • Java converting to Jython-Getting a class object within itself

    - by Bggreen
    I am attempting to convert Java code to Jython and am using the apache Log and LogFactory imports. I am attempting to emulate Foo.class in Jython The chunk of code is as follows: in Java import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; public class MyClass { private static final Log log = LogFactory.getLog(MyClass.class); public MyClass(Document dom) { //code } How can I emulate this same behavior of MyClass.class in Jython/Python?

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  • python multiprocessing member variable not set

    - by Jake
    In the following script, I get the "stop message received" output but the process never ends. Why is that? Is there another way to end a process besides terminate or os.kill that is along these lines? from multiprocessing import Process from time import sleep class Test(Process): def __init__(self): Process.__init__(self) self.stop = False def run(self): while self.stop == False: print "running" sleep(1.0) def end(self): print "stop message received" self.stop = True if __name__ == "__main__": test = Test() test.start() sleep(1.0) test.end() test.join()

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  • Do you have to use display to output stuff using r6rs?

    - by incrediman
    Background: I am new to scheme, and am using DrScheme to write my programs. The following program outputs 12345 when I run the program as r5rs: 12345 However the following program outputs nothing (it's an r6rs program): #!r6rs (import (rnrs)) 12345 That being said, I can get it to output 12345 by doing this: #!r6rs (import (rnrs)) (display 1235) Is that something new with r6rs, where output only occurs when specifically specified using display? Or am I just doing something else wrong

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  • Get the path to Django itself

    - by andybak
    I've got some code that runs on every (nearly) every admin request but doesn't have access to the 'request' object. I need to find the path to Django installation. I could do: import django django_path = django.__file__ but that seems rather wasteful in the middle of a request. Does putting the import at the start of the module waste memory? I'm fairly sure I'm missing an obvious trick here.

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  • Rendering of graphics different depending on position

    - by jedierikb
    When drawing parallel vertical lines with a fixed distance between them (1.75 pixels) with a non-integer x-value-offset to both lines, the lines are drawn differently based on the offset. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmpa extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; private var _num:Number; public function tmpa( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1, 0 ); _sp1.x = 100; _sp1.y = 100; _num = 0; _sp2 = new Sprite( ); drawButt( _sp2, _num ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { _num += .1; if (_num > 400) { _num = 0; } drawButt( _sp2, _num ); } private function drawButt( sp:Sprite, offset:Number ):void { var px1:Number = 1 + offset; var px2:Number = 2.75 + offset; sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px1, 1 ); sp.graphics.lineTo( px1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px2, 1 ); sp.graphics.lineTo( px2, 100 ); } } } edit from original post which thought the problem was tied to the x-position of the sprite.

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  • importing classes python

    - by Richard
    Just wondering why import sys exit(0) gives me this error: Traceback (most recent call last): File "<pyshell#1>", line 1, in ? exit(0) TypeError: 'str' object is not callable but from sys import exit exit(0) works fine?

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  • PHP Eclipse - importing existing CakePHP projects

    - by MOFlint
    I'm trying to import existing Cake 1.2 projects into PHP Eclipse (latest all-in-one download on Galileo build) - I don't think I understand Eclipse properly: 1) I have created Workspace on my web root C:\Program Files\xampp\htdocs 2) I have created new Project C:\Program Files\xampp\htdocs\EclipseCake ... how do I import my existing cake project into my new project (EclipseCake) ? I tried Configure Include Path - Project - Add ... but no file browser appears. I'm obviously misunderstanding this.

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  • Unable to open images with Python's Image.open()

    - by ensnare
    My code reads: import Image def generateThumbnail(self, width, height): """ Generates thumbnails for an image """ im = Image.open(self._file) When I call this function, I get an error: ? AttributeError: type object 'Image' has no attribute 'open' However in the console: import Image im = Image.open('test.jpg') I have no problem. Any ideas? Thanks!

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  • How to write a Python 2.6+ script that does gracefully fail with older pyhton?

    - by Sorin Sbarnea
    I'm using the new print from Python 3.x and I observed that the following code does not compile due to the end=' '. from __future__ import print_function import sys if sys.hexversion < 0x02060000: raise Exception("py too old") ... print("x",end=" ") # fails to compile with py24 How can I continue using the new syntax but make the script fails nicely? Is it mandatory to call another script and use only safe syntax in this one?

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