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  • 2D Platform Game Jumping

    - by Bradley Kreuger
    I'm currently writing a game in XNA for fun which uses C#. I have got my sprites loaded and when the character moves right he looks like he is running right and when he moves left he looks like he is running left. I been looking everywhere for a good coding example for how to create a jumping ability. I have read all the physics stuff that I can stand and it doesn't help when I can't figure out how to use say space bar to jump yet can't keep them from using space just jump again until they land.

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  • Silverlight: Creating great UIs

    - by xamlnotes
    I was always told I was left brained and could not draw. And I bought into that view. Somewhere down the road years ago I did learn to play guitar and to play by ear at that.  Now that’s not all left brained so my right brain must be working.  About a year ago, my good friend Billy Hollis turned me own to a book by Betty Edwards (http://www.drawright.com/).  I started reading this and soon I found my self drawing on napkins in restaurants while we were waiting on food and at many other times too.  Dang’d if I could not draw! Check out my UI article at Dev Pro Connections (Great UIs article) on some of my experiences. Heres a few more links that are really cool too. Cool color combinations web site Simply painting is awesome. Saw this guy on tv. This site has some great tools for color contrasting

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  • Transformation matrix that maps a window

    - by gbhall
    I'm currently learning OpenGL at uni, and they give us questions to help us learn (these are not worth anything), however I'm stuck on this one question and would have to travel over an hour and a half to uni for an answer. How do I do this question? Please include as many steps as you can, I want to be able to follow exactly how to do this. Find the transformation that maps a window whose lower left corner is at (1,1) and upper right corner is at (3,5) onto: The entire device screen whose dimension is (600, 500) A viewport that has lower left corner at (100,100) and upper right corner at (400,400) Edit: Damn sorry I should have added I am meant to find the matrix, so no code.

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  • Unity launcher Hebrew locale

    - by Gx1sptDTDa
    I am setting up a user account for someone wanting to use a Hebrew locale in Ubuntu 13.04. Everything nicely aligns to the right-hand side when using the Hebrew locale, except for the Unity launcher. This still sticks to the left-hand side, which sort of looks very odd in an otherwise right-hand side locale. See the screenshot Now I know moving the Unity launcher position is not possible normally, but one would expect that it automagically aligns to the right-hand side in a right-hand side locale. When setting up the account, I first set the locale to English (since I myself don't understand Hebrew), and only later changed it to Hebrew. Is this the "wrong" way of setting up a right-hand side user-account, or is this left-hand side launcher the expected behavior of Unity even in a right-hand side locale?

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  • WP7&ndash;Samsung Owners Should Hold Off on the Update

    - by D'Arcy Lussier
    Microsoft released an update for WP7 that’s meant to improve updating the devices going forward. They’ve identified a glitch though, specifically with Samsung phones. From Winrumors: A number of Windows Phone 7 users applied the patch on Monday and some Samsung Omnia owners devices have been left in a “bricked” state. Devices simply instruct users to connect them to a PC, hard resetting the device or connecting it to a PC does not appear to solve the issue. Microsoft has also been advising users with broken devices to return them to stores for exchange. The scary thing about this is the resolution: return the “broken” devices to stores for exchange. Many Samsung Focus owners in Canada purchased unlocked phones from the US, and supposedly that act alone voided the warranty. So applying the update has very dire implications for those who might be left with a very pretty brick. I’m going to wait until there are successful installs of the patched update before going ahead with it on my device.

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  • How to open the JavaScript console in different browsers?

    - by Šime Vidas
    Chrome: Press CTRL + SHIFT + I to open the Developer Tools. Click on the "Open console." icon in the bottom left corner. Safari: Press CTRL + ALT + I to display the Web Inspector. Click on the "Open Console." icon in the bottom left corner. Note: this only works if the "Show Develop menu in menu bar" check box in the Advanced tab of the Preferences menu is checked! IE9: Press F12 to open the developer tools. Open the Script tab, click the "Console" button on the right. Firefox 4: Press CTRL + SHIFT + K to open the Web console. What about Opera 11? Clarification: By console I mean the JavaScript console that lets you input and execute JavaScript code.

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  • Misaligned Display on Resume

    - by Shaun Killingbeck
    I have an odd issue with my laptop display when resuming from suspend. When I have an additional monitor connected there is no issue. However without an additional monitor connected, after resuming only the left 10% of the laptop screen (just enough to show the Unity Launcher and a bit more) is visibly working, although strangely in a screenshot this same 10% is shown on the right hand side of the screenshot: I ran xrandr --verbose before and after resume, and the only difference (using diff) was: 2c2 < LVDS connected 1366x768+0+0 (0x98) normal (normal left inverted right x axis y axis) 344mm x 194mm --- > LVDS connected 1366x768+1280+0 (0x98) normal (normal left inverted right x axis y axis) 344mm x 194mm This seems to suggest the screen position has been shifted by 1280 horizontally, the width of the second monitor I use. Indeed, running the command xrandr --output LVDS --pos 0x0 does bring the screen back to normal. However, I don't want to have to run this command every time, I'd prefer to cure the source of the problem than just correct the symptoms. Any ideas on how to get Ubuntu to keep the display configuration settings from before suspend when it resumes? or why it changes at all? Heres some technical details that might be pertinent: HP Pavilion DV6 Laptop Ubuntu 13.04 AMD Radeon HD 6400M Series AMD Radeon HD 6520G Using proprietary flgrx-updates driver and amdcccle (Catalyst Control Center) (Unfortunately the open source driver causes my laptop to run even hotter than it already does, otherwise I'd use that) The contents of Xorg.conf: Section "ServerLayout" Identifier "amdcccle Layout" Screen 0 "amdcccle-Screen[0]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "0-LVDS" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x768" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x768" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "1-LVDS" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "TargetRefresh" "60" Option "Position" "1280 0" Option "Rotate" "normal" Option "Disable" "false" Option "PreferredMode" "1366x768" EndSection Section "Monitor" Identifier "1-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" Option "PreferredMode" "1280x1024" EndSection Section "Device" Identifier "amdcccle-Device[0]-0" Driver "fglrx" Option "Monitor-LVDS" "1-LVDS" Option "Monitor-CRT1" "1-CRT1" BusID "PCI:0:1:0" EndSection Section "Device" Identifier "amdcccle-Device[0]-1" Driver "fglrx" Option "Monitor-LVDS" "1-LVDS" BusID "PCI:0:1:0" Screen 1 EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 EndSection Section "Screen" Identifier "amdcccle-Screen[0]-0" Device "amdcccle-Device[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Virtual 2646 2646 Depth 24 EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[0]-1" Device "amdcccle-Device[0]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • Implementing a bit shift using AND, NOT, ADD [closed]

    - by fdart17
    I'm implementing a 16-bit left bit shift by r bits, and I only have access to AND, NOT and ADD. There are 3 condition codes, negative, zero and positive, which are set when you use any of these operations. How I went about it was : (1) And the number with 1000 0000 0000 0000 to set condition codes to positive if the most significant bit is 1. (2) Add the number with itself. This shifts bits one to the left. (3) If the MSB was 1, add 1 to the result. (4) Loop threw (1)-(3) r times. I'm wondering if anyone has any hints to some more efficient methods? Thanks!

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  • Release Notes for 11/28/2012

    This week we wrapped up a set of work to improve the actions and navigation within the project tabs. Now each tab in a project has a more consistent interaction experience. The navigation and filter activities are on the left side and action based links on the right. For example, on the Issue Tracker tab, the Basic and Advanced filters are on the left and the ability to create a new issue and subscribe the project are on the right.   Have ideas on how to improve CodePlex? Please visit our suggestions page! Vote for existing ideas or submit a new one. As always you can reach out to the CodePlex team on Twitter @codeplex or reach me directly @mgroves84

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  • Accelerating 2d object collision with other objects [on hold]

    - by Silent Cave
    Making my very first attempt at game programming with SDL/OpenGL. So I made an object Actor witch can move in all four sides with acceleration. And there are bunch of other rectangles to collide to. the image Movement and collision detection alghorythms work just fine by itself, but when combined to prevent the green rectangle from crossing black rectangles, it gives me a kind of funny resault. Let me show you the code first: from Actor.h class Actor{ public: SDL_Rect * dim; alphaColor * col; float speed; float xlGrav, xrGrav, yuGrav, ydGrav; float acceleration; bool left,right,up,down; Actor(SDL_Rect * dim,alphaColor * col, float speed, float acceleration); bool colides(const SDL_Rect & rect); bool check_for_collisions(const std::vector<SDL_Rect*> & gameObjects ); }; from actor.cpp bool Actor::colides(const SDL_Rect & rect){ if (dim->x + dim->w < rect.x) return false; if (dim->x > rect.x + rect.w) return false; if (dim->y + dim->h < rect.y) return false; if (dim->y > rect.y + rect.h) return false; return true; } movement logic from main.cpp if (actor->left){ if(actor->xlGrav < actor->speed){ actor->xlGrav += actor->speed*actor->acceleration; }else actor->xlGrav = actor->speed; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (!actor->left){ if(actor->xlGrav - actor->speed*actor->acceleration > 0){ actor->xlGrav -= actor->speed*actor->acceleration; }else actor->xlGrav = 0; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (actor->right){ if(actor->xrGrav < actor->speed){ actor->xrGrav += actor->speed*actor->acceleration; }else actor->xrGrav = actor->speed; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (!actor->right){ if(actor->xrGrav - actor->speed*actor->acceleration > 0){ actor->xrGrav -= actor->speed*actor->acceleration; }else actor->xrGrav = 0; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (actor->up){ if(actor->yuGrav < actor->speed){ actor->yuGrav += actor->speed*actor->acceleration; }else actor->yuGrav = actor->speed; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (!actor->up){ if(actor->yuGrav - actor->speed*actor->acceleration > 0){ actor->yuGrav -= actor->speed*actor->acceleration; }else actor->yuGrav = 0; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (actor->down){ if(actor->ydGrav < actor->speed){ actor->ydGrav += actor->speed*actor->acceleration; }else actor->ydGrav = actor->speed; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } if (!actor->down){ if(actor->ydGrav - actor->speed*actor->acceleration > 0){ actor->ydGrav -= actor->speed*actor->acceleration; }else actor->ydGrav = 0; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } So, if the green box approaches an obstacle from up or left, everything goes as planned - object stops, and it's acceleration drops to zero. But if it comes from bottom or right, it enters into obstacles inner space and starts strangely dance, I'd rather say move in inverted controls. What do I fail to see?

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  • How can I assign actions to all my mouse buttons?

    - by torbengb
    I have a mouse with lots of buttons, but it's not a mainstream make like Logitech. For Windows, I have a driver that lets me assign actions like close-window (Ctrl+W) or next-tab (Ctrl+Tab), but I don't have a Linux driver. Since Linux is so flexible, I thought perhaps there is a general way to do this, regardless of brand? Update: Based on input from Cyrex, I installed and ran sudo apt-get install btnx which found several but not all mouse buttons. Found: left, right, wheel, wheelclick, thumb fwd, thumb back. Not found: wheel left, wheel right, thumb middle button. Vendor ID is 0x04d9, Model ID is 0xa015.

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  • Ubuntu will not start due to full partitions

    - by mike
    I left my computer downloading all the night and I did download 35 GB of movies (legal ...). I restarted the computed in the morning then I booted in my encrypted Windows partition for my work. I have left my computer downloading 35GB of files and when I restarted in the morning, I booted Windows. When I tried to access Ubuntu, it failed to boot and in low-graphic mode told me that it won't boot because the partition is full. I tried rescue and it reported 0 MB free. I also cannot delete files with sudo rm as all are impossible due to a read-only file system. I can mount it in Windows but there is a "write protection" there, also. Should I try a live USB?

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  • What's the right terminology for Unity's UI elements?

    - by Bou
    Hi, I've sent a few mails to the Ayatana mailing list regarding some UI suggestions for Unity, but I'm afraid I keep confusing the right terms for the UI element, so I would like to have some clarification. Is the bar at the top called "panel"? Does the Ubuntu logo at the top left corner have a name? Is the left sidebar called "dock"? Are the coloured tiles with app icons on them called "launchers"? Is the purple tile called "workspace switcher"? Are the fullscreen things that appear when you click the Ubuntu logo, the Places tile or the Apps tile, called "dash"? Do they all have the same name?

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  • MPD to play music to single channel of my multi-channel card?

    - by hany tawfik
    I installed an Ubuntu 12-04 LTS server for a special background music application of mine, where I am using the server with an Asus Xonar DS sound card. The installation is successful, the MPD is working, the sound card is working with Alsa and its libraries installed accept for Alsa-oss. Alsamixer is working fine with left/right sides of each channel volume control through Q/Z letters shortcut when alsamixer is open in terminal . using the command " speaker-test -Dplug:surround71 -c8 -l1 -twav " I can hear every voice message coming out from the card at the right connector, so "front right/ front left" voice message are coming from first output in the card back, while the other outputs are silent..so on. The problem is that MPD is playing on all outputs simultaneously the same audio. I have been trying various configurations for the last 12 days with out any success, including trying to put mappings in the /etc/asound.conf Can any body help me achieve the above, or direct me to the right configuration of MPD or asound.conf

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  • Breakout... Getting the ball reflection X angle when htitting paddle / bricks

    - by Steven Wilson
    Im currently creating a breakout clone for my first ever C# / XNA game. Currently Ive had little trouble creating the paddle object, ball object, and all the bricks. The issue im currently having is getting the ball to bounce off of the paddle and bricks correctly based off of where the ball touches the object. This is my forumala thus far: if (paddleLocation.Intersects(ballLocation)) { position.Y = paddleLocation.Y - texture.Height; motion.Y *= -1; // determine X motion.X = 1 - 2 * (ballLocation.X - paddleLocation.X) / (paddleLocation.Width / 2); } The problem is, the ball goes the opposite direction then its supposed to. When the ball hits the left side of the paddle, instead of bouncing back to the left, it bounces right, and vise versa. Does anyone know what the math equation is to fix this?

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  • Checking for alternate keys with XNA IsKeyDown

    - by jocull
    I'm working on picking up XNA and this was a confusing point for me. KeyboardState keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Left) || keyState.IsKeyDown(Keys.A)) { //Do stuff... } The book I'm using (Learning XNA 4.0, O'Rielly) says that this method accepts a bitwise OR series of keys, which I think should look like this... KeyboardState keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Left | Keys.A)) { //Do stuff... } But I can't get it work. I also tried using !IsKeyUp(... | ...) as it said that all keys had to be down for it to be true, but had no luck with that either. Ideas? Thanks.

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  • Text based game in XNA

    - by Sigh-AniDe
    I want to create a text based game, where the player will type up,down, left or right and the sprite will move in that direction. I created the game and at the moment the player moves with the up,left,down and right keys. I would like to change the movement of the sprite from keypresses to text commands, Ive googled a lot on creating text based games in XNA but have had no luck. Could you please help me or guide me in the right direction of how to do this in XNA. All help will greatly be appreciated. Thanks

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  • file copy error from system to cifs mount

    - by dwpriest
    When coping a file greater than 64kB from an Ubuntu server to a CIFS mounted windows share, most of the data is copied, but it seems the last chunk doesn't get copied. The size doesn't match, and the md5 check sums don't match. I have plenty of file space, but then I use cp, I get the following... cp: closing `cloudBackup/asdf.txt': No space left on device Using rsync, I get the following... rsync: close failed on "/home/fluffy/cloudBackup/.asdf.txt.qrBWe6": No space left on device (28) rsync error: error in file IO (code 11) at receiver.c(752) [receiver=3.0.8] rsync: connection unexpectedly closed (29 bytes received so far) [sender] rsync error: error in rsync protocol data stream (code 12) at io.c(601) [sender=3.0.8] I have full read/write permissions on the mounted share. I can copy locally and between the mount and system via SSH just fine. Any ideas? Thank you

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  • How do I disable the calendar events section in GNOME Shell's clock applet?

    - by Victor
    I'm running gnome-shell 3.2.0 and when I click the clock applet in the middle of the top panel, the following shows up: I have no need for the entire right part, right of the dotted line, which is dedicated to the "Online Accounts" integration with evolution's calendar. Is there a way to remove/disable it, so I can just have the date part of the calendar applet (left of the dotted vertical line)? I just like to browse the dates to see how many days are left in the month and stuff like that. I use Google's web interface for my "Calendaring".

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  • Hacked by our own hosting company!

    - by dazhall
    OK, so our hosting company decided to clone our site and database onto a new serve. Without our knowledge or permission they then edited our code to point to the new database. The old server was left running, still pointing at the original database. The DNS was changed to reflect the new IP address of the server. Obviously during the propagation customers were hitting both the new and old servers, resulting in orders coming in to both databases, sometimes being split between the two. We're now attempting to reconcile the two databases. The question I have is is it still hacking if it was done by your own hosting company?! I'm fairly sure they shouldn't have edited our code! If they had left it as it was the site would have stayed pointed at the original database and we wouldn't be in this mess! I'm thinking that legal advice is need but just wanted to know if anyone had ever come across this situation before?!

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  • Checking whether a specific key was pressed in enchantJS

    - by MxyL
    I am using enchantJS and would like to use the letters and numbers as well as numpad on a keyboard to do different things (eg: hotkeys). From this page http://users.csc.calpoly.edu/~foaad/enchant/guide/playerInput.html By default, enchant.js provides input listeners for six buttons: UP, DOWN, LEFT, RIGHT, A, and B. By default, the directions are bound to the arrow keys. Any of the six buttons may also be bound to any key with an ASCII value. We’ll address that later. So enchant provides the ability to bind keys to different input such as up, down, left, right...but how can I simply check whether the D or X key was pressed, and if so, perform certain actions based on that event?

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  • Slerping rotation mirrors

    - by Esa
    I rotate my game character to watch at the target using the following code: transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f) startQuaternion is the character's current rotation when a new target is given. lookQuaternion is the direction the character should look at and it's set like this: destinationVector = currentWaypoint.transform.position - transform.position; lookQuaternion = Quaternion.LookRotation(destinationVector, Vector3.up); turningNormalizer is just Time.deltaTime incremented and turningSpeed is a static value given in the editor. The problem is that while the character turns as it should most of the time, it has problems when it has to do close to 180 degrees. Then it at times jitters and mirrors the rotation: In this poorly drawn image the character(on the right) starts to turn towards the circle on the left. Instead of just turning either through left or right it starts this "mirror dance": It starts to rotate towards the new facing Then it suddenly snaps to the same angle but on other side and keeps rotating It does this "mirroring" so long until it looks at the target. Is this a thing with quaternions, slerping/lerping or something else?

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  • installing ubuntu 12.04 along windows xp and windows 7

    - by Anand A J
    I have Windows XP installed on C drive and Windows 7 installed on F drive. I want to install Ubuntu 12.04 alongwith Windows (keeping both XP and 7) in drive G with out losing any data stored in the computer. I have a hard disk of 500 GB size with C (14.8 GB left),D,E,F, and G (15.7 GB left). I tried to install Ubuntu 12.04 from DVD and getting stuck at the time of selecting partitions .! How to select the device for boot loader installation? Will the installation of Ubuntu into G drive affects the data stored in the hard disk or in G drive especially? After installing Ubuntu can I use Windows XP and Windows 7? This is my first attempt to use Ubuntu. Can any body help me please?

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  • Gnome3 pointer barrier not working with dual monitors

    - by Nathan
    I have a dual monitor setup using Gnome3. Misc Info : In the past I used Fedora, there was a pointer barrier between my two monitors in the upper left corner so that I can hit the hot corner when moving from the right monitor to the left monitor. Problem : However, with my new Ubuntu installation, the barrier no longer exists and my mouse pointer glides straight to the next screen. This makes that hot corner nearly useless. I've looked around, messed with the values in /usr/share/gnome-shell/js/ui/layout.js, but I can't figure out how to make the pointer barrier work. may someone suggest hot to get the full utilization of hot cornet.

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  • Laptop buttons not working on a Dell Latitude e6400

    - by Ido
    I have install Ubuntu 12.10 64 bit on my Dell Latitude E6400 laptop. I have the latest bios version for my laptop (A32) which I downloaded from the official Dell website by checking updates that matches the service tag on my laptop. I'm having serious problems with all the mouse buttons on my laptop. The right-click button doesn't work at all under any circumstance. The left click button only work when clicking on icons in the left side-bar and in the top menu (like clicking on the power icon in the top-right corner or clicking on the file menu). However none of the buttons work in any of the applications even simple one like the file browser (home folder). For example when I try to click on a folder inside nautilus it doesn't work or when I try to click on the "x" close icon to close the window it also doesn't work. Can you help me figure it out?

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