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  • Android Force Recycle Large Bitmap?

    - by GuyNoir
    From another stackoverflow question, it seems that Android handles large bitmaps differently than other memory. It also seems like there is a way to force Android to recycle the bitmaps to free up memory. Can anyone enlighten me on how to do this. My application uses 2-6 huge bitmaps at all times, so it nearly kills the phone's memory when running, and I want to clear it up when the user quits.

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  • iPhone 4.0 Beta compile for 3.1.3

    - by Mark
    I downloaded the iPhone 4.0 Beta. But for my projects I need to compile for 3.1.3 to be able to still submit my projects to the App Store. If I run an old project that isn't a problem I can see all the versions, but when I start a new project I can only pick the 4.0 beta, how can I fix this?

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  • Can someone please explain to me the basic function of Intents in the Android OS?

    - by K-RAN
    I'm new to programming applications for the Android OS. As far as general architecture of the OS goes, I understand that processes are implemented as Linux processes and that each one is sandboxed. However, I'm utterly confused on the IPCs and syscalls (if any) used. I know that the IBinder is a form of this; parcels are sent back and forth between processes and Bundles are array forms of parcels (?). But even that is still unfamiliar to me. Same with Intents. All in all, I don't understand what kinds of IPCs are implemented and how. Could someone briefly explain to me the specific methods used by user level applications in Android OS to communicate with each other and the OS? I've done kernel programming and played with various IPCs in Linux (Ubuntu and Debian) so it would help immensely if this was all explained in relation to what I'm familiar with... Thanks in advance!

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  • Press a Button and open a URL in another ViewController

    - by Dennis Borup Jakobsen
    I am trying to learn Xcode by making a simple app. But I been looking on the net for hours (days) and I cant figure it out how I make a button that open a UIWebView in another ViewController :S first let me show you some code that I have ready: I have a few Buttons om my main Storyboard that each are title some country codes like UK, CA and DK. When I press one of those Buttons I have an IBAction like this: - (IBAction)ButtonPressed:(UIButton *)sender { // Google button pressed NSURL* allURLS; if([sender.titleLabel.text isEqualToString:@"DK"]) { // Create URL obj allURLS = [NSURL URLWithString:@"http://google.dk"]; }else if([sender.titleLabel.text isEqualToString:@"US"]) { allURLS = [NSURL URLWithString:@"http://google.com"]; }else if([sender.titleLabel.text isEqualToString:@"CA"]) { allURLS = [NSURL URLWithString:@"http://google.ca"]; } NSURLRequest* req = [NSURLRequest requestWithURL:allURLS]; [myWebView loadRequest:req]; } How do I make this open UIWebview on my other Viewcontroller named myWebView? please help a lost man :D

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  • touchesMoved QuartzDemo application

    - by BittenApple
    I am modifying the QuartzDemo application to include swipe detection while UIView is active (a PDF page being displayed in it via Quartz). This will not work, the event never gets to the QuartzView.m because it sits under scrollview? touchesBegan works fine and I can use single tap. How can I go about with catching touchesMoved while PDF page is being displayed? I need a simple example with code that does nothing on touchesMoved, I'll build up on that later. Please keep in mind that I still want to use the UIScrollview as it is and show PDF content based on selection in that scrollview.

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  • Create a view like Tweetie's User Profile view

    - by Graeme
    Hi, I'm just wondering if anyone has any idea on how you can create a view that looks like the user profile view in apps like Tweetie, where there are seemingly multiple tables with a couple of normal (straight up and down tables) and then two rows of six cells, which in Tweeties case have the number of followers, following etc. I'm trying to make a similar view for my app, but can't seem to find out the best way to create it. Any tutorials, advice etc. would be appreciated. Thanks. P.S. Here's a picture of the view which I'm trying to recreate.

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  • How Can I open another App from my app?

    - by Amarpreet
    Hi I have rediATM app installed on my iphone. rediATM app is free on itunes. I want to open that app from my iphone app. I am not able to find out the way to open it. i am using the following code to open it but it takes me to the website. [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://itunes.apple.com/au/app/rediatm-finder/id358936470?mt=8"]]; Please help.

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  • Do somthing when animation is ready.

    - by f0rz
    Hi! I have a animation in my navigationbased application. [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.5]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [UIImageView commitAnimations]; Directly after this bit of code i call [self.navigationController popViewControllerAnimated:NO]; The thing is, I dont want to pop my ViewController before my animation is ready. Can someone point me to right directions here ?

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  • Issues declaring already existing NSMutableArray in new class

    - by Graeme
    I have a class (DataImporter) which has the code to download an RSS feed. I also have a view and separate class (TableView) which displays the data in a UITableView and starts the parsing process, storing parsed information in an NSMutableArray (items) which is located in the (TableView) subclass. Now I wish to add a UIMapView which displays the items in the (items) NSMutableArray. Herein lies the issue - I need to somehow get the data from the (items) NSMutableArray into the new (mapView) subclass which I'm struggling with - and I preferably don't want to have to create a new class to download the data again for the mapView class when it already is in the applications memory. Is there a way I can transfer the information from the NSMutableArray (items) class to the (mapView) class (i.e. how do I declare the NSMutableArray in the (mapView) class)? Here's a overview of how the system works: App opened Data downloaded (using DataImporter class) when (TableView) viewDidLoad runs Data stored in NSMutableArray accessible by the (TableView) class And from here I need to access and declare the array from a new (mapView) class. Any help greatly appreciated, thanks. Code for viewDidLoad MapKit: Data *data = nil; NSString *ilocation = [data locations]; NSString *ilocation2 = @"New Zealand"; NSString *inewlString; inewlString = [ilocation stringByAppendingString:ilocation2]; NSLog(@"inewlString=%@",inewlString); if(forwardGeocoder == nil) { forwardGeocoder = [[BSForwardGeocoder alloc] initWithDelegate:self]; } // Forward geocode! [forwardGeocoder findLocation: inewlString]; Code for parsing data into original NSMutable Array: - (void)beginParsing { NSLog(@"Parsing has begun"); //self.navigationItem.rightBarButtonItem.enabled = NO; // Allocate the array for song storage, or empty the results of previous parses if (incidents == nil) { NSLog(@"Grabbing array"); self.datas = [NSMutableArray array]; } else { [datas removeAllObjects]; [self.tableView reloadData]; } // Create the parser, set its delegate, and start it. self.parser = [[DataImporter alloc] init]; parser.delegate = self; [parser start]; }

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  • iPhone application not running with Distribution Certificate

    - by MN
    I have a problem regarding running my application with a Distribution certificate. The application will work fine with a Development certificate on my iPod Touch. Once I change the Code Signing Identity to a Distribution certificate and specify an Entitlements file, the application crashes on launch. Is there anything I can do to correct this? Thanks in advance!

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  • How can I consolidate deferred/delayed calls in Objective-C ?

    - by thrusty
    I'd like to ensure that certain maintenance tasks are executed "eventually". For example, after I detect that some resources might no longer be used in a cache, I might call: [self performSelector:@selector(cleanupCache) withObject:nil afterDelay:0.5]; However, there might be numerous places where I detect this, and I don't want to be calling cleanupCache continuously. I'd like to consolidate multiple calls to cleanupCache so that we only periodically get ONE call to cleanupCache. Here's what I've come up with do to this-- is this the best way? [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(cleanupCache) object:nil]; [self performSelector:@selector(cleanupCache) withObject:nil afterDelay:0.5];

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  • All UITableCells rendered at once... why?

    - by Greg
    I'm extremely confused by the proper behavior of UITableView cell rendering. Here's the situation: I have a list of 250 items that are loading into a table view, each with an image. To optimize the image download, I followed along with Apple's LazyTableImages sample code... pretty much following it exactly. Really good system... for reference, here's the cell renderer within the Apple sample code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // customize the appearance of table view cells // static NSString *CellIdentifier = @"LazyTableCell"; static NSString *PlaceholderCellIdentifier = @"PlaceholderCell"; // add a placeholder cell while waiting on table data int nodeCount = [self.entries count]; if (nodeCount == 0 && indexPath.row == 0) { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:PlaceholderCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:PlaceholderCellIdentifier] autorelease]; cell.detailTextLabel.textAlignment = UITextAlignmentCenter; cell.selectionStyle = UITableViewCellSelectionStyleNone; } cell.detailTextLabel.text = @"Loading…"; return cell; } UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } // Leave cells empty if there's no data yet if (nodeCount > 0) { // Set up the cell... AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row]; cell.textLabel.text = appRecord.appName; cell.detailTextLabel.text = appRecord.artist; // Only load cached images; defer new downloads until scrolling ends if (!appRecord.appIcon) { if (self.tableView.dragging == NO && self.tableView.decelerating == NO) { [self startIconDownload:appRecord forIndexPath:indexPath]; } // if a download is deferred or in progress, return a placeholder image cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = appRecord.appIcon; } } return cell; } So – my implementation of Apple's LazyTableImages system has one crucial flaw: it starts all downloads for all images immediately. Now, if I remove this line: //[self startIconDownload:appRecord forIndexPath:indexPath]; Then the system behaves exactly like you would expect: new images load as their placeholders scroll into view. However, the initial view cells do not automatically load their images without that prompt in the cell renderer. So, I have a problem: with the prompt in the cell renderer, all images load at once. Without the prompt, the initial view doesn't load. Now, this works fine in Apple sample code, which got me wondering what was going on with mine. It's almost like it was building all cells up front rather than just the 8 or so that would appear within the display. So, I got looking into it, and this is indeed the case... my table is building 250 unique cells! I didn't think the UITableView worked like this, I guess I thought it only built as many items as were needed to populate the table. Is this the case, or is it correct that it would build all 250 cells up front? Also – related question: I've tried to compare my implementation against the Apple LazyTableImages sample, but have discovered that NSLog appears to be disabled within the Apple sample code (which makes direct behavior comparisons extremely difficult). Is that just a simple publish setting somewhere, or has Apple somehow locked down their samples so that you can't log output at runtime? Thanks!

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  • Is there an easy way to change iPhone Application Settings from within an application?

    - by Matt
    I've got application settings working just fine. However, I'd like to be able to change my app settings from within my app. It seems as though there should be some kind of generic way to add this functionality to my app without having to recreate all the controls myself. I mean, the code is already written in apple's settings app. Maybe someone wrote this code and open sourced it? (if it is not already available)

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  • File observer problem

    - by Nemat
    Hi, I want to listen to the changes occured in file system.I am using FileObserver.Here is my code: Code: class MyDirObserver extends FileObserver { String superPath; public MyDirObserver(String path) { super(path, ALL_EVENTS); this.superPath=path; } public void onEvent(int event, String path) { Log.e("onEvent of Directory", "=== onEvent ==="); try{ _Dump("dir", event, path,superPath); } catch(NullPointerException ex) { Log.e("ERROR","I am getting error"); } } } private void _Dump(final String tag, int event, String path,String superPath) { Log.d(tag, "=== dump begin ==="); Log.d(tag, "path=" + path); Log.d(tag,"super path="+superPath); Log.d(tag, "event list:"); if ((event & FileObserver.OPEN) != 0) { Log.d(tag, " OPEN"); } if ((event & FileObserver.CLOSE_NOWRITE) != 0) { Log.d(tag, " CLOSE_NOWRITE"); } if ((event & FileObserver.CLOSE_WRITE) != 0) { Log.d(tag, " CLOSE_WRITE"); Log.i("NEWFILEOBSERVER","File is Modified"); if(path!=null) { Log.d("---------FilePath",superPath+path); } } if ((event & FileObserver.CREATE) != 0) { isCreate=true; Log.i("NEWFILEOBSERVER","File is Created "); if(path!=null) { Log.d("---------FilePath",superPath+path); } Log.d(tag, " CREATE"); } if ((event & FileObserver.DELETE) != 0) { Log.i("NEWFILEOBSERVER","File is deleted"); if(path!=null) { Log.d("---------FilePath",superPath+path); } // startMyActivity("A new file is deleted thats="+superPath); Log.d(tag, " DELETE"); } if ((event & FileObserver.DELETE_SELF) != 0) { Log.d(tag, " DELETE_SELF"); } if ((event & FileObserver.ACCESS) != 0) { Log.d(tag, " ACCESS"); } if ((event & FileObserver.MODIFY) != 0) { if(!isModified) isModified=true; if(isModified && isOpen) isAgainModified=true; Log.d(tag, " MODIFY"); } if ((event & FileObserver.MOVED_FROM) != 0) { Log.d(tag, " MOVED_FROM"); if(path!=null) { Log.d("---------FilePath",superPath+path); } } if ((event & FileObserver.MOVED_TO) != 0) { Log.d(tag, " MOVED_TO"); if(path!=null) { Log.d("---------FilePath",superPath+path); } } if ((event & FileObserver.MOVE_SELF) != 0) { Log.d(tag, " MOVE_SELF"); } if ((event & FileObserver.ATTRIB) != 0) { Log.d(tag, " ATTRIB"); } Log.d(tag, "=== dump end ==="); } it stops after some time.I dont get the exact time but doesnt work always though I call startWatching() in service in a loop which runs for all the folders of sdcard and calls startWatching() for each of them. It shows unpredictable behaviour and stops listening for some folders and runs perfectly for the others. I hope you guys help me.I tried many ways but it doesnt work perfectly.Am I doing something wrong??? or there we have some other way to do this....... Please help me........I have to get this done withing few days...... Any help is appreciated!!!! Thanks in Advance Nemat

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  • How to programatically set cell.textLabel.text from a different view?

    - by Andy
    I've got a view controller, call it VC1, that's a table view. When I tap a cell in the table view, I am presented with a new view controller, call it VC2, which is a short list of choices. After making a choice, I want to dismiss VC2 and set the cell.textLabel.text property of the VC1 cell I originally tapped to the value I selected in VC2. Conceptually speaking, what is the proper way to do this? I've tried a handful of different approaches, but all of them seem wonky at best, and only one of them actually worked - although it was the most cumbersome of all, passing references to both view controllers and table view cells and all kinds of things. It just feels like I'm making a mountain out of what is probably a mole hill. This is such a common paradigm that I find it hard to believe there's not a simple method for doing it. Thanks in advance for any input you can offer.

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  • iPhone Camera and Image Chooser

    - by PF1
    Hi Everyone: I have found a lot of information on using UIImagePickerController to let the user choose the image they want from the Photos application's data. I am wondering how I can create this same effect on 3.0, as it doesn't seem as if a lot of the old code works anymore. In addition, I would like the user to be able to take a new picture from this same pop-up. Thanks for any help!

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  • Distinct Value Array for View Controller Index Using Core Data

    - by b.dot
    Hi, I'm trying to create an index representing the first letter value of each record in a Core Data store to be used in a table view controller. I'm using a snippet of the code from Apple's documentation. I would simply like to produce an array or dictionary of distinct values as the result. My store already has the character defined within each record object. Questions: 1) I'm having a problem understanding NSDictionaryResultType. Where does the resulting dictionary object get received so that I can assign it's keys to the view controller? The code seems to only return an array. 2) If I include the line containing NSDictionaryResultType, I get no returns. 3) I realize that I could do this in a loop, but I'm hoping this will work. Thanks! NSEntityDescription *entity = [NSEntityDescription entityForName:@"People" inManagedObjectContext:managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:entity]; [request setResultType:NSDictionaryResultType]; // This line causes no no results. [request setReturnsDistinctResults:YES]; [request setPropertiesToFetch :[NSArray arrayWithObject:@"alphabetIndex"]]; NSError *error; NSArray *objects = [managedObjectContext executeFetchRequest:request error:&error];

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  • cant scroll the scrolview?

    - by Abhi_Iphone_Blackberry
    I have a problem with my UIScrollView. It's visible but I can't scroll it. CGRect frame = CGRectMake(20, 90,280,1000); scroll1=[[UIScrollView alloc]initWithFrame:frame]; scroll1.contentSize = CGSizeMake(280,1000); scroll1.backgroundColor=[UIColor grayColor]; //scroll1.delegate=scroll1; [scroll1 setUserInteractionEnabled:TRUE]; [scroll1 setPagingEnabled:TRUE]; [scroll1 setScrollEnabled:TRUE]; [scroll1 showsVerticalScrollIndicator]; Thanks in advance.

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  • iPhone TableView Data Into 2 Sections

    - by MrPink
    Hello, I am trying to get a tableview to split data i have in an array into sections... I'm pretty new to this but below is my code snippet - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) { contentArray = [[NSArray arrayWithObjects:@"Send SMS", @"Reports", nil] retain]; } if(section == 1) { contentArray = [[NSArray arrayWithObjects:@"Accounts", nil] retain]; } return [contentArray count]; } I have split the data successfully into the 2 sections but when populating the rows It just repeats the first content array in both sections. Can any one help... Thanks

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  • stop execution of process for miliseconds.

    - by Viral
    hi friends, I m creating a Tic tac toe game, in that after click made by user automatically the cpu will respond. I want the cpu response after 0.50 seconds, the sleep() function takes too many time, i don't want that much time, is there any other way to do so???

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