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  • WinAPI window taking 50% of CPU when idle

    - by henryprescott
    I'm currently working on a game that creates a window using WindowsAPI. However, at the moment the process is taking up 50% of my CPU. All I am doing is creating the window and looping using the code found below: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { MSG message = {0}; WNDCLASSEX wcl = {0}; wcl.cbSize = sizeof(wcl); wcl.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; wcl.lpfnWndProc = WindowProc; wcl.cbClsExtra = 0; wcl.cbWndExtra = 0; wcl.hInstance = hInstance = hInstance; wcl.hIcon = LoadIcon(0, IDI_APPLICATION); wcl.hCursor = LoadCursor(0, IDC_ARROW); wcl.hbrBackground = 0; wcl.lpszMenuName = 0; wcl.lpszClassName = "GL2WindowClass"; wcl.hIconSm = 0; if (!RegisterClassEx(&wcl)) return 0; hWnd = CreateAppWindow(wcl, "Application"); if (hWnd) { if (Init()) { ShowWindow(hWnd, nShowCmd); UpdateWindow(hWnd); while (true) { while (PeekMessage(&message, 0, 0, 0, PM_REMOVE)) { if (message.message == WM_QUIT) break; TranslateMessage(&message); DispatchMessage(&message); } if (message.message == WM_QUIT) break; if (hasFocus) { elapsedTime = GetElapsedTimeInSeconds(); lastEarth += elapsedTime; lastUpdate += elapsedTime; lastFrame += elapsedTime; lastParticle += elapsedTime; if(lastUpdate >= (1.0f / 100.0f)) { Update(lastUpdate); lastUpdate = 0; } if(lastFrame >= (1.0f / 60.0f)) { UpdateFrameRate(lastFrame); lastFrame = 0; Render(); SwapBuffers(hDC); } if(lastEarth >= (1.0f / 10.0f)) { UpdateEarthAnimation(); lastEarth = 0; } if(lastParticle >= (1.0f / 30.0f)) { particleManager->rightBooster->Update(); particleManager->rightBoosterSmoke->Update(); particleManager->leftBooster->Update(); particleManager->leftBoosterSmoke->Update(); particleManager->breakUp->Update(); lastParticle = 0; } } else { WaitMessage(); } } } Cleanup(); UnregisterClass(wcl.lpszClassName, hInstance); } return static_cast<int>(message.wParam); } So even when I am not drawing anything when the window has focus it still takes up 50%. I don't understand how this is taking up so much system resources. Am I doing something wrong? Any help would be much appreciated, thank you!

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  • How to opendns with dynamic ip

    - by Joshua Robison
    OpenDNS is almost completely useless with a dynamic ip and most people have dynamic ip addresses. There isn't even a decent client for Linux to update your IP. There is a script you can install but it only seems to update on startup and all my child needs to do is unplug and replug the cable from the wall or router and a new ip is created totally killing the opendns service . I'm not even sure the Mac or windows ip update clients can protect from such a simple maneuver . How can I get my ip address to constantly update with opendns, is my question.

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  • Dual Inspection / Four Eyes Principle

    - by Ralf
    I have the requirement to implement some kind of dual inspection or four-eyes principle as a feature of my software, meaning that every change of an object done by user A has to be checked by user B. A trivial example would be a publishing system where an author writes an article and another has to proofread it before it is published. I am a little bit surprised that you find nearly nothing about it on the net. No patterns, no libraries (besides cibet), no workflow solutions etc. Is this requirement really so uncommon? Or am I searching for the wrong terms? I am not looking for a specific solution. More for a pattern or best practice approach. Update: the above example is really trivial. Let's add some more complexity to it. The article has been published, but it now needs an update. Putting the article offline for the update is not an option, but the update has to be proof read, too.

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  • Are all "Important security updates", updates to already installed packages?

    - by Omnicomment
    I'm running 12.04, and I've never downloaded any drivers for the installation of any peripheral devices. Yet, I noticed a fair few "Important security updates" involving drivers/utilities for HP devices/software. I understand if the default installation of Ubuntu came with a set of drivers for these devices - and the update manager, having noticed that they live on my system, went and found newer versions, but still - given I don't use any devices - I'm either forced to download an irrelevant update, sift through the updates to check applicability, or turn off Update Manager altogether: none of which are desirable. First; the obvious - can someone confirm that the list of "Important security updates" on the server that Update manager connects to, is not actually populated with every patch ever written (i.e. for all Ubuntu packages regardless of whether they're installed or not)? Unlikely, but..

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  • Partial upgrade on 12.04, how to stop nagging after locking to a working NVIDIA & xorg

    - by alsk
    How to stop the upgrade manager from offering updates and upgrades that potentially would harm my working 2D and 3D graphics? Finally, I got 12.04 working as it should: with nvidia-173 drivers by downgrading xorg and locking the version: On my 32-bit system on Athlon64, with (Albatron) NVIDIA GeForce FX5700XT, locked (/pinned) to xorg 1:7.6-7ubuntu7, xserver-xorg-core 2:11.1-0obuntu10.07, nvidia-173 173.14.35-0ubuntu0.2? An annoying thing left is that every time the updates are checked, I get warning of partial updates, and ambiguous options of "partial update" and "close". Ambiguous in that sense that if I click close, I will get option to update a few packages, which has been OK, while "partial update" would like to update my kernel to 3.2, alter xorg, remove nvidia-173 etc., and update mesa etc. This is not what I call appropriate, after locking XORG and NVIDIA drivers to working ones. One may say according to package management logic it may be correct, but to me as an user it makes little sense. Last Ubuntu that worked without big mess for me was 10.10, hence I will not put 12.10 to my "production" system, until I can be sure it will not trash the system again. P.S. Is there a recommended way to keep NVIDIA GeForce FX working with 3D on Ubuntu... in future?

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  • PS3 controller on Sixad disbales Broadcom Bluetooth

    - by Craggles
    The recipe for breaking blue tooth is so far: Fresh install - blue tooth is happy install broadcom drivers for wifi Update to latest ubu install sixad run it once through and check ps3 controller is working. reboot Bluetooth is dead or if I disable blue-tooth before reboot it won't come back either. Latest stable Ubuntu - inbuilt bluetooth module. Hp Probook 6470b. UPDATE Running sixad via: sudo apt-add-repository ppa:falk-t-j/qtsixa sudo apt-get update sudo apt-get install sixad Then: sudo sixpair sixad --start And turning off bluetooth to disconnect the PS3 controller and ctrl c the terminal means bluetooth can't be reactivated. Even after a reboot. Help is appreciated! I'm very new to Ubuntu so be gentle. UPDATE 2 Reinstalling bluez, fixes it...

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  • Ubuntu 12.10 not updating. Failed to download repository information

    - by vinay
    I recently tried to update by using the update manager, The update stopped and I received the error message: Failed to download repository information W:Failed to fetch http://ppa.launchpad.net/deluge-team/ppa/ubuntu/dists/quantal/main/source/Sources 404 Not Found , W:Failed to fetch http://ppa.launchpad.net/deluge-team/ppa/ubuntu/dists/quantal/main/binary-i386/Packages 404 Not Found , E:Some index files failed to download. They have been ignored, or old ones used instead. What is the problem?

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  • Package Version Numbers, why are they so important

    - by Chris W Beal
    One of the design goals of IPS has been to allow people to easily move forward to a supported "Surface" of component. That is to say, when you  # pkg update your system, you get the latest set of components which all work together, based on the packages you already have installed. During development, this has meant simply you update to the latest "build" of the components. (During development, we build everything and publish everything every two weeks). Now we've released Solaris 11 using the IPS technologies, things are a bit more complicated. We need to be able to reflect all the types of Solaris release we are doing. For example Solaris Development builds, Solaris Update builds and "Support Repository Updates" (the replacement for patches) in the version scheme. So simply saying "151" as the build number isn't sufficient to articulate what you are running, or indeed what is available to update to In my previous blog post I talked about creating your own package, and gave an example FMRI of pkg://tools/[email protected],0.5.11-0.0.0 But it's probably more instructive to look at the FMRI of a Solaris package. The package "core-os" contains all the common utilities and daemons you need to use Solaris.  $ pkg info core-os Name: system/core-os Summary: Core Solaris Description: Operating system core utilities, daemons, and configuration files. Category: System/Core State: Installed Publisher: solaris Version: 0.5.11 Build Release: 5.11 Branch: 0.175.0.0.0.2.1 Packaging Date: Wed Oct 19 07:04:57 2011 Size: 25.14 MB FMRI: pkg://solaris/system/[email protected],5.11-0.175.0.0.0.2.1:20111019T070457Z The FMRI is what we will concentrate on here. In this package "solaris" is the publisher. You can use the pkg publisher command to see where the solaris publisher gets it's bits from $ pkg publisher PUBLISHER TYPE STATUS URI solaris origin online http://pkg.oracle.com/solaris/release/ So we can see we get solaris packages from pkg.oracle.com.  The package name is system/core-os. These can be arbitrary length, just to allow you to group similar packages together. Now on the the interesting? bit, the versions, everything after the @ is part of the version. IPS will only upgrade to a "higher" version. [email protected],5.11-0.175.0.0.0.2.1:20111019T070457Z core-os = Package Name0.5.11 = Component - in this case we're saying it's a SunOS 5.11 package, = separator5.11 = Built on version - to indicate what OS version you built the package on- = another separator0.175.0.0.0.2.1 = Branch Version : = yet another separator20111019T070457Z = Time stamp when the package was published So from that we can see the Branch Version seems rather complex. It is necessarily so, to allow us to describe the hierachy of releases we do In this example we see the following 0.175: is known as the trunkid, and is incremented each build of a new release of Solaris. During Solaris 11 this should not change  0: is the Update release for Solaris. 0 for FCS, 1 for update 1 etc 0: is the SRU for Solaris. 0 for FCS, 1 for SRU 1 etc 0: is reserved for future use 2: Build number of the SRU 1: Nightly ID - only important for Solaris developersTake a hypothetical example [email protected],5.11-0.175.1.5.0.4.1:<something> This would be build 4 of SRU 5 of Update 1 of Solaris 11 This is actually documented in a MOS article 1378134.1 Which you can read if you have a support contract.

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  • Kernel error during upgrade due to "/etc/default/grub: Syntax error: newline unexpected"

    - by Patrick - Developer
    Summary: linux-image-3.5.0-2-generic upgrade to linux-image-3.5.0-3-generic The default Ubuntu 12.04 update is generating the following error for weeks (the link below). Obs.: I'm using default update of Ubuntu 12.04 ie, apt-get update. log error: https://gist.github.com/3036775 Overall he is trying to do the following: upgrade the "linux-image-3.5.0-2-generic upgrade to linux-image-3.5.0-3-generic" and the error always, always. What to do?

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  • Piping powershell messages to Write-EventLog

    - by Richard
    I have a powershell script that runs a custom cmdlet. It is run by Task Scheduler and I want to log what it does. This is my current crude version: Add-PsSnapIn PianolaCmdlets Write-EventLog -LogName "Windows Powershell" -Source "Powershell" -Message "Starting Update-EbuNumbers" -EventId 0 Get-ClubMembers -HasTemporaryEbuNumber -show all | Update-EbuNumbers -Verbose Write-EventLog -LogName "Windows Powershell" -Source "Powershell" -Message "Finished Update-EbuNumbers" -EventId 0 What I would like to do is log the output of my custom cmdlet. Ideally I'd like to create different types of event log entries based on whether it was a warning or a verbose message. Update: I don't want to log the return value of the commandlet. The Update-EbuMembers cmdlet does not return an object. I want to log any verbose messages written by WriteVerbose and I want to log errors created by ThrowTerminatingError.

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  • What RSS Reader can handle item-updating (JIRA search) feeds?

    - by Stephen
    Thunderbird is a good rss reader in terms of being able to connect successfully to jira authenticated search feeds (where evolution-rss and Liferea can't), but really sucks when it comes to updating. A Jira search feed will give a link id to http://jira/browse/[ticket no], and if that ticket/feed-item is updated, thunderbird refuses to update it - it already has it! (even though the item date does not match). Also, if you delete the ticket update, it will never show up again for that news account. Has anybody found an RSS reader that can work with JIRA/updating RSS items? Note: this is not the same as Jira activity feeds - those work great, as each update has a unique item id To replicate: Grab a search (any search) Get it into your rss reader Read an item, modify the linked ticket Update rss and see if the ticket bumps to most recent and unread or, generically: Get an rss feed (from your hard drive?) Modify an item in the middle changing the content, the date, and moving it to the top Update rss and see if the ticket bumps to most recent and unread

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  • Applescript Adobe Updater

    - by Alex
    So, I am new to Applescript editor and I am trying to write code to automatically update computers. For some odd reason I can not seem to get Adobe to update successfully. I tried using Accessibility Inspector, but nothing appeared like AXButton So is there even a way of writing code for Adobe when there is not an AXButton option? This is the code: tell application "Adobe Application Manager" activate end tell delay 7.0 tell application "System Events" tell process "Adobe Application Manager" click button "Update" of window "Adobe Application Manager" end tell end tell and this is the error message: error "System Events got an error: Can’t get button \"Update\" of window \"Adobe Application Manager\" of process \"Adobe Application Manager\"." number -1728 from button "Update" of window "Adobe Application Manager" of process "Adobe Application Manager

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  • libgdx arrays onTouch() method and delays for objects

    - by johnny-b
    i am trying to create random bullets but it is not working for some reason. also how can i make a delay so the bullets come every 30 seconds or 1 minute???? also the onTouch method does not work and it is not taking the bullet away???? shall i put the array in the GameRender class? thanks public class GameWorld { public static Ball ball; private Bullet bullet1; private ScrollHandler scroller; private Array<Bullet> bullets = new Array<Bullet>(); public GameWorld() { ball = new Ball(280, 273, 32, 32); bullet = new Bullet(-300, 200); scroller = new ScrollHandler(0); bullets.add(new Bullet(bullet.getX(), bullet.getY())); bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 0.0f; float bulletY = 0.0f; for (int i=0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); bullets.add(bullet); } } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet1() { return bullet1; } } i also tried this and it is not working, i used this in the GameRender class Array<Bullet> enemies=new Array<Bullet>(); //in the constructor of the class enemies.add(new Bullet(bullet.getX(), bullet.getY())); // this throws an exception for some reason??? this is in the render method for(int i=0; i<bullet.size; i++) bullet.get(i).draw(batcher); //this i am using in any method that will allow me from the constructor to update to render for(int i=0; i<bullet.size; i++) bullet.get(i).update(delta); this is not taking the bullet out @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { for(int i=0; i<bullet.size; i++) if(bullet.get(i).getBounds().contains(screenX,screenY)) bullet.removeIndex(i--); return false; } thanks for the help anyone.

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  • Compiled code spreadsheet-like cell management? (auto-updating)

    - by proGrammar
    Okay so I am fully aware how spreadsheets manage cells, they build dependency graphs where when one cell changes it tells all the other cells that are dependent on it that it changed. So they can from there update. How they update I think involves either re-evaluating the formulas stored as strings, or re-evaluating the abstract syntax tree which I think is stored differently and might be faster. Something like that. What I'm looking to do is manage a few variables in my code so I don't have to update them in the correct way, which would be a nightmare. But I also want it much faster than spreadsheets. And since I'm not looking for any functionality as great as are in these spreadsheets, I just figured from that thought point that there has to be a way to have a very fast implementation of this functionality. Especially since I don't have to modify cells after compiling unless that would be an option. I'm very new to programming so I have no idea. One example might be to have a code-generator that generates code that does this for me. But I have no clue what the generated code would look like. Specifically, how exactly would variables inform others that they need to update, and what do those variables do to update? I'm looking for any kind of ideas. Programming is not my job but nonetheless I was hoping to have some kind of system like this that would greatly help me with some stuff. Of course I have been programming plenty lately so I can still program. I just don't have the full scope on things. I'm looking for any kind of ideas, thank you very much in advance! Also, please help me with the tags. I know C# and Java mainly and I'm hoping to implement this in either of those languages and I'm hoping this can stay in those tags. Forcing this into some kind of spreadsheet tag wouldn't be accurate.

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  • while installing kde 4.11 through terminal showing error while 'processing initramfs-tools'

    - by saptarshi nag
    the full output is------- Setting up initramfs-tools (0.103ubuntu0.2.1) ... update-initramfs: deferring update (trigger activated) Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.5.0-42-generic cp: cannot stat ‘/module-files.d/libpango1.0-0.modules’: No such file or directory cp: cannot stat ‘/modules/pango-basic-fc.so’: No such file or directory E: /usr/share/initramfs-tools/hooks/plymouth failed with return 1. update-initramfs: failed for /boot/initrd.img-3.5.0-42-generic with 1. dpkg: error processing initramfs-tools (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: initramfs-tools E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Interpolation gives the appearance of collisions

    - by Akroy
    I'm implementing a simple 2D platformer with a constant speed update of the game logic, but with the rendering done as fast as the machine can handle. I interpolate positions between actual game updates by just using the position and velocity of objects at the last update. This makes things look really smooth in general, but when something hits a wall/floor, it appears to go through the wall for a moment before being positioned correctly. This is because the interpolator is not taking walls into account, so it guesses the position into walls until the actual game update fixes it. Are there any particularly elegant solutions for this? Simply increasing the update rate seems like a band-aid solution, and I'm trying to avoid increasing the system reqs. I could also check for collisions in the actual interpolator, but that seems like heavy overhead, and then I'm no longer dividing the drawing and the game updating.

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  • GPG Invalid Signature

    - by user46421
    I am having problems with the following (in an attempt to remove hyperlinks, I have removed one of the "/" from the addresses): W: GPG error: http://archive.ubuntu.com oneiric Release: The following signatures were invalid: BADSIG 40976EAF437D05B5 Ubuntu Archive Automatic Signing Key <[email protected]> W: GPG error: http://ppa.launchpad.net oneiric Release: The following signatures were invalid: BADSIG B725097B3ACC3965 Launchpad lffl W: GPG error: http://ppa.launchpad.net oneiric Release: The following signatures were invalid: BADSIG 4874D3686E80C6B7 Launchpad PPA for Banshee Team W: GPG error: http://archive.getdeb.net jaunty-getdeb Release: The following signatures were invalid: BADSIG A8A515F046D7E7CF GetDeb Archive Automatic Signing Key <[email protected]> W: GPG error: http://badgerports.org lucid Release: The following signatures were invalid: BADSIG C90F9CB90E1FAD0C Jo Shields <[email protected]> W: GPG error: http://ppa.launchpad.net oneiric Release: The following signatures were invalid: BADSIG 976B5901365C5CA1 Launchpad PPA for transmissionbt W: Failed to fetch http://ppa.launchpad.net/dlecan/openjdk/ubuntu/dists/oneiric/main/source/Sources 404 Not Found W: Failed to fetch http://ppa.launchpad.net/dlecan/openjdk/ubuntu/dists/oneiric/main/binary-i386/Packages 404 Not Found W: Failed to fetch http://ppa.launchpad.net/sevenmachines/flash/ubuntu/dists/oneiric/main/binary-i386/Packages 404 Not Found W: Failed to fetch http://ppa.launchpad.net/sun-java-community-team/sun-java6/ubuntu/dists/oneiric/main/source/Sources 404 Not Found W: Failed to fetch http://ppa.launchpad.net/sun-java-community-team/sun-java6/ubuntu/dists/oneiric/main/binary-i386/Packages 404 Not Found I have tried the following solutions which were in a closed case titled "The following signatures were invalid": First of all try sudo apt-get clean sudo apt-get update && sudo apt-get upgrade Some ISPs cache the packages and errors like these are reported then. If the above commands don't work, try sudo apt-get update -o Acquire::http::No-Cache=True and again sudo apt-get update && sudo apt-get upgrade If it still doesn't work, sudo apt-get update -o Acquire::BrokenProxy=true sudo apt-get update && sudo apt-get upgrade

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  • Upgrade Ubuntu 11.10 to 12.10

    - by Daniel Minassian
    To whoever can help, I want to update the ubuntu on my laptop to 12.10 from the current version 11.10, when i click on the update manager i get a partial update gui, if i click cancel on that i get the gui for update which has three buttons check, install updates and upgrade. The upgrade button upgrades only to 12.04.1.LTS, when i press check it checks and gives me this error "W:Failed to fetch h t t p://lb.archive.ubuntu.com/ubuntu/dists/precise/main/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/lb.archive.ubuntu.com_ubuntu_dists_precise_main_i18n_Index , W:Failed to fetch h t t p://lb.archive.ubuntu.com/ubuntu/dists/precise/multiverse/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/lb.archive.ubuntu.com_ubuntu_dists_precise_multiverse_i18n_Index , W:Failed to fetch http://lb.archive.ubuntu.com/ubuntu/dists/precise/restricted/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/lb.archive.ubuntu.com_ubuntu_dists_precise_restricted_i18n_Index , W:Failed to fetch http://lb.archive.ubuntu.com/ubuntu/dists/precise/universe/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/lb.archive.ubuntu.com_ubuntu_dists_precise_universe_i18n_Index , E:Some index files failed to download. They have been ignored, or old ones used instead." Thank you for your time and help, Daniel Minassian

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  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

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  • How to upgrade from 11.10 to 12.04?

    - by Marco
    I am using 11.10 and I really want to update to 12.04 but it's impossible. I cannot see it in the update manager (I did select the option for the releases). I tried sudo update-manager d, and sudo-apt get upgrade and sudo apt-get upgrade release d but nothing. And sudo do-release-upgrade is not working as well! (I get "no release found" message.) So finally I did put on a live USB and when I boot, I click on install, then it's telling me that I do have 11.10 and I can select for erase all and install Ubuntu 12.04 or I can install along 11.10 and the second option to update 11.10 to 12.04 is grey. I cannot selected it! Why? Am I running out of options? What else can I do to upgrade to 12.04?

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  • How to remove a box2d body when collision happens?

    - by Ayham
    I’m still new to java and android programming and I am having so much trouble Removing an object when collision happens. I looked around the web and found that I should never handle removing BOX2D bodies during collision detection (a contact listener) and I should add my objects to an arraylist and set a variable in the User Data section of the body to delete or not and handle the removing action in an update handler. So I did this: First I define two ArrayLists one for the faces and one for the bodies: ArrayList<Sprite> myFaces = new ArrayList<Sprite>(); ArrayList<Body> myBodies = new ArrayList<Body>(); Then when I create a face and connect that face to its body I add them to their ArrayLists like this: face = new AnimatedSprite(pX, pY, pWidth, pHeight, this.mBoxFaceTextureRegion); Body BoxBody = PhysicsFactory.createBoxBody(mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, BoxBody, true, true)); myFaces.add(face); myBodies.add(BoxBody); now I add a contact listener and an update handler in the onloadscene like this: this.mPhysicsWorld.setContactListener(new ContactListener() { private AnimatedSprite face2; @Override public void beginContact(final Contact pContact) { } @Override public void endContact(final Contact pContact) { } @Override public void preSolve(Contact contact,Manifold oldManifold) { } @Override public void postSolve(Contact contact,ContactImpulse impulse) { } }); scene.registerUpdateHandler(new IUpdateHandler() { @Override public void reset() { } @Override public void onUpdate(final float pSecondsElapsed) { } }); My plan is to detect which two bodies collided in the contact listener by checking a variable from the user data section of the body, get their numbers in the array list and finally use the update handler to remove these bodies. The questions are: Am I using the arraylist correctly? How to add a variable to the User Data (the code please). I tried removing a body in this update handler but it still throws me NullPointerException , so what is the right way to add an update handler and where should I add it. Any other advices to do this would be great. Thanks in advance.

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  • How to remove permanently those error prompts while using openbox gnome?

    - by YumYumYum
    How to remove permanently those error prompts while using openbox gnome? Such as: update ubuntu latest release, this kind of errors etc, how to permanently disable them so that it does not show in front of my presentation. Follow up: a) How do i kill that screen shot error box? $ cat /etc/default/whoopsie [General] report_crashes=false $ apport-cli *** Send problem report to the developers? After the problem report has been sent, please fill out the form in the automatically opened web browser. What would you like to do? Your options are: S: Send report (69.7 KB) V: View report K: Keep report file for sending later or copying to somewhere else I: Cancel and ignore future crashes of this program version C: Cancel Please choose (S/V/K/I/C): I b) How do i kill that update notification dialog box? $/etc/xdg/autostart# vim update-notifier.desktop #NoDisplay=true NoDisplay=false :wq $ cat update-notifier.desktop | grep NoDisplay NoDisplay=false No more disturbing popup's now.

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  • Multithreading 2D gravity calculations

    - by Postman
    I'm building a space exploration game and I've currently started working on gravity ( In C# with XNA). The gravity still needs tweaking, but before I can do that, I need to address some performance issues with my physics calculations. This is using 100 objects, normally rendering 1000 of them with no physics calculations gets well over 300 FPS (which is my FPS cap), but any more than 10 or so objects brings the game (and the single thread it runs on) to its knees when doing physics calculations. I checked my thread usage and the first thread was killing itself from all the work, so I figured I just needed to do the physics calculation on another thread. However when I try to run the Gravity.cs class's Update method on another thread, even if Gravity's Update method has nothing in it, the game is still down to 2 FPS. Gravity.cs public void Update() { foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { Vector2 Force = new Vector2(); foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { if (e2.Key != e.Key) { float distance = Vector2.Distance(entityEngine.Entities[e.Key].Position, entityEngine.Entities[e2.Key].Position); if (distance > (entityEngine.Entities[e.Key].Texture.Width / 2 + entityEngine.Entities[e2.Key].Texture.Width / 2)) { double angle = Math.Atan2(entityEngine.Entities[e2.Key].Position.Y - entityEngine.Entities[e.Key].Position.Y, entityEngine.Entities[e2.Key].Position.X - entityEngine.Entities[e.Key].Position.X); float mult = 0.1f * (entityEngine.Entities[e.Key].Mass * entityEngine.Entities[e2.Key].Mass) / distance * distance; Vector2 VecForce = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)); VecForce.Normalize(); Force = Vector2.Add(Force, VecForce * mult); } } } entityEngine.Entities[e.Key].Position += Force; } } Yeah, I know. It's a nested foreach loop, but I don't know how else to do the gravity calculation, and this seems to work, it's just so intensive that it needs its own thread. (Even if someone knows a super efficient way to do these calculations, I'd still like to know how I COULD do it on multiple threads instead) EntityEngine.cs (manages an instance of Gravity.cs) public class EntityEngine { public Dictionary<string, Entity> Entities = new Dictionary<string, Entity>(); public Gravity gravity; private Thread T; public EntityEngine() { gravity = new Gravity(this); } public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { Entities[e.Key].Update(); } T = new Thread(new ThreadStart(gravity.Update)); T.IsBackground = true; T.Start(); } } EntityEngine is created in Game1.cs, and its Update() method is called within Game1.cs. I need my physics calculation in Gravity.cs to run every time the game updates, in a separate thread so that the calculation doesn't slow the game down to horribly low (0-2) FPS. How would I go about making this threading work? (any suggestions for an improved Planetary Gravity system are welcome if anyone has them) I'm also not looking for a lesson in why I shouldn't use threading or the dangers of using it incorrectly, I'm looking for a straight answer on how to do it. I've already spent an hour googling this very question with little results that I understood or were helpful. I don't mean to come off rude, but it always seems hard as a programming noob to get a straight meaningful answer, I usually rather get an answer so complex I'd easily be able to solve my issue if I understood it, or someone saying why I shouldn't do what I want to do and offering no alternatives (that are helpful). Thank you for the help!

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  • How to upgrade your Solaris 11 with the latest available SRUs ?

    - by jim
    1 ) Follow the instructions (*) in the document "Updating the Software on Your Oracle Solaris 11 System" * see and apply "How to Configure the Oracle Solaris support Repository" then run: # pkg update --accept Reboot if necessary (see "why" in STEP 3) Note: it is possible that your "pkg" package is not up to date # pkg update WARNING: pkg(5) appears to be out of date, and should be updated before running update.  Please update pkg(5) using 'pfexec pkg install pkg:/package/pkg' and then retry the update. -> So just upgrade it: # pkg install pkg:/package/pkg Reboot if necessary (see "why" in STEP 3) By the way, note that I am using the DEV tree: # pkg publisher -PPUBLISHER                             TYPE     STATUS   URIsolaris                               origin   online   https://pkg.oracle.com/solaris/dev/ 2 ) Now our system is ready to jump to the latest SRUs so check what is available: # pkg list -af entire NAME (PUBLISHER)                     VERSION                    IFO entire                                            0.5-DOT-11-0.175.1.0.0.24-DOT-2    ---   --> Latest version available in the repository ! entire                                            0.5.11-0.175.1.0.0.24.0    --- entire                                            0.5.11-0.175.1.0.0.23.0    --- entire                                            0.5.11-0.175.1.0.0.22.1    --- entire                                            0.5.11-0.175.1.0.0.21.0    --- entire                                            0.5.11-0.175.1.0.0.20.0    --- entire                                            0.5.11-0.175.1.0.0.19.0    --- entire                                            0.5.11-0.175.1.0.0.18.0    --- entire                                            0.5.11-0.175.1.0.0.17.0    --- entire                                            0.5.11-0.175.1.0.0.16.0    --- entire                                            0.5.11-0.175.1.0.0.15.1    --- entire                                            0.5.11-0.175.1.0.0.14.0    --- entire                                            0.5.11-0.175.1.0.0.13.0    --- entire                                            0.5.11-0.175.1.0.0.12.0    --- entire                                            0.5.11-0.175.1.0.0.11.0    --- entire                                            0.5.11-0.175.1.0.0.10.0    --- entire                                            0.5.11-0.175.0.11.0.4.1    i--   --> this is at what level your OS is ! 3 ) Apply the latest SRU: (don´t forget the --accept parameter) # pkg update --accept entire-AT-0.5.11-0.175.1.0.0.24.2------------------------------------------------------------Package: pkg://solaris/consolidation/osnet/osnet-incorporation-AT-0.5.11,5.11-0.175.1.0.0.24.2:20120919T184141ZLicense: usr/src/pkg/license_files/lic_OTNOracle Technology Network Developer License AgreementOracle Solaris, Oracle Solaris Cluster and Oracle Solaris ExpressEXPORT CONTROLSSelecting the "Accept License Agreement" button is a confirmationof your agreement that you comply, now and during the trial term(if applicable), with each of the following statements:-You are not a citizen, national, or resident of, and are not undercontrol of, the government of Cuba, Iran, Sudan, North Korea, Syria,or any country to which the United States has prohibited export. <....> Packages to remove:  10 Packages to install:  38 Packages to update: 443 Mediators to change:   2 Create boot environment: Yes   --> a reboot is required and a new BE will be created for you !! Create backup boot environment:  No DOWNLOAD                               PKGS       FILES    XFER (MB)Completed                                491/491 23113/23113  504.2/504.2PHASE                                        ACTIONSRemoval Phase                           10359/10359 Install Phase                               15530/15530 Update Phase                              15543/15543 PHASE                                          ITEMSPackage State Update Phase         932/932 Package Cache Update Phase       452/452 Image State Update Phase                    2/2 A clone of solaris-1 exists and has been updated and activated.On the next boot the Boot Environment solaris-2 will bemounted on '/'.  Reboot when ready to switch to this updated BE. 4 ) Reboot your system # reboot  5 ) Resources Solaris 11 Express and Solaris 11 Support Repositories Explained [ID 1021281.1] Oracle Solaris 11 Release Notes Updating the Software on Your Oracle Solaris 11 System

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