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  • ASUS X53S Intel Graphics and Unity 3D

    - by Nordlöw
    I just bought a ASUS X53S. Everything works flawlessly except that I can't run Unity 3D on it because NVIDIA Linux drivers currently doesn't support Optimus. So I'm stuck with the other integrated Intel Graphics Adapter. I'm already installed BumbleBee but it doesn't help with Unity 3D thing. Will the Xorg driver ever support OpenGL and especially GLX_texture_from_pixmap so that Unity 3D will work with it? The Intel driver is really snappy with Unity 2D and seems to support most other X acceleration features such as smooth scrolling.

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  • Stop UAC/Secure Desktop from dimming the screen

    - by Florian
    I like the concepts of UAC and the "Secure Desktop" in Windows 7, but I don't like the dimming of the Secure Desktop to prompt for Admin credentials (or OK button to get clicked). However, dimming goes so far that my monitor regularly goes into PowerSaver mode, which is annoying (as it takes another 10 seconds for it to wake up), and might harm the monitor: two weeks after switching from XP to Windows 7, my 30" monitor stayed black and it had to get replaced. The web is full of tips how to turn off dimming, but that will always also turn off the "Secure Desktop". Is there a way to present the Secure Desktop without dimming? Or with a different visual effect to show that it is the Secure Desktop? EDIT: To clarify, I'm not looking for a way to disable dimming by disabling Secure Desktop (as is done by lowering the UAC level). I want to keep both UAC and Secure Desktop.

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  • Faster, secure, protocol/code required for long-distance transfer.

    - by Chopper3
    I've ran into a problem and I'm looking for a new secure protocol/client/server that's faster over a 1Gb/s fibre link - let me tell you the story... I have a pair of redundant, diversely-routed, 1Gb/s links over a distance of around 250 miles or so (not dark fibre but a dedicated point to point link, not a mesh). At the 'client' end I have a HP DL380 G5 (2 x dual-core 2.66Ghz Xeon's, 4GB, Windows 2003EE 32-bit), at the 'server' end I have a HP BL460c G6 (2 x quad-core 2.53Ghz Xeons, 48GB, Oracle Linux 5.3 64-bit). I need to transfer around 500 x 2GB files per week from the client to the server machines per week - but the transfer NEEDS to be secure. Using both iPerf or regular FTP I can get ~80MB/s of transfer pretty consistently, which is great. Using WinSCP or Windows SFTP I can't seem to get more that ~3-4MB/s, at this point the server's CPU is 3% busy while CPU0 of the client goes to ~30% utilised. We've tried editing various TCP window sizes with little success. Both ends are connected to quite low-usage Cisco Cat6509's with Sup720's. I can replace the client machine with a newer machine and/or move it to Linux - but this will take time. Clearly these single-threaded secure Windows clients are introducing too much latency doing their encryption. So a few questions/thoughts; Are there any higher performing secure protocols or client software for Windows that I could try? I'm pretty protocol-gnostic so long as it'll work between Windows and Linux. Should I be using hardware to do the encryption, either in the client or the network parts? If so what would you recommend? I'm not convinced that just swapping the server would be that much faster, the CPU was only at 30% but then again that's higher than I'd have expected given the load - moving to Linux at the client end may be a better idea but would be quite disruptive. Am I missing a trick? Thanks in advance.

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  • Secure Coding Practices in .NET

    - by SoftwareSecurity
    Thanks to everyone who helped pack the room at the Fox Valley Day of .NET.   This presentation was designed to help developers understand why secure coding is important, what areas to focus on and additional resources.  You can find the slides here. Remember to understand what you are really trying to protect within your application.  This needs to be a conversation between the application owner, developer and architect.  Understand what data (or Asset) needs to be protected.  This could be passwords, credit cards, Social Security Numbers.   This also may be business specific information like business confidential data etc.  Performing a Risk and Privacy Assessment & Threat Model on your applications even in a small way can help you organize this process. These are the areas to pay attention to when coding: Authentication & Authorization Logging & Auditing Event Handling Session and State Management Encryption Links requested Slides Books The Security Development Lifecycle: SDL: A Process for Developing Demonstrably More Secure Software Threat Modeling Writing Secure Code The Web Application Hackers Handbook  Secure Programming with Static Analysis   Other Resources: OWASP OWASP Top 10 OWASP WebScarab OWASP WebGoat Internet Storm Center Web Application Security Consortium Events: OWASP AppSec 2011 in Minneapolis

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  • Secure Delete PCI-DSS Windows Environment

    - by Brennan Mann
    Hello, I have been reviewing a number of applications for securing deleting files. I understand the concepts of overwriting the file several times with zeros and random characters; however, I don't understand the concept of renaming the file up to thirty times before actually deleting the file. Any feedback would greatly be appreciated. I am currently working on a PCI DSS project. URL - SDELETE by Sysinternals http://technet.microsoft.com/en-us/sysinternals/bb897443.aspx Thanks, Brennan

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  • Rotating a full 360 degrees in WPF 3D

    - by sklitzz
    Hi, I have a ModelVisual3D of a cube and I want to animate it to rotate around its axis for 360 degrees. I make a RoationTransform3D which I tell to rotate 360 but it doesn't rotate at all, also if you say 270 degrees it rotates only 90 degrees but in the opposite direction. I guess he computer calculates the "shortest path" of the rotation. The best solution I have come up with is to make one animation turn 180 and after it finishes call another 180 to complete the full rotation. Is there a way to do it in one animation? RotateTransform3D rotateTransform = new RotateTransform3D(); myCube.Model.Transform = rotateTransform; AxisAngleRotation3D rotateAxis = new AxisAngleRotation3D(new Vector3D(0, 1, 0), 180/*or 360*/); Rotation3DAnimation rotateAnimation = new Rotation3DAnimation(rotateAxis, TimeSpan.FromSeconds(2)); rotateTransform.BeginAnimation(RotateTransform3D.RotationProperty, rotateAnimation);

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  • Implement a 3D paint application: how to start?

    - by NewB
    Hello, I want to implement a paint-like application, which will enable kids to create and work with 3 dimensional objects. How can I start? What is the right approach? WPF, OpenGL, or Direct3D? (I prefer C# solutions, but C++ is OK also). Thank you all in advance! --NewB

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  • Optimizing a 3D World Javascript Animation

    - by johnny
    Hi! I've recently come up with the idea to create a tag cloud like animation shaped like the earth. I've extracted the coastline coordinates from ngdc.noaa.gov and wrote a little script that displayed it in my browser. Now as you can imagine, the whole coastline consists of about 48919 points, which my script would individually render (each coordinate being represented by one span). Obviously no browser is capable of rendering this fluently - but it would be nice if I could render as much as let's say 200 spans (twice as much as now) on my old p4 2.8 Ghz (as a representative benchmark). Are there any javascript optimizations I could use in order to speed up the display of those spans? One 'coordinate': <div id="world_pixels"> <span id="wp_0" style="position:fixed; top:0px; left:0px; z-index:1; font-size:20px; cursor:pointer;cursor:hand;" onmouseover="magnify_world_pixel('wp_0');" onmouseout="shrink_world_pixel('wp_0');" onClick="set_askcue_bar('', 'new york')">new york</span> </div> The script: $(document).ready(function(){ world_pixels = $("#world_pixels span"); world_pixels.spin(); setInterval("world_pixels.spin()",1500); }); z = new Array(); $.fn.spin = function () { for(i=0; i<this.length; i++) { /*actual screen coordinates: x/y/z --> left/font-size/top 300/13/0 300/6/300 | / |/ 0/13/300 ----|---- 600/13/300 /| / | 300/20/300 300/13/600 */ /*scale font size*/ var resize_x = 1; /*scale width*/ var resize_y = 2.5; /*scale height*/ var resize_z = 2.5; var from_left = 300; var from_top = 20; /*actual math coordinates: 1 -1 | / |/ 1 ----|---- -1 /| / | 1 -1 */ //var get_element = document.getElementById(); //var font_size = parseInt(this.style.fontSize); var font_size = parseInt($(this[i]).css("font-size")); var left = parseInt($(this[i]).css("left")); if (coast_line_array[i][1]) { } else { var top = parseInt($(this[i]).css("top")); z[i] = from_top + (top - (300 * resize_z)) / (300 * resize_z); //global beacause it's used in other functions later on var top_new = from_top + Math.round(Math.cos(coast_line_array[i][2]/90*Math.PI) * (300 * resize_z) + (300 * resize_z)); $(this[i]).css("top", top_new); coast_line_array[i][3] = 1; } var x = resize_x * (font_size - 13) / 7; var y = from_left + (left- (300 * resize_y)) / (300 * resize_y); if (y >= 0) { this[i].phi = Math.acos(x/(Math.sqrt(x^2 + y^2))); } else { this[i].phi = 2*Math.PI - Math.acos(x/(Math.sqrt(x^2 + y^2))); i } this[i].theta = Math.acos(z[i]/Math.sqrt(x^2 + y^2 + z[i]^2)); var font_size_new = resize_x * Math.round(Math.sin(coast_line_array[i][4]/90*Math.PI) * Math.cos(coast_line_array[i][0]/180*Math.PI) * 7 + 13); var left_new = from_left + Math.round(Math.sin(coast_line_array[i][5]/90*Math.PI) * Math.sin(coast_line_array[i][0]/180*Math.PI) * (300 * resize_y) + (300 * resize_y)); //coast_line_array[i][6] = coast_line_array[i][7]+1; if ((coast_line_array[i][0] + 1) > 180) { coast_line_array[i][0] = -180; } else { coast_line_array[i][0] = coast_line_array[i][0] + 0.25; } $(this[i]).css("font-size", font_size_new); $(this[i]).css("left", left_new); } } resize_x = 1; function magnify_world_pixel(element) { $("#"+element).animate({ fontSize: resize_x*30+"px" }, { duration: 1000 }); } function shrink_world_pixel(element) { $("#"+element).animate({ fontSize: resize_x*6+"px" }, { duration: 1000 }); } I'd appreciate any suggestions to optimize my script, maybe there is even a totally different approach on how to go about this. The whole .js file which stores the array for all the coordinates is available on my page, the file is about 2.9 mb, so you might consider pulling the .zip for local testing: metaroulette.com/files/31218.zip metaroulette.com/files/31218.js P.S. the php I use to create the spans: <?php //$arbitrary_characters = array('a','b','c','ddsfsdfsdf','e','f','g','h','isdfsdffd','j','k','l','mfdgcvbcvbs','n','o','p','q','r','s','t','uasdfsdf','v','w','x','y','z','0','1','2','3','4','5','6','7','8','9',); $arbitrary_characters = array('cat','table','cool','deloitte','askcue','what','more','less','adjective','nice','clinton','mars','jupiter','testversion','beta','hilarious','lolcatz','funny','obama','president','nice','what','misplaced','category','people','religion','global','skyscraper','new york','dubai','helsinki','volcano','iceland','peter','telephone','internet', 'dialer', 'cord', 'movie', 'party', 'chris', 'guitar', 'bentley', 'ford', 'ferrari', 'etc', 'de facto'); for ($i=0; $i<96; $i++) { $arb_digits = rand (0,45); $arbitrary_character = $arbitrary_characters[$arb_digits]; //$arbitrary_character = "."; echo "<span id=\"wp_$i\" style=\"position:fixed; top:0px; left:0px; z-index:1; font-size:20px; cursor:pointer;cursor:hand;\" onmouseover=\"magnify_world_pixel('wp_$i');\" onmouseout=\"shrink_world_pixel('wp_$i');\" onClick=\"set_askcue_bar('', '$arbitrary_character')\">$arbitrary_character</span>\n"; } ?>

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  • uniform generation of 3D points on cylinder/cone

    - by Myx
    Hello: I wish to randomly and uniformly generate points on a cylinder and a cone (separately). The cylinder is defined by its center, its radius and height. Same specifications for the cone. I am able to get the bounding box for each shape so I was thinking of generating points within the bounding box. However, I'm not sure how to project them onto the cylinder/cone or if this is the best idea. Any suggestions? Thanks.

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  • make a 3D spotlight cone matrix

    - by Soubok
    How to create the transformation matrix (4x4) that transforms a cylinder (of height 1 and diameter 1) into a cone that represents my spotlight (position, direction and cutoff angle) ? --edit-- In other words: how to draw the cone that represents my spotlight by drawing a cylinder through a suitable transformation matrix.

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  • Comparing Flash, HTML, Silverlight, X3D and Unity 3d

    - by Amira Elsayed
    I have to prepare a comparison between the following technologies to present it to my Project Manager, but I fell that I'm lost, so if any one can help I will be thankful I want to compare between them in the following areas: the support of online video streaming the budget of using each one Learning Time will be needed to learn the technology Which one is the standard and will target a lot of users The support if I found any problem Bugs and security issues connection to DB, SOA and web services supporting of multi player

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  • 3D Animation Rotating and Translating simultaneously in WPF

    - by sklitzz
    Hi, I have ModelVisual3D of a cube. I want to translate and rotate it at the same time. I wish the center of rotation to be in the middle of the cube(the cube rotates around its own axis). But when I try to do this applying both transformations the effect is not what you would expect. Since the object is translating the center of rotation is different thus making it move and rotate in a strange way. How do I get the desired effect? Transform3DGroup transGroup = new Transform3DGroup(); DoubleAnimation cardAnimation = new DoubleAnimation(); cardAnimation.From = 0; cardAnimation.To = 3; cardAnimation.Duration = new Duration(TimeSpan.FromSeconds(2)); Transform3D transform = new TranslateTransform3D(0,0,0); transGroup.Children.Add(transform); RotateTransform3D rotateTransform = new RotateTransform3D(); AxisAngleRotation3D rotateAxis = new AxisAngleRotation3D(new Vector3D(0, 1, 0), 180); Rotation3DAnimation rotateAnimation = new Rotation3DAnimation(rotateAxis, TimeSpan.FromSeconds(2)); rotateAnimation.DecelerationRatio = 0.8; transGroup.Children.Add(rotateTransform); Model.Transform = transGroup; transform.BeginAnimation(TranslateTransform3D.OffsetXProperty, cardAnimation); rotateTransform.BeginAnimation(RotateTransform3D.RotationProperty, rotateAnimation);

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  • Actionscript 3 3D sizing problem

    - by Simon
    I have an application where I can have an image moving towards the eye. When the image enlarged, I would like to have it resized as 635 px where initial size was 220 px. I have the image with starting position as 0 in z axis. I am wanting to calculate the distance from starting position to the resized image. I have already calculate the distance by hand but when I tried to put it on flash the result is not what i wanted. I am sure that the value I calculated was correct. I know it may be hard to understand my problem. Please help.

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  • Trying to convert a 2D image into 3D objects in Java

    - by Kyle
    Hey, I'm trying to take a simple image, something like a black background with colored blocks representing walls. I'm trying to figure out how to go about starting on something like this. Do I need to parse the image and look at each pixel or is there an easier way to do it? I'm using Java3D but it doesn't seem to have any sort of built in support for that...

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  • Move camera to fit 3D scene

    - by Burre
    Hi there. I'm looking for an algorithm to fit a bounding box inside a viewport (in my case a DirectX scene). I know about algorithms for centering a bounding sphere in a orthographic camera but would need the same for a bounding box and a perspective camera. I have most of the data: I have the up-vector for the camera I have the center point of the bounding box I have the look-at vector (direction and distance) from the camera point to the box center I have projected the points on a plane perpendicular to the camera and retrieved the coefficients describing how much the max/min X and Y coords are within or outside the viewing plane. Problems I have: Center of the bounding box isn't necessarily in the center of the viewport (that is, it's bounding rectangle after projection). Since the field of view "skew" the projection (see http://en.wikipedia.org/wiki/File:Perspective-foreshortening.svg) I cannot simply use the coefficients as a scale factor to move the camera because it will overshoot/undershoot the desired camera position How do I find the camera position so that it fills the viewport as pixel perfect as possible (exception being if the aspect ratio is far from 1.0, it only needs to fill one of the screen axis)? I've tried some other things: Using a bounding sphere and Tangent to find a scale factor to move the camera. This doesn't work well, because, it doesn't take into account the perspective projection, and secondly spheres are bad bounding volumes for my use because I have a lot of flat and long geometries. Iterating calls to the function to get a smaller and smaller error in the camera position. This has worked somewhat, but I can sometimes run into weird edge cases where the camera position overshoots too much and the error factor increases. Also, when doing this I didn't recenter the model based on the position of the bounding rectangle. I couldn't find a solid, robust way to do that reliably. Help please!

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  • Moving 2d objects on a 3d plane - AS3

    - by Borkz
    I have a 2d plane rotated on its x axis, with 2d display objects I want to move around on the plane. Its pretty similar to a chess board: http://static.open.salon.com/files/chess011237853612.jpg The board is a rotated rectangle, and the pieces are just 2d display objects. Whats the easiest way to manipulate those objects so they appear to be moving on the board?

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  • 3D array initialization

    - by xdevel2000
    I need to represent some spatial points: x,y,z when I try to initialize the array like this: int[][][] points { { {100, 120, 10}, {100, 120, 18}, ... } } I got an error: Uncompilable source code - not a statement where is the error?

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  • 3D Camera looking at arbitrary point, but never rolling to do so

    - by Nektarios
    (In C#/XNA 4.0) I have Vector3 cameraPosition, Vector3 targetPosition I want to have my camera look at the target, always 'facing' it, but never rolling So roll always is neutral, to view the target the camera always either adjusts pitch or yaw I've tried countless combinations of methods and information I find here and on the web but I haven't found anything that works properly. I think my issue may be my 'Up' vector (which I've tried .Up, 1,0,0, 0,1,0, 0,0,1) When I move my camera I do: CameraPosition += moveSpeed * vectorToAdd; UpdateViewMatrix(); UpdateViewMatrix() is.. well, I've tried everything I have seen. At most simple... View = Matrix.CreateLookAt(CameraPosition, targetPosition, upVector); Where upVector has been Vector3.Up, 1, 0, 0; 0, 1, 0; 0, 0, 1, or other more 'proper' attempts to get my actual up vector. This sounds like it's probably my problem.. This should be dead simple, help!

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  • How to secure an API written in .Net

    - by The Diamond Z
    This is a variation on an existing question in SO about securing/obfuscating .Net applications in general. I'm developing an API in C# that includes some algorithms I'm keen to protect. I understand no method will be perfect, but what's the generally accepted method for doing this? I'd like my clients to be able to code against the API but I don't want them to reverse engineer what's inside (at least I don't want to make it easy for them). If I obfuscate the code, won't that also obfuscate the API? We're looking at smartAssembly any thoughts comments on the product would be appreciated.

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  • Racing MMO for Linux - 2D or 3D - Massively Multiplayer Online Racing Games for Linux

    - by Paulocoghi
    I really like multiplayer racing games, like Need for Speed World or similar. I wonder if there is any MMO racing game for Linux (2D or 3D). Browser-based games are also accepted. Note: I tried this question in the Gaming Q&A of StackExchange (see link below), but one user said that my question was off-topic. http://gaming.stackexchange.com/questions/16329/racing-mmo-for-linux-2d-or-3d-massively-multiplayer-online-racing-games

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  • Learn WinRT or Unity 3d?

    - by user1582878
    I am not sure where to ask advices about career development, so I am sorry if I am wrong. My question is what is better for me to learn, Win 8 and metro style applications or try to focus on some 3d engine, like Unity 3d? On the one hand I`ve got enought experience in c# and programming for business applications (WinForms and WPF), on the other hand I was always been fasinated by the creation of computer games and have strong math background. Which is better in terms of my career and new job opportunities?

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