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  • Installing the Updated XP Mode which Requires no Hardware Virtualization

    - by Mysticgeek
    Good news for those of you who have a computer without Hardware Virtualization, Microsoft had dropped the requirement so you can now run XP Mode on your machine. Here we take a look at how to install it and getting working on your PC. Microsoft has dropped the requirement that your CPU supports Hardware Virtualization for XP Mode in Windows 7. Before this requirement was dropped, we showed you how to use SecureAble to find out if your machine would run XP Mode. If it couldn’t, you might have gotten lucky with turning Hardware Virtualization on in your BIOS, or getting an update that would enable it. If not, you were out of luck or would need a different machine. Note: Although you no longer need Hardware Virtualization, you still need Professional, Enterprise, or Ultimate version of Windows 7. Download Correct Version of XP Mode For this article we’re installing it on a Dell machine that doesn’t support Hardware Virtualization on Windows 7 Ultimate 64-bit version. The first thing you’ll want to do is go to the XP Mode website and select your edition of Windows 7 and language. Then there are three downloads you’ll need to get from the page. Windows XP Mode, Windows Virtual PC, and the Windows XP Mode Update (All Links Below). Windows genuine validation is required before you can download the XP Mode files. To make the validation process easier you might want to use IE when downloading these files and validating your version of Windows. Installing XP Mode After validation is successful the first thing to download and install is XP Mode, which is easy following the wizard and accepting the defaults. The second step is to install KB958559 which is Windows Virtual PC.   After it’s installed, a reboot is required. After you’ve come back from the restart, you’ll need to install KB977206 which is the Windows XP Mode Update.   After that’s installed, yet another restart of your system is required. After the update is configured and you return from the second reboot, you’ll find XP Mode in the Start menu under the Windows Virtual PC folder. When it launches accept the license agreement and click Next. Enter in your log in credentials… Choose if you want Automatic Updates or not… Then you’re given a message saying setup will share the hardware on your computer, then click Start Setup. While setup completes, you’re shown a display of what XP Mode does and how to use it. XP Mode launches and you can now begin using it to run older applications that are not compatible with Windows 7. Conclusion This is a welcome news for many who want the ability to use XP Mode but didn’t have the proper hardware to do it. The bad news is users of Home versions of Windows still don’t get to enjoy the XP Mode feature officially. However, we have an article that shows a great workaround – Create an XP Mode for Windows 7 Home Versions & Vista. Download XP Mode, Windows Virtual PC, and Windows XP Mode Update Similar Articles Productive Geek Tips Our Look at XP Mode in Windows 7Run XP Mode on Windows 7 Machines Without Hardware VirtualizationInstall XP Mode with VirtualBox Using the VMLite PluginUnderstanding the New Hyper-V Feature in Windows Server 2008How To Run XP Mode in VirtualBox on Windows 7 (sort of) TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Ben & Jerry’s Free Cone Day, 3/23/10 New Stinger from McAfee Helps Remove ‘FakeAlert’ Threats Google Apps Marketplace: Tools & Services For Google Apps Users Get News Quick and Precise With Newser Scan for Viruses in Ubuntu using ClamAV Replace Your Windows Task Manager With System Explorer

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  • Compare images after canny edge detection in OpenCV (C++)

    - by typoknig
    Hi all, I am working on an OpenCV project and I need to compare some images after canny has been applied to both of them. Before the canny was applied I had the gray scale images populating a histogram and then I compared the histograms, but when canny is added to the images the histogram does not populate. I have read that a canny image can populate a histogram, but have not found a way to make it happen. I do not necessairly need to keep using the histograms, I just want to know the best way to compare two canny images. SSCCE below for you to chew on. I have poached and patched about 75% of this code from books and various sites on the internet, so props to those guys... // SLC (Histogram).cpp : Defines the entry point for the console application. #include "stdafx.h" #include <cxcore.h> #include <cv.h> #include <cvaux.h> #include <highgui.h> #include <stdio.h> #include <sstream> #include <iostream> using namespace std; IplImage* image1= 0; IplImage* imgHistogram1 = 0; IplImage* gray1= 0; CvHistogram* hist1; int main(){ CvCapture* capture = cvCaptureFromCAM(0); if(!cvQueryFrame(capture)){ cout<<"Video capture failed, please check the camera."<<endl; } else{ cout<<"Video camera capture successful!"<<endl; }; CvSize sz = cvGetSize(cvQueryFrame(capture)); IplImage* image = cvCreateImage(sz, 8, 3); IplImage* imgHistogram = 0; IplImage* gray = 0; CvHistogram* hist; cvNamedWindow("Image Source",1); cvNamedWindow("gray", 1); cvNamedWindow("Histogram",1); cvNamedWindow("BG", 1); cvNamedWindow("FG", 1); cvNamedWindow("Canny",1); cvNamedWindow("Canny1", 1); image1 = cvLoadImage("image bin/use this image.jpg");// an image has to load here or the program will not run //size of the histogram -1D histogram int bins1 = 256; int hsize1[] = {bins1}; //max and min value of the histogram float max_value1 = 0, min_value1 = 0; //value and normalized value float value1; int normalized1; //ranges - grayscale 0 to 256 float xranges1[] = { 0, 256 }; float* ranges1[] = { xranges1 }; //create an 8 bit single channel image to hold a //grayscale version of the original picture gray1 = cvCreateImage( cvGetSize(image1), 8, 1 ); cvCvtColor( image1, gray1, CV_BGR2GRAY ); IplImage* canny1 = cvCreateImage(cvGetSize(gray1), 8, 1 ); cvCanny( gray1, canny1, 55, 175, 3 ); //Create 3 windows to show the results cvNamedWindow("original1",1); cvNamedWindow("gray1",1); cvNamedWindow("histogram1",1); //planes to obtain the histogram, in this case just one IplImage* planes1[] = { canny1 }; //get the histogram and some info about it hist1 = cvCreateHist( 1, hsize1, CV_HIST_ARRAY, ranges1,1); cvCalcHist( planes1, hist1, 0, NULL); cvGetMinMaxHistValue( hist1, &min_value1, &max_value1); printf("min: %f, max: %f\n", min_value1, max_value1); //create an 8 bits single channel image to hold the histogram //paint it white imgHistogram1 = cvCreateImage(cvSize(bins1, 50),8,1); cvRectangle(imgHistogram1, cvPoint(0,0), cvPoint(256,50), CV_RGB(255,255,255),-1); //draw the histogram :P for(int i=0; i < bins1; i++){ value1 = cvQueryHistValue_1D( hist1, i); normalized1 = cvRound(value1*50/max_value1); cvLine(imgHistogram1,cvPoint(i,50), cvPoint(i,50-normalized1), CV_RGB(0,0,0)); } //show the image results cvShowImage( "original1", image1 ); cvShowImage( "gray1", gray1 ); cvShowImage( "histogram1", imgHistogram1 ); cvShowImage( "Canny1", canny1); CvBGStatModel* bg_model = cvCreateFGDStatModel( image ); for(;;){ image = cvQueryFrame(capture); cvUpdateBGStatModel( image, bg_model ); //Size of the histogram -1D histogram int bins = 256; int hsize[] = {bins}; //Max and min value of the histogram float max_value = 0, min_value = 0; //Value and normalized value float value; int normalized; //Ranges - grayscale 0 to 256 float xranges[] = {0, 256}; float* ranges[] = {xranges}; //Create an 8 bit single channel image to hold a grayscale version of the original picture gray = cvCreateImage(cvGetSize(image), 8, 1); cvCvtColor(image, gray, CV_BGR2GRAY); IplImage* canny = cvCreateImage(cvGetSize(gray), 8, 1 ); cvCanny( gray, canny, 55, 175, 3 );//55, 175, 3 with direct light //Planes to obtain the histogram, in this case just one IplImage* planes[] = {canny}; //Get the histogram and some info about it hist = cvCreateHist(1, hsize, CV_HIST_ARRAY, ranges,1); cvCalcHist(planes, hist, 0, NULL); cvGetMinMaxHistValue(hist, &min_value, &max_value); //printf("Minimum Histogram Value: %f, Maximum Histogram Value: %f\n", min_value, max_value); //Create an 8 bits single channel image to hold the histogram and paint it white imgHistogram = cvCreateImage(cvSize(bins, 50),8,3); cvRectangle(imgHistogram, cvPoint(0,0), cvPoint(256,50), CV_RGB(255,255,255),-1); //Draw the histogram for(int i=0; i < bins; i++){ value = cvQueryHistValue_1D(hist, i); normalized = cvRound(value*50/max_value); cvLine(imgHistogram,cvPoint(i,50), cvPoint(i,50-normalized), CV_RGB(0,0,0)); } double correlation = cvCompareHist (hist1, hist, CV_COMP_CORREL); double chisquare = cvCompareHist (hist1, hist, CV_COMP_CHISQR); double intersection = cvCompareHist (hist1, hist, CV_COMP_INTERSECT); double bhattacharyya = cvCompareHist (hist1, hist, CV_COMP_BHATTACHARYYA); double difference = (1 - correlation) + chisquare + (1 - intersection) + bhattacharyya; printf("correlation: %f\n", correlation); printf("chi-square: %f\n", chisquare); printf("intersection: %f\n", intersection); printf("bhattacharyya: %f\n", bhattacharyya); printf("difference: %f\n", difference); cvShowImage("Image Source", image); cvShowImage("gray", gray); cvShowImage("Histogram", imgHistogram); cvShowImage( "Canny", canny); cvShowImage("BG", bg_model->background); cvShowImage("FG", bg_model->foreground); //Page 19 paragraph 3 of "Learning OpenCV" tells us why we DO NOT use "cvReleaseImage(&image)" in this section cvReleaseImage(&imgHistogram); cvReleaseImage(&gray); cvReleaseHist(&hist); cvReleaseImage(&canny); char c = cvWaitKey(10); //if ASCII key 27 (esc) is pressed then loop breaks if(c==27) break; } cvReleaseBGStatModel( &bg_model ); cvReleaseImage(&image); cvReleaseCapture(&capture); cvDestroyAllWindows(); }

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  • URL detection with JavaScript

    - by josh
    Hi! I'm using the following script to force a specific page - when loaded for the first time - into a (third-party) iFrame. <script type="text/javascript"> if(window.top==window) { location.reload() } else { } </script> (For clarification: This 'embedding' is done automatically by the third-party system but only if the page is refreshed once - for styling and some other reasons I want it there from the beginning.) Right now, I'm wondering if this script could be enhanced in ways that it's able to detect the current URL of its 'parent' document to trigger a specific action? Let's say the URL of the third-party site is 'http://cgi.site.com/hp/...' and the URL of the iFrame 'http://co.siteeps.com/hp/...'. Is it possible to realize sth. like this with JS: <script type="text/javascript"> if(URL is 'http://cgi.site.com/hp/...') { location.reload() } if(URL is 'http://co.siteeps.com/hp/...') { location.do-not.reload() resp. location.do-nothing() } </script> TIA josh

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  • Browser Detection Python / mod_python?

    - by cka
    I want to keep some statistics about users and locations in a database. For instance, I would like to store "Mozilla","Firefox","Safari","Chrome","IE", etc... as well as the versions, and possibly the operating system. What I am trying to locate from Python is this string; Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.0.14) Gecko/2009090216 Ubuntu/9.04 (jaunty) Firefox/3.0.14 Is there an efficient way to use Python or mod_python to detect the http user agent/browser?

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  • Hardware Lossless Compression for Hard Drives?

    - by GeoffreyF67
    I happened across this article about hardware based hard drive encryption and realized that not only would this give a great way to protect your data but it would also speed up the applications that we use to encrypt that data. This lead me to wonder... Would it be possible to do the same thing for compression so that all of the data is compressed or uncompressed appropriately as it is read and written to the drive? I haven't done any firmware programming in quite some time so I'm not even sure this is technically possible. If it were, however, it could probably give quite a bit more storage space to folks. What are the pros and cons of programming such an approach to be used in the firmware? G-Man

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  • Collision detection of huge number of circles

    - by Tomek Tarczynski
    What is the best way to check collision of huge number of circles? It's very easy to detect collision between two circles, but if we check every combination then it is O(n^2) which definitely not an optimal solution. We can assume that circle object has following properties: -Coordinates -Radius -Velocity -Direction Velocity is constant, but direction can change. I've come up with two solutions, but maybe there are some better solutions. Solution 1 Divide whole space into overlapping squares and check for collision only with circles that are in the same square. Squares needs to overlap so there won't be a problem when circle moves from one square to another. Solution 2 At the beginning distances between every pair of circles need to be calculated. If the distance is small then these pair is stored in some list, and we need to check for collision in every update. If the distance is big then we store after which update there can be a collision (it can be calculated because we know the distance and velocitites). It needs to be stored in some kind of priority queue. After previously calculated number of updates distance needs to be checked again and then we do the same procedure - put it on the list or again in the priority queue.

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  • Motion detection of a specific object in .net

    - by abinop
    I need to make a .net application where I must detect a specific object the user is holding, using a camera. If the object must have some specific characteristics so that it can be easily recognized and detected from the surrounding space, please give me some tips (ex a green cube?) What would be the best technique/.net library to use? I need to translate in realtime the user's hand movement and display an animation on screen accordingly.

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  • Face detection in 100% pure PHP

    - by Yogi Yang 007
    I am looking for PHP script that will detect face in a uploaded photo and automatically crop it accordingly. The code should be in pure PHP without depending on any third party API's or Libs. This code will be a part of our existing code for processing images. In fact this is the only part that is missing! I would prefer to have code in PHP version 5.x not PHP 6.x.

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  • Collision detection, alternatives to "push out"

    - by LaZe
    I'm moving a character (ellipsoid) around in my physics engine. The movement must be constrained by the static geometry, but should slide on the edges, so it won't be stuck. My current approach is to move it a little and then push it back out of the geometry. It seems to work, but I think it's mostly because of luck. I fear there must be some corner cases where this method will go haywire. For example a sharp corner where two walls keeps pushing the character into each other. How would a "state of the art" game engine solve this?

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  • Minimum Hardware requirements for Android development

    - by vishwanath
    I need information about minimum hardware requirement I need to have better experience in developing Android application. My current configuration is as follows. P4 3.0 GHz, 512 MB of ram. Started with Hello Android development on my machine and experience was sluggish, was using Eclipse Helios for development. Emulator used to take lot of time to start. And running program too. Do I need to upgrade my machine for the development purpose or is there anything else I am missing on my machine(like heavy processing by some other application I might have installed). And If I do need to upgrade, do I need to upgrade my processor too(that counts to new machine actually, which I am not in favor of), or only upgrading RAM will suffice.

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  • algorithim for simple colision detection in Java

    - by Bob Twinkles
    I'm not very experienced with Java, just started a couple weeks ago, but I have a simple applet that has two user controlled balls, drawn through java.awt and I need a way to detect a collision with between them. I have an algorithm for detecting collision with the walls: while (true){ if (xPositon > (300 - radius)){ xSpeed = -xSpeed; } else if (xPositon < radius){ xSpeed = -xSpeed; } else if (yPositon > (300 - radius)) { ySpeed = -ySpeed; } else if (yPositon < radius){ ySpeed = -ySpeed; } xPositon += xSpeed; yPositon += ySpeed; and for the second ball if (xPositon2 > (300 - radius)){ xSpeed2 = -xSpeed2; } else if (xPositon2 < radius){ xSpeed2 = -xSpeed2; } else if (yPositon2 > (300 - radius)) { ySpeed2 = -ySpeed2; } else if (yPositon2 < radius){ ySpeed2 = -ySpeed2; } xPositon2 += xSpeed2; yPositon2 += ySpeed2; the applet is 300 pixels by 300 pixels radius stores the radius of the circles xPositon and xPositon2 store the x cordanents for the two balls yPositon and yPositon store the y cordanents for the two balls xSpeed and xSpeed2 store the x velocities for the two balls ySpeed and ySpeed2 store the y velocities for the two balls I've only taken algebra 1 so please no advanced math or physics.

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  • Hardware-specific questions

    - by overflow
    I'm good at programming yet I feel like I don't know enough about the architecture of the hardware I'm working on. What does the Northbridge on the mainboard do? What does the L2 cache of my processor do? Can Windows XP use multiple processors? Not in terms of concrete multitasking in all programs but using the capacity of all cores if needed instead of always only one core. How can my processor/mainboard interact with multiple kinds of graphics/sound cards?

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  • Cepstral Analysis for pitch detection

    - by Ohmu
    Hi! I'm looking to extract pitches from a sound signal. Someone on IRC just explain to me how taking a double FFT achieves this. Specifically: take FFT take log of square of absolute value (can be done with lookup table) take another FFT take absolute value I am attempting this using vDSP I can't understand how I didn't come across this technique earlier. I did a lot of hunting and asking questions; several weeks worth. More to the point, I can't understand why I didn't think of it. I am attempting to achieve this with vDSP library. it looks as though it has functions to handle all of these tasks. However, I'm wondering about the accuracy of the final result. I have previously used a technique which scours the frequency bins of a single FFT for local maxima. when it encounters one, it uses a cunning technique (the change in phase since the last FFT) to more accurately place the actual peak within the bin. I am worried that this precision will be lost with this technique I'm presenting here. I guess the technique could be used after the second FFT to get the fundamental accurately. But it kind of looks like the information is lost in step 2. as this is a potentially tricky process, could someone with some experience just look over what I'm doing and check it for sanity? also, I've heard there is an alternative technique involving fitting a quadratic over neighbouring bins. Is this of comparable accuracy? if so, I would favour it, as it doesn't involve remembering bin phases. so questions: does this approach makes sense? Can it be improved? I'm a bit worried about And the log square component; there seems to be a vDSP function to do exactly that: vDSP_vdbcon however, there is no indication it precalculates a log-table -- I assume it doesn't, as the FFT function requires an explicit pre-calculation function to be called and passed into it. and this function doesn't. Is there some danger of harmonics being picked up? is there any cunning way of making vDSP pull out the maxima, biggest first? Can anyone point me towards some research or literature on this technique? the main question: is it accurate enough? Can the accuracy be improved? I have just been told by an expert that the accuracy IS INDEED not sufficient. Is this the end of the line? Pi PS I get SO annoyed (npi) when I want to create tags, but cannot. :| I have suggested to the maintainers that SO keep track of attempted tags, but I'm sure I was ignored. we need tags for vDSP, accelerate framework, cepstral analysis

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  • Browser Detection

    - by Jrgns
    What's the best / simplest / most accurate way to detect the browser of a user? Ease of extendability and implementation is a plus. The less technologies used, the better. The solution can be server side, client side, or both. The results should eventually end up at the server, though. The solution can be framework agnostic. The solution will only be used for reporting purposes.

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  • MATLAB: Automatic detection of relations between workspace variables through functions

    - by Peterstone
    Hi all, I´m trying to write a function what detect this relation between the variables I have got in the workspace: v1 - fft(v2) = 0 Where v1, v2 are variables of my workspace. Sometimes I need to know which variables have a certain numerical relation. If I have thirty, I don´t want to be looking for this relation in "manual way", just itroducing a sentence for each pair of different variables. I would like a function in which I introuce (or I modify this function every time I need it) the sentence (for instance what I wrote before) and the function show me the pair of variables a I am looking for. Does anyone know how to do it? Thank you so much!

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  • how to make a simple collision detection of bitmaps in Android

    - by Dritan Berna
    I already have a code with collision but it has check for winners and ontouch method that I don't really need because my bitmaps are moving itself and I just want them to collide if they overlap. private boolean checkCollision(Grafika first, Grafika second) { boolean retValue = false; int width = first.getBitmap().getWidth(); int height = first.getBitmap().getHeight(); int x1start = first.getCoordinates().getX(); int x1end = x1start + width; int y1start = first.getCoordinates().getY(); int y1end = y1start + height; int x2start = second.getCoordinates().getX(); int x2end = x2start + width; int y2start = second.getCoordinates().getY(); int y2end = y2start + height; if ((x2start >= x1start && x2start <= x1end) || (x2end >= x1start && x2end <= x1end)) { if ((y2start >= y1start && y2start <= y1end) || (y2end >= y1start && y2end <= y1end)) { retValue = true; } } return retValue; }

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  • Oval collision detection not working properly

    - by William
    So I'm trying to implement a test where a oval can connect with a circle, but it's not working. edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); and here is the full code (requires Slick2D): import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.BasicGame; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; public class ColTest extends BasicGame{ float px = 50; float py = 50; float pheight = 50; float pwidth = 50; float bx = 200; float by = 200; float bsize = 200; float edist; float pspeed = 3; Input input; public ColTest() { super("ColTest"); } @Override public void init(GameContainer gc) throws SlickException { } @Override public void update(GameContainer gc, int delta) throws SlickException { input = gc.getInput(); try{ if(input.isKeyDown(Input.KEY_UP)) py-=pspeed; if(input.isKeyDown(Input.KEY_DOWN)) py+=pspeed; if(input.isKeyDown(Input.KEY_LEFT)) px-=pspeed; if(input.isKeyDown(Input.KEY_RIGHT)) px+=pspeed; } catch(Exception e){} } public void render(GameContainer gc, Graphics g) throws SlickException { g.setColor(new Color(255,255,255)); g.drawString("col: " + col(), 10, 10); g.drawString("edist: " + edist + " dist: " + dist, 10, 100); g.fillRect(px, py, pwidth, pheight); g.setColor(new Color(255,0,255)); g.fillOval(px, py, pwidth, pheight); g.setColor(new Color(255,255,255)); g.fillOval(200, 200, 200, 200); } public boolean col(){ edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); if(edist <= (bsize/2) + (px + (pwidth/2))) return true; else return false; } public float rotate(float x, float y, float ox, float oy, float a, boolean b) { float dst = (float) Math.sqrt(Math.pow(x-ox,2.0)+ Math.pow(y-oy,2.0)); float oa = (float) Math.atan2(y-oy,x-ox); if(b) return (float) Math.cos(oa + Math.toRadians(a))*dst+ox; else return (float) Math.sin(oa + Math.toRadians(a))*dst+oy; } public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer( new ColTest() ); app.setShowFPS(false); app.setAlwaysRender(true); app.setTargetFrameRate(60); app.setDisplayMode(800, 600, false); app.start(); } }

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  • Collision detection problems...

    - by thyrgle
    Hi, I have written the following: -(void) checkIfLineCollidesWithAll { float slope = ((160-L1Circle1.position.y)-(160-L1Circle2.position.y))/((240-L1Circle1.position.x)-(240-L1Circle2.position.x)); float b = (160-L1Circle1.position.y) - slope * (240-L1Circle1.position.x); if ((240-L1Sensor1.position.x) < (240-L1Circle1.position.x) && (240-L1Sensor1.position.x) < (240-L1Circle2.position.x) || ((240-L1Sensor1.position.x) > (240-L1Circle1.position.x) && (240-L1Sensor1.position.x) > (240-L1Circle2.position.x))) { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorOk.png"]]; } else if (slope == INFINITY || slope == -INFINITY) { if (L1Circle1.position.y + 16 >= L1Sensor1.position.y || L1Circle1.position.y - 16 <= L1Sensor1.position.y) { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorBad.png"]]; } else { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorOk.png"]]; } } else if (160-L1Sensor1.position.y + 12 >= slope*(240-L1Sensor1.position.x) + b && 160-L1Sensor1.position.y - 12 <= slope*(240-L1Sensor1.position.x) + b) { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorBad.png"]]; } else { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorOk.png"]]; } } Basically what this does is finds m and b in the well known equation: y = mx + b and then substitutes coordinates of the L1Sensor1 (the circle I'm trying to detect if it it intersects with the line segment) to see if y = mx + b hold true. But, there are two problems, first, when slope approaches infinity the range of what the L1Sensor1 should "react" to (it "reacts" by changing its image) becomes smaller. Also, the code that should handle infinity is not working. Thanks for the help in advanced.

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  • Collision Detection for arbitrarily sized, positioned and rotated rectangles in XNA

    - by Stefan
    I'm working with xna in C# and in my game I will have a variety of space ships flying all over the place. They will each have an arbitrary rotation, size and position in space and I need a method to determine when they collide. Ideally the method would take two Rectangles, two doubles and two Vector2s for size, rotation and position respectively and return a boolean that indicates whether they have intersected or not.

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  • Detection screen disconnection in linux

    - by Dark Templer
    Hey Guys We have a nasty little problem. In short we can detect if a screen is connect when x11 boots (we do this by looking at the log - Xorg.0.log), but we are having trouble detect when are screen is disconnected while the machine is running (ie post x11 boot) Any one have any ideas? Cheers

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