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  • Basic Mouse Features in Silverlight

    - by Sayre Collado
    Hi Guys, I have basic sample on how to use some features of mouse events in Silverlight. The picture. The Mouse Activity Log is to record the all activity done on the projects. My simple snippets on how to add on the textbox is:         protected void MessageLog(string msg)         {             txtMouseLog.Text += msg;         }   For the Mouse Wheel sample this is the snippets:         private void chkMouseWheel_Checked(object sender, RoutedEventArgs e)         {             image1.MouseWheel += new MouseWheelEventHandler(image1_MouseWheel);         }           void image1_MouseWheel(object sender, MouseWheelEventArgs e)         {             ImgScale.ScaleX = e.Delta > 0 ? ImgScale.ScaleX * 1.5 : ImgScale.ScaleX * 0.8;             ImgScale.ScaleY = e.Delta > 0 ? ImgScale.ScaleY * 1.5 : ImgScale.ScaleY * 0.8;               e.Handled = true;         }    And the XAML:        <Image Height="139" Name="image1" Stretch="Fill" Width="178" Source="/GBLOgs1;component/Images/Sunset.jpg">            <Image.RenderTransform>                 <ScaleTransform x:Name="ImgScale"></ScaleTransform>            </Image.RenderTransform>        </Image     I have also the showing of mouse position:           private void Mouse_MouseMove(object sender, MouseEventArgs e)         {             Point point = e.GetPosition(this);             lblMouseLocation.Content = "X: " + point.X + "and Y: " + point.Y;         }           private void checkBox1_Checked(object sender, RoutedEventArgs e)         {             lblMouseLocation.Visibility = Visibility.Visible;             MessageLog("Mouse Location Visible\n");         }           private void checkBox1_Unchecked(object sender, RoutedEventArgs e)         {             lblMouseLocation.Visibility = Visibility.Collapsed;             MessageLog("Mouse Location Collapsed\n");            And even the counting of clicked event:           int clicked = 0;         private void LayoutRoot_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)         {             Point point = e.GetPosition(this);             clicked++;               string msg = "Mouse Clicked " + clicked.ToString() + " time(s) " +                                     "Mouse Location X and Y: " + point.X + " " + point.Y + "\n";               MessageLog(msg);         }     And now the result of above snippets. Happy Programming.

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  • Review: Logitech t620 Touch Mouse and Windows 8

    - by Tim Murphy
    It isn’t very often that I worry much about hardware, but since I heard some others talking about “touch” mice for their Windows 8 machines I figured I would try one out and see what the experience was.  The only Windows 8 compatible touch mouse that they had in the store was the Logitech t630 Touch Mouse.  At $69 it isn’t exactly a cheap purchase. So how does it work with Windows 8.  First it works well as a normal mouse with touch scroll capabilities.  Scrolling works both horizontally and vertically.  Then you get into to the Win8 features, all of which are associated with the back 2/3 of the mouse.  If you double-touch-tap (not depressing the internal button) it acts as a Windows home screen button.  The next feature is switching applications.  This is accomplished by dragging a finger from the left edge of the mouse in.  Bringing up the Windows 8 open apps list is the same movement as on the table where you drag in from the left and then move back to the right.  The last gesture available is to bring up the charms.  This is performed by dragging in from the right side of the mouse. There is a certain amount of configurability.  You can switch dominant hand configuration as well as turn on and off gestures as shown in the screenshot below. It is nice that they kept the gestures similar to the table gestures.  Hopefully future updates to the drivers will bring other gestures, but this is definitely a good start.  It would be interesting to also compare this to the Microsoft Touch Mouse and see if there are additional gestures such as app close and for the app bar. del.icio.us Tags: Logitech,Windows 8,Win8,t620,Logitech t620 Touch Mouse,Gesture

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  • Adobe AIR: touch screen doesn't trigger mouse down event correctly

    - by Saariko
    i have designed a gaming kiosk app in as3 i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7 the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os. for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card. in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine) shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class? any ideas?

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  • Detecting browser capabilities and selective events for mouse and touch

    - by skidding
    I started using touch events for a while now, but I just stumbled upon quite a problem. Until now, I checked if touch capabilities are supported, and applied selective events based on that. Like this: if(document.ontouchmove === undefined){ //apply mouse events }else{ //apply touch events } However, my scripts stopped working in Chrome5 (which is currently beta) on my computer. I researched it a bit, and as I expected, in Chrome5 (as opposed to older Chrome, Firefox, IE, etc.) document.ontouchmove is no longer undefined but null. At first I wanted to submit a bug report, but then I realized: There are devices that have both mouse and touch capabilities, so that might be natural, maybe Chrome now defines it because my OS might support both types of events. So the solutions seems easy: Apply BOTH event types. Right? Well the problem now take place on mobile. In order to be backward compatible and support scripts that only use mouse events, mobile browsers might try to fire them as well (on touch). So then with both mouse and touch events set, a certain handler might be called twice every time. What is the way to approach this? Is there a better way to check and apply selective events, or must I ignore the problems that might occur if browsers fire both touch and mouse events at times?

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  • Capture (trap) the mouse cursor in a window in Java

    - by typoknig
    Hi all, I am looking for a way to capture or trap the mouse in a window after it has entered that window much like a mouse is trapped in a virtual machine window until a user presses CTRL+ALT+DEL or release the mouse in some other manner. How do I make this happen in Java? Going full screen is not an option.

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  • Mouse for programmer

    - by aku
    We have discussed keyboards. But take a look at the small piece of plastic to the right (or left :) ) of your beloved keyboard! This humble creature helps you to draw nice forms, and click all around the web. A real programmers mouse must be precise and comfortable, so which mouse would you make a companion to your keyboard? Currently I'm in love with this fat member of mice family: Natural wireless laser mouse 6000

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  • Simulating a mouse button click in Windows

    - by Ncarlson
    Hi everyone, I'm writing Remote Desktop clone in C++ using QT. So far I'm able to move the mouse cursor around fine. QT has a nice setPos function for that. However, I'm a bit lost as to what API/Library to use for simulating mouse button clicks. One method I'm aware of is to send the WM_(event) to a window using the window's HWND. However, I was hoping there was a more salient method for taking complete control over a mouse. Is there any other way to tell the operating system that the left mouse button has been clicked? Thanks.

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  • Keyboard- and mouse-event transparent widget

    - by Gajender
    When i click a button my main window i want it to become transparent to keyboard and mouse events, i.e. all keyboard and mouse events should pass to any windows below it as if that window is not present there. "Qt::WA_TransparentForMouseEvents" does not work here as this only make child windows transparent to keyboard and mouse events i guess. And my window is main window and i want to pass all event to any window on desktop not just parent window.

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  • Make a mouse pointer do a hyper-jump?

    - by John M
    I run a dual monitor setup. To get from monitor 1 to 2 (or vice-versa) requires lots of unnecessary mouse movement. My thought was to leverage a extra mouse button (I have two) and have the mouse hyper-jump (apologies to Star Trek) from the XY coordinates on monitor 1 to the same XY coordinates on monitor 2. How would I go about doing this? Could it be done via C#?

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  • deviceID format for PS/2 mouse

    - by kingas
    I would like to know the DeviceID and PNPDeviceID format for PS/2 Mouse. On my system Device ID for PS/2 mouse is ACPI\PNP0F13\4&1F1D307&0. So is the format is ACPI\PNPxxxx{something} or some thing else? I mean is ACPI is mandatory for PS/2 mouse?

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  • Getting the right result of mouse click event

    - by Jessy
    Hello, I'm curious why I got the "right" BUT "wrong"number of result when I click the mouse. I supposed to print on the console mouseClicked once everytimes the mouse is clicked. However I got many of them printed out everytimes I clicked the mouse ...sometimes 5 e.g. mouseClicked mouseClicked mouseClicked mouseClicked mouseClicked Instead of just mouseClicked Why? public void mouseClicked(MouseEvent arg0) { System.out.println("mouseClicked"); }

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  • Determine Mouse Button Switch State

    - by VoiDeD
    Hello, I'm trying to determine the host operating system's settings regarding mouse button switch state to properly handle a context menu event. I want to determine whether or not the operating system my application is running on has switched the left and right mouse buttons, and handle the mouse click event accordingly. What would be the best way to determine that in C#? Thanks!

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  • VMWare player grabbing mouse focus

    - by Bryan Rowe
    I am using the newest VMWare player on a Windows 7 machine. When I have the player open on one of my two monitors I get some weird behavior. For instance, if the player is open on monitor 2, and I minimize firefox on monitor 1, my mouse will instantly switch to the monitor 2 and be centered within the VMWare player window. This happens when I minimize any window after having been working in my VM. I hope there is a setting or tweak that I am not aware of that can remedy this. EDIT: Through more testing I have found that this only occurs when the VMWare player is full screen on either of my two monitors. Also, I found people having the exact same issue at: http://communities.vmware.com/message/1244913

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  • Best wireless mouse/keyboard for conference room computer?

    - by Brett
    What would be the best wireless mouse and keyboard for a conference room computer that is used by multiple employees throughout the day? We have one in there right now that is really cheap that doesn't work half the time. This is due to the fact that the batteries run down when left on... and it seems to have problems losing its pairing with the computer dongle. Any ideas on something that won't have battery problems, is very reliable and somewhat tough? Price isn't too much of an issue, but I'd still prefer to get something for less than $100 just in case someone walks away with it.

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  • fedora13 mouse change -I Beam

    - by tom smith
    hi. sorry to have to ask such a basic question!! i've got fedora 13, trying to figure out how to change the "I Beam" pointer. earlier, i had a "thin" "I Beam" pointer in my gedit/term windows. now, I have a "thicker/shadow" kind of "I Beam" pointer when i move the mouse over the gedit/term windows. obviously, i've made some change, but i can't figure out what I changed, or where this attribute is set. i've checked google/irc, as well as looked through the "system-preferences-appearance" with no luck.. i saw the customize part of the gui, and could resize the "arrow" but nothing for the "I-Beam". this isn't critical, but it is anoying!! any thoughts/pointers would be helpful. thanks

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  • fedora13 mouse change -I Beam

    - by tom smith
    hi. sorry to have to ask such a basic question!! i've got fedora 13, trying to figure out how to change the "I Beam" pointer. earlier, i had a "thin" "I Beam" pointer in my gedit/term windows. now, I have a "thicker/shadow" kind of "I Beam" pointer when i move the mouse over the gedit/term windows. obviously, i've made some change, but i can't figure out what I changed, or where this attribute is set. i've checked google/irc, as well as looked through the "system-preferences-appearance" with no luck.. i saw the customize part of the gui, and could resize the "arrow" but nothing for the "I-Beam". this isn't critical, but it is anoying!! any thoughts/pointers would be helpful. thanks

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  • Wacom tablet or Evoluvent Vertical Mouse

    - by Bob Smith
    Having tried a number of mice that didn't help with wrist pain, I am contemplating buying a Wacom tablet or Evoluvent Vertical Mouse. I have heard great things about both of them. What do you recommend for someone with wrist pain in both hands that seems to be getting worse by the day? PS: I work mostly in Windows and Visual Studio environment. I currently have the MS natural ergonomic keyboard. I have started taking regular breaks and am also planning to see a doctor.

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  • Logitech G700 mouse scrollwheel is way too sensitive, how can I configure it?

    - by Snir Hassidim
    I am trying to migrate my brother to use Ubuntu. However, his Logitech G700 mouse's scroll wheel is extremely sensitive. By sensitive, I mean that, due to the fact that it uses high-resolution scrolling, every minor nudge is interpreted as a scroll attempt. I have no way to configure this in Ubuntu - I want the OS to ignore every few events from the mouse scroll wheel to make it work properly. xev in a terminal is going crazy whenever I even lay a finger on the scroll wheel. How can I fix this issue?

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  • Elantech trackpad being identified as a logitech wheel mouse.

    - by Nathan Cox
    I recently purchased a Samsung RF510 laptop computer, which I absolutely love. However, upon installing Ubuntu 10.10 onto it I couldn't get the trackpad to function properly. It worked as a basic mouse (point and click) but had no functionality for edge scrolling or any of the multitouch settings the trackpad is capable of. After doing a lot of research I discovered the reason is a known issue where the Ubuntu kernel will improperly detect an Elantech trackpad as a logitech PS/2 wheel mouse, and as such will gain none of the functionality that seems to be coded for synaptics trackpads. The question I have is: does anyone know a way to get this working properly? This is my first time trying to run Ubuntu on a laptop (actually, it's my first laptop in the last 12 years) and I'm finding the experience to be intolerable without the basic scrolling/zooming/etc I've been used to using for as long as I can remember.

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  • Chrome mouse lag

    - by Mike Pateras
    I recently upgraded to Windows 7 Ultimate (without reinstalling, an actual upgrade) and now I'm experiencing some really annoying mouse lag in Chrome. It seems to happen most often when there is a Flash element on the page, though that's not always the case. I have a Windows Experience base of 7.5 (I just re-ran it), 7.7 in desktop and gaming graphics, and Skyrim still runs fine. I ran an Intel chipset update and re-installed my Catalyst drivers (I uninstalled them first), and I don't have any available Windows Update. I've also re-installed both Chrome and Flash, and I've disabled all of my Chrome extensions. Nothing has helped. What might be causing this very annoying issue, and what might I do to fix it, short of reformatting? Thank you.

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  • Set mouse or keyboard button to simulate left click and hold or rapid left click repeating in Windows?

    - by miahelf
    Does anyone know a way to configure Windows 7 or use third party software to do this? I would like to click my middle mouse button and have it tell Windows to left click and hold until I click the middle mouse button again. A keyboard key would be fine as well. Some games and apps have me holding down the left mouse button for a long time and I would like to reduce the stress on my mouse hand. Also, I would like to do a similar thing but have it repeatedly click the left mouse button automatically if possible. If none of that is possible, how about temporalily setting a keyboard key to achieve a left mouse button emulation?

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  • How to connect Microsoft Bluetooth Mouse 5000 to Windows 7?

    - by davidshen84
    I have a Microsoft Bluetooth 5000 mouse, and I used it with my Linux and Windows 7 system. In Linux, the mouse can always connect to the system normally. But on Windows 7, after I have successfully added the mouse to Windows 7, if I have connected the mouse to the Linux system, it will not be able to connect to the Windows 7 system any more - unless I remove the mouse and add it again. I tried to play all settings I could find in the Bluetooth settings on Windows 7, but cannot fix this problem. How can I use the mouse without having to remove and add it again ?

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  • Joystick acts as mouse; won't stop

    - by Shazzner
    Joystick acts as a mouse, even when I'm playing a game that uses a joystick so I get random mouse events going on. I plugged a joystick in to play Spiral Knights, also installed joystick and jcalibrate. Everything is working good, except by default the joystick moves the mouse around and the button activate mouse keys. Now normally this would be good behavior if I'm on a Myth-box or something, unfortunately when I play Spiral Knights with joystick input I see my mouse cursor moving in the back ground and when I hit a button it thinks I'm pressing right-click so it minimizes everything. Also it creates folders and probably deletes stuff. So, basically how the heck do I stop it from acting as a mouse?

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  • Upgrade a Retro Corded Mouse with Wireless Bluetooth Connectivity

    - by Jason Fitzpatrick
    If there’s a beloved retro mouse gathering dust in your office closet for want of wireless connectivity, this detailed tutorial will guide you through upgrading the guts to turn your corded mouse into a Bluetooth model. If you’re handy with a soldering iron and not afraid to hack apart the guts of a modern but inexpensive Bluetooth mouse, you should have no trouble digging right into this project. The end result is a modern mouse packed inside the casing of your old mouse–same old look and feel, brand new engine inside. Hit up the link below to check out the full tutorial. Retro Wireless Apple Mouse [via Lifehacker] HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?

    - by Solom
    I'm a noob and English is not my mothertongue, so please bear with me! I'm generating a map for a Sidescroller out of a 2D-array. That is, the array holds different values and I create blocks based on that value. Now, my problem is to match mouse coordinates on screen with the actual block the mouse is pointing at. public class GameScreen implements Screen { private static final int WIDTH = 100; private static final int HEIGHT = 70; private OrthographicCamera camera; private Rectangle glViewport; private Spritebatch spriteBatch; private Map map; private Block block; ... @Override public void show() { camera = new OrthographicCamera(WIDTH, HEIGHT); camera.position.set(WIDTH/2, HEIGHT/2, 0); glViewport = new Rectangle(0, 0, WIDTH, HEIGHT); map = new Map(16384, 256); map.printTileMap(); // Debugging only spriteBatch = new SpriteBatch(); } @Override public void render(float delta) { // Clear previous frame Gdx.gl.glClearColor(1, 1, 1, 1 ); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); GL30 gl = Gdx.graphics.getGL30(); // gl.glViewport((int) glViewport.x, (int) glViewport.y, (int) glViewport.width, (int) glViewport.height); spriteBatch.setProjectionMatrix(camera.combined); camera.update(); spriteBatch.begin(); // Draw Map this.drawMap(); // spriteBatch.flush(); spriteBatch.end(); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { // Bounds check (y) if(camera.position.y + camera.viewportHeight < a)// || camera.position.y - camera.viewportHeight > a) break; for(int b = 0; b < map.getWidth(); b++) { // Bounds check (x) if(camera.position.x + camera.viewportWidth < b)// || camera.position.x > b) break; // Dynamic rendering via BlockManager int id = map.getTileMap()[a][b]; Block block = BlockManager.map.get(id); if(block != null) // Check if Air { block.setPosition(b, a); spriteBatch.draw(block.getTexture(), b, a, 1 ,1); } } } } As you can see, I don't use the viewport anywhere. Not sure if I need it somewhere down the road. So, the map is 16384 blocks wide. One block is 16 pixels in size. One of my naive approaches was this: if(Gdx.input.isButtonPressed(Input.Buttons.LEFT)) { Vector3 mousePos = new Vector3(); mousePos.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); System.out.println(Math.round(mousePos.x)); // *16); // Debugging // TODO: round // map.getTileMap()[mousePos.x][mousePos.y] = 2; // Draw at mouse position } I confused myself somewhere down the road I fear. What I want to do is, update the "block" (or rather the information in the Map/2D-Array) so that in the next render() there is another block. Basically drawing on the spriteBatch g So if anyone could point me in the right direction this would be highly appreciated. Thanks!

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