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  • Building A True Error Handler

    - by Kevin Pirnie
    I am trying to build an error handler for my desktop application. The code Is in the class ZipCM.ErrorManager listed below. What I am finding is that the outputted file is not giving me the correct info for the StackTrace. Here is how I am trying to use it: Try '... Some stuff here! Catch ex As Exception Dim objErr As New ZipCM.ErrorManager objErr.Except = ex objErr.Stack = New System.Diagnostics.StackTrace(True) objErr.Location = "Form: SelectSite (btn_SelectSite_Click)" objErr.ParseError() objErr = Nothing End Try Here is the class: Imports System.IO Namespace ZipCM Public Class ErrorManager Public Except As Exception Public Location As String Public Stack As System.Diagnostics.StackTrace Public Sub ParseError() Dim objFile As New StreamWriter(Common.BasePath & "error_" & FormatDateTime(DateTime.Today, DateFormat.ShortDate).ToString().Replace("\", "").Replace("/", "") & ".log", True) With objFile .WriteLine("-------------------------------------------------") .WriteLine("-------------------------------------------------") .WriteLine("An Error Occured At: " & DateTime.Now) .WriteLine("-------------------------------------------------") .WriteLine("LOCATION:") .WriteLine(Location) .WriteLine("-------------------------------------------------") .WriteLine("FILENAME:") .WriteLine(Stack.GetFrame(0).GetFileName()) .WriteLine("-------------------------------------------------") .WriteLine("LINE NUMBER:") .WriteLine(Stack.GetFrame(0).GetFileLineNumber()) .WriteLine("-------------------------------------------------") .WriteLine("SOURCE:") .WriteLine(Except.Source) .WriteLine("-------------------------------------------------") .WriteLine("MESSAGE:") .WriteLine(Except.Message) .WriteLine("-------------------------------------------------") .WriteLine("DATA:") .WriteLine(Except.Data.ToString()) End With objFile.Close() objFile = Nothing End Sub End Class End Namespace What is happenning is the .GetFileLineNumber() is getting the line number from 'objErr.Stack = New System.Diagnostics.StackTrace(True)' inside my Try..Catch block. In fact, it's the exact line number that is on. Any thoughts of what is going on here, and how I can catch the real line number the error is occuring on?

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  • Which class should store the lookup table?

    - by max
    The world contains agents at different locations, with only a single agent at any location. Each agent knows where he's at, but I also need to quickly check if there's an agent at a given location. Hence, I also maintain a map from locations to agents. I have a problem deciding where this map belongs to: class World, class Agent (as a class attribute) or elsewhere. In the following I put the lookup table, agent_locations, in class World. But now agents have to call world.update_agent_location every time they move. This is very annoying; what if I decide later to track other things about the agents, apart from their locations - would I need to add calls back to the world object all across the Agent code? class World: def __init__(self, n_agents): # ... self.agents = {} self.agent_locations = {} for id in range(n_agents): x, y = self.find_location() agent = Agent(self,x,y) self.agents.append(agent) self.agent_locations[x,y] = agent def update_agent_location(self, agent, x, y): del self.agent_locations[agent.x, agent.y] self.agent_locations[x, y] = agent def update(self): # next step in the simulation for agent in self.agents: agent.update() # next step for this agent # ... class Agent: def __init__(self, world, x, y): self.world = world self.x, self.y = x, y def move(self, x1, y1): self.world.update_agent_location(self, x1, y1) self.x, self.y = x1, y1 def update(): # find a good location that is not occupied and move there for x, y in self.valid_locations(): if not self.location_is_good(x, y): continue if self.world.agent_locations[x, y]: # location occupied continue self.move(x, y) I can instead put agent_locations in class Agent as a class attribute. But that only works when I have a single World object. If I later decide to instantiate multiple World objects, the lookup tables would need to be world-specific. I am sure there's a better solution... EDIT: I added a few lines to the code to show how agent_locations is used. Note that it's only used from inside Agent objects, but I don't know if that would remain the case forever.

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  • Is it possible to install into Program Files with limited privileges?

    - by Marek
    I have an application that will be deployed as MSI package (authored in WiX). I am deciding whether to specify elevated or limited privileges as required for the installer. The application does not include anything requiring elevated privileges besides the default install location, which is under Program Files. Now the problem: If I specify elevated privileges, then the user is prompted by UAC for administrator password during the installation. This is not required and prevents non-admin users from installing. If I specify limited privileges, then the user is presented with a dialog to select install location with Program Files being default. In case they do not change the install location (95 % of end users probably won't), then the installer will fail with a message that they should contact the Administrator or run the application as administrator. If they launch the installer as Administrator then they can install into Program Files without problem - but most of the users won't probably know how to launch an installer as administrator. I can potentially set the default install location to e.g. C:\Company name\Program\, but this seems nonstandard to me and majority of users will not probably like this (they are probably used to installing into Program Files). How do you solve this problem with installing applications under limited user accounts?

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  • Function pointers to member functions

    - by Jacob
    There are several duplicates of this but nobody explains why I can use a member variable to store the pointer (in FOO) but when I try it with a local variable (in the commented portion of BAR), it's illegal. Could anybody explain this? #include <iostream> using namespace std; class FOO { public: int (FOO::*fptr)(int a, int b); int add_stuff(int a, int b) { return a+b; } void call_adder(int a, int b) { fptr = &FOO::add_stuff; cout<<(this->*fptr)(a,b)<<endl; } }; class BAR { public: int add_stuff(int a, int b) { return a+b; } void call_adder(int a, int b) { //int (BAR::*fptr)(int a, int b); //fptr = &BAR::add_stuff; //cout<<(*fptr)(a,b)<<endl; } }; int main() { FOO test; test.call_adder(10,20); return 0; }

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  • iframe created dynamically with javascript not reloading parent URL

    - by Lauren
    I can't seem to reload the parent page from within an iframe even though the domain for my iframe and the parent page appear to be the same. The IFRAME was created dynamically, rather than in the HTML page source, so could that be the problem? The iframe I'm working with is here http://www.avaline.com/ R3000_3 once you log in. You may use user:[email protected] pass: test03 Once logged in, hit the "order sample" button, and then hit "here" where it says "Your Third Party Shipper Numbers (To enter one, click here.)". I tried using javascript statements window.top.location.reload(),window.parent.location.reload(),window.parent.location.href=window.parent.location.href but none of those worked in FF 3.6 so I didn't move on to the other browsers although I am shooting for a cross-browser solution. I put the one-line javascript statements inside setTimeout("statement",2000) so people could read the content of the iframe before the redirect happens, but that shouldn't affect the execution of the statements... I wish I could test and debug the statements with the Firebug console from within the Iframe.

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  • XMLHttpRequest leak

    - by Raja
    Hi everyone, Below is my javascript code snippet. Its not running as expected, please help me with this. <script type="text/javascript"> function getCurrentLocation() { console.log("inside location"); navigator.geolocation.getCurrentPosition(function(position) { insert_coord(new google.maps.LatLng(position.coords.latitude,position.coords.longitude)); }); } function insert_coord(loc) { var request = new XMLHttpRequest(); request.open("POST","start.php",true); request.onreadystatechange = function() { callback(request); }; request.setRequestHeader("Content-Type","application/x-www-form-urlencoded"); request.send("lat=" + encodeURIComponent(loc.lat()) + "&lng=" + encodeURIComponent(loc.lng())); return request; } function callback(req) { console.log("inside callback"); if(req.readyState == 4) if(req.status == 200) { document.getElementById("scratch").innerHTML = "callback success"; //window.setTimeout("getCurrentLocation()",5000); setTimeout(getCurrentLocation,5000); } } getCurrentLocation(); //called on body load </script> What i'm trying to achieve is to send my current location to the php page every 5 seconds or so. i can see few of the coordinates in my database but after sometime it gets weird. Firebug show very weird logs like simultaneous POST's at irregular intervals. Here's the firebug screenshot: IS there a leak in the program. please help. EDIT: The expected outcome in the firebug console should be like this :- inside location POST .... inside callback /* 5 secs later */ inside location POST ... inside callback /* keep repeating */

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  • OpenGL 3.3 different colours with fragment shader [solved]

    - by Andrew Seymour
    I'm an OpenGL newbie. I'm trying to colour 3 circles but only 3 white circles are appearing. n is 3 in this example. Each vertice has 5 points, 2 for position and 3 for color Here is where I think a problem may lie: glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)0 ); glEnableVertexAttribArray(1); glVertexAttribPointer( 1, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)(2*sizeof(float)) ); glDrawElements(GL_TRIANGLES, 20 * 3 * n, GL_UNSIGNED_INT, 0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); My shaders: #version 330 core in vec3 Color; out vec4 outColor; void main() { outColor = vec4(Color, 1.0); } #version 330 core layout(location = 0) in vec2 position; layout(location = 1) in vec3 color out vec3 Color void main(){ gl_Position = vec4(position, 0.0, 1.0); Color = color; } Thanks for taking a look Andy EDIT: layout(location = 1) in vec3 color out vec3 Color layout(location = 1) in vec3 color; out vec3 Color;

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  • Checking when two headers are included at the same time.

    - by fortran
    Hi, I need to do an assertion based on two related macro preprocessor #define's declared in different header files... The codebase is huge and it would be nice if I could find a place to put the assertion where the two headers are already included, to avoid polluting namespaces unnecessarily. Checking just that a file includes both explicitly might not suffice, as one (or both) of them might be included in an upper level of a nesting include's hierarchy. I know it wouldn't be too hard to write an script to check that, but if there's already a tool that does the job, the better. Example: file foo.h #define FOO 0xf file bar.h #define BAR 0x1e I need to put somewhere (it doesn't matter a lot where) something like this: #if (2*FOO) != BAR #error "foo is not twice bar" #endif Yes, I know the example is silly, as they could be replaced so one is derived from the other, but let's say that the includes can be generated from different places not under my control and I just need to check that they match at compile time... And I don't want to just add one include after the other, as it might conflict with previous code that I haven't written, so that's why I would like to find a file where both are already present. In brief: how can I find a file that includes (direct or indirectly) two other files? Thanks!

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  • Why is IE8 on XP not properly reading from XML using JQuery?

    - by dking
    Given this XML in data.xml <?xml version="1.0" encoding="utf-8"?> <data> <bar>100</bar> </data> I want to display the content from the "bar" element using the following code in test.html <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> </head> <body> <script type="text/javascript"> $.get('data.xml', function(xml) { var foo = $(xml).find('bar').text(); document.write("<span>foo: [" + foo + "]</span>"); }); </script> </body> </html> The output in webkit based browsers: foo: [100] The output in IE8 on XP: foo: [] Why do webkit browsers read the element's content correctly while IE8 interprets it as an empty string?

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  • Why does Perl's Devel::LeakTrace::Fast point to blank files and evals?

    - by kt
    I am using Devel::LeakTrace::Fast to debug a memory leak in a perl script designed as a daemon which runs an infinite loop with sleeps until interrupted. I am having some trouble both reading the output and finding documentation to help me understand the output. The perldoc doesn't contain much information on the output. Most of it makes sense, such as pointing to globals in DBI. Intermingled with the output, however, are several leaked SV(<LOCATION>) from (eval #) line # Where the numbers are numbers and <LOCATION> is a location in memory. The script itself is not using eval at any point - I have not investigated each used module to see if evals are present. Mostly what I want to know is how to find these evals (if possible). I also find the following entries repeated over and over again leaked SV(<LOCATION>) from line # Where line # is always the same #. Not very helpful in tracking down what file that line is in.

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  • android progressBar problem

    - by kostas
    hi.i have a button that on click is loading rss feed.i want to load a progress bar until my list opens.i have created a progressbar,it works,but as i press the return button to return to the main menu the progress bar appears again and it doesnt stop(and not even let me see my menu).this is my code ProgressBar myProgressBar; int myProgress = 0; /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main1); Button nea = (Button) findViewById(R.id.nea); nea.setOnClickListener(new View.OnClickListener() { public void onClick (View view) { setContentView(R.layout.bar); myProgressBar=(ProgressBar)findViewById(R.id.bar); new Thread(myThread).start(); Intent myIntent = new Intent(view.getContext(), nea.class); startActivityForResult(myIntent, 0); } }); } and then,out of the onCreate private Runnable myThread = new Runnable(){ @Override public void run() { // TODO Auto-generated method stub while (myProgress<100){ try{ myHandle.sendMessage(myHandle.obtainMessage()); Thread.sleep(1000); } catch(Throwable t){ } } } Handler myHandle = new Handler(){ public void handleMessage(Message msg) { // TODO Auto-generated method stub myProgress++; myProgressBar.setProgress(myProgress); } }; };

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  • Catch hibernate exceptions with errorpage handler?

    - by membersound
    I'm catching all exceptions within: java.lang.Throwable /page.xhtml java.lang.Error /page.xhtml But what If I get eg a hibernate ex: org.hibernate.exception.ConstraintViolationException Do I have to define error-pages for EVERY maybe occuring exception? Can't I just say "catch every exception"? Update Redirect on a 404 works. But on a throwable does not! <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>Faces Servlet</servlet-name> <url-pattern>*.jsf</url-pattern> <url-pattern>*.xhtml</url-pattern> </servlet-mapping> <error-page> <exception-type>java.lang.Throwable</exception-type> <location>/error.xhtml</location> </error-page> <error-page> <error-code>404</error-code> <location>/error.xhtml</location> </error-page>

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  • Pagination in Joomla!

    I'm a bit new to Joomla! and I'm building my new web site using Joomla! 1.5.8 with a template bought from RocketTheme. The long article in question is a gallery of photos, and I wanted to create a horizontal pagination nav-bar in the footer of the gallery, I just clicked pagebreak where I wanted to paginate in my article in the WYSIWYG editor and thought that it's actually all I have to do. What I got was ugly; a vertically directed navigation bar placed in the top right side of my gallery with the links to each part of the article, the all without the minimum styling. And as I see it's a table! Why not outputting a list instead of a table! (Well this is not actually my concern right now). I can understand CSS and html, but I'm not really a PHP guy, so I don't understand how to use pagination.php or pagenavigation.php! Do I have to customize one of them to have my nav-bar? What I have to do to get that horizontal nav-bar? Really thanks in advance. Wassim

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  • Templates, Function Pointers and C++0x

    - by user328543
    One of my personal experiments to understand some of the C++0x features: I'm trying to pass a function pointer to a template function to execute. Eventually the execution is supposed to happen in a different thread. But with all the different types of functions, I can't get the templates to work. #include `<functional`> int foo(void) {return 2;} class bar { public: int operator() (void) {return 4;}; int something(int a) {return a;}; }; template <class C> int func(C&& c) { //typedef typename std::result_of< C() >::type result_type; typedef typename std::conditional< std::is_pointer< C >::value, std::result_of< C() >::type, std::conditional< std::is_object< C >::value, std::result_of< typename C::operator() >::type, void> >::type result_type; result_type result = c(); return result; } int main(int argc, char* argv[]) { // call with a function pointer func(foo); // call with a member function bar b; func(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); // call with a lambda expression func( [](void)->int {return 12;} ); return 0; } The result_of template alone doesn't seem to be able to find the operator() in class bar and the clunky conditional I created doesn't compile. Any ideas? Will I have additional problems with const functions?

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  • Advice on setting up a central db with master tables for web apps

    - by Dragn1821
    I'm starting to write more and more web applications for work. Many of these web applications need to store the same types of data, such as location. I've been thinking that it may be better to create a central db and store these "master" tables there and have each applicaiton access them. I'm not sure how to go about this. Should I create tables in my application's db to copy the data from the master table and store in the app's table (for linking with other app tables using foreign keys)? Should I use something like a web service to read the data from the master table instead of firing up a new db connection in my app? Should I forget this idea and just store the data within my app's db? I would like to have data such as the location central so I can go to one table and add a new location and the next time someone needs to select a location from one of the apps, the new one would be there. I'm using ASP.NET MVC 1.0 to build the web apps and SQL 2005 as the db. Need some advice... Thanks!

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  • How do I pull `static final` constants from a Java class into a Clojure namespace?

    - by Joe Holloway
    I am trying to wrap a Java library with a Clojure binding. One particular class in the Java library defines a bunch of static final constants, for example: class Foo { public static final int BAR = 0; public static final int SOME_CONSTANT = 1; ... } I had a thought that I might be able to inspect the class and pull these constants into my Clojure namespace without explicitly def-ing each one. For example, instead of explicitly wiring it up like this: (def *foo-bar* Foo/BAR) (def *foo-some-constant* Foo/SOME_CONSTANT) I'd be able to inspect the Foo class and dynamically wire up *foo-bar* and *foo-some-constant* in my Clojure namespace when the module is loaded. I see two reasons for doing this: A) Automatically pull in new constants as they are added to the Foo class. In other words, I wouldn't have to modify my Clojure wrapper in the case that the Java interface added a new constant. B) I can guarantee the constants follow a more Clojure-esque naming convention I'm not really sold on doing this, but it seems like a good question to ask to expand my knowledge of Clojure/Java interop. Thanks

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  • Grails - ElasticSearch - QueryParsingException[[index] No query registered for [query]]; with elasticSearchHelper; JSON via curl works fine though

    - by v1p
    I have been working on a Grails project, clubbed with ElasticSearch ( v 20.6 ), with a custom build of elasticsearch-grails-plugin(to support geo_point indexing : v.20.6) have been trying to do a filtered Search, while using script_fields (to calculate distance). Following is Closure & the generated JSON from the GXContentBuilder : Closure records = Domain.search(searchType:'dfs_query_and_fetch'){ query { filtered = { query = { if(queryTxt){ query_string(query: queryTxt) }else{ match_all {} } } filter = { geo_distance = { distance = "${userDistance}km" "location"{ lat = latlon[0]?:0.00 lon = latlon[1]?:0.00 } } } } } script_fields = { distance = { script = "doc['location'].arcDistanceInKm($latlon)" } } fields = ["_source"] } GXContentBuilder generated query JSON : { "query": { "filtered": { "query": { "match_all": {} }, "filter": { "geo_distance": { "distance": "5km", "location": { "lat": "37.752258", "lon": "-121.949886" } } } } }, "script_fields": { "distance": { "script": "doc['location'].arcDistanceInKm(37.752258, -121.949886)" } }, "fields": ["_source"] } The JSON query, using curl-way, works perfectly fine. But when I try to execute it from Groovy Code, I mean with this : elasticSearchHelper.withElasticSearch { Client client -> def response = client.search(request).actionGet() } It throws following error : Failed to execute phase [dfs], total failure; shardFailures {[1][index][3]: SearchParseException[[index][3]: from[0],size[60]: Parse Failure [Failed to parse source [{"from":0,"size":60,"query_binary":"eyJxdWVyeSI6eyJmaWx0ZXJlZCI6eyJxdWVyeSI6eyJtYXRjaF9hbGwiOnt9fSwiZmlsdGVyIjp7Imdlb19kaXN0YW5jZSI6eyJkaXN0YW5jZSI6IjVrbSIsImNvbXBhbnkuYWRkcmVzcy5sb2NhdGlvbiI6eyJsYXQiOiIzNy43NTIyNTgiLCJsb24iOiItMTIxLjk0OTg4NiJ9fX19fSwic2NyaXB0X2ZpZWxkcyI6eyJkaXN0YW5jZSI6eyJzY3JpcHQiOiJkb2NbJ2NvbXBhbnkuYWRkcmVzcy5sb2NhdGlvbiddLmFyY0Rpc3RhbmNlSW5LbSgzNy43NTIyNTgsIC0xMjEuOTQ5ODg2KSJ9fSwiZmllbGRzIjpbIl9zb3VyY2UiXX0=","explain":true}]]]; nested: QueryParsingException[[index] No query registered for [query]]; } The above Closure works if I only use filtered = { ... } script_fields = { ... } but it doesn't return the calculated distance. Anyone had any similar problem ? Thanks in advance :) It's possible that I might have been dim to point out the obvious here :P

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  • Help renaming svn repository

    - by rascher
    Here is the deal: I created an SVN repository, say, foo. It is at http://www.example.com/foo. Then I did an svn checkout. I made some updates and changes to my local copy of the code over the week. I haven't committed yet. I realized that I wanted to rename the repository. So I did this: svn copy http://example.com/foo http://example.com/bar svn delete http://example.com/foo I finish my changes (and local svn still thinks I'm working under "foo".) svn commit fails because the repo has been renamed. I try to use svn switch --relocate but it yells at me because svn is awful. I try using the script here to replace "foo" with "bar" in my billion .svn/ folders. This replace is taking a long time. I wonder if something hung? Or maybe sshfs failed? I kill it. Ctrl-C. I look and see that half my files have "foo" and the others have "bar" in the URLs in the sundry .svn/ folders. All I want to do is commit my files with the new name. I could re-checkout the branch, but then I have no way to remember which files I changed, which is why I was using version control in the first place, and svn is so godawful at moving and renaming things. What do I need to do to: Have a "clean" copy of my "bar" svn branch? and, most importantly: Commit the changes I made?

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  • Sharing a global/static variable between a process and DLL

    - by minjang
    I'd like to share a static/global variable only between a process and a dll that is invoked by the process. The exe and dll are in the same memory address space. I don't want the variable to be shared among other processes. Elaboration of the problem: Say that there is a static/global variable x in a.cpp. Both the exe foo.exe and the dll bar.dll have a.cpp, so the variable x is in both images. Now, foo.exe dynamically loads (or statically) bar.dll. Then, the problem is whether the variable x is shared by the exe and dll, or not. In Windows, these two guys never share the x: the exe and dll will have a separate copy of x. However, in Linux, the exe and dll do share the variable x. Unfortunately, I want the behavior of Linux. I first considered using pragma data_seg on Windows. However, even if I correctly setup the shared data segment, foo.exe and bar.dll never shares the x. Recall that bar.dll is loaded into the address space of foo.exe. However, if I run another instance of foo.exe, then x is shared. But, I don't want x to be shared by different processes. So, using data_seg was failed. I may it use a memory-mapped file by making an unique name between exe and dll, which I'm trying now. Two questions: Why the behavior of Linux and Windows is different? Can anyone explain more about this? What would be most easiest way to solve this problem on Windows?

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  • How to convert X/Y position to Canvas Left/Top properties when using ItemsControl

    - by kshahar
    I am trying to use a Canvas to display objects that have "world" location (rather than "screen" location). The canvas is defined like this: <Canvas Background="AliceBlue"> <ItemsControl Name="myItemsControl" ItemsSource="{Binding MyItems}"> <ItemsControl.ItemTemplate> <DataTemplate> <Canvas> <TextBlock Canvas.Left="{Binding WorldX}" Canvas.Top="{Binding WorldY}" Text="{Binding Text}" Width="Auto" Height="Auto" Foreground="Red" /> </Canvas> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </Canvas> MyItem is defined like this: public class MyItem { public MyItem(double worldX, double worldY, string text) { WorldX = worldX; WorldY = worldY; Text = text; } public double WorldX { get; set; } public double WorldY { get; set; } public string Text { get; set; } } In addition, I have a method to convert between world and screen coordinates: Point worldToScreen(double worldX, double worldY) { // return screen coordinates using the canvas properties and an internal MapData object } With the current implementation, the items are positioned in the wrong location, because their location is not converted to screen coordinates. How can I apply the worldToScreen method on the MyItem objects before they are added to the canvas?

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  • How can I spot subtle Lisp syntax mistakes?

    - by Marius Andersen
    I'm a newbie playing around with Lisp (actually, Emacs Lisp). It's a lot of fun, except when I seem to run into the same syntax mistakes again and again. For instance, here's something I've encountered several times. I have some cond form, like (cond ((foo bar) (qux quux)) ((or corge (grault warg)) (fred) (t xyzzy))) and the default clause, which returns xyzzy, is never carried out, because it's actually nested inside the previous clause: (cond ((foo bar) (qux quux)) ((or corge (grault warg)) (fred)) (t xyzzy)) It's difficult for me to see such errors when the difference in indentation is only one space. Does this get easier with time? I also have problems when there's a large distance between the (mal-)indented line and the line it should be indented against. let forms with a lot of complex bindings, for example, or an unless form with a long conditional: (defun test () (unless (foo bar (qux quux) (or corge (grault warg) (fred)))) xyzzy) It turns out xyzzy was never inside the unless form at all: (defun test () (unless (foo bar (qux quux) (or corge (grault warg) (fred))) xyzzy)) I auto-indent habitually and use parenthesis highlighting to avoid counting parentheses. For the most part it works like a breeze, but occasionally, I discover my syntax mistakes only by debugging. What can I do?

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  • Been asked a dozen times, but no luck from what I've read. Prevent Anchor Jumping on page load

    - by jasenmp
    I'm currently working with WP theme that can be found here: sanjay.dmediastudios.com I'm currently using 'smooth scroll' on my page, I'm attempting to have the page smoothly scroll to the requested section when coming from an external link (for instance coming from the blog page takes you to sanjay.dmediastudios.com/#portfolio) from there I want the page to start at the top and THEN scroll to the portfolio section. What's happening is it briefly displays the 'portfolio section' (anchor jump) and THEN resets to the top and scrolls down. It's driving me nuts :(. Here is the code I'm using: Click function for smooth scroll: $(function() { $('.menu li a').click(function() { if (location.pathname.replace(/^\//, '') == this.pathname.replace(/^\//, '') && location.hostname == this.hostname) { var target = $(this.hash); target = target.length ? target : $('[name=' + this.hash.slice(1) + ']'); if (target.length) { $root.animate({ scrollTop: target.offset().top - 75 }, 800, 'swing'); return false; } } }); //end of click function }); The page load function: $(window).on("load", function() { if (location.hash) { // do the test straight away window.scrollTo(0, 0); // execute it straight away setTimeout(function() { window.scrollTo(0, 0); // run it a bit later also for browser compatibility }, 1); } var urlHash = window.location.href.split("#")[1]; if (urlHash && $('#' + urlHash).length) $('html,body').animate({ scrollTop: $('#' + urlHash).offset().top - 75 }, 800, 'swing'); }); Any help would be MUCH appreciated.

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  • Why does my binding break down on SilverLight ProgressBars?

    - by Bill Jeeves
    I asked a similar question about charts but I have given up on that and I am using progress bars instead. Essentially, I have ten progress bars in a Silverlight control. Each is showing a different value and updating every couple of seconds (it's a process monitor). Each progress bar has the same minimum value and maximum value so the bars can be compared. Trying to follow the M-V-VM model, I have bound the value of each bar to a property in my ViewModel. All of the maximum values for the bar are bound to a single property. When the model updates, the values and the maximum can all update. This allows the bars to re-scale as the sizes grow. I'm finding that the binding will stop working sometimes on one or more bars. I suspect it is because a bar's value becomes higher than the maximum occasionally. This is because if I update the maximums first and they are going down, the values will be to high. If I update the values first when the maximum needs increasing, the values are too high again. Is there a way to stop this behaviour? Some way, perhaps, to tell the progress bars that it's OK to temporarily go too high? Or some way to tell the bindings that they shouldn't be disabled when this happens? Or maybe I've got this completely wrong and there's some other issue with ProgressBar binding I don't know about?

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  • Passing functor and function pointers interchangeably using a templated method in C++

    - by metroxylon
    I currently have a templated class, with a templated method. Works great with functors, but having trouble compiling for functions. Foo.h template <typename T> class Foo { public: // Constructor, destructor, etc... template <typename Func> void bar(T x, Func f); }; template <typename T> template <typename Func> Foo::bar(T x, Func f) { /* some code here */ } Main.cpp #include "Foo.h" template <typename T> class Functor { public: Functor() {} void operator()(T x) { /* ... */ } private: /* some attributes here */ }; void Function(T x) { /* ... */ } int main() { Foo<int> foo; foo.bar(2, Functor); // No problem foo.bar(2, Function); // <unresolved overloaded function type> return 0; }

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  • C# specifying generic delegate type param at runtime

    - by smerlin
    following setup, i have several generic functions, and i need to choose the type and the function identified by two strings at runtime. my first try looked like this: public static class FOOBAR { public delegate void MyDelegateType(int param); public static void foo<T>(int param){...} public static void bar<T>(int param){...} public static void someMethod(string methodstr, string typestr) { MyDelegateType mydel; Type mytype; switch(typestr) { case "int": mytype = typeof(int); break; case "double": mytype = typeof(double); break; default: throw new InvalidTypeException(typestr); } switch(methodstr) { case "foo": mydel = foo<mytype>; //error break; case "bar": mydel = bar<mytype>; //error break; default: throw new InvalidTypeException(methodstr); } for(int i=0; i<1000; ++i) mydel(i); } } since this didnt work, i nested those switchs (a methodstr switch inside the typestr switch or viceversa), but that solution is really ugly and unmaintainable. The number of types is pretty much fixed, but the number of functions like foo or bar will increase by high numbers, so i dont want nested switchs. So how can i make this working without using nested switchs ?

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