Search Results

Search found 9718 results on 389 pages for 'classes'.

Page 151/389 | < Previous Page | 147 148 149 150 151 152 153 154 155 156 157 158  | Next Page >

  • How to organize functional programs

    - by bleakcabal
    In OOP, your basic unit of organization for code is the class. A frequently used methodology in Java, C# and similar languages is to organize your code around having one file for each class with the file name following the class name. You can consider each of these class as a unit of organization to group a single concept. These classes are in in namespaces which often follow the directory structure of the files in the solution/project. Namespaces are another level of organization. How are large projects in functional languages typically organized? How to you determine how to split your functions into different files? Are other units of grouping beside files used? How is code typically organized within a single file?

    Read the article

  • Google ouvre les portes de ses Data Centers au public pour la première fois, via visite virtuelle

    Google ouvre les portes de ses Data Centers au public Pour la première fois, via visite virtuelle Google ouvre les portes de ses grands centres de données classés jusqu'alors top secret, où on découvre l'étendue des infrastructures qui propulsent la constellation des services offerts par Google. Une visite virtuelle à travers des photos des centres de données de Google inc. (situés aux États-Unis, en Finlande et en Belgique) est disponible sur un site lancé pour l'occasion. Une visite plus captivante du centre de données de la Caroline du Nord est fournie par l'outil "Street View". [IMG]http://idelways.developpez.com/news/images/datacenter-goog...

    Read the article

  • Typescript - A free add-on for Visual Studio 2012

    - by TATWORTH
    At http://www.microsoft.com/en-us/download/details.aspx?id=34790, Microsoft are providing a free add-on for Visual Studio. If you have any version of Visual Studio 2012, it provides an editor for Typescript."TypeScript is a language for application-scale JavaScript. TypeScript adds optional types, classes, and modules to JavaScript. TypeScript supports tools for large-scale JavaScript applications for any browser, for any host, on any OS. TypeScript compiles to clean, readable, standards-based JavaScript. Try it out at http://www.typescriptlang.org/playground."I look forward to type-safe JavaScript!There is a tutorial for it at http://www.typescriptlang.org/tutorial/

    Read the article

  • How to learn an API

    - by inovaovao
    When I find some interesting project (e.g. on GitHub) I often would like to use it and try it out to see how it works, but if there isn't a good documentation or some kind of tutorial it's hard to figure out how to use it. So my question is: how do you approach such a situation? How do you figure out which classes are important and how to chain them to put them to use? What would you look at first? An advice I found is to look at the tests (if there are any). But if there are unit tests for every class, how do you know which ones to look at first?

    Read the article

  • MouseEvent.CLICK not working? (AS3)

    - by Jake
    ok so here's my code in AS3, I'd like to know why when i actually click on the picture, nothing happens. And if any of you have great tutorial of what to learn after classes/functions in AS3, let me know =D : package { import flash.display.Bitmap; import flash.display.Sprite; import flash.display.Shape; import flash.events.MouseEvent; public class Main extends Sprite { [Embed(source="../Pics/Picture.png")] private var HeroClass:Class; private var hero:Bitmap = new HeroClass(); public function Main():void { addChild(hero); hero.addEventListener(MouseEvent.CLICK, onClick); function onClick(e:MouseEvent):void { trace("hey"); hero.visible = false; } } } }

    Read the article

  • What happened to the this type of naming convention?

    - by Smith
    I have read so many docs about naming conventions, most recommending both Pascal and Camel naming conventions. Well, I agree to this, it's ok. This might not be pleasing to some, but I am just trying to get your opinion on why you name your objects and classes in a certain way. What happened to this type of naming conventions, and/or why are they bad? I want to name a structure, and I prefix it with "struct". My reason is that, with IntelliSense, I see all structures in one place, and anywhere I see the struct prefix, I know it's a "struct": structPerson structPosition another example is the enum, although I may not prefix it with "enum", but maybe with "enm": enmFruits enmSex again my reason is that in IntelliSense, I see all my enumerations in one place. Because .NET has so many built-in data structures, I think this helps me do less searching. Note that I used .NET in this example, but I welcome language agnostic answers.

    Read the article

  • How do I decide to which class a method should belong

    - by Eleeist
    I have TopicBusiness.class and PostBusiness.class. I have no problem with deciding into which class methods such as addPostToDatabase() or getAllPostsFromDatabase() should go. But what about getAllPostsFromTopic(TopicEntity topic) or getNumberOfPostsInTopic(TopicEntity topic)? Should the parameter be the deciding factor? So when the method takes TopicEntity as parameter it should belong to TopicBusiness.class? I am quite puzzled by this. EDIT: Some more info as requested. TopicBusiness.class and PostBusiness.class are classes holding all the business logic of the application concerning topics and posts respectively - that is fetching the data from database and/or performing some operations on them. TopicEntity is data (in this case representing single topic) fetched from database. getAllPostFromTopic(TopicEntity topic) gets all posts from database that belong to particular topic, while getNumberOfPostsInTopic(TopicEntity topic) performs database query and returns the number of posts that topic passed as parameter consists of.

    Read the article

  • poor performance while exporting data to excel from DB2

    - by Naga
    I am facing a performance issue while exporting data from DB2 to Excel 2003. Well the very first reason is file is about 10+ MB where it goes outofMemory Exception. I am using XLSTransformer and HSSFWorkbook classes to transform my xls file. I also have joins in my query( optional). But user most likely is going to choose these options. When they do so, of course, the data becomes huge and take lot of time and some times goes outOfMemory too. So Please advice me on this.

    Read the article

  • Modern workflow / project architecture with PHP

    - by Sprottenwels
    I wonder how one professional developer would design the backend-part of his application. I try to use PHP as seldom as possible and only for data serving/saving purposes. To do so, i would create a module/class for every greater part of my application, then write some single script files which are called by javascript. E.g: User clicks a "retrieve data" button javascript will call retrieveData.php retrieveData.php will create an instance of the needed class, then executes myInstance-retrieve() the data is returned to my JS by retrieveData.php However, i see some disadvantages in this practice: I will need a single scipt file for every action, (e.g retrieveData.php, saveData.php etc) I need a man-in-the-middle step: from JS to my single script, to my classes How are modern applications designed to accomplish what i need to do?

    Read the article

  • How to flag a class as under development in Java

    - by Usavich
    I'm working on a internship project, but I have to leave before I can finish up everything. I have 1 class that is not stable enough for production use. I want to mark/flag this class so that other people will not accidentally use it in production. I have already put the notice in Javadoc, but that doesn't seem enough. Some compiler error or warning would be better. The code is organized like this: [Package] | company.foo.bar.myproject |-- Class1.java |-- Class2.java |-- Class3.java <--(not stable) If there was a single factory class that calls those classes in public methods, I could have set the method to class3 as private. However the API is NOT exposed that way. Users will directly use those class, e.g. new Class1();, but I can't make a top-level class private. What's the best practice to deal with this situation?

    Read the article

  • Microsoft lance de nouvelles initiatives pour aider les développeurs à créer leurs applications et leurs entreprises

    Microsoft va lancer de nouvelles initiatives pour aider les développeurs A créer leurs applications et leurs entreprises Lors de sa rentrée des classes, Microsoft France a fait le point sur l'ensemble des évènements qu'il propose ? et qu'il va proposer ? en rapport avec l'innovation technologique et le développement. Ces initiatives concernent aussi bien les tous petits ? avec une classe numérique ? que les professionnels aguerris avec des Master Class (Dev Camp, accélérateurs, etc). Comme elles sont nombreuses et foisonnantes, il nous a paru intéressant de faire un point récapitulatif. Commençons par les plus petits. Cette année, Microsoft v...

    Read the article

  • Question about whether I should pursue minors or work towards a masters [closed]

    - by user75493
    I'm a sophomore about to go into my Spring semester in a few weeks and I am trying to decide some major things that will affect the next few years of my life and was looking for some guidance/advice. I'm currently working towards a Bachelors in Computer Science and my question was whether I should minor in Corporate Strategy and Math or just work towards a Masters in Computer Science? I was wondering if employers are more looking for Masters degrees in Computer Science or if those minors could be beneficial to me. Some things that may affect responses: I already have all my other requirements filled for graduating except my Computer Science classes, I've already had an internship this past summer and am already hearing back from several companies about internships for this upcoming summer. Thanks in advance! - Alex

    Read the article

  • Are Promises/A a good event design pattern to implement even in synchronous languages like PHP?

    - by Xeoncross
    I have always kept an eye out for event systems when writing code in scripting languages. Web applications have a history of allowing the user to add plugins and modules whenever needed. In most PHP systems you have a global/singleton event object which all interested parties tie into and wait to be alerted to changes. Event::on('event_name', $callback); Recently more patterns like the observer have been used for things like jQuery. $(el).on('event', callback); Even PHP now has built in classes for it. class Blog extends SplSubject { public function save() { $this->notify(); } } Anyway, the Promises/A proposal has caught my eye. It is designed for asynchronous systems, but I'm wondering if it is also a good design to implement now that even synchronous languages like PHP are changing. Combining Dependency Injection with Promises/A seems it might be the best combination for handling events currently.

    Read the article

  • Game Design - When to separate out pieces into static libraries?

    - by Jason
    I am developing a game that has a lot of platform generic pieces. I am wanting to separate out various pieces into static libraries and I would like to know what other devs do. I am considering targeting other platforms and I want to maintain an much platform neutrality as I can. I have a lot of generic level data in C++ classes. THinking all of the level data could go into a single static library. I have a lot of generic OpenGL code that I think could also go into a single static library. I am already using CMAKE for some and XCode 4.5 for the Apple specific pieces. What do other devs do to stay platform neutral? Does anyone use Eclipse instead of XCode and Visual Studio on Windows?

    Read the article

  • What Java class should I use to represent a Vector?

    - by user8363
    Does Java have a built-in Vector class suitable for handling collision detection / response? It should have methods like subtract(Vector v), normalize(), dotProduct(Vector v), ... It seems logical to use java.awt.Rectangle and java.awt.Polygon to calculate collisions. Would I be right to use these classes for this purpose? I understand collision detection; I'm only wondering what approach to it is idiomatic in Java. I'm new to the language and to application development in general.

    Read the article

  • Logic in Entity Components Sytems

    - by aaron
    I'm making a game that uses an Entity/Component architecture basically a port of Artemis's framework to c++,the problem arises when I try to make a PlayerControllerComponent, my original idea was this. class PlayerControllerComponent: Component { public: virtual void update() = 0; }; class FpsPlayerControllerComponent: PlayerControllerComponent { public: void update() { //handle input } }; and have a system that updates PlayerControllerComponents, but I found out that the artemis framework does not look at sub-classes the way I thought it would. So all in all my question here is should I make the framework aware of subclasses or should I add a new Component like object that is used for logic.

    Read the article

  • ComboBox Data Binding

    - by Geertjan
    Let's create a databound combobox, levering MVC in a desktop application. The result will be a combobox, provided by the NetBeans ChoiceView, that displays data retrieved from a database: What follows is not much different from the NetBeans Platform CRUD Application Tutorial and you're advised to consult that document if anything that follows isn't clear enough. One kind of interesting thing about the instructions that follow is that it shows that you're able to create an application where each element of the MVC architecture can be located within a separate module: Start by creating a new NetBeans Platform application named "MyApplication". Model We're going to start by generating JPA entity classes from a database connection. In the New Project wizard, choose "Java Class Library". Click Next. Name the Java Class Library "MyEntities". Click Finish. Right-click the MyEntities project, choose New, and then select "Entity Classes from Database". Work through the wizard, selecting the tables of interest from your database, and naming the package "entities". Click Finish. Now a JPA entity is created for each of the selected tables. In the Project Properties dialog of the project, choose "Copy Dependent Libraries" in the Packaging panel. Build the project. In your project's "dist" folder (visible in the Files window), you'll now see a JAR, together with a "lib" folder that contains the JARs you'll need. In your NetBeans Platform application, create a module named "MyModel", with code name base "org.my.model". Right-click the project, choose Properties, and in the "Libraries" panel, click Add Dependency button in the Wrapped JARs subtab to add all the JARs from the previous step to the module. Also include "derby-client.jar" or the equivalent driver for your database connection to the module. Controler In your NetBeans Platform application, create a module named "MyControler", with code name base "org.my.controler". Right-click the module's Libraries node, in the Projects window, and add a dependency on "Explorer & Property Sheet API". In the MyControler module, create a class with this content: package org.my.controler; import org.openide.explorer.ExplorerManager; public class MyUtils { static ExplorerManager controler; public static ExplorerManager getControler() { if (controler == null) { controler = new ExplorerManager(); } return controler; } } View In your NetBeans Platform application, create a module named "MyView", with code name base "org.my.view".  Create a new Window Component, in "explorer" view, for example, let it open on startup, with class name prefix "MyView". Add dependencies on the Nodes API and on the Explorer & Property Sheet API. Also add dependencies on the "MyModel" module and the "MyControler" module. Before doing so, in the "MyModel" module, make the "entities" package and the "javax.persistence" packages public (in the Libraries panel of the Project Properties dialog) and make the one package that you have in the "MyControler" package public too. Define the top part of the MyViewTopComponent as follows: public final class MyViewTopComponent extends TopComponent implements ExplorerManager.Provider { ExplorerManager controler = MyUtils.getControler(); public MyViewTopComponent() { initComponents(); setName(Bundle.CTL_MyViewTopComponent()); setToolTipText(Bundle.HINT_MyViewTopComponent()); setLayout(new BoxLayout(this, BoxLayout.PAGE_AXIS)); controler.setRootContext(new AbstractNode(Children.create(new ChildFactory<Customer>() { @Override protected boolean createKeys(List list) { EntityManager entityManager = Persistence. createEntityManagerFactory("MyEntitiesPU").createEntityManager(); Query query = entityManager.createNamedQuery("Customer.findAll"); list.addAll(query.getResultList()); return true; } @Override protected Node createNodeForKey(Customer key) { Node customerNode = new AbstractNode(Children.LEAF, Lookups.singleton(key)); customerNode.setDisplayName(key.getName()); return customerNode; } }, true))); controler.addPropertyChangeListener(new PropertyChangeListener() { @Override public void propertyChange(PropertyChangeEvent evt) { Customer selectedCustomer = controler.getSelectedNodes()[0].getLookup().lookup(Customer.class); StatusDisplayer.getDefault().setStatusText(selectedCustomer.getName()); } }); JPanel row1 = new JPanel(new FlowLayout(FlowLayout.LEADING)); row1.add(new JLabel("Customers: ")); row1.add(new ChoiceView()); add(row1); } @Override public ExplorerManager getExplorerManager() { return controler; } ... ... ... Now run the application and you'll see the same as the image with which this blog entry started.

    Read the article

  • Starting with JMF

    - by Fasih Khatib
    I have recently downloaded JMF and don;t know where to start. Most online resources begin directly with programming and give no background of the JMF classes what so ever. So, I was planning on using a book or something that would give me ground-up knowledge of JMF. However, the books available on Amazon are of 1980's and 1990's. Can you please suggest any good books or references? Books preferred. Note: There was this one 2011 book available that was a print-on-demand collection of wikipedia articles on JMF but I decided not to opt for it because wikipedia articles should not be sold for money

    Read the article

  • How can I learn to write idiomatic C++?

    - by yati sagade
    I am a computer science student, and as a result, I was taught C++ as a better version of C with classes. I end up trying to reinvent the wheel whenever a solution to a complex problem is needed, only to find sometime after that, some language feature or some standard library routine could potentially have done that for me. I'm all comfortable with my char* and *(int*)(someVoidPointer) idioms, but recently, after making a (minor) contribution to an open-source project, I feel that is not how one's supposed to think when writing C++ code. It's much different than C is. Considering that I know objected-oriented programming fairly well, and I am okay with a steep learning curve, what would you suggest for me to get my mind on the C++ track when I'm coding C++?

    Read the article

  • Getting Started with Component Architecture: DI?

    - by ashes999
    I just moved away from MVC towards something more component-architecture-like. I have no concept of messages yet (it's rough prototype code), objects just get internal properties and values of other classes for now. That issue aside, it seems like this is turning into an aspect-oriented-programming challenge. I've noticed that all entities with, for example, a position component will have similar properties (get/set X/Y/Z, rotation, velocity). Is it a common practice, and/or good idea, to push these behind an interface and use dependency injection to inject a generic class (eg. PositionComponent) which already has all the boiler-plate code? (I'm sure the answer will affect the model I use for message/passing)

    Read the article

  • What do you miss when you have to use C instead of C++?

    - by sharkin
    This is not a question about which of the two languages is better than the other. I myself can't really decide. Pros and cons as always I guess. Also, if you feel you always would prefer C over C++, this poll is not for you :-). However, when I work in C projects I usually feel I'm missing a few language constructs more than others, which can be found in C++. For example, I usually miss (the obvious) classes, but seldomly templates (I always miss STL, but wouldn't call it a language construct). What do you miss when you have to use C instead of C++?

    Read the article

  • Dynamic Strategy Pattern [migrated]

    - by Karl Barker
    So I'm writing a web service architecture which includes FunctionProvider classes which do the actual processing of requests, and a main Endpoint class which receives and delegates requests to the proper FunctionProvider. I don't know exactly the FunctionProviders available at runtime, so I need to be able to 'register' (if that's the right word) them with my main Endpoint class, and query them to see if they match an incoming request. public class MyFunc implements FunctionProvider{ static { MyEndpoint.register(MyFunc); } public Boolean matchesRequest(Request req){...} public void processRequest(Request req){...} } public class MyEndpoint{ private static ArrayList<FunctionProvider> functions = new ArrayList<FunctionProvider>(); public void register(Class clz){ functions.add(clz); } public void doPost(Request request){ //find the FunctionProvider in functions //matching the request } } I've really not done much reflective Java like this (and the above is likely wrong, but hopefully demonstrates my intentions). What's the nicest way to implement this without getting hacky?

    Read the article

  • Servlet 3.1 Early Draft Now Available

    - by arungupta
    JSR 340 has released an Early Draft of the Servlet 3.1 specification. Other than the usual clarifications and javadoc updates, ProtocolHandler and WebConnection are new classes that encapsulates the protocol upgrade processing. This will typically be used for upgrading an HTTP connection to a WebSocket. Section 2.3.3.5 in the specification provide more details on it. Section 3.7 explain non-blocking request processing by the Web container. ReadListener and WriteListener are new interfaces that represents a call-back mechanism to read and write data without blocking. As with other Java EE 7 specifications, progress can be tracked at servlet-spec.java.net. The Expert Group discussions are archived and you can participate by sending an email to [email protected].

    Read the article

  • How do I implement powerups for my Breakout clone?

    - by Eva
    I'm making a simple Breakout clone in Python that will have very many powerups/powerdowns (so far I came up with 26). Some will affect the paddle (paddle missile, two paddles, short paddle, etc.), some will affect the ball (slow ball, destructo-ball, invisible ball, etc.), some will affect the bricks (brick scramble, move up, bricks indestructible, etc.), and some will affect other game aspects (extra life, more points, less points, etc.). I'm pretty sure I have the code to draw the falling powerups and test for collisions with the paddle down, but I'm confused about how to code the effects of the powerups. Since there are very many powerups, it seemed inefficient to add specific methods to each component as done in this tutorial. However, I can't think of an other ways to implement the powerups. I found a page that hints at some way to design powerup behavior using classes, but I'm at a loss for how to do that. (A short example would help.) Please give me a short code example of another way to implement the effects of the powerups.

    Read the article

  • About to graduage from good school without any progamming skills

    - by newprint
    Not sure if it is good place to ask this question, but found this section to be suitable. I am about to graduate from good school (in the US) with Computer Science degree, having good grades and high GPA. I have no freaking clue how to write a good program, how to properly test it... nada, zero. We were never been tough how to write software. Ye, sure the Comp. Architecture class is important, and I can tell you a lot about how MIPS processor works, and I can tell you about Binary Trees and Red-Black Trees and running time of operations in Big Oh, but it has nothing to do with programming in "real" life. For god sake, none of my classmates know how to use STLs or write templated code !!! To be honest, I found that many of my classes to be waste of time. What should I do ? How to step into real life and learn how to program ?

    Read the article

< Previous Page | 147 148 149 150 151 152 153 154 155 156 157 158  | Next Page >