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  • F# &ndash; It&rsquo;s time to grow up baby.

    - by MarkPearl
    In the last few months since I started learning F# I have begin to notice an increase in the number of people blogging about the language. Sure, it could just be that I am noticing it more because I am actively looking out for questions and blog posts, but even in my day to day reading of Code Project Daily News and Stack Overflow questions there seems to be increased activity around the language. So what sparked this post? Well, today today I logged in and saw that the latest podcast by DNR was on F# and then immediately afterwards I received an email from CodeProject with a great article comparing F# and Scala. Currently, as of this blog posting (21 May 2010) F# is ranked on the tiobe site at position 43, but I am willing to put money on it that in the next few tiobe ratings this ranking will continue to rise till F# will be a top 20.

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  • Server-side Input

    - by Thomas
    Currently in my game, the client is nothing but a renderer. When input state is changed, the client sends a packet to the server and moves the player as if it were processing the input, but the server has the final say on the position. This generally works really well, except for one big problem: falling off edges. Basically, if a player is walking towards an edge, say a cliff, and stops right before going off the edge, sometimes a second later, he'll be teleported off of the edge. This is because the "I stopped pressing W" packet is sent after the server processes the information. Here's a lag diagram to help you understand what I mean: http://i.imgur.com/Prr8K.png I could just send a "W Pressed" packet each frame for the server to process, but that would seem to be a bandwidth-costly solution. Any help is appreciated!

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  • Tiny Wings - Placing items

    - by Federico
    I'm currently developing a Flash game like 'Tiny Wings'. I have a lot of work done, but i'm currently working on placing the items ( coins and obstacles ) on the terrain. My player it is moving on a auto-generated terrain (based on Emanuele Feronato's tutorials) so every time the player's x position is greater than (screenWidth + x) another hill is generated and so on. I'm currently having problems placing the items in a correct angle and put 5 or more items together on a hill. Could you please help me with this? Thanks, Regards. PS: This is the URL to the Emanuele Feronato post and the code to make the hills http://www.emanueleferonato.com/2011/10/04/create-a-terrain-like-the-one-in-tiny-wings-with-flash-and-box2d-%E2%80%93-adding-more-bumps/

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  • How to Get Along With a Colleague You Hate

    - by CatherineRussell
    1. Resist sending back scathing looks or words. There is no good to be gained by lowering yourself to their position. 2. Never, ever respond negatively in writing. 3. Should or should we not approch HR with these type of problems? 4. This is my favorite tip - Kill 'em with kindness To read more, go to: http://www.ehow.com/how_4729640_along-colleague-hate.html Technorati Tags: tutorials

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  • Best sites to find good .NET Developers

    - by Mag20
    I am looking for good sites to post a position for a .NET developer. I already tried: Craig's list got about 10 resumes, but most couldn't answer our technical questions StackOverflow Careers no responses What sites did you have success with finding good developers? UPDATE 1: Wanted to provide some more information: My company is in NJ. We are a small startup. Less then 10 people. Monster, Dice, CareerBuilder all charge like $500 a month per posting. Seems a bit much. Also only Dice is specifically targeting technical positions. With monster and career builder I am a bit worried about having to go through hundreds of resumes that don't apply.

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  • Tips for communication between JS browser game and node.js server?

    - by Petteri Hietavirta
    I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side. The data sent over would consists of position of each player, direction, velocity and such. The player movements are simple force physics, so I should be able to extrapolate movements before next update from server. Any tips or best practices on the communications side? I guess web sockets are the way to go. Should I send information in every pass of the game loop or with specified intervals? Also, I don't mind if it doesn't work with older browsers.

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  • Breakout... Getting the ball reflection X angle when htitting paddle / bricks

    - by Steven Wilson
    Im currently creating a breakout clone for my first ever C# / XNA game. Currently Ive had little trouble creating the paddle object, ball object, and all the bricks. The issue im currently having is getting the ball to bounce off of the paddle and bricks correctly based off of where the ball touches the object. This is my forumala thus far: if (paddleLocation.Intersects(ballLocation)) { position.Y = paddleLocation.Y - texture.Height; motion.Y *= -1; // determine X motion.X = 1 - 2 * (ballLocation.X - paddleLocation.X) / (paddleLocation.Width / 2); } The problem is, the ball goes the opposite direction then its supposed to. When the ball hits the left side of the paddle, instead of bouncing back to the left, it bounces right, and vise versa. Does anyone know what the math equation is to fix this?

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  • Doing practice jobsearch/technical interviews?

    - by Beekguk
    I graduated college last year & I've never gone through the interview process - my current programming position evolved out of projects I did in school, but in a few months I'm making a clean break and moving across the country so I'm going to have to face a "grown-up" jobsearch. I'm kind of scared of technical interviews - I think I'm pretty good at my job and my hobby programming projects ... but what if it turns out I'm part of that group that thinks they're qualified, but really just cause despair at the state of education in the hearts of interviewers? So, I'm thinking of doing a "practice" job hunt in my current city to get an idea of what it's like and what kind of experience/expertise employers are really looking for. Is this a dick move ethically (applying to/interviewing for jobs I can't take)? If so, is there another good way to prepare for technical interviews, especially those little trick puzzle-type questions?

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  • 2D Car Simulation with Throttle Linear Physics

    - by James
    I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds. I've coded up to the car physics but these do note make sense. The dynamics of the simulation are specified as follows: a = V' - V T = (k1)V + ?(k2) + ma V' = (1 - (k1 / m) V) + T - ( k2 / m) * ? Where T = throttle position k1 = viscous friction V = speed V' = next speed ? = angle of incline k2 = m g sin ? a = acceleration m = mass Notice that the angle of incline in the equation is not chopped up by sin or cos. Even the equation for acceleration isn't right. Can anyone correct them or am I misinterpreting the physics?

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  • Best strategy (tried and tested) for using Box2D in a real-time multiplayer game?

    - by Simon Grey
    I am currently tackling real-time multiplayer physics updates for a game engine I am writing. My question is how best to use Box2D for networked physics. If I run the simulation on the server, should I send position, velocity etc to every client on every tick? Should I send it every few ticks? Maybe there is another way that I am missing? How has this problem been solved using Box2D before? Anyone with some ideas would be greatly appreciated!

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  • How to promote travel blog? [closed]

    - by Tschareck
    Possible Duplicate: What are the best ways to increase your site's position in Google? How can I increase the traffic to my site? I know this question might seem a little off topic, but blogging may become important part of travel. Nowadays, in time of Facebook, Twitter and similar services, keeping a travel blog may seem a little archaic. It's not 2005 anymore. But a lot of my travel colleagues update their blogs and have significant number of readers. I also tried to keep my blog when I travel. However it seems that the only reader is my mum ;) What is your advice on promoting a travel blog?

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  • Applying prerecorded animations to models with the same skeleton

    - by Jeremias Pflaumbaum
    well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and proportion, but I still want to be able to apply any animation to any model. I think this should be possible since the models got the same skeleton bone structure and the bones are always in the same area only their position varies from model to model. In particular Im trying to apply this to 2D characters that got 2arm, 2legs, a head and a body, but if you got anything related to that topic even if its 3D related or keywords, articles, books whatever Im gratefull for everything cause Im a bit stuck at the moment. cheers Jery

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  • 2D basic map system

    - by Cyril
    i'm currently coding a 2D game in Java, and I would like to have some clues on how-to build this system : the screen is moving on a grander map, for instance, the screen represent 800*600 units on a 100K*100K map. When you command your unit to go to another position, the screen move on this map AND when you move your mouse on a side or another of the screen, you move the screen on the map. Not sure that i'm clear, but we can retrieve this system in most RTS games (warcraft/starcraft for example). I'm currently using Slick 2D. Any idea ? Thanks.

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  • Cocos2d Tiled Dynamic Object Layer

    - by Rodrigo Camargo
    I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will become an event when the 'hero' pass over it. I know how to build an object layer in tiled but it seems that is for fixed positions and what I want is a dynamic action position based on what the user can select. For instance, the user can drag a rock into a tile and when the character hit that rock he may die, or something. I'm a little lost about how to make it work. Do you have any idea of what should I use or what should I look for? Thanks in advance!

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  • Biome Transition in a Grid & Borderless World

    - by API-Beast
    I have a universe: a list of "Systems", each with their own center, type and radius. A small part of such a universe could look like this: Systems: Can be very close to a different system, e.g. overlap Can be inside another, much bigger system Can be very far away from any other systems Spawn system specific entities and particles inside the system radius Have some properties like background color So far so good. However, the player can fly around freely, inside and outside of systems, in real time. How do I interpolate and determine things like the background color now, depending on camera position? E.g. if you are halfway between a green and a red system you should see a background halfway between red and green, or if you are inside a lilac system near the center and at the border of a green system you should get a mostly lilac background etc.

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  • Where should i organize my matrices in a 3D Game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine(and hopefully a game with it) within the next upcoming years. My first task was writing a camera class for the engine to use in order to add cameras to the scene, position and follow points in the scene. The problem i have is with using matrices for transformations in the class, should i keep matrices separate to each class? such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but i wanted to hear some input form a more professional standpoint.

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  • Subdomain redirects to different server, maintaining original URL

    - by Jason Baker
    I just took over the webmaster position in my organization, and I'm trying to set up a development environment separate from the production environment. The two environments are hosted with different companies, both on shared hosting plans. Right now, production is at domain.com and development is at domain2.com What I want is to direct my development team to dev.domain.com More importantly, I don't want the URL to change from dev.domain.com back to domain2.com, but I also be responsive to page changes. For example, if my dev team navigates from dev.domain.com to a page (called "page"), I'd like the URL to show as dev.domain.com/page Is this possible, or am I just dreaming?

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  • What is the practical use of IBOs / degenerate vertex in OpenGL?

    - by 0xFAIL
    Vertices in 3D models CAN get cut in the process of optimizing 3D geometry, (degenerate vertices) by 3D graphics software (Blender, ...) when exporting because they aren't needed when reusing a vertex for multiple triangles. (In the current case 3D data is exported from Blender as .ply and read by a simple application that displays the 3D model) Every vertex has a few attributes like position, color, normal, tangent,... But the data for each vertex that is cut through the vertex sharing is lost and is missing in the vertex shader. Modern shader techniques like Bump or Normal mapping require normals/tangents per vertex which are also cut. To use complex shader techniques IBOs must not be used? Or is there a way to use IBOs and retain the data per vertex that was origionally lost?

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  • What Is The Relationship Between Software Architect and Team Member

    - by Steve Peng
    I work for a small company which has less than 100 persons. Several months ago, this company offered me position of SA and I accepted. There are three teams in this company, and I work for one of them. This is the first time I work as a SA. During the past months, I find I don't have any power of management, I even can't let the team member do things (coding-related) in the way which is correct and more efficient. The team members argue with me on very very basic technical questions and I have to explain to them again and again. Though some members did take my advice, other members stubbornly program in their way which frequently proved wrong finally. Recently I feel a little tired and confused. I wonder what is correct relationship between a Software Architect and team members including the team leader? Besides, is software architect also leaded by the Team Leader?

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  • is it possible to change from software developer job to business analyst job

    - by user72406
    I am working as a software developer (.net programmer) for an mnc for the past two years. From the initial days itself I know I am not a good programer at all, but I tried learning and managed the development for these two years. I am looking to do mba in future and move to business side. But to start mba I need an year more. I don't want to continue programing in this year. I am looking for a change in position which will help me doing my mba too. Please suggest.

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  • Windows 8 et Windows Phone 8 ouvrent la voie à une fusion des OS, selon Bill Gates

    Windows 8 et Windows Phone 8 ouvrent la voie à la fusion des OS selon Bill Gates Cette période est cruciale pour Microsoft. L'éditeur va dévoiler tour à tour ses systèmes d'exploitation Windows 8 le 26 octobre et Windows Phone 8 trois jours après. Ces nouveaux OS représentent les armes de la société pour la conquête du marché des smartphones et des tablettes, et pour consolider sa position dans le secteur des PC. À l'approche de ces dates fatidiques, l'éditeur doit déployer les moyens de communication pour attirer l'attention des consommateurs. Pour l'occasion, la firme a fait appel à l'homme à l'origine de la construction de cet Empire infor...

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  • How to perform efficient 2D picking in HTML5?

    - by jSepia
    I'm currently using an R-Tree for both picking and collision testing. Each entity on screen has a bounding box for collisions and a separate one for picking. Since entities may change position very frequently, both trees must be updated/reordered once per frame. While this is very efficient for collisions, because the tree is used in hundreds of collision queries every frame, I'm finding it too costly for picking, because it only gets queried when the user clicks, thus leading to a lot of wasted tree updates. What would be a more efficient way to implement picking without as much overhead?

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  • The Ubuntu Advantage Service right for my non-profit?

    - by Robert
    My small 5 computer office currently runs on Ubuntu. 2 of the desktops run Windows7 in Sun Virtualbox software, and are used for Quickbooks. I am going off to college, and I am looking for a paid tech support solution to replace my IT position. I have an approx $300/mth budget, and I am wiling to discuss higher rates. Everyone in the office is currently comfortable with regular desktop usage, but I am handling all of the software installation and updates. I was hoping to get a total support package for all of their tech related questions, but I cannot find any services which will support linux. Is the Ubuntu Advantage Service something which can take my place? They would mostly need network help, printer help, and an occasional software compatibly troubleshooting session. If this is not a solution, does anyone know of a tech support forum/hotline which would cover all of this? Thank you for reading.

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  • Vermont IT Jobs: Sr. Security Analyst in Montpelier

    Senior Security Analyst Summary This position is responsible for advancing the Information Systems program within the company by assisting the Chief Information Security Officer (CISO) to plan, develop, and monitor administrative, physical, and technical safeguards for the companys Information Assets. Key Responsibilities Under Direction of CISO, establish  and maintain company-wide information security policies, standards and procedures Manage the Information Security Program Office...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • iOS persistant storage with update function

    - by jernej
    im developing a game which has different levels and i need to store all levels and its elements (position, image, sounds,..) into a file/database. The levels will be updated so i need a function that checks online for a update and downloads a database dump and additional files. I was planing to store all the persistent data into a SQLLite database, but not quite sure how to do the update part - to pack the database dump and the files together (in a .zip or with a xml). Can this be done any other way (as secure as possible)? thanks!

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