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  • How can the original icons and fonts be restored in ubuntu 12.10?

    - by Harsh
    Recently i installed cairo-dock and changed the original ubuntu theme. then i uninstalled it. but the icons on the left side didn't restored into its original look. Somewhere I found a command sudo apt-get autoremove --purge light-themes sudo apt-get install light-themes After running this command the theme didn't changed but it seems that the font of the original ubuntu changed a little. I want the theme of ubuntu as it was when i newly installed it. Moreover, the alt+tab and some other key combination not working normally. please help.

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  • Getting isometric grid coordinates from standard X,Y coordinates

    - by RoryHarvey
    I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead of isometric grid X and Y format. Usually you would just divide them by the tile size, but isometric needs some sort of transform. For example on a 64x32 isometric tilemap of size 40 tiles by 40 tiles an object at (20,21)'s coordinates come out as (640,584) So the question really is what formula gets (20,21) from (640,584)?

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  • How can I remove a Unity window entry?

    - by Pol Delgado Martin
    I installed Eclipse long time ago from the Software Center, but recently I needed a newer version than the repo one. Then I removed it via Software Center and installed Eclipse Kepler in /opt. However, the window opened is not called Eclipse, it is the name of an old program I made (Eclipse- GMM). However, that's not the main issue, but that even if I created a .desktop file it launches the same, having "two" eclipses in the dock, the actual program and the launcher. How can I remove Unity .desktop cache or wathever it is this?

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  • How to solve linear recurrences involving two functions?

    - by Aditya Bahuguna
    Actually I came across a question in Dynamic Programming where we need to find the number of ways to tile a 2 X N area with tiles of given dimensions.. Here is the problem statement Now after a bit of recurrence solving I came out with these. F(n) = F(n-1) + F(n-2) + 2G(n-1), and G(n) = G(n-1) + F(n-1) I know how to solve LR model where one function is there.For large N as is the case in the above problem we can do the matrix exponentiation and achieve O(k^3log(N)) time where k is the minimum number such that for all km F(n) does not depend on F(n-k). The method of solving linear recurrence with matrix exponentiation as it is given in that blog. Now for the LR involving two functions can anyone suggest an approach feasible enough for large N.

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  • How to make/use launcher?

    - by prosseek
    In ubuntu, I can run firefox with the command firefox in Terminal, or click the button in dock or panel. How does this possible with ubuntu? I googled to find the name launcher, but I don't know exactly how does it work. Q1 : How to make launcher? If I make a GUI program, does that mean that I need to create launcher to start by clicking it? Q2 : Can I make a launcher for whatever program, even if it's not a GUI program? Q3 : How to link a launcher? How can make a link to a launcher in a Desktop to start a program? Q4 : The idea of launcher is unique to ubuntu? Or if I have one launcher, can I use it for other distributions? Q5 : Why some of the program pops up its icon in Docky (firefox for example), but some of the program doesn't (p4v for example) ?

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  • How to acheive a smooth 2D lighting effect?

    - by Cyral
    I'm making a tile based game in XNA So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it

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  • DVC101 Video Capture Device on USB hub - Ubuntu Server 12.04

    - by John
    I have a Dell Inspiron 8600 laptop I use as a media server/video capture system. It only has 2 USB ports and I have a total of 3 devices I need to connect. The DVC101 works perfectly while plugged directly into the USB port in back of the laptop. Unfortunately it does not get recognized when plugged into a passive or powered USB hub. Questions: Is there something I am missing on the Ubuntu side? Something I need to do that will allow the device to be recognized through the hub? If not, will the extra USB ports on a dell laptop dock (port replicator) act the same as the aftermarket hubs? I know this one is off topic of Ubuntu but any input appreciated.

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  • How would i rank my keywords in Yahoo search engine?

    - by user1430715
    I am working as search engine optimizer team lead in a company and facing problem in a project which name is http://www.Prooftech.com.sg... Problem :- The Website has 10 keywords for which my client wanted the top 10 Ranking in Yahoo Singapore search engine. I have got top 10 ranking for the following 7 keywords Waterproofing, RC Roof ,Wall Leakages ,Ceiling Leakages , Water Leakages ,Roof Tile Coating ,Roof Tiles Repair in my 3 months work but still i am not getting the listing positions for Roof ,Concrete Repair ,Grouting .... I have Done lot of Bookmarking ,Blog Commenting ,Blog Creations ,Press Release,Classified Ads to get these 3 keywords in listing but there is no changes in the results.... Can any help me out from this problem so i can get Good rankings for Roof ,Concrete Repair ,Grouting

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  • Windows Phone : Nokia et Microsoft organisent de nouvelles formations gratuites partout en France d'avril à mai

    Windows Phone : Nokia et Microsoft organisent de nouvelles formations gratuites Un peu partout en France d'avril à mai Le Team Nokia repart sur les routes de France pour un second Road Show sur Windows Phone 7.5. Pour cette nouvelle édition, deux niveaux de formation seront proposés. Le « Level 1 » permettra de découvrir Mango (interface Metro, Live Tile, notifications?). Elle abordera également l'utilisation du SDK 7.1, le Marketplace et l'AppHub pour la monétisation et la publication des applications. Le « Level 2 » s'adressera lui aux développeurs connaissant déjà les bases du développement pour Mango. Y seront détaillées les bonnes pratiques...

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  • x11 Remote Desktop with Ubuntu 12.04

    - by BSchlinker
    When I was running Debian, I was able to start a remote session over x11 by just typing gnome-session However, with Ubuntu 12.04, this only seems to result in my desktop and background being forwarded over x11 -- the top bar (where the clock is) and dock are both missing. I tried starting all of unity by executing unity, but that just resulted in a segfault. How can I start a Unity 2D session over x11? Edit: I prefer x11 as I need to tunnel the connection over 2 other servers. I would need to do a good amount of port forwarding within SSH to get any other connections back. Of course, if someone has any other suggestions, I'm willing to listen.

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  • Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

    - by Neophyte
    I previously used SFML, XNA, Monogame, etc to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will be at (0,0) while the second will be at (129,0). Unity on the other hand, has its own odd unit system, scaling on all transforms, pixel-to-units, othographic size, etc etc. So my question is two-fold, namely: Why does Unity have this system by default for 2d? Is it for mobile dev? Is there a big benefit I'm not seeing? How can I setup my environment, so that if I have a 128x128 sprite in Photoshop, it displays as a 128x128 sprite in Unity when I run my game? Note that I am targeting desktop exclusively.

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  • No sound, even though devices appear OK

    - by Felix
    I have a weird problem. Sound used to work until a couple of days ago, but now the builtin speakers in my ThinkPad W520 have stopped working. This happened after either: An update Using the headphone jack in my laptop dock (I had used the jack in the actual laptop before without issues) As I was saying, the speakers do not work at all. Sometimes I get a clicking sound from the laptop, which I assume is the system beep. This does not happen consistently. If I plug headphones in the laptop, I do get sound in them. I have tried playing with all the possible settings both in gnome and using alsamixer. Some screens: What could I try next?

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  • How to acheive a smoother lighting effect

    - by Cyral
    I'm making a tile based game in XNA So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it

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  • Clicking on active apps on unity launcher stopped working

    - by Tim
    I don't know how it suddenly became this but here's what's happening right now: e.g. I have 2 firefox windows open, so I see 2 small arrows on the left side icon of the unity launcher. Before, when I click on the firefox icon, I see 2 small windows of the firefox so I can choose which one. Now it suddenly stopped working. (super+W still works though). The bug on my system applies to all progams with multiple window instances like nautilus, terminal, etc. Please help, I don't know what to do. I also have cairo dock, compiz, myunity installed in my 12.04. I tried searching online to no avail.

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  • Displaying a grid based map using C++ and sdl

    - by user15386
    I am trying to create a roguelike game using c++ and SDL. However, I am having trouble getting it to display the map, which is represented by a 2d array of a tile class. Currently, my code is this: for (int y = 0; y!=MAPHEIGHT; y++) { for (int x = 0; x!=MAPWIDTH 1; x++) { apply_surface( x * TILEWIDTH, y * TILEHEIGHT, mymap[x][y].image, screen ); } } However, running this code causes it to both dither for a while before opening the SDL window, and (usually) tell me there is an access violation. How can I display my map?

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  • Windows Phone 8 Launch Event Summary

    - by Tim Murphy
    Today was the official coming out party for Windows Phone 8.  Below is a summary of the launch event.  There is a lot here to stay with me. They started with a commercial staring Joe Belfiore show how his Windows Phone 8 was personal too him which highlights something I think Microsoft has done well over the last couple of event: spotlight how Windows Phone is a different experience from other smartphones.  Joe actually called iPhone and Android “tired old metaphors" and explained that the idea around Windows Phone was to “reinvent the smartphone around you” as “the most personal smartphone operating system”.  The is the message that they need to drive home in their adds. The only real technical aspect we found out was that they have optimized the operating system around the dual core Qualcomm Snapdragon chip set.  It seems like all of the other hardware goodies had already been announced.  The remainder of the event was centered around new features of the OS and app announcements. So what are we getting?  The integrated features included lock screen live tile, Data Sense, Rooms and Kids corner.  There wasn’t a lot of information about it, but Joe also talked about apps not just having live tiles, but being live apps that could integrate with wallet and the hub. The lock screen will now be able to be personalized with live tile data or even a photo slide show.  This gives the lock screen an even better ability to give you the information you want to know before you even unlock the phone. The Kids Corner allows you as a parent to setup an area on your phone that you kids can go into an use it without disturbing your apps.  They can play games or use apps that you have designated and will only see those apps.  It even has a special lock screen gesture just for the kids corner. Rooms allow you to organize your phone around the groups of people in your life.  You get a shared calendar, a room wall as well as shared notes beyond just being able to send messages to a group.  You can also invite people not on the Windows Phone platform to access an online version of the room. Data Sense is a new feature that gives you better control and understanding of your data plan usage.  You can see which applications are using data and it can automatically adjust they way your phone behaves as you get close to your data limit. Add to these features the fact that the entire Windows ecosystem is integrated with SkyDrive and you have an available anywhere experience that is unequaled by any other platform.  Your document, photos and music are available on your Windows Phone, Window 8 device and Xbox.  SkyDrive also doesn’t limit how long you can keep files like the competing cloud platforms and give more free storage. It was interesting the way they made the launch event more personal.  First Joe brought out his own kids to demo the Kids Corner.  They followed this up by bringing out Jessica Alba to discuss her experience on the Windows Phone 8.  They need to keep putting a face on the product instead of just showing features as a cold list. Then we get to apps.  We knew that the new Skype was coming, but we found out that it was created in such a way that it can receive calls without running consistently in the background which would eat up battery.  This announcement was follow by the coming Facebook app that is optimized for Windows Phone 8.  As a matter of fact they indicated that just after launch the marketplace would have 46 out of the top 50 apps used by all smartphone platforms.  In a rational world this tide with over 120,000 apps currently in the marketplace there should be no more argument about the Windows Phone ecosystem. For those of us who develop for Windows Phone and weren’t on the early adoption program will finally get access to the SDK tomorrow after an announcement at Build (more waiting).  Perhaps we will get a few new features then. In the end I wouldn’t say there were any huge surprises, but I am really excited about getting my hands on the devices next month and starting to develop.  Stay tuned. del.icio.us Tags: Windows Phone,Windows Phone 8,Winodws Phone 8 Launch,Joe Belfiore,Jessica Alba

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  • Is there any way to downgrade or revert an update to the kernel?

    - by David
    Today I installed the linux 3.9 Kernel update (because I heard it would fix sound through HDMI which I no longer have since installing 13.04). After restarted my computer and logging in my screen has only a desktop, and no dock or tool bar. I tried to reset unity and compiz using guides like this one but nothing happens, even after reboot. Is there any way to downgrade or reset the update? EDIT: Running uname -a in terminal brings up 3.8.0 as my current kernel for some reason.

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  • Visual Studio Setup - why is solution explorer on the right?

    - by amelvin
    Every time I install VS (whichever version going back years) it installs with the Solution Explorer on the right. Now as most UIs have the navigation in a left hand column (and at the top of the viewport) and the content to the right of this navigation this always seems wrong to me. So I drag the solution explorer to the left of the screen and dock it there. But I've never seen another developer do this. Considering how most programmers usually like to customize their environment, adding their favourite text editor, browser, plug-ins, greasemonkey scripts etc why do Visual Studio developers never seem to make this simple UI change? Does anyone else do this or am I just screaming in the dark?

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  • 3D array in a 2D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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  • Character equipment combinations

    - by JimFing
    I'm developing a 2d isometric game (typical Tolkien RPG) and wondering how to handle character/equipment combinations. So for example, the player wears leather boots with chain-mail and a wooden shield and a sword - but then picks up plate-armour instead of chain-mail. I'm using Blender3D to create objects, environments and characters in 3D, then a script runs to render all 3D meshes into 2D orthographic tile maps. So I can use this script to create all the combinations of character equipment for me, but there would be an explosion in terms of the combinations required.

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  • Blank desktop after login

    - by Alex
    Today my 14.04 updated itself not requiring a reboot. After a while I rebooted because of other reasons and then I was pleasantly surprised by a blank screen. I have tried everything I could think about including Reinstalled compiz, unity, ubuntu-desktop, xorg Reinstalled and then removed the nvidia driver So far nothing has worked. Except for one little thing: my cairo-dock is showing. And that's all. I tried with Unity doesn't load, no Launcher, no Dash appears, but none of the answers there helped me. I also tried removing my ~/.Xauthority file and it still doesn't work. Does anybody know what else I could try? UPDATE: sudo dpkg-reconfigure xserver-xorg sudo service lightdm stop sudo service lightdm start When I run that code and then login again the icons on the desktop are displayed but the menu and the launcher are still not there. Also, when I try to run an application from CTRL + ALT + F1 such as dconf reset -f /org/compiz/ it says Cannot autolaunch D-Bus without X11 $DISPLAY I can only run applications with export DISPLAY=:0

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  • Drawing map tiles for iPhone game

    - by user17778
    I'm working on a turn-based strategy game for the iPhone that has a hexagon-grid based map in it. I'm in the process of drawing up the actual tiles for the different landscapes (i.e. forest, grassland, etc.) and was wondering what program to draw the tile images in. I would assume Adobe Illustrator since a vector-based image may allow for smooth images even when the user is zoomed in really close. Is this right? Thanks!

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  • How can I support scrolling when using batched rendering for my tiles?

    - by dardanel
    I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is 20*16 tile) .I thought that batching tiles for every frame .Is it good or any suggestion? edit :to more clarify I want to use occlusion culling and batching at the same time.I thought that drawing only visible areas and batching them together .But there is a something i couldn't figure out .When scrolling screen with translate matrix , if one row become invisible , I bind new row and batch them again.Every batched objects needs to buffer again.So I batch tiles and buffer to VBO every time when one row become invisible .I don't know these way is efficient or not .This is my question .And i am open to any suggestions.

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not wall". Then, I'd use the first for all drawing to the screen, but the second for collision detection. Having another image of the same size to represent collisions seems like lots of overhead. Is there a better way to handle this? (I'm currently using C++ with SDL, although I'm more interested in general concepts)

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  • Customizing Gnome Shell in 11.10

    - by gentmatt
    Since Unity on my old MBP is not that snappy, I really want to change my GUI to Gnome Shell. However, I've really been struggeling with the customization of Gnome Shell. Can you help me with the following: Is is possible to have the dock on the screen all the time? Can I enable 'hot corners' for features like 'scaling' in compiz? Is there a ccsm-like GUI configuration tool? Can I enable wobbly windows in Gnome Shell? How do I change the shortcut for the WIN-KEY to start this 'Gnome-Mission-Control' (by that I mean this thing u see when going to the top left corner). Thank you.

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