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  • Performing selectors on main thread with NSInvocation

    - by kpower
    I want to perform animation on main thread (cause UIKit objects are not thread-safe), but prepare it in some separate thread. I have (baAnimation - is CABasicAnimation allocated & inited before): SEL animationSelector = @selector(addAnimation:forKey:); NSString *keyString = @"someViewAnimation"; NSInvocation *inv = [NSInvocation invocationWithMethodSignature:[workView.layer methodSignatureForSelector:animationSelector]]; [inv setTarget:workView.layer]; [inv setSelector:animationSelector]; [inv setArgument:baAnimation atIndex:2]; [inv setArgument:keyString atIndex:3]; [inv performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO]; I get: *** +[NSCFString length]: unrecognized selector sent to class 0x1fb36a0 Calls: > #0 0x020984e6 in objc_exception_throw > #1 0x01f7e8fb in +[NSObject doesNotRecognizeSelector:] > #2 0x01f15676 in ___forwarding___ > #3 0x01ef16c2 in __forwarding_prep_0___ > #4 0x01bb3c21 in -[CALayer addAnimation:forKey:] > #5 0x01ef172d in __invoking___ > #6 0x01ef1618 in -[NSInvocation invoke] But [workView.layer addAnimation:baAnimation forKey:@"someViewAnimation"]; works fine. What am I doing wrong?

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  • Real world goods in iPhone app?

    - by Moshe
    I've seen questions asked here before, but they do not address the issue. That said: "In App Purchases" specifically may not be real world goods or services, according to Apple. What services allow integration with iPhone apps so that I can use ObjectiveC to sell things in an iPhone app?

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  • Exception when creating an activity: Could not select item Parcel unable to marshal value

    - by user341652
    Hi, I am trying to call an Activity from another instance of the activity. The code is supposed to be a simple file browser (part of a larger application). I am using a ListActivity, and when an item (such as a folder) is selected, it is supposed to open it up in the new Activity. I have a feeling it is a problem with the AndroidManifest (which just has the basic tag). Any assistance would be appreciated. Thanks, Steve

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  • Plist data OK in iPhone simulator but disappears after installation onto device

    - by user183804
    I am testing an application on a first-generation iPod running OS 3.1.3 with a tableview populated from a plist. The application works well on the simulator. Initially after installation onto the iPod for testing, the tableview was blank (scrollable lines present, but empty rows). After searching this site, I found one issue to be a case-sensitive problem in the name of the plist file ("Data.plist in resources; "data.plist" in code). When the problem persisted, I again found on this site the advice to "Clean all Targets" prior to installation. I now have found that after performing a "Clean all Targets" operation twice, quitting XCode in between operations, the problem resolves, and the tableview appears properly populated after installation. I am wondering whether this issue signifies a corrupted plist file, prior to making the application available on the App store. Re-creating the plist file from scratch and then testing it likely would take several hours of work, so I do not want to do so unless absolutely necessary. Thanks in advance for any help.

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  • Should onSaveInstanceState save the "enabledness" of the views?

    - by neutrino
    Hi there, I have a preferences activity where I can change the language and the theme of my application. From there I return to the previous activity via the Back key, and I want to recreate the activity. I've managed to do that by reinitializing the layout in onResume and also calling onRestoreInstanceState from there. All the views are restored properly, with checkboxes checked if needed, edittexts filled with texts I left there previously. But I also have a button which is initially disabled, and becomes enabled only when a radiobutton is checked. The problem with it is the following: I check the radiobutton, the button becomes enabled. Then I go to settings, change the theme there, and return to the first activity. When I arrive there, the radiobutton is still checked, but the button is disabled. So it seems that the enabled/disabled state isn't being saved into the bundle, which seems counterintuitive. And I haven't found any code in the Android source that does this, too. Am I missing something, or do I have to write my own code for that?

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  • Is there an easy way to change iPhone Application Settings from within an application?

    - by Matt
    I've got application settings working just fine. However, I'd like to be able to change my app settings from within my app. It seems as though there should be some kind of generic way to add this functionality to my app without having to recreate all the controls myself. I mean, the code is already written in apple's settings app. Maybe someone wrote this code and open sourced it? (if it is not already available)

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  • How to delete a cell in UITableView by using custom button in cell ?

    - by srikanth rongali
    I have UITableView. I customized the cell height (increased). I have 4 labels(UILabel) and 1 image(UIImage) and 3 buttons (UIButton). one of the button is delete button. By touching the cell or button(play button) on the image a video is loaded and played. I need to delete the cell by touching delete button. If I touched the delete button the corresponding video is deleted from library . But, how to delete the cell and all remaining data in it ? I am not able to delete the cells or the data in the cells. How to do it ? I used these. But the control is not entering in to second method committedEditingStyle: - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return YES; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { } } Thank you. The following image shows the delete button of my program.

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  • Customize Annotation problem....Plz Help.. !!

    - by user128647
    I want to show my custom UIView(.Xib View) to appear when user tabbed on pins (not apple's callOutBubble) and in that UIView there should be a button which fires an IBAction on touched down event. Therefore i have added an AddObserver method to MKAnnotationView. which responds to touch events over pin in MKMapView. But i have also added 3 buttons over that XIB view, which have also assined IBActions. But when i run application, Buttons in Customized Annotation view are not responding to IBAction (Touch Down)? Why this happens ?? What is the solution for that??? I need to have called some method, when those 3 buttons tabbed. Thanks

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  • How to set image on EAGL VIEW

    - by Viral
    hi, I want to put images from my photo library in to the EAGL view for some further processing. The image that are already in our resources folder will be taken by itself but mltiple or images from photo library can't. So any one knows how to put image on EAGL view in open GLES. Regtards viral

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  • vs2010 wpf c#: how to get friends list from facebook? (Desktop application)

    - by Ash
    As per this link code from stack overflow i have try this code for getting friendslist but after login i got this error "requires valid signature" string APIKey = ConfigurationManager.AppSettings["API_Key"]; string APISecret = ConfigurationManager.AppSettings["API_Secret"]; Facebook.Session.ConnectSession connectsession = new Facebook.Session.ConnectSession(APIKey, APISecret); Facebook.Rest.Api api = new Facebook.Rest.Api(connectsession); var friends = api.Friends.GetLists(); foreach (var friend in friends) { System.Console.WriteLine(friend.name); } guide me to find out the solution Thanks ash

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  • Personalized UIView created with Interface Builder

    - by Malox
    I need to project a personalized UIView with a UIImageView and 3 UILabel. I need to allocate more of this view because I want put it into a UIScrollView. I would avoid to generate the view programatically because it's difficult and boring design it. My idea is to create a new class that extends UIView and design it with interface builder. For example my Personalized View code is like that: #import <UIKit/UIKit.h> @interface PersonalizedPreview : UIView { IBOutlet UIImageView *image; IBOutlet UILabel *first_label; IBOutlet UILabel *second_label; IBOutlet UILabel *third_label; } -(void) setImage:(UIImage *)image; @property (nonatomic, retain) IBOutlet UIImageView *image; @property (nonatomic, retain) IBOutlet UILabel *label; .... @end I would create an associated xib file for this view and initialize it simply specifing the xib file. Note that I don't want create a specific ViewController for this view and PersonalizedView is instantiate at runtime not when the app runs, moreover I don't know how many PersonalizedView I will instantiate, it depends on runtime execution. Anyone can help me? Thank you very much.

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  • What's the best way to call an IBAction from within code?

    - by Rob
    Say for instance I have an IBAction that is hooked up to a button in interface builder. - (IBAction)functionToBeCalled:(id)sender { // do something here } Within my code, say for instance in another method, what is the best way to call that IBAction? If I try to call it like this, I receive an error: [self functionToBeCalled:]; But, if I try to call it like this (cheating a bit, I think), it works fine: [self functionToBeCalled:0]; What is the proper way to call it though?

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  • Can't Get ANT build to work in eclipse

    - by Travis
    Long story short: I want to add the --core-library flag at compile time to include a library that depends on some javax libraries that aren't included in the android platform. I have attempted the walkthrough here: http://commons.apache.org/scxml/usecases/scxml-stopwatch-on-android.html but nothing ever changed on the emulator. I don't think I can repackage the libraries I'm after because I cannot amend the callers to call the new packages without violating a license agreement. Please, someone, point me in the right direction.

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  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

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  • How to rotate a UIImageView?

    - by jkally
    It's quite frustrating not to be able to do such a simple task: I have an "app" with a single viewcontroller, and in it a single UIImageView, that's initialized to a specific image at potrtait mode. Now when the iPhone gets roteated to landscape mode and the shouldAutorotateToInterfaceOrientation event fires, at which I return YES, my resulting UIImageView looks totally screwed up: either the image is stretched so to fill landscape mode frame (which looks ridiculuous of course) or the top and bottom of the image are cropped. How can I have my UIImageview and the contained image handle the device rotation gracefully, and display normal looking image at landscape mode as well?

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  • Moving An Object With Touch

    - by Arman
    for(touch in iPhoneInput.touches) { if(touch.phase == iPhoneTouchPhase.Moved || touch.phase == iPhoneTouchPhase.Began) { transform.position = Camera.main.ScreenToWorldPoint(new Vector3 (touch.position.x, touch.position.y, 10)); } } I have found the above code from tutorial Moving An Object With Touch but its not working when I play game in Unity3D. Can some one please help me.

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