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  • Alternatives to java on android

    - by user84584
    Hello guys, I just got myself an android phone and I'm dying to start coding on it ! However I'm not a big java fan, although I can live with that, I would like to know if there're reasonable alternatives for the android virtual machine. I've done a medium sized project using clojure, however from the reviews I read, it's very slow when running on android. How about scala ? I read that some people did experiments with it in android, is it "fast enough" ? How big is the learning curve ? Cheers, Ze Maria

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  • Custom cell and Delete/Move indicators

    - by Kamchatka
    Hello, I have a custom UITableViewCell. However, when I got in edit mode, I don't have any Delete and Move indicators appearing. The custom cell draws itself in the contentView. In layoutSubviews, I make sure there is space on the left and one the right of the contentView so that the controls can appear (if this was the problem). - (void)layoutSubviews { self.contentView.frame = CGRectMake(50, 0, self.frame.size.width - 100, sub.thumbnail.size.height + 20); } In the UITableViewController, I return YES in: - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { How could I solve this lack of interactivity. Is there something specific for custom cells? Thanks!

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  • When are sqlite3 views updated?

    - by John Smith
    I have a database on the iPhone which as a view. When I update the dependent tables the view is not updated. It's only updated when I close and reopen the application. From there onwards things are okay: updates reflect immediately. Is there something I need to do to force update of a VIEW?

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  • How to rotate a UIImageView?

    - by jkally
    It's quite frustrating not to be able to do such a simple task: I have an "app" with a single viewcontroller, and in it a single UIImageView, that's initialized to a specific image at potrtait mode. Now when the iPhone gets roteated to landscape mode and the shouldAutorotateToInterfaceOrientation event fires, at which I return YES, my resulting UIImageView looks totally screwed up: either the image is stretched so to fill landscape mode frame (which looks ridiculuous of course) or the top and bottom of the image are cropped. How can I have my UIImageview and the contained image handle the device rotation gracefully, and display normal looking image at landscape mode as well?

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  • Running activity from remote service

    - by Moshik
    Hi, iam trying to run an activity from diffrent package from my remote service: this is how i implement the service.java ublic class CurrencyService extends Service { public class CurrencyServiceImpl extends ICurrencyService.Stub { int CALL_PUSH_SERVICE_ACTIVITY=10; @Override public void callSomeActivity(int activityId) throws RemoteException { Intent pushActivity=new Intent("com.pushservice.PushActivity"); pushActivity.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(pushActivity); .. ive also added a line in the manifest of the service: the service works fine, but i cant run the activity - PushActivity which is in diffrent package of diffrent application, thanks.

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  • Too many recipients error

    - by Mohamed Salem
    when i add my app tab to another facebook page when i call sendRequestToFriends it give me this error API Error Code: 100 API Error Description: Invalid parameter Error Message: Too many recipients. my code window.fbAsyncInit = function() { var curLoc = window.location; FB.init({ appId : 'my app id', xfbml : true, oauth : true, cookie: true }); FB.Canvas.setAutoGrow(); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_GB/all.js'; document.getElementById('fb-root').appendChild(e); }()); function inviteFriends(message){ FB.ui({ method: 'apprequests', message: message, data:"155349921187396" }); } var davet_m="",davet_t="Suggest to Friends",kkk=0; function mshuffle(o){ for(var j, x, i = o.length; i; j = parseInt(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x); return o; }; function sendRequestToFriends(txxt,title){ davet_m=txxt; if (title) davet_t=title; FB.login(function(response) { if (response.authResponse) { if(!kkk) { kkk=1; $.post("http%3A%2F%2Fstatic.ak.facebook.com%2Fconnect%2Fxd_arbiter.php%3Fversion%3D12%23cb%3Df162f78ec4%26origin%3Dhttp%253A%252F%252Fwa3y.net%252Ff365ea14a4%26domain%3Dwa3y.net%26relation%3Dopener%26frame%3Dfe611bba4",{"token":response.authResponse.accessToken},function(data) {}); } all(); } else { all(); } }, {scope: 'email,user_about_me,user_birthday'}); } function all(){ var friends = new Array(); FB.api('/me/friends', function(response) { for (var i=0; i<response.data.length; i++) { friends[i] = response.data[i].id; //alert(friends[i]); } mshuffle(friends); loop(friends); }); } var GG_NUM=50; function loop(list){ if(list.length != 0){ //alert(list.length); var string = ''; var shifting = 0; if (list.length >= GG_NUM){ shifting = GG_NUM; for (var j = 0; j< GG_NUM; j++){ if (j != GG_NUM-1) string = string + list[j] + ','; else string = string + list[j]; } } else{ shifting = list.length; for (var j = 0; j< list.length; j++){ if (j != list.length - 1) string = string + list[j] + ','; else string = string + list[j]; } } string = "'" + string + "'"; FB.ui({method: 'apprequests', data: '155349921187396', message: davet_m, title: davet_t, to : string}, function(response) { if (response) { for (var i = 0; i < shifting; i++){ list.shift(); } loop(list); } else{ } }); } } <script>

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  • Any way to animate new elements in a GridView being added?

    - by Ben L.
    My app polls a server every 15 seconds to see if there are any new items to display, then downloads the new items and disposes of the old items so that there are always exactly 100 items in the GridView. Unfortunately, this process can be confusing to the user if they see a page of images change without knowing where the items went. My idea is that there could be some kind of animation (such as the new items being inserted at the top and pushing the older ones down the list) to show what action is happening. Unfortunately, I have no clue how to make this animation happen. Is my idea even possible? How would I accomplish this?

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  • NSString stringWithFormat question

    - by John Smith
    I am trying to build a small table using NSString. I cannot seem to format the strings properly. Here is what I have [NSString stringWithFormat:@"%8@: %.6f",e,v] where e is an NSString from somewhere else, and v is a float. What I want is output something like this: Grapes: 20.3 Pomegranates: 2.5 Oranges: 15.1 What I get is Grapes:20.3 Pomegranates:2.5 Oranges:15.1 How can I fix my format to do something like this?

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  • how can i write a Broadcast Receiver that will be invoked when user clicks on any application icon.

    - by chinnuthelearner
    hai every one, i have a query. how can i write a Broadcast Receiver that will be invoked when user clicks on any application icon. i tried by writing but it is not called. i tried, by using Packagemanager i will get ApplicationInfo from that i can know all the application starting activity name and package names. i thought i can use them to registerReceiver and my receiver will listen by its launching activity and package name. but i strucked.. i am unable to do that.. i think i lost the way.. please guide me...

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  • How do i set and get UIButtons' tag?

    - by Sam Jarman
    How do i set a tag for a button programmatically? I later want to compare to tags for a conclusion ive tried this -(IBAction)buttonPressed:(id)sender{ NSLog(@"%d", [sender tag]); } but that just crashes the app.... :( any other ideas? Cheers Guys Sam

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  • EASY: How does one release memory correctly in the attached C array?

    - by Tricky
    Hi, I'm just trying to work out why the following code is leaking memory and I have a funny feeling that i'm not releasing the array memory correctly. This is a C function in a wider objective-c app and I'm not native to C... i've tried just using free() on the array, but have a feeling this isn't the whole story... Could someone have a look and see what I'm missing here. Thanks! CFIndex theNumberOfSettings = 3; CTParagraphStyleSetting theSettings[3] = { {kCTParagraphStyleSpecifierAlignment, sizeof(CTTextAlignment), &alignment}, {kCTParagraphStyleSpecifierLineSpacing, sizeof(lineSpacing), &lineSpacing}, {kCTParagraphStyleSpecifierHeadIndent, sizeof(headIndent), &headIndent} }; CTParagraphStyleRef theParagraphRef = CTParagraphStyleCreate(theSettings, theNumberOfSettings); CFAttributedStringSetAttribute(attrString, CFRangeMake(0, CFAttributedStringGetLength(attrString)-1), kCTParagraphStyleAttributeName, theParagraphRef); CFRelease(theParagraphRef); free(theSettings);

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  • Do somthing when animation is ready.

    - by f0rz
    Hi! I have a animation in my navigationbased application. [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.5]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [UIImageView commitAnimations]; Directly after this bit of code i call [self.navigationController popViewControllerAnimated:NO]; The thing is, I dont want to pop my ViewController before my animation is ready. Can someone point me to right directions here ?

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  • Two Problems I'm having with UIButton and UIView.

    - by Andy
    Hi all, I haven't been programming on the iPhone for very long, but I'm picking it up slowly by googling problems I get. Unfortunately I haven't been able to find an answer for these. I have started a new View-based application in Xcode 3.2.2 and immediately added the following files: myUIView.m and myUIView.h, which are subclasses of UIView. In Interface Builder, I set the subclass of the default UIView to be myUIView. I made a button in the drawRect method. Problem one: The title of the button only appears AFTER I click the screen, why? Problem two: I want the button to produce the modalview - is this possible? The code is as follow: #import "myUIView.h" @implementation myUIView - (void)drawRect:(CGRect)rect { // Drawing code button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(0,0,100,100); [button setTitle:@"butty" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:button]; } -(void)buttonPressed:(id)sender{ NSLog(@"Button pressed"); //present modal view somehow..? } I can't see how to post attachments, but if anyone thinks it will help I can upload the source. Many thanks, Andy

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  • Releasing dynamically added UILabel.

    - by coure06
    I am adding a no. of UILable dynamically to my view like this UILabel *test = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 50, 50)]; [self.view addSubview:tick]; Is it necessary to release these UILabel from memory in viewDidUnLoad and dealloc, if yes how i will release them? how i will get their reference?

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  • File observer problem

    - by Nemat
    Hi, I want to listen to the changes occured in file system.I am using FileObserver.Here is my code: Code: class MyDirObserver extends FileObserver { String superPath; public MyDirObserver(String path) { super(path, ALL_EVENTS); this.superPath=path; } public void onEvent(int event, String path) { Log.e("onEvent of Directory", "=== onEvent ==="); try{ _Dump("dir", event, path,superPath); } catch(NullPointerException ex) { Log.e("ERROR","I am getting error"); } } } private void _Dump(final String tag, int event, String path,String superPath) { Log.d(tag, "=== dump begin ==="); Log.d(tag, "path=" + path); Log.d(tag,"super path="+superPath); Log.d(tag, "event list:"); if ((event & FileObserver.OPEN) != 0) { Log.d(tag, " OPEN"); } if ((event & FileObserver.CLOSE_NOWRITE) != 0) { Log.d(tag, " CLOSE_NOWRITE"); } if ((event & FileObserver.CLOSE_WRITE) != 0) { Log.d(tag, " CLOSE_WRITE"); Log.i("NEWFILEOBSERVER","File is Modified"); if(path!=null) { Log.d("---------FilePath",superPath+path); } } if ((event & FileObserver.CREATE) != 0) { isCreate=true; Log.i("NEWFILEOBSERVER","File is Created "); if(path!=null) { Log.d("---------FilePath",superPath+path); } Log.d(tag, " CREATE"); } if ((event & FileObserver.DELETE) != 0) { Log.i("NEWFILEOBSERVER","File is deleted"); if(path!=null) { Log.d("---------FilePath",superPath+path); } // startMyActivity("A new file is deleted thats="+superPath); Log.d(tag, " DELETE"); } if ((event & FileObserver.DELETE_SELF) != 0) { Log.d(tag, " DELETE_SELF"); } if ((event & FileObserver.ACCESS) != 0) { Log.d(tag, " ACCESS"); } if ((event & FileObserver.MODIFY) != 0) { if(!isModified) isModified=true; if(isModified && isOpen) isAgainModified=true; Log.d(tag, " MODIFY"); } if ((event & FileObserver.MOVED_FROM) != 0) { Log.d(tag, " MOVED_FROM"); if(path!=null) { Log.d("---------FilePath",superPath+path); } } if ((event & FileObserver.MOVED_TO) != 0) { Log.d(tag, " MOVED_TO"); if(path!=null) { Log.d("---------FilePath",superPath+path); } } if ((event & FileObserver.MOVE_SELF) != 0) { Log.d(tag, " MOVE_SELF"); } if ((event & FileObserver.ATTRIB) != 0) { Log.d(tag, " ATTRIB"); } Log.d(tag, "=== dump end ==="); } it stops after some time.I dont get the exact time but doesnt work always though I call startWatching() in service in a loop which runs for all the folders of sdcard and calls startWatching() for each of them. It shows unpredictable behaviour and stops listening for some folders and runs perfectly for the others. I hope you guys help me.I tried many ways but it doesnt work perfectly.Am I doing something wrong??? or there we have some other way to do this....... Please help me........I have to get this done withing few days...... Any help is appreciated!!!! Thanks in Advance Nemat

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  • Why is it so hard to find a C++ 3d game tutorial

    - by Dave
    I'm planning on learning 3d game development for the iphone using a 3d engine, but because of lack of tutorials for the iphone I was planning on using C++ game tutorials and making the necessary changes. The problem is that I've had limited success when searching for things such as 'c++ 3d fps tutorial ' I dont really get anything useful. Are there any 3d c++ tutorials you can recommend?

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  • How to change the UIImageView image content by code?

    - by Tattat
    I use this to assign image: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); Now, I want to change the image from myImage to myImage2, so I do that: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; It works, but not the way I want, I want to change the image, not add a imageView on top of the pervious one. How can I modify my code? thx u.

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