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  • How to smooth the edge of a zig-zag line?

    - by Horace Ho
    Currently I draw a zig-zap line by CGContextMoveToPoint, CGContextAddLineToPoint, and CGContextStrokePath, following touchesMoved events. How can I smooth the edges of the line? Such that when the user draw a circle-like shape, the circle can be more round'ed. The GLPaint example use OpenGL, is that the only way to do it?

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  • iPhone interface design considerations: checkbox and drop-down menu ?

    - by Jesse Armand
    This may not be a programming question, but I don't know where to ask for this and it's still related. We all know that the checkbox and drop-down menu is a UI paradigm brought in from HTML or web interface. I'm not asking for code implementations here. A google search had produced many results. Although if anyone is willing to share that's great. So the question is: Is this a good design approach if we just want to provide a checkbox or drop-down functionality? (e.g. for quizzes, or forms)

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  • a + sing in email address

    - by d.andreykiv
    Hi. I need to submit an email address with a "+" sign and validate in on server. But server receives email like "[email protected]" as "aaa [email protected]". I send all data as POST request with following code NSURL* url = [NSURL URLWithString:[NSString stringWithFormat:@"%@%@", url, @"/signUp"]]; NSString *post = [NSString stringWithFormat:@"&email=%@&userName=%@&password=%@", user.email, user.userName, user.password]; NSData *postData = [post dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:NO]; NSData* data = [self sendRequest:url postData:postData]; post variable before encoding has value &[email protected]&userName=Asdfasdfadsfadsf&password=sdfasdf after encoding it is same &[email protected]&userName=Asdfasdfadsfadsf&password=sdfasdf Method I use to send request looks like following code: -(id) sendRequest:(NSURL*) url postData:(NSData*)postData { // Create request NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init]; NSString *postLength = [NSString stringWithFormat:@"%d",[postData length]]; [request setURL:url]; [request setHTTPMethod:@"POST"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Current-Type"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setHTTPBody:postData]; NSURLResponse *urlResponse; NSData *data = [NSURLConnection sendSynchronousRequest:request returningResponse:&urlResponse error:nil]; [request release]; return data; }

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  • How to set a dialog themed activity width to screen width?

    - by Pentium10
    I am followin the method described here to create an EditText input activity. But the view doesn't fill the width of the screen. How can I tell to fit the screen width? <activity android:name="TextEntryActivity" android:label="My Activity" android:theme="@android:style/Theme.Dialog"/> - <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:orientation="vertical" android:gravity="right" android:layout_height="wrap_content"> <EditText android:text="@+id/txtValue" android:id="@+id/txtValue" android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <Button android:text="Done" android:id="@+id/btnDone" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button> </LinearLayout>

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  • Best FTP wrapper for iPhone

    - by jamone
    I know you use the C based networking API to do FTP communication but I'd prefer to use something a little higher level. I've seen a few Objective-C based wrappers but I'm not sure what to use. I don't need that complex of FTP interaction. Its just the typical create/delete dirs, upload/download files... What do you recommend?

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  • Can't add to NSMutableArray from SecondaryView

    - by Antonio
    Hi guys, I've searched and read and still haven't found a concrete answer. Brief: I have an application where I declare an NSMutableArray in my AppDelegate to synthesize when the application loads. (code below). I have a SecondaryViewController call this function, and I have it output a string to let me know what the array size is. Every time I run it, it executes but it does not add any objects to the array. How do I fix this? AppDelegate.h file #import <UIKit/UIKit.h> @class arrayTestViewController; @interface arrayTestAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; arrayTestViewController *viewController; NSMutableArray *myArray3; } @property (nonatomic, retain) NSMutableArray *myArray3; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet arrayTestViewController *viewController; -(void)addToArray3; @end AppDelegate.m file #import "arrayTestAppDelegate.h" #import "arrayTestViewController.h" @implementation arrayTestAppDelegate @synthesize window; @synthesize viewController; @synthesize myArray3; #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { myArray3 = [[NSMutableArray alloc] init]; // Override point for customization after application launch. // Add the view controller's view to the window and display. [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } -(void)addToArray3{ NSLog(@"Array Count: %d", [myArray3 count]); [myArray3 addObject:@"Test"]; NSLog(@"Array triggered from SecondViewController"); NSLog(@"Array Count: %d", [myArray3 count]); } SecondViewController.m file #import "SecondViewController.h" #import "arrayTestAppDelegate.h" @implementation SecondViewController -(IBAction)addToArray{ arrayTestAppDelegate *object = [[arrayTestAppDelegate alloc] init]; [object addToArray3]; }

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  • UITextView disabling text selection

    - by dizy
    I'm having a hard time getting the UITextView to disable the selecting of the text. I've tried: canCancelContentTouches = YES; I've tried subclassing and overwriting: - (BOOL)canPerformAction:(SEL)action withSender:(id)sender (But that gets called only After the selection) - (BOOL)touchesShouldCancelInContentView:(UIView *)view; (I don't see that getting fired at all) - (BOOL)touchesShouldBegin:(NSSet *)touches withEvent:(UIEvent *)event inContentView:(UIView *)view; (I don't see that getting fired either) What am I missing ?

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  • Why I can't draw in a loop? (Using UIView in iPhone)

    - by Tattat
    I can draw many things using this : NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = 0; double y = 0; for (int k=0; k<someValue; k++) { x += k; y += k; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); } } CGImageRelease(img.CGImage); So, it works, so, I put it into a command object's execute method. Then, I want to do similar thing, but this time, my execute method only do this: NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = inComingX; double y = inComingY; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); CGImageRelease(img.CGImage); This time, this is also a Command, and it is the execute method. But I take the for loop away. I will have another method that pass the inComingX , and inComingY into my Command object. My Drawing method is simply execute the Cmd that passed in my drawingEngine: -(void)drawInContext:(CGContextRef)context { [self.cmdToBeExecuted execute]; } I also have the assign method to assign the command,: -(void)assignCmd:(Command* )cmd{ self.cmdToBeExecuted = cmd; } And this is the way I called the drawingEngine for(int k=0; k<5; k++){ [self.drawingEngine assignCmd:[DrawingCmd setDrawingInformation:(10*k):0:@"dummy.png"]]; [self.drawingEngine setNeedsDisplay]; } It can draw, but the sad thing is it only draw the last one. Why? and how to fix it? I can draw all the things in my First code, but after I take the loop outside, and use the loop in last code, it just only draw the last one. Plz help

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  • How to change format of date/time?

    - by 4thSpace
    I have this date and time format: 2010-05-19 07:53:30 and would like to change it to: Wednesday @ 7:53PM 5/19/2010 I'm doing this, which gets the current format: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; formatter.dateFormat = @"yyyy-MM-dd HH:mm:ss"; but when I change the format, I end up with a null. For example: formatter.dateFormat = @"hh:mm tt MM-dd-yyyy"; date = [formatter stringFromDate:formattedDate]; date will be null. I want to put the end result into an NSString. It would be nice if time and date could come out as separate properties so I can arrange them however I like. Any ideas on how I can change the formatting?

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  • Activity should be transparent, but has black background

    - by Uwe Krass
    I followed the instructions of writing a transparent layout. My res/values/style.xml looks like this: <resources> <style name="Theme" parent="android:Theme" /> <style name="Theme.Transparent"> <item name="android:windowBackground">@drawable/transparent_background</item> </style> <drawable name="transparent_background">#00000000</drawable> </resources> The activity snippet looks like this: <activity android:name=".Controlls" android:label="Controlls" android:theme="@style/Theme.Transparent"> When I start this activity from my root activity, the layout gets drawn correctly, but the background stays black.

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  • Save previous context

    - by Ann
    I use CALayers and I`ve override this delegate -(void)drawLayer:(CALayer*)layer inContext:(CGContextRef)context { //draw some rectangle depends on some custom parameters } Then I want to add to this layer another rectangle. And when I call [layer setNeedsDisplay] I expect to see 2 different rectangles in layer but I see only last added rectangle. So please advice me how can I do what I want. Thank you in advance.

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  • App Crashes Loading View Controllers

    - by golfromeo
    I have the following code in my AppDelegate.h file: @class mainViewController; @class AboutViewController; @interface iSearchAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; mainViewController *viewController; AboutViewController *aboutController; UINavigationController *nav; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet mainViewController *viewController; @property (nonatomic, retain) IBOutlet AboutViewController *aboutController; @property (nonatomic, retain) IBOutlet UINavigationController *nav; [...IBActions declared here...] @end Then, in my .m file: @implementation iSearchAppDelegate @synthesize window; @synthesize viewController, aboutController, settingsData, nav, engines; (void)applicationDidFinishLaunching:(UIApplication *)application { [window addSubview:nav.view]; [window addSubview:aboutController.view]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; } -(IBAction)switchToHome{ [window bringSubviewToFront:viewController.view]; } -(IBAction)switchToSettings{ [window bringSubviewToFront:nav.view]; } -(IBAction)switchToAbout{ [window bringSubviewToFront:aboutController.view]; } - (void)dealloc { [viewController release]; [aboutController release]; [nav release]; [window release]; [super dealloc]; } @end Somehow, when I run the app, the main view presents itself fine... however, when I try to execute the actions to switch views, the app crashes with an EXC_BAD_ACCESS. Thanks for any help in advance.

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  • Any way to animate new elements in a GridView being added?

    - by Ben L.
    My app polls a server every 15 seconds to see if there are any new items to display, then downloads the new items and disposes of the old items so that there are always exactly 100 items in the GridView. Unfortunately, this process can be confusing to the user if they see a page of images change without knowing where the items went. My idea is that there could be some kind of animation (such as the new items being inserted at the top and pushing the older ones down the list) to show what action is happening. Unfortunately, I have no clue how to make this animation happen. Is my idea even possible? How would I accomplish this?

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  • Why do I have a memory leak in UIApplication

    - by saintmac
    I have an iphone app project. I analysed it using instruments memory leak tool. According to instruments I have 2 leaks the Trace is as follows: start main UIAplicationMain _run CFRunLoopInMode CFRunLoopRunSpecific PurpleEventCallback _UIAplicationHandleEvent sendEvent: handleEvent:withNewEvent: After this trace there are two separate traces. What causes this and how can I fix it?

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