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  • Should onSaveInstanceState save the "enabledness" of the views?

    - by neutrino
    Hi there, I have a preferences activity where I can change the language and the theme of my application. From there I return to the previous activity via the Back key, and I want to recreate the activity. I've managed to do that by reinitializing the layout in onResume and also calling onRestoreInstanceState from there. All the views are restored properly, with checkboxes checked if needed, edittexts filled with texts I left there previously. But I also have a button which is initially disabled, and becomes enabled only when a radiobutton is checked. The problem with it is the following: I check the radiobutton, the button becomes enabled. Then I go to settings, change the theme there, and return to the first activity. When I arrive there, the radiobutton is still checked, but the button is disabled. So it seems that the enabled/disabled state isn't being saved into the bundle, which seems counterintuitive. And I haven't found any code in the Android source that does this, too. Am I missing something, or do I have to write my own code for that?

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  • iPhone Camera and Image Chooser

    - by PF1
    Hi Everyone: I have found a lot of information on using UIImagePickerController to let the user choose the image they want from the Photos application's data. I am wondering how I can create this same effect on 3.0, as it doesn't seem as if a lot of the old code works anymore. In addition, I would like the user to be able to take a new picture from this same pop-up. Thanks for any help!

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  • Releasing dynamically added UILabel.

    - by coure06
    I am adding a no. of UILable dynamically to my view like this UILabel *test = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 50, 50)]; [self.view addSubview:tick]; Is it necessary to release these UILabel from memory in viewDidUnLoad and dealloc, if yes how i will release them? how i will get their reference?

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  • AVAudioPlayer lag when calling play

    - by joec
    I have set up an AVAudioPlayer object in viewDidLoad, as per the Apple guidelines, calling prepareToPlay as the last line in viewDidLoad (i have tried in awakeFromNib also). When i press my play button, there is a pause, as it would appear to load the file, then it plays. In audioPlayerDidFinishPlaying, i reload the player with a different sound, and when clicking play for a second time, the file plays instantly. What would cause the player to lag on the first play? Thanks.

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  • Any way to animate new elements in a GridView being added?

    - by Ben L.
    My app polls a server every 15 seconds to see if there are any new items to display, then downloads the new items and disposes of the old items so that there are always exactly 100 items in the GridView. Unfortunately, this process can be confusing to the user if they see a page of images change without knowing where the items went. My idea is that there could be some kind of animation (such as the new items being inserted at the top and pushing the older ones down the list) to show what action is happening. Unfortunately, I have no clue how to make this animation happen. Is my idea even possible? How would I accomplish this?

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  • Create facebook object each and every time?

    - by oshirowanen
    I have a login page which will log a user into my webapp based on their facebook login details. I then create a session to remember who they are. What I want to know is, should I be creating and/or checking the facebook credential on every single page of my webapp, or should I simply use the session I create at the beginning to login? For example, once they have logged in, I would like to allow them to post a message onto their own facebook wall from my app. Should I check the login credentials before they can post by recreating the facebook object, or should I simply use the stored login details already in my session and use that to post to their facebook wall?

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  • UINavigationController crashes after pushing 3 views onto stack

    - by joec
    I have a navigation controller, which has the following structure: Category Item Item Detail I can choose a category, and then choose an item to see its details. I can do this twice, i.e. go Back to the list of items and select another item. If i try this a third time, the app crashes, I get objc_msgSend in stack but thats all. But, instead of choosing another item, i go to the list of categories, and choose a different category, I can select two items in that category, before it crashes also. What would be causing this? Thanks

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  • Most efficient way to download media files from a server from within an iPhone app.

    - by nikki
    Hi, I have an iPhone application which contains a lot of media files, so far we have been able to keep the size of the iPhone app to less than 20 MB. We add new content with new updates, it would be difficult to keep the app size within the 20 MB limit. The right thing to do here would be to fetch the files on demand from a media/web server. If you have any pointers on how to go about doing this, please suggest. What we would need is to fetch the media files (.jpg/.png images ) on demand when the user taps on a small thumbnail for the image. Are there existing frameworks/servers that provide such services to iPhone clients. Thanks.

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  • Resizing a UIView - expanding the top

    - by Mongus Pong
    I have a UIView inside of a UIScrollView that I want to resize. I can increase the height easily by : CGRect frame = self.drawinView.frame; frame.size.height += 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(frame.size.width, frame.size.height); And all is good. The above code will create a new area of the view at the bottom of the view that I can fill out. Now when I resize the view, I only want to be repainting the new portion of the view that has just been created. I dont want to have to repaint the whole view. However! I have run into difficulty when I need to expand the top of the view. Doing : CGRect frame = self.drawinView.frame; frame.origin.y -= 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(500, 600); does not work. How can I do this without having to repaint the entire view?

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  • How can I dynamically hide a button from a view?

    - by jpm
    I would like to dynamically hide a button in one of my views, depending on a certain condition. I tried adding some code to the view controller's -viewWillAppear method, to make the button hidden before displaying the actual view, but I still don't know how to do that. I have a reference to the button through an IBOutlet, but I'm not sure how to move forward from here. For reference, this is a UIBarButtonItem instance.

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  • Other class view cannot be loaded into TabBar Controller

    - by SkyEagle888
    Hi, I am making a project with 3 child views that are switched by a TabBar. What I did Create a project (Window-Based) Add 3 child classes (Window-Based too) Add a Tab Bar Controller to MainWindow.xib For each view under Tab Bar Controller, the 'Class', 'Name', 'Title' and 'NIB Name' are all set to connect to the corresponding class Add @class, IBOutlet are done in AppDelegate.h and AppDelegate.m In didFinishLaunchingWithOptions, I called [window addSubView: tabBarController.view]; Save and Run -- Tab Bar with 3 items can be seen But ... the 3 child views ARE NOT LOADED and SHOWN ... :( Anything that I missed ? Million Thanks

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  • How to NSZombieEnabled for debugging EXC_BAD_ACCESS on release target for an iPhone app?

    - by Bobby Moretti
    I'm developing an iPhone application. I have an EXC_BAD_ACCESS that occurs only in the release target; when I build the debug target the exception does not occur. However, when I set the NSZombieEnabled environment variable to YES, I still get the EXC_BAD_ACCESS with no further information. Is it even possible for NSZombieEnabled to work when executing the release target? I don't see why not, since gdb is running in both cases...

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  • Render only a portion of a PDF on iPhone/iPad

    - by Infinity
    Hello guys! I am rendering my pdf in an UIView's drawRect method. Here's my code: - (void)drawRect:(CGRect)rect2 { NSString *filename = @"lol.pdf"; CFStringRef path = CFStringCreateWithCString (NULL, [filename UTF8String], kCFStringEncodingUTF8); CFURLRef url = CFURLCreateWithFileSystemPath (NULL, path, kCFURLPOSIXPathStyle, 0); CGPDFDocumentRef pdf = CGPDFDocumentCreateWithURL(url); CGPDFPageRef page = CGPDFDocumentGetPage (pdf, 1); CGAffineTransform m; CGContextRef context = UIGraphicsGetCurrentContext(); CGRect aRect = CGRectMake(0, 0, 768, 1024); CGContextTranslateCTM(context, 0.0, aRect.size.height); CGContextScaleCTM(context, 1.0, -1.0); m = CGPDFPageGetDrawingTransform (page, kCGPDFMediaBox, aRect, 0, YES); CGContextSaveGState (context); CGContextConcatCTM (context, m); CGContextClipToRect (context,CGPDFPageGetBoxRect (page, kCGPDFCropBox)); CGContextDrawPDFPage (context, page); CGContextRestoreGState (context); } It renders the whole pdf. How can I render only a part from it? Can you help me with it?

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  • File observer problem

    - by Nemat
    Hi, I want to listen to the changes occured in file system.I am using FileObserver.Here is my code: Code: class MyDirObserver extends FileObserver { String superPath; public MyDirObserver(String path) { super(path, ALL_EVENTS); this.superPath=path; } public void onEvent(int event, String path) { Log.e("onEvent of Directory", "=== onEvent ==="); try{ _Dump("dir", event, path,superPath); } catch(NullPointerException ex) { Log.e("ERROR","I am getting error"); } } } private void _Dump(final String tag, int event, String path,String superPath) { Log.d(tag, "=== dump begin ==="); Log.d(tag, "path=" + path); Log.d(tag,"super path="+superPath); Log.d(tag, "event list:"); if ((event & FileObserver.OPEN) != 0) { Log.d(tag, " OPEN"); } if ((event & FileObserver.CLOSE_NOWRITE) != 0) { Log.d(tag, " CLOSE_NOWRITE"); } if ((event & FileObserver.CLOSE_WRITE) != 0) { Log.d(tag, " CLOSE_WRITE"); Log.i("NEWFILEOBSERVER","File is Modified"); if(path!=null) { Log.d("---------FilePath",superPath+path); } } if ((event & FileObserver.CREATE) != 0) { isCreate=true; Log.i("NEWFILEOBSERVER","File is Created "); if(path!=null) { Log.d("---------FilePath",superPath+path); } Log.d(tag, " CREATE"); } if ((event & FileObserver.DELETE) != 0) { Log.i("NEWFILEOBSERVER","File is deleted"); if(path!=null) { Log.d("---------FilePath",superPath+path); } // startMyActivity("A new file is deleted thats="+superPath); Log.d(tag, " DELETE"); } if ((event & FileObserver.DELETE_SELF) != 0) { Log.d(tag, " DELETE_SELF"); } if ((event & FileObserver.ACCESS) != 0) { Log.d(tag, " ACCESS"); } if ((event & FileObserver.MODIFY) != 0) { if(!isModified) isModified=true; if(isModified && isOpen) isAgainModified=true; Log.d(tag, " MODIFY"); } if ((event & FileObserver.MOVED_FROM) != 0) { Log.d(tag, " MOVED_FROM"); if(path!=null) { Log.d("---------FilePath",superPath+path); } } if ((event & FileObserver.MOVED_TO) != 0) { Log.d(tag, " MOVED_TO"); if(path!=null) { Log.d("---------FilePath",superPath+path); } } if ((event & FileObserver.MOVE_SELF) != 0) { Log.d(tag, " MOVE_SELF"); } if ((event & FileObserver.ATTRIB) != 0) { Log.d(tag, " ATTRIB"); } Log.d(tag, "=== dump end ==="); } it stops after some time.I dont get the exact time but doesnt work always though I call startWatching() in service in a loop which runs for all the folders of sdcard and calls startWatching() for each of them. It shows unpredictable behaviour and stops listening for some folders and runs perfectly for the others. I hope you guys help me.I tried many ways but it doesnt work perfectly.Am I doing something wrong??? or there we have some other way to do this....... Please help me........I have to get this done withing few days...... Any help is appreciated!!!! Thanks in Advance Nemat

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  • Google MapView doesn't work after signed the app.

    - by user164589
    Hi guys, I am facing to android application signing problem. My application contains Google MapView. When I compile the app and run on the emulator, MapView works fine. But signed the app, MapView doesn't work. I've get Google Map API. This works on the simulator. I could sign the app once 2 months ago. Then I've upgraded the app. Now I need to sign the app again. Actually I don't know why signed app's mapView doesn't work. How to fix it ? Please advice. I used following steps when sign the app: Run Eclipse. Select the project. Right Click - Android Tools - Export Signed Application Package - Then Filled forms. (In forms, Validity years: 200, and all passwords are same.) Can you suggest me ? Thanks in advance.

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