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  • Animate from end frame of one animation to end frame of another Unity3d/C#

    - by Timothy Williams
    So I have two legacy FBX animations; Animation A and Animation B. What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on. Using animation.CrossFade() will play A in reverse until it reaches frame 0, then play B forward. What I'm looking to do is blend from the current frame of A to the end frame of B. Probably via some sort of lerp between the facial position in A and the facial position in the last frame of B. Does anyone know how I might be able to accomplish this? Either via a built in function or potentially lerping of some sort?

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  • Backup systems config files

    - by David ???
    I'm planning on installing nVidia proprietary drivers on my Ubuntu 10.10. Historically this always ends-up with me being left with no graphical interface. No ability to revert - and reinstalling the whole system. So now, before trying this anew, I wish to backup all relevant config files. I'll try 1 or 2 methods. I'll list each one's commands. I'll appreciate if anyone can tell me how to backup the relevant file, or what's the reverse of this operation. 10x, David Method I - as described here: apt-get --purge remove xserver-xorg-video-nouveau As described in this answer: edit /etc/default/grub and add the line GRUB_CMDLINE_LINUX="nouveau.modeset=0" sudo update-grub Reboot Install original drivers downloaded from nVidia site. Method II - as described here: sudo apt-get purge nvidia* [possibly 'sudo gedit /etc/modprobe.d/blacklist.conf' adding 'vga16fb' 'nouveau' sudo apt-get install nvidia-glx-185 sudo modprobe nvidia sudo lsmod | grep -i nvidia sudo nvidia-xconfig

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  • Lenovo IdeaPad P400 - Disabling the annoying requirement for the Fn key to use F1-F12

    - by Yon
    On Lenovo laptops, in order to use F5 you need to press Fn-F5 (same with F1-F12). It's really annoying and I'd like to reverse the situation. On Windows, a Lenovo driver could help: http://forums.lenovo.com/t5/ThinkPad-Edge-S-series/Disable-Fn-Keys-E420/td-p/803609 How can I resolve this on Ubuntu 12.04? I couldn't find Lenovo drivers for Linux. UPDATE: Found a peculiar solution for this on Windows. Can anyone recommend a good equivalent for Xubuntu: http://forums.lenovo.com/t5/IdeaPad-Y-U-V-Z-and-P-series/How-do-you-reset-the-function-keys-on-a-P500-ideapad-to-legacy/td-p/958995

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  • A*, Tile costs and heuristic; How to approach

    - by Kevin Toet
    I'm doing exercises in tile games and AI to improve my programming. I've written a highly unoptimised pathfinder that does the trick and a simple tile class. The first problem i ran into was that the heuristic was rounded to int's which resulted in very straight paths. Resorting a Euclidian Heuristic seemed to fixed it as opposed to use the Manhattan approach. The 2nd problem I ran into was when i tried added tile costs. I was hoping to use the value's of the flags that i set on the tiles but the value's were too small to make the pathfinder consider them a huge obstacle so i increased their value's but that breaks the flags a certain way and no paths were found anymore. So my questions, before posting the code, are: What am I doing wrong that the Manhatten heuristic isnt working? What ways can I store the tile costs? I was hoping to (ab)use the enum flags for this The path finder isnt considering the chance that no path is available, how do i check this? Any code optimisations are welcome as I'd love to improve my coding. public static List<Tile> FindPath( Tile startTile, Tile endTile, Tile[,] map ) { return FindPath( startTile, endTile, map, TileFlags.WALKABLE ); } public static List<Tile> FindPath( Tile startTile, Tile endTile, Tile[,] map, TileFlags acceptedFlags ) { List<Tile> open = new List<Tile>(); List<Tile> closed = new List<Tile>(); open.Add( startTile ); Tile tileToCheck; do { tileToCheck = open[0]; closed.Add( tileToCheck ); open.Remove( tileToCheck ); for( int i = 0; i < tileToCheck.neighbors.Count; i++ ) { Tile tile = tileToCheck.neighbors[ i ]; //has the node been processed if( !closed.Contains( tile ) && ( tile.flags & acceptedFlags ) != 0 ) { //Not in the open list? if( !open.Contains( tile ) ) { //Set G int G = 10; G += tileToCheck.G; //Set Parent tile.parentX = tileToCheck.x; tile.parentY = tileToCheck.y; tile.G = G; //tile.H = Math.Abs(endTile.x - tile.x ) + Math.Abs( endTile.y - tile.y ) * 10; //TODO omg wtf and other incredible stories tile.H = Vector2.Distance( new Vector2( tile.x, tile.y ), new Vector2(endTile.x, endTile.y) ); tile.Cost = tile.G + tile.H + (int)tile.flags; //Calculate H; Manhattan style open.Add( tile ); } //Update the cost if it is else { int G = 10;//cost of going to non-diagonal tiles G += map[ tile.parentX, tile.parentY ].G; //If this path is shorter (G cost is lower) then change //the parent cell, G cost and F cost. if ( G < tile.G ) //if G cost is less, { tile.parentX = tileToCheck.x; //change the square's parent tile.parentY = tileToCheck.y; tile.G = G;//change the G cost tile.Cost = tile.G + tile.H + (int)tile.flags; // add terrain cost } } } } //Sort costs open = open.OrderBy( o => o.Cost).ToList(); } while( tileToCheck != endTile ); closed.Reverse(); List<Tile> validRoute = new List<Tile>(); Tile currentTile = closed[ 0 ]; validRoute.Add( currentTile ); do { //Look up the parent of the current cell. currentTile = map[ currentTile.parentX, currentTile.parentY ]; currentTile.renderer.material.color = Color.green; //Add tile to list validRoute.Add( currentTile ); } while ( currentTile != startTile ); validRoute.Reverse(); return validRoute; } And my Tile class: [Flags] public enum TileFlags: int { NONE = 0, DIRT = 1, STONE = 2, WATER = 4, BUILDING = 8, //handy WALKABLE = DIRT | STONE | NONE, endofenum } public class Tile : MonoBehaviour { //Tile Properties public int x, y; public TileFlags flags = TileFlags.DIRT; public Transform cachedTransform; //A* properties public int parentX, parentY; public int G; public float Cost; public float H; public List<Tile> neighbors = new List<Tile>(); void Awake() { cachedTransform = transform; } }

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  • Assign subdomains to separate ports on web server

    - by Michael Frank
    I have set up an Abyss web server as a little experiment, and I want to know if it is possible to assign subdomains to different ports on the machine the web server is running on. I have a couple webUIs that I'd like to assign subdomains: 192.168.1.1:8000 becomes example.com/webui1/ 192.168.1.1:8001 becomes example.com/webui2/ The webUIs are available by accessing their ports via example.com:8000. I have tried using a reverse proxy, but it seems that this is only usable on one internal IP at a time. What other options do I have? Answer is good, but my current set up doesn't meet the requirements. Abyss Web Server X2 is required to use Virtual Hosts with Abyss.

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  • How to write a network game? [closed]

    - by Tom Wijsman
    Based on Why is so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load balancing. If you're not experienced with writing a networked game, this is going to be a difficult learning exercise. I know the theory about sockets, servers, clients, protocols, connections and such things. Now I wonder how one can learn to write a network game: How to balance load problems? How to manage the game state? How to keep things synchronized? How to protect the communication and client from reverse engineering? How to work around latency problems? Which things should be computed local and which things on the server? ... Are there any good books, tutorials, sites, interesting articles or other questions regarding this? I'm looking for broad answers, but specific ones are fine too to learn the difference.

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  • Sharing Authentication Across Subdomains using cookies

    - by Jordan Reiter
    I know that in general cookies themselves are not considered robust enough to store authentication information. What I am wondering is if there is an existing design pattern or framework for sharing authentication across subdomains without having to use something more complex like OpenID. Ideally, the process would be that the user visits abc.example.org, logs in, and continues on to xyz.example.org where they are automatically recognized (ideally, the reverse should also be possible -- a login via xyz means automatic login at abc). The snag is that abc.example.org and xyz.example.org are both on different servers and different web application frameworks, although they can both use a shared database. The web application platforms include PHP, ColdFusion, and Python (Django), although I'm also interested in this from a more general perspective (i.e. language agnostic).

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  • How to create a restricted SSH user for port forwarding?

    - by Lekensteyn
    ændrük suggested a reverse connection for getting an easy SSH connection with someone else (for remote help). For that to work, an additional user is needed to accept the connection. This user needs to be able to forward his port through the server (the server acts as proxy). How do I create a restricted user that can do nothing more than the above described? The new user must not be able to: execute shell commands access files or upload files to the server use the server as proxy (e.g. webproxy) access local services which were otherwise not publicly accessible due to a firewall kill the server Summarized, how do I create a restricted SSH user which is only able to connect to the SSH server without privileges, so I can connect through that connection with his computer?

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  • Windows RT Secured Only By Microsoft

    That disconcerting news is what Mark Hachman is reporting for Read Write Web. One can more or less safely assume that Microsoft will come up with its own antivirus software for Windows RT. Still, this is a rather unusual state of affairs; why is the company doing this? Hachman explains that apps for the Windows RT operating system can run just fine on Windows 8, but the reverse is not true, unless the Windows 8 app has been specially compiled to run on both Windows 8 and Windows RT. The difference apparently stems from the processors for which the two systems have been optimized. Windows 8 ru...

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  • Is there evidence that linking to quality, reputable and popular website helps with ranking?

    - by JVerstry
    Is there any evidence that linking to external quality, reputable and popular websites helps with ranking (directly or indirectly)? Is there an established correlation? Some posts on the web do claim it, but without providing any evidence. It is known that if your website links to bad neighborhood, this will harm your reputation and authority, but does the reverse actually help? And, does it matter if the website is young or old in this case? Update I have found this Moz video revealing there is a 0.04 correlation with ranking.

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  • Why must I restart for HDMI audio?

    - by David Shochat
    I have a System76 Lemur Ultra laptop, which has an HDMI port. When I plug in the HDMI cable, it is recognized immediately for video, but not for audio, i.e., it does not show up in the Output tab of the Sound Settings dialog. However, if I do a full restart with the cable plugged in, then it does show up and can be selected. I've also discovered that manually killing and restarting pulseaudio with the HDMI plugged in will force it to be recognized as an available audio output. So my question is, what is broken here? I've thought about writing a bug in launchpad, but I don't know which component is malfunctioning. Is it the kernel? ALSA? Pulse Audio? Something else? By the way, the same bug seems to exist in reverse, namely if I disconnect the HDMI, it is still listed in the Output tab until I again restart the OS. This is 12.04 LTS.

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  • Remove gravity from single body

    - by Siddharth
    I have multiple bodies in my game world in andengine. All the bodies affected by gravity but in that I want my specific body does not affected by the gravity. For that solution after research I found that I have to use body.setGravityScale(0) method for my problem solution. But in my andengine extension I don't found that method so please provide guidance about how get access about that method. Also for the above problem any other guidance will be acceptable. Thank You! I apply following code for reverse gravity final Vector2 vec = new Vector2(0, -SensorManager.GRAVITY_EARTH * bulletBody.getMass()); bulletBody.applyForce(vec, bulletBody.getWorldCenter());

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  • Easy Made Easier - Networking

    - by dragonfly
        In my last post, I highlighted the feature of the Appliance Manager Configurator to auto-fill some fields based on previous field values, including host names based on System Name and sequential IP addresses from the first IP address entered. This can make configuration a little faster and a little less subject to data entry errors, particularly if you are doing the configuration on the Oracle Database Appliance itself.     The Oracle Database Appliance Appliance Manager Configurator is available for download here. But why would you download it, if it comes pre-installed on the Oracle Database Appliance? A common reason for customers interested in this new Engineered System is to get a good idea of how easy it is to configure. Beyond that, you can save the resulting configuration as a file, and use it on an Oracle Database Appliance. This allows you to verify the data entered in advance, and in the comfort of your office. In addition, the topic of this post is another strong reason to download and use the Appliance Manager Configurator prior to deploying your Oracle Database Appliance.     The most common source of hiccups in deploying an Oracle Database Appliance, based on my experiences with a variety of customers, involves the network configuration. It is during Step 11, when network validation occurs, that these come to light, which is almost half way through the 24 total steps, and can be frustrating, whether it was a typo, DNS mis-configuration or IP address already in use. This is why I recommend as a best practice taking advantage of the Appliance Manager Configurator prior to deploying an Oracle Database Appliance.     Why? Not only do you get the benefit of being able to double check your entries before you even start on the Oracle Database Appliance, you can also take advantage of the Network Validation step. This is the final step before you review all the data and can save it to a text file. It can be skipped, if you aren't ready or are not connected to the network that the Oracle Database Appliance will be on. My recommendation, though, is to run the Appliance Manager Configurator on your laptop, enter the data or re-load a previously saved file of the data, and then connect to the network that the Oracle Database Appliance will be on. Now run the Network Validation. It will check to make sure that the host names you entered are in DNS and do resolve to the IP addresses you specifiied. It will also ping the IP Addresses you specified, so that you can verify that no other machine is already using them (yes, that has happened at customer sites).     After you have completed the validation, as seen in the screen shot below, you can review the results and move on to saving your settings to a file for use on your Oracle Database Appliance, or if there are errors, you can use the Back button to return to the appropriate screen and correct the data. Once you are satisfied with the Network Validation, just check the Skip/Ignore Network Validation checkbox at the top of the screen, then click Next. Is the Network Validation in the Appliance Manager Configurator required? No, but it can save you time later. I should also note that the Network Validation screen is not part of the Appliance Manager Configurator that currently ships on the Oracle Database Appliance, so this is the easiest way to verify your network configuration.     I hope you are finding this series of posts useful. My next post will cover some aspects of the windowing environment that gets run by the 'startx' command on the Oracle Database Appliance, since this is needed to run the Appliance Manager Configurator via a direct connected monitor, keyboard and mouse, or via the ILOM. If it's been a while since you've used an OpenWindows environment, you'll want to check it out.

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  • Applications: The Mathematics of Movement, Part 3

    - by TechTwaddle
    Previously: Part 1, Part 2 As promised in the previous post, this post will cover two variations of the marble move program. The first one, Infinite Move, keeps the marble moving towards the click point, rebounding it off the screen edges and changing its direction when the user clicks again. The second version, Finite Move, is the same as first except that the marble does not move forever. It moves towards the click point, rebounds off the screen edges and slowly comes to rest. The amount of time that it moves depends on the distance between the click point and marble. Infinite Move This case is simple (actually both cases are simple). In this case all we need is the direction information which is exactly what the unit vector stores. So when the user clicks, you calculate the unit vector towards the click point and then keep updating the marbles position like crazy. And, of course, there is no stop condition. There’s a little more additional code in the bounds checking conditions. Whenever the marble goes off the screen boundaries, we need to reverse its direction.  Here is the code for mouse up event and UpdatePosition() method, //stores the unit vector double unitX = 0, unitY = 0; double speed = 6; //speed times the unit vector double incrX = 0, incrY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = e.X - marble1.x;     double y = e.Y - marble1.y;     //calculate distance between click point and current marble position     double lenSqrd = x * x + y * y;     double len = Math.Sqrt(lenSqrd);     //unit vector along the same direction (from marble towards click point)     unitX = x / len;     unitY = y / len;     timer1.Enabled = true; } private void UpdatePosition() {     //amount by which to increment marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     } } So whenever the user clicks we calculate the unit vector along that direction and also the amount by which the marble position needs to be incremented. The speed in this case is fixed at 6. You can experiment with different values. And under bounds checking, whenever the marble position goes out of bounds along the x or y direction we reverse the direction of the unit vector along that direction. Here’s a video of it running;   Finite Move The code for finite move is almost exactly same as that of Infinite Move, except for the difference that the speed is not fixed and there is an end condition, so the marble comes to rest after a while. Code follows, //unit vector along the direction of click point double unitX = 0, unitY = 0; //speed of the marble double speed = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = 0, y = 0;     double lengthSqrd = 0, length = 0;     x = e.X - marble1.x;     y = e.Y - marble1.y;     lengthSqrd = x * x + y * y;     //length in pixels (between click point and current marble pos)     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     speed = length / 12;     timer1.Enabled = true; } private void UpdatePosition() {     marble1.x += speed * unitX;     marble1.y += speed * unitY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     }     //reduce speed by 3% in every loop     speed = speed * 0.97f;     if ((int)speed <= 0)     {         timer1.Enabled = false;     } } So the only difference is that the speed is calculated as a function of length when the mouse up event occurs. Again, this can be experimented with. Bounds checking is same as before. In the update and draw cycle, we reduce the speed by 3% in every cycle. Since speed is calculated as a function of length, speed = length/12, the amount of time it takes speed to reach zero is directly proportional to length. Note that the speed is in ‘pixels per 40ms’ because the timeout value of the timer is 40ms.  The readability can be improved by representing speed in ‘pixels per second’. This would require you to add some more calculations to the code, which I leave out as an exercise. Here’s a video of this second version,

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  • Why using the word "mechanism" in CS?

    - by Nick Rosencrantz
    I'm not sure about the usage of the word "mechanism" when in fact most of the time what is meant is an algorithm. For instance there's talk about Java's "thread-scheduling mechanism" - why not call it an algorithm and why borrow a term from mechanics where relations sometimes are the opposites than of computer science? I'm aware that an algorithm is considered a "mechanical solution" but is this really the case in fact when a lot of algorithm don't have mechanical representations for instance a file-sharing network that gets quicker and faster as the usage grows, that would be the reverse of a mechanical structure that would go slower when usage grows.

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  • Assign subdomains to seperate ports on web server

    - by Michael Frank
    I have set up an Abyss web server as a little experiment, and I want to know if it is possible to assign subdomains to different ports on the machine the web server is running on. I have a couple webUIs that I'd like to assign subdomains: 192.168.1.1:8000 becomes example.com/webui1/ 192.168.1.1:8001 becomes example.com/webui2/ The webUIs are available by accessing their ports via example.com:8000. I have tried using a reverse proxy, but it seems that this is only usable on one internal IP at a time. What other options do I have?

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  • What is the best wrapping strategy ?

    - by Riduidel
    Hi, I'm planning to integrate an external tool (ffmpeg in my particular case, but it could be anything, in fact, as lolng as its tasks are long running ones). This tool has a lot of command-line parameters. For now, I've done to simple things with it, already requiring me a good bunch of class writing, to embed all the information it can return to me. I now face the even more complex task of having to send it a bunch of parameters and to handle possible errors. So, what is a best way for that ? Create classes containing all possible options Relying upon a reverse equivalent of commons-cli / CliBuilder / OptionParser Directly write all options from user input Obiwan Kenobi powers (or anything I don't even know about) Please notice I do it in an uncommon language (for the sake of me, don't ask me what it is, as it looks like a desperate and sterile union between CoffeeScript and lua), as a consequence, there can be no framework doing what I want in the language I use.

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  • How Hackers Can Disguise Malicious Programs With Fake File Extensions

    - by Chris Hoffman
    File extensions can be faked – that file with an .mp3 extension may actually be an executable program. Hackers can fake file extensions by abusing a special Unicode character, forcing text to be displayed in reverse order. Windows also hides file extensions by default, which is another way novice users can be deceived – a file with a name like picture.jpg.exe will appear as a harmless JPEG image file. Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • algorithm to print the digits in the correct order

    - by Aga Waw
    I've been trying to write an algorithm that will print separately the digits from an integer. I have to write it in Pseudocode. I know how to write an algorithm that reverse the digits. digi(n): while n != 0: x = n % 10 n = n // 10 print (x) But I don't know how to write an algorithm to print the digits in the correct order. f.eg. the input is integer 123467 and the output is: 1 2 3 4 6 7 The numbers will be input from the user, and we cannot convert them to a string. I just need help gettin started on writing algorithms. Thanks

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  • How to create a restricted SSH user for port forwarding?

    - by Lekensteyn
    ændrük suggested a reverse connection for getting an easy SSH connection with someone else (for remote help). For that to work, an additional user is needed to accept the connection. This user needs to be able to forward his port through the server (the server acts as proxy). How do I create a restricted user that can do nothing more than the above described? The new user must not be able to: execute shell commands access files or upload files to the server use the server as proxy (e.g. webproxy) access local services which were otherwise not publicly accessible due to a firewall kill the server Summarized, how do I create a restricted SSH user which is only able to connect to the SSH server without privileges, so I can connect through that connection with his computer?

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  • How to write a network game?

    - by TomWij
    Based on Why is so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load balancing. If you're not experienced with writing a networked game, this is going to be a difficult learning exercise. I know the theory about sockets, servers, clients, protocols, connections and such things. Now I wonder how one can learn to write a network game: How to balance load problems? How to manage the game state? How to keep things synchronized? How to protect the communication and client from reverse engineering? How to work around latency problems? Which things should be computed local and which things on the server? ... Are there any good books, tutorials, sites, interesting articles or other questions regarding this? I'm looking for broad answers, but specific ones are fine too to learn the difference.

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  • Hyper-V for Developers Part 1 Internal Networks

    Over the last year, weve been working with Microsoft to build training and demo content for the next version of Office Communications Server code-named Microsoft Communications Server 14.  This involved building multi-server demo environments in Hyper-V, getting them running on demo servers which we took to TechEd, PDC, and other training events, and sometimes connecting the demo servers to the show networks at those events.  ITPro stuff that should scare the hell out of a developer! It can get ugly when I occasionally have to venture into ITPro land.  Lets leave it at that. Having gone through this process about 10 to 15 times in the last year, I finally have it down.  This blog series is my attempt to put all that knowledge in one place if anything, so I can find it somewhere when I need it again.  Ill start with the most simple scenario and then build on top of it in future blog posts. If youre an ITPro, please resist the urge to laugh at how trivial this is. Internal Hyper-V Networks Lets start simple.  An internal network is one that intended only for the virtual machines that are going to be on that network it enables them to communicate with each other. Create an Internal Network On your host machine, fire up the Hyper-V Manager and click the Virtual Network Manager in the Actions panel. Select Internal and leave all the other default values. Give the virtual network a name, and leave all the other default values. After the virtual network is created, open the Network and Sharing Center and click Change Adapter Settings to see the list of network connections. The only thing I recommend that you do is to give this connection a friendly label, e.g. Hyper-V Internal.  When you have multiple networks and virtual networks on the host machines, this helps group the networks so you can easily differentiate them from each other.  Otherwise, dont touch it, only bad things can happen. Connect the Virtual Machines to the Internal Network Im assuming that you have more than 1 virtual machine already configured in Hyper-V, for example a Domain Controller, and Exchange Server, and a SharePoint Server. What you need to do is basically plug in the network to the virtual machine.  In order to do this, the machine needs to have a virtual network adapter.  If the VM doesnt have a network adapter, open the VMs Settings and click Add Hardware in the left pane.  Choose the virtual network to which to bind the adapter to. If you already have a virtual network adapter on the VM, simply connect it to the virtual network. Assign IP Addresses to the Virtual Machines on the Internal Network Open the Network and Sharing Center on your VM, there should only be 1 network at this time.  Open the Properties of the connection, select Internet Protocol Version 4 (TCP/IPv4) and hit Properties. In this environment, Im assigning IP addresses as 192.168.0.xxx.  This particular VM has an IP address of 192.168.0.40 with a subnet mask of 255.255.255.0, and a DNS Server of 192.168.0.18.  DNS is running on the Domain Controller VM which has an IP address of 192.168.0.18. Repeat this process on every VM in your environment, obviously assigning a unique IP address to each.  In an environment with a domain controller, you should now be able to ping the machines from each other. What Next? After completing this process, heres what you still cannot do: Access the internet from any of the VMs Remote desktop to a VM from the host Remote desktop to a VM over the network In the next post, well take a look configuring an External network adapter on the virtual machines.  Well then build on top of that so that you can RDP into the VMs from the host machine and over the network.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to deal with "software end-of-life" situations?

    - by rwong
    When a vendor declares that they no longer intend to provide any support or services to a piece of software (and stated the intent to exit the business - offering no upgrade paths), and stated that customers must pay a nominal fee in order to have the existing data exported, what kind of recourse do programmers/customers have? Things I can think of: Need to purchase spare hardware and set up a spare environment on which the software can continue to operate. Various data export methods which do not require vendor involvement. (For example, screen scraping, printing to image followed by re-scanning, etc) Parallel systems where staff will duplicate the old data into a new system manually or semi-automatically Legal means, in case the vendor is in financial trouble Any other ideas? Assuming that there is no "circumvention" involved (no DRM, no DMCA), is data recovery or reverse engineering legal/acceptable?

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  • Friday Fun: Sugar, Sugar 2

    - by Asian Angel
    In this week’s game you indulge in sugary-sweet fun as you control the direction sugar flows while working to fill all the empty cups waiting for you. Whether it is a downward flow, redirected off-screen and back, reverse gravity, or teleportation you will certainly find your ingenuity tested as you try to win before the flow of sugar runs out! HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Keyword Generator Tool Gets Your Ahead of the Competition

    A keyword generator tool provides ideas that website owners and search engine optimizers use for site and engine optimization. Key phrase generators rely on search query popularity from introductory keywords to a more complex keyword search management to drive more traffic to a website. It maximizes prospective and potential high-traffic keywords and integrates it with your sites campaign techniques. Keyword generator tool allows you to manage and add "exact match" and "phrase match" keywords to your lists, also allows you to create misspellings, combine and reverse keywords then automatically calculates the ad group focus score of your keyword lists.

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