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  • New hard drive means re-install everything

    I recently found a good deal on a 7200 RPM 500GB latpop drive and decided to upgrade myself to that. Ive been operating on a 150GB drive for a long time and hadnt been cleaning up old projects, encodings, etc. so it was running thin on space. This was a cheap upgrade (< $90) so I opted for it. I finally got a moment last evening to pop it in and start the fresh installs of everything. Doing so reminded me of how long this process takes for us geeky people. Luckily I do a backup first using my...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQL Saturday #294 - Philadelphia

    SQL Saturday is coming to Philadelphia on June 7, 2014. This event is a free day of training and networking for SQL Server Professionals, organized by the Philadelphia SQL Server User Group. The event also features two paid-for Precons, one presented by Allan Hirt and the other presented jointly by Joseph D'Antoni and Stacia Misner. Register while space is available. FREE eBook – "45 Database Performance Tips for Developers"Improve your database performance with 45 tips from SQL Server MVPs and industry experts. Get the eBook here.

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  • Scan-Line Z-Buffering Dilemma

    - by Belgin
    I have a set of vertices in 3D space, and for each I retain the following information: Its 3D coordinates (x, y, z). A list of pointers to some of the other vertices with which it's connected by edges. Right now, I'm doing perspective projection with the projecting plane being XY and the eye placed somewhere at (0, 0, d), with d < 0. By doing Z-Buffering, I need to find the depth of the point of a polygon (they're all planar) which corresponds to a certain pixel on the screen so I can hide the surfaces that are not visible. My questions are the following: How do I determine to which polygon does a pixel belong to so I could use the formula of the plane which contains the polygon to find the Z-coordinate? Are my data structures correct? Do I need to store something else entirely in order for this to work? I'm just projecting the vertices onto the projection plane and joining them with lines based on the pointer lists.

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  • Visual Studio 2010 JavaScript Intellisense Behavior

    After I installed Visual Studio 2010 I was having a difficult time editing .js files in Visual Studio. I habitually type the "(" character as soon as the function I want to call is highlighted in the Intellisense window, but in 2010 this behavior was no longer auto-completing the function name. At first I thought this behavior was due to the new "suggestion mode" in Intellisense, but no amount of toggling with CTRL+ALT+SPACE would bring back the auto-complete behavior. It turns out the two...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 2D Topdown Shooter - Player Movement Relative to Mouse

    - by Jarmo
    I'm trying to make a topdown 2D space game for my school project. I'm almost done but I just want to add a few little things to make the game more fun to play. if (keystate.IsKeyDown(Keys.W)) { vPlayerPos += Vector2.Normalize(new Vector2(Mouse.GetState().X - vPlayerPos.X, Mouse.GetState().Y - vPlayerPos.Y)) * 3; rPlayer.X = (int)vPlayerPos.X; rPlayer.Y = (int)vPlayerPos.Y; } if (keystate.IsKeyDown(Keys.S)) { vPlayerPos += Vector2.Normalize(new Vector2(Mouse.GetState().X - vPlayerPos.X, Mouse.GetState().Y - vPlayerPos.Y)) * -3; rPlayer.X = (int)vPlayerPos.X; rPlayer.Y = (int)vPlayerPos.Y; } This is what i use to move towards and away from my mouse crossair. I tried to make a somewhat similar function to make it strafe with "A" and "D". But for some reason I just couldn't get it done. Any thoughts?

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  • Creating an Ubuntu live USB for use with Gparted

    - by Jeff
    I've install Ubuntu 12.04 on my Windows 7 Dell laptop. Recently I discovered that I'm running out of space on my Ubuntu partition, and I would like to enlarge it. Is it safe to resize partitions while they're in use e.g. when I'm logged into Ubuntu? If so, I've ran into this problem when I run GParted: It seems as if my hard drive is one big, NTFS partition, like the Ubuntu partition doesn't exist. Is it possible Ubuntu runs off the NTFS partition, sharing it with Windows? What should I do?

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  • EAIESB OSB poster

    - by JuergenKress
    Our friends at eaiesb published their next poster. If you work on an OSB project and you have some space at your office print it and pin it at your wall: SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress,OSB poster

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  • Unity: Nautilus folder opens in background

    - by JJD
    I am used to open a folder from the keyboard with a shortcut. The alternatives are: Use Unity Dash with the shortcut SUPER + F to open the Dash File Lens Open Kupfer with the configured shortcut (CTRL + ALT + SPACE, in my case) Then I type the name of the folder and press ENTER if it is selected. However, the window that opens up is not active but in the background. I have to press ALT + TAB to bring it into foreground. I use Ubuntu Precise (12.04.). Question: How can I configure Ubuntu, Unity, Nautilus so newly opened windows become foreground immediately? Edit: This behavior only happens when another application is already open such as GEdit. It does not happen when the only other selectable entity is the Desktop.

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  • MySQL vs. SQL Server GoDaddy, What is the difference between hosted DB and App_Data Db

    - by Nate Gates
    I'm using GoDdady for site hosting, and I'm currently using MySQL, because there are less limits on size,etc. My question is what is the difference between using a hosted GoDaddy Db such as MySQL vs. creating a SQL Server database in the the App_Data folder? My guess is security? Would it be a bad idea to use a SQL ServerDB that's located in the App_Data folder? Additional Well I am able to create a .mdf (SQL Server DB file) in the App_Data folder, but I'm really unsure if should use that or not, If I did use it it would simplify using some of the Microsoft tools. Like I said my guess is that it would be less secure, but I don't really know. I know I have a 10gb, file system limit, so I'm assuming my db would have to share that space.

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  • NPOT texture and video memory usage

    - by Eonil
    I read in this QA that NPOT will take memory as much as next POT sized texture. It means it doesn't give any benefit than POT texture with proper management. (maybe even worse because NPOT should be slower!) Is this true? Does NPOT texture take and waste same memory like POT texture? I am considering NPOT texture for post-processing, so if it doesn't give memory space benefit, using of NPOT texture is meaningless to me. Maybe answer can be different for each platforms. I am targeting mobile devices. Such as iPhone or Androids. Does NPOT texture takes same amount of memory on mobile GPUs?

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  • Material usage, one per model or per object?

    - by WSkid
    Is it better (memory, time (of developer), space) to use single model that is unwrapped and uses a single material or to break a model down into appropriate bits, each with their own smaller texture/material? Or does it depend on the target platform as to what is acceptable - ie PC vs tablet? An example: Say you have a typical house with a tiled roof. Model it, make sure everything is attached, unwrap the walls/roof so in your UV template the walls and roof would be in one texture file, side-by-side in say a 512x512 file. Model the roof/walls as separate objects, unwrap them individually and have two UV templates. You could then have a 256x256 file for each one.

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  • Preparing yourself for Code challenges

    - by Daniel Fath
    Just a few days ago I discovered Codility, and I tried their challenges. And I must say. I got my behind handed to me on a platter. I'm not sure what the problem was, but I'll lick my wounds and wait for the solution to come out and compare it with my own. In the meantime, I want to get ready for the next challenge so I'm reading their previous blog posts and seeing how to solve their previous problems. There are a lot of new things I haven't heard about like (Cartesian trees, various sort algorithms, etc.) So, how does one prepare for such challenges (especially the O(x) time and space complexity). What should I read to prepare for such a task?

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  • Friday Fun: Z-Type

    - by Asian Angel
    This week’s game is a bit like Space Invaders except you use typing to defend your position. Defending your position will be easy enough at first, but things will quickly become complicated! Do you have the speed and accuracy required to survive or will the enemy have the last word? HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • File system layout for multiple build targets

    - by Yttrill
    I am seeking some ideas for how to build and install software with some parameters. These including target OS, target platform CPU details, debugging variant, etc. Some parts of the install are shared, such as documentation and many platform independent files, others are not, such as 64 and 32 bit libraries when these are separated and not together in a multi-arch library. On big networked platforms one often has multiple computers sharing some large server space, so there is actually cause to have even Windows and Unix binaries on the same disk. My product has already fixed an install philosophy of $INSTALL_ROOT/genericname/version/ so that multiple versions can coexist. The question is: how to manage the layout of all the other stuff?

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  • Tab autocomplete in terminal is not behaving properly

    - by CaptSaltyJack
    There's something odd about my autocomplete in the gnome terminal. I used to be able to type cp Downtab to get cp Downloads/, and then type Jettab to end up with cp Downloads/Jet\ Pack\ Instructions.pdf But now, when I have cp Down typed and hit tab, I get cp Downloads with a space afterwards. And if I backspace that and make it say cp Downloads/Jet and hit tab, I get cp Downloads/Jet Pack Instructions.pdf without the backslashes. It wasn't like this before. How do I fix this? EDIT: There's a problem with my /etc/bash_completion file, it seems. Just not sure what.

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  • Angry Birds and Star Wars Join Forces for an Awesome New Edition [Plus Wallpaper!]

    - by Asian Angel
    Are you ready for a new version of Angry Birds? Then rejoice, you are less than a month away from an awesome new release of everyone’s favorite bird-slinging, pig smashing game! Prepare for a journey to a galaxy far, far away… From the blog post: From the deserts of Tatooine to the depths of the Death Star – the game and merchandise will feature the Angry Birds characters starring as the iconic heroes of the beloved Saga. In the coming weeks, fans can expect additional new videos, characters, and much more exciting content to be revealed. The game will be available on iOS, Android, Amazon Kindle Fire, Mac, PC, Windows Phone and Windows 8. Here is the first of the promo videos for the new version. Also, make sure to download the first official wallpaper (linked to below)! How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

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  • NVidia control panel SSAO not working

    - by János Turánszki
    I am just before implementing screen space ambient occlusion in my game, but first I wanted to try enabling it from NVidia control panel only to find out that it is greyed out so that I can not enable it. With this I could enable SSAO for some other games, but not every one. I know this technique requires the depth buffer and (optionally) a normal map texture to sample information from which I already have access to given I have a deferred renderer working. After that I actually thought to roll back to a previous version of my game which still uses forward rendering so the depth buffer is actually bound to the backbuffer which I render to from the get-go so that maybe the NVidia control panel would somehow make use of it. It was not working with forward rendering either. (I also tried FXAA in the control panel and that works - but it doesn't need any depth or normal texture) So my question is that how can I enable this function so that it would work by enabling it in the NVidia control panel?

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  • Window controls missing; Cannot maximise or minimize applications

    - by omg_scout
    Ubuntu 12.10 32 bits, fresh installation. How can I make Unity maximize or minimize a window? I see no button,option, anything, do I miss something big? Quick googling did not give me a piece of answer, too: On first screen, I have a terminal window. Only clue about maximizing it I found was pressing F11 which made it fullscreen, hiding left bar as well. I would prefer it to take whole free space instead of whole screen. How can I do that? On second screen, I have an opera browser which takes bigger part of the screen but I can't make it take whole screen. Restarting opera did not work. How do I minimize/maximize apps? Also, in case I would like to see the desktop, only solution I found was closing everything Help guys. I kind of like new GUI, but I can't have simplest tasks done there, I feel like I miss something big there.

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  • Can various browsers be assumed to maintain predictible state accurately in multiplayer online gaming?

    - by Nikos
    With many games it is said that server will assume that clients keep track of the world accurately. Assuming this is true, for a browser based multiplier space invaders game you would only tell the client when new bullets or the players ship moves and everything that behaves in a predetermined manner in the js client. It would be expected that positions would be the same in the browsers. Do you think you could trust browsers to do this? I feel that timings could differ between rendering loops and cause positions to get out of sync and might just get the server to maintain all the positions to make sure.

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  • Ubuntu One not syncing fully

    - by wurlyfan
    I have uploaded several folders of data to Ubuntu One from my desktop computer, over the last few weeks, and I can see that all the contents are there when I look at my account on the web. When I look at my laptop (connected to the same account), one of the first folders I uploaded hasn't downloaded completely. New folders added from either device seem to sync correctly, but this one older folder remains almost empty, even though the control panel says file syncing is up-to-date. I have plenty of space available. Stopping and restarting the sync daemon and rebooting the laptop are both ineffective. What can I do to make this folder sync fully? I don't want to risk losing the data (which now exists only in Ubuntu One), and I don't have a lot of broadband data to play with. I've seen several bugs relating to this sort of issue but they're all quite old and apparently fixed, while this is happening on new 13.04 installations on both desktop and laptop.

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  • Did You Know Facebook Has Built-In Shortcut Keys?

    - by The Geek
    I was spending some time browsing around Facebook today (translation: wasting time), when I noticed that they have some shortcut keys for navigating around the site using the keyboard, so I put together a list for everybody. Note: for each of these shortcut keys, if you’re using Firefox, you’ll need to use Shift+Alt instead of just Alt, and for Internet Explorer you’ll need to hit the Enter key after the shortcut to trigger it. If you’re using a Mac, you’ll need to use Ctrl+Opt instead of Alt Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC 2011 International Space Station Calendar Available for Download (Free) Ultimate Elimination – Lego Black Ops [Video] BotSync Enables Secure FTP File Synchronization on Android Devices Enjoy Beautiful City Views with the Cityscape Theme for Windows 7 Luigi Installs Any OS on Google’s Cr-48 Notebook DIY iPad Stylus Offers Pen-Based Interaction on the Cheap

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  • Procedural Planets, Heightmaps and Textures

    - by henryprescott
    I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM related. At the momement I am drawing a cube with VBOs and mapping onto a sphere. I am familiar with most fractal heightmap generating techniques and have already implemented my own version of midpoint displacement(not that useful in this case I know). My question is, what is the best way to procedurally generate the heightmap. I have looked at libnoise which allows me to make tilable heightmaps/textures, but as far as I can see I would need to generate a net like this. Leaving the tiling obvious. Could anyone advise me on the best route to take? Any input would be much appreciated. Thanks, Henry.

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  • TELERIK UNVEILS STRATEGIC EXPANSION PLANS, LAUNCHES NEW PRODUCT DIVISIONS

    Corporate and product portfolio expansion solidifies current .NET market leadership, highlights growing momentum in end-to-end productivity solutions space Waltham, MA, April 13, 2010 Telerik, a leading provider of development tools and solutions for the Microsoft? .NET platform, today announced the expansion of its product portfolio to include team productivity solutions and automated testing tools. The company is focusing efforts around four distinct product divisions addressing major cross-sections...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How should I model an economy-based game in code?

    - by Matthew G.
    I'd like to create an economy game based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders," I'd have no problem structuring it like this: Main Control Class Graphics Class Player Class Enemy class I don't understand how I'd do this for larger projects like my economy game. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around?

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  • SQL Saturday #310 - Dublin, Ireland

    SQL Saturday is coming to Dublin on September 20, 2014. Come for a free day of SQL Server training and networking. This year's conference features a mix of levels, topics, and speakers like Buck Woody (Big Data), Jen Stirrup (PowerBI), Denny Cherry (Storage), Red Gate's Tom Austin (Continuous integration), and more. Register while space is available. Need to compare and sync database schemas?Let SQL Compare do the hard work. ”With the productivity I'll get out of this tool, it's like buying time.” Robert Sondles. Download a free trial.

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