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  • IntelliPoint & Intellitype upgrade to Mouse and Keyboard Center causing system freeze?

    - by Kent England
    I allowed Microsoft to upgrade my wireless keyboard 6000 v3.0 and mouse 6000 v2.0 from Intelliyada v 8.20.468 to what appears to be v9.1.486. This was some time ago, so I can't be certain but this upgrade might be causing my system to freeze on the logon screen (user selection) in Windows 7 Home Premium 32-bit. Mouse and keyboard don't work, but system seems to be running underneath. No indication in Event Viewer about keyboard/mouse driver issues. Might be problem with transceiver hardware. I now have the "Microsoft Mouse and Keyboard Center" UI which isn't very helpful (seems to be very metro) in debugging these drivers. I'm just looking to see if anyone else had problems upgrading to this new Intelliyada software for their MS keyboard and rodent.

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  • How to get my list of rows from database to show while using Zend-Paginator

    - by Matto
    I'm fairly new to the world of Zend-Framework, and have taken over a site that is in zend-framework. There is a bug on one of the pages right now and I can not figure it out. I think it has something to do with Zend Paginator, but not sure. This is the code in the controller for the section I am having a problem with: $currentPage = $this->_getParam('page'); $numWebsitesFullOnline = $websites->getWebsitesFullOnline(); $select = $websites->select(); $select->setIntegrityCheck(false); $select->from(array('w' => 'websites'), array('id', 'online', 'kw_adjective', 'kw_name', 'kw_location', 'url', 'email', 'address', 'ftp_server', 'ftp_username', 'ftp_password', 'ftp_folder', 'phone_number', 'indexed', 'youtube_position', 'twitter_user', 'facebook_id', 'video_made', 'image1_id', 'image2_id', 'image3_id', 'bg_color', 'dark_color', 'light_color', 'links_color', 'text_color', 'google_account', 'ganalytics', 'gmaps_status', 'google_position', 'gmap_position', 'hp1', 'hp2', 'hp3', 'hp4', 'hp5', 'hp6', 'hp7', 'hp8', 'hp9', 'hp10', 'about1_id', 'about2_id', 'about3_id', 'tip1_id', 'tip2_id', 'tip3_id', 'contact_texts_id', 'quote_texts_id', 'demographics_id')) ->join(array('d' => 'demographics'), 'w.demographics_id = d.id', array('total_population')) ->order(array('total_population DESC', 'kw_location')); $paginator = new Zend_Paginator(new Zend_Paginator_Adapter_DbSelect($select)); $paginator->setItemCountPerPage(50); $paginator->setCurrentPageNumber($currentPage); $paginator->setPageRange(($paginator->getTotalItemCount() / 50) + 1); $this->view->paginator = $paginator; $numWebsitesOnline = $websites->getWebsitesOnline(); On the php page I have this code to call the websites that are in the database to a list: <p class="red"> Websites online: <?php echo $this->numOnline; ?> </p> <?php print_r(count($this->paginator)); ?> <?php if(count($this->paginator)): ?> <table class="table-list"> <?php foreach($this->paginator as $item): ?> <tr> <?php if($this->userIsAllowedAction('websites', 'reload')): ?> <td class="center noborder w30"> <img class="hidden" src="<?php echo $this->baseUrl() . '/images/loader.gif' ?>" alt="Loading..."/><a class="reload" title="refresh" href="<?php echo $this->baseUrl(); ?>/utils/ui/refresh-website.php" rel="<?php echo urlencode('http://' . $item['url'] . '/install.php'); ?>,<?php echo urlencode($item['ftp_server']); ?>,<?php echo $item['ftp_username']; ?>,<?php echo $item['ftp_password']; ?>,<?php echo $item['ftp_folder']; ?>,<?php echo $this->baseUrl(); ?>,<?php echo $item['id']; ?>"><img src="<?php echo $this->baseUrl(); ?>/images/icon-refresh.png" alt="Refresh"/></a> </td> <?php endif; ?> <td class="center noborder w30"> <?php if($this->userIsAllowedAction('websites', 'edit')): ?><a title="Edit" href="<?php echo $this->url(array('controller' => 'websites', 'action' => 'edit', 'id' => $item['id'])); ?>"><img src="<?php echo $this->baseUrl(); ?>/images/icon-edit.png" alt="Edit"/></a><?php endif; ?> </td> <td class="center noborder w30"> <?php if($this->userIsAllowedAction('websites', 'remove')): ?><a title="Remove" href="<?php echo $this->url(array('controller' => 'websites', 'action' => 'remove', 'id' => $item['id'])); ?>"><img src="<?php echo $this->baseUrl(); ?>/images/icon-delete.png" alt="Remove"/></a><?php endif; ?> </td> <td> <?php if($item['online']): ?> <span class="hidden"><?php echo trim($this->escape($item['kw_adjective'] . $item['kw_name'])); ?></span><a class="goto-website" href="http://<?php echo $item['url']; ?>" target="_blank"><?php echo $this->escape($item['kw_location']); ?></a> <?php else: ?> <?php echo $this->escape($item['kw_location']); ?> <?php endif; ?> </td> <td class="center population"> <?php if($item['total_population'] >= 0) echo $item['total_population']; ?> </td> <td class="center"> <?php if(!empty($item['url'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['email'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['demographics_id']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['hp1'] && $item['hp2'] && $item['hp3'] && $item['hp4'] && $item['hp5'] && $item['hp6'] && $item['hp7'] && $item['hp8'] && $item['hp9'] && $item['hp10'] && $item['about1_id'] && $item['about2_id'] && $item['about3_id'] && $item['tip1_id'] && $item['tip2_id'] && $item['tip3_id'] && $item['contact_texts_id'] && $item['quote_texts_id']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(file_exists($_SERVER['DOCUMENT_ROOT'] . $this->baseUrl() . Zend_Registry::get('assets_base_path') . '/' . $item['id'] . '/header.jpg')): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(($item['bg_color'] != '' && $item['bg_color'] != 'e6e6e6') || ($item['dark_color'] != '' && $item['dark_color'] != '003e75') || ($item['light_color'] != '' && $item['light_color'] != '3073ad') || ($item['links_color'] != '' && $item['links_color'] != '255593') || ($item['text_color'] != '' && $item['text_color'] != '4f4f4f')): ?> <img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/> <?php endif; ?> </td> <td class="center"> <?php if($item['image1_id'] && $item['image2_id'] && $item['image3_id']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['twitter_user'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['facebook_id'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['phone_number'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['google_account']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['video_made']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['youtube_position']) { echo $item['youtube_position']; }; ?> </td> <td class="center"> <?php if(!empty($item['address'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['gmaps_status'] == 1): ?><img src="<?php echo $this->baseUrl(); ?>/images/icon-gmapspending.png" alt="Pending"/><?php elseif($item['gmaps_status'] == 2): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['ganalytics'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['online']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark_red.png" alt="Online!"/><?php endif; ?> </td> <td class="center"> <?php if($item['indexed']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark_red.png" alt="Online!"/><?php endif; ?> </td> <td class="center"> <?php if($item['gmap_position']) { echo $item['gmap_position']; }; ?> </td> <td class="center"> <?php if($item['google_position']) { echo $item['google_position']; }; ?> </td> </tr> <?php endforeach; ?> </table> <?php endif; ?> The print_r(count($this-paginator)); line is returning "0", and the $this-numOnline; line is returning 1. So it sees that there is one row in the websites table of the database, but it is not returning anything to page and listing out the rows in the websites table. Not sure if this is the paginator that is causing this cause it is returning 0 or something else I don't know about.

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • How to make margin be relative to the center of the UIElement and not its top-left corner in a Grid?

    - by Nockawa
    I'd like the Margin property to reference the center of the UIElement and not the top-left corner. That way when I change the width/height of the UIElement it stays in the same spot. Is there a way to configure this behavior or I'll have to rely on Binding to make the adjustment ? Thanks. For instance if I change the Width/Height of the following rectangle, its center will move. <Grid> <Rectangle Fill="#FF991C1C" Width="10" Height="40" HorizontalAlignment="Left" Margin="90,161,0,0" VerticalAlignment="Top"/> </Grid>

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  • How to determine the radius and center of a circle when only three noncollinear points are known?

    - by Bob
    I'm working on a C# program that deals with Oracle Spatial geometry. When circle data is stored in a geometry field only three non-collinear points are stored to represent the circle. The problem is that I need to use this data on a Google Maps web page and need the center point and radius of the circle (since my circle drawing function uses that information). Can anyone help with the math involved and translating said math to C#? I think this page may hold the answer, but I'm having a hard time following it. There are formulas for radius and center given three points, but then they define the variables as matrices and I get lost at that point. How would I solve that in code?

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  • How to make a div float in and scroll with the center of page?

    - by Murvinlai
    So, I work on a Facebook FBML App. What I want is simple. Just have a div shows in the center of the page, and scroll with the page. i.e. always in the center. It would be easy with normal JS. I just use the pageYOffset However, in Facebook using FBJS, I am not sure what I should use. It doesn't have getPageYOffset().. and I tried getScrollTop().. it doesn't seem the right thing. So, anyone knows how?

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  • Why is my custom view not appearing?

    - by user351469
    When I comment out setContentView(boardView); in my Game.java my custom view in BoardView works fine and displays everything nicely... but onSizeChanged never gets called in BoardView.java... so I can't read the device width and height at runtime. If I leave setContentView uncommented onSizeChanged works... but the screen is blank! I want to be able to read the screen width and height at runtime and set the sizes of my ImageViews at creation so they are the optimal size. public class Game extends Activity implements OnClickListener{ private BoardView boardView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); boardView = new BoardView(this); setContentView(boardView); // when this line disabled, it looks ok boardView.requestFocus(); } public class BoardView extends View { private final Game game; private float width; // width of one unit private float height; // height of one unit public BoardView(Context context){ super(context); this.game = (Game)context; setFocusable(true); setFocusableInTouchMode(true); LinearLayout maincontainer = new LinearLayout(game); maincontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); maincontainer.setGravity(Gravity.CENTER); maincontainer.setOrientation(LinearLayout.VERTICAL); maincontainer.setBackgroundColor(Color.BLACK); LinearLayout innercontainer = new LinearLayout(game); innercontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); innercontainer.setGravity(Gravity.CENTER); innercontainer.setOrientation(LinearLayout.HORIZONTAL); // declare a new table TableLayout layout = new TableLayout(game); layout.setLayoutParams(new TableLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); // build a grid of ImageViews in a TableLayout for (int f=1; f<=7; f++) { TableRow tr = new TableRow(game); for (int c=1; c<=7; c++) { ImageView b = new ImageView(game); b.setImageResource(R.drawable.neworb); b.setOnClickListener(game); tr.addView(b, 30,30); // I'd like to not use fixed values here } // for layout.addView(tr); } // for innercontainer.addView(layout); maincontainer.addView(innercontainer); game.setContentView(maincontainer); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh){ width = w/9f; height = width; super.onSizeChanged(w, h, oldw, oldh); } }

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  • Customer Support Spotlight: Clemson University

    - by cwarticki
    I've begun a Customer Support Spotlight series that highlights our wonderful customers and Oracle loyalists.  A week ago I visited Clemson University.  As I travel to visit and educate our customers, I provide many useful tips/tricks and support best practices (as found on my blog and twitter). Most of all, I always discover an Oracle gem who deserves recognition for their hard work and advocacy. Meet George Manley.  George is a Storage Engineer who has worked in Clemson's Data Center all through college, partially in the Hardware Architecture group and partially in the Storage group. George and the rest of the Storage Team work with most all of the storage technologies that they have here at Clemson. This includes a wide array of different vendors' disk arrays, with the most of them being Oracle/Sun 2540's.  He also works with SAM/QFS, ACSLS, and our SL8500 Tape Libraries (all three Oracle/Sun products). (pictured L to R, Matt Schoger (Oracle), Mark Flores (Oracle) and George Manley) George was kind enough to take us for a data center tour.  It was amazing.  I rarely get to see the inside of data centers, and this one was massive. Clemson Computing and Information Technology’s physical resources include the main data center located in the Information Technology Center at the Innovation Campus and Technology Park. The core of Clemson’s computing infrastructure, the data center has 21,000 sq ft of raised floor and is powered by a 14MW substation. The ITC power capacity is 4.5MW.  The data center is the home of both enterprise and HPC systems, and is staffed by CCIT staff on a 24 hour basis from a state of the art network operations center within the ITC. A smaller business continuance data center is located on the main campus.  The data center serves a wide variety of purposes including HPC (supercomputing) resources which are shared with other Universities throughout the state, the state's medicaid processing system, and nearly all other needs for Clemson University. Yes, that's no typo (14,256 cores and 37TB of memory!!! Thanks for the tour George and thank you very much for your time.  The tour was fantastic. I enjoyed getting to know your team and I look forward to many successes from Clemson using Oracle products. -Chris WartickiGlobal Customer Management

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  • How to find if a Item in a ListBox has the focus?

    - by eitan barazani
    I have a List box defined like this: <ListBox x:Name="EmailList" ItemsSource="{Binding MailBoxManager.Inbox.EmailList}" SelectedItem="{Binding SelectedMessage, Mode=TwoWay}" Grid.Row="1"> <ListBox.ItemTemplate> <DataTemplate> <usrctrls:MessageSummary /> </DataTemplate> </ListBox.ItemTemplate> </ListBox> The UserControl is defined like this: <UserControl x:Class="UserControls.MessageSummary" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="600"> <UserControl.Resources> </UserControl.Resources> <Grid HorizontalAlignment="Left"> <Grid.ColumnDefinitions> <ColumnDefinition Width="50" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <CheckBox Grid.Column="0" VerticalAlignment="Center" /> <Grid Grid.Column="1" Margin="0,0,12,0"> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <Grid Grid.Row="0" Grid.Column="0" HorizontalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="30" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="80" /> <ColumnDefinition Width="80" /> </Grid.ColumnDefinitions> <Image x:Name="FlaggedImage" Grid.Column="0" Width="20" Height="10" Margin="0" VerticalAlignment="Center" HorizontalAlignment="Center" Source="/Assets/ico_flagged_white.png" /> <TextBlock x:Name="Sender" Grid.Column="1" Text="{Binding EmailProperties.DisplayFrom}" Style="{StaticResource TextBlock_SenderRowTitle}" HorizontalAlignment="Left" VerticalAlignment="Center" /> <Grid x:Name="ImagesContainer" Grid.Column="2" VerticalAlignment="Center"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Image x:Name="ImgImportant" Grid.Column="0" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_important_red.png" /> <Image x:Name="ImgFolders" Grid.Column="1" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_ico_addtofolder.png" /> <Image x:Name="ImgAttachment" Grid.Column="2" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_attachment_lightgray.png" /> <Image x:Name="ImgFlag" Grid.Column="3" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_flag.png" /> </Grid> <TextBlock x:Name="Time" Grid.Column="3" Text="{Binding EmailProperties.DateReceived, Converter={StaticResource EmailHeaderTimeConverter}}" TextAlignment="Center" FontSize="16" VerticalAlignment="Center" Margin="0" /> </Grid> <TextBlock Grid.Row="1" Text="{Binding EmailProperties.Subject}" TextTrimming="WordEllipsis" Margin="0,10" /> <TextBlock Grid.Row="2" Text="{Binding EmailProperties.Preview}" TextTrimming="WordEllipsis" /> </Grid> </Grid> The MessageSummary is a UserControl. I would like to bind the foreground color of the Items of the ListBox to whether the item is the one selected in the list box, i.e. I would like the Item's foreground color to be Black if not selected and White if the item is selected. How can it be done? Thanks,

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  • How to black out second monitor when playing a full screen game?

    - by Gary
    I've got two monitors. When I play a full screen game in my primary monitor, the second monitor still shows the Windows desktop. How can I black out the second monitor so that it doesn't show anything at all? My graphics card is from ATI. I'm running Windows 7 in Boot Camp on an iMac. I don't know if this makes a difference, however, as any solution to my question will do, really. For instance, is there a tiny app that I could run to disable the second monitor for a while? I'd rather not have to open Windows display settings every time I run a game and disable the monitor that way, though.

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  • Wii game bought in US, will it work on a PAL console in Europe?

    - by Stijn Sanders
    I can't seem to find a European online outlet that offers this Wii game I'm looking for. If I would buy it from a web-shop in the US, could I end up with a game that doesn't work well with my console? I'm worried because all games I have for the Wii so far have a prominent mention of "PAL" on the cover. I didn't notice "NTSC" on the photo's of the cover online, but I'm worried none the less. (And thought I'd ask it here first...) Also, does anyone happen to know if Belgian customs would add tax to shipments like this coming in from the US?

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  • How can I run a game server on a computer behind a NAT, if I have another computer not behind a NAT?

    - by Macha
    My home connection is part of a large NAT, outside my control. Inside my home, my router has a NAT, under my control. I control a public facing Linux VPS with one IP address, outside my home network. Ideally, what I'd like to do is set something up so that I connect my home computer to my VPS, and after that port X on my VPS leads to port Y on my home computer, for the purposes of running a game server of a game that does not run under Linux. Is this possible?

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  • I missed allowing ".NET Runtime Optimization Service" while installing a game — could there be any problems?

    - by MDLss
    I'm using ESET Smart Security 4 on Windows 7. I selected Interactive Mode so it asks me when something needs to connect to my PC. So when I was installing a game named League of Legends, I was away from my computer. When I came back, I saw that the download was finished but ESET was asking whether to allow .NET Runtime Optimization Service to connect my computer using port 80 TCP. So I selected Allow but It was too late because the download was already finished. I can play the game, but could it be bugged or broken or something?

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  • Looking for design/architecture suggestions for a simple HTML game.

    - by z-boss
    Imagine that HTML page is a game surface (see picture). User can have n number of boards (blue divs) on his page. Each board can be moved, re-sized, relabeled, created new and removed. Inside each board there are m number of figures (purple divs). Each of these user can move inside the board or to another board, re-size, change color and label, delete, add new. The goal of the game is not important, but let's say it is to rearrange figures in a certain way so that they disappear. But the goal of the programmer is to save the whole game surface in the database for every user of the site, and to load it later when he returns. So, how do I go about data exchange between client and the database? I'll give my idea in one of the answers.

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  • GameplayScreen does not contain a definition for GraphicsDevice

    - by Dave Voyles
    Long story short: I'm trying to intergrate my game with Microsoft's Game State Management. In doing so I've run into some errors, and the latest one is in the title. I'm not able to display my HUD for the reasons listed above. Previously, I had much of my code in my Game.cs class, but the GSM has a bit of it in Game1, and most of what you have drawn for the main screen in your GameplayScreen class, and that is what is causing confusion on my part. I've created an instance of the GameplayScreen class to be used in the HUD class (as you can see below). Before integrating with the GSM however, I created an instance of my Game class, and all worked fine. It seems that I need to define my graphics device somewhere, but I am not sure of where exactly. I've left some code below to help you understand. public class GameStateManagementGame : Microsoft.Xna.Framework.Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; // Creates a new intance, which is used in the HUD class public static Game Instance; // By preloading any assets used by UI rendering, we avoid framerate glitches // when they suddenly need to be loaded in the middle of a menu transition. static readonly string[] preloadAssets = { "gradient", }; #endregion #region Initialization /// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new PressStartScreen(), null); } namespace Pong { public class HUD { public void Update(GameTime gameTime) { // Used in the Draw method titleSafeRectangle = new Rectangle (GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.X, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Y, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Width, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Height); } } } class GameplayScreen : GameScreen { #region Fields ContentManager content; public static GameStates gamestate; private GraphicsDeviceManager graphics; public int screenWidth; public int screenHeight; private Texture2D backgroundTexture; private SpriteBatch spriteBatch; private Menu menu; private SpriteFont arial; private HUD hud; Animation player; // Creates a new intance, which is used in the HUD class public static GameplayScreen Instance; public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } protected void Initialize() { lastScored = false; menu = new Menu(); resetTimer = 0; resetTimerInUse = true; ball = new Ball(content, new Vector2(screenWidth, screenHeight)); SetUpMulti(); input = new Input(); hud = new HUD(); // Places the powerup animation inside of the surrounding box // Needs to be cleaned up, instead of using hard pixel values player = new Animation(content.Load<Texture2D>(@"gfx/powerupSpriteSheet"), new Vector2(103, 44), 64, 64, 4, 5); // Used by for the Powerups random = new Random(); vec = new Vector2(100, 50); vec2 = new Vector2(100, 100); promptVec = new Vector2(50, 25); timer = 10000.0f; // Starting value for the cooldown for the powerup timer timerVector = new Vector2(10, 10); //JEP - one time creation of powerup objects playerOnePowerup = new Powerup(); playerOnePowerup.Activated += PowerupActivated; playerOnePowerup.Deactivated += PowerupDeactivated; playerTwoPowerup = new Powerup(); playerTwoPowerup.Activated += PowerupActivated; playerTwoPowerup.Deactivated += PowerupDeactivated; //JEP - moved from events since these only need set once activatedVec = new Vector2(100, 125); deactivatedVec = new Vector2(100, 150); powerupReady = false; }

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  • Which containers / graphics components to use in a simple Java Swing game?

    - by rize
    I'm creating a simple labyrinth game with Java + Swing. The game draws a randomized labyrinth on the screen, places a figure in the middle, and the player is then supposed to find the way out by moving the figure with arrow-keys. As for now, I'm using a plain background and drawing the walls of the labyrinth with Graphics.drawLine(). I have a custom picture of the figure in a .gif file, which I load as a BufferedImage object. However, I want the player to see only part of the labyrinth at a time, and the screen should follow the figure in the game, as the player moves around. I'm planning to do this by creating an Image object of the whole labyrinth when it is created, and then "cutting" a square around the current position of the figure and displaying this with Graphics.drawImage(). I'm new with Swing though, and I can't figure out how to draw the figure at different positions "above" the labyrinth without redrawing the whole thing. Which container/component should I use for the labyrinth and then for the figure to achieve this?

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  • Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

    - by Maxi
    Hi, this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of small games but I'm doubtful of the performance. I would like to make a fairly large strategy game, with several hundred units fighting simultaneously, explosions and animations included. Also zoomable maps. I saw that Adobe has a new 3D API for Flash, but I don't know if that improves 2D performance aswell, I couldn't find anything related to that question on their MAX10 sessions. Would you say that Flash is a good technology for making large 2D games easily? I really like Actionscript, and I love how easy everything is in Flash. There are several engines available which make it even easier. I just do this for fun, and it would be even better if there were proper animation/particle editors available and if the engine I were to use, would be available for multiple platforms. (so more people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well, but there are no good engines available for it, and it will only run on Windows, which is a huge turn off. Even bigger is, that you need to install the XNA redistributable each time you want to give the game to someone. If I use XNA, I would have to make all the tools myself, and I'd probably have to make them with WPF. (I'd love to make tools with Adobe AIR, but unfortunately the API's for image manipulation etc. are far worse in Flash, than they are in XNA/WPF.) Now, I'm aware that I could make my own engine that supports each of those platforms, but quite frankly, that would be too much work plowing through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development? I prefer: C#, Actionscript. I don't mind using c++ if the toolset is above average, but I highly doubt that there is something out there like that. Please prove me wrong :) So summary: I'd like to use Flash, but I don't know if it scales well enough. I'm not a scripter, I want some real APIs that I can work with inside a proper IDE. Just for information, I looked at several alternatives, I'm actually looking for a long time already. You'd help me a lot to make a decision finally. Feature-wise the Flatredball engine would be ideal. But I tried their tools, and quite frankly, they are horrible. Absolutely unusable, I'd need to make my own for sure. I didn't look at their API, but if their tools are so bad, I'm not inclined to look further. Unity3D. This one is quite nice, but I really don't need 3D, and it is quite ...a lot of work to learn. I also don't like that it is so expensive to use for different platforms and that I can only code for it through scripting. You have to buy each platform separately. The editor usability is average, the product overall is good enough for most purposes, but learning it myself would be overkill. Shiva 3D. It looks good enough, but again: I don't really need 3D. The editor usability is a little worse than Unity3D in my opinion and it wasn't clear to me how to start programming. I think it requires C++ for coding, so that's a negative too. I want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs c++, I know that there might be some wrappers available, but I don't like to use wrappers, because... Irrlicht. A lot of features, but support seems to be low and it is aimed at enthusiasts. C# bindings get dropped repeatedly. I'm not an engine enthusiast, I just want to make a game. I don't see this happening with Irrlicht. Ogre3D. Way too much work, it's just a graphics engine. Also no multiple platform support and c++. Torque2D. Costs something to use, and I didn't hear a lot of good things about support and documentation. Also costs extra for each platform.

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  • How many BasicEffects do you have in a Game? What is the best way to render multiple objects/shapes at once?

    - by Deukalion
    I'm trying to understand 3D rendering and it seems that everytime you render a new object (A 3D Cube or something) you need to have a new BasicEffect for each Box you render unless you want the exact same texture? ...so if I have over a hundred boxes with each different textures, I need at least as many BasicEffects? Will that not be "too much" for the CPU/GPU in the end or result in lagging? Is there any good way to render multiple objects (cubes or other shapes) at the same time? I've tried changing the BasicEffect.Texture with each cube drawn, but it resulting in changing the first Cube's texture too. Any suggestions would be really appreciated, I'm really new to 3D in XNA so I'm trying to wrap my head around the best methods for example render a Map with objects (of shapes).

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  • How should I structure my iPhone OpenGL ES 1.1 game?

    - by Ryan
    I am building an iPhone OpenGL ES 1.1 game. I am using the OpenGL ES template provided by xcode. I am only using the ES1Renderer. I've coded some basic touch actions the user can take, and I've begun to think about the overall structure of the code. All I'm really doing is using C in the ES1Renderer.m for my entire game state. I have an array of bullet structs, an array on enemy structs, etc.. Besides using this structure, where my entire game state is in ES1Renderer.m as C arrays and structs, what other ways are there to structure the code? Should I be using C++ or Objective-C classes to represent the enemies so they are more modular? The main reason I ask this is because I don't normally code in C, C++ and Objective-C..so I am a little fuzzy on coming up with a good architecture here.

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  • Is Android (read typical devices) fast enough for a game that requires plotting pixel by pixel rather than blitting

    - by mP
    i have an idea for an Android game which is a little different from the typical game that usually moves sprites(bitmaps) around the screen. Id want to plot lots of little pixels to create my visuals. PROS no bitmaps required pixel plotting of stuff like "fire" can react to wind. no need to scale bitmaps, works w/ any screen res (lets pretend device can handle more drawing because its got a bigger screen). CONS slower to plot pixels than blit bitmaps need lot of animation frames. WISHES id like to update my game in real time, more is better 30fps is good but not essential, 15fps is enough. PERFORMANCE Q... Is the typical Android device fast enough to plot say half a screenful of pixels w/ a default background ? if full screen is not practical what window size should be able to handle such refreshes

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  • Is this too much to ask for a game programming and developing enthusiast? Am I doing this wrong?

    - by I_Question_Things_Deeply
    I have been a computer-fanatic for almost a decade now. I've always loved and wondered how computers work, even from the purest, lowest hardware level to the very smallest pixel on the screen, and all the software around that. That seems to be my problem though ... as I try to write code (I'm pretty fluent at C++) I always sit there enormous amounts of time in front of a text-editor wondering how every line, statement, datum, function, etc. will correspond to every Assembly and machine instruction performed to do absolutely everything necessary for the kernel to allocate memory to run my compiled program, and all of the other hardware being used as well. For example ... I would write cout << "Before memory changed" << endl; and run the debugger to get the Assembly for this, and then try and reverse disassemble the Assembly to machine code based on my ISA, and then research every .dll, library file, linked library, linking process, linker source code of the program, the make file, the kernel I'm using's steps of processing this compilation, the hardware's part aside from the processor (e.g. video card, sound card, chipset, cache latency, byte-sized registers, calling convention use, DDR3 RAM and disk drive, filesystem functioning and so many other things). Am I going about programming wrong? I mean I feel I should know everything that goes on underneath English syntax on a computer program. But the problem is that the more I research every little thing the less I actually accomplish at all. I can never finish anything because of this mentality, yet I feel compelled to know everything... what should I do?

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  • How to write a Media Center plugin like the Netflix plugin? Source code/reference samples?

    - by Vin
    I am looking to write a Windows Media Center plugin just like the Netflix WMC plugin. Once logged in, I know the streaming urls that I need to hook in to. Any source code, reference samples would be great. Found one on codeplex for swedish TV channels, but right now it's not working for some reason... Previously asked the following question, with no answers, so updated with a question asked in a easy to relate fashion Host a streaming video in my client, from a streaming url that is behind a login session? I am building a Silverlight 4 desktop client to show streaming video from a site that is login based. So that website has a Silverlight player that does streaming video, the player is behind a login sesion, so just by getting the url from fiddler and trying to play it in my Silverlight 4 desktop client won't work. Actually after that, I want to build a Windows Media Center plugin to build a Netflix-like client, that allows login through WMC and then allows you to watch streaming video. Any pointers on how to go about doing any of this?

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