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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • asynchronous method executing

    - by alexeyndru
    I have a delegate method with the following tasks: get something from the internet (ex: some image from a web site); process that image in a certain way; display the result in a subview ; getting the image takes some time, depending on the network's speed so the result of its processing is displayed in the subview after that little while. my problem: during the time between getting the image and showing the result the device looks unresponsive. any attempt to put some spinner, or any other method which is called inside this main procedure has no effect until the result is processed. how should I change this behaviour? I would like to put a big spinner during that waiting time. thank you.

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  • Call a function from another Class - Obj C

    - by AndrewDK
    I'm trying to figure out how I can call a function from another one of my classes. I'm using a RootViewController to setup one of my views as lets say AnotherViewController So in my AnotherViewController im going to add in on the .h file @class RootViewController And in the .m file im going to import the View #import "RootViewController.h" I have a function called: -(void)toggleView { //do something } And then in my AnotherViewController I have a button assigned out as: -(void)buttonAction { //} In the buttonAction I would like to be able to call the function toggleView in my RootViewController. Can someone clarify on how I do this. I've tried adding this is my buttonAction: RootViewController * returnRootObject = [[RootViewController alloc] init]; [returnRootObject toggleView]; But I dont think that's right. Thanks in advanced.

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  • NSSavePanel selecting part of file name

    - by regulus6633
    How do I set the part of the file name that is selected in NSSavePanel? I only want the file name selected and not the file extension. Here's what I noticed. If I setAllowedFileTypes: for the save panel then only the file name is selected but not the file extension. However if I don't set the allowed file types then the file extension is selected along with the file name. I don't want to use setAllowedFileTypes but I still want to control the selection so that the file extension is not selected. Can that be done?

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  • Inconsistent Frame / Bounds of UIImage and UIScrollView

    - by iFloh
    this one puzzles me. I have an Image with a width of 1600 pixels and height of 1819 pixels. I load the image as UIImageView into an UIScrollView and set the "contentsize parameter" iKarteScrollView.contentSize = CGSizeMake(iKarteImageView.bounds.size.width, iKarteImageView.bounds.size.height); NSLog(@"Frame - width %.6f, height %.6f - Bounds - width %.6f, height %.6f", myImageView.frame.size.width, myView.frame.size.height, myImageView.bounds.size.width, myImageView.bounds.size.height); NSLog(@"Content size width %.6f, height %.6f", myScrollView.contentSize.width, myScrollView.contentSize.height); The NSLog shows the following: Frame - width 1600.000000, height 1819.000000 - Bounds - width 1600.000000, height 1819.000000 Content size width 1600.000000, height 1819.000000 Now comes the miracle, in a subsequent method of the same object I call the same NSLog again. But this time the result is Frame - width 405.000000, height 411.000000 - Bounds - width 1601.510864, height 1625.236938 Content size width 404.617920, height 460.000000 Why is the frame size suddely 405 by 411 pixels? How can the Bounds be 1601 by 1625 where 1625 is roughly 200 pixels less than the original size? When Positioning a further UIImageView at the coordinates of 20 by 1625, the UIImageView is displayed an estimated 200 pixels above the bottom of the content of the UIScrollView. I'm lost ...

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  • release vs setting-to-nil to free memory

    - by Dan Ray
    In my root view controller, in my didReceiveMemoryWarning method, I go through a couple data structures (which I keep in a global singleton called DataManager), and ditch the heaviest things I've got--one or maybe two images associated with possibly twenty or thirty or more data records. Right now I'm going through and setting those to nil. I'm also setting myself a boolean flag so that various view controllers that need this data can easily know to reload. Thusly: DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { event.image = nil; event.thumbnail = nil; } for (WondrMark *mark in data.wondrMarks) { mark.image = nil; } [DataManager sharedDataManager].cleanedMemory = YES; Today I'm thinking, though... and I'm not actually sure all that allocated memory is really being freed when I do that. Should I instead release those images and maybe hit them with a new alloc and init when I need them again later?

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  • UITableView cell appearance update not working - iPhone

    - by Jack Nutkins
    I have this piece of code which I'm using to set the alpha and accessibility of one of my tables cells dependent on a value stored in user defaults: - (void) viewDidAppear:(BOOL)animated{ [self reloadTableData]; } - (void) reloadTableData { if ([[userDefaults objectForKey:@"canDeleteReceipts"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteMileages"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteAll"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; NSLog(@"In Here"); } else { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } } The value stored in userDefaults is '0' so the cell in section 8 row 2 should be greyed out and disabled, however this doesn't happen and the cell is still selectable with an alpha of 1... The log statement 'In Here' is called so it seems to be executing the right code, but that code doesn't seem to be doing anything. Can anyone explain what I've done wrong? Thanks, Jack

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  • Is it possible to have a sound play before/during the splash screen?

    - by Jeff
    My app takes a few seconds to load and I have a splash screen. Once "viewDidLoad" I have a little sound play. I feel that the sound would be in better use if it started playing when the splash screen popped up. Is it possible to have a sound start before/during the splash screen? Here is my code: (under viewDidLoad) NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: @"intorSound" ofType: @"aif"]; NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; player = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL error: nil]; [player setVolume: soundVolumeValue]; // available range is 0.0 through 1.0 [player play]; [fileURL release]; Thank you for your time!

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  • Xcode: how to know a header file is actually imported?

    - by Philip007
    To be specific, I am using RestKit framework. I want to use a framework class category called RKObjectManager+RKTableController in my view controller mainTVC. Here is my #import section in mainTVC.m: // framework headers, which should be enough #import <RestKit/RestKit.h> #import <RestKit/UI.h> // my project headers, not relating to framework #import "MainTVC.h" #import "Photo.h" // Do this to guarantee import does happen. But still got error, see below #import <RestKit/RKObjectManager+RKTableController.h> However, Xcode issue an error: No known class method for selector 'fetchRequest:groupedBy:inContext:' For reference, this method is a class method declared only in category header RKObjectManager+RKTableController.h, but not in 'RKObjectManager.h`. Also, I added -ObjC and -all_load to "other linker flags" in build settings, if that's relevant. I suspect the error is caused by the fact that category header is not actually imported somehow. How can I verify that? Or the error is caused by other reasons that I am not aware of. What am I doing wrong?

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  • Migrating a simple application from Application Delegate to ViewController Class

    - by eco_bach
    Hi Frst of all wanted to send out a huge thanks for the great feedback and support. I have a simple application working, right now simply loads a sequence of images and alows the user to step thru the images by clicking a button. All of my logic is in my Application Delegate class, with the image loading, initialization of UIImage Views etc happening in my applicationDidFinishLaunching method. My next step is to migrate as much as possible all of the logic from this class to a ViewController, to take advantage of the extra functionality etc in viewcontrollers. All my images and imageViews are initialized like the following in my applicationDidFinishLaunching. img = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@image1.jpg" ofType:nil]]; imgView = [[UIImageView alloc] initWithImage:img]; How would I migrate this to a ViewController based application? Where would I put all of the logic currently in my applicationDidFinishLaunching method, or for loading of images, is it necessary to only load them here? Any feedback, tips, suggestions appreciated.

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  • Saving data in custom class via AppDelegate

    - by redspike
    I can't seem to save data to a custom instance object in my AppDelegate. My custom class is very simple and is as follows: Person.h ... @interface Person : NSObject { int _age; } - (void) setAge: (int) age; - (int) age; @end Person.m #import "Person.h" @implementation Person - (void) setAge:(int) age { _age = age; } - (int) age { return _age; } @end I then create an instance of Person in the AppDelegate class: AppDelegate.h @class Person; @interface AccuTaxAppDelegate : NSObject <UIApplicationDelegate> { ... Person *person; } ... @property (nonatomic, retain) Person *person; @end AppDelegate.m ... #import "Person.h" @implementation AccuTaxAppDelegate ... @synthesize person; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)applicationWillTerminate:(UIApplication *)application { // Save data if appropriate } #pragma mark - #pragma mark Memory management - (void)dealloc { [navigationController release]; [window release]; [person release]; [super dealloc]; } @end Finally, in my ViewController code I grab a handle on AppDelegate and then grab the person instance, but when I try to save the age it doesn't seem to work: MyViewController ... - (void)textFieldDidEndEditing:(UITextField *)textField { NSString *textAge = [textField text]; int age = [textAge intValue]; NSLog(@"Age from text field::%i", age); AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate; Person *myPerson = (Person *)[appDelegate person]; NSLog(@"Age before setting: %i", [myPerson age]); [myPerson setAge:age]; NSLog(@"Age after setting: %i", [myPerson age]); [textAge release]; } ... The output of the above NSLogs are: [Session started at 2010-05-04 18:29:22 +0100.] 2010-05-04 18:29:28.260 AccuTax[16235:207] Age in text field:25 2010-05-04 18:29:28.262 AccuTax[16235:207] Age before setting: 0 2010-05-04 18:29:28.263 AccuTax[16235:207] Age after setting: 0 Any ideas why 'age' isn't being stored? I'm relatively new to Obj-C so please forgive me if I'm missing something very simple!

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  • Concatenating NSString inside of UITextView

    - by Jason
    I'm some trouble adding strings together for a UITextView in my app. The method I've been using is this (header) #import <UIKit/UIKit.h> @interface calculatorViewController : UIViewController { IBOutlet UITextView *output; } -(IBAction)b1; @property(nonatomic, copy) NSString *output; @end (main) #import "calculatorViewController.h" @implementation calculatorViewController -(void)b1 { [output stringByAppendingString:@"hi"]; } The problem I've been having with this method is when I use the button the app crashes. The warning it gives me is 'UITextView' may not respond to '-stringByAppendingString:' When I replace output with at string it works though and that confused me. Any suggestions? Am I doing something wrong? Thanks

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  • How do I add NSDecimalNumbers?

    - by Terry B
    OK this may be the dumb question of the day, but supposing I have a class with : NSDecimalNumber *numOne = [NSDecimalNumber numberWithFloat:1.0]; NSDecimalNumber *numTwo = [NSDecimalNumber numberWithFloat:2.0]; NSDecimalNumber *numThree = [NSDecimalNumber numberWithFloat:3.0]; Why can't I have a function that adds those numbers: - (NSDecimalNumber *)addThem { return (self.numOne + self.numTwo + self.numThree); } I apologize in advance for being an idiot, and thanks!

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  • How to call a method of a specific class from another class (created in this specific class) ?

    - by choise
    I created a TTModelViewController. in the createModel Method i created a TTURLRequestModel. after Loading content in the TTURLRequestModel i want to call a method in my TTModelViewController. TTModelViewController - (void) createModel { requestModel = [[singlePostModel alloc] initWithId:@"54"]; } - (void)didLoadModel:(BOOL)firstTime { NSLog(@"loaded"); } TTURLRequestModel (singlePostModel) - (void)requestDidFinishLoad:(TTURLRequest*)request { //doing something [super requestDidFinishLoad:request]; } first i thought "didLoadModel" gets called after requestDidFinishLoad was called, but its before. So, how can i call a method in my TTModelViewController after request is finished loading? is there a method that already does that and i only have to overwrite this? or something else? thanks // if knowbody knows how to do this with three20, anybody can tell me how to do this in general?

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  • Mac OS X: Best way to do runtime check for retina display?

    - by Todd Ditchendorf
    Given a Cocoa application which runs on Mac OS X 10.7 and later: What is the best way to check, at runtime, if your app is currently running on a Mac with at least one retina display attached? If checking for this sort of thing is just really wrong-headed, I fully welcome a well-reasoned explanation of why. But I'd still like to know :). It seems likely you could just do a check specifically for the new Mac Book Pro "Retina" hardware (the only Mac at this time which currently has a retina display), but ideally, I'd really prefer a more general/generic/future-proof way to check than this. Ideally, I'd like to know how to detect the retina display, not the specific Mac model which currently happens to ship with a retina display.

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  • Real world goods in iPhone app?

    - by Moshe
    I've seen questions asked here before, but they do not address the issue. That said: "In App Purchases" specifically may not be real world goods or services, according to Apple. What services allow integration with iPhone apps so that I can use ObjectiveC to sell things in an iPhone app?

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  • Releasing dynamically added UILabel.

    - by coure06
    I am adding a no. of UILable dynamically to my view like this UILabel *test = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 50, 50)]; [self.view addSubview:tick]; Is it necessary to release these UILabel from memory in viewDidUnLoad and dealloc, if yes how i will release them? how i will get their reference?

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  • How does Mach-O loader recognize a bunch of NSString objects?

    - by overboming
    I have known that If you define a bunch of @"" NSString objects in the source code in Mac OS. These NSStrings will be stored in a segment in the Mach-O library. Section sectname __ustring segname __TEXT addr 0x000b3b54 size 0x000001b7 offset 731988 align 2^1 (2) reloff 0 nreloc 0 flags 0x00000000 reserved1 0 reserved2 0 If I hex dump the binary, they are aligned closely one by one with a 0x0000as separator. What I want to know is how does the loader in Mac OS X load these NSStrings when the program runs? Are they loaded simpily by recognize the 0x0000 separator or these is a string offset table elsewhere in the binary pointing to separate NSString objects? Thanks. (What I really want to do is the increase the length of one of the NSString, so I have to know how the loader recognize these separate objects)

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  • MAAttachedWindow hide

    - by Montecorte
    I had the same problem that The-Kenny at this post but I fixed it adding the windowDidResignKey: method on the MAAttachedWindow.m, but now my problem is that when I click outside the StatusBar item keeps blue background and when I click another time on the status item it goes normally and I have to click a second time on it to show the window. I tried to add a method in the CustomView (the view of the status item) that do the same thing that te mouseDown method: - (void)mouseDown:(NSEvent *)event { NSRect frame = [[self window] frame]; NSPoint pt = NSMakePoint(NSMidX(frame), NSMidY(frame)); NSLog(@"%g,%g",pt.x,pt.y); clicked = !clicked; [controller toggleAttachedWindowAtPoint:pt]; [self setNeedsDisplay:YES];} my method is: - (void)windowDidResignKey { NSLog(@"Resigned"); NSRect frame = [[self window] frame]; NSPoint pt = NSMakePoint(NSMidX(frame), NSMidY(frame)); NSLog(@"%g,%g",pt.x,pt.y); clicked = !clicked; [controller toggleAttachedWindowAtPoint:pt]; [self setNeedsDisplay:YES];} I call this method in the windowDidResignKey that I have defined on MAAttachedWindow.m, but this method dont call correctly the toggleAttachedWindowAtPoint method, I dont know exactly why, it's only called when I click another time over the status item If anybody knows how to do that any help would be fine. Thank you so much :)

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  • drawRect is not refreshing the screen

    - by coure06
    I have this code in my drawRect method float aValue = .0167f; float fValue = 20; for(int i=1; i<=6; i++) { CGContextSelectFont(context, "Arial", fValue, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 0); CGContextSetTextDrawingMode(context, kCGTextFill); NSString *hString = [[NSString alloc] initWithFormat:@"%i",i]; CGContextSetRGBFillColor(context, 1, 1, 1, aValue); CGContextShowTextAtPoint(context, i*25, i*16, [hString UTF8String], [hString length]); aValue += 0.167; fValue += 1; } I am calling a method using NSTimer like this staticTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(refreshUIView) userInfo:nil repeats:YES]; here is the refreshUIView -(void)refreshUIView { [self setNeedsDisplay]; } Problem is that drawRect is not clearing the screen, its just over writing what have been written last time on screen.

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  • UITableView loading before variables being set

    - by Sheehan Alam
    I have a label on a UITableView. When clicked it will refresh my tableview and set the top cell's height. When I am setting the cell height, I am checking if a certain variable is TRUE. If true it will show the large height, if false, the smaller height. At the time of cell height creation, my variable is always false. It is a member variable and its value is being set when the user clicks on the label. How can I make sure that the variable is set before the table refreshes?

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  • Textview not able to move up when begin editing

    - by Jason lau
    I am having problem moving up my UITextview at the bottom. The UITextField is working properly but the UITextView is not working. Here is my code when press the TextView it pop up the toolbar. Please help - (IBAction)HideKeyboard:(id)sender { [self.myTextField resignFirstResponder]; [self.myTextView resignFirstResponder]; [self.myScrollView setContentOffset:CGPointZero animated:YES]; }

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