Search Results

Search found 6745 results on 270 pages for 'objective c 2'.

Page 156/270 | < Previous Page | 152 153 154 155 156 157 158 159 160 161 162 163  | Next Page >

  • NSString stringWithContentsOfFile failing with what seems to be the wrong error code

    - by deanWombourne
    Hello. I'm trying to load a file into a string. Here is the code I'm using: NSError *error = nil; NSString *fullPath = [[NSBundle mainBundle] pathForResource:filename ofType:@"html"]; NSString *text = [NSString stringWithContentsOfFile:fullPath encoding:NSUTF8StringEncoding error:&error]; When passed in @"about" as the filename, it works absolutely fine, showing the code works. When passed in @"eula" as the filename, it fails with 'Cocoa error 258', which translates to NSFileReadInvalidFileNameError. However, if I swap the contents of the files over but keep the names the same, the other file fails proving there is nothing wrong with the filename, it's something to do with the content. The about file is fairly simple HTML but the eula file is a massive mess exported from Word by the legal department. Does anyone know of anything inside a HTML file that could cause this error to be raised? Much thanks, Sam

    Read the article

  • NSSegmentedControl -selectedSegment always returns 0

    - by SphereCat1
    I have an NSSegmentedControl with two segments set to "Select None" mode in Interface Builder. No matter what I try, I can't get -selectedSegment to return anything but 0, even though segment 0 is even disabled by default and can't possibly be selected. Here's the relevant function that gets called when you click any segment on the control: -(IBAction)changeStep:(id)sender { [stepContainer setHidden:TRUE]; [(NSView *)[[wizard stepArray] objectAtIndex:(NSInteger)[wizard step]] removeFromSuperview]; switch ([[navigationButton cell] selectedSegment]) { case 0: [wizard setStep:(NSInteger *)[wizard step]-1]; break; case 1: [wizard setStep:(NSInteger *)[wizard step]+1]; break; default: break; } //[[navigationButton cell] setSelected:FALSE forSegment:[navigationButton selectedSegment]]; if ([wizard step] > 0) { [wizard setStep:0]; [navigationButton setEnabled:FALSE forSegment:0]; } NSLog(@"%d", [wizard step]); [stepContainer addSubview:(NSView *)[[wizard stepArray] objectAtIndex:(NSInteger)[wizard step]]]; [stepContainer setHidden:FALSE withFade:TRUE]; } I've also tried using -isSelectedForSegment, but it has the same result. Any help you can provide would be awesome, I have no idea what I'm doing wrong. Thanks! SphereCat1

    Read the article

  • Better product to develop for, iPad or Android based tablet in a purely business related application

    - by Caylem
    Hey guys Just wondering what you'd suggest as the best platform for developing a business application for a tablet device. The application needs to be multitouch, have access to a maps API, a database on the device. It will not be going on sale in the app store or Androids market, it is purely for specific business task and not for the general consumer. Obviously the options seem to be iPhone OS and the iPad or Android and an Android tablet device. The form factor for the end product requires something in the region of 8 inch+ screen and enough processing power to provide a good experience for the end user. Any help would be much appreciated. Thanks

    Read the article

  • NSColor, 10.6 and Gamma 2.2

    - by Stephen Blinkhorn
    With Snow Leopard the default gamma changed from 1.8 to 2.2. I happen to be working on a few Mac apps that use a very dark custom colour scheme provided by Cocoa. On 10.5 it looks fine but on 10.6 with the new gamma it's much darker and really hard on the eyes. The colour scheme is defined using numerous [NSColor colorWithCalibratedRed:green:blue:alpha:] objects within a theme class. Is there any way to 'convert' an NSColor object so that it displays on 10.6 exactly as it would on 10.5 with the old 1.8 gamma? I know this can be achieved globally from within System Preferences but that's not what I'm after.

    Read the article

  • How do I use Core Data with the Cocoa Text Input system?

    - by the Joel
    Hobbyist Cocoa programmer here. Have been looking around all the usual places, but this seems relatively under-explained: I am writing something a little out of the ordinary. It is much simpler than, but similar to, a desktop publishing app. I want editable text boxes on a canvas, arbitrarily placed. This is document-based and I’d really like to use Core Data. Now, The cocoa text-handling system seems to deal with a four-class structure: NSTextStorage, NSLayoutManager, NSTextContainer and finally NSTextView. I have looked into these and know how to use them, sort of. Have been making some prototypes and it works for simple apps. The problem arrives when I get into persistency. I don't know how to, by way of Cocoa Bindings or something else, store the contents of NSTextStorage (= the actual text) in my managed object context. I have considered overriding methods pairs like -words, -setWords: in these objects. This would let me link the words to a String, which I know how to store in Core Data. However, I’d have to override any method that affects the text - and that seems a little much. Thankful for any insights.

    Read the article

  • When i am replacing or inserting an object into nsmutable array, I am getting Exception.

    - by Madan Mohan
    Hi, While replacing or inserting into an nsmutable array, I am getting exception as Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '* -[NSCFArray replaceObjectAtIndex:withObject:]: mutating method sent to immutable object' [list replaceObjectAtIndex:indexRow withObject:editcontacts]; //or [list insertObject:editcontacts atIndex:indexRow]; please help me. Madan, Thank You.

    Read the article

  • ParseKit.framework won't work, Foundation.h not found

    - by Jeremy
    I'm really stumped trying to get the ParseKit.framework (this) to work in general, not even bothering to implement it till it runs the demo app that comes with it. What happens is the compiler can't locate < Foundation/Foundation.h or something, which I thought the header was in the linked framework. Exact error: "Lexical or Preprocessor Issue: 'Foundation/Foundation.h' file not found." Here's the code, just from the ParseKit_Prefix.pch: // // Prefix header for all source files of the 'ParseKit' target in the 'ParseKit' project. //#ifdef __OBJC__ #import <Foundation/Foundation.h> #endif Nothing unusual about it, did I mess up the file paths some how? I've reinstalled Xcode, re-downloaded the ParseKit, and nothing is helping. The suggestions here did nothing and it's not this. When I make a new project or use a different project and load the Foundation.framework and #import the header it works just fine. If I unlink the framework I can't find it to re-link again. Has anyone else had this kind of problem? Did I download it wrong somewhere? I have a very difficult time finding where exactly the Xcode UI links stuff, apple must get a kick out of frustrating people, so if anyone has anything they can think of please give me some feedback, I'm horribly confused right now. Thanks,

    Read the article

  • How do I call an Obj-C method from Javascript?

    - by gnfti
    Hi all, I'm developing a native iPhone app using Phonegap, so everything is done in HTML and JS. I am using the Flurry SDK for analytics and want to use the [FlurryAPI logEvent:@"EVENT_NAME"]; method to track events. Is there a way to do this in Javascript? So when tracking a link I would imagine using something like <a onClick="flurryTrackEvent("Click_Rainbows")" href="#Rainbows">Rainbows</a> <a onClick="flurryTrackEvent("Click_Unicorns")" href="#Unicorns">Unicorns</a> "FlurryAPI.h" has the following: @interface FlurryAPI : NSObject { } + (void)startSession:(NSString *)apiKey; + (void)logEvent:(NSString *)eventName; + (void)logEvent:(NSString *)eventName withParameters:(NSDictionary *)parameters; + (void)logError:(NSString *)errorID message:(NSString *)message exception:(NSException *)exception; + (void)setUserID:(NSString *)userID; + (void)setEventLoggingEnabled:(BOOL)value; + (void)setServerURL:(NSString *)url; + (void)setSessionReportsOnCloseEnabled:(BOOL)sendSessionReportsOnClose; @end I'm only interested in the logEvent method(s). If it's not clear by now, I'm comfortable with JS but a recovering Obj-C noob. I've read the Apple docs but the examples described there are all for newly declared methods and I imagine this could be simpler to implement because the Obj-C method(s) are already defined. Thank you in advance for any input.

    Read the article

  • Back button of Navigation Controller does not work!

    - by JosephH
    For some reason, if I try to go back to the main menu using the back button on the upper left corner, only the title returns to the previous menu, but not the view controller. View controller would return to the previous menu only if I explicitly call popViewControllerAnimated using some other button. Is there anyway to solve this? I think I've coded something wrong. Tried googling but couldn't find any cases like mine.

    Read the article

  • Detect certain characters in a text field

    - by Craig
    What is the easiest way to detect a character in a text field? I want to be able to detect a certain character and replace that character with another specific character. So If I write in a text field... "zyxw" I want it to be replaced with "abcd". I'm a newbie and don't really know where to start with this or how to go about it. If anyone has any methods of doing this, I would really appreciate it.

    Read the article

  • Obj-C: Passing pointers to initialized classes in other classes

    - by FnGreg7
    Hey all. I initialized a class in my singleton called DataModel. Now, from my UIViewController, when I click a button, I have a method that is trying to access that class so that I may add an object to one of its dictionaries. My get/set method passes back the pointer to the class from my singleton, but when I am back in my UIViewController, the class passed back doesn't respond to methods. It's like it's just not there. I think it has something to do with the difference in passing pointers around classes or something. I even tried using the copy method to throw a copy back, but no luck. UIViewController: ApplicationSingleton *applicationSingleton = [[ApplicationSingleton alloc] init]; DataModel *dataModel = [applicationSingleton getDataModel]; [dataModel retrieveDataCategory:dataCategory]; Singleton: ApplicationSingleton *m_instance; DataModel *m_dataModel; - (id) init { NSLog(@"ApplicationSingleton.m initialized."); self = [super init]; if(self != nil) { if(m_instance != nil) { return m_instance; } NSLog(@"Initializing the application singleton."); m_instance = self; m_dataModel = [[DataModel alloc] init]; } NSLog(@"ApplicationSingleton init method returning."); return m_instance; } -(DataModel *)getDataModel { DataModel *dataModel_COPY = [m_dataModel copy]; return dataModel_COPY; } For the getDataModel method, I also tried this: -(DataModel *)getDataModel { return m_dataModel; } In my DataModel retrieveDataCategory method, I couldn't get anything to work. I even just tried putting a NSLog in there but it never would come onto the console. Any ideas?

    Read the article

  • How to get arc4Sin() output into label/NSString

    - by Moshe
    I'm trying to take the output of arc4sin and put it into a label. (EDIT: You can ignore this and just post sample code, if this is too irrelevant.) I've tried: // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; NSString *number = [[NSString alloc] stringWithFormat: @"%@", arc4random() % 9]; label.text = number; } I've created an IBOutlet for "label" and connected it. What's wrong here?

    Read the article

  • drawRect is not refreshing the screen

    - by coure06
    I have this code in my drawRect method float aValue = .0167f; float fValue = 20; for(int i=1; i<=6; i++) { CGContextSelectFont(context, "Arial", fValue, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 0); CGContextSetTextDrawingMode(context, kCGTextFill); NSString *hString = [[NSString alloc] initWithFormat:@"%i",i]; CGContextSetRGBFillColor(context, 1, 1, 1, aValue); CGContextShowTextAtPoint(context, i*25, i*16, [hString UTF8String], [hString length]); aValue += 0.167; fValue += 1; } I am calling a method using NSTimer like this staticTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(refreshUIView) userInfo:nil repeats:YES]; here is the refreshUIView -(void)refreshUIView { [self setNeedsDisplay]; } Problem is that drawRect is not clearing the screen, its just over writing what have been written last time on screen.

    Read the article

  • How Can I Compress Texture in OpenGL on iPhone/iPad?

    - by nonamelive
    Hi, I'm making an iPad app which needs OpenGL to do a flip animation. I have a front image texture and a back image texture. Both the two textures are screenshots. // Capture an image of the screen UIGraphicsBeginImageContext(view.bounds.size); [view.layer renderInContext:UIGraphicsGetCurrentContext()]; image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); // Allocate some memory for the texture GLubyte *textureData = (GLubyte*)calloc(maxTextureSize*4, maxTextureSize); // Create a drawing context to draw image into texture memory CGContextRef textureContext = CGBitmapContextCreate(textureData, maxTextureSize, maxTextureSize, 8, maxTextureSize*4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0, maxTextureSize-size.height, size.width, size.height), image.CGImage); CGContextRelease(textureContext); // ...done creating the texture data [EAGLContext setCurrentContext:context]; glGenTextures(1, &textureToView); glBindTexture(GL_TEXTURE_2D, textureToView); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, maxTextureSize, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); // free texture data which is by now copied into the GL context free(textureData); Each of the texture takes up about 8MB memory, which is unacceptable for an iPhone/iPad app. Could anyone tell me how can I compress the texture to reduce the memory. I'm a complete newbie to OpenGL. Any help would be appreciated!

    Read the article

  • How to get headers into framework in Xcode?

    - by john146
    I'm trying to build a framework for MacOS in Xcode 3. It looks like it's building everything except the Headers directory according to the layout listed in the Apple documentation. I can't find anything that tells me what settings to use to get the build process to copy the headers into Headers directory in the framework, or alternately where I have to put those files. Any help? Thanks.

    Read the article

  • How to later assign value to optional attribute of NSManagedObject in a NSManagedObjectModel having

    - by Kundan
    I am using coredata framework. In my NSManagedObjectModel i am using three entities that are Class, Student and Score where class and student have one-to-many & inverse relationship and Student and Score have also inverse but one-one relationship. Score entity has all optional attributes and having default '0' decimalVaue, which is not assigned at the time new Student is added. But later i want to assign them score individually and also to particular attribute not all of score attributes in a go. I am able to create and add Students to particular Class but dont have any idea how to call particular student and assign them score. For example I want to assign Score'attribute "dribbling" [there are many attributes like "tackling"] a decimal value to Student "David" of Class "Soccer" ,how i can do that? Thanks in advance for any suggestion.

    Read the article

  • View Loading Problem

    - by riteshkumar1905
    Hello, I am using some xib without tab bar and some with tab bar. In starting i load the xib without tab bar-navigation bar then flow are working.But if i load a xib with tab bar-navigation bar then our all view slide bellow and half tab bar are not showing.Please anybody help me as soon as possible. Pleaseeee!!!!!!

    Read the article

  • Why does SQLite not bring back any results from my database

    - by tigermain
    This is my first SQLite based iPhone app and I am trying to get it to read a menu hierarchy from my database. The database appears to be registered fine as the compiled statement doesnt error (tried putting in valid table name to test) but for some reason sqlite3_step(compiledStmt) doesnt ever equal SQLITE_ROW as if to suggest there is no data in there; which there is. sqlite3 *database; menu = [[NSMutableArray alloc] init]; if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { const char *sqlStmt = "SELECT * FROM Menu"; sqlite3_stmt *compiledStmt; if (sqlite3_prepare_v2(database, sqlStmt, -1, &compiledStmt, NULL) == SQLITE_OK) { while (sqlite3_step(compiledStmt) == SQLITE_ROW) { NSString *aTitle = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStmt, 1)]; MenuItem *menuItem = [[MenuItem alloc] init]; menuItem.title = aTitle; [menu addObject:menuItem]; [menuItem release]; } } else { NSLog(@"There is an error with the SQL Statement"); } sqlite3_finalize(compiledStmt); } sqlite3_close(database);

    Read the article

< Previous Page | 152 153 154 155 156 157 158 159 160 161 162 163  | Next Page >