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  • Include multiple IP addresses in Google Analytics

    - by RubenGeert
    I sometimes access my own website from my home/work/girlfriend IP addresses. I'd like to create a filter that includes any of these and nothing else. I thought a custom include filter with a very basic regex should do the trick. The regex I use is 62\.58\.32\.193|77\.172\.143\.12$|213\.125\.166\.98 to include 62.58.32.193 and 77.172.143.12 and 213.125.166.98 and no other IP addresses. I obviously tested it before using it. However, pageviews seem to be stuck at zero even though I did generate internal traffic. Does anybody understand what I'm doing wrong?

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  • android shut-down errors / thread problems

    - by iQue
    Im starting to deal with some stuff in my game that I thought were "minor problems" and one of these are that I get an error every time I shut down my game that looks like this: 09-05 21:40:58.320: E/AndroidRuntime(30401): FATAL EXCEPTION: Thread-4898 09-05 21:40:58.320: E/AndroidRuntime(30401): java.lang.NullPointerException 09-05 21:40:58.320: E/AndroidRuntime(30401): at nielsen.happy.shooter.MainGamePanel.render(MainGamePanel.java:94) 09-05 21:40:58.320: E/AndroidRuntime(30401): at nielsen.happy.shooter.MainThread.run(MainThread.java:101) on these lines is my GameViews rendering-method and the line in my Thread that calls my GameViews rendering-method. Im guessing Something in my surfaceDestroyed(SurfaceHolder holder) is wrong, or maybe Im not ending the tread in the right place. My surfaceDestroyed-method: public void surfaceDestroyed(SurfaceHolder holder) { Log.d(TAG, "Surface is being destroyed"); boolean retry = true; ((MainThread)thread).setRunning(false); while (retry) { try { ((MainThread)thread).join(); retry = false; } catch (InterruptedException e) { } } Log.d(TAG, "Thread was shut down cleanly"); } Also, In my activity for this View my onPaus, onDestoy and onStop are empty, do I maybe need to add something there? The crash occurs when I press my home-button on the phone, or any other button that makes the game stop. But as I understand it the onPaus is called when you press the Home-button.. This is really new territory for me so Im sorry if im missing something obvious or something really big. adding my surfaceCreated method asweel since that is where I start this thread: public void surfaceCreated(SurfaceHolder holder) { controls = new GameControls(this); setOnTouchListener(controls); timer1.schedule(new Task(this), 0, delay1); thread.setRunning(true); thread.start(); } and aslong as this is running, my game is rendering and updating.

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  • Google Analytics content experiment vs. funnel visualization

    - by Full Decent
    I am running an experiment on one of the pages in my funnel (the "Choose shipping options" page). But the numbers on the different reports do not correspond. First, I am expecting the 70 entrances in the funnel to equal the 131 experiment visits. Also, I expect the 23 conversions in the funnel to match the 21 transactions below. But they do not. How should I read this information to make good decisions?

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  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

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  • android multitouch problem

    - by Max
    Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it on a real phone, and as I expected my multitouch dosnt work. I use 2 joysticks, one to move my character and one to change his direction so he can shoot while walking backwards etc. my local variable: public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int index = event.getActionIndex(); int pointerId = event.getPointerId(index); statement for left Joystick: if (pointerId == 0 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > steeringxMesh - 50 && (int) event.getX() < steeringxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { dragging = false; } if (dragging) { //code for moving my character statement for my right joystick: if (pointerId == 1 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > shootingxMesh - 50 && (int) event.getX() < shootingxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { shooting = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { shooting = false; } if (shooting) { // code for aiming } This class is my main-Views onTouchListener and is called in a update-method that gets called in my game-loop, so its called every frame. Im really at a loss here, I've done a couple of tutorials and Ive tried all relevant solutions to similar posts. Can post entire Class if necessary but I think this is all the relevant code. Just hope someone can make some sence out of this.

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  • How to configure background image to be at the bottom OpenGL Android

    - by Maxim Shoustin
    I have class that draws white line: public class Line { //private FloatBuffer vertexBuffer; private FloatBuffer frameVertices; ByteBuffer diagIndices; float[] vertices = { -0.5f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f }; public Line(GL10 gl) { // a float has 4 bytes so we allocate for each coordinate 4 bytes ByteBuffer vertexByteBuffer = ByteBuffer.allocateDirect(vertices.length * 4); vertexByteBuffer.order(ByteOrder.nativeOrder()); // allocates the memory from the byte buffer frameVertices = vertexByteBuffer.asFloatBuffer(); // fill the vertexBuffer with the vertices frameVertices.put(vertices); // set the cursor position to the beginning of the buffer frameVertices.position(0); } /** The draw method for the triangle with the GL context */ public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, frameVertices); gl.glColor4f(1.0f, 1.0f, 1.0f, 1f); gl.glDrawArrays(GL10.GL_LINE_LOOP , 0, vertices.length / 3); gl.glLineWidth(5.0f); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } It works fine. The problem is: When I add BG image, I don't see the line glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0); glView.setRenderer(new mainRenderer(this)); // Use a custom renderer glView.setBackgroundResource(R.drawable.bg_day); // <- BG glView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); glView.getHolder().setFormat(PixelFormat.TRANSLUCENT); How to get rid of that?

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  • Google Maps bénéficie d'un vrai mode hors-ligne sur Android, "enfin" diront certains

    Google Maps bénéficie d'un vrai mode hors-ligne Sur Android Ça y est ! « Enfin », ajouteront certains. Google Maps va bénéficier d'un vrai mode hors-ligne digne de ce nom, simple et ergonomique. En tout cas sous Android. Plus besoin de passer par les Labs pour proposer ce qu'offrent les Nokia Maps (intégrées dans le prochain Windows Phone 8) ou des applications gratuites qui s'appuient sur OpenStreetMap depuis longtemps (comme ForeverMap). Le principe consiste à télécharger une partie de la carte de Google en étant connecté. La sélection se fait en rentant le nom d'un lieu que l'on souhaite sauvegard...

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  • How to debug Android App Eclipse?

    - by user2534694
    Ok. So while this isnt a programming question. I wanted to know how do people debug apps? How do you view log cat, and where these exceptions are thrown etc? And do I need to run the app on the emulator to see all the stuff, or is there a way to view this after running the app on my phone(while not being connected to the computer) Links to plugins and tips would be really helpful, as im gonna start work on my next game, and while the first one works fine, had a lot of problems while debugging.

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  • 2 Google Tag Manager containers = double triggers?

    - by fred
    I have a Joomla website with existing analytics done by a GTM tag and I need to add another image tag (1x1 pixel) from a separate GTM container. I set the event name for the additional GTM container to a different name from from the existing GTM container (default 'gtm.js') so that the new tag only fires under the specified event. The new container tested out fine in a blank HTML page, but when it is put in the website, it ends up firing twice. I know that because Firebug showed 2 1x1 pixels being loaded and I mark each request with a randomly-generated UID to distinguish them on the server side. I suspect this being caused by having multiple GTM container tags but want to check whether anyone has run into this problem before? As of now, I could not verify nor fix the double counting problem.

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  • How to use Google Analytics as an affiliate to track sales data

    - by lalex
    As an affiliate, how can we get more information on sales? It looks like the goals feature in GA is for those who have control over the receipt page. But we are sending users away using an affiliate link. With event tracking, we've been able to count the clicks and see which links are being clicked the most, but not which ones actually convert. We want to find out the following on each sale: Did the converted user come from search or internal traffic? If it was search, which keyword brought the user to our site (and clicked away and converted)? Is it possible?

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  • Google analytics campaign advice

    - by Drewsdesign
    I am buying traffic from a broker not one source and sending to various landing pages. I would like to know the best way to structure a campaign so I can find which referrering site/url is performing the best (time on site, bounce etc) Should the utm_campaign be the 'brokername' and the utm_source be the 'landingpagename' or should this be the other way around? Also what would be the best way to create a custom report to show all the referrers metrics by each landing page ? Thank guys really appreciate any help on this.

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  • How does Google App Engine remote_api work

    - by EasilyBaffled
    As I understand it, and I may be wrong, but GAE's remote_api allows one application to access another application's datastore. I'll be blunt I don't understand how this works. I have read the article that everyone likes to point to, but I still don't understand how you can link two applications. Can someone explain it to me, perhaps with a small example or just point me to a tutorial that does this?

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  • Google Analytics is not tracking all of our pages

    - by luis
    Our website is insynchq.com. In the All Pages report under Content - Site Content we can only see data for some our pages, like /, /getstarted, and /download. Others, like /gmail, /about, and /mobile are not shown, even if we are sure that there have been visits to them. We use a template for our pages so the scripts that are loaded for / (for example) should also be loaded for /gmail, so it doesn't seem to be a problem with the installation of the tracking code. Can anyone help? Thanks.

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  • Scaling sprite velocity / co-ordinatesin Android

    - by user22241
    I'm trying to find the answer to a question that I've had for a long time, but am having trouble finding it! I hope someone can help :-) I'm trying to find information on how to scale sprite velocity / movement / co-ordinates. What I mean by this is how do I get a sprite to move at the same speed relative to the screen size / DPI so that it takes the same amount of real-time to get from one side of the screen to the other? All of the posts pertaining to sprite scaling that I can find on the various forums relate to the size of the sprite, but this part of it I'm OK with so far, it's just that when I move a sprite, it kind of gets there at different speed depending on the dpi / resolution of the device. I hope I'm making sense. This is the code I have so far, instead of using explicit amounts, like 1, I'm using something like the following: platSpeedFloat= (1 * (dpi/160)); //Use '1' so on an MDPI screen, the sprite will move by 1 physical pixel Then basically what I'm doing is something like this: (all varialble previously declared) platSpeedSave+=platSpeedFloat; //Add the platSpeedFloat value to the current platSpeedSave value platSpeed=(int) platSpeedSave; //Cast to int so it can be checked in the following statement if (platSpeed==platSpeedSave) //Check the casted int value to float value stored previoiusly {floorY=floorY-platSpeed; //If they match then change the Y value platSpeedSave=0;} //Reset Would be grateful if someone could assists - hope I'm making sense. The above doesn't seems to work the sprite moves 'faster' on lower DPI screens. Thanks

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  • Basic Android game loop having issues

    - by WillDaBeast509
    I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems to not update. It displays a different value for the tick count (different each time the app is ran) and simply stays there. After exiting the app, I get an error saying "Unfortunately, MyApp has stopped." Here is the relevant code: DrawView public class DrawView extends SurfaceView implements SurfaceHolder.Callback { Paint p = new Paint(); MainThread thread; private int y=0; public DrawView(Context c) { super(c); thread = new MainThread(this, getHolder()); thread.running = true; getHolder().addCallback(this); setFocusable(true); } public void draw(Canvas c) { if(c==null) return; //super.onDraw(c); c.drawColor(Color.WHITE); p.setColor(Color.RED); p.setTextSize(32); p.setTypeface(Typeface.SANS_SERIF); c.drawCircle(getWidth()/2-100,getHeight()/2, 50, p); c.drawText("y = " + y, 50, 50, p); if(y>=100) { Log.i("DRAW", "drawing circle"); c.drawCircle(getWidth()/2+100,getHeight()/2, 50, p); } else y++; Log.i("INFO", "y = " + y); } @Override public boolean onTouchEvent(MotionEvent event) { return true; } public void onDraw(Canvas c){} public void surfaceCreated(SurfaceHolder p1) { thread.start(); } public void surfaceChanged(SurfaceHolder p1, int p2, int p3, int p4) { // TODO: Implement this method } public void surfaceDestroyed(SurfaceHolder p1) { thread.running = false; boolean retry = true; while (retry) { try { thread.join(); retry = false; } catch (InterruptedException e) { Log.i("EX", "cathing exception"); } } } } MainThread public class MainThread extends Thread { private DrawView page; private SurfaceHolder holder; public boolean running; public MainThread(DrawView p, SurfaceHolder h) { super(); page = p; holder = h; } @Override public void run() { while(running) { Canvas c = holder.lockCanvas(); page.draw(c); holder.unlockCanvasAndPost(c); } } } Here is an example log outupt: http://pastebin.com/tM9dUPuk It counts the number of ticks correctly and should draw the second circle, but the screen looks like its not updating. After closing the app, the log continues to run and keep outputting "y = 100 drawing circle" until it crashes and shows the error report. What is going on and how can I fix these two problems?

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  • Implementing unlockable items on Android

    - by coder_For_Life22
    I know this would be a beginners question (some of you might think) but I would like to know different approaches for this. I have a game with lets say 20 unlockable items, at the main menu I have a button where the user can go to an activity and view the unlockable items. So I would like for it to have a "Locked image" and under it a text telling you what the item is and maybe how to unlock it. What is the best way of going about this? And then when the item is unlocked during the game, maybe put a variable in the shared preference and check at the beginning of the activity with the unlockabled items. Let me know what you guys think. Thanks.

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  • Google Analytics for subdomains

    - by Sebastian
    I have two WordPress multisites under one domain - city-x.domain.com and city-y.domain.com. domain.com is a landing page where you select your city, and a cookie will redirect the user to that city on subsequent visits. I'd like to be able to track the number of hits on all pages on domain.com, city-x.domain.com and city-y.domain.com separately and combined. How is this On a side note, I've heard that GA underestimates hits. As this is important for advertising purposes, is there a better free service?

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  • Google Analytics Request URI to Event advanced filter

    - by confidentjohn
    I have a query string attached to a Request URI. Whilst I can see this data within the pages report and it works, I was thinking about setting up an advanced filter to convert the request URI to an Event, with the hope this would clean up my pages report and sit this query with related events in my data. I can see in advanced filters that this is possible, but seems limited to specifying a single event area, so Cat, action or Label, not all 3. Does any one know how I could set up an advanced filter to find any URIs that contain a specific query string, say example below. www.example.com?querystring=123 and convert this into an event, where I can set the Cat, action and label.

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  • Increasing SEO and Google adsense earnings [closed]

    - by swat_mag
    Possible Duplicate: How can I increase the traffic to my site? I have a website ( http://www.special-ops.org ) it is quite old but new site... Old in that that i written it in another language and on other domain, now i registered new domain and have plan to translate everything to english... I stuck on first step... How to improve my SEO and get traffic? I think i'm doing good on site seo, but my content are one of millions... How to improve it? Examples of my articles: http://www.special-ops.org/navy-seals-most-elite-unit-in-united-states-forces/

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  • Google met à jour l'API Google Maps, qui permet aux applications Android d'exploiter au maximum le service de cartographie

    Google met à jour l'API Google Maps qui permet désormais aux applications Android d'exploiter au maximum le service de cartographie Google vient d'annoncer dans un billet de blog la mise à jour de son API Google Maps. Pour rappel, Google Maps API est une bibliothèque permettant d'intégrer dans une application une carte du service Google Maps et d'utiliser ses fonctionnalités comme le zoom, le marker et bien d'autres. Cette mise à jour de l'API concerne essentiellement les développeurs d'applications pour les terminaux Android. Google Maps Android API v2 s'enrichit de plusieurs nouvelles fonctionnalités permettant d'exploiter au maximum le service Google Maps...

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  • Does google analytics track visits via tumblr dashboard?

    - by Krista
    I wondered if GA tracks visits to my tumblr accessed through tumblr dash by other tumblr users. And if it can track visitors who only view my blog via the tumblr dash. My GA stats are 320 visits for last month, but I have about 400 likes or reblogs for the same time period, so not sure how this is possible, unless the visits through tumblr are not tracked. Does GA only track those who type in my site address directly, or those who are logged in to tumblr to access it as well? Thx

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  • Access to my files on Android

    - by user18644
    I am thinking of subscribing to Dropbox which is slightly more costly than Ubuntu one but I need access to my files on the go, and I prefer to use my smartphone to my netbook most of the time as I like to travel light. I do not want to stream music, I want access to my files only. Whereas there is a free app for Dropbox to access said files, there isn't one for Ubuntu. I would be prepared to wait a while if you have got this in hand, have you actually given this any thought? Please tell me whether I should ignore Ubuntu One and link up with Dropbox?

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  • JavaScript - Why does google-maps wait until jquery finishes download?

    - by Teddyk
    I'm using the following Google Maps autload (asynchronous) to load asynchronous both Google Maps v3 and JQuery, like so: <script type="text/javascript" src="http://www.google.com/jsapi?autoload={ "modules":[ {name:"maps",version:3,other_params:"sensor=false"},{"name":"jquery","version":"1.4.2"},{"name":"jqueryui","version":"1.8.1"} ]}"></script> However, looking at the network traffic, it appears that it is not downloading asynchronously. Question: Does anyone understand why the %7Bcommon (google-maps) file is being delayed from download until the jquery-ui.min file completes download first?

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  • How to embed a google map with a changeable area?

    - by Tom
    I haven't worded this very well But basically, I'd like to embed a map on my site - but the area it shows will change. I've tried doing this, but it never seems to work as it will focus on the wrong area - the old area, rather than the new area. Basically, I'd like a google map code that uses $place as a location. Thanks.

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  • Oauth for Google API example using Python / Django

    - by DrDee
    Hi, I am trying to get Oauth working with the Google API using Python. I have tried different oauth libraries such as oauth, oauth2 and djanog-oauth but I cannot get it to work (including the provided examples). For debugging Oauth I use Google's Oauth Playground and I have studied the API and the Oauth documentation With some libraries I am struggling with getting a right signature, with other libraries I am struggling with converting the request token to an authorized token. What would really help me if someone can show me a working example for the Google API using one of the above-mentioned libraries. EDIT: My initial question did not lead to any answers so I have added my code. There are two possible causes of this code not working: 1) Google does not authorize my request token, but not quite sure how to detect this 2) THe signature for the access token is invalid but then I would like to know which oauth parameters Google is expecting as I am able to generate a proper signature in the first phase. This is written using oauth2.py and for Django hence the HttpResponseRedirect. REQUEST_TOKEN_URL = 'https://www.google.com/accounts/OAuthGetRequestToken' AUTHORIZATION_URL = 'https://www.google.com/accounts/OAuthAuthorizeToken' ACCESS_TOKEN_URL = 'https://www.google.com/accounts/OAuthGetAccessToken' CALLBACK = 'http://localhost:8000/mappr/mappr/oauth/' #will become real server when deployed OAUTH_CONSUMER_KEY = 'anonymous' OAUTH_CONSUMER_SECRET = 'anonymous' signature_method = oauth.SignatureMethod_HMAC_SHA1() consumer = oauth.Consumer(key=OAUTH_CONSUMER_KEY, secret=OAUTH_CONSUMER_SECRET) client = oauth.Client(consumer) request_token = oauth.Token('','') #hackish way to be able to access the token in different functions, I know this is bad, but I just want it to get working in the first place :) def authorize(request): if request.GET == {}: tokens = OAuthGetRequestToken() return HttpResponseRedirect(AUTHORIZATION_URL + '?' + tokens) elif request.GET['oauth_verifier'] != '': oauth_token = request.GET['oauth_token'] oauth_verifier = request.GET['oauth_verifier'] OAuthAuthorizeToken(oauth_token) OAuthGetAccessToken(oauth_token, oauth_verifier) #I need to add a Django return object but I am still debugging other phases. def OAuthGetRequestToken(): print '*** OUTPUT OAuthGetRequestToken ***' params = { 'oauth_consumer_key': OAUTH_CONSUMER_KEY, 'oauth_nonce': oauth.generate_nonce(), 'oauth_signature_method': 'HMAC-SHA1', 'oauth_timestamp': int(time.time()), #The timestamp should be expressed in number of seconds after January 1, 1970 00:00:00 GMT. 'scope': 'https://www.google.com/analytics/feeds/', 'oauth_callback': CALLBACK, 'oauth_version': '1.0' } # Sign the request. req = oauth.Request(method="GET", url=REQUEST_TOKEN_URL, parameters=params) req.sign_request(signature_method, consumer, None) tokens =client.request(req.to_url())[1] params = ConvertURLParamstoDictionary(tokens) request_token.key = params['oauth_token'] request_token.secret = params['oauth_token_secret'] return tokens def OAuthAuthorizeToken(oauth_token): print '*** OUTPUT OAuthAuthorizeToken ***' params ={ 'oauth_token' :oauth_token, 'hd': 'default' } req = oauth.Request(method="GET", url=AUTHORIZATION_URL, parameters=params) req.sign_request(signature_method, consumer, request_token) response =client.request(req.to_url()) print response #for debugging purposes def OAuthGetAccessToken(oauth_token, oauth_verifier): print '*** OUTPUT OAuthGetAccessToken ***' params = { 'oauth_consumer_key': OAUTH_CONSUMER_KEY, 'oauth_token': oauth_token, 'oauth_verifier': oauth_verifier, 'oauth_token_secret': request_token.secret, 'oauth_signature_method': 'HMAC-SHA1', 'oauth_timestamp': int(time.time()), 'oauth_nonce': oauth.generate_nonce(), 'oauth_version': '1.0', } req = oauth.Request(method="GET", url=ACCESS_TOKEN_URL, parameters=params) req.sign_request(signature_method, consumer, request_token) response =client.request(req.to_url()) print response return req def ConvertURLParamstoDictionary(tokens): params = {} tokens = tokens.split('&') for token in tokens: token = token.split('=') params[token[0]] = token[1] return params

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