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  • Generate random number from an arbitrary weighted list

    - by Fernando
    Here's what I need to do, I'll be doing this both in PHP and JavaScript. I have a list of numbers that will range from 1 to 300-500 (I haven't set the limit yet). I will be running a drawing were 10 numbers will be picked at random from the given range. Here's the tricky part: I want some numbers to be less likely to be drawn up. A small set of those 300-500 will be flagged as "lucky numbers". For example, out of 100 drawings, most numbers have equal chances of being drawn, except for a few, that will only be picked once every 30-50 drawings. Basically I need to artificially set the probability of certain numbers to be picked while maintaining an even distribution with the rest of the numbers. The only similar thing I've found so far is this question: Generate A Weighted Random Number, the problem being that my spec has considerably more numbers (up to 500) so the weights would get very small and supposedly this could be a problem with that solution (Rejection Sampling). I'm still trying it, though, but I wonder if there other solutions. Math is not my thing so I appreciate any input. Thanks.

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  • Using an ActiveX control without a form/dialog/window in C++, VS 2008

    - by younevertell
    an ActiveX control generated by Visual Basic 6, very old stuff, it has a couple of methods and one event. now I have to use the control in C++, visual studio 2008, but I don't like to generate a form/dialog/window as constainer. I add some MFC class From ActiveX Control. Now the wrap class has all the methods defined in the ActiveX control. I definitely need add event handler to take care of the event fired by ActiveX control. With a form/dialgue/window, it could be done by below BEGIN_EVENTSINK_MAP ON_EVENT. My questions are 1. how to add the event handler without a form/dialgue/window. Is this impossible? 2. Could I manually add constructor in the ActiveX control wrap class, so I could use new operator to get an instance on the heap? Thanks Add the Event Sinks Map near the start of the definition (.cpp) file. The BEGIN_EVENTSINK_MAP macro takes the container's Class name, then the base class name as parameters. The container's class name is used again in the AFX_EVENTSINK_MAP macro and the ON_EVENT macro.

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  • binary_search not working for a vector<string>

    - by VaioIsBorn
    #include <iostream> #include <string> #include <vector> #include <algorithm> using namespace std; int main(void) { string temp; vector<string> encrypt, decrypt; int i,n, co=0; cin >> n; for(i=0;i<n;i++) { cin >> temp; encrypt.push_back(temp); } for(i=0;i<n;i++) { cin >> temp; decrypt.push_back(temp); } for(i=0;i<n;i++) { temp = encrypt[i]; if((binary_search(decrypt.begin(), decrypt.end(), temp)) == true) ++co; } cout << co << endl; return 0; } It reads two equal lists of strings and should print out how many of the words in the first list are also found in the second list, simple. Not giving me the expexted results and i think the problem is in binary_search. Can you tell me why ?

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  • Defining default value in combobox in CakePHP

    - by Keyur
    <?php echo $form->create('admin_merchant_form', array('action' => '#')); echo $form->input('company_name', array('label' => 'Company Name')); echo $form->input('ac_owner', array('label' => 'Account Owner', 'options' => array('a','b','b'), 'default' => $merchant_select)); echo $form->end('Update'); ?> This is CakePHP code to generate a form with one combobox containing the values "a,b,c" and assigning the default value as $merchant_select which is numerical data. Now the problem is when I assign like 'default'=1 it returns 'b' in the combobox as default value but when writing 'default' = $merchant_select the combobox shows only the first value which is 'a'. The $merchant_select variable is assigned a numeric value equal to merchant's id which 1,2 or 3 when I select any row in the grid. And I also have JavaScript code which alerts with the merchant value when I select any row in the grid so the numeric data is definitely assigned to the $merchant_select variable.

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  • What does it mean to pass a &variable to a function? E.g., string& insert ( size_t pos1, const strin

    - by Bob Montgomery
    I understand passing a pointer, and returning a pointer: char * strcat ( char * destination, const char * source ); You're passing a variable that contains the address to a char; returning the same. But what does it mean to pass something using the reference operator? Or to return it? string& insert ( size_t pos1, const string& str ); I mean, I understand what actually happens, I just don't understand the notation. Why isn't the notation this instead: string * insert ( size_t pos1, const string * str ); //made up I presume it has something to do with passing/returning the instance of a class, but what? Is this syntax valid; if not why not and if so what does it mean? char & strcat ( char & destination, const char & source ); //made up (all of the function declarations, except the last made-up two, are from http://www.cplusplus.com )

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  • vector <T *> destructor

    - by Daniel.Z
    I have a class defined like: Class A { public: int num; A *parent; vector<A *> children; ... // constructor without parameters A(void) { this->num = 3; this->parent = 0; for (int i=0;i<num;++i) children.push_back(new A(this,num-1)); } // constructor with parameters A(A *a,int n) { this->num = n; this->children->parent = a; for (int i=0;i<num;++i) this->children.push_back(new A(this,this->num-1)); } }; now, the constructor works fine. there are some problem with destructor. currently, the destructor is defined as: A::~A(void) { if (this->parent!=0) this->parent = 0; for (int i=0;i<(int)children.size();++i) this->children[i]->~A(); vector <A *> ().swap(this->children); } but every time when I debug it, it will break at: void deallocate(pointer _Ptr, size_type) { // deallocate object at _Ptr, ignore size ::operator delete(_Ptr); } it looks like I cannot delete the pointer in the vector of this-children, is there any way that I can de-construct the class successfully?

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  • Why does instanceof seem to work in a static generic function sometimes?

    - by michael
    Greetings. This is my first post in this site. I thought that because of type erasure, one could not expect the following code to compile, and indeed, it did not compile on an earlier version of Eclipse. My understanding was that instanceof was a run-time operator and could not know about the generic type which would be, by run-time, compiled away: public static <E extends Comparable<? super E>> void SampleForQuestion(E e) { if ( !(e instanceof String) ) System.out.println("I am not a String"); else System.out.println("I am a String"); } However, I was surprised to see that one of your threads actually included some code like this in an answer, and my latest Eclipse (Galileo on Windows with JVM 1.6 rev 20) is perfectly happy with it -- and it works, too. (I did notice that someone said it worked on Eclipse but not in another IDE/JDK in that thread, but don't remember the specifics.) Can someone explain why it works, and more importantly, because I have to guide my students, whether it should be expected to work in the future. Thank you. (I hope the code formatting comes through correctly - it looks indented correctly from my perspective and there are no tabs.)

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  • Javascript Getting Objects to Fallback to One Another

    - by Ian
    Here's a ugly bit of Javascript it would be nice to find a workaround. Javascript has no classes, and that is a good thing. But it implements fallback between objects in a rather ugly way. The foundational construct should be to have one object that, when a property fails to be found, it falls back to another object. So if we want a to fall back to b we would want to do something like: a = {sun:1}; b = {dock:2}; a.__fallback__ = b; then a.dock == 2; But, Javascript instead provides a new operator and prototypes. So we do the far less elegant: function A(sun) { this.sun = sun; }; A.prototype.dock = 2; a = new A(1); a.dock == 2; But aside from elegance, this is also strictly less powerful, because it means that anything created with A gets the same fallback object. What I would like to do is liberate Javascript from this artificial limitation and have the ability to give any individual object any other individual object as its fallback. That way I could keep the current behavior when it makes sense, but use object-level inheritance when that makes sense. My initial approach is to create a dummy constructor function: function setFallback(from_obj, to_obj) { from_obj.constructor = function () {}; from_obj.constructor.prototype = to_obj; } a = {sun:1}; b = {dock:2}; setFallback(a, b); But unfortunately: a.dock == undefined; Any ideas why this doesn't work, or any solutions for an implementation of setFallback? (I'm running on V8, via node.js, in case this is platform dependent)

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  • [C++] My First Go With Function Templates

    - by bobber205
    Thought it was pretty straight forward. But I get a "iterator not dereferencable" errro when running the below code. What's wrong? template<typename T> struct SumsTo : public std::binary_function<T, T, bool> { int myInt; SumsTo(int a) { myInt = a; } bool operator()(const T& l, const T& r) { cout << l << " + " << r; if ((l + r) == myInt) { cout << " does add to " << myInt; } else { cout << " DOES NOT add to " << myInt; } return true; } }; void main() { list<int> l1; l1.push_back(1); l1.push_back(2); l1.push_back(3); l1.push_back(4); list<int> l2; l2.push_back(9); l2.push_back(8); l2.push_back(7); l2.push_back(6); transform(l1.begin(), l1.end(), l2.begin(), l2.end(), SumsTo<int>(10) ); }

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  • Error in connection in ruby.

    - by piemesons
    require 'rubygems' require 'mysql' db = Mysql.connect('localhost', 'root', '', 'mohit') //db.rb:4: undefined method `connect' for Mysql:Class (NoMethodError) //undefined method `real_connect' for Mysql:Class (NoMethodError) db.query("CREATE TABLE people ( id integer primary key, name varchar(50), age integer)") db.query("INSERT INTO people (name, age) VALUES('Chris', 25)") begin query = db.query('SELECT * FROM people') puts "There were #{query.num_rows} rows returned" query.each_hash do |h| puts h.inspect end rescue puts db.errno puts db.error end error i am geting is: undefined method `connect' for Mysql:Class (NoMethodError) OR undefined method `real_connect' for Mysql:Class (NoMethodError) EDIT return value of Mysql.methods ["private_class_method", "inspect", "name", "tap", "clone", "public_methods", "object_id", "__send__", "method_defined?", "instance_variable_defined?", "equal?", "freeze", "extend", "send", "const_defined?", "methods", "ancestors", "module_eval", "instance_method", "hash", "autoload?", "dup", "to_enum", "instance_methods", "public_method_defined?", "instance_variables", "class_variable_defined?", "eql?", "constants", "id", "instance_eval", "singleton_methods", "module_exec", "const_missing", "taint", "instance_variable_get", "frozen?", "enum_for", "private_method_defined?", "public_instance_methods", "display", "instance_of?", "superclass", "method", "to_a", "included_modules", "const_get", "instance_exec", "type", "<", "protected_methods", "<=>", "class_eval", "==", "class_variables", ">", "===", "instance_variable_set", "protected_instance_methods", "protected_method_defined?", "respond_to?", "kind_of?", ">=", "public_class_method", "to_s", "<=", "const_set", "allocate", "class", "new", "private_methods", "=~", "tainted?", "__id__", "class_exec", "autoload", "untaint", "nil?", "private_instance_methods", "include?", "is_a?"] return value of Mysql.methods(false) is []... blank array

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  • How do the operators < and > work with pointers?

    - by Øystein
    Just for fun, I had a std::list of const char*, each element pointing to a null-terminated text string, and ran a std::list::sort() on it. As it happens, it sort of (no pun intended) did not sort the strings. Considering that it was working on pointers, that makes sense. According to the documentation of std::list::sort(), it (by default) uses the operator < between the elements to compare. Forgetting about the list for a moment, my actual question is: How do these (, <, =, <=) operators work on pointers in C++ and C? Do they simply compare the actual memory addresses? char* p1 = (char*) 0xDAB0BC47; char* p2 = (char*) 0xBABEC475; e.g. on a 32-bit, little-endian system, p1 p2 because 0xDAB0BC47 0xBABEC475? Testing seems to confirm this, but I thought it'd be good to put it on StackOverflow for future reference. C and C++ both do some weird things to pointers, so you never really know...

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  • c++ issues with cin.fail() in my program

    - by Wallace
    I want to use input y to do saving thing,and r to do resuming, but then i write it in the following codes,and then I input y or r,I just to be noticed ""Please enter two positve numbers" this line code "if(x==(int)('y'))"and next line is ignored.how could this happen int main(){ cout<<"It's player_"<<player+1<<"'s turn please input a row and col,to save and exit,input 0,resume game input"<<endl; while(true){ cin>>x; if(x==(int)('y')) {save();has_saved=true;break;} if(x==(int)('r')) {resume();has_resumed=true;break;} cin>>y; if(cin.fail()){ cout<<"Please enter two positve numbers"<<endl; cin.clear(); cin.sync();} else if (x>n||x<1||y<1||y>n) { cout<<"your must input a positive number less or equal than "<<n<<endl; continue;} else if(chessboard[x][y]!=' ') {cout<<"Wrong input please try again!"<<endl; continue;} else { chessboard[x][y]=player_symbol[player+1]; break; } } }

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  • How do I send floats in window messages.

    - by yngvedh
    Hi, What is the best way to send a float in a windows message using c++ casting operators? The reason I ask is that the approach which first occurred to me did not work. For the record I'm using the standard win32 function to send messages: PostWindowMessage(UINT nMsg, WPARAM wParam, LPARAM lParam) What does not work: Using static_cast<WPARAM>() does not work since WPARAM is typedef'ed to UINT_PTR and will do a numeric conversion from float to int, effectively truncating the value of the float. Using reinterpret_cast<WPARAM>() does not work since it is meant for use with pointers and fails with a compilation error. I can think of two workarounds at the moment: Using reinterpret_cast in conjunction with the address of operator: float f = 42.0f; ::PostWindowMessage(WM_SOME_MESSAGE, *reinterpret_cast<WPARAM*>(&f), 0); Using an union: union { WPARAM wParam, float f }; f = 42.0f; ::PostWindowMessage(WM_SOME_MESSAGE, wParam, 0); Which of these are preffered? Are there any other more elegant way of accomplishing this?

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  • Linq2Sql: query - subquery optimisation

    - by Budda
    I have the following query: IList<InfrStadium> stadiums = (from sector in DbContext.sectors where sector.Type=typeValue select new InfrStadium(sector.TeamId) ).ToList(); and InfrStadium class constructor: private InfrStadium(int teamId) { IList<Sector> teamSectors = (from sector in DbContext.sectors where sector.TeamId==teamId select sector) .ToList<>(); ... work with data } Current implementation perform 1+n queries, where n - number of records fetched the 1st time. I want to optimize that. And another one I would love to do using 'group' operator in way like this: IList<InfrStadium> stadiums = (from sector in DbContext.sectors group sector by sector.TeamId into team_sectors select new InfrStadium(team_sectors.Key, team_sectors) ).ToList(); with appropriate constructor: private InfrStadium(int iTeamId, IEnumerable<InfrStadiumSector> eSectors) { IList<Sector> teamSectors = eSectors.ToList(); ... work with data } But attempt to launch query causes the following error: Expression of type 'System.Int32' cannot be used for constructor parameter of type 'System.Collections.Generic.IEnumerable`1[InfrStadiumSector]' Question 1: Could you please explain, what is wrong here, I don't understand why 'team_sectors' is applied as 'System.Int32'? I've tried to change query a little (replace IEnumerable with IQueryeable): IList<InfrStadium> stadiums = (from sector in DbContext.sectors group sector by sector.TeamId into team_sectors select new InfrStadium(team_sectors.Key, team_sectors.AsQueryable()) ).ToList(); with appropriate constructor: private InfrStadium(int iTeamId, IQueryeable<InfrStadiumSector> eSectors) { IList<Sector> teamSectors = eSectors.ToList(); ... work with data } In this case I've received another but similar error: Expression of type 'System.Int32' cannot be used for parameter of type 'System.Collections.Generic.IEnumerable1[InfrStadiumSector]' of method 'System.Linq.IQueryable1[InfrStadiumSector] AsQueryableInfrStadiumSector' Question 2: Actually, the same question: can't understand at all what is going on here... P.S. I have another to optimize query idea (describe here: Linq2Sql: query optimisation) but I would love to find a solution with 1 request to DB).

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  • OpenGL circle rotation

    - by user350632
    I'm using following code to draw my circles: double theta = 2 * 3.1415926 / num_segments; double c = Math.Cos(theta);//precalculate the sine and cosine double s = Math.Sin(theta); double t; double x = r;//we start at angle = 0 double y = 0; GL.glBegin(GL.GL_LINE_LOOP); for(int ii = 0; ii < num_segments; ii++) { float first = (float)(x * scaleX + cx) / xyFactor; float second = (float)(y * scaleY + cy) / xyFactor; GL.glVertex2f(first, second); // output Vertex //apply the rotation matrix t = x; x = c * x - s * y; y = s * t + c * y; } GL.glEnd(); The problem is that when scaleX is different from scaleY then circles are transformed in the right way except for the rotation. In my code sequence looks like this: circle.Scale(tmp_p.scaleX, tmp_p.scaleY); circle.Rotate(tmp_p.rotateAngle); My question is what other calculations should i perform for circle to rotate properly when scaleX and scaleY are not equal?

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  • Partial class or "chained inheritance"

    - by Charlie boy
    Hi From my understanding partial classes are a bit frowned upon by professional developers, but I've come over a bit of an issue; I have made an implementation of the RichTextBox control that uses user32.dll calls for faster editing of large texts. That results in quite a bit of code. Then I added spellchecking capabilities to the control, this was made in another class inheriting RichTextBox control as well. That also makes up a bit of code. These two functionalities are quite separate but I would like them to be merged so that I can drop one control on my form that has both fast editing capabilities and spellchecking built in. I feel that simply adding the code form one class to the other would result in a too large code file, especially since there are two very distinct areas of functionality, so I seem to need another approach. Now to my question; To merge these two classes should I make the spellchecking RichTextBox inherit from the fast edit one, that in turn inherits RichTextBox? Or should I make the two classes partials of a single class and thus making them more “equal” so to speak? This is more of a question of OO principles and exercise on my part than me trying to reinvent the wheel, I know there are plenty of good text editing controls out there. But this is just a hobby for me and I just want to know how this kind of solution would be managed by a professional. Thanks!

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  • Coordinating typedefs and structs in std::multiset (C++)

    - by Sarah
    I'm not a professional programmer, so please don't hesitate to state the obvious. My goal is to use a std::multiset container (typedef EventMultiSet) called currentEvents to organize a list of structs, of type Event, and to have members of class Host occasionally add new Event structs to currentEvents. The structs are supposed to be sorted by one of their members, time. I am not sure how much of what I am trying to do is legal; the g++ compiler reports (in "Host.h") "error: 'EventMultiSet' has not been declared." Here's what I'm doing: // Event.h struct Event { public: bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } double time; int eventID; int hostID; }; // Host.h ... void calcLifeHist( double, EventMultiSet * ); // produces compiler error ... void addEvent( double, int, int, EventMultiSet * ); // produces compiler error // Host.cpp #include "Event.h" ... // main.cpp #include "Event.h" ... typedef std::multiset< Event, std::less< Event > > EventMultiSet; EventMultiSet currentEvents; EventMultiSet * cePtr = &currentEvents; ... Major questions Where should I include the EventMultiSet typedef? Are my EventMultiSet pointers obviously problematic? Is the compare function within my Event struct (in theory) okay? Thank you very much in advance.

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  • How should I properly format this code?

    - by ct2k7
    Hi, I've a small issue here. I am using an if statement with UIAlertView and I have two situations, both result in UIAlertViews. However, in one situation, I want to dismiss just the UIAlertView, the other, I want the UIAlertView to be dismissed and view to return to root view. This code describes is: if([serverOutput isEqualToString:@"login.true"]){ [Alert dismissWithClickedButtonIndex:0 animated:YES]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; UIAlertView *success = [[UIAlertView alloc] initWithTitle:@"Success" message:@"The transaction was a success!" delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil, nil]; [success show]; [success release]; } else { UIAlertView *failure = [[UIAlertView alloc] initWithTitle:@"Failure" message:@"The transaction failed. Contact sales operator!" delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil, nil]; [failure show]; [failure release]; } } -(void)alertView: (UIAlertView *)success clickedButtonAtIndex: (NSInteger)buttonIndex{ switch(buttonIndex) { case 0: { [self.navigationController popToRootViewControllerAnimated:YES]; } } } So, in both cases, they follow the above action, but obviously, that's not what I want. Any ideas on what I do here?

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  • question about counting sort

    - by davit-datuashvili
    hi i have write following code which prints elements in sorted order only one big problem is that it use two additional array here is my code public class occurance{ public static final int n=5; public static void main(String[]args){ // n is maximum possible value what it should be in array suppose n=5 then array may be int a[]=new int[]{3,4,4,2,1,3,5};// as u see all elements are less or equal to n //create array a.length*n int b[]=new int[a.length*n]; int c[]=new int[b.length]; for (int i=0;i<b.length;i++){ b[i]=0; c[i]=0; } for (int i=0;i<a.length;i++){ if (b[a[i]]==1){ c[a[i]]=1; } else{ b[a[i]]=1; } } for (int i=0;i<b.length;i++){ if (b[i]==1) { System.out.println(i); } if (c[i]==1){ System.out.println(i); } } } } // 1 2 3 3 4 4 5 1.i have two question what is complexity of this algorithm?i mean running time 2. how put this elements into other array with sorted order? thanks

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  • Arrays not matching correctly

    - by Nick Gibson
    userAnswer[] holds the string of the answer the user types in and is comparing it to answers[] to see if they match up and then spits out correct or wrong. j is equal to the question number. So if j was question 6, answers[j] should refer to answers[6] right? Then userAnswer[6] should compare to answers[6] and match if its correct. But its giving me wrong answers and displaying the answer I typed as correct. int abc, loopCount = 100; int j = quesNum, overValue, forLoop = 100; for (int loop = 1; loop < loopCount; loop++) { aa = r.nextInt(10+1); abc = (int) aa; String[] userAnswer = new String[x]; JOptionPane.showMessageDialog(null,abc); if(abc < x) { userAnswer[j] = JOptionPane.showInputDialog(null,"Question "+quesNum+"\n"+questions[abc]+"\n\nA: "+a[abc]+"\nB: "+b[abc]+"\nC: "+c[abc]+"\nD: "+d[abc]); if(userAnswer[j].equals(answers[j])) { JOptionPane.showMessageDialog(null,"Correct. \nThe Correct Answer is "+answers[abc]); } else { JOptionPane.showMessageDialog(null,"Wrong. \n The Correct Answer is "+answers[abc]); }//else }//if }//for

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  • Adding a button bar at the bottom of ListView upon checkbox select (as in gmail app)??

    - by elto
    I have a ListView with custom adapter. In each row there is a checkbox and couple of textviews. I want user to give option to delete the check marked items, so as soon as soon clicks on one of the checkbox, I want a button bar to slide in from the bottom and stay at the bottom regardless of listview scroll. This is something like the email app behavior of Motorola Cliq and to some extent gmail app itself. I have tried adding a relativelayout (containing buttons) below the listview, which has visibility set to gone initially, but as soon as user checks a button, the visibility changes to "visible". I have added a slide-in animation to it too. It is working but problem is that it is overlapping the last element of the listview which user can not checkmark if the button bar has already become visible. So I tried to set the bottom margin of the listview equal to the height of the button bar when I'm changing the button bar visibility, which solves the problem of overlap, but now the checkbox behavior has gone weird. Clicking on one checkmark tries to checkmark another checkmark in the list for some weird reason. I noticed that this happens because as soon as I change the listview margin, list redraws itself, and during this new call to getView() method of adapter, things mess up. I wanted to ask if anyone has done something like this. What is the best method to add such button bar below list while keeping the slide-in animation intact. Also, What is the footer-view of listview and can that solve my problem?

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  • java: retrieving the "canonical value" from a Set<T> where T has a custom equals()

    - by Jason S
    I have a class Foo which overrides equals() and hashCode() properly. I would like to also would like to use a HashSet<Foo> to keep track of "canonical values" e.g. I have a class that I would like to write like this, so that if I have two separate objects that are equivalent I can coalesce them into references to the same object: class Canonicalizer<T> { final private Set<T> values = new HashSet<T>(); public T findCanonicalValue(T value) { T canonical = this.values.get(value); if (canonical == null) { // not in the set, so put it there for the future this.values.add(value); return value; } else { return canonical; } } } except that Set doesn't have a "get" method that would return the actual value stored in the set, just the "contains" method that returns true or false. (I guess that it assumes that if you have an object that is equal to a separate object in the set, you don't need to retrieve the one in the set) Is there a convenient way to do this? The only other thing I can think of is to use a map and a list: class Canonicalizer<T> { // warning: neglects concurrency issues final private Map<T, Integer> valueIndex = new HashMap<T, Integer>(); final private List<T> values = new ArrayList<T>(); public T findCanonicalValue(T value) { Integer i = this.valueIndex.get(value); if (i == null) { // not in the set, so put it there for the future i = this.values.size(); this.values.add(value); this.valueIndex.put(value, i); return value; } else { // in the set return this.values.get(i); } } }

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  • Partitioning data set in r based on multiple classes of observations

    - by Danny
    I'm trying to partition a data set that I have in R, 2/3 for training and 1/3 for testing. I have one classification variable, and seven numerical variables. Each observation is classified as either A, B, C, or D. For simplicity's sake, let's say that the classification variable, cl, is A for the first 100 observations, B for observations 101 to 200, C till 300, and D till 400. I'm trying to get a partition that has 2/3 of the observations for each of A, B, C, and D (as opposed to simply getting 2/3 of the observations for the entire data set since it will likely not have equal amounts of each classification). When I try to sample from a subset of the data, such as sample(subset(data, cl=='A')), the columns are reordered instead of the rows. To summarize, my goal is to have 67 random observations from each of A, B, C, and D as my training data, and store the remaining 33 observations for each of A, B, C, and D as testing data. I have found a very similar question to mine, but it did not factor in multiple variables. I feel silly asking this question because it seems so simple, but I'm stumped. Also, this is my first question on this site, so I apologize in advance for any faux pas on my part.

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  • SFINAE + sizeof = detect if expression compiles

    - by FredOverflow
    I just found out how to check if operator<< is provided for a type. template<class T> T& lvalue_of_type(); template<class T> T rvalue_of_type(); template<class T> struct is_printable { template<class U> static char test(char(*)[sizeof( lvalue_of_type<std::ostream>() << rvalue_of_type<U>() )]); template<class U> static long test(...); enum { value = 1 == sizeof test<T>(0) }; typedef boost::integral_constant<bool, value> type; }; Is this trick well-known, or have I just won the metaprogramming Nobel prize? ;) EDIT: I made the code simpler to understand and easier to adapt with two global function template declarations lvalue_of_type and rvalue_of_type.

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  • Solved: Help with this compile error

    - by Scott
    I just picked up an old project and I'm not sure what the following error could mean. g++ -o BufferedReader.o -c -g -Wall -std=c++0x -I/usr/include/xmms2 -Ijsoncpp/include/json/ -fopenmp -I/usr/include/ImageMagick -I/usr/include/xmms2 -I/usr/include/libvisual-0.4 -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_SCRIPT_LIB -DQT_SHARED -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include/QtScript BufferedReader.cpp In file included from BufferedReader.cpp:23: /usr/include/string.h:36:42: error: missing binary operator before token "(" In file included from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/cwchar:47, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/bits/postypes.h:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/iosfwd:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/ios:39, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/istream:40, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/sstream:39, from BufferedReader.cpp:24: At line 24 of BufferedReader.cpp is #include <string.h>. I've tried it with just <string> but get the same thing. Any clue? Here's the snippet of code from string.h /* Tell the caller that we provide correct C++ prototypes. */ #if defined __cplusplus && __GNUC_PREREQ (4, 4) //line 36 # define __CORRECT_ISO_CPP_STRING_H_PROTO #endif Does that mean __GNUC_PREREQ isn't defined? Edit: Changing -Ijsoncpp/include/json/ to Ijsoncpp/include stopped the errors. I noticed I was including <json/json.h>. I'm about to switch to JsonGlib though, which is the reason I pulled the project up again. So it's all good. :)

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