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  • Solved: Help with this compile error

    - by Scott
    I just picked up an old project and I'm not sure what the following error could mean. g++ -o BufferedReader.o -c -g -Wall -std=c++0x -I/usr/include/xmms2 -Ijsoncpp/include/json/ -fopenmp -I/usr/include/ImageMagick -I/usr/include/xmms2 -I/usr/include/libvisual-0.4 -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_SCRIPT_LIB -DQT_SHARED -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include/QtScript BufferedReader.cpp In file included from BufferedReader.cpp:23: /usr/include/string.h:36:42: error: missing binary operator before token "(" In file included from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/cwchar:47, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/bits/postypes.h:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/iosfwd:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/ios:39, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/istream:40, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/sstream:39, from BufferedReader.cpp:24: At line 24 of BufferedReader.cpp is #include <string.h>. I've tried it with just <string> but get the same thing. Any clue? Here's the snippet of code from string.h /* Tell the caller that we provide correct C++ prototypes. */ #if defined __cplusplus && __GNUC_PREREQ (4, 4) //line 36 # define __CORRECT_ISO_CPP_STRING_H_PROTO #endif Does that mean __GNUC_PREREQ isn't defined? Edit: Changing -Ijsoncpp/include/json/ to Ijsoncpp/include stopped the errors. I noticed I was including <json/json.h>. I'm about to switch to JsonGlib though, which is the reason I pulled the project up again. So it's all good. :)

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  • Casting Type array to Generic array?

    - by George R
    The short version of the question - why can't I do this? I'm restricted to .NET 3.5. T[] genericArray; // Obviously T should be float! genericArray = new T[3]{ 1.0f, 2.0f, 0.0f }; // Can't do this either, why the hell not genericArray = new float[3]{ 1.0f, 2.0f, 0.0f }; Longer version - I'm working with the Unity engine here, although that's not important. What is - I'm trying to throw conversion between its fixed Vector2 (2 floats) and Vector3 (3 floats) and my generic Vector< class. I can't cast types directly to a generic array. using UnityEngine; public struct Vector { private readonly T[] _axes; #region Constructors public Vector(int axisCount) { this._axes = new T[axisCount]; } public Vector(T x, T y) { this._axes = new T[2] { x, y }; } public Vector(T x, T y, T z) { this._axes = new T[3]{x, y, z}; } public Vector(Vector2 vector2) { // This doesn't work this._axes = new T[2] { vector2.x, vector2.y }; } public Vector(Vector3 vector3) { // Nor does this this._axes = new T[3] { vector3.x, vector3.y, vector3.z }; } #endregion #region Properties public T this[int i] { get { return _axes[i]; } set { _axes[i] = value; } } public T X { get { return _axes[0];} set { _axes[0] = value; } } public T Y { get { return _axes[1]; } set { _axes[1] = value; } } public T Z { get { return this._axes.Length (Vector2 vector2) { Vector vector = new Vector(vector2); return vector; } public static explicit operator Vector(Vector3 vector3) { Vector vector = new Vector(vector3); return vector; } #endregion }

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  • Comparing strings that contain formatting in C#

    - by Finglas
    I'm working on a function that given some settings - such as line spacing, the output (in string form) is modified. In order to test such scenarios, I'm using string literals, as shown below for the expected result. The method, using a string builder, (AppendLine) generates the said output. One issue I have run into is that of comparing such strings. In the example below, both are equal in terms of what they represent. The result is the area which I care about, however when comparing two strings, one literal, one not, equality naturally fails. This is because one of the strings emits line spacing, while the other only demonstrates the formatting it contains. What would be the best way of solving this equality problem? I do care about formatting such as new lines from the result of the method, this is crucially important. Code: string expected = @"Test\n\n\nEnd Test."; string result = "Test\n\n\nEnd Test"; Console.WriteLine(expected); Console.WriteLine(result); Output: Test\n\n\nEnd Test. Test End Test

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  • Coordinating typedefs and structs in std::multiset (C++)

    - by Sarah
    I'm not a professional programmer, so please don't hesitate to state the obvious. My goal is to use a std::multiset container (typedef EventMultiSet) called currentEvents to organize a list of structs, of type Event, and to have members of class Host occasionally add new Event structs to currentEvents. The structs are supposed to be sorted by one of their members, time. I am not sure how much of what I am trying to do is legal; the g++ compiler reports (in "Host.h") "error: 'EventMultiSet' has not been declared." Here's what I'm doing: // Event.h struct Event { public: bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } double time; int eventID; int hostID; }; // Host.h ... void calcLifeHist( double, EventMultiSet * ); // produces compiler error ... void addEvent( double, int, int, EventMultiSet * ); // produces compiler error // Host.cpp #include "Event.h" ... // main.cpp #include "Event.h" ... typedef std::multiset< Event, std::less< Event > > EventMultiSet; EventMultiSet currentEvents; EventMultiSet * cePtr = &currentEvents; ... Major questions Where should I include the EventMultiSet typedef? Are my EventMultiSet pointers obviously problematic? Is the compare function within my Event struct (in theory) okay? Thank you very much in advance.

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  • How to check if a number is a power of 2

    - by configurator
    Today I needed a simple algorithm for checking if a number is a power of 2. The algorithm needs to be: Simple Correct for any ulong value. I came up with this simple algorithm: private bool IsPowerOfTwo(ulong number) { if (number == 0) return false; for (ulong power = 1; power > 0; power = power << 1) { // this for loop used shifting for powers of 2, meaning // that the value will become 0 after the last shift // (from binary 1000...0000 to 0000...0000) then, the for // loop will break out if (power == number) return true; if (power > number) return false; } return false; } But then I thought, how about checking if log2x is an exactly round number? But when I checked for 2^63+1, Math.Log returned exactly 63 because of rounding. So I checked if 2 to the power 63 is equal to the original number - and it is, because the calculation is done in doubles and not in exact numbers: private bool IsPowerOfTwo_2(ulong number) { double log = Math.Log(number, 2); double pow = Math.Pow(2, Math.Round(log)); return pow == number; } This returned true for the given wrong value: 9223372036854775809. Does anyone have any suggestion for a better algorithm?

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  • Understanding C++ pointers (when they point to a pointer)

    - by Stephano
    I think I understand references and pointers pretty well. Here is what I (think I) know: int i = 5; //i is a primitive type, the value is 5, i do not know the address. int *ptr; //a pointer to an int. i have no way if knowing the value yet. ptr = &i; //now i have an address for the value of i (called ptr) *ptr = 10; //go get the value stored at ptr and change it to 10 Please feel free to comment or correct these statements. Now I'm trying to make the jump to arrays of pointers. Here is what I do not know: char **char_ptrs = new char *[50]; Node **node_ptrs = new Node *[50]; My understanding is that I have 2 arrays of pointers, one set of pointers to chars and one to nodes. So if I wanted to set the values, I would do something like this: char_ptrs[0] = new char[20]; node_ptrs[0] = new Node; Now I have a pointer, in the 0 position of my array, in each respective array. Again, feel free to comment here if I'm confused. So, what does the ** operator do? Likewise, what is putting a single * next to the instantiation doing (*[50])? (what is that called exactly, instantiation?)

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  • Is memory allocation in linux non-blocking?

    - by Mark
    I am curious to know if the allocating memory using a default new operator is a non-blocking operation. e.g. struct Node { int a,b; }; ... Node foo = new Node(); If multiple threads tried to create a new Node and if one of them was suspended by the OS in the middle of allocation, would it block other threads from making progress? The reason why I ask is because I had a concurrent data structure that created new nodes. I then modified the algorithm to recycle the nodes. The throughput performance of the two algorithms was virtually identical on a 24 core machine. However, I then created an interference program that ran on all the system cores in order to create as much OS pre-emption as possible. The throughput performance of the algorithm that created new nodes decreased by a factor of 5 relative the the algorithm that recycled nodes. I'm curious to know why this would occur. Thanks. *Edit : pointing me to the code for the c++ memory allocator for linux would be helpful as well. I tried looking before posting this question, but had trouble finding it.

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  • how can i set up a uniqueness constraint in mysql for columns that can be null?

    - by user299689
    I know that in MySQL, UNIQUE constraits don't treat NULL values as equal. So if I have a unique constraint on ColumnX, then two separate rows can have values of NULL for ColumnX and this wouldn't violate the constraint. How can I work around this? I can't just set the value to an arbitrary constant that I can flag, because ColumnX in my case is actually a foreign key to another table. What are my options here? Please note that this table also has an "id" column that is its primary key. Since I'm using Ruby on Rails, it's important to keep this id column as the primary key. Note 2: In reality, my unique key encompasses many columns, and some of them have to be null, because they are foreign keys, and only one of them should be non-null. What I'm actually trying to do is to "simulate" a polymorphic relationship in a way that keep referential integrity in the db, but using the technique outlined in the first part of the question asked here: http://stackoverflow.com/questions/922184/why-can-you-not-have-a-foreign-key-in-a-polymorphic-association

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  • Input questions mysql php html

    - by Marcelo
    (Q1)Hi I'm using textbox in my project and I can't receive the values that are typed <textarea rows="5" cols="60"> Type your suggestion </textarea> <br> <input type="submit" name="sugestao" value="Submit" /> Sorry I don't know how to 'kill' html code, that's why < is missing. All I'm getting in the column of the database from this text box is "Submit", I'd like to receive whatever is written in the text area. How can I make the value equal whaterever is typed? (Q2) How can I make sure that I'll only store the same type(int,varchar,text) that I setted,declared in the database. For example: age(int), but if someone types "abc" in the input it will be stored in my database as the value 0 . How can I forbid this, and only save the age when it's just int and all the other fields(like name, email) are filled ?. And if is still possible warn the user that he is typing something wrong, don't need to say where. Sorry for any mistake in English and Thanks for the attention.

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  • How to disable a checkbox based on date using php?

    - by udaya
    I have iterated a table based on my query result... I have a column lastDate it contains a date value like 01/24/2010... Now i have to check the date value with the current date if currentdate is less than or equal to lastDate i have to enable the checkbox else disable it..... Any suggestion how it can be done in php... Here is my code <? if(isset($comment)) { echo '<tr><td class=table_label colspan=5>'.$comment.'</td></tr>'; } ?> <td align="center" class="table_label" id="txtsubdat"> <? $dd=$row['dDate']; if($dd=='') { } else { $str = $dd; $dd = strtotime ( $str ); echo date ( 'm/d/Y' , $dd ); } ?> </td> <td align="center"> <input type="checkbox" name="group" id="group" value="<?=$row['dAssignment_id']?>" onclick="checkdisplay(this);"> </td> <? } ?>

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  • LINQ to Entites - Left Outer Join - SQL 2000

    - by user255234
    Hi! I'm using Linq to Entities. I have the following query in my code, it includes left outer Join: var surgeonList = (from item in context.T1_STM_Surgeon.Include("T1_STM_SurgeonTitle") .Include("OTER").Include("OSLP") join reptable in context.OSLP on item.Rep equals reptable.SlpCode into surgRepresentative where item.ID == surgeonId select new { ID = item.ID, First = item.First, Last = item.Last, Rep = (surgRepresentative.FirstOrDefault() != null) ? surgRepresentative.FirstOrDefault().SlpName : "N/A", Reg = item.OTER.descript, PrimClinic = item.T1_STM_ClinicalCenter.Name, Titles = item.T1_STM_SurgeonTitle, Phone = item.Phone, Email = item.Email, Address1 = item.Address1, Address2 = item.Address2, City = item.City, State = item.State, Zip = item.Zip, Comments = item.Comments, Active = item.Active, DateEntered = item.DateEntered }) .ToList(); My DEV server has SQL 2008, so the code works just fine. When I moved this code to client's production server - they use SQL 2000, I started getting "Incorrect syntax near '(' ". I've tried changing the ProviderManifestToken to 2000 in my .edmx file, then I started getting "The execution of this query requires the APPLY operator, which is not supported in versions of SQL Server earlier than SQL Server 2005." I tied changing the token to 2005, the "Incorrect syntax near '(' " is back. Can anybody help me to find a workaround for this? Thank you very much in advance!

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  • C++ CRTP(template pattern) question

    - by aaa
    following piece of code does not compile, the problem is in T::rank not be inaccessible (I think) or uninitialized in parent template. Can you tell me exactly what the problem is? is passing rank explicitly the only way? or is there a way to query tensor class directly? Thank you #include <boost/utility/enable_if.hpp> template<class T, // size_t N, class enable = void> struct tensor_operator; // template<class T, size_t N> template<class T> struct tensor_operator<T, typename boost::enable_if_c< T::rank == 4>::type > { tensor_operator(T &tensor) : tensor_(tensor) {} T& operator()(int i,int j,int k,int l) { return tensor_.layout.element_at(i, j, k, l); } T &tensor_; }; template<size_t N, typename T = double> // struct tensor : tensor_operator<tensor<N,T>, N> { struct tensor : tensor_operator<tensor<N,T> > { static const size_t rank = N; }; I know the workaround, however am interested in mechanics of template instantiation for self-education

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  • XPath: limit scope of result set

    - by Laramie
    Given the XML <a> <c> <b id="1" value="noob"/> </c> <b id="2" value="tube"/> <a> <c> <b id="3" value="foo"/> </c> <b id="4" value="goo"/> <b id="5" value="noob"/> <a> <b id="6" value="near"/> <b id="7" value="bar"/> </a> </a> </a> and the Xpath 1.0 query //b[@id=2]/ancestor::a[1]//b[@value="noob"] is there some way to limit the result set to the <b> elements that are ONLY the children of the immediate <a> element of the start node (//b[@id=2])? For example the Xpath above returns both node ids 1 and 5. The goal is to limit the result to just node id=1 since it is the only @value="noob" element in the same <c> group as our start node (//b[@id=2]). In English, "Starting at a node whose id is equal to 2, find all the elements whose value is "noob" that are descendants of the immediate parent c element without passing through another c element".

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  • C# Homework - control structures (for, if)

    - by Freakingout
    I got a homework assignment today: "Create a program that calculates out how many ways you can add three numbers so that they equal 1000." I think this code should work, but it doesn't write out anything. using System; namespace ConsoleApp02 { class Program { public static void Main(string[] args) { for(int a = 0; a < 1000; a++) { for(int b = 0; b < 1000; b++) { for(int c = 0; c < 1000; c++) { for(int puls = a + b + c; puls < 1000; puls++) { if(puls == 1000) { Console.WriteLine("{0} + {1} + {2} = 1000", a, b, c); } } } } } Console.ReadKey(true); } } } What am I doing wrong? Any tips or solution?

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  • How to use a class's type as the type argument for an inherited collection property in C#

    - by Edelweiss Peimann
    I am trying to create a representation of various types of card that inherit from a generic card class and which all contain references to their owning decks. I tried re-declaring them, as suggested here, but it still won't convert to the specific card type. The code I currently have is as such: public class Deck<T> : List<T> where T : Card { void Shuffle() { throw new NotImplementedException("Shuffle not yet implemented."); } } public class Card { public Deck<Card> OwningDeck { get; set; } } public class FooCard : Card { public Deck<FooCard> OwningDeck { get { return (Deck<FooCard>)base.OwningDeck; } set { OwningDeck = value; } } } The compile-time error I am getting: Error 2 Cannot convert type 'Game.Cards.Deck' to 'Game.Cards.Deck' And a warning suggesting I use a new operator to specify that the hiding is intentional. Would doing so be a violation of convention? Is there a better way? My question to stackoverflow is this: Can what I am trying to do be done elegantly in the .NET type system? If so, can some examples be provided?

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  • C++ Suppress Automatic Initialization and Destruction

    - by Travis G
    How does one suppress the automatic initialization and destruction of a type? While it is wonderful that T buffer[100] automatically initializes all the elements of buffer, and destroys them when they fall out of scope, this is not the behavior I want. #include <iostream> static int created = 0, destroyed = 0; struct S { S() { ++created; } ~S() { ++destroyed; } }; template <typename T, size_t KCount> class Array { private: T m_buffer[KCount]; public: Array() { // some way to suppress the automatic initialization of m_buffer } ~Array() { // some way to suppress the automatic destruction of m_buffer } }; int main() { { Array<S, 100> arr; } std::cout << "Created:\t" << created << std::endl; std::cout << "Destroyed:\t" << destroyed << std::endl; return 0; } The output of this program is: Created: 100 Destroyed: 100 I would like it to be: Created: 0 Destroyed: 0 My only idea is to make m_buffer some trivially constructed and destructed type like char and then rely on operator[] to wrap the pointer math for me, although this seems like a horribly hacked solution. Another solution would be to use malloc and free, but that gives a level of indirection that I do not want.

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  • Template trick to optimize out allocations

    - by anon
    I have: struct DoubleVec { std::vector<double> data; }; DoubleVec operator+(const DoubleVec& lhs, const DoubleVec& rhs) { DoubleVec ans(lhs.size()); for(int i = 0; i < lhs.size(); ++i) { ans[i] = lhs[i]] + rhs[i]; // assume lhs.size() == rhs.size() } return ans; } DoubleVec someFunc(DoubleVec a, DoubleVec b, DoubleVec c, DoubleVec d) { DoubleVec ans = a + b + c + d; } Now, in the above, the "a + b + c + d" will cause the creation of 3 temporary DoubleVec's -- is there a way to optimize this away with some type of template magic ... i.e. to optimize it down to something equivalent to: DoubleVec ans(a.size()); for(int i = 0; i < ans.size(); i++) ans[i] = a[i] + b[i] + c[i] + d[i]; You can assume all DoubleVec's have the same # of elements. The high level idea is to have do some type of templateied magic on "+", which "delays the computation" until the =, at which point it looks into itself, goes hmm ... I'm just adding thes numbers, and syntheizes a[i] + b[i] + c[i] + d[i] ... instead of all the temporaries. Thanks!

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  • PHP Notice: Undefined index when looping array...

    - by Jonathan
    Hi, I'm looping a two-dimensional array like this: if (!empty($aka)) { foreach ($aka as $ak) { if($ak["lang"]=="es") { $sptitle=$ak["title"]; } } } Pretty simple. If the array ($aka) is not empty I loop trough it and when it finds that the "lang" index is equal to "es" I just save the "title" value for that index in $sptitle. The problem is that the array ($aka) contains a lot of information and sometimes there is no "lang" index... and I get this error: Notice: Undefined index: lang. How can I fix this??? This is a extract of the array to help you understand. Notice that [1] doesn't have a [lang] index but [2] does have: [1] =&gt; Array ( [title] =&gt; The Lord of the Rings: The Motion Picture [year] =&gt; [country] =&gt; USA [comment] =&gt; promotional title ) [2] =&gt; Array ( [title] =&gt; Señor de los anillos: La comunidad del anillo, El [year] =&gt; [country] =&gt; Argentina [comment] =&gt; Chile, Mexico, Peru, Spain [lang] =&gt; es ) Thanks!

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  • GUID or int entity key with SQL Compact/EF4?

    - by David Veeneman
    This is a follow-up to an earlier question I posted on EF4 entity keys with SQL Compact. SQL Compact doesn't allow server-generated identity keys, so I am left with creating my own keys as objects are added to the ObjectContext. My first choice would be an integer key, and the previous answer linked to a blog post that shows an extension method that uses the Max operator with a selector expression to find the next available key: public static TResult NextId<TSource, TResult>(this ObjectSet<TSource> table, Expression<Func<TSource, TResult>> selector) where TSource : class { TResult lastId = table.Any() ? table.Max(selector) : default(TResult); if (lastId is int) { lastId = (TResult)(object)(((int)(object)lastId) + 1); } return lastId; } Here's my take on the extension method: It will work fine if the ObjectContext that I am working with has an unfiltered entity set. In that case, the ObjectContext will contain all rows from the data table, and I will get an accurate result. But if the entity set is the result of a query filter, the method will return the last entity key in the filtered entity set, which will not necessarily be the last key in the data table. So I think the extension method won't really work. At this point, the obvious solution seems to be to simply use a GUID as the entity key. That way, I only need to call Guid.NewGuid() method to set the ID property before I add a new entity to my ObjectContext. Here is my question: Is there a simple way of getting the last primary key in the data store from EF4 (without having to create a second ObjectContext for that purpose)? Any other reason not to take the easy way out and simply use a GUID? Thanks for your help.

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  • How do I debug JavaScript .onlick event?

    - by user3700824
    I'm learning JavaScript but seem to be having a problem. I have a piece of code that is executed when the page is fully loaded. The function then gathers all the button elements on my HTML page. From here I loop through getting each button's title attribute and then assign an onclick event to the button that is equal to a function that writes to the console.log with the title. I have tried various ways of doing this but it is not working. Here is the JavaScript code that I'm working with. Currently all it does is loop through calling the function and logging the tile to the console.log, but this is not supposed to happen. Each time I click the button it should call the function with its title and log that. window.onload = myPageIsReady; function myPageIsReady(){ var myList = document.getElementsByTagName("button"); var myTitle = []; for(var i = 0; i < myList.length; i++){ myTitle[i] = myList[i].getAttribute("title"); myList[i].onclick = getMyTitle(myTitle[i]); }; function getMyTitle(myTitle){ console.log(myTitle); }; };

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  • C# Type conversion between two similar Datatable objects

    - by Ali
    I have .NET project with sync framework and two separate Datasets for MS SQL and Compact SQL. in my base class I have a generic DataTable object. in my derived classed I assign Typed DataTable to the generic object based on whether the application is operating online or offline: example: if (online) _dataTable = new MSSQLDataSet.Customer; else _dataTable = new CompactSQLDataSet.Customer; Now every where in my code i have to check and do a cast based on the current network mode like this: public void changeCustomerID(int ID) { if (online) (MSSQLDataSet.CustomerDataTable)_dataTable)[i].CustomerID = value; else (CompactMSSQLDataSet.CustomerDataTable)_dataTable)[i].CustomerID = value; } but I don't think this is very efficient and I believe it can be done in a smarter way to only use one line of code by dynamically getting the Type of _dataTable on the run time. my problem is at the design time, in order to acess datatable porperties such as "CustomerID" it has to be casted to either MSSQLDataSet.CustomerDataTable or CompactMSSQLDataSet.CustomerDataTable. Is there a way to have a function or a operator to convert the _datatable to its runtime type but still be able to use it's design time properties which are the same between the two types? something like: ((aType)_dataTable)[i].CustomerID = value; //or GetRuntimeType(_dataTable)[i].CustomerID = value;

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  • How to pass a value from the Jquery validation

    - by user2963960
    How can i pass a value from the jquery validation. I have an input box named clubCardNumber it should validate the length of the inputted value. If the length is equal to 10 the value passes to the hidden field named else validated it if its null or empty if all validations are true then its a clubCard. Here is how i implemented it on Javascript function validateClubCardNumber() { var varClubCardNumber = $('#clubCardNumber').val(); $('#phoneNumber').val(""); var returnVal = true; if ((null == varClubCardNumber || '' == trim(varClubCardNumber)){ return false; } if( varClubCardNumber.length < 10 ){ return false; }else if( varClubCardNumber.length == 10 ) { //The Phone Number field should contains numbers only var pattern = /^[0-9 -]*$/ ; var flag = pattern.test(trim(varClubCardNumber)); if(flag == false){ return false; }else{ $('#phoneNumber').val(varClubCardNumber); returnVal = true; } } } return returnVal; } HTML <div > <label for="clubCardNumber" >Card or Phone Number:</label> <input id="clubCardNumber" name="clubCardNumber" type="text" placeholder="Card or Phone Number" value="" maxlength="20"/> </div> <input type="hidden" id="phoneNumber" name="phoneNumber" value=""/>

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  • Instrumenting a string

    - by George Polevoy
    Somewhere in C++ era i have crafted a library, which enabled string representation of the computation history. Having a math expression like: TScalar Compute(TScalar a, TScalar b, TScalar c) { return ( a + b ) * c; } I could render it's string representation: r = Compute(VerbalScalar("a", 1), VerbalScalar("b", 2), VerbalScalar("c", 3)); Assert.AreEqual(9, r.Value); Assert.AreEqual("(a+b)*c==(1+2)*3", r.History ); C++ operator overloading allowed for substitution of a simple type with a complex self-tracking entity with an internal tree representation of everything happening with the objects. Now i would like to have the same possibility for NET strings, only instead of variable names i would like to see a stack traces of all the places in code which affected a string. And i want it to work with existing code, and existing compiled assemblies. Also i want all this to hook into visual studio debugger, so i could set a breakpoint, and see everything that happened with a string. Which technology would allow this kind of things? I know it sound like an utopia, but I think visual studio code coverage tools actually do the same kind of job while instrumenting the assemblies.

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  • How to achieve interaction between GUI class with logic class

    - by volting
    Im new to GUI programming, and haven't done much OOP. Im working on a basic calculator app to help me learn GUI design and to brush up on OOP. I understand that anything GUI related should be kept seperate from the logic, but Im unsure how to implement interaction between logic an GUI classes when needed i.e. basically passing variables back and forth... Im using TKinter and when I pass a tkinter variable to my logic it only seems to hold the string PY_VAR0. def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) Im sure that im probably doing something fundamentally wrong and probabaly really stupid, I spent a considerable amount of time experimenting (and searching for answers online) but Im getting no where. Any help would be appreciated. Thanks, V The Full Program (well just enough to show the structure..) import Tkinter class Gui(Tkinter.Tk): def __init__(self,parent): Tkinter.Tk.__init__(self,parent) self.parent = parent self.initialize() def initialize(self): self.grid() self.create_widgets() """ grid config """ #self.grid_columnconfigure(0,weight=1,pad=0) self.resizable(False, False) def create_widgets(self): """row 0 of grid""" """Create Text Entry Box""" self.entryVariable = Tkinter.StringVar() self.entry = Tkinter.Entry(self,width=30,textvariable=self.entryVariable) self.entry.grid(column=0,row=0, columnspan = 3 ) self.entry.bind("<Return>", self.on_press_enter) """create equal button""" equal_btn = Tkinter.Button(self,text="=",width=4,command=self.on_equal_btn_click) equal_btn.grid(column=3, row=0) """row 1 of grid""" """create number 1 button""" number1_btn = Tkinter.Button(self,text="1",width=8,command=self.on_number1_btn_click) number1_btn.grid(column=0, row=1) . . . def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) class Calc(): def __init__(self, equation): self.equation = equation def calculate(self): #TODO: parse string and calculate... return self.equation if __name__ == "__main__": app = Gui(None) app.title('Calculator') app.mainloop()

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  • Simple matrix example using C++ template class

    - by skyeagle
    I am trying to write a trivial Matrix class, using C++ templates in an attempt to brush up my C++, and also to explain something to a fellow coder. This is what I have som far: template class<T> class Matrix { public: Matrix(const unsigned int rows, const unsigned int cols); Matrix(const Matrix& m); Matrix& operator=(const Matrix& m); ~Matrix(); unsigned int getNumRows() const; unsigned int getNumCols() const; template <class T> T getCellValue(unsigned int row, unsigned col) const; template <class T> void setCellValue(unsigned int row, unsigned col, T value) const; private: // Note: intentionally NOT using smart pointers here ... T * m_values; }; template<class T> inline T Matrix::getCellValue(unsigned int row, unsigned col) const { } template<class T> inline void Matrix::setCellValue(unsigned int row, unsigned col, T value) { } I'm stuck on the ctor, since I need to allocate a new[] T, it seems like it needs to be a template method - however, I'm not sure I have come accross a templated ctor before. How can I implemnt the ctor?

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