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  • Deleting object in NSMutableSet Core Data

    - by Luke
    Hi I am having trouble deleting an object in an NSMutableSet using core Data... I am trying to delete a "player" object in the second section of my tableview. I am getting the error Invalid update: invalid number of rows in section 1. The number of rows contained in an existing section after the update (6) must be equal to the number of rows contained in that section before the update (6), plus or minus the number of rows inserted or deleted from that section (0 inserted, 1 deleted) and plus or minus the number of rows moved into or out of that section (0 moved in, 0 moved out Take a look at my code. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { if (indexPath.section==0){ }else{ Player *p = [self.fetchedResultsController.fetchedObjects objectAtIndex: indexPath.section]; [_team removePlayersObject:p]; [_team.players removeObject:p]; AppDelegate *delegate = [[UIApplication sharedApplication] delegate]; _managedObjectContext = delegate.managedObjectContext; [_managedObjectContext deleteObject:p]; [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationTop]; } } } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { switch(section){ case 0: return 7; case 1: return [self.fetchedResultsController.fetchedObjects count]; } return 0; }

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  • "pseudo-atomic" operations in C++

    - by dan
    So I'm aware that nothing is atomic in C++. But I'm trying to figure out if there are any "pseudo-atomic" assumptions I can make. The reason is that I want to avoid using mutexes in some simple situations where I only need very weak guarantees. 1) Suppose I have globally defined volatile bool b, which initially I set true. Then I launch a thread which executes a loop while(b) doSomething(); Meanwhile, in another thread, I execute b=true. Can I assume that the first thread will continue to execute? In other words, if b starts out as true, and the first thread checks the value of b at the same time as the second thread assigns b=true, can I assume that the first thread will read the value of b as true? Or is it possible that at some intermediate point of the assignment b=true, the value of b might be read as false? 2) Now suppose that b is initially false. Then the first thread executes bool b1=b; bool b2=b; if(b1 && !b2) bad(); while the second thread executes b=true. Can I assume that bad() never gets called? 3) What about an int or other builtin types: suppose I have volatile int i, which is initially (say) 7, and then I assign i=7. Can I assume that, at any time during this operation, from any thread, the value of i will be equal to 7? 4) I have volatile int i=7, and then I execute i++ from some thread, and all other threads only read the value of i. Can I assume that i never has any value, in any thread, except for either 7 or 8? 5) I have volatile int i, from one thread I execute i=7, and from another I execute i=8. Afterwards, is i guaranteed to be either 7 or 8 (or whatever two values I have chosen to assign)?

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  • Jquery push data to the good row.

    - by marharépa
    Hi! This is my big problem. This script put the information to a table. function handleAccountFeed(result) { var entries = result.feed.getEntries(); var outputTable = ['<table><tr>', '<th>Account Name</th>', '<th>Profile Name</th>', '<th>Profile ID</th>', '<th>Table Id</th></tr>']; for (var i = 0, entry; entry = entries[i]; ++i) { var row = [ entry.getPropertyValue('ga:AccountName'), entry.getTitle().getText(), entry.getPropertyValue('ga:ProfileId'), entry.getTableId().getValue() ].join('</td><td>'); outputTable.push('<tr><td>', row, '</td></tr>'); } outputTable.push('</table>'); document.getElementById('outputDiv').innerHTML = outputTable.join(''); } I've got an own SMARTY template, which makes a table: <table id="stuffs"> <tbody> {section name=i loop=$ownsites} <tr><td>{$ownsites[i].id}</td><td>{$ownsites[i].domain}</td><td>PLACE</td></tr> {/section} <tbody> </table> I'd like to put the TableId (getTableId().getValue()) to that row's PLACE where {$ownsites[i].domain} is equal to the jquery row's Title (getTitle().getText()) How can i do this within this jQuery script?

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  • Get & set drop down value using jQuery.

    - by Muhammad Sajid
    If user select an option from dropdown it will shown it a textbox but if he select option having value "Other" then a row will appear to type value for other. my code works fine except when option value is not equal to "Other" <script type="text/javascript"><!-- function setAndReset(box) { if(box.value == 'Other'){ $("#ShowHide").hide(); } document.FormName.hiddenInput.value = box.value; } //--> </script> <body bgcolor="#ffffff"> <form id="FormName" action="" method="get" name="FormName"> <select name="choice1" size="1" onchange="setAndReset(this);"> <option value="one">first</option> <option value="two">second</option> <option value="three">third</option> <option value="other">Other</option> </select> <input type="text" name="hiddenInput" value=""> <tablt><tr id="ShowHide"><td> <input type="text" name="otherInput"> </td></tr></table> <input type="submit" name="submitButtonName"> </form> </body> but it does not show/hide & does not set value in textbox. If it's solve using jquery then i will be thankful to you for you code. Thanks.

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  • Python: Behavior of object in set operations

    - by Josh Arenberg
    I'm trying to create a custom object that behaves properly in set operations. I've generally got it working, but I want to make sure I fully understand the implications. In particular, I'm interested in the behavior when there is additional data in the object that is not included in the equal / hash methods. It seems that in the 'intersection' operation, it returns the set of objects that are being compared to, where the 'union' operations returns the set of objects that are being compared. To illustrate: class MyObject: def __init__(self,value,meta): self.value = value self.meta = meta def __eq__(self,other): if self.value == other.value: return True else: return False def __hash__(self): return hash(self.value) a = MyObject('1','left') b = MyObject('1','right') c = MyObject('2','left') d = MyObject('2','right') e = MyObject('3','left') print a == b # True print a == c # False for i in set([a,c,e]).intersection(set([b,d])): print "%s %s" % (i.value,i.meta) #returns: #1 right #2 right for i in set([a,c,e]).union(set([b,d])): print "%s %s" % (i.value,i.meta) #returns: #1 left #3 left #2 left Is this behavior documented somewhere and deterministic? If so, what is the governing principle?

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  • Two references to the same domain/entity model

    - by Sbossb
    Problem I want to save the attributes of a model that have changed when a user edits them. Here's what I want to do ... Retrieve edited view model Get domain model and map back updated value Call the update method on repository Get the "old" domain model and compare values of the fields Store the changed values (in JSON) into a table However I am having trouble with step number 4. It seems that the Entity Framework doesn't want to hit the database again to get the model with the old values. It just returns the same entity I have. Attempted Solutions I have tried using the Find() and the SingleOrDefault() methods, but they just return the model I currently have. Example Code private string ArchiveChanges(T updatedEntity) { //Here is the problem! //oldEntity is the same as updatedEntity T oldEntity = DbSet.SingleOrDefault(x => x.ID == updatedEntity.ID); Dictionary<string, object> changed = new Dictionary<string, object>(); foreach (var propertyInfo in typeof(T).GetProperties()) { var property = typeof(T).GetProperty(propertyInfo.Name); //Get the old value and the new value from the models var newValue = property.GetValue(updatedEntity, null); var oldValue = property.GetValue(oldEntity, null); //Check to see if the values are equal if (!object.Equals(newValue, oldValue)) { //Values have changed ... log it changed.Add(propertyInfo.Name, newValue); } } var ser = new System.Web.Script.Serialization.JavaScriptSerializer(); return ser.Serialize(changed); } public override void Update(T entityToUpdate) { //Do something with this string json = ArchiveChanges(entityToUpdate); entityToUpdate.AuditInfo.Updated = DateTime.Now; entityToUpdate.AuditInfo.UpdatedBy = Thread.CurrentPrincipal.Identity.Name; base.Update(entityToUpdate); }

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  • Const Discards Qualifers: C++

    - by user991673
    I'm using OpenGL to render camera perspectives, and a one point in my code I'm trying to take the direction of the light (shown here as type "Vector4") and multiply it by a matrix of type "Matrix4x4" that represents the Modelview transformation (sorry if this is not making any sense, this is for a school project, as such I'm still learning about this stuff) Anyway, my code goes as follows... Vector4 lightDirection = data->dir * follow->getModelviewMatrix().getInverse().getTranspose(); data->dir = lightDirection; setLight(*data); this give me the following error: passing 'const vec4<double>' as 'this' argument of 'vec4<T>& vec4<T>::operator=(const vec4<T>&)[with T = double]' discards qualifiers Again, much of this code is prewritten for the class (namely the vector and matrix types) but if someone could just help me decipher what the error means it would be much appreciated! I can give more information as needed. I figured 'data' or 'data-dir' were const, however I can find no mention of either of them to be. 'dir' is of type SceneLightData, and when its added on I'm doing this: void Scene::addLight(const SceneLightData &sceneLight) { SceneLightData light = sceneLight; m_lights.push_back(&light); } The error occurs on this line: data->dir = lightDirection; EDIT problem solved. thanks everyone! solution: void Scene::addLight(const SceneLightData &sceneLight) { SceneLightData* light = new SceneLightData; *light = sceneLight; m_lights.push_back(light); } and SceneLightData* data = m_lights[i]; data->dir = data->dir * follow->getModelviewMatrix().getInverse().getTranspose(); setLight(*data);

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  • Project Euler #119 Make Faster

    - by gangqinlaohu
    Trying to solve Project Euler problem 119: The number 512 is interesting because it is equal to the sum of its digits raised to some power: 5 + 1 + 2 = 8, and 8^3 = 512. Another example of a number with this property is 614656 = 28^4. We shall define an to be the nth term of this sequence and insist that a number must contain at least two digits to have a sum. You are given that a2 = 512 and a10 = 614656. Find a30. Question: Is there a more efficient way to find the answer than just checking every number until a30 is found? My Code int currentNum = 0; long value = 0; for (long a = 11; currentNum != 30; a++){ //maybe a++ is inefficient int test = Util.sumDigits(a); if (isPower(a, test)) { currentNum++; value = a; System.out.println(value + ":" + currentNum); } } System.out.println(value); isPower checks if a is a power of test. Util.sumDigits: public static int sumDigits(long n){ int sum = 0; String s = "" + n; while (!s.equals("")){ sum += Integer.parseInt("" + s.charAt(0)); s = s.substring(1); } return sum; } program has been running for about 30 minutes (might be overflow on the long). Output (so far): 81:1 512:2 2401:3 4913:4 5832:5 17576:6 19683:7 234256:8 390625:9 614656:10 1679616:11 17210368:12 34012224:13 52521875:14 60466176:15 205962976:16 612220032:17

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  • How to put data from List<string []> to dataGridView

    - by Kirill
    Try to put some data from List to dataGridView, but have some problem with it. Currently have method, that return me required List - please see picture below code public List<string[]> ReadFromFileBooks() { List<string> myIdCollection = new List<string>(); List<string[]> resultColl = new List<string[]>(); if (chooise == "all") { if (File.Exists(filePath)) { using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read)) { StreamReader sr = new StreamReader(fs); string[] line = sr.ReadToEnd().Split(new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries); foreach (string l in line) { string[] result = l.Split(','); foreach (string element in result) { myIdCollection.Add(element); } resultColl.Add(new string[] { myIdCollection[0], myIdCollection[1], myIdCollection[2], myIdCollection[3] }); myIdCollection.Clear(); } sr.Close(); return resultColl; } } .... this return to me required data in requred form (like list from arrays). After this, try to move it to the dataGridView, that already have 4 columns with names (because i'm sure, that no than 4 colums required) - please see pic below Try to put data in to dataGridView using next code private void radioButtonViewAll_CheckedChanged(object sender, EventArgs e) { TxtLibrary myList = new TxtLibrary(filePathBooks); myList.chooise = "all"; //myList.ReadFromFileBooks(); DataTable table = new DataTable(); foreach (var array in myList.ReadFromFileBooks()) { table.Rows.Add(array); } dataGridViewLibrary.DataSource = table; } But as result got error - "required more rows that exist in dataGridVIew", but accordint to what I'm see (pic above) q-ty of rows (4) equal q-ty of arrays element in List (4). Try to check result by putting additional temp variables - but it's ok - please see pic below Where I'm wrong? Maybe i use dataGridView not in correct way?

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  • choose javascript variable based on element id from jquery

    - by phoffer
    I feel like this is a simple question, but I am still relatively new to javascript and jquery. I am developing a site for a touch interface that uses unordered lists and jquery .click functions to take input data. I have a section to input a m:ss time, with 3 divs, each containing a list of digits for time. I need to get the input for each column and set it as a variable. I originally designed the inputs to change form inputs, because I didn't understand javascript very much. It was easy to change the 3 hidden inputs by using div id's, but I can't figure out how to do it now with javascript variables. Here is my original jquery code... $("div#time>div>ul>li").click(function() { var id = $(this).parents(".time").attr("name"); var number = $(this).html(); $("input#"+id).val(number); }); The last line sets one of 3 hidden inputs equal to whatever was clicked. I need to make it so separate variables take the inputs, then I can manipulate those variables however I want. Here's a short snippet of the html, to have an idea of how jquery grabs it. <div id="time"> <h1>Time</h1> <div name="minute" class="time" id="t_minute"> M : <ul> The full time html is here: link text Thanks everyone! I've been using SO to answer many questions I've had, but I couldn't find something for this, so I figured I would join, since I'm sure I will have more questions along the way.

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  • How to easily apply a function to a collection in C++

    - by Jesse Beder
    I'm storing images as arrays, templated based on the type of their elements, like Image<unsigned> or Image<float>, etc. Frequently, I need to perform operations on these images; for example, I might need to add two images, or square an image (elementwise), and so on. All of the operations are elementwise. I'd like get as close as possible to writing things like: float Add(float a, float b) { return a+b; } Image<float> result = Add(img1, img2); and even better, things like complex ComplexCombine(float a, float b) { return complex(a, b); } Image<complex> result = ComplexCombine(img1, img2); or struct FindMax { unsigned currentMax; FindMax(): currentMax(0) {} void operator(unsigned a) { if(a > currentMax) currentMax = a; } }; FindMax findMax; findMax(img); findMax.currentMax; // now contains the maximum value of 'img' Now, I obviously can't exactly do that; I've written something so that I can call: Image<float> result = Apply(img1, img2, Add); but I can't seem to figure out a generic way for it to detect the return type of the function/function object passed, so my ComplexCombine example above is out; also, I have to write a new one for each number of arguments I'd like to pass (which seems inevitable). Any thoughts on how to achieve this (with as little boilerplate code as possible)?

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  • How to avoid raising an event to a closed form?

    - by Steve Dignan
    I'm having trouble handling the scenario whereby an event is being raised to a closed form and was hoping to get some help. Scenario (see below code for reference): Form1 opens Form2 Form1 subscribes to an event on Form2 (let's call the event FormAction) Form1 is closed and Form2 remains open Form2 raises the FormAction event In Form1.form2_FormAction, why does this return a reference to Form1 but button1.Parent returns null? Shouldn't they both return the same reference? If we were to omit step 3, both this and button1.Parent return the same reference. Here's the code I'm using... Form1: public partial class Form1 : Form { public Form1 () { InitializeComponent(); } private void button1_Click ( object sender , EventArgs e ) { // Create instance of Form2 and subscribe to the FormAction event var form2 = new Form2(); form2.FormAction += form2_FormAction; form2.Show(); } private void form2_FormAction ( object o ) { // Always returns reference to Form1 var form = this; // If Form1 is open, button1.Parent is equal to form/this // If Form1 is closed, button1.Parent is null var parent = button1.Parent; } } Form2: public partial class Form2 : Form { public Form2 () { InitializeComponent(); } public delegate void FormActionHandler ( object o ); public event FormActionHandler FormAction = delegate { }; private void button1_Click ( object sender , EventArgs e ) { FormAction( "Button clicked." ); } } Ideally, I would like to avoid raising events to closed/disposed forms (which I'm not sure is possible) or find a clean way of handling this in the caller (in this case, Form1). Any help is appreciated.

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  • Good C++ array class for dealing with large arrays of data in a fast and memory efficient way?

    - by Shane MacLaughlin
    Following on from a previous question relating to heap usage restrictions, I'm looking for a good standard C++ class for dealing with big arrays of data in a way that is both memory efficient and speed efficient. I had been allocating the array using a single malloc/HealAlloc but after multiple trys using various calls, keep falling foul of heap fragmentation. So the conclusion I've come to, other than porting to 64 bit, is to use a mechanism that allows me to have a large array spanning multiple smaller memory fragments. I don't want an alloc per element as that is very memory inefficient, so the plan is to write a class that overrides the [] operator and select an appropriate element based on the index. Is there already a decent class out there to do this, or am I better off rolling my own? From my understanding, and some googling, a 32 bit Windows process should theoretically be able address up to 2GB. Now assuming I've 2GB installed, and various other processes and services are hogging about 400MB, how much usable memory do you think my program can reasonably expect to get from the heap? I'm currently using various flavours of Visual C++.

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  • Read large amount of data from file in Java

    - by Crozin
    Hello I've got text file that contains 1 000 002 numbers in following formation: 123 456 1 2 3 4 5 6 .... 999999 100000 Now I need to read that data and allocate it to int variables (the very first two numbers) and all the rest (1 000 000 numbers) to an array int[]. It's not a hard task, but - it's horrible slow. My first attempt was java.util.Scanner: Scanner stdin = new Scanner(new File("./path")); int n = stdin.nextInt(); int t = stdin.nextInt(); int array[] = new array[n]; for (int i = 0; i < n; i++) { array[i] = stdin.nextInt(); } It works as excepted but it takes about 7500 ms to execute. I need to fetch that data in up to several hundred of milliseconds. Then I tried java.io.BufferedReader: Using BufferedReader.readLine() and String.split() I got the same results in about 1700 ms, but it's still too many. How can I read that amount of data in less that 1 second? The final result should be equal to: int n = 123; int t = 456; int array[] = { 1, 2, 3, 4, ..., 999999, 100000 };

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  • How can I compare the performance of log() and fp division in C++?

    - by Ventzi Zhechev
    Hi, I’m using a log-based class in C++ to store very small floating-point values (as the values otherwise go beyond the scope of double). As I’m performing a large number of multiplications, this has the added benefit of converting the multiplications to sums. However, at a certain point in my algorithm, I need to divide a standard double value by an integer value and than do a *= to a log-based value. I have overloaded the *= operator for my log-based class and the right-hand side value is first converted to a log-based value by running log() and than added to the left-hand side value. Thus the operations actually performed are floating-point division, log() and floating-point summation. My question whether it would be faster to first convert the denominator to a log-based value, which would replace the floating-point division with floating-point subtraction, yielding the following chain of operations: twice log(), floating-point subtraction, floating-point summation. In the end, this boils down to whether floating-point division is faster or slower than log(). I suspect that a common answer would be that this is compiler and architecture dependent, so I’ll say that I use gcc 4.2 from Apple on darwin 10.3.0. Still, I hope to get an answer with a general remark on the speed of these two operators and/or an idea on how to measure the difference myself, as there might be more going on here, e.g. executing the constructors that do the type conversion etc. Cheers!

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  • Boost shared_ptr use_count function

    - by photo_tom
    My application problem is the following - I have a large structure foo. Because these are large and for memory management reasons, we do not wish to delete them when processing on the data is complete. We are storing them in std::vector<boost::shared_ptr<foo>>. My question is related to knowing when all processing is complete. First decision is that we do not want any of the other application code to mark a complete flag in the structure because there are multiple execution paths in the program and we cannot predict which one is the last. So in our implementation, once processing is complete, we delete all copies of boost::shared_ptr<foo>> except for the one in the vector. This will drop the reference counter in the shared_ptr to 1. Is it practical to use shared_ptr.use_count() to see if it is equal to 1 to know when all other parts of my app are done with the data. One additional reason I'm asking the question is that the boost documentation on the shared pointer shared_ptr recommends not using "use_count" for production code.

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  • Reporting Services Sum of Inner Group in Outer Group

    - by Spoonybard
    I have a report in Reporting Services 2008 using ASP.net 3.5 and SQL Server 2008. The report has 2 groupings and a detail row. This is the current format: Outer Group Inner Group Detail Row The Detail Row represents an item on a receipt and a receipt can have multiple items. Each receipt was paid with a certain payment method. So the Outer Group is grouped by payment type, the Inner Group is grouped by the receipt's ID, and the Detail Row is each item for the given receipt. My raw data result set has two important columns: The Amount Received and the Amount Applied. The Amount Received is how much money in total was collected for all the items on the receipt. The Amount Applied is how much money each item got from the total Amount Received. Sample Result Set: ReceiptID Item ItemID AmountReceived AmountApplied Payment Method ------------------------------------------------------------------------------------------ 1 Book 1 $200.00 $40.00 Cash 1 CD 2 $200.00 $20.00 Cash 1 Software 3 $200.00 $100.00 Cash 1 Backpack 4 $200.00 $40.00 Cash The Inner Group displays the AmountReceived correctly as $200. However, the Outer Group displays the AmountReceived as $800, because I believe that it is going off each detail row which in this case is a count of 4 items. What I want is to see in the Outer Group that the Amount Received is $200. I tried restricting the scope in my SUM function to be the Inner Group, but I get the error "The scope parameter must be set to a string constant that is equal to either the name of a containing group, the name of a containing data region, or the name of a dataset." Does anyone have any suggestions on how to solve this issue? Thanks.

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  • Can't see anything wrong with simple code

    - by melee
    Here is my implementation file: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> //line 5 #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() //line 10 { Title = ""; Nrow = 0; Ncol = 0; image[][]; // line 15 PixelCoordinates.r = 0; PixelCoordinates.c = 0; } //-------------------Paint------------------// line 20 void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } The errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:22: error: a function-definition is not allowed here before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input proj05.canvas.cpp:24: error: expected `}' at end of input These seem like simple syntax errors, but I am not sure what's wrong. Could someone decode these for me? I'd really appreciate it, thanks for your time!

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  • IEnumerator seems to be effecting all objects, and not one at a time

    - by PFranchise
    Hey, I am trying to alter an attribute of an object. I am setting it to the value of that same attribute stored on another table. There is a one to many relationship between the two. The product end is the one and the versions is the many. Right now, both these methods that I have tried have set all the products returned equal to the final version object. So, in this case they are all the same. I am not sure where the issue lies. Here are my two code snipets, both yield the same result. int x = 1 IEnumerator<Product> ie = productQuery.GetEnumerator(); while (ie.MoveNext()) { ie.Current.RSTATE = ie.Current.Versions.First(o => o.VersionNumber == x).RSTATE; x++; } and foreach (var product in productQuery) { product.RSTATE = product.Versions.Single(o => o.VersionNumber == x).RSTATE; x++; } The versions table holds information for previous products, each is distinguished by the version number. I know that it will start at 1 and go until it reaches the current version, based on my query returning the proper number of products. Thanks for any advice.

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  • What rules govern the copying of variables in Javascript closures?

    - by int3
    I'd just like to check my understanding of variable copying in Javascript. From what I gather, variables are passed/assigned by reference unless you explicitly tell them to create a copy with the new operator. But I'm a little uncertain when it comes to using closures. Say I have the following code: var myArray = [1, 5, 10, 15, 20]; var fnlist = []; for (var i in myArray) { var data = myArray[i]; fnlist.push(function() { var x = data; console.log(x); }); } fnlist[2](); // returns 20 I gather that this is because fnlist[2] only looks up the value of data at the point where it is invoked. So I tried an alternative tack: var myArray = [1, 5, 10, 15, 20]; var fnlist = []; for (var i in myArray) { var data = myArray[i]; fnlist.push(function() { var x = data; return function() { console.log(x); } }()); } fnlist[2](); // returns 10 So now it returns the 'correct' value. Am I right to say that it works because a function resolves all variable references to their 'constant' values when it is invoked? Or is there a better way to explain it? Any explanations / links to explanations regarding this referencing / copying business would be appreciated as well. Thanks!

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  • How do I repeat function over several row.

    - by ChrisBD
    I'll admit that I'm not an Excel guru so maybe someone here can help me. On my worksheet I have several blocks of data. I calculate the sum of all items within column D of that block. Within each block I am checking the value of the cell in column C and if it contains the letter "y" and the value in column D of that row is equal to zero I must exclude the total sum of column D. Currently I am doing this by multiplying the sum value by either 1 or 0 which is produced by running a test over the cell contents. Below is an example of what I am using to test rows 23 to row 25 inclusively for data in Column D. I am also performing the same on Column E and G, but the "y" character is always in column C, hence the absolut column reference. =IF(AND($C23="y",D23=0),0,1)*IF(AND($C24="y",D24=0),0,1)*IF(AND($C25="y",D25=0),0,1) There must be a more efficient way to do this. Ideally I would like to write a function that I can paste into a cell and then select the rows or cells over which I run the test. Can anyone point me in the right direction?

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  • C++ Template Iterator error

    - by gprime
    I am going over some code i wrote in 2006 as an undergrad. It's a simple genetic algorithm library written in C++ using templates. It use to work in 2006 when i coded it with visual studio, but now when i am trying to run it in xcode i get compile errors. This function is giving me errors: friend bool operator==(const TSPGenome<T> & t1, const TSPGenome<T> & t2) { // loop through each interator and check to see if the two genomes have the same values if(t1.genome_vec->size() != t2.genome_vec->size()) return false; else { // iterate through each vector<T>::iterator it_t1; vector<T>::iterator it_t2; it_t1 = t1.genome_vec->begin(); for(it_t2 = t2.genome_vec->begin(); it_t2 != t2.genome_vec->end(); ++it_t2, ++it_t1) { if(*it_t2 != *it_t1) return false; } } // everything seems good return true; } xcode complains about these two lines not having ; before it_t1 and it_t2. vector<T>::iterator it_t1; vector<T>::iterator it_t2; Is it because the vector type it T? I declared it in the class as follows: template <typename T> class TSPGenome : public Genome { Any help would be appreciated. Thanks!

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  • C++ - Where to throw exception?

    - by HardCoder1986
    Hello! I have some kind of an ideological question, so: Suppose I have some templated function template <typename Stream> void Foo(Stream& stream, Object& object) { ... } which does something with this object and the stream (for example, serializes that object to the stream or something like that). Let's say I also add some plain wrappers like (and let's say the number of these wrappers equals 2 or 3): void FooToFile(const std::string& filename, Object& object) { std::ifstream stream(filename.c_str()); Foo(stream, object); } So, my question is: Where in this case (ideologically) should I throw the exception if my stream is bad? Should I do this in each wrapper or just move that check to my Foo, so that it's body would look like if (!foo.good()) throw (something); // Perform ordinary actions I understand that this may be not the most important part of coding and these solutions are actually equal, but I just wan't to know "the proper" way to implement this. Thank you.

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  • Recommendation for using equals in Entities and avoiding LazyInitializationExceptions?

    - by huxendupsel
    In the beginning there is a problem that wants to be solved. In my case i got an LazyInitializationException while using indexof in a Collection to retrieve an Object for manipulation. Here i start to think about using equals in EntityBeans (OR-Mapper at all). I know there are some discussions about overriding equals in association with OR-Mapper as hibernate like [1] Entities equals(), hashCode() and toString(). How to correctly implement them? [2] To equals and hashcode or not on entity classes, that is the question. [3] Overriding equals and hashCode in Java I currently have some entities which implements the equals but inside the code i could not use equals several times because of the LazyInitializationExceptions. So i had to workaround and use eg. the name property of the object to identify it's equality. From my point of view the whole 'LazyInitializationException-thing' is not really mentioned in this questions. I'd like to know have you got some good patterns or real live recommendations how to avoid such exception in an equal-Method. Shall i use some helper Methodes to distinguish if a Object of a class is already initialized (4) or should i apdicate the use of equals and use helper classes instead (2)? And what is about catching LazyInitializationExceptions in the equals? [Edit]: If you put equals in context with the initialization of the Object then it will gain importance. Sometimes it is nessesary to have the Object fully initialized but sometimes you don't want to. Because you just need the Object itself (name, id, ...) not its Collection-Properties. So just for equalization you have to reattach the Object and load the whole bunch you don't realy need? Are there any other solutions for such a problem?

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  • A good way to write unit tests

    - by bobobobo
    So, I previously wasn't really in the practice of writing unit tests - now I kind of am and I need to check if I'm on the right track. Say you have a class that deals with math computations. class Vector3 { public: // Yes, public. float x,y,z ; // ... ctors ... } ; Vector3 operator+( const Vector3& a, const Vector3 &b ) { return Vector3( a.x + b.y /* oops!! hence the need for unit testing.. */, a.y + b.y, a.z + b.z ) ; } There are 2 ways I can really think of to do a unit test on a Vector class: 1) Hand-solve some problems, then hard code the numbers into the unit test and pass only if equal to your hand and hard-coded result bool UnitTest_ClassVector3_operatorPlus() { Vector3 a( 2, 3, 4 ) ; Vector3 b( 5, 6, 7 ) ; Vector3 result = a + b ; // "expected" is computed outside of computer, and // hard coded here. For more complicated operations like // arbitrary axis rotation this takes a bit of paperwork, // but only the final result will ever be entered here. Vector3 expected( 7, 9, 11 ) ; if( result.isNear( expected ) ) return PASS ; else return FAIL ; } 2) Rewrite the computation code very carefully inside the unit test. bool UnitTest_ClassVector3_operatorPlus() { Vector3 a( 2, 3, 4 ) ; Vector3 b( 5, 6, 7 ) ; Vector3 result = a + b ; // "expected" is computed HERE. This // means all you've done is coded the // same thing twice, hopefully not having // repeated the same mistake again Vector3 expected( 2 + 5, 6 + 3, 4 + 7 ) ; if( result.isNear( expected ) ) return PASS ; else return FAIL ; } Or is there another way to do something like this?

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