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  • Consecutive calls/evaulations in a form?

    - by Dave
    Hey guys, simple question... Working with XLISP to write a program, but I've seemed to run into a simple fundamental problem that I can't seem to work around: perhaps someone has a quick fix. I'm trying to write an if statement who's then-clause evaluates multiple forms and returns the value of the last. In example: (setq POSITION 'DINING-ROOM) (defun LOOK (DIRECTION ROOM) ... ) (defun SETPOS (ROOM) ... ) (defun WHERE () ... ) (defun MOVE (DIRECTION) (if (not(equal nil (LOOK DIRECTION POSITION))) ; If there is a room in that direction ( ; Then-block: Go to that room. Return where you are. (SETPOS (LOOK DIRECTION ROOM)) (WHERE) ) ( ; Else-block: Return error (list 'CANT 'GO 'THERE) ) ) The logical equivalent intended is: function Move (Direction) { if(Look(Direction, Room) != null) { SetPos(Look(Direction,Room)); return Where(); } else { return "Can't go there"; } } (Apologies for the poor web-formatting.) The problem I have is with: ( (SETPOS (LOOK DIRECTION ROOM)) (WHERE) ) I simply want to return the evaluation of WHERE, but I need to execute the SETPOS function first. XLISP doesn't like the extra parentheses: if I remove the outer set, my WHERE list becomes my else (I don't want that). If I remove the sets around SETPOS and WHERE, it treats WHERE like an argument for SETPOS; I also don't want that. So, how do I simply evaluate the first, then the second and then return the values of the last evaluated?

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  • Binding the selected value from a combobox to a member of a class.

    - by CM
    I have a combobox that is bound to a an instance of a class. I need to get the user's selection ID of the combobox and set a class property equal to it. For example, here is the class: public class robot { private string _ID; private string _name; private string _configFile; [XmlElement("hardware")] public hardware[] hardware; public string ID { get { return _ID; } set { _ID = value; } } public string name { get { return _name; } set { _name = value; } } public string configFile { get { return _configFile; } set { _configFile = value; } } } Now here is the code to bind the combobox to an instance of that class. This display's the name of each robot in the array in the combobox. private void SetupDevicesComboBox() { robot[] robot = CommConfig.robot; cmbDevices.DataSource = robot; cmbDevices.DisplayMember = "name"; cmbDevices.ValueMember = "ID"; } But now I can't seem to take what the user selects and use it. How do I use the "ID" of what the user select's from the combobox? Settings.selectedRobotID = cmbDevices.ValueMember; //This just generates "ID" regardless of what is selected. I also tried Settings.selectedRobotID = cmbDevices.SelectedItem.ToString(); //This just generates "CommConfig.robot" Thanks

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  • Two references to the same domain/entity model

    - by Sbossb
    Problem I want to save the attributes of a model that have changed when a user edits them. Here's what I want to do ... Retrieve edited view model Get domain model and map back updated value Call the update method on repository Get the "old" domain model and compare values of the fields Store the changed values (in JSON) into a table However I am having trouble with step number 4. It seems that the Entity Framework doesn't want to hit the database again to get the model with the old values. It just returns the same entity I have. Attempted Solutions I have tried using the Find() and the SingleOrDefault() methods, but they just return the model I currently have. Example Code private string ArchiveChanges(T updatedEntity) { //Here is the problem! //oldEntity is the same as updatedEntity T oldEntity = DbSet.SingleOrDefault(x => x.ID == updatedEntity.ID); Dictionary<string, object> changed = new Dictionary<string, object>(); foreach (var propertyInfo in typeof(T).GetProperties()) { var property = typeof(T).GetProperty(propertyInfo.Name); //Get the old value and the new value from the models var newValue = property.GetValue(updatedEntity, null); var oldValue = property.GetValue(oldEntity, null); //Check to see if the values are equal if (!object.Equals(newValue, oldValue)) { //Values have changed ... log it changed.Add(propertyInfo.Name, newValue); } } var ser = new System.Web.Script.Serialization.JavaScriptSerializer(); return ser.Serialize(changed); } public override void Update(T entityToUpdate) { //Do something with this string json = ArchiveChanges(entityToUpdate); entityToUpdate.AuditInfo.Updated = DateTime.Now; entityToUpdate.AuditInfo.UpdatedBy = Thread.CurrentPrincipal.Identity.Name; base.Update(entityToUpdate); }

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  • How to copy_if from map to vector?

    - by VJo
    I'd like to copy values that match a predicate (equal ints) from a map<string,int> to a vector<int>. This is what I tried: #include <map> #include <vector> #include <algorithm> int main() { std::vector< int > v; std::map< std::string, int > m; m[ "1" ] = 1; m[ "2" ] = 2; m[ "3" ] = 3; m[ "4" ] = 4; m[ "5" ] = 5; std::copy_if( m.begin(), m.end(), v.begin(), [] ( const std::pair< std::string,int > &it ) { return ( 0 == ( it.second % 2 ) ); } ); } The error message from g++ 4.6.1 is : error: cannot convert 'std::pair<const std::basic_string<char>, int>' to 'int' in assignment Is there a way to adjust the example to do the above copy?

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  • Read large amount of data from file in Java

    - by Crozin
    Hello I've got text file that contains 1 000 002 numbers in following formation: 123 456 1 2 3 4 5 6 .... 999999 100000 Now I need to read that data and allocate it to int variables (the very first two numbers) and all the rest (1 000 000 numbers) to an array int[]. It's not a hard task, but - it's horrible slow. My first attempt was java.util.Scanner: Scanner stdin = new Scanner(new File("./path")); int n = stdin.nextInt(); int t = stdin.nextInt(); int array[] = new array[n]; for (int i = 0; i < n; i++) { array[i] = stdin.nextInt(); } It works as excepted but it takes about 7500 ms to execute. I need to fetch that data in up to several hundred of milliseconds. Then I tried java.io.BufferedReader: Using BufferedReader.readLine() and String.split() I got the same results in about 1700 ms, but it's still too many. How can I read that amount of data in less that 1 second? The final result should be equal to: int n = 123; int t = 456; int array[] = { 1, 2, 3, 4, ..., 999999, 100000 };

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  • php - using file() incrementally?

    - by NeedBeerStat
    I'm not sure if this is possible, I've been googling for a solution... But, essentially, I have a very large file, the lines of which I want to store in an array. Thus, I'm using file(), but is there a way to do that in batches? So that every,say, 100 lines it creates, it "pauses"? I think there's likely to be something I can do with a foreach loop or something, but I'm not sure that I'm thinking about it the right way... Like $i=0; $j=0; $throttle=100; foreach($files as $k => $v) { if($i < $j+$throttle && $i > $j) { $lines[] = file($v); //Do some other stuff, like importing into a db } $i++; $j++; } But, I think that won't really work because $i & $j will always be equal... Anyway, feeling muddled... Can someone help me think a lil' clearer?

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  • safe structures embedded systems

    - by user405633
    I have a packet from a server which is parsed in an embedded system. I need to parse it in a very efficient way, avoiding memory issues, like overlapping, corrupting my memory and others variables. The packet has this structure "String A:String B:String C". As example, here the packet received is compounded of three parts separated using a separator ":", all these parts must be accesibles from an structure. Which is the most efficient and safe way to do this. A.- Creating an structure with attributes (partA, PartB PartC) sized with a criteria based on avoid exceed this sized from the source of the packet, and attaching also an index with the length of each part in a way to avoid extracting garbage, this part length indicator could be less or equal to 300 (ie: part B). typedef struct parsedPacket_struct { char partA[2];int len_partA; char partB[300];int len_partB; char partC[2];int len_partC; }parsedPacket; The problem here is that I am wasting memory, because each structure should copy the packet content to each the structure, is there a way to only save the base address of each part and still using the len_partX.

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  • How to put data from List<string []> to dataGridView

    - by Kirill
    Try to put some data from List to dataGridView, but have some problem with it. Currently have method, that return me required List - please see picture below code public List<string[]> ReadFromFileBooks() { List<string> myIdCollection = new List<string>(); List<string[]> resultColl = new List<string[]>(); if (chooise == "all") { if (File.Exists(filePath)) { using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read)) { StreamReader sr = new StreamReader(fs); string[] line = sr.ReadToEnd().Split(new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries); foreach (string l in line) { string[] result = l.Split(','); foreach (string element in result) { myIdCollection.Add(element); } resultColl.Add(new string[] { myIdCollection[0], myIdCollection[1], myIdCollection[2], myIdCollection[3] }); myIdCollection.Clear(); } sr.Close(); return resultColl; } } .... this return to me required data in requred form (like list from arrays). After this, try to move it to the dataGridView, that already have 4 columns with names (because i'm sure, that no than 4 colums required) - please see pic below Try to put data in to dataGridView using next code private void radioButtonViewAll_CheckedChanged(object sender, EventArgs e) { TxtLibrary myList = new TxtLibrary(filePathBooks); myList.chooise = "all"; //myList.ReadFromFileBooks(); DataTable table = new DataTable(); foreach (var array in myList.ReadFromFileBooks()) { table.Rows.Add(array); } dataGridViewLibrary.DataSource = table; } But as result got error - "required more rows that exist in dataGridVIew", but accordint to what I'm see (pic above) q-ty of rows (4) equal q-ty of arrays element in List (4). Try to check result by putting additional temp variables - but it's ok - please see pic below Where I'm wrong? Maybe i use dataGridView not in correct way?

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  • Pthread - setting scheduler parameters

    - by Andna
    I wanted to use read-writer locks from pthread library in a way, that writers have priority over readers. I read in my man pages that If the Thread Execution Scheduling option is supported, and the threads involved in the lock are executing with the scheduling policies SCHED_FIFO or SCHED_RR, the calling thread shall not acquire the lock if a writer holds the lock or if writers of higher or equal priority are blocked on the lock; otherwise, the calling thread shall acquire the lock. so I wrote small function that sets up thread scheduling options. void thread_set_up(int _thread) { struct sched_param *_param=malloc(sizeof (struct sched_param)); int *c=malloc(sizeof(int)); *c=sched_get_priority_min(SCHED_FIFO)+1; _param->__sched_priority=*c; long *a=malloc(sizeof(long)); *a=syscall(SYS_gettid); int *b=malloc(sizeof(int)); *b=SCHED_FIFO; if (pthread_setschedparam(*a,*b,_param) == -1) { //depending on which thread calls this functions, few thing can happen if (_thread == MAIN_THREAD) client_cleanup(); else if (_thread==ACCEPT_THREAD) { pthread_kill(params.main_thread_id,SIGINT); pthread_exit(NULL); } } } sorry for those a,b,c but I tried to malloc everything, still I get SIGSEGV on the call to pthread_setschedparam, I am wondering why?

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  • choose javascript variable based on element id from jquery

    - by phoffer
    I feel like this is a simple question, but I am still relatively new to javascript and jquery. I am developing a site for a touch interface that uses unordered lists and jquery .click functions to take input data. I have a section to input a m:ss time, with 3 divs, each containing a list of digits for time. I need to get the input for each column and set it as a variable. I originally designed the inputs to change form inputs, because I didn't understand javascript very much. It was easy to change the 3 hidden inputs by using div id's, but I can't figure out how to do it now with javascript variables. Here is my original jquery code... $("div#time>div>ul>li").click(function() { var id = $(this).parents(".time").attr("name"); var number = $(this).html(); $("input#"+id).val(number); }); The last line sets one of 3 hidden inputs equal to whatever was clicked. I need to make it so separate variables take the inputs, then I can manipulate those variables however I want. Here's a short snippet of the html, to have an idea of how jquery grabs it. <div id="time"> <h1>Time</h1> <div name="minute" class="time" id="t_minute"> M : <ul> The full time html is here: link text Thanks everyone! I've been using SO to answer many questions I've had, but I couldn't find something for this, so I figured I would join, since I'm sure I will have more questions along the way.

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  • Jquery push data to the good row.

    - by marharépa
    Hi! This is my big problem. This script put the information to a table. function handleAccountFeed(result) { var entries = result.feed.getEntries(); var outputTable = ['<table><tr>', '<th>Account Name</th>', '<th>Profile Name</th>', '<th>Profile ID</th>', '<th>Table Id</th></tr>']; for (var i = 0, entry; entry = entries[i]; ++i) { var row = [ entry.getPropertyValue('ga:AccountName'), entry.getTitle().getText(), entry.getPropertyValue('ga:ProfileId'), entry.getTableId().getValue() ].join('</td><td>'); outputTable.push('<tr><td>', row, '</td></tr>'); } outputTable.push('</table>'); document.getElementById('outputDiv').innerHTML = outputTable.join(''); } I've got an own SMARTY template, which makes a table: <table id="stuffs"> <tbody> {section name=i loop=$ownsites} <tr><td>{$ownsites[i].id}</td><td>{$ownsites[i].domain}</td><td>PLACE</td></tr> {/section} <tbody> </table> I'd like to put the TableId (getTableId().getValue()) to that row's PLACE where {$ownsites[i].domain} is equal to the jquery row's Title (getTitle().getText()) How can i do this within this jQuery script?

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  • "pseudo-atomic" operations in C++

    - by dan
    So I'm aware that nothing is atomic in C++. But I'm trying to figure out if there are any "pseudo-atomic" assumptions I can make. The reason is that I want to avoid using mutexes in some simple situations where I only need very weak guarantees. 1) Suppose I have globally defined volatile bool b, which initially I set true. Then I launch a thread which executes a loop while(b) doSomething(); Meanwhile, in another thread, I execute b=true. Can I assume that the first thread will continue to execute? In other words, if b starts out as true, and the first thread checks the value of b at the same time as the second thread assigns b=true, can I assume that the first thread will read the value of b as true? Or is it possible that at some intermediate point of the assignment b=true, the value of b might be read as false? 2) Now suppose that b is initially false. Then the first thread executes bool b1=b; bool b2=b; if(b1 && !b2) bad(); while the second thread executes b=true. Can I assume that bad() never gets called? 3) What about an int or other builtin types: suppose I have volatile int i, which is initially (say) 7, and then I assign i=7. Can I assume that, at any time during this operation, from any thread, the value of i will be equal to 7? 4) I have volatile int i=7, and then I execute i++ from some thread, and all other threads only read the value of i. Can I assume that i never has any value, in any thread, except for either 7 or 8? 5) I have volatile int i, from one thread I execute i=7, and from another I execute i=8. Afterwards, is i guaranteed to be either 7 or 8 (or whatever two values I have chosen to assign)?

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  • Python: Behavior of object in set operations

    - by Josh Arenberg
    I'm trying to create a custom object that behaves properly in set operations. I've generally got it working, but I want to make sure I fully understand the implications. In particular, I'm interested in the behavior when there is additional data in the object that is not included in the equal / hash methods. It seems that in the 'intersection' operation, it returns the set of objects that are being compared to, where the 'union' operations returns the set of objects that are being compared. To illustrate: class MyObject: def __init__(self,value,meta): self.value = value self.meta = meta def __eq__(self,other): if self.value == other.value: return True else: return False def __hash__(self): return hash(self.value) a = MyObject('1','left') b = MyObject('1','right') c = MyObject('2','left') d = MyObject('2','right') e = MyObject('3','left') print a == b # True print a == c # False for i in set([a,c,e]).intersection(set([b,d])): print "%s %s" % (i.value,i.meta) #returns: #1 right #2 right for i in set([a,c,e]).union(set([b,d])): print "%s %s" % (i.value,i.meta) #returns: #1 left #3 left #2 left Is this behavior documented somewhere and deterministic? If so, what is the governing principle?

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  • How to easily apply a function to a collection in C++

    - by Jesse Beder
    I'm storing images as arrays, templated based on the type of their elements, like Image<unsigned> or Image<float>, etc. Frequently, I need to perform operations on these images; for example, I might need to add two images, or square an image (elementwise), and so on. All of the operations are elementwise. I'd like get as close as possible to writing things like: float Add(float a, float b) { return a+b; } Image<float> result = Add(img1, img2); and even better, things like complex ComplexCombine(float a, float b) { return complex(a, b); } Image<complex> result = ComplexCombine(img1, img2); or struct FindMax { unsigned currentMax; FindMax(): currentMax(0) {} void operator(unsigned a) { if(a > currentMax) currentMax = a; } }; FindMax findMax; findMax(img); findMax.currentMax; // now contains the maximum value of 'img' Now, I obviously can't exactly do that; I've written something so that I can call: Image<float> result = Apply(img1, img2, Add); but I can't seem to figure out a generic way for it to detect the return type of the function/function object passed, so my ComplexCombine example above is out; also, I have to write a new one for each number of arguments I'd like to pass (which seems inevitable). Any thoughts on how to achieve this (with as little boilerplate code as possible)?

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  • Recommendation for using equals in Entities and avoiding LazyInitializationExceptions?

    - by huxendupsel
    In the beginning there is a problem that wants to be solved. In my case i got an LazyInitializationException while using indexof in a Collection to retrieve an Object for manipulation. Here i start to think about using equals in EntityBeans (OR-Mapper at all). I know there are some discussions about overriding equals in association with OR-Mapper as hibernate like [1] Entities equals(), hashCode() and toString(). How to correctly implement them? [2] To equals and hashcode or not on entity classes, that is the question. [3] Overriding equals and hashCode in Java I currently have some entities which implements the equals but inside the code i could not use equals several times because of the LazyInitializationExceptions. So i had to workaround and use eg. the name property of the object to identify it's equality. From my point of view the whole 'LazyInitializationException-thing' is not really mentioned in this questions. I'd like to know have you got some good patterns or real live recommendations how to avoid such exception in an equal-Method. Shall i use some helper Methodes to distinguish if a Object of a class is already initialized (4) or should i apdicate the use of equals and use helper classes instead (2)? And what is about catching LazyInitializationExceptions in the equals? [Edit]: If you put equals in context with the initialization of the Object then it will gain importance. Sometimes it is nessesary to have the Object fully initialized but sometimes you don't want to. Because you just need the Object itself (name, id, ...) not its Collection-Properties. So just for equalization you have to reattach the Object and load the whole bunch you don't realy need? Are there any other solutions for such a problem?

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  • Good C++ array class for dealing with large arrays of data in a fast and memory efficient way?

    - by Shane MacLaughlin
    Following on from a previous question relating to heap usage restrictions, I'm looking for a good standard C++ class for dealing with big arrays of data in a way that is both memory efficient and speed efficient. I had been allocating the array using a single malloc/HealAlloc but after multiple trys using various calls, keep falling foul of heap fragmentation. So the conclusion I've come to, other than porting to 64 bit, is to use a mechanism that allows me to have a large array spanning multiple smaller memory fragments. I don't want an alloc per element as that is very memory inefficient, so the plan is to write a class that overrides the [] operator and select an appropriate element based on the index. Is there already a decent class out there to do this, or am I better off rolling my own? From my understanding, and some googling, a 32 bit Windows process should theoretically be able address up to 2GB. Now assuming I've 2GB installed, and various other processes and services are hogging about 400MB, how much usable memory do you think my program can reasonably expect to get from the heap? I'm currently using various flavours of Visual C++.

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  • What rules govern the copying of variables in Javascript closures?

    - by int3
    I'd just like to check my understanding of variable copying in Javascript. From what I gather, variables are passed/assigned by reference unless you explicitly tell them to create a copy with the new operator. But I'm a little uncertain when it comes to using closures. Say I have the following code: var myArray = [1, 5, 10, 15, 20]; var fnlist = []; for (var i in myArray) { var data = myArray[i]; fnlist.push(function() { var x = data; console.log(x); }); } fnlist[2](); // returns 20 I gather that this is because fnlist[2] only looks up the value of data at the point where it is invoked. So I tried an alternative tack: var myArray = [1, 5, 10, 15, 20]; var fnlist = []; for (var i in myArray) { var data = myArray[i]; fnlist.push(function() { var x = data; return function() { console.log(x); } }()); } fnlist[2](); // returns 10 So now it returns the 'correct' value. Am I right to say that it works because a function resolves all variable references to their 'constant' values when it is invoked? Or is there a better way to explain it? Any explanations / links to explanations regarding this referencing / copying business would be appreciated as well. Thanks!

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  • How to avoid raising an event to a closed form?

    - by Steve Dignan
    I'm having trouble handling the scenario whereby an event is being raised to a closed form and was hoping to get some help. Scenario (see below code for reference): Form1 opens Form2 Form1 subscribes to an event on Form2 (let's call the event FormAction) Form1 is closed and Form2 remains open Form2 raises the FormAction event In Form1.form2_FormAction, why does this return a reference to Form1 but button1.Parent returns null? Shouldn't they both return the same reference? If we were to omit step 3, both this and button1.Parent return the same reference. Here's the code I'm using... Form1: public partial class Form1 : Form { public Form1 () { InitializeComponent(); } private void button1_Click ( object sender , EventArgs e ) { // Create instance of Form2 and subscribe to the FormAction event var form2 = new Form2(); form2.FormAction += form2_FormAction; form2.Show(); } private void form2_FormAction ( object o ) { // Always returns reference to Form1 var form = this; // If Form1 is open, button1.Parent is equal to form/this // If Form1 is closed, button1.Parent is null var parent = button1.Parent; } } Form2: public partial class Form2 : Form { public Form2 () { InitializeComponent(); } public delegate void FormActionHandler ( object o ); public event FormActionHandler FormAction = delegate { }; private void button1_Click ( object sender , EventArgs e ) { FormAction( "Button clicked." ); } } Ideally, I would like to avoid raising events to closed/disposed forms (which I'm not sure is possible) or find a clean way of handling this in the caller (in this case, Form1). Any help is appreciated.

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  • JPA 2.0 Provider Hibernate Spring MVC 3.0

    - by user558019
    Dear All i have very strange problem we are using jpa 2.0 with hibernate and spring 3.0 mvc annotations based Database generated through JPA DDL is true and MySQL as Database; i will provide some refference classes and then my porblem. public abstract class Common implements serializable{ @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "id", updatable = false) private Long id; @ManyToOne @JoinColumn private Address address; //with all getter and setters //as well equal and hashCode } public class Parent extends Common{ private String name; @OneToMany(cascade = {CascadeType.MERGE,CascadeType.PERSIST}, mappedBy = "parent") private List<Child> child; //setters and rest of class } public class child extends Common{ //some properties with getter/setters } public class Address implements Serializable{ @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "id", updatable = false) private Long id; private String street; //rest of class with get/setter } as in code you can see that parents and child classes extends Common class so both have address property and id , the problem occurs when change the address refference in parent class it reflect same change in all child objects in list and if change address refference in child class then on merge it will change address refference of parent as well i am not able to figure out is it is problem of jpa or hibernate or spring thanks in advance

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  • Reporting Services Sum of Inner Group in Outer Group

    - by Spoonybard
    I have a report in Reporting Services 2008 using ASP.net 3.5 and SQL Server 2008. The report has 2 groupings and a detail row. This is the current format: Outer Group Inner Group Detail Row The Detail Row represents an item on a receipt and a receipt can have multiple items. Each receipt was paid with a certain payment method. So the Outer Group is grouped by payment type, the Inner Group is grouped by the receipt's ID, and the Detail Row is each item for the given receipt. My raw data result set has two important columns: The Amount Received and the Amount Applied. The Amount Received is how much money in total was collected for all the items on the receipt. The Amount Applied is how much money each item got from the total Amount Received. Sample Result Set: ReceiptID Item ItemID AmountReceived AmountApplied Payment Method ------------------------------------------------------------------------------------------ 1 Book 1 $200.00 $40.00 Cash 1 CD 2 $200.00 $20.00 Cash 1 Software 3 $200.00 $100.00 Cash 1 Backpack 4 $200.00 $40.00 Cash The Inner Group displays the AmountReceived correctly as $200. However, the Outer Group displays the AmountReceived as $800, because I believe that it is going off each detail row which in this case is a count of 4 items. What I want is to see in the Outer Group that the Amount Received is $200. I tried restricting the scope in my SUM function to be the Inner Group, but I get the error "The scope parameter must be set to a string constant that is equal to either the name of a containing group, the name of a containing data region, or the name of a dataset." Does anyone have any suggestions on how to solve this issue? Thanks.

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  • C++ Template Iterator error

    - by gprime
    I am going over some code i wrote in 2006 as an undergrad. It's a simple genetic algorithm library written in C++ using templates. It use to work in 2006 when i coded it with visual studio, but now when i am trying to run it in xcode i get compile errors. This function is giving me errors: friend bool operator==(const TSPGenome<T> & t1, const TSPGenome<T> & t2) { // loop through each interator and check to see if the two genomes have the same values if(t1.genome_vec->size() != t2.genome_vec->size()) return false; else { // iterate through each vector<T>::iterator it_t1; vector<T>::iterator it_t2; it_t1 = t1.genome_vec->begin(); for(it_t2 = t2.genome_vec->begin(); it_t2 != t2.genome_vec->end(); ++it_t2, ++it_t1) { if(*it_t2 != *it_t1) return false; } } // everything seems good return true; } xcode complains about these two lines not having ; before it_t1 and it_t2. vector<T>::iterator it_t1; vector<T>::iterator it_t2; Is it because the vector type it T? I declared it in the class as follows: template <typename T> class TSPGenome : public Genome { Any help would be appreciated. Thanks!

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  • IEnumerator seems to be effecting all objects, and not one at a time

    - by PFranchise
    Hey, I am trying to alter an attribute of an object. I am setting it to the value of that same attribute stored on another table. There is a one to many relationship between the two. The product end is the one and the versions is the many. Right now, both these methods that I have tried have set all the products returned equal to the final version object. So, in this case they are all the same. I am not sure where the issue lies. Here are my two code snipets, both yield the same result. int x = 1 IEnumerator<Product> ie = productQuery.GetEnumerator(); while (ie.MoveNext()) { ie.Current.RSTATE = ie.Current.Versions.First(o => o.VersionNumber == x).RSTATE; x++; } and foreach (var product in productQuery) { product.RSTATE = product.Versions.Single(o => o.VersionNumber == x).RSTATE; x++; } The versions table holds information for previous products, each is distinguished by the version number. I know that it will start at 1 and go until it reaches the current version, based on my query returning the proper number of products. Thanks for any advice.

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  • Boost shared_ptr use_count function

    - by photo_tom
    My application problem is the following - I have a large structure foo. Because these are large and for memory management reasons, we do not wish to delete them when processing on the data is complete. We are storing them in std::vector<boost::shared_ptr<foo>>. My question is related to knowing when all processing is complete. First decision is that we do not want any of the other application code to mark a complete flag in the structure because there are multiple execution paths in the program and we cannot predict which one is the last. So in our implementation, once processing is complete, we delete all copies of boost::shared_ptr<foo>> except for the one in the vector. This will drop the reference counter in the shared_ptr to 1. Is it practical to use shared_ptr.use_count() to see if it is equal to 1 to know when all other parts of my app are done with the data. One additional reason I'm asking the question is that the boost documentation on the shared pointer shared_ptr recommends not using "use_count" for production code.

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  • How can I compare the performance of log() and fp division in C++?

    - by Ventzi Zhechev
    Hi, I’m using a log-based class in C++ to store very small floating-point values (as the values otherwise go beyond the scope of double). As I’m performing a large number of multiplications, this has the added benefit of converting the multiplications to sums. However, at a certain point in my algorithm, I need to divide a standard double value by an integer value and than do a *= to a log-based value. I have overloaded the *= operator for my log-based class and the right-hand side value is first converted to a log-based value by running log() and than added to the left-hand side value. Thus the operations actually performed are floating-point division, log() and floating-point summation. My question whether it would be faster to first convert the denominator to a log-based value, which would replace the floating-point division with floating-point subtraction, yielding the following chain of operations: twice log(), floating-point subtraction, floating-point summation. In the end, this boils down to whether floating-point division is faster or slower than log(). I suspect that a common answer would be that this is compiler and architecture dependent, so I’ll say that I use gcc 4.2 from Apple on darwin 10.3.0. Still, I hope to get an answer with a general remark on the speed of these two operators and/or an idea on how to measure the difference myself, as there might be more going on here, e.g. executing the constructors that do the type conversion etc. Cheers!

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  • Can't see anything wrong with simple code

    - by melee
    Here is my implementation file: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> //line 5 #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() //line 10 { Title = ""; Nrow = 0; Ncol = 0; image[][]; // line 15 PixelCoordinates.r = 0; PixelCoordinates.c = 0; } //-------------------Paint------------------// line 20 void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } The errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:22: error: a function-definition is not allowed here before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input proj05.canvas.cpp:24: error: expected `}' at end of input These seem like simple syntax errors, but I am not sure what's wrong. Could someone decode these for me? I'd really appreciate it, thanks for your time!

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