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  • useer degined Copy ctor, and copy-ctors further down the chain - compiler bug ? programers brainbug

    - by J.Colmsee
    Hi. i have a little problem, and I am not sure if it's a compiler bug, or stupidity on my side. I have this struct : struct BulletFXData { int time_next_fx_counter; int next_fx_steps; Particle particles[2];//this is the interesting one ParticleManager::ParticleId particle_id[2]; }; The member "Particle particles[2]" has a self-made kind of smart-ptr in it (resource-counted texture-class). this smart-pointer has a default constructor, that initializes to the ptr to 0 (but that is not important) I also have another struct, containing the BulletFXData struct : struct BulletFX { BulletFXData data; BulletFXRenderFunPtr render_fun_ptr; BulletFXUpdateFunPtr update_fun_ptr; BulletFXExplosionFunPtr explode_fun_ptr; BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr; BulletFX( BulletFXData data, BulletFXRenderFunPtr render_fun_ptr, BulletFXUpdateFunPtr update_fun_ptr, BulletFXExplosionFunPtr explode_fun_ptr, BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr) :data(data), render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } /* //USER DEFINED copy-ctor. if it's defined things go crazy BulletFX(const BulletFX& rhs) :data(data),//this line of code seems to do a plain memory-copy without calling the right ctors render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } */ }; If i use the user-defined copy-ctor my smart-pointer class goes crazy, and it seems that calling the CopyCtor / assignment operator aren't called as they should. So - does this all make sense ? it seems as if my own copy-ctor of struct BulletFX should do exactly what the compiler-generated would, but it seems to forget to call the right constructors down the chain. compiler bug ? me being stupid ? Sorry about the big code, some small example could have illustrated too. but often you guys ask for the real code, so well - here it is :D

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  • Toggle table row siblings

    - by kuswantin
    I have a table structured like this: <table> <tr id="id1" class="parent"></tr> <tr class="id1"></tr> <tr class="id1"></tr> <tr class="id1"></tr> <tr class="id1"></tr> <tr id="id2" class="parent"></tr> <tr class="id2"></tr> <tr class="id2"></tr> <tr class="id2"></tr> <tr class="id2"></tr> .....etc </table> As you can see child classes are coresponding to their parent id. Now I want to toggle all the rows which have class names equal to their parent row id whenever parent row is clicked. I have tried this, perhaps stupid try:) and can't seem to get this working: $('tr.parent').click(function() { //alert('yay'); var tog = $(this).attr('id'); $(this).siblings().hasClass(tog).slideToggle(); return false; }); Thanks.

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  • C#: Using one Data Table in order to fill 2 different comboboxes?

    - by odiseh
    Hi all. I have 2 comboboxes on a form (form1) called combobox1 and combobox2. Each comboboxes should be filled with data stored in 2 different tables in Sql server 2005: table1 and table2 I mean: combobox1 -- table1 combobox2 -- table2 I fill data table with proper data and then bind the comboboxes to it separately. My problem is: after filling 2 combos, both of them have equal data got from table2. This is my code: DataTable tb1 = new DataTable(); //Filling tb1 with data got from table1 combobox1.Items.Clear(); combobox1.DataSource = tb1; combobox1.DisplayMember = "Name"; combobox1.ValueMember = "ID"; combobox1.SelectedIndex = -1; //filling tb1 with data got from table2 combobox2.Items.Clear(); combobox2.DataSource = tb1; combobox2.DisplayMember = "Name"; combobox2.ValueMember = "ID"; combobox2.SelectedIndex = -1; What's wrong? It seems that if I get 2 different data tables (tb1 and tb2) , every thing will be all right. Any suggestions please. Thank you

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  • Modify passed, nested dict/list

    - by Gerenuk
    I was thinking of writing a function to normalize some data. A simple approach is def normalize(l, aggregate=sum, norm_by=operator.truediv): aggregated=aggregate(l) for i in range(len(l)): l[i]=norm_by(l[i], aggregated) l=[1,2,3,4] normalize(l) l -> [0.1, 0.2, 0.3, 0.4] However for nested lists and dicts where I want to normalize over an inner index this doesnt work. I mean I'd like to get l=[[1,100],[2,100],[3,100],[4,100]] normalize(l, ?? ) l -> [[0.1,100],[0.2,100],[0.3,100],[0.4,100]] Any ideas how I could implement such a normalize function? Maybe it would be crazy cool to write normalize(l[...][0]) Is it possible to make this work?? Or any other ideas? Also not only lists but also dict could be nested. Hmm... EDIT: I just found out that numpy offers such a syntax (for lists however). Anyone know how I would implement the ellipsis trick myself?

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  • How to write a custom predicate for multi_index_containder with composite_key?

    - by Titan
    I googled and searched in the boost's man, but didn't find any examples. May be it's a stupid question...anyway. So we have the famous phonebook from the man: typedef multi_index_container< phonebook_entry, indexed_by< ordered_non_unique< composite_key< phonebook_entry, member<phonebook_entry,std::string,&phonebook_entry::family_name>, member<phonebook_entry,std::string,&phonebook_entry::given_name> >, composite_key_compare< std::less<std::string>, // family names sorted as by default std::greater<std::string> // given names reversed > >, ordered_unique< member<phonebook_entry,std::string,&phonebook_entry::phone_number> > > > phonebook; phonebook pb; ... // look for all Whites std::pair<phonebook::iterator,phonebook::iterator> p= pb.equal_range(boost::make_tuple("White"), my_custom_comp()); How should my_custom_comp() look like? I mean it's clear for me then it takes boost::multi_index::composite_key_result<CompositeKey> as an argumen (due to compilation errors :) ), but what is CompositeKey in that particular case? struct my_custom_comp { bool operator()( ?? boost::multi_index::composite_key_result<CompositeKey> ?? ) const { return blah_blah_blah; } }; Thanks in advance.

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  • Selections and radioing - JavaScript

    - by Wayne
    I have a list like this: <ul> <li id="adm-thumb" onclick="javascript:addBanner('bowling.jpg');"> <div class="adm-tick"></div> <img src="img/banners/bowling.jpg" /></li> <li id="adm-thumb" onclick="javascript:addBanner('kcc.jpg');"> <div class="adm-tick"></div> <img src="img/banners/kcc.jpg" /></li> <li id="adm-thumb" onclick="javascript:addBanner('paintballing.png');"> <div class="adm-tick"></div> <img src="img/banners/paintballing.png" /></li> </ul> <input id="bannername" type="text" /> When one item is clicked, the value inside the addBanner() will be added to the input field, however, I want one list to be selected (which is done by css to make it look like it has) when it is equal to the value of the input value. If the value is equals to the value in the addBanner value then the clicked item should have a red background. e.g. function addBanner(label) { var Field = document.getElementById('bannername'); Field.value = label; if(Field.value != label) { // I have no idea what to put here } } Something like a div button that acts like a radio button.

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  • Help with this compile error

    - by Scott
    I just picked up an old project and I'm not sure what the following error could mean. g++ -o BufferedReader.o -c -g -Wall -std=c++0x -I/usr/include/xmms2 -Ijsoncpp/include/json/ -fopenmp -I/usr/include/ImageMagick -I/usr/include/xmms2 -I/usr/include/libvisual-0.4 -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_SCRIPT_LIB -DQT_SHARED -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include/QtScript BufferedReader.cpp In file included from BufferedReader.cpp:23: /usr/include/string.h:36:42: error: missing binary operator before token "(" In file included from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/cwchar:47, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/bits/postypes.h:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/iosfwd:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/ios:39, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/istream:40, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/sstream:39, from BufferedReader.cpp:24: At line 24 of BufferedReader.cpp is #include <string.h>. I've tried it with just <string> but get the same thing. Any clue? Here's the snippet of code from string.h /* Tell the caller that we provide correct C++ prototypes. */ #if defined __cplusplus && __GNUC_PREREQ (4, 4) //line 36 # define __CORRECT_ISO_CPP_STRING_H_PROTO #endif Does that mean __GNUC_PREREQ isn't defined?

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  • Compiling GWT 2.6.1 at Java 7 source level

    - by Neeko
    I've recently updated my GWT project to 2.6.1, and started to make use of Java 7 syntax since 2.6 now supports Java 7. However, when I attempt to compile, I'm receiving compiler errors such as [ERROR] Line 42: '<>' operator is not allowed for source level below 1.7 How do I specify the GWT compiler to target 1.7? I was under the impression that it would do that by default, but I guess not. I've attempted cleaning the project, including deleting the gwt-unitCache directory but to no avail. Here is my Ant compile target. <target name="compile" depends="prepare"> <javac includeantruntime="false" debug="on" debuglevel="lines,vars,source" srcdir="${src.dir}" destdir="${build.dir}"> <classpath refid="project.classpath"/> </javac> </target> <target name="gwt-compile" depends="compile"> <java failonerror="true" fork="true" classname="com.google.gwt.dev.Compiler"> <classpath> <!-- src dir is added to ensure the module.xml file(s) are on the classpath --> <pathelement location="${src.dir}"/> <pathelement location="${build.dir}"/> <path refid="project.classpath"/> </classpath> <jvmarg value="-Xmx256M"/> <arg value="${gwt.module.name}"/> </java> </target>

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  • Matching on search attributes selected by customer on front end

    - by CodeNinja1974
    I have a method in a class that allows me to return results based on a certain set of Customer specified criteria. The method matches what the Customer specifies on the front end with each item in a collection that comes from the database. In cases where the customer does not specify any of the attributes, the ID of the attibute is passed into the method being equal to 0 (The database has an identity on all tables that is seeded at 1 and is incremental). In this case that attribute should be ignored, for example if the Customer does not specify the Location then customerSearchCriteria.LocationID = 0 coming into the method. The matching would then match on the other attributes and return all Locations matching the other attibutes, example below: public IEnumerable<Pet> FindPetsMatchingCustomerCriteria(CustomerPetSearchCriteria customerSearchCriteria) { if(customerSearchCriteria.LocationID == 0) { return repository.GetAllPetsLinkedCriteria() .Where(x => x.TypeID == customerSearchCriteria.TypeID && x.FeedingMethodID == customerSearchCriteria.FeedingMethodID && x.FlyAblityID == customerSearchCriteria.FlyAblityID ) .Select(y => y.Pet); } } The code for when all criteria is specified is shown below: private PetsRepository repository = new PetsRepository(); public IEnumerable<Pet> FindPetsMatchingCustomerCriteria(CustomerPetSearchCriteria customerSearchCriteria) { return repository.GetAllPetsLinkedCriteria() .Where(x => x.TypeID == customerSearchCriteria.TypeID && x.FeedingMethodID == customerSearchCriteria.FeedingMethodID && x.FlyAblityID == customerSearchCriteria.FlyAblityID && x.LocationID == customerSearchCriteria.LocationID ) .Select(y => y.Pet); } I want to avoid having a whole set of if and else statements to cater for each time the Customer does not explicitly select an attribute of the results they are looking for. What is the most succint and efficient way in which I could achieve this?

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  • Databinding expression for retrieving value of related collection using LINQ

    - by joshb
    I have a GridView that is bound to a LINQDataSource control that is returning a collection of customers. Within my DataGrid I need to display the home phone number of a customer, if they have one. The phone numbers of a customer are stored in a separate table with a foreign key pointing to the customer table. The following binding expression gets me the first phone number for a customer: <asp:TemplateField HeaderText="LastName" SortExpression="LastName"> <ItemTemplate> <asp:Label ID="PhoneLabel" runat="server" Text='<%# Eval("Phones[0].PhoneNumber") %>'></asp:Label> </ItemTemplate> </asp:TemplateField> I need to figure out how to get the home phone number specifically (filter based on phone type) and handle the scenario where the customer does not have a home phone in the database. Right now it's throwing an out of range exception if the customer does not have any phone numbers. I've tried using the Where operator with a lambda expression to filter the phone type but it doesn't work: <%# Eval("Phones.Where(p => p.PhoneTypeId == 2).PhoneNumber") %> Solutions or links to any good articles on the subject would be much appreciated.

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  • C++ STL Map vs Vector speed

    - by sub
    In the interpreter for my experimental programming language I have a symbol table. Each symbol consists of a name and a value (the value can be e.g.: of type string, int, function, etc.). At first I represented the table with a vector and iterated through the symbols checking if the given symbol name fitted. Then I though using a map, in my case map<string,symbol>, would be better than iterating through the vector all the time but: It's a bit hard to explain this part but I'll try. If a variable is retrieved the first time in a program in my language, of course its position in the symbol table has to be found (using vector now). If I would iterate through the vector every time the line gets executed (think of a loop), it would be terribly slow (as it currently is, nearly as slow as microsoft's batch). So I could use a map to retrieve the variable: SymbolTable[ myVar.Name ] But think of the following: If the variable, still using vector, is found the first time, I can store its exact integer position in the vector with it. That means: The next time it is needed, my interpreter knows that it has been "cached" and doesn't search the symbol table for it but does something like SymbolTable.at( myVar.CachedPosition ). Now my (rather hard?) question: Should I use a vector for the symbol table together with caching the position of the variable in the vector? Should I rather use a map? Why? How fast is the [] operator? Should I use something completely different?

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  • SFINAE + sizeof = detect if expression compiles

    - by FredOverflow
    I just found out how to check if operator<< is provided for a type. template<class T> T& lvalue_of_type(); template<class T> T rvalue_of_type(); template<class T> struct is_printable { template<class U> static char test(char(*)[sizeof( lvalue_of_type<std::ostream>() << rvalue_of_type<U>() )]); template<class U> static long test(...); enum { value = 1 == sizeof test<T>(0) }; typedef boost::integral_constant<bool, value> type; }; Is this trick well-known, or have I just won the metaprogramming Nobel prize? ;) EDIT: I made the code simpler to understand and easier to adapt with two global function template declarations lvalue_of_type and rvalue_of_type.

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  • "Invalid use of Null" when using Str() with a Null Recordset field, but Str(Null) works fine

    - by Mike Spross
    I'm banging my head against the wall on this one. I was looking at some old database reporting code written in VB6 and case across this line (the code is moving data from a "source" database into a reporting database): rsTarget!VehYear = Trim(Str(rsSource!VehYear)) When rsSource!VehYear is Null, the above line generates an "Invalid use of Null" run-time error. If I break on the above line and type the following in the Immediate pane: ?rsSource!VehYear It outputs Null. Fine, that makes sense. Next, I try to reproduce the error: ?Str(rsSource!VehYear) I get an "Invalid use of Null" error. However, if I type the following into the Immediate window: ?Str(Null) I don't get an error. It simply outputs Null. If I repeat the same experiment with Trim() instead of Str(), everything works fine. ?Trim(rsSource!VehYear) returns Null, as does ?Trim(Null). No run-time errors. So, my question is, how can Str(rsSource!VehYear) possibly throw an "Invalid use of Null" error when Str(Null) does not, when I know that rsSource!VehYear is equal to Null?

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  • How do you calculate div and mod of floating point numbers?

    - by boost
    In Perl, the % operator seems to assume integers. For instance: sub foo { my $n1 = shift; my $n2 = shift; print "perl's mod=" . $n1 % $n2, "\n"; my $res = $n1 / $n2; my $t = int($res); print "my div=$t", "\n"; $res = $res - $t; $res = $res * $n2; print "my mod=" . $res . "\n\n"; } foo( 3044.952963, 7.1 ); foo( 3044.952963, -7.1 ); foo( -3044.952963, 7.1 ); foo( -3044.952963, -7.1 ); gives perl's mod=6 my div=428 my mod=6.15296300000033 perl's mod=-1 my div=-428 my mod=6.15296300000033 perl's mod=1 my div=-428 my mod=-6.15296300000033 perl's mod=-6 my div=428 my mod=-6.15296300000033 Now as you can see, I've come up with a "solution" already for calculating div and mod. However, what I don't understand is what effect the sign of each argument should have on the result. Wouldn't the div always be positive, being the number of times n2 fits into n1? How's the arithmetic supposed to work in this situation?

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  • JPA - Real primary key generated ID for references

    - by Val
    I have ~10 classes, each of them, have composite key, consist of 2-4 values. 1 of the classes is a main one (let's call it "Center") and related to other as one-to-one or one-to-many. Thinking about correct way of describing this in JPA I think I need to describe all the primary keys using @Embedded / @PrimaryKey annotations. Question #1: My concern is - does it mean that on the database level I will have # of additional columns in each table referring to the "Center" equal to number of column in "Center" PK? If yes, is it possible to avoid it by using some artificial unique key for references? Could you please give an idea how real PK and the artificial one needs to be described in this case? Note: The reason why I would like to keep the real PK and not just use the unique id as PK is - my application have some data loading functionality from external data sources and sometimes they may return records which I already have in local database. If unique ID will be used as PK - for new records I won't be able to do data update, since the unique ID will not be available for just downloaded ones. At the same time it is normal case scenario for application and it just need to update of insert new records depends on if the real composite primary key matches. Question #2: All of the 10 classes have common field "date" which I described in an abstract class which each of them extends. The "date" itself is never a key, but it always a part of composite key for each class. Composite key is different for each class. To be able to use this field as a part of PK should I describe it in each class or is there any way to use it as is? I experimented with @Embedded and @PrimaryKey annotations and always got an error that eclipselink can't find field described in an abstract class. Thank you in advance! PS. I'm using latest version of eclipselink & H2 database.

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  • Is there a more efficient way to do this?

    - by garethdn
    I'm hoping there is a better way to the following. I'm creating a jigsaw-type application and this is the current code i'm using: -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == img1) { [self animateFirstTouch:img1 withLocation:location]; } else if ([touch view] == img2) { [self animateFirstTouch:img2 withLocation:location]; } else if ([touch view] == img3) { [self animateFirstTouch:img3 withLocation:location]; } else if ([touch view] == img4) { [self animateFirstTouch:img4 withLocation:location]; } else if { ...... ...... } else if ([touch view] == img40) { [self animateFirstTouch:img40 withLocation:location]; return; } } I'm hoping that there is a better, more efficieny way to do this, rather than naming every image. I'm thinking something like, if touch view is equal to a UIImageView, then perform some task. The same for touchesEnded: -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == image1) { [self animateReleaseTouch:image1 withLocation:location]; } else if ([touch view] == image2) { [self animateReleaseTouch:image2 withLocation:location]; } else if ([touch view] == image3) { [self animateReleaseTouch:image3 withLocation:location]; } else if ([touch view] == image4) { [self animateReleaseTouch:image4 withLocation:location]; } else if{ ...... ...... } else if ([touch view] == image40) { [self animateReleaseTouch:image40 withLocation:location]; } return; } Any help please?

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  • How can variadic char template arguments from user defined literals be converted back into numeric types?

    - by Pubby
    This question is being asked because of this one. C++11 allows you to define literals like this for numeric literals: template<char...> OutputType operator "" _suffix(); Which means that 503_suffix would become <'5','0','3'> This is nice, although it isn't very useful in the form it's in. How can I transform this back into a numeric type? This would turn <'5','0','3'> into a constexpr 503. Additionally, it must also work on floating point literals. <'5','.','3> would turn into int 5 or float 5.3 A partial solution was found in the previous question, but it doesn't work on non-integers: template <typename t> constexpr t pow(t base, int exp) { return (exp > 0) ? base * pow(base, exp-1) : 1; }; template <char...> struct literal; template <> struct literal<> { static const unsigned int to_int = 0; }; template <char c, char ...cv> struct literal<c, cv...> { static const unsigned int to_int = (c - '0') * pow(10, sizeof...(cv)) + literal<cv...>::to_int; }; // use: literal<...>::to_int // literal<'1','.','5'>::to_int doesn't work // literal<'1','.','5'>::to_float not implemented

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  • WPF: How do I bind a Control to a formula composed of several dependency properties?

    - by Pablo
    Hi all, I'm working on Expression Blend and I'm currently designing a custom control which has a Grid with 5 rows inside, and also has two Dependency properties: "Value", and "Maximum". Three of the rows have fixed height, and what I'm trying to do is set the remaining rows height to "Value/Maximum" and "1-Value/Maximum" respectively. How do I go and do that? When I set the height to "Value" it seems to react, but when I go and set it to "Value/Maximum" it stops working. I'm still a bit new around WPF, so there must be another way to achieve what I'm intending, but after searching I couln't find my problem elsewhere. Code: <Grid x:Name="LayoutRoot" Width="Auto" Background="Transparent"> <Grid.RowDefinitions> <RowDefinition Height="32"/> <RowDefinition Height="{Binding Path=(Value/Maximum), ElementName=UserControl, Mode=Default}"/> <RowDefinition Height="16"/> <RowDefinition Height="{Binding Path=(1-Value/Maximum), ElementName=UserControl, Mode=Default}"/> <RowDefinition Height="32"/> </Grid.RowDefinitions> (...) By the way, Value is always a not negative double less than or equal to Maximum; so the result of the division will be number between 0.0 a 1.0. I want a "star" instead of "pixel" row height.

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  • which is better: a lying copy constructor or a non-standard one?

    - by PaulH
    I have a C++ class that contains a non-copyable handle. The class, however, must have a copy constructor. So, I've implemented one that transfers ownership of the handle to the new object (as below) class Foo { public: Foo() : h_( INVALID_HANDLE_VALUE ) { }; // transfer the handle to the new instance Foo( const Foo& other ) : h_( other.Detach() ) { }; ~Foo() { if( INVALID_HANDLE_VALUE != h_ ) CloseHandle( h_ ); }; // other interesting functions... private: /// disallow assignment const Foo& operator=( const Foo& ); HANDLE Detach() const { HANDLE h = h_; h_ = INVALID_HANDLE_VALUE; return h; }; /// a non-copyable handle mutable HANDLE h_; }; // class Foo My problem is that the standard copy constructor takes a const-reference and I'm modifying that reference. So, I'd like to know which is better (and why): a non-standard copy constructor: Foo( Foo& other ); a copy-constructor that 'lies': Foo( const Foo& other ); Thanks, PaulH

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  • Creating PHP strings using other variables...works manually, can't figure out how automatically

    - by Matt
    Hello, I'm trying to get a variable to be formed automatically using data pulled from a mysql database. I know the data is being pulled from the database in some form resembling its original form, but that data does not act the same as data that is manually typed and assigned to a string. For example, if a cell in a mysql table says... I said "goodbye" before I left. She also said "goodbye." ...and I manually copy/paste it and add the necessary escapes... $string1 = " I said \"goodbye\" before I left. She also said \"goodbye.\" "; ...that does not equal... $string1 = $mysqlResultArray['specificCellWithQuoteShownAbove'] Interestingly, if I echo both versions of $string1 and view the output, they appear to be exactly the same. But they do not function the same when put through various functions I've created. The functions only work if I do the manual copy/paste method--which is not what I want, obviously. I'm not sure if it has to do with the line breaks or the escapes--or some combination of the two. But while both strings are superficially the same, they are apparently functionally different and I don't know why. So how can I create $string1 without manually copy/pasting the contents from the mysql entry and instead querying for the data and assigning it to $string1 in such a way that it's exactly functionally equivalent as the manual copy/pasted string?

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  • A generic C++ library that provides QtConcurrent functionality?

    - by Lucas
    QtConcurrent is awesome. I'll let the Qt docs speak for themselves: QtConcurrent includes functional programming style APIs for parallel list processing, including a MapReduce and FilterReduce implementation for shared-memory (non-distributed) systems, and classes for managing asynchronous computations in GUI applications. For instance, you give QtConcurrent::map() an iterable sequence and a function that accepts items of the type stored in the sequence, and that function is applied to all the items in the collection. This is done in a multi-threaded manner, with a thread pool equal to the number of logical CPU's on the system. There are plenty of other function in QtConcurrent, like filter(), filteredReduced() etc. The standard CompSci map/reduce functions and the like. I'm totally in love with this, but I'm starting work on an OSS project that will not be using the Qt framework. It's a library, and I don't want to force others to depend on such a large framework like Qt. I'm trying to keep external dependencies to a minimum (it's the decent thing to do). I'm looking for a generic C++ framework that provides me with the same/similar high-level primitives that QtConcurrent does. AFAIK boost has nothing like this (I may be wrong though). boost::thread is very low-level compared to what I'm looking for. I know C# has something very similar with their Parallel Extensions so I know this isn't a Qt-only idea. What do you suggest I use?

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  • Iphone xcode simulator crashes when I move up and down on a table row

    - by Frames84
    I can't get my head round this. When the page loads, everything works fine - I can drill up and down, however 'stream' (in the position I have highlighted below) becomes not equal to anything when I pull up and down on the tableview. But the error is only sometimes. Normally it returns key/pairs. If know one can understand above how to you test for // (int)[$VAR count]} key/value pairs in a NSMutableDictionary object - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *FirstLevelCell = @"FirstLevelCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:FirstLevelCell]; if(cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:FirstLevelCell] autorelease]; } NSInteger row = [indexPath row]; //NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row]; NSString *level = self.atLevel; if([level isEqualToString:@"level2"]) { NSMutableDictionary *stream = [[NSMutableArray alloc] init]; stream = (NSMutableDictionary *) [dataList objectAtIndex:row]; // stream value is (int)[$VAR count]} key/value pairs if ([stream valueForKey:@"title"] ) { cell.textLabel.text = [stream valueForKey:@"title"]; cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; NSString *detailText = [stream valueForKey:@"created"]; cell.detailTextLabel.numberOfLines = 2; cell.detailTextLabel.font= [UIFont systemFontOfSize:9]; cell.detailTextLabel.text = detailText; NSString *str = @"http://www.mywebsite.co.uk/images/stories/Cimex.jpg"; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:str]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL]; cell.imageView.image = newsImage; [stream release]; } } else { cell.textLabel.text = [dataList objectAtIndex:row]; } return cell; } Thanks for your time

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  • Circumvent c++ null-terminated string frustration

    - by ypnos
    I'm using boost::program_options and it suffers from the same as many other c++ libs, even std itself: It still uses C-style null-terminated strings, because nobody really likes the weak std::string. The method in question is: options_description_easy_init& operator()(const char* name, const value_semantic* s, const char* description); The typical use case is just fine: options.add_options() ("graphical", bool_switch(&isGraphical)->default_value(false), "Show any graphical output during runtime") However, I need the name of the option to be set dynamically. The reason is that in some cases I nead a custom prefix, which is added to the string by my function std::string key(const std::string& k): options.add_options() (key("graphical"), bool_switch(&isGraphical)->default_value(false), "Show any graphical output during runtime") This fails. I could now use c_str() on the std::string but that's evil -- I don't know how long program_options keeps the variable around and if my string is still alive when needed. I could also reserve memory in a buffer etc. and hand in that. The buffer is never freed and it sucks/is evil. Is there anything else I can do to circumvent the C-style string mess in this situation?

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  • C++ destructor called on array index - why

    - by tge
    The following code (from Apache Tuscany SDO C++) occasionally (actually very rarely) causes subsequent crashes and I don't understand what's going on. The following statement is in DataObjectImpl.cpp (see stack below): PropertyImpl* DataObjectImpl::getPropertyImpl(unsigned int index) { ... 904 PropertyList props = getType().getProperties(); 905 if (index < props.size()) 906 { 907 return (PropertyImpl*)&props[index]; ... causes the following stack (all omitted frames above and below look plausible): Note: #11 libtuscany_sdo.dll!std::vector<>::~vector<> [c:\program files\microsoft visual studio 9.0\vc\include\vector:559] Note: #12 libtuscany_sdo.dll!commonj::sdo::PropertyList::~PropertyList [y:\external\tuscany\src\runtime\core\src\commonj\sdo\propertylist.cpp:60] Note: #13 libtuscany_sdo.dll!commonj::sdo::DataObjectImpl::getPropertyImpl [y:\external\tuscany\src\runtime\core\src\commonj\sdo\dataobjectimpl.cpp:907] Note: #14 libtuscany_sdo.dll!commonj::sdo::DataObjectImpl::getSDOValue [y:\external\tuscany\src\runtime\core\src\commonj\sdo\dataobjectimpl.cpp:3845] The actual question is - why is the destructor of PropertyList called?? As stated, the stack looks OK otherwise, also the vector destructor, as PropertyList has a member std::vector<PropertyImplPtr plist; and the array index operator of PropertyList just calls the array index of the plist member. And, even more puzzling (to me), why this happens only occasionally ... Many thx!!

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  • xpath query to find parent tag

    - by cru3l
    for example, i have this xml <elements> <a> <b>6</b> <b>5</b> <b>6</b> </a> <a> <b>5</b> <b>5</b> <b>6</b> </a> <a> <b>5</b> <b>5</b> <b>5</b> <b>5</b> </a> </elements> i need a xpath query, which must return me parent tag, only if all its children are equal to 5 (a[3] in this case). Something like that //b[text()="5"]/.. but with check of all children's tags. Please note that number of children tags can be different from node to node. It's possible with only xpath query? thanks

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