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  • VB.Net Linq Datatable Exists

    - by LarsH
    I would like to use Linq instead of below function : Friend Function IsCollectionInTable2(ByVal apps As DataTable, ByVal collectionId As String) As Boolean For Each row As DataRow In apps.Rows If row("CollectionId").ToString = collectionId Then Return True Next Return False End Function The best I can do is below: Friend Function IsCollectionInTable(ByVal apps As DataTable, ByVal collectionId As String) As Boolean Return (From row In apps.AsEnumerable() Where (row.Field(Of String)("CollectionId") = collectionId) Select row.Field(Of String)("CollectionId")).Count > 0 End Function I would like to use Exists or Any in above function. Performance could be an issue,

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  • Union results of two functions in php class

    - by Max
    I have php class(simple example): <?php class test{ public function __construct() { //some code } public function __destruct() { //some code } public function echo1 { //some code return 1; } public function echo2 { //some code return 2; } } How could I return results of this two functions echo1 and echo2 in class in one row don't creating two new objects for each function?

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  • jquery validatie if statement

    - by Mariana Hernandez
    i have this validate function: var validator =$('#form1').validate( { ignore: "", rules: { usu_login: { required: true }, usu_email: { required: true }, usu_nombre1: { required: true }, usu_apellido1: { required: true }, usu_fecha_nac: { required: true }, usu_cedula: { required: true }, usu_telefono1: { required: true }, usu_password: { required: function() { return focusout == true; } }, usu_password2: { required: function() { return focusout == true; } }, usu_password3: { required: function() { return focusout == true; }, equalTo: "#usu_password2" } i need to apply the same if statement in the "equalTo" fuction so this can work as i want to, but i dont know how to do that. Dows anyone knows? Thanks

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  • Question about CALL statement

    - by Bruce
    I have the following code in VC++ Func5(){ StackWalk(); } Func4{ Func5();} I am a Beginner in x86 Assembly Language. I am trying to find out the starting address of Func5(). I get the Func5()'s return address from its stack frame. Now before this return address there should be a CALL statement. So I extract out the bytes before the return address. Sometimes it's a near call like E8 ff ff ff d8. So for this statement I subtract the offset 0x28 from the function's return address to get Func5()'s base address (where it resides in memory). The problem is I don't know how to calculate this for a indirect NEAR call. I have been trying to find out how to do it for some time now. So I have extracted out the first 5 bytes before the return address and they are ff 75 08 ff d2 I think this stands for CALL ECX (ff d2) but I am not sure. I will be very grateful if someone can tell me what kind of CALL statement this is and how I can calculate the function's base address from this kind of call.

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  • stack of a c program

    - by ckarthickit
    how the stack would look like for the following program if I give input as 5. #include <stdio.h> int fibonacci(int number) { int retval; if (0 == number){ return 0; } if (1 == number){ return 1; } return(fibonacci(number-1) + fibonacci(number-2)); } int main() { int number = 0; int fibvalue = 1; while (1){ printf("please enter the number\n"); scanf("%d", &number); fibvalue = fibonacci(number); printf("computed fibonacci value %d\n", fibvalue); } return 1; } also give me links where i can learn about it

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  • Delete an object from a tree

    - by mqpasta
    I have a Find function in order to find an element from a BST private Node Find(ref Node n, int e) { if (n == null) return null; if (n.Element == e) return n; if (e > n.Element) return Find(ref n.Right, e); else return Find(ref n.Left, e); } and I use following code in order to get a node and then set this node to null. Node x = bsTree.Find(1); x = null; bsTree.Print(); supposedly, this node should be deleted from Tree as it is set to null but it still exists in tree. I had done this before but this time missing something and no idea what.

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  • Is there a better way to do SELECT queries in MySQL and sort them in PHP than this way?

    - by Kent
    I am just learning PHP/MySQL, one this I am having to do a lot is displaying data that was previously inserted into the database out to the user's browser. So I am doing this: $select = mysql_query('SELECT * FROM pages'); while ($return = mysql_fetch_assoc($select)) { $title = $return['title']; $author = $return['author']; $content = $return['content']; } then I can use these variables through out the page. Now, doing it the above way isn't an issue when I only have 3 columns in a database but what if I am dealing with a huge database with many more columns. I have a nagging feeling that the pros do it in some more efficient way where they maybe loop through the table they are selecting from to find all columns it has and associate them with variables automatically. Is that the case? or is the above how you guys do it too?

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  • Overfocus in GridView

    - by chuck258
    I'm trying to implement a GridView that Focuses the next Item and "Overscrolls at the End of a List. E.g. 1 2 3 4 5 6 7 8 9 I want to scroll 1 2 3 4 5 6 ... just by pressing the right Key. Right now I can only Scroll 1 2 3 and then it stops and I have to scroll with the down Key. I already tried to set the focusViews in code (In the getView() method of my ArrayList Adapter, that fills the GridView) view.setId(position); view.setNextFocusLeftId(position-1); view.setNextFocusRightId(position+1); But that doesn't work. I found the boolean *Scroll(int direction) Methods on grepcode But theese are Package Local and I can't overwrite them. Any suggestions on how to solve this. Can I use another View and get the same Layout as a Gridview? I also set a OnFocusChangeListener to see what happens with no reaction. Edit: I just added this to my MainActivity, but now it seems to onKeyDown only get called when the GridView doesn't handle the KeyEvent (If the Last Item in a row is selected). @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: if (focusedView > 0) { mContainer.setSelection(--focusedView); Log.v("TEST", focusedView+""); } return true; case KeyEvent.KEYCODE_DPAD_RIGHT: if (focusedView < mAdapter.getCount() - 1) { mContainer.setSelection(++focusedView); Log.v("TEST", focusedView+""); } return true; } return super.onKeyDown(keyCode, event); } Edit 2: This is so f***ing stupid but works so damn fine :D @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_UP, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_UP)); mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_RIGHT, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_RIGHT)); mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_RIGHT, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_RIGHT)); return true; case KeyEvent.KEYCODE_DPAD_RIGHT: mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_DOWN, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_DOWN)); mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_LEFT, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT)); mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_LEFT, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT)); return true; } return super.onKeyDown(keyCode, event); } I really don't want to post this as Answer, and I really don't want to have to use this Code because it is such a stupid workaround ;TLDR: Help still needed

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  • Creating parameterized type object using annonymous class

    - by Andrei Fierbinteanu
    This might be a stupid question, but I just saw a question asking how to create a Type variable for a generic type. The consensus seemed to be that you should have a dummy method returning that type, and then use reflection to get it (in this case he wanted Map<String, String>). Something like this : public Map<String, String> dummy() { throw new Error(); } Type mapStringString = Class.forName("ThisClass").getMethod("dummy").getGenericReturnType(); My question is, not having used reflection that much, couldn't you just do something like: Type mapStringString = new ParameterizedType() { public Type getRawType() { return Map.class; } public Type getOwnerType() { return null; } public Type[] getActualTypeArguments() { return new Type[] { String.class, String.class }; } }; Would this work? If not, why not? And what are some of the dangers/problems if it does (besides being able to return some Type like Integer<String> which is obviously not possible.

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  • When is C++ covariance the best solution?

    - by Neil Butterworth
    This question was asked here a few hours ago and made me realise that I have never actually used covariant return types in my own code. For those not sure what covariance is, it's allowing the return type of (typically) virtual functions to differ provided the types are part of the same inheritance hierarchy. For example: struct A { virtual ~A(); virtual A * f(); ... }; struct B : public A { virtual B * f(); ... }; The different return types of the two f() functions are said to be covariant. Older versions of C++ required the return types to be the same, so B would have to look like: struct B : public A { virtual A * f(); ... }; So, my question: Does anyone have a real-world example where covariant return types of virtual functions are required, or produce a superior solution to simply returning a base pointer or reference?

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  • C# style properties in python

    - by 3D-Grabber
    I am looking for a way to define properties in Python similar to C#, with nested get/set definitions. This is how far I got: #### definition #### def Prop(fcn): f = fcn() return property(f['get'], f['set']) #### test #### class Example(object): @Prop def myattr(): def get(self): return self._value def set(self, value): self._value = value return locals() # <- how to get rid of this? e = Example() e.myattr = 'somevalue' print e.myattr The problem with this is, that it still needs the definition to 'return locals()'. Is there a way to get rid of it? Maybe with a nested decorator?

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  • Why does decorating a class break the descriptor protocol, thus preventing staticmethod objects from behaving as expected?

    - by Robru
    I need a little bit of help understanding the subtleties of the descriptor protocol in Python, as it relates specifically to the behavior of staticmethod objects. I'll start with a trivial example, and then iteratively expand it, examining it's behavior at each step: class Stub: @staticmethod def do_things(): """Call this like Stub.do_things(), with no arguments or instance.""" print "Doing things!" At this point, this behaves as expected, but what's going on here is a bit subtle: When you call Stub.do_things(), you are not invoking do_things directly. Instead, Stub.do_things refers to a staticmethod instance, which has wrapped the function we want up inside it's own descriptor protocol such that you are actually invoking staticmethod.__get__, which first returns the function that we want, and then gets called afterwards. >>> Stub <class __main__.Stub at 0x...> >>> Stub.do_things <function do_things at 0x...> >>> Stub.__dict__['do_things'] <staticmethod object at 0x...> >>> Stub.do_things() Doing things! So far so good. Next, I need to wrap the class in a decorator that will be used to customize class instantiation -- the decorator will determine whether to allow new instantiations or provide cached instances: def deco(cls): def factory(*args, **kwargs): # pretend there is some logic here determining # whether to make a new instance or not return cls(*args, **kwargs) return factory @deco class Stub: @staticmethod def do_things(): """Call this like Stub.do_things(), with no arguments or instance.""" print "Doing things!" Now, naturally this part as-is would be expected to break staticmethods, because the class is now hidden behind it's decorator, ie, Stub not a class at all, but an instance of factory that is able to produce instances of Stub when you call it. Indeed: >>> Stub <function factory at 0x...> >>> Stub.do_things Traceback (most recent call last): File "<stdin>", line 1, in <module> AttributeError: 'function' object has no attribute 'do_things' >>> Stub() <__main__.Stub instance at 0x...> >>> Stub().do_things <function do_things at 0x...> >>> Stub().do_things() Doing things! So far I understand what's happening here. My goal is to restore the ability for staticmethods to function as you would expect them to, even though the class is wrapped. As luck would have it, the Python stdlib includes something called functools, which provides some tools just for this purpose, ie, making functions behave more like other functions that they wrap. So I change my decorator to look like this: def deco(cls): @functools.wraps(cls) def factory(*args, **kwargs): # pretend there is some logic here determining # whether to make a new instance or not return cls(*args, **kwargs) return factory Now, things start to get interesting: >>> Stub <function Stub at 0x...> >>> Stub.do_things <staticmethod object at 0x...> >>> Stub.do_things() Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: 'staticmethod' object is not callable >>> Stub() <__main__.Stub instance at 0x...> >>> Stub().do_things <function do_things at 0x...> >>> Stub().do_things() Doing things! Wait.... what? functools copies the staticmethod over to the wrapping function, but it's not callable? Why not? What did I miss here? I was playing around with this for a bit and I actually came up with my own reimplementation of staticmethod that allows it to function in this situation, but I don't really understand why it was necessary or if this is even the best solution to this problem. Here's the complete example: class staticmethod(object): """Make @staticmethods play nice with decorated classes.""" def __init__(self, func): self.func = func def __call__(self, *args, **kwargs): """Provide the expected behavior inside decorated classes.""" return self.func(*args, **kwargs) def __get__(self, obj, objtype=None): """Re-implement the standard behavior for undecorated classes.""" return self.func def deco(cls): @functools.wraps(cls) def factory(*args, **kwargs): # pretend there is some logic here determining # whether to make a new instance or not return cls(*args, **kwargs) return factory @deco class Stub: @staticmethod def do_things(): """Call this like Stub.do_things(), with no arguments or instance.""" print "Doing things!" Indeed it works exactly as expected: >>> Stub <function Stub at 0x...> >>> Stub.do_things <__main__.staticmethod object at 0x...> >>> Stub.do_things() Doing things! >>> Stub() <__main__.Stub instance at 0x...> >>> Stub().do_things <function do_things at 0x...> >>> Stub().do_things() Doing things! What approach would you take to make a staticmethod behave as expected inside a decorated class? Is this the best way? Why doesn't the builtin staticmethod implement __call__ on it's own in order for this to just work without any fuss? Thanks.

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  • SQL 2000 - Returning from a Stored Procedure

    - by user70192
    Hello, I'm writing a stored procedure. This procedure has a case where if it is met, I want to stop executing the procedure and return -1. How do I do this? Currently, I'm trying the following: IF @result <> 1 BEGIN SELECT -1 END However, SELECT is not a typical "return". As you can imagine I spend most of my time in code which is why i'm looking for something like a "return". Thank you,

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  • AngularJS: Using Shared Service(with $resource) to share data between controllers, but how to define callback functions?

    - by shaunlim
    Note: I also posted this question on the AngularJS mailing list here: https://groups.google.com/forum/#!topic/angular/UC8_pZsdn2U Hi All, I'm building my first AngularJS app and am not very familiar with Javascript to begin with so any guidance will be much appreciated :) My App has two controllers, ClientController and CountryController. In CountryController, I'm retrieving a list of countries from a CountryService that uses the $resource object. This works fine, but I want to be able to share the list of countries with the ClientController. After some research, I read that I should use the CountryService to store the data and inject that service into both controllers. This was the code I had before: CountryService: services.factory('CountryService', function($resource) { return $resource('http://localhost:port/restwrapper/client.json', {port: ':8080'}); }); CountryController: //Get list of countries //inherently async query using deferred promise $scope.countries = CountryService.query(function(result){ //preselected first entry as default $scope.selected.country = $scope.countries[0]; }); And after my changes, they look like this: CountryService: services.factory('CountryService', function($resource) { var countryService = {}; var data; var resource = $resource('http://localhost:port/restwrapper/country.json', {port: ':8080'}); var countries = function() { data = resource.query(); return data; } return { getCountries: function() { if(data) { console.log("returning cached data"); return data; } else { console.log("getting countries from server"); return countries(); } } }; }); CountryController: $scope.countries = CountryService.getCountries(function(result){ console.log("i need a callback function here..."); }); The problem is that I used to be able to use the callback function in $resource.query() to preselect a default selection, but now that I've moved the query() call to within my CountryService, I seemed to have lost what. What's the best way to go about solving this problem? Thanks for your help, Shaun

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  • How to wait for ajax validation to complete before submitting a form?

    - by Jung
    Having a problem where the form submits before the validateUsername function has a chance to complete the username check on the server-side. How do I submit the form only after the validateUsername function completes? Hope this is clear... form.submit(function(){ if (validateUsername() & validateEmail() & validatePassword()) { return true; } else { return false; } }); function validateUsername(){ usernameInfo.addClass("sign_up_drill"); usernameInfo.text("checking..."); var b = username.val(); var filter = /^[a-zA-Z0-9_]+$/; $.post("../username_check.php",{su_username:username.val()},function(data) { if (data=='yes') { username.addClass("error"); usernameInfo.text("sorry, that one's taken"); usernameInfo.addClass("error"); return false; } else if (!filter.test(b)) { username.addClass("error"); usernameInfo.text("no funny characters please"); usernameInfo.addClass("error"); return false; } else { username.removeClass("error"); usernameInfo.text("ok"); usernameInfo.removeClass("error"); return true; } }); }

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  • switch statement with returns -- code correctness

    - by houbysoft
    Hi, let's say I have code in C with approximately this structure: switch (something) { case 0: return "blah"; break; case 1: case 4: return "foo"; break; case 2: case 3: return "bar"; break; default: return "foobar"; break; } Now obviously, the "break"s are not necessary for the code to run correctly, but it sort of looks like bad practice if I don't put them there to me. What do you think? Is it fine to remove them? Or would you keep them for increased "correctness"?

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  • C++: conjunction of binds?

    - by Helltone
    Suppose the following two functions: #include <iostream> #include <cstdlib> // atoi #include <cstring> // strcmp #include <boost/bind.hpp> bool match1(const char* a, const char* b) { return (strcmp(a, b) == 0); } bool match2(int a, const char* b) { return (atoi(b) == a); } Each of these functions takes two arguments, but can be transformed into a callable object that takes only one argument by using (std/boost)bind. Something along the lines of: boost::bind(match1, "a test"); boost::bind(match2, 42); I want to be able to obtain, from two functions like these that take one argument and return bool, a callable object that takes two arguments and returns the && of the bools. The type of the arguments is arbitrary. Something like an operator&& for functions that return bool.

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  • jQuery question from a person who can't javascript

    - by Evilalan
    So I'm trying to adapt this Dropdown menu on Joomla the styles work great as expected so I'll post the javascript includes on the head of my website: <script type='text/javascript' src='js/jquery.js'></script> <script type='text/javascript' src='js/dropdown.js'></script> <script type='text/javascript'> $(function() { $('.menu').droppy(); }); </script> <script type='text/javascript'> $(function() { $('.menu').droppy({speed: 100}); }); </script> ok I don't know why its is not working I'll post the dropdown.js should I post the jQuery too? it's really big! $.fn.droppy = function(options) { options = $.extend({speed: 250}, options || {}); this.each(function() { var root = this, zIndex = 1000; function getSubnav(ele) { if (ele.nodeName.toLowerCase() == 'li') { var subnav = $('> ul', ele); return subnav.length ? subnav[0] : null; } else { return ele; } } function getActuator(ele) { if (ele.nodeName.toLowerCase() == 'ul') { return $(ele).parents('li')[0]; } else { return ele; } } function hide() { var subnav = getSubnav(this); if (!subnav) return; $.data(subnav, 'cancelHide', false); setTimeout(function() { if (!$.data(subnav, 'cancelHide')) { $(subnav).slideUp(options.speed); } }, 500); } function show() { var subnav = getSubnav(this); if (!subnav) return; $.data(subnav, 'cancelHide', true); $(subnav).css({zIndex: zIndex++}).slideDown(options.speed); if (this.nodeName.toLowerCase() == 'ul') { var li = getActuator(this); $(li).addClass('hover'); $('> a', li).addClass('hover'); } } $('ul, li', this).hover(show, hide); $('li', this).hover( function() { $(this).addClass('hover'); $('> a', this).addClass('hover'); }, function() { $(this).removeClass('hover'); $('> a', this).removeClass('hover'); } ); }); }; My question here is: Why is it not working! I know that this is really complex (I don't anything about JavaScript) but if you help me I'll post a tutorial and edited files that will help a lot of people! By the way I've download jQuery from the original site so I don't think that this can be the problem! Thanks in advance!

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  • Concatenate, sort and swap array in Java

    - by sblck
    I am trying to concatenate two arrays into new array, sort in order, and swap two values of index. I'm kind of new to java and only use C before so having a hard time handling an Object. In main method it declares two object arrays IntVector vector = new IntVector(3); and IntVector vector2 = new IntVector(3); I can only do this if the types are int[], but I want to use as an object How should I code the concat, sort, and swap method? public class IntVector { private int[] items_; private int itemCount_; private IntVector(int[] data, int n) { items_ = data.clone(); itemCount_ = n; } public IntVector(int itemSize) { itemCount_ =0; if(itemSize<1) itemSize =10; items_ = new int[itemSize]; } public void push(int value) { if(itemCount_ + 1 >= items_.length) overflow(); items_[itemCount_++] = value; } public void log() { for (int i=0 ; i<itemCount_; ++i) { System.out.print(items_[i]); if(i<itemCount_ -1) System.out.println(); } } public void overflow() { int[] newItems = new int[items_.length * 2]; for(int i=0 ; i<itemCount_; ++i) { newItems[i] = items_[i]; } items_=newItems; } public int getValue(int index) { if(index < 0 || index >= itemCount_) { System.out.println("[error][IntVector][setValue] Incorrect index=" + index); return 0; } return items_[index]; } public void setValue(int index, int value) { if(index < 0 || index >= itemCount_) { System.out.println("[error][IntVector][setValue] Incorrect index=" + index); return ; } items_[index] = value; } public IntVector clone() { return new IntVector(items_, itemCount_); } public IntVector concat() { return null; } public IntVector sort() { return null; } public IntVector swap() { return null; } public static void main(String[] args) { IntVector vector = new IntVector(3); IntVector vector2 = new IntVector(3); vector.push(8); vector.push(200); vector.push(3); vector.push(41); IntVector cloneVector = vector.clone(); vector2.push(110); vector2.push(12); vector2.push(7); vector2.push(141); vector2.push(-32); IntVector concatResult = vector.concat(vector2); IntVector sortResult = concatResult.sort(); IntVector swapResult = sortResult.clone(); //swapResult.swap(1,5); System.out.print("vector : "); vector.log(); System.out.print("\n\ncloneVector : "); cloneVector.log(); System.out.print("\n\nvector2 : "); vector2.log(); System.out.print("\n\nconcatvector : "); concatResult.log(); System.out.print("vector : "); vector.log(); System.out.print("vector : "); vector.log(); } }

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  • Redundant code constructs

    - by Diomidis Spinellis
    The most egregiously redundant code construct I often see involves using the code sequence if (condition) return true; else return false; instead of simply writing return (condition); I've seen this beginner error in all sorts of languages: from Pascal and C to PHP and Java. What other such constructs would you flag in a code review?

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  • Custom sort logic in OrderBy using LINQ

    - by Bala R
    What would be the right way to sort a list of strings where I want items starting with an underscore '_', to be at the bottom of the list, otherwise everything is alphabetical. Right now I'm doing something like this, autoList.OrderBy(a => a.StartsWith("_") ? "ZZZZZZ"+a : a ) EDIT: I ended up using something like this; optimization suggestions welcome! private class AutoCompleteComparer : IComparer<String> { public int Compare(string x, string y) { if (x.StartsWith("_") && y.StartsWith("_") || (!x.StartsWith("_") && !y.StartsWith("_"))) { return x.CompareTo(y); } else if (x.StartsWith("_")) { return 1; } else if (y.StartsWith("_")) { return -1; } return 0; } }

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  • How to override part of an overload function in JavaScript

    - by Guan Yuxin
    I create a class with a function like this var Obj=function(){this.children=[];this.parent=null;}//a base class Obj.prototype.index=function(child){ // the index of current obj if(arguments.length==0){ return this.parent?this.parent.index(this):0; } // the index of a child matchs specific obj [to be override] return -1; } basically it is just an overload function composed of index() and index(child). Then I create a sub class,SubObj or whatever, inherits from Obj SubObj.prototype.prototype=Obj; Now, it's time to override the index(child) function,however, index() is also in the function an I don't want to overwrite it too. One solution is to write like this var Obj=function(){this.children=[];this.parent=null;}//a base class Obj.prototype.index=function(child){ // the index of current obj if(arguments.length==0){ return this.parent?this.parent.index(this):0; } // the index of a child matchs specific obj [to be override] return this._index(this); } Obj.prototype._index=function(this){ return -1; } SubObj.prototype._index=function(this){/* overwriteing */} But this will easily mislead other coders as _index(child) should be both private(should not be used except index() function) and public(is an overload function of index(),which is public) you guys have better idea?

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  • Jquery returns index -1 always

    - by jfreak53
    This is my index code that I use to return the buttons parent div's index: j('#optionform').index( j(this).parent() ) I'm trying to find out the DIV index of the button clicked, so I can remove the DIV. The HTML layout is like so: <form id="optionform" onsubmit="return false;"> <label><input type="checkbox" id="s_name" value="s_name"> Survey Name </label> <label><input type="checkbox" id="s_type" value="s_type"> Survey Type </label><br> Filter Results:<br> <div id="template" style="display: none;"> Column: <select id="fcolumn[]"> <option></option> <option value="s_name">Survey Name</option> <option value="s_type">Survey Type</option> </select><br> Filter Type: <select id="ftype[]"> <option></option> <option value="=">Equals</option> <option value="LIKE">Like</option> </select><br> Filter content: <input type="text" id="fcontent[]"><br> <img src="images/add.png" width="32px" onclick="addTemp(); return false;"> <img src="images/delete.png" width="32px" onclick="alert(j(this).attr('src')); remTemp(j('#optionform').index( j(this).parent() )); return false;"> </div> <div class="template" style="display: block;"> Column: <select id="fcolumn[]"> <option></option> <option value="s_name">Survey Name</option> <option value="s_type">Survey Type</option> </select><br> Filter Type: <select id="ftype[]"> <option></option> <option value="=">Equals</option> <option value="LIKE">Like</option> </select><br> Filter content: <input type="text" id="fcontent[]"><br> <img src="images/add.png" width="32px" onclick="addTemp(); return false;"> <img src="images/delete.png" width="32px" onclick="alert(j(this).attr('src')); remTemp(j('#optionform').index( j(this).parent() )); return false;"> </div> <div class="template" style="display: block;"> Column: <select id="fcolumn[]"> <option></option> <option value="s_name">Survey Name</option> <option value="s_type">Survey Type</option> </select><br> Filter Type: <select id="ftype[]"> <option></option> <option value="=">Equals</option> <option value="LIKE">Like</option> </select><br> Filter content: <input type="text" id="fcontent[]"><br> <img src="images/add.png" width="32px" onclick="addTemp(); return false;"> <img src="images/delete.png" width="32px" onclick="alert(j(this).attr('src')); remTemp(j('#optionform').index( j(this).parent() )); return false;"> </div> </form> But it always returns -1 in the index.

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