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  • circular shift c

    - by simion
    I am doing some past papers and noticed a question where i have to shift the int one place to the right and return it i no in java i can just return n 1; is this possible in c? or is there a typically more compelx way of doing it :D. The method we were given is as follows // Return n after a right circular 1-bit shift unsigned int right_circular_shift_1(unsigned int n) {

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  • Get Multiple Values From Database ASP.NET/C#

    - by user1043177
    I am trying to get/return multiple values from an SQL-Server database using and display them on an ASP.NET page. I am using a stored procedure to perform the SELECT command on the Database side. I am able to return the first value that matches the variable @PERSON but only one row is returned each time. Any help would be much appreciated. Database handler class public MainSQL() { _productConn = new SqlConnection(); _productConnectionString += "data source=mssql.database.co.uk;InitialCatalog=test_data;User ID=username;Password=password"; _productConn.ConnectionString = _productConnectionString; } public string GetItemName(int PersonID) { string returnvalue = string.Empty; SqlCommand myCommand = new SqlCommand("GetItem", _productConn); myCommand.CommandType = CommandType.StoredProcedure; myCommand.Parameters.Add(new SqlParameter("@PERSON", SqlDbType.Int)); myCommand.Parameters[0].Value = PersonID; _productConn.Open(); returnvalue = (string)myCommand.ExecuteScalar(); _productConn.Close(); return (string)returnvalue; } Stored Procedure USE [test_data] GO SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [ppir].[GetItem] ( @PERSON int ) AS /*SET NOCOUNT ON;*/ SELECT Description FROM [Items] WHERE PersonID = @PERSON RETURN return.aspx namespace test { public partial class Final_Page : System.Web.UI.Page { MainSQL GetInfo; protected void Page_Load(object sender, EventArgs e) { int PersonId = (int)Session["PersonID"]; GetInfo = new MainSQL(); string itemname = GetInfo.GetItemName(PersonId); ReturnItemName.Text = itemname; } // End Page_Load } // End Class } // End Namespace

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  • Android Thumbnail Loading Problem

    - by y ramesh rao
    I'm using a thumbnail loader in my project the one mentioned below. The problem is that the it loads all the thumbnails properly except the ones who's size is of about 40K. When our back end is giving that sort of thumbnails are not generated and sometimes this eventually leads to a Crash too. What m I supposed to do with this ? public class ThumbnailManager { private final Map<String, Bitmap> drawableMap; public static Context context; private Resources res; private int thumbnail_size; public ThumbnailManager() { drawableMap = new HashMap<String, Bitmap >(); res = new Resources(context.getAssets(), null, null); thumbnail_size = res.getInteger(R.ThumbnailManager.THUMBNAIL_SIZE); } public Bitmap fetchBitmap(String urlString) { if(drawableMap.containsKey(urlString)) { return (drawableMap.get(urlString)); } //Log.d(getClass().getSimpleName(), " Image URL :: "+ urlString); try { InputStream is = fetch(urlString); android.util.Log.v("ThumbnailManager", "ThumbnailManager " + urlString); drawableMap.put(urlString, BitmapFactory.decodeStream(is));//Bitmap.createScaledBitmap(BitmapFactory.decodeStream(is), thumbnail_size, thumbnail_size, false)); return drawableMap.get(urlString); } catch(Exception e) { android.util.Log.v("EXCEPTION", "EXCEPTION" + urlString); return null; } } public void fetchBitmapOnThread(final String urlString, final ImageView imageView) { if(drawableMap.containsKey(urlString)) { imageView.setImageBitmap(drawableMap.get(urlString)); return; } if(urlString.compareTo("AUDIO") == 0) { Bitmap audioThumb = BitmapFactory.decodeResource(context.getResources(), R.drawable.timeline_audio_thumb); drawableMap.put(urlString, Bitmap.createScaledBitmap(audioThumb, thumbnail_size, thumbnail_size, false)); imageView.setImageBitmap(drawableMap.get(urlString)); return; } final Handler handler = new Handler() { public void handleMessage(Message message) { imageView.setImageBitmap((Bitmap) message.obj); } }; Thread thread = new Thread() { public void run() { Bitmap urlBitmap = fetchBitmap(urlString); Message message = handler.obtainMessage(1, urlBitmap); handler.sendMessage(message); } }; thread.start(); } public InputStream fetch(String urlString) throws IOException, MalformedURLException { final URL url = new URL(urlString); final URLConnection conn = url.openConnection(); HttpURLConnection httpConn = (HttpURLConnection) conn; httpConn.setAllowUserInteraction(true); httpConn.setInstanceFollowRedirects(true); httpConn.setRequestMethod("GET"); httpConn.connect(); return(conn.getInputStream()); } }

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  • jquery validatie if statement

    - by Mariana Hernandez
    i have this validate function: var validator =$('#form1').validate( { ignore: "", rules: { usu_login: { required: true }, usu_email: { required: true }, usu_nombre1: { required: true }, usu_apellido1: { required: true }, usu_fecha_nac: { required: true }, usu_cedula: { required: true }, usu_telefono1: { required: true }, usu_password: { required: function() { return focusout == true; } }, usu_password2: { required: function() { return focusout == true; } }, usu_password3: { required: function() { return focusout == true; }, equalTo: "#usu_password2" } i need to apply the same if statement in the "equalTo" fuction so this can work as i want to, but i dont know how to do that. Dows anyone knows? Thanks

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  • javascript var assignment conversion to target type

    - by pbhd
    searching for a function, which converts rhs to the type of lhs. e.g. var x=false // x is boolean now; x=assign (x, "true"); //should convert "true" to boolean and return that x=assign (x, 1); // dto, convert 1 to true x=0 // x is number x=assign (x, "123"); // should convert "123" to 123; so such a function can be written, thats not the question. But: Is there somewhere a somehow complete implementation of such a thing? I started with something like that: function assign (v, x) { if (typeof v==typeof x) { return x; } switch (typeof v) { case 'boolean' : { return x=='true'?true:false; } case 'number' : { return parseFloat(x); } } return "xxx"; } var v=true; var x='true'; var r1=assign (v, x); console.log (typeof r1+ " "+r1); v=10; x="123"; var r1=assign (v, x); console.log (typeof r1+ " "+r1); which of course is not complete, but maybe shows what I'm goig for.

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  • C++: conjunction of binds?

    - by Helltone
    Suppose the following two functions: #include <iostream> #include <cstdlib> // atoi #include <cstring> // strcmp #include <boost/bind.hpp> bool match1(const char* a, const char* b) { return (strcmp(a, b) == 0); } bool match2(int a, const char* b) { return (atoi(b) == a); } Each of these functions takes two arguments, but can be transformed into a callable object that takes only one argument by using (std/boost)bind. Something along the lines of: boost::bind(match1, "a test"); boost::bind(match2, 42); I want to be able to obtain, from two functions like these that take one argument and return bool, a callable object that takes two arguments and returns the && of the bools. The type of the arguments is arbitrary. Something like an operator&& for functions that return bool.

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  • Concatenate, sort and swap array in Java

    - by sblck
    I am trying to concatenate two arrays into new array, sort in order, and swap two values of index. I'm kind of new to java and only use C before so having a hard time handling an Object. In main method it declares two object arrays IntVector vector = new IntVector(3); and IntVector vector2 = new IntVector(3); I can only do this if the types are int[], but I want to use as an object How should I code the concat, sort, and swap method? public class IntVector { private int[] items_; private int itemCount_; private IntVector(int[] data, int n) { items_ = data.clone(); itemCount_ = n; } public IntVector(int itemSize) { itemCount_ =0; if(itemSize<1) itemSize =10; items_ = new int[itemSize]; } public void push(int value) { if(itemCount_ + 1 >= items_.length) overflow(); items_[itemCount_++] = value; } public void log() { for (int i=0 ; i<itemCount_; ++i) { System.out.print(items_[i]); if(i<itemCount_ -1) System.out.println(); } } public void overflow() { int[] newItems = new int[items_.length * 2]; for(int i=0 ; i<itemCount_; ++i) { newItems[i] = items_[i]; } items_=newItems; } public int getValue(int index) { if(index < 0 || index >= itemCount_) { System.out.println("[error][IntVector][setValue] Incorrect index=" + index); return 0; } return items_[index]; } public void setValue(int index, int value) { if(index < 0 || index >= itemCount_) { System.out.println("[error][IntVector][setValue] Incorrect index=" + index); return ; } items_[index] = value; } public IntVector clone() { return new IntVector(items_, itemCount_); } public IntVector concat() { return null; } public IntVector sort() { return null; } public IntVector swap() { return null; } public static void main(String[] args) { IntVector vector = new IntVector(3); IntVector vector2 = new IntVector(3); vector.push(8); vector.push(200); vector.push(3); vector.push(41); IntVector cloneVector = vector.clone(); vector2.push(110); vector2.push(12); vector2.push(7); vector2.push(141); vector2.push(-32); IntVector concatResult = vector.concat(vector2); IntVector sortResult = concatResult.sort(); IntVector swapResult = sortResult.clone(); //swapResult.swap(1,5); System.out.print("vector : "); vector.log(); System.out.print("\n\ncloneVector : "); cloneVector.log(); System.out.print("\n\nvector2 : "); vector2.log(); System.out.print("\n\nconcatvector : "); concatResult.log(); System.out.print("vector : "); vector.log(); System.out.print("vector : "); vector.log(); } }

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  • VB.Net Linq Datatable Exists

    - by LarsH
    I would like to use Linq instead of below function : Friend Function IsCollectionInTable2(ByVal apps As DataTable, ByVal collectionId As String) As Boolean For Each row As DataRow In apps.Rows If row("CollectionId").ToString = collectionId Then Return True Next Return False End Function The best I can do is below: Friend Function IsCollectionInTable(ByVal apps As DataTable, ByVal collectionId As String) As Boolean Return (From row In apps.AsEnumerable() Where (row.Field(Of String)("CollectionId") = collectionId) Select row.Field(Of String)("CollectionId")).Count > 0 End Function I would like to use Exists or Any in above function. Performance could be an issue,

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  • Delete an object from a tree

    - by mqpasta
    I have a Find function in order to find an element from a BST private Node Find(ref Node n, int e) { if (n == null) return null; if (n.Element == e) return n; if (e > n.Element) return Find(ref n.Right, e); else return Find(ref n.Left, e); } and I use following code in order to get a node and then set this node to null. Node x = bsTree.Find(1); x = null; bsTree.Print(); supposedly, this node should be deleted from Tree as it is set to null but it still exists in tree. I had done this before but this time missing something and no idea what.

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  • Is there a better way to do SELECT queries in MySQL and sort them in PHP than this way?

    - by Kent
    I am just learning PHP/MySQL, one this I am having to do a lot is displaying data that was previously inserted into the database out to the user's browser. So I am doing this: $select = mysql_query('SELECT * FROM pages'); while ($return = mysql_fetch_assoc($select)) { $title = $return['title']; $author = $return['author']; $content = $return['content']; } then I can use these variables through out the page. Now, doing it the above way isn't an issue when I only have 3 columns in a database but what if I am dealing with a huge database with many more columns. I have a nagging feeling that the pros do it in some more efficient way where they maybe loop through the table they are selecting from to find all columns it has and associate them with variables automatically. Is that the case? or is the above how you guys do it too?

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  • Redundant code constructs

    - by Diomidis Spinellis
    The most egregiously redundant code construct I often see involves using the code sequence if (condition) return true; else return false; instead of simply writing return (condition); I've seen this beginner error in all sorts of languages: from Pascal and C to PHP and Java. What other such constructs would you flag in a code review?

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  • Redirect to current view on error in asp.net mvc?

    - by Pandiya Chendur
    I use TempData["message"] which internally uses session.... It works for me but when i do a return RedirectToAction("Create"); my other values are not restored because i am redirecting to Create view... Any suggestion how to retain the values of textboxes in the view..... if (!regrep.registerUser(reg)) { TempData["message"] = string.Format("{0} already exists", reg.EmailId); return RedirectToAction("Create"); } else { return RedirectToAction("Index"); }

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  • Problems with 'while' loop and 'for' loop when reading through file

    - by David Beckham
    I wasted plenty of hours trying to figure out the problem but no luck. Tried asking the TA at my school, but he was useless. I am a beginner and I know there are a lot of mistakes in it, so it would be great if I can get some detail explanation as well. Anyways, basically what I am trying to do with the following function is: Use while loop to check and see if random_string is in TEXT, if not return NoneType if yes, then use a for loop to read lines from that TEXT and put it in list, l1. then, write an if statement to see if random_string is in l1. if it is, then do some calculations. else read the next line Finally, return the calculations as a whole. TEXT = open('randomfile.txt') def random (TEXT, random_string): while random_string in TEXT: for lines in TEXT: l1=TEXT.readline().rsplit() if random_string in l1: ''' do some calculations ''' else: TEXT.readline() #read next line??? return #calculations return None

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  • stack of a c program

    - by ckarthickit
    how the stack would look like for the following program if I give input as 5. #include <stdio.h> int fibonacci(int number) { int retval; if (0 == number){ return 0; } if (1 == number){ return 1; } return(fibonacci(number-1) + fibonacci(number-2)); } int main() { int number = 0; int fibvalue = 1; while (1){ printf("please enter the number\n"); scanf("%d", &number); fibvalue = fibonacci(number); printf("computed fibonacci value %d\n", fibvalue); } return 1; } also give me links where i can learn about it

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  • Win32 reset event like synchronization class with boost C++

    - by fgungor
    I need some mechanism reminiscent of Win32 reset events that I can check via functions having the same semantics with WaitForSingleObject() and WaitForMultipleObjects() (Only need the ..SingleObject() version for the moment) . But I am targeting multiple platforms so all I have is boost::threads (AFAIK) . I came up with the following class and wanted to ask about the potential problems and whether it is up to the task or not. Thanks in advance. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) return; cond_var.wait(LOCK); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); bool ret = cond_var.timed_wait(LOCK, dur) || flag; if (auto_reset && ret) flag = false; return ret; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } }; Example usage; reset_event terminate_thread; void fn_thread() { while(!terminate_thread.wait(boost::posix_time::milliseconds(10))) { std::cout << "working..." << std::endl; boost::this_thread::sleep(boost::posix_time::milliseconds(1000)); } std::cout << "thread terminated" << std::endl; } int main() { boost::thread worker(fn_thread); boost::this_thread::sleep(boost::posix_time::seconds(1)); terminate_thread.set(); worker.join(); return 0; } EDIT I have fixed the code according to Michael Burr's suggestions. My "very simple" tests indicate no problems. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: explicit reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return; } do { cond_var.wait(LOCK); } while(!flag); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return true; } bool ret = cond_var.timed_wait(LOCK, dur); if (ret && flag) { if (auto_reset) flag = false; return true; } return false; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } };

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  • Overfocus in GridView

    - by chuck258
    I'm trying to implement a GridView that Focuses the next Item and "Overscrolls at the End of a List. E.g. 1 2 3 4 5 6 7 8 9 I want to scroll 1 2 3 4 5 6 ... just by pressing the right Key. Right now I can only Scroll 1 2 3 and then it stops and I have to scroll with the down Key. I already tried to set the focusViews in code (In the getView() method of my ArrayList Adapter, that fills the GridView) view.setId(position); view.setNextFocusLeftId(position-1); view.setNextFocusRightId(position+1); But that doesn't work. I found the boolean *Scroll(int direction) Methods on grepcode But theese are Package Local and I can't overwrite them. Any suggestions on how to solve this. Can I use another View and get the same Layout as a Gridview? I also set a OnFocusChangeListener to see what happens with no reaction. Edit: I just added this to my MainActivity, but now it seems to onKeyDown only get called when the GridView doesn't handle the KeyEvent (If the Last Item in a row is selected). @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: if (focusedView > 0) { mContainer.setSelection(--focusedView); Log.v("TEST", focusedView+""); } return true; case KeyEvent.KEYCODE_DPAD_RIGHT: if (focusedView < mAdapter.getCount() - 1) { mContainer.setSelection(++focusedView); Log.v("TEST", focusedView+""); } return true; } return super.onKeyDown(keyCode, event); } Edit 2: This is so f***ing stupid but works so damn fine :D @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_UP, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_UP)); mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_RIGHT, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_RIGHT)); mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_RIGHT, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_RIGHT)); return true; case KeyEvent.KEYCODE_DPAD_RIGHT: mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_DOWN, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_DOWN)); mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_LEFT, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT)); mContainer.onKeyDown(KeyEvent.KEYCODE_DPAD_LEFT, new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT)); return true; } return super.onKeyDown(keyCode, event); } I really don't want to post this as Answer, and I really don't want to have to use this Code because it is such a stupid workaround ;TLDR: Help still needed

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  • C++ Pointers to functions.

    - by Andy Leman
    using namespace std; int addition (int a, int b) { return (a+b); } int subtraction (int a, int b) { return (a-b); } int operation (int x, int y, int (*functocall)(int,int)) { int g; g = (*functocall)(x,y); return(g); } int main() { int m,n; int (*minus)(int,int) = subtraction; m = operation (7,5,addition); n = operation (20,m,minus); cout << n; return 0; } Can anybody explain this line for me int (*minus)(int,int) = subtraction; Thanks a lot!

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  • solving problems recursively in C

    - by Harry86
    Our professor gave us the following assignment: A "correct" series is one inwhich the sum of its members equals to the index of its first member. The program is supposed to find the length of the LONGEST "correct" series within a series of n numbers. for example: if the input series would be arr[4]={1, 1, 0, 0} the output (longest "correct" series) would be 3. arr[0]=1. 0!=1 therefore the longest series here is 0. arr[1]=1,and 1=1. but the follwing members also sum up to 1 as shown below: 1=arr[1]+arr[2]+arr[3] = 1+ 0 + 0, therefore the longest series here is 3. the output in this example is 3. That's what I got so far: int solve(int arr[], int index, int length,int sum_so_far) { int maxwith,maxwithout; if(index==length) return 0; maxwith = 1+ solve(arr,index+1,length,sum_so_far+arr[index]); maxwithout = solve(arr,index+1,length,arr[index+1]); if(sum_so_far+arr[index]==index) if(maxwith>maxwithout) return maxwith; return maxwithout; return 0; } int longestIndex(int arr[], int index,int length) { return solve(arr,0,length,0); } What am I doing wrong here? Thanks a lot for your time... Harry

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  • switch statement with returns -- code correctness

    - by houbysoft
    Hi, let's say I have code in C with approximately this structure: switch (something) { case 0: return "blah"; break; case 1: case 4: return "foo"; break; case 2: case 3: return "bar"; break; default: return "foobar"; break; } Now obviously, the "break"s are not necessary for the code to run correctly, but it sort of looks like bad practice if I don't put them there to me. What do you think? Is it fine to remove them? Or would you keep them for increased "correctness"?

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  • Creating parameterized type object using annonymous class

    - by Andrei Fierbinteanu
    This might be a stupid question, but I just saw a question asking how to create a Type variable for a generic type. The consensus seemed to be that you should have a dummy method returning that type, and then use reflection to get it (in this case he wanted Map<String, String>). Something like this : public Map<String, String> dummy() { throw new Error(); } Type mapStringString = Class.forName("ThisClass").getMethod("dummy").getGenericReturnType(); My question is, not having used reflection that much, couldn't you just do something like: Type mapStringString = new ParameterizedType() { public Type getRawType() { return Map.class; } public Type getOwnerType() { return null; } public Type[] getActualTypeArguments() { return new Type[] { String.class, String.class }; } }; Would this work? If not, why not? And what are some of the dangers/problems if it does (besides being able to return some Type like Integer<String> which is obviously not possible.

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  • vectorize is indeterminate

    - by telliott99
    I'm trying to vectorize a simple function in numpy and getting inconsistent behavior. I expect my code to return 0 for values < 0.5 and the unchanged value otherwise. Strangely, different runs of the script from the command line yield varying results: sometimes it works correctly, and sometimes I get all 0's. It doesn't matter which of the three lines I use for the case when d <= T. It does seem to be correlated with whether the first value to be returned is 0. Any ideas? Thanks. import numpy as np def my_func(d, T=0.5): if d > T: return d #if d <= T: return 0 else: return 0 #return 0 N = 4 A = np.random.uniform(size=N**2) A.shape = (N,N) print A f = np.vectorize(my_func) print f(A) $ python x.py [[ 0.86913815 0.96833127 0.54539153 0.46184594] [ 0.46550903 0.24645558 0.26988519 0.0959257 ] [ 0.73356391 0.69363161 0.57222389 0.98214089] [ 0.15789303 0.06803493 0.01601389 0.04735725]] [[ 0.86913815 0.96833127 0.54539153 0. ] [ 0. 0. 0. 0. ] [ 0.73356391 0.69363161 0.57222389 0.98214089] [ 0. 0. 0. 0. ]] $ python x.py [[ 0.37127366 0.77935622 0.74392301 0.92626644] [ 0.61639086 0.32584431 0.12345342 0.17392298] [ 0.03679475 0.00536863 0.60936931 0.12761859] [ 0.49091897 0.21261635 0.37063752 0.23578082]] [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]

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  • C# style properties in python

    - by 3D-Grabber
    I am looking for a way to define properties in Python similar to C#, with nested get/set definitions. This is how far I got: #### definition #### def Prop(fcn): f = fcn() return property(f['get'], f['set']) #### test #### class Example(object): @Prop def myattr(): def get(self): return self._value def set(self, value): self._value = value return locals() # <- how to get rid of this? e = Example() e.myattr = 'somevalue' print e.myattr The problem with this is, that it still needs the definition to 'return locals()'. Is there a way to get rid of it? Maybe with a nested decorator?

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  • SQL 2000 - Returning from a Stored Procedure

    - by user70192
    Hello, I'm writing a stored procedure. This procedure has a case where if it is met, I want to stop executing the procedure and return -1. How do I do this? Currently, I'm trying the following: IF @result <> 1 BEGIN SELECT -1 END However, SELECT is not a typical "return". As you can imagine I spend most of my time in code which is why i'm looking for something like a "return". Thank you,

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  • Why does decorating a class break the descriptor protocol, thus preventing staticmethod objects from behaving as expected?

    - by Robru
    I need a little bit of help understanding the subtleties of the descriptor protocol in Python, as it relates specifically to the behavior of staticmethod objects. I'll start with a trivial example, and then iteratively expand it, examining it's behavior at each step: class Stub: @staticmethod def do_things(): """Call this like Stub.do_things(), with no arguments or instance.""" print "Doing things!" At this point, this behaves as expected, but what's going on here is a bit subtle: When you call Stub.do_things(), you are not invoking do_things directly. Instead, Stub.do_things refers to a staticmethod instance, which has wrapped the function we want up inside it's own descriptor protocol such that you are actually invoking staticmethod.__get__, which first returns the function that we want, and then gets called afterwards. >>> Stub <class __main__.Stub at 0x...> >>> Stub.do_things <function do_things at 0x...> >>> Stub.__dict__['do_things'] <staticmethod object at 0x...> >>> Stub.do_things() Doing things! So far so good. Next, I need to wrap the class in a decorator that will be used to customize class instantiation -- the decorator will determine whether to allow new instantiations or provide cached instances: def deco(cls): def factory(*args, **kwargs): # pretend there is some logic here determining # whether to make a new instance or not return cls(*args, **kwargs) return factory @deco class Stub: @staticmethod def do_things(): """Call this like Stub.do_things(), with no arguments or instance.""" print "Doing things!" Now, naturally this part as-is would be expected to break staticmethods, because the class is now hidden behind it's decorator, ie, Stub not a class at all, but an instance of factory that is able to produce instances of Stub when you call it. Indeed: >>> Stub <function factory at 0x...> >>> Stub.do_things Traceback (most recent call last): File "<stdin>", line 1, in <module> AttributeError: 'function' object has no attribute 'do_things' >>> Stub() <__main__.Stub instance at 0x...> >>> Stub().do_things <function do_things at 0x...> >>> Stub().do_things() Doing things! So far I understand what's happening here. My goal is to restore the ability for staticmethods to function as you would expect them to, even though the class is wrapped. As luck would have it, the Python stdlib includes something called functools, which provides some tools just for this purpose, ie, making functions behave more like other functions that they wrap. So I change my decorator to look like this: def deco(cls): @functools.wraps(cls) def factory(*args, **kwargs): # pretend there is some logic here determining # whether to make a new instance or not return cls(*args, **kwargs) return factory Now, things start to get interesting: >>> Stub <function Stub at 0x...> >>> Stub.do_things <staticmethod object at 0x...> >>> Stub.do_things() Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: 'staticmethod' object is not callable >>> Stub() <__main__.Stub instance at 0x...> >>> Stub().do_things <function do_things at 0x...> >>> Stub().do_things() Doing things! Wait.... what? functools copies the staticmethod over to the wrapping function, but it's not callable? Why not? What did I miss here? I was playing around with this for a bit and I actually came up with my own reimplementation of staticmethod that allows it to function in this situation, but I don't really understand why it was necessary or if this is even the best solution to this problem. Here's the complete example: class staticmethod(object): """Make @staticmethods play nice with decorated classes.""" def __init__(self, func): self.func = func def __call__(self, *args, **kwargs): """Provide the expected behavior inside decorated classes.""" return self.func(*args, **kwargs) def __get__(self, obj, objtype=None): """Re-implement the standard behavior for undecorated classes.""" return self.func def deco(cls): @functools.wraps(cls) def factory(*args, **kwargs): # pretend there is some logic here determining # whether to make a new instance or not return cls(*args, **kwargs) return factory @deco class Stub: @staticmethod def do_things(): """Call this like Stub.do_things(), with no arguments or instance.""" print "Doing things!" Indeed it works exactly as expected: >>> Stub <function Stub at 0x...> >>> Stub.do_things <__main__.staticmethod object at 0x...> >>> Stub.do_things() Doing things! >>> Stub() <__main__.Stub instance at 0x...> >>> Stub().do_things <function do_things at 0x...> >>> Stub().do_things() Doing things! What approach would you take to make a staticmethod behave as expected inside a decorated class? Is this the best way? Why doesn't the builtin staticmethod implement __call__ on it's own in order for this to just work without any fuss? Thanks.

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  • jQuery question from a person who can't javascript

    - by Evilalan
    So I'm trying to adapt this Dropdown menu on Joomla the styles work great as expected so I'll post the javascript includes on the head of my website: <script type='text/javascript' src='js/jquery.js'></script> <script type='text/javascript' src='js/dropdown.js'></script> <script type='text/javascript'> $(function() { $('.menu').droppy(); }); </script> <script type='text/javascript'> $(function() { $('.menu').droppy({speed: 100}); }); </script> ok I don't know why its is not working I'll post the dropdown.js should I post the jQuery too? it's really big! $.fn.droppy = function(options) { options = $.extend({speed: 250}, options || {}); this.each(function() { var root = this, zIndex = 1000; function getSubnav(ele) { if (ele.nodeName.toLowerCase() == 'li') { var subnav = $('> ul', ele); return subnav.length ? subnav[0] : null; } else { return ele; } } function getActuator(ele) { if (ele.nodeName.toLowerCase() == 'ul') { return $(ele).parents('li')[0]; } else { return ele; } } function hide() { var subnav = getSubnav(this); if (!subnav) return; $.data(subnav, 'cancelHide', false); setTimeout(function() { if (!$.data(subnav, 'cancelHide')) { $(subnav).slideUp(options.speed); } }, 500); } function show() { var subnav = getSubnav(this); if (!subnav) return; $.data(subnav, 'cancelHide', true); $(subnav).css({zIndex: zIndex++}).slideDown(options.speed); if (this.nodeName.toLowerCase() == 'ul') { var li = getActuator(this); $(li).addClass('hover'); $('> a', li).addClass('hover'); } } $('ul, li', this).hover(show, hide); $('li', this).hover( function() { $(this).addClass('hover'); $('> a', this).addClass('hover'); }, function() { $(this).removeClass('hover'); $('> a', this).removeClass('hover'); } ); }); }; My question here is: Why is it not working! I know that this is really complex (I don't anything about JavaScript) but if you help me I'll post a tutorial and edited files that will help a lot of people! By the way I've download jQuery from the original site so I don't think that this can be the problem! Thanks in advance!

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