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  • WM_KEYDOWN confusion

    - by user146780
    I'm trying to get my application to do something when CTRL+S is pressed. I'm just not sure how the W and L params work for WM_KEYDOWN. MSDN has something about bit fields which i'm not sure about. How can I detect CTRL and S? Thanks

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  • how to check log in mysql

    - by joe
    How would i monitor a MySQL to detect SELECTs which are running slowly? Having identified a poorly performing SELECT, how would i analyse it with a view to improving it?

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  • IIS logs show sc-win32-status=64 but only through some networks

    - by wweicker
    I have an ASP.NET application running on a client server (W2k3, IIS6, .NET 2.0). FWIW, this is a Test instance, it hasn't been moved into Production yet. So it is not running under SSL, load balancing, etc. When I access one of the pages on their server from our office, the page gets hit once. Inspecting the IIS logs (c:WINDOWS\system32\LogFiles\W3SVC1) show a GET for that page, then I push a button on the page and the log file shows a POST. This seems to be working fine so far. Now when I remote into the client's network and access the page from one of their local machines, the log file shows a GET, then I push the button on the page and the log shows two POSTs at the same second. The first one shows status (sc-status, sc-substatus, sc-win32-status) 200 0 64, the second shows 200 0 0. In the log file, both POSTs are identical. Basically the log looks like this (except I masked some of the data): #Fields: date time s-ip cs-method cs-uri-stem cs-uri-query s-port cs-username c-ip cs(User-Agent) sc-status sc-substatus sc-win32-status 2009-08-11 20:19:32 x.x.x.x GET /File.aspx - 80 - y.y.y.y Mozilla/4.0+(compatible;+MSIE+8.0;+Windows+NT+6.0;+WOW64;+Trident/4.0;+SLCC1;+.NET+CLR+2.0.50727;+.NET+CLR+3.5.21022;+.NET+CLR+3.5.30729;+.NET+CLR+3.0.30618;+MDDR;+OfficeLiveConnector.1.4;+OfficeLivePatch.0.0) 200 0 0 2009-08-11 20:19:45 x.x.x.x POST /File.aspx - 80 - y.y.y.y Mozilla/4.0+(compatible;+MSIE+8.0;+Windows+NT+6.0;+WOW64;+Trident/4.0;+SLCC1;+.NET+CLR+2.0.50727;+.NET+CLR+3.5.21022;+.NET+CLR+3.5.30729;+.NET+CLR+3.0.30618;+MDDR;+OfficeLiveConnector.1.4;+OfficeLivePatch.0.0) 200 0 64 2009-08-11 20:19:45 x.x.x.x POST /File.aspx - 80 - y.y.y.y Mozilla/4.0+(compatible;+MSIE+8.0;+Windows+NT+6.0;+WOW64;+Trident/4.0;+SLCC1;+.NET+CLR+2.0.50727;+.NET+CLR+3.5.21022;+.NET+CLR+3.5.30729;+.NET+CLR+3.0.30618;+MDDR;+OfficeLiveConnector.1.4;+OfficeLivePatch.0.0) 200 0 0 The problem is, the page is getting hit twice. The database performs an operation for the first request, then the second request detects that a duplicate operation is being performed and throws an error message. The users think their operation failed, but it actually succeeded. The error description of sc-win32-status 64 is: "The specified network name is no longer available." This leads me to believe, given that both POST requests show an HTTP status of 200, that the server is successful in serving the request, but the client is never notified and resubmits the request. How can I troubleshoot this? Any ideas what could be causing this behavior on their internal network only? I should mention, this is happening at two separate client sites, but does not happen at six of our other client sites, or in our office, or connecting to any of our eight clients over the web. What could be making this reproducible 100% of the time on their local network but 0% of the time anywhere else? Update: I found a very small number of the duplicated POST requests had sc-win32-status of 995 instead of 64 as originally reported. The error description of sc-win32-status=995 is: "The I/O operation has been aborted because of either a thread exit or an application request." This doesn't make any sense (considering I have full access to the code). I still don't understand how or why this issue is occurring, but the new error code leads me to believe it may not be a network issue after all and I am now investigating the possibility of a random code bug.

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  • Apache 2.2 and FastCGI stops responding, warnings, crashes

    - by Brett
    I've seen this question posted a few times using a Google search, with no real answers. I have a multi-threaded FastCGI application running with Apache 2.2 on FreeBSD 7.2. There are a few issues with it, and I am unable to really figure out the source of the problem even after poking through a bunch of the mod_fastcgi source code. My FastCGI application gets anywhere from 2 to 15 or so hits per second, and mostly services a back-end API (the majority of web server usage is for this, and not actually serving content). Everything seems to work ok under normal conditions, but recently this problem has been becoming worse. It starts out with the FastCGI process manager apparently trying to close unneeded processes, sending them a SIGTERM signal. I catch the signal, clean up some stuff, and exit (by calling exit()) with status code 0. This process seems to result in three log messages in my httpd error log: [Tue Jun 01 14:03:31 2010] [warn] FastCGI: (dynamic) server "/home/program/wwwroot/domains/www.mydomain.com/cgi-bin/program.cgi" (pid 98182) termination signaled [Tue Jun 01 14:03:31 2010] [warn] FastCGI: (dynamic) server "/home/program/wwwroot/domains/www.mydomain.com/cgi-bin/program.cgi" (pid 98182) terminated by calling exit with status '0' [Tue Jun 01 14:03:31 2010] [warn] FastCGI: (dynamic) server "/home/program/wwwroot/domains/www.mydomain.com/cgi-bin/program.cgi" restarted (pid 98294) I am not sure why it says it is restarting the process, but in any case no core dump is ever generated so I do believe it is the FastCGI process manager doing it's thing. This makes sense because it begins to happen after the initial load increase from restarting Apache. Since it's down for a few seconds, it gets hit with a couple of hundred requests over the first few seconds it's running again (sometimes even hitting the upper limit of MAXCLIENTS in Apache), and this seems to be the process manager doing the work of spawning more processes to handle the increased load. So this all seems fine, but here is where things get weird. There are really two problems that I see. First, my multithreaded FastCGI process spawns 25 worker threads, and all seem to be used according to my internal log files (multiple processes are clearly using multiple threads to do work). However it seems that 3 or 4 FastCGI processes is not enough to handle the 5 to 15 hit per second load, even though the requests take about .02s or so to process internally. In order to be at all responsive, it seems I need 50 or more FastCGI processes, leading me to believe that FastCGI does not realize that my program is multithreaded. I've read the documentation at http://www.fastcgi.com/mod_fastcgi/docs/mod_fastcgi.html and do not see any option pertaining to multithreaded-ness, and my internal code is more or less set up just like the examples provided by the FastCGI library. The second problem I am having is that once process termination has happened a bunch of times as above (and seemingly at random), I begin getting a lot of these messages in my error log: [Tue Jun 01 14:06:22 2010] [warn] (32)Broken pipe: FastCGI: write() to PM failed (ignore if a restart or shutdown is pending) The messages occur for about half the hits I get to the server, and it completely kills the responsiveness of my application - it seems FastCGI will look for a working "pipe" until it finds one, and fail to realize that whatever application it is trying to contact is dead. It does still work though, it's just incredibly unresponsive - sometimes taking up to 40 or so seconds to process a request. I recompiled mod_fastcgi with some extra debugging around the point of the error message, and it appears that the error happens when it tries to write() to the application. The call to write() fails with a -1 return code, and sets errno to EPIPE. I am noticing that the issue happens mostly when either a crash occurs in one of the FastCGI processes, or a bunch of them are seemingly terminated by the process manager. I haven't had any core dumps though, except for one, where the backtrace outputted by gdb is just a single call to free() at address 0x0000000000000000 with nothing else in the stack trace, so I don't really know what to make of that. I'm thinking it happens sometime after the SIGTERM signal is caught, maybe some global variable not being cleaned up properly or something.

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  • dns queries not using nscd for caching

    - by xenoterracide
    I'm trying to use nscd (Nameservices Cache Daemon) to cache dns locally so I can stop using bind to do it. I've gotten it started and ntpd seems to attempt to use it. But everything else for hosts seems to ignore it. e.g if I do dig apache.org 3 times none of them will hit the cache. I'm viewing the cache stats using nscd -g to determine whether it's been used. I've also turned the debug log level up to see if I can see it hitting and the queries don't even hit nscd. nsswitch.conf # Begin /etc/nsswitch.conf passwd: files group: files shadow: files publickey: files hosts: cache files dns networks: files protocols: files services: files ethers: files rpc: files netgroup: files # End /etc/nsswitch.confenter code here nscd.conf # # /etc/nscd.conf # # An example Name Service Cache config file. This file is needed by nscd. # # Legal entries are: # # logfile <file> # debug-level <level> # threads <initial #threads to use> # max-threads <maximum #threads to use> # server-user <user to run server as instead of root> # server-user is ignored if nscd is started with -S parameters # stat-user <user who is allowed to request statistics> # reload-count unlimited|<number> # paranoia <yes|no> # restart-interval <time in seconds> # # enable-cache <service> <yes|no> # positive-time-to-live <service> <time in seconds> # negative-time-to-live <service> <time in seconds> # suggested-size <service> <prime number> # check-files <service> <yes|no> # persistent <service> <yes|no> # shared <service> <yes|no> # max-db-size <service> <number bytes> # auto-propagate <service> <yes|no> # # Currently supported cache names (services): passwd, group, hosts, services # logfile /var/log/nscd.log threads 4 max-threads 32 server-user nobody # stat-user somebody debug-level 9 # reload-count 5 paranoia no # restart-interval 3600 enable-cache passwd yes positive-time-to-live passwd 600 negative-time-to-live passwd 20 suggested-size passwd 211 check-files passwd yes persistent passwd yes shared passwd yes max-db-size passwd 33554432 auto-propagate passwd yes enable-cache group yes positive-time-to-live group 3600 negative-time-to-live group 60 suggested-size group 211 check-files group yes persistent group yes shared group yes max-db-size group 33554432 auto-propagate group yes enable-cache hosts yes positive-time-to-live hosts 3600 negative-time-to-live hosts 20 suggested-size hosts 211 check-files hosts yes persistent hosts yes shared hosts yes max-db-size hosts 33554432 enable-cache services yes positive-time-to-live services 28800 negative-time-to-live services 20 suggested-size services 211 check-files services yes persistent services yes shared services yes max-db-size services 33554432 resolv.conf # Generated by dhcpcd from eth0 nameserver 127.0.0.1 domain westell.com nameserver 192.168.1.1 nameserver 208.67.222.222 nameserver 208.67.220.220 as kind of a side note I'm using archlinux.

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  • Running two wsgi applications on the same server gdal org exception with apache2/modwsgi

    - by monkut
    I'm trying to run two wsgi applications, one django and the other tilestache using the same server. The tilestache server accesses the db via django to query the db. In the process of serving tiles it performs a transform on the incoming bbox, and in this process hit's the following error. The transform works without error for the specific bbox polygon when run manually from the python shell: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/TileStache/__init__.py", line 325, in __call__ mimetype, content = requestHandler(self.config, environ['PATH_INFO'], environ['QUERY_STRING']) File "/usr/lib/python2.7/dist-packages/TileStache/__init__.py", line 231, in requestHandler mimetype, content = getTile(layer, coord, extension) File "/usr/lib/python2.7/dist-packages/TileStache/__init__.py", line 84, in getTile tile = layer.render(coord, format) File "/usr/lib/python2.7/dist-packages/TileStache/Core.py", line 295, in render tile = provider.renderArea(width, height, srs, xmin, ymin, xmax, ymax, coord.zoom) File "/var/www/tileserver/providers.py", line 59, in renderArea bbox.transform(METERS_SRID) File "/usr/local/lib/python2.7/dist-packages/django/contrib/gis/geos/geometry.py", line 520, in transform g = gdal.OGRGeometry(self.wkb, srid) File "/usr/local/lib/python2.7/dist-packages/django/contrib/gis/gdal/geometries.py", line 131, in __init__ self.__class__ = GEO_CLASSES[self.geom_type.num] File "/usr/local/lib/python2.7/dist-packages/django/contrib/gis/gdal/geometries.py", line 245, in geom_type return OGRGeomType(capi.get_geom_type(self.ptr)) File "/usr/local/lib/python2.7/dist-packages/django/contrib/gis/gdal/geomtype.py", line 43, in __init__ raise OGRException('Invalid OGR Integer Type: %d' % type_input) OGRException: Invalid OGR Integer Type: 1987180391 I think I've hit the non thread safe issue with GDAL, metioned on the django site. Is there a way I could configure this so that it would work? Apache Version: Apache/2.2.22 (Ubuntu) mod_wsgi/3.3 Python/2.7.3 configured Apache apache2/sites-available/default: <VirtualHost *:80> ServerAdmin ironman@localhost DocumentRoot /var/www/bin LogLevel warn WSGIDaemonProcess lbs processes=2 maximum-requests=500 threads=1 WSGIProcessGroup lbs WSGIScriptAlias / /var/www/bin/apache/django.wsgi Alias /static /var/www/lbs/static/ </VirtualHost> <VirtualHost *:8080> ServerAdmin ironman@localhost DocumentRoot /var/www/bin LogLevel warn WSGIDaemonProcess tilestache processes=1 maximum-requests=500 threads=1 WSGIProcessGroup tilestache WSGIScriptAlias / /var/www/bin/tileserver/tilestache.wsgi </VirtualHost> Django Version: 1.4 httpd.conf: Listen 8080 NameVirtualHost *:8080 UPDATE I've added the a test.wsgi script to determine if the GLOBAL interpreter setting is correct, as mentioned by graham and described here: http://code.google.com/p/modwsgi/wiki/CheckingYourInstallation#Sub_Interpreter_Being_Used It seems to show the expected result: [Tue Aug 14 10:32:01 2012] [notice] Apache/2.2.22 (Ubuntu) mod_wsgi/3.3 Python/2.7.3 configured -- resuming normal operations [Tue Aug 14 10:32:01 2012] [info] mod_wsgi (pid=29891): Attach interpreter ''. I've worked around the issue for now by changing the srs used in the db so that the transform is unnecessary in tilestache app. I don't understand why the transform() method, when called in the django app works, but then in the tilestache app fails. tilestache.wsgi #!/usr/bin/python import os import time import sys import TileStache current_dir = os.path.abspath(os.path.dirname(__file__)) project_dir = os.path.realpath(os.path.join(current_dir, "..", "..")) sys.path.append(project_dir) sys.path.append(current_dir) os.environ['DJANGO_SETTINGS_MODULE'] = 'bin.settings' sys.stdout = sys.stderr # wait for the apache django lbs server to start up, # --> in order to retrieve the tilestache cfg time.sleep(2) tilestache_config_url = "http://127.0.0.1/tilestache/config/" application = TileStache.WSGITileServer(tilestache_config_url) UPDATE 2 So it turned out I did need to use a projection other than the google (900913) one in the db. So my previous workaround failed. While I'd like to fix this issue, I decided to work around the issue this type by making a django view that performs the transform needed. So now tilestache requests the data through the django app and not internally.

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  • Does this prove a network bandwidth bottleneck?

    - by Yuji Tomita
    I've incorrectly assumed that my internal AB testing means my server can handle 1k concurrency @3k hits per second. My theory at at the moment is that the network is the bottleneck. The server can't send enough data fast enough. External testing from blitz.io at 1k concurrency shows my hits/s capping off at 180, with pages taking longer and longer to respond as the server is only able to return 180 per second. I've served a blank file from nginx and benched it: it scales 1:1 with concurrency. Now to rule out IO / memcached bottlenecks (nginx normally pulls from memcached), I serve up a static version of the cached page from the filesystem. The results are very similar to my original test; I'm capped at around 180 RPS. Splitting the HTML page in half gives me double the RPS, so it's definitely limited by the size of the page. If I internally ApacheBench from the local server, I get consistent results of around 4k RPS on both the Full Page and the Half Page, at high transfer rates. Transfer rate: 62586.14 [Kbytes/sec] received If I AB from an external server, I get around 180RPS - same as the blitz.io results. How do I know it's not intentional throttling? If I benchmark from multiple external servers, all results become poor which leads me to believe the problem is in MY servers outbound traffic, not a download speed issue with my benchmarking servers / blitz.io. So I'm back to my conclusion that my server can't send data fast enough. Am I right? Are there other ways to interpret this data? Is the solution/optimization to set up multiple servers + load balancing that can each serve 180 hits per second? I'm quite new to server optimization, so I'd appreciate any confirmation interpreting this data. Outbound traffic Here's more information about the outbound bandwidth: The network graph shows a maximum output of 16 Mb/s: 16 megabits per second. Doesn't sound like much at all. Due to a suggestion about throttling, I looked into this and found that linode has a 50mbps cap (which I'm not even close to hitting, apparently). I had it raised to 100mbps. Since linode caps my traffic, and I'm not even hitting it, does this mean that my server should indeed be capable of outputting up to 100mbps but is limited by some other internal bottleneck? I just don't understand how networks at this large of a scale work; can they literally send data as fast as they can read from the HDD? Is the network pipe that big? In conclusion 1: Based on the above, I'm thinking I can definitely raise my 180RPS by adding an nginx load balancer on top of a multi nginx server setup at exactly 180RPS per server behind the LB. 2: If linode has a 50/100mbit limit that I'm not hitting at all, there must be something I can do to hit that limit with my single server setup. If I can read / transmit data fast enough locally, and linode even bothers to have a 50mbit/100mbit cap, there must be an internal bottleneck that's not allowing me to hit those caps that I'm not sure how to detect. Correct? I realize the question is huge and vague now, but I'm not sure how to condense it. Any input is appreciated on any conclusion I've made.

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  • dns queries not using nscd for caching

    - by xenoterracide
    I'm trying to use nscd (Nameservices Cache Daemon) to cache dns locally so I can stop using bind to do it. I've gotten it started and ntpd seems to attempt to use it. But everything else for hosts seems to ignore it. e.g if I do dig apache.org 3 times none of them will hit the cache. I'm viewing the cache stats using nscd -g to determine whether it's been used. I've also turned the debug log level up to see if I can see it hitting and the queries don't even hit nscd. nsswitch.conf # Begin /etc/nsswitch.conf passwd: files group: files shadow: files publickey: files hosts: cache files dns networks: files protocols: files services: files ethers: files rpc: files netgroup: files # End /etc/nsswitch.confenter code here nscd.conf # # /etc/nscd.conf # # An example Name Service Cache config file. This file is needed by nscd. # # Legal entries are: # # logfile <file> # debug-level <level> # threads <initial #threads to use> # max-threads <maximum #threads to use> # server-user <user to run server as instead of root> # server-user is ignored if nscd is started with -S parameters # stat-user <user who is allowed to request statistics> # reload-count unlimited|<number> # paranoia <yes|no> # restart-interval <time in seconds> # # enable-cache <service> <yes|no> # positive-time-to-live <service> <time in seconds> # negative-time-to-live <service> <time in seconds> # suggested-size <service> <prime number> # check-files <service> <yes|no> # persistent <service> <yes|no> # shared <service> <yes|no> # max-db-size <service> <number bytes> # auto-propagate <service> <yes|no> # # Currently supported cache names (services): passwd, group, hosts, services # logfile /var/log/nscd.log threads 4 max-threads 32 server-user nobody # stat-user somebody debug-level 9 # reload-count 5 paranoia no # restart-interval 3600 enable-cache passwd yes positive-time-to-live passwd 600 negative-time-to-live passwd 20 suggested-size passwd 211 check-files passwd yes persistent passwd yes shared passwd yes max-db-size passwd 33554432 auto-propagate passwd yes enable-cache group yes positive-time-to-live group 3600 negative-time-to-live group 60 suggested-size group 211 check-files group yes persistent group yes shared group yes max-db-size group 33554432 auto-propagate group yes enable-cache hosts yes positive-time-to-live hosts 3600 negative-time-to-live hosts 20 suggested-size hosts 211 check-files hosts yes persistent hosts yes shared hosts yes max-db-size hosts 33554432 enable-cache services yes positive-time-to-live services 28800 negative-time-to-live services 20 suggested-size services 211 check-files services yes persistent services yes shared services yes max-db-size services 33554432 resolv.conf # Generated by dhcpcd from eth0 nameserver 127.0.0.1 domain westell.com nameserver 192.168.1.1 nameserver 208.67.222.222 nameserver 208.67.220.220 as kind of a side note I'm using archlinux.

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  • Configuring dhcp module in FreeRadius (3.0.2 - Centos 6.5)

    - by mixja
    I am using the REST module to authorise a DHCP request. I would like to send an explicit DHCP NAK if the authorisation fails, however the DHCP module seems to return immediately if there is a failure and just ignores the DHCP request without any response. Here is my DHCP module configuration - if rest.authorize is successful, the if (ok) control block is hit, but if rest.authorize fails the if (fail) is never hit. dhcp DHCP-Discover { rest.authorize if (fail) { update reply { DHCP-Message-Type = DHCP-Nak } } if (ok) { update reply { DHCP-Message-Type = DHCP-Offer } update reply { DHCP-Domain-Name-Server = x.x.x.x DHCP-Domain-Name-Server = x.x.x.x DHCP-Subnet-Mask = 255.255.255.0 DHCP-Router-Address = x.x.x.x DHCP-IP-Address-Lease-Time = 3600 DHCP-DHCP-Server-Identifier = x.x.x.x } mac2ip } } Below is the output after a 401 Unauthorized is received. I am wanting to achieve a temporary block on DHCP for a specified (small) period of time. However the FreeRADIUS behaviour is to ignore duplicate requests for same DHCP transaction, meaning DHCP on client is blocked until it begins a new transaction. If a DHCP NAK can be sent, the DHCP client will initiate a new transaction after each NAK (i.e. DHCP Discover), meaning FreeRADIUS will process each DHCP Discover from the client, and the block will be removed much closer to the desired block time. Tue Jun 3 03:00:57 2014 : Debug: (3) rest : Sending HTTP GET to "http://xxxxxx//api/v1/dhcp/80%3Aea%3A96%3A2a%3Ab6%3Aaa" Tue Jun 3 03:00:57 2014 : Debug: (3) rest : Processing response header Tue Jun 3 03:00:57 2014 : Debug: (3) rest : Status : 401 (Unauthorized) Tue Jun 3 03:00:57 2014 : Debug: (3) rest : Skipping attribute processing, no body data received Tue Jun 3 03:00:57 2014 : Debug: rlm_rest (rest): Released connection (4) Tue Jun 3 03:00:57 2014 : Debug: (3) modsingle[authorize]: returned from rest (rlm_rest) for request 3 Tue Jun 3 03:00:57 2014 : Debug: (3) [rest.authorize] = fail Tue Jun 3 03:00:57 2014 : Debug: (3) } # dhcp DHCP-Discover = fail Tue Jun 3 03:00:57 2014 : Debug: (3) Finished request 3. Tue Jun 3 03:00:57 2014 : Debug: Waking up in 0.2 seconds. Tue Jun 3 03:00:58 2014 : Debug: Waking up in 4.6 seconds. Received DHCP-Discover of id 7b0fb2de from 172.19.0.9:67 to 172.19.0.12:67 Tue Jun 3 03:00:59 2014 : Debug: (3) No reply. Ignoring retransmit. Tue Jun 3 03:00:59 2014 : Debug: Waking up in 2.9 seconds. Received DHCP-Discover of id 7b0fb2de from 172.19.0.9:67 to 172.19.0.12:67 Tue Jun 3 03:01:02 2014 : Debug: (3) No reply. Ignoring retransmit. Tue Jun 3 03:01:02 2014 : Debug: Waking up in 0.4 seconds. Tue Jun 3 03:01:02 2014 : Debug: (2) Cleaning up request packet ID 2064626397 with timestamp +56 Tue Jun 3 03:01:02 2014 : Debug: Waking up in 1999991.0 seconds. Received DHCP-Discover of id 7b0fb2de from 172.19.0.9:67 to 172.19.0.12:67 Tue Jun 3 03:01:06 2014 : Debug: (3) No reply. Ignoring retransmit. Tue Jun 3 03:01:06 2014 : Debug: Waking up in 3999983.1 seconds. Received DHCP-Discover of id 7b0fb2de from 172.19.0.9:67 to 172.19.0.12:67 Tue Jun 3 03:01:15 2014 : Debug: (3) No reply. Ignoring retransmit. Tue Jun 3 03:01:15 2014 : Debug: Waking up in 7999966.3 seconds. Received DHCP-Discover of id 7b0fb2de from 172.19.0.9:67 to 172.19.0.12:67 Tue Jun 3 03:01:23 2014 : Debug: (3) No reply. Ignoring retransmit. Tue Jun 3 03:01:23 2014 : Debug: Waking up in 15999942.1 seconds.

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  • batch file to deploy files

    - by Martin Michalak
    hi I have created batch file which pulls info from *.txt file and deploy code from the source to destination: SET Source=%1 if exist %Source% ( ECHO Source for WEB exists ) else ( ECHO Wrong build%Source% doesn't exist GOTO Menu ) SET Server=%2 SET AppPool=%3 SET Destination=%4 SET Folder=%5 SET ENV=%6 SET AppName=%7 SET Envlog=%8 ECHO Deployment of WEB > %Envlog% %Date% %Time% echo. @ECHO Stopping App Pools @ECHO Stopping App Pools >> %Envlog% %Date% %Time% D:\ICTTools\PSEXEC.EXE -d \\%Server% cmd.exe /c c:\windows\system32\inetsrv\appcmd STOP apppool /apppool.name:%AppPool% echo. @ECHO App Pools will be stopped in the background @ECHO App Pools will be stopped in the background >> %Envlog% %Date% %Time% Pause echo. IF EXIST "%Destination%" ( ECHO Deleting %AppName% %Folder% RMDIR %Destination% /s /q ECHO Destination Folder %Folder% Deleted ECHO Destination Folder %Folder% Deleted >> %Envlog% %Date% %Time% ) else ( ECHO Destination Folder %Destination% does not exist, please check ECHO Destination Folder %Destination% does not exist, please check >> %Envlog% %Date% %Time% Pause ) echo. @ECHO Starting Robocopy for %AppName% @ECHO Starting Robocopy for %AppName% >> %Envlog% %Date% %Time% echo. START /WAIT /MIN ROBOCOPY.EXE %Source% %Destination% *.* /S /NP /R:3 /W:5 /LOG:"Logs\Robo%AppName%%ENV%.log" D:\Tools\Windiff\windiff.exe %Source% %Destination% echo. @ECHO Finished with Robocopy @ECHO Finished with Robocopy >> %Envlog% %Date% %Time% echo. @ECHO Checking if App pools stopped: @ECHO Checking if App pools stopped: >> %Envlog% %Date% %Time% D:\ICTTools\PSEXEC.EXE \\%Server% c:\windows\system32\inetsrv\appcmd LIST apppool /apppool.name:%AppPool% @echo off set /p ask=All app pools stopped? (y/n) if %ask%==y (echo Great, please continue with deployemnt) else echo Before continuing please check why app pools did not stop @echo App pools stopped?: %ask% >> %Envlog% %Date% %Time% DEL %Source%\web.config echo. @ECHO Production Config check if exist "%Destination%\%ENV%-Web.config" ( echo. ECHO The Application production configuration file does exist. ECHO The Application production configuration file does exist. >> %Envlog% %Date% %Time% COPY %Destination%\%ENV%-Web.config web.config echo. ECHO Production %ENV%-Web.config has been renamed to web.config ECHO Production %ENV%-Web.config has been renamed to web.config >> %Envlog% %Date% %Time% ) else ( ECHO The Application production configuration file is missing in Production %AppName% ECHO The Application production configuration file is missing in Production %AppName% >> %Envlog% %Date% %Time% explorer %Destination% Pause ) echo. @ECHO Confirm that configs were renamed correclty, if yes please hit any key to START APP Pools @ECHO Confirm that configs were renamed correclty, if yes please hit any key to START APP Pools >> %Envlog% %Date% %Time% Pause echo. @ECHO Start %AppName% Application Pool >> %Envlog% %Date% %Time% D:\ICTTools\PSEXEC.EXE \\%Server% c:\windows\system32\inetsrv\appcmd START apppool /apppool.name:%AppPool% @echo off set /p ask=All app pools started? (y/n) if %ask%==y (echo Great, please continue with deployemnt) else echo Before continuing please check why app pools did not start @echo App pools started?: %ask% >> %Envlog% %Date% %Time% Pause echo. @ECHO Build Version for %AppName% @ECHO Build Version for %AppName% >> %Envlog% %Date% %Time% type %Destination%\buildinfo.xml echo. ECHO ............................................... @ECHO ...........Deployment Compelted................ @ECHO ...........Deployment Compelted................>> %Envlog% %Date% %Time% ECHO ............................................... here are my issues: Lets say I am running code for 3 servers, then for each instance: For all three servers I am performing destination folder delete even so destination folder is always the same, the code should only delete it in the 1st instance (when code is deployed to first server) then I would prefer if script would check if the code from the source and destination is the same and if it is it should delete the folder or not. Then based on 1: a) deleting web.config and renaming should only happen if code in destination is new b) Robocopy should not override files if they are the same I think there is /Xo option to do that any idea how to achieve that? :)

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  • How do bots access directories on a server that are not DocumentRoot of public IP address? How do I stop them?

    - by tmsimont
    I have a local network set up with apache2 and "named" running on OpenSuse 13.1 Linux. I used the "named" service to use my computer as a domain server. I set up my router to point to ask my computer for domain lookups, so I have a chance to have it rewrite a bunch of domains on my network to its own local IP, 192.168.0.111 This works great. I use virtual host configuration to allow various domains and subdomains (re-routed to the same IP via named) to pull up different directories in my computer. For example: <VirtualHost *:80> ServerName 192.168.0.111 ServerAlias fmb.wa.net DocumentRoot /home/work/wa.net/fmb </VirtualHost> <VirtualHost *:80> ServerName 192.168.0.111 ServerAlias postrecord.wa.net DocumentRoot /home/work/wa.net/postrecord </VirtualHost> <VirtualHost *:80> ServerName 192.168.0.111 ServerAlias cvalley.wa.net DocumentRoot /home/work/wa.net/cvalley_local </VirtualHost> This makes it possible for me to hit cvalley.wa.net from any device in my network and get the site that lives in /home/work/wa.net/cvalley_local I decided to forward port 80 to this computer, so I could share a few development sites with coworkers. I can't control which site they see with the same named service, because they'd have to use my computer as their domain name server... So I added a line like this: <VirtualHost *:80> ServerName 192.168.0.111 ServerAlias MY.IP.XXX.XX DocumentRoot /home/work/wa.net/cvalley </VirtualHost> Where "MY.IP.XXX.XX" is my public IP address. This works as expected, when you hit my IP address from a public network you see the site that lives in /home/work/wa.net/cvalley. The point of confusion that I have is that there are public IP addresses in my logs in other sites. I would have expected it to be impossible to access other sites in my network, unless the public user somehow figured out what I'm calling my ServerAliases, and is mimicing my domain set up... How can public traffic be hitting my other local sites? How can I recreate this kind of access? Here are some examples of public IP's hitting my VirtualHost sites: 162.253.66.76 - - [15/Aug/2014:19:20:47 -0600] "GET /xmlrpc.php HTTP/1.0" 404 1004 "-" "-" 162.253.66.74 - - [16/Aug/2014:10:50:28 -0600] "GET / HTTP/1.0" 200 262 "-" "masscan/1.0 (https://github.com/robertdavidgraham/masscan)" 185.4.227.194 - - [16/Aug/2014:11:16:45 -0600] "GET http://24x7-allrequestsallowed.com/?PHPSESSID=1rysxtj500143WQMVT%5E_NAZ%5BQ HTTP/1.1" 200 262 "-" "-" 101.226.254.138 - - [16/Aug/2014:13:32:14 -0600] "HEAD / HTTP/1.0" 200 - "-" "-" 162.253.66.74 - - [16/Aug/2014:14:26:19 -0600] "GET / HTTP/1.0" 200 262 "-" "masscan/1.0 (https://github.com/robertdavidgraham/masscan)" 212.129.2.119 - - [16/Aug/2014:16:00:51 -0600] "HEAD / HTTP/1.0" 200 - "-" "-" 91.240.163.111 - - [16/Aug/2014:18:34:32 -0600] "GET / HTTP/1.0" 200 262 "-" "masscan/1.0 (https://github.com/robertdavidgraham/masscan)" 162.253.66.74 - - [16/Aug/2014:19:02:53 -0600] "GET / HTTP/1.0" 200 262 "-" "masscan/1.0 (https://github.com/robertdavidgraham/masscan)" 122.226.223.69 - - [17/Aug/2014:05:53:09 -0600] "GET http://www.k2proxy.com//hello.html HTTP/1.1" 404 1006 "-" "Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.1; WOW64; Trident/6.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; .NET4.0C; .NET4.0E)" ::1 - - [17/Aug/2014:10:19:26 -0600] "OPTIONS * HTTP/1.0" 200 - "-" "Apache/2.4.6 (Linux/SUSE) OpenSSL/1.0.1e PHP/5.4.20 (internal dummy connection)" 162.209.65.196 - - [17/Aug/2014:15:31:53 -0600] "HEAD / HTTP/1.0" 200 - "-" "-" 111.206.199.163 - - [18/Aug/2014:11:12:56 -0600] "HEAD / HTTP/1.0" 200 - "-" "-" 37.187.180.168 - - [18/Aug/2014:15:40:00 -0600] "HEAD / HTTP/1.0" 200 - "-" "-" 62.210.38.226 - - [18/Aug/2014:18:35:16 -0600] "HEAD / HTTP/1.0" 200 - "-" "-" Is there anything that I can do to reliably deny public access by default, but allow it only in one VirtualHost?

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  • Getting Started with Boxee

    - by DigitalGeekery
    Boxee is a free Media PC application that runs on Windows, Mac, and Ubuntu Linux. With Boxee, you can integrate online video, music and pictures, with your own local media and social networking. Today we are going to take a closer look at Boxee and some of it’s features. Note: We used Windows 7 for this tutorial. Your experience on a Mac or Ubuntu Linux build may vary slightly. Hardware Requirements x86 (Intel/AMD processor) based system running at 1.0GHz or greater 512MB system memory (RAM) or more Video card capable of OpenGL 1.4, Direct X 9.0 Software Requirements Mac OS X 10.4+ (Intel based processor) Ubuntu Linux 9.04+ x86 only Windows XP / Vista / 7 (64 bit in Vista or 7) Installing Boxee Before downloading and installing Boxee, you’ll need to register for a free account. (See link below) Once your account is registered and verified, you’ll be able to log in and download the application. Installation is pretty straightforward…just take the defaults. Boxee will open in full screen mode and you’ll be prompted to login with your username and password. Before you login, you may want to take a moment to click on the “Guide” icon and learn a bit about navigating in Boxee. Some basic keyboard navigation is as follows. Move right, left, up, & down with the arrow keys. Hit “Enter” to make a selection, the forward slash key “\” to toggle between full screen and windowed mode, and “Esc” to go back to the previous screen. For Playback, the volume is controlled by plus & minus (+/-) keys, you can Play / Pause using the spacebar, and skip using the arrow keys. Boxee will also work with any infrared remote. If you have an iPhone or iPod Touch you can download software to enable them as a Boxee remote. If you’re using a mouse and keyboard, hover over the username and password boxes to enter your login credentials. If using a a remote, click your OK button and enter credentials with the on screen keyboard. Click “Done” when finished.   When you are ready to login, enter your credentials and click “Login.” On first login, you’ll be prompted to calibrate your screen. If you choose “Skip” you can always calibrate your screen later under Settings > Appearance > Screen. When Boxee opens, you’ll be greeted by the Home screen. To the left will be your Feeds. This will be any recommended content from friends on Boxee, and social networks such as Facebook and Twitter. Although, when you first login, it will mainly be info from the Boxee staff. You’ll have “Featured” content in the center and your Queue on the right. You’ll also have the Menu along the top.   Pop Up Menu The Pop Menu can be accessed by hitting the “Esc” key, or back on your remote. Depending on where you are located in Boxee, you may have to hit it a few time to “back out” to the Pop Up menu. From the Pop Up Menu, you can easily access any of the resources, settings, and favorites. Queue The Queue is your playlist of TV shows, movies, or Internet videos you wish to watch. When you find an offering you’d like to watch, select it and then click “Add to Queue.” The selected item will be added to your Queue and can be accessed at any time from the Menu. TV Show Library The TV Show library can contain files from your local hard drive or streaming content from the Web. Boxee pulls content from a variety of online locations such as Hulu and TV network sites. Click on the show to see which specific episodes are currently available. To search for your favorite shows, click on the yellow arrow to the left, or navigate to the left with your keyboard or remote. Enter your selection into the search box. My Apps By default, the “My Apps” section includes a list of the most popular apps, such as Netflix, Pandora, YouTube, and others. You can remove Apps from “My Apps,” or add new Apps from the Apps Library.   To access all the available Apps, click on the left arrow button, or click on the yellow arrow at the left, then select “App Library.” Choose an App from the Library and click it to open… … and then select “Add to My Apps.” Or, you can click start to play the App if you don’t wish to Add it to your “My Apps.”   Music, Pictures, and Movies Boxee will scan your PC for movies, pictures, and music. You can choose to scan specific folders by clicking on “Scan Media Folders…” … or from the Pop Up Menu, selecting Settings > Media, and then browsing for your media.   Conclusion Boxee to be a great way to integrate your local media with online streaming content. It can be run as an application on your home PC, or as a stand alone media PC. It should also be noted, however, that your access to online content will vary depending on your country. If you are a Windows Media Center user and and want to add the additional features of Boxee, check out our article on integrating Boxee with Windows 7 Media Center. Download Boxee Similar Articles Productive Geek Tips Integrate Boxee with Media Center in Windows 7Disable Fast User Switching on Windows XPOops! Sorry About the Feed ErrorsDisplay a list of Started Services from the Command Line (Windows)Feedburner to Google: Worst Transition Ever. TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Discover New Bundled Feeds in Google Reader Play Music in Chrome by Simply Dragging a File 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family Amazon Free Kindle for PC Download Stretch popurls.com with a Stylish Script (Firefox)

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  • C# 4: The Curious ConcurrentDictionary

    - by James Michael Hare
    In my previous post (here) I did a comparison of the new ConcurrentQueue versus the old standard of a System.Collections.Generic Queue with simple locking.  The results were exactly what I would have hoped, that the ConcurrentQueue was faster with multi-threading for most all situations.  In addition, concurrent collections have the added benefit that you can enumerate them even if they're being modified. So I set out to see what the improvements would be for the ConcurrentDictionary, would it have the same performance benefits as the ConcurrentQueue did?  Well, after running some tests and multiple tweaks and tunes, I have good and bad news. But first, let's look at the tests.  Obviously there's many things we can do with a dictionary.  One of the most notable uses, of course, in a multi-threaded environment is for a small, local in-memory cache.  So I set about to do a very simple simulation of a cache where I would create a test class that I'll just call an Accessor.  This accessor will attempt to look up a key in the dictionary, and if the key exists, it stops (i.e. a cache "hit").  However, if the lookup fails, it will then try to add the key and value to the dictionary (i.e. a cache "miss").  So here's the Accessor that will run the tests: 1: internal class Accessor 2: { 3: public int Hits { get; set; } 4: public int Misses { get; set; } 5: public Func<int, string> GetDelegate { get; set; } 6: public Action<int, string> AddDelegate { get; set; } 7: public int Iterations { get; set; } 8: public int MaxRange { get; set; } 9: public int Seed { get; set; } 10:  11: public void Access() 12: { 13: var randomGenerator = new Random(Seed); 14:  15: for (int i=0; i<Iterations; i++) 16: { 17: // give a wide spread so will have some duplicates and some unique 18: var target = randomGenerator.Next(1, MaxRange); 19:  20: // attempt to grab the item from the cache 21: var result = GetDelegate(target); 22:  23: // if the item doesn't exist, add it 24: if(result == null) 25: { 26: AddDelegate(target, target.ToString()); 27: Misses++; 28: } 29: else 30: { 31: Hits++; 32: } 33: } 34: } 35: } Note that so I could test different implementations, I defined a GetDelegate and AddDelegate that will call the appropriate dictionary methods to add or retrieve items in the cache using various techniques. So let's examine the three techniques I decided to test: Dictionary with mutex - Just your standard generic Dictionary with a simple lock construct on an internal object. Dictionary with ReaderWriterLockSlim - Same Dictionary, but now using a lock designed to let multiple readers access simultaneously and then locked when a writer needs access. ConcurrentDictionary - The new ConcurrentDictionary from System.Collections.Concurrent that is supposed to be optimized to allow multiple threads to access safely. So the approach to each of these is also fairly straight-forward.  Let's look at the GetDelegate and AddDelegate implementations for the Dictionary with mutex lock: 1: var addDelegate = (key,val) => 2: { 3: lock (_mutex) 4: { 5: _dictionary[key] = val; 6: } 7: }; 8: var getDelegate = (key) => 9: { 10: lock (_mutex) 11: { 12: string val; 13: return _dictionary.TryGetValue(key, out val) ? val : null; 14: } 15: }; Nothing new or fancy here, just your basic lock on a private object and then query/insert into the Dictionary. Now, for the Dictionary with ReadWriteLockSlim it's a little more complex: 1: var addDelegate = (key,val) => 2: { 3: _readerWriterLock.EnterWriteLock(); 4: _dictionary[key] = val; 5: _readerWriterLock.ExitWriteLock(); 6: }; 7: var getDelegate = (key) => 8: { 9: string val; 10: _readerWriterLock.EnterReadLock(); 11: if(!_dictionary.TryGetValue(key, out val)) 12: { 13: val = null; 14: } 15: _readerWriterLock.ExitReadLock(); 16: return val; 17: }; And finally, the ConcurrentDictionary, which since it does all it's own concurrency control, is remarkably elegant and simple: 1: var addDelegate = (key,val) => 2: { 3: _concurrentDictionary[key] = val; 4: }; 5: var getDelegate = (key) => 6: { 7: string s; 8: return _concurrentDictionary.TryGetValue(key, out s) ? s : null; 9: };                    Then, I set up a test harness that would simply ask the user for the number of concurrent Accessors to attempt to Access the cache (as specified in Accessor.Access() above) and then let them fly and see how long it took them all to complete.  Each of these tests was run with 10,000,000 cache accesses divided among the available Accessor instances.  All times are in milliseconds. 1: Dictionary with Mutex Locking 2: --------------------------------------------------- 3: Accessors Mostly Misses Mostly Hits 4: 1 7916 3285 5: 10 8293 3481 6: 100 8799 3532 7: 1000 8815 3584 8:  9:  10: Dictionary with ReaderWriterLockSlim Locking 11: --------------------------------------------------- 12: Accessors Mostly Misses Mostly Hits 13: 1 8445 3624 14: 10 11002 4119 15: 100 11076 3992 16: 1000 14794 4861 17:  18:  19: Concurrent Dictionary 20: --------------------------------------------------- 21: Accessors Mostly Misses Mostly Hits 22: 1 17443 3726 23: 10 14181 1897 24: 100 15141 1994 25: 1000 17209 2128 The first test I did across the board is the Mostly Misses category.  The mostly misses (more adds because data requested was not in the dictionary) shows an interesting trend.  In both cases the Dictionary with the simple mutex lock is much faster, and the ConcurrentDictionary is the slowest solution.  But this got me thinking, and a little research seemed to confirm it, maybe the ConcurrentDictionary is more optimized to concurrent "gets" than "adds".  So since the ratio of misses to hits were 2 to 1, I decided to reverse that and see the results. So I tweaked the data so that the number of keys were much smaller than the number of iterations to give me about a 2 to 1 ration of hits to misses (twice as likely to already find the item in the cache than to need to add it).  And yes, indeed here we see that the ConcurrentDictionary is indeed faster than the standard Dictionary here.  I have a strong feeling that as the ration of hits-to-misses gets higher and higher these number gets even better as well.  This makes sense since the ConcurrentDictionary is read-optimized. Also note that I tried the tests with capacity and concurrency hints on the ConcurrentDictionary but saw very little improvement, I think this is largely because on the 10,000,000 hit test it quickly ramped up to the correct capacity and concurrency and thus the impact was limited to the first few milliseconds of the run. So what does this tell us?  Well, as in all things, ConcurrentDictionary is not a panacea.  It won't solve all your woes and it shouldn't be the only Dictionary you ever use.  So when should we use each? Use System.Collections.Generic.Dictionary when: You need a single-threaded Dictionary (no locking needed). You need a multi-threaded Dictionary that is loaded only once at creation and never modified (no locking needed). You need a multi-threaded Dictionary to store items where writes are far more prevalent than reads (locking needed). And use System.Collections.Concurrent.ConcurrentDictionary when: You need a multi-threaded Dictionary where the writes are far more prevalent than reads. You need to be able to iterate over the collection without locking it even if its being modified. Both Dictionaries have their strong suits, I have a feeling this is just one where you need to know from design what you hope to use it for and make your decision based on that criteria.

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  • WinInet Apps failing when Internet Explorer is set to Offline Mode

    - by Rick Strahl
    Ran into a nasty issue last week when all of a sudden many of my old applications that are using WinInet for HTTP access started failing. Specifically, the WinInet HttpSendRequest() call started failing with an error of 2, which when retrieving the error boils down to: WinInet Error 2: The system cannot find the file specified Now this error can pop up in many legitimate scenarios with WinInet such as when no Internet connection is available or the HTTP configuration (usually configured in Internet Explorer’s options) is misconfigured. The error typically means that the server in question cannot be found or more specifically an Internet connection can’t be established. In this case the problem started suddenly and was causing some of my own applications (old Visual FoxPro apps using my own wwHttp library) and all Adobe Air applications (which apparently uses WinInet for its basic HTTP stack) along with a few more oddball applications to fail instantly when trying to connect via HTTP. Most other applications – all of my installed browsers, email clients, various social network updaters all worked just fine. It seems it was only WinInet apps that were failing. Yet oddly Internet Explorer appeared to be working. So the problem seemed to be isolated to those ‘classic’ applications using WinInet. WinInet’s base configuration uses the Internet Explorer options dialog. To check this out I typically go to the Internet Explorer options and find the Connection tab, and check out the LAN Setup. Make sure there are no rogue proxy settings or configuration scripts that are invalid. Trying with Auto-configuration on and off also can often fix ‘real’ configuration errors. This time however this wasn’t a problem – nothing in the LAN configuration was set (all default). I also played with the Automatic detection of settings which also had no effect. I also tried to use Fiddler to see if that would tell me something. Fiddler has a few additional WinInet configuration options in its configuration. Running Fiddler and hitting an HTTP request using WinInet would never actually hit Fiddler – the failure would occur before WinInet ever fired up the HTTP connection to go through the Fiddler HTTP proxy. And the Culprit is: Internet Explorer’s Work Offline Option The culprit in this situation was Internet Explorer which at some point, unknown to me switched into Offline Mode and was then shut down: When this Offline mode is checked when IE is running *or* if IE gets shut down with this flag set, all applications using WinInet by default assume that it’s running in offline mode. Depending on your caching HTTP headers and whether the page was cached previously you may or may not get a response or an error. For an independent non-browser application this will be highly unpredictable and likely result in failures getting online – especially if the application forces requests to always reload by disabling HTTP caching (as I do on most of my dynamic HTTP clients). What makes this especially tricky is that even when IE is in offline mode in the browser, you can still browse around the Web *if* you have a connection. IE will try to load anything it has cached from the local cache, but as soon as you hit a URL that isn’t cached it will automatically try to access that URL and uncheck the Work Offline option. Conversely if you get knocked off the Internet and browse in IE 9, IE will automatically go into offline mode. I never explicitly set offline mode – it just automatically sets itself on and off depending on the connection. Problem is if you’re not using IE all the time (as I do – rarely and just for testing so usually a few commonly used URLs) and you left it in offline mode when you exit, offline mode stays set which results in the above head scratcher. Ack. This isn’t new behavior in IE 9 BTW – this behavior has always been there, but I think what’s different is that IE now automatically switches between online and offline modes without notifying you at all, so it’s hard to tell when you are offline. Fixing the Issue in your Code If you have an application that is using WinInet, there’s a WinInet option called INTERNET_OPTION_IGNORE_OFFLINE. I just checked this out in my own applications and Internet Explorer 9 and it works, but apparently it’s been broken for some older releases (I can’t confirm how far back though) – lots of posts seem to suggest the flag doesn’t work. However, in IE 9 at least it does seem to work if you call InternetSetOption before you call HttpOpenRequest with the Http Session handle. In FoxPro code I use: DECLARE INTEGER InternetSetOption ;    IN WININET.DLL ;    INTEGER HINTERNET,;    INTEGER dwFlags,;    INTEGER @dwValue,;    INTEGER cbSize lnOptionValue = 1   && BOOL TRUE pass by reference   *** Set needed SSL flags lnResult=InternetSetOption(this.hHttpSession,;    INTERNET_OPTION_IGNORE_OFFLINE ,;  && 77    @lnOptionValue ,4)   DECLARE INTEGER HttpOpenRequest ;    IN WININET.DLL ;    INTEGER hHTTPHandle,;    STRING lpzReqMethod,;    STRING lpzPage,;    STRING lpzVersion,;    STRING lpzReferer,;    STRING lpzAcceptTypes,;    INTEGER dwFlags,;    INTEGER dwContextw     hHTTPResult=HttpOpenRequest(THIS.hHttpsession,;    lcVerb,;    tcPage,;    NULL,NULL,NULL,;    INTERNET_FLAG_RELOAD + ;    IIF(THIS.lsecurelink,INTERNET_FLAG_SECURE,0) + ;    this.nHTTPServiceFlags,0) …  And this fixes the issue at least for IE 9… In my FoxPro wwHttp class I now call this by default to never get bitten by this again… This solves the problem permanently for my HTTP client. I never want to see offline operation in an HTTP client API – it’s just too unpredictable in handling errors and the last thing you want is getting unpredictably stale data. Problem solved but this behavior is – well ugly. But then that’s to be expected from an API that’s based on Internet Explorer, eh?© Rick Strahl, West Wind Technologies, 2005-2011Posted in HTTP  Windows  

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  • How can I get penetration depth from Minkowski Portal Refinement / Xenocollide?

    - by Raven Dreamer
    I recently got an implementation of Minkowski Portal Refinement (MPR) successfully detecting collision. Even better, my implementation returns a good estimate (local minimum) direction for the minimum penetration depth. So I took a stab at adjusting the algorithm to return the penetration depth in an arbitrary direction, and was modestly successful - my altered method works splendidly for face-edge collision resolution! What it doesn't currently do, is correctly provide the minimum penetration depth for edge-edge scenarios, such as the case on the right: What I perceive to be happening, is that my current method returns the minimum penetration depth to the nearest vertex - which works fine when the collision is actually occurring on the plane of that vertex, but not when the collision happens along an edge. Is there a way I can alter my method to return the penetration depth to the point of collision, rather than the nearest vertex? Here's the method that's supposed to return the minimum penetration distance along a specific direction: public static Vector3 CalcMinDistance(List<Vector3> shape1, List<Vector3> shape2, Vector3 dir) { //holding variables Vector3 n = Vector3.zero; Vector3 swap = Vector3.zero; // v0 = center of Minkowski sum v0 = Vector3.zero; // Avoid case where centers overlap -- any direction is fine in this case //if (v0 == Vector3.zero) return Vector3.zero; //always pass in a valid direction. // v1 = support in direction of origin n = -dir; //get the differnce of the minkowski sum Vector3 v11 = GetSupport(shape1, -n); Vector3 v12 = GetSupport(shape2, n); v1 = v12 - v11; //if the support point is not in the direction of the origin if (v1.Dot(n) <= 0) { //Debug.Log("Could find no points this direction"); return Vector3.zero; } // v2 - support perpendicular to v1,v0 n = v1.Cross(v0); if (n == Vector3.zero) { //v1 and v0 are parallel, which means //the direction leads directly to an endpoint n = v1 - v0; //shortest distance is just n //Debug.Log("2 point return"); return n; } //get the new support point Vector3 v21 = GetSupport(shape1, -n); Vector3 v22 = GetSupport(shape2, n); v2 = v22 - v21; if (v2.Dot(n) <= 0) { //can't reach the origin in this direction, ergo, no collision //Debug.Log("Could not reach edge?"); return Vector2.zero; } // Determine whether origin is on + or - side of plane (v1,v0,v2) //tests linesegments v0v1 and v0v2 n = (v1 - v0).Cross(v2 - v0); float dist = n.Dot(v0); // If the origin is on the - side of the plane, reverse the direction of the plane if (dist > 0) { //swap the winding order of v1 and v2 swap = v1; v1 = v2; v2 = swap; //swap the winding order of v11 and v12 swap = v12; v12 = v11; v11 = swap; //swap the winding order of v11 and v12 swap = v22; v22 = v21; v21 = swap; //and swap the plane normal n = -n; } /// // Phase One: Identify a portal while (true) { // Obtain the support point in a direction perpendicular to the existing plane // Note: This point is guaranteed to lie off the plane Vector3 v31 = GetSupport(shape1, -n); Vector3 v32 = GetSupport(shape2, n); v3 = v32 - v31; if (v3.Dot(n) <= 0) { //can't enclose the origin within our tetrahedron //Debug.Log("Could not reach edge after portal?"); return Vector3.zero; } // If origin is outside (v1,v0,v3), then eliminate v2 and loop if (v1.Cross(v3).Dot(v0) < 0) { //failed to enclose the origin, adjust points; v2 = v3; v21 = v31; v22 = v32; n = (v1 - v0).Cross(v3 - v0); continue; } // If origin is outside (v3,v0,v2), then eliminate v1 and loop if (v3.Cross(v2).Dot(v0) < 0) { //failed to enclose the origin, adjust points; v1 = v3; v11 = v31; v12 = v32; n = (v3 - v0).Cross(v2 - v0); continue; } bool hit = false; /// // Phase Two: Refine the portal int phase2 = 0; // We are now inside of a wedge... while (phase2 < 20) { phase2++; // Compute normal of the wedge face n = (v2 - v1).Cross(v3 - v1); n.Normalize(); // Compute distance from origin to wedge face float d = n.Dot(v1); // If the origin is inside the wedge, we have a hit if (d > 0 ) { //Debug.Log("Do plane test here"); float T = n.Dot(v2) / n.Dot(dir); Vector3 pointInPlane = (dir * T); return pointInPlane; } // Find the support point in the direction of the wedge face Vector3 v41 = GetSupport(shape1, -n); Vector3 v42 = GetSupport(shape2, n); v4 = v42 - v41; float delta = (v4 - v3).Dot(n); float separation = -(v4.Dot(n)); if (delta <= kCollideEpsilon || separation >= 0) { //Debug.Log("Non-convergance detected"); //Debug.Log("Do plane test here"); return Vector3.zero; } // Compute the tetrahedron dividing face (v4,v0,v1) float d1 = v4.Cross(v1).Dot(v0); // Compute the tetrahedron dividing face (v4,v0,v2) float d2 = v4.Cross(v2).Dot(v0); // Compute the tetrahedron dividing face (v4,v0,v3) float d3 = v4.Cross(v3).Dot(v0); if (d1 < 0) { if (d2 < 0) { // Inside d1 & inside d2 ==> eliminate v1 v1 = v4; v11 = v41; v12 = v42; } else { // Inside d1 & outside d2 ==> eliminate v3 v3 = v4; v31 = v41; v32 = v42; } } else { if (d3 < 0) { // Outside d1 & inside d3 ==> eliminate v2 v2 = v4; v21 = v41; v22 = v42; } else { // Outside d1 & outside d3 ==> eliminate v1 v1 = v4; v11 = v41; v12 = v42; } } } return Vector3.zero; } }

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  • Convert a DVD Movie Directly to AVI with FairUse Wizard 2.9

    - by DigitalGeekery
    Are you looking for a way to backup your DVD movie collection to AVI?  Today we’ll show you how to rip a DVD movie directly to AVI with FairUse Wizard. About FairUse Wizard FairUse Wizard 2.9 uses the DivX, Xvid, or h.264 codec to convert DVD to an AVI file. It comes in both a free version and commercial version. The free, or “Light” version, can create files up 700MB while the commercial version can output a 1400MB file. This will allow you to back up your movies to CD, or even multiple movies on a single DVD. FairUse Wizard states that it does not work on copy protected discs, but we’ve seen it work on all but some of the most recent copy protection. For this tutorial we’re using the free Light Edition to convert a DVD to AVI. They also offer a commercial version that you can get for $29.99 and it offers even more encoding possibilities for converting video to you portable digital devices. Installation and Configuration Download and install FairUse Wizard. (Download link below). Once the install is complete, open FairUse Wizard by going to Start > All Programs >  FairUse Wizard 2 >  FairUse Wizard 2.   FairUse Wizard will open on the new project screen. Select “Create a new project” and type a project name into the text box. This will be used as the file output name.  Ex: A project name of Simpsons Movie will give you an output file of Simpsons Movie.avi.   Next, browse for a destination folder for the output file and temp files. Note that you will need a minimum of 6 GB of free disk space for the conversion process. Note: Much of that 6 GB will be used for temporary files that we will delete after the conversion process.   Click on the Options button at the bottom.   Under Preferences, choose your preferred video codec and file output size. XviD and x264 are installed by default. If you prefer to use DivX, you will have to install it separately. Also note the “Two pass” option. Checking the “Two pass” box will encode your video twice for higher quality, but will take more time. Un-checking the box will speed up the conversion process.   Under Audio track, note that English subtitles are enabled by default, so to remove the subtitles, you will need to change the dropdown list so it shows only a dash (-). You can also select “Use TV Mode” if your primary playback will be on a 4:3 TV screen. Click “Next.” Full Auto Mode vs. Manual Mode You should now be back to the initial screen. Next, we’ll need to determine whether or not we can use “Full Auto Mode” to convert the movie. The difference is that “Full Auto Mode” will automatically perform a few steps that you will otherwise have to do manually. If you choose the “Full Auto Mode” option, FairUse Wizard will look for the video on the DVD with the longest duration and assume it is the chain that it should convert to AVI. It’s possible, however, your disc may contain a few chains of similar size, such as a theatrical cut and director’s cut, and the longest chain may not be the one you wish to convert. Make sure that “Full auto mode” is not checked yet, and click “Next.”   FairUse Wizard will parse the IFO files and display all video chains longer than 60  seconds. In most cases, you will only find that the largest chain is the one closely matching the duration of the movie. In these instances, you can use “Full Auto Mode.” If you find more than one chain that are close in duration to the length of the movie, consult the literature on the DVD case, or search online, to find the actual running time of the movie. If the proper file chain is not the longest chain, you won’t be able to use “Full Auto Mode.”   Full Auto Mode To use “Full Auto Mode,” simply click the “Back” button to return to the initial screen Now, place a check in the “Full auto mode” check box. Click “Next.” You will then be prompted to chose your DVD drive, then click “OK.” FairUse Wizard will parse the IFO files… … and then prompt you to Select your drive that contains the DVD one more time before beginning the conversion process. Click “OK.”   Manual Mode If you cannot (or don’t wish to) use Full Auto Mode, choose the appropriate video chain and click “Next.” FairUse Wizard will first go through the process of indexing the video. Note: If you get a runtime error during this portion of the process, it likely means that FairUse Wizard cannot handle the copy protection, and thus cannot convert the DVD. FairUse Wizard will automatically detect a cropping region. If necessary, you can edit the cropping region by adjusting the cropping region settings to the left. Click “Next.” Next, click “Auto Detect” to choose the proper field combination. Click “OK” on the pop up window that displays your Field Mode. Then click “Next.” This next screen is mainly comprised of settings from the Options screen. You can make changes at this point such as codec or output size. Click “Next” when ready.   Video Conversion Now the video conversion process will begin. This may take a few hours depending on your system’s hardware. Note: There is a check box to “Shutdown computer when done” if you choose to run the conversion overnight or before leaving for work. The first phase will be video encoding… Then the audio… If you chose the “Two Pass” option, your video video will be encoded again on 2nd pass. Then you’re finished. Unfortunately, FairUse Wizard doesn’t clean up after itself very well. After the process is complete, you’ll want to browse to your output directory and delete all the temporary files as they take up a considerable amount of hard drive space. Now you’re ready to enjoy your movie. Conclusion FairUse Wizard is a nice way to backup your DVD movies to good quality .avi files. You can store them on your hard drive, watch them on a media PC, or burn them to disc. Many DVD players even allow for playback of DivX or XviD encoded video from a CD or DVD. For those of you with children, you can burn that AVI file to CD for your kids, and keep your original DVDs stored safely out of harms way. Download Download FairUse Wizard 2.9 LE Similar Articles Productive Geek Tips Kantaris is a Unique Media Player Based on VLCHow to Make/Edit a movie with Windows Movie Maker in Windows VistaAutomatically Mount and View ISO files in Windows 7 Media CenterTune Your ClearType Font Settings in Windows VistaAdd Images and Metadata to Windows 7 Media Center Movie Library TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • Class-Level Model Validation with EF Code First and ASP.NET MVC 3

    - by ScottGu
    Earlier this week the data team released the CTP5 build of the new Entity Framework Code-First library.  In my blog post a few days ago I talked about a few of the improvements introduced with the new CTP5 build.  Automatic support for enforcing DataAnnotation validation attributes on models was one of the improvements I discussed.  It provides a pretty easy way to enable property-level validation logic within your model layer. You can apply validation attributes like [Required], [Range], and [RegularExpression] – all of which are built-into .NET 4 – to your model classes in order to enforce that the model properties are valid before they are persisted to a database.  You can also create your own custom validation attributes (like this cool [CreditCard] validator) and have them be automatically enforced by EF Code First as well.  This provides a really easy way to validate property values on your models.  I showed some code samples of this in action in my previous post. Class-Level Model Validation using IValidatableObject DataAnnotation attributes provides an easy way to validate individual property values on your model classes.  Several people have asked - “Does EF Code First also support a way to implement class-level validation methods on model objects, for validation rules than need to span multiple property values?”  It does – and one easy way you can enable this is by implementing the IValidatableObject interface on your model classes. IValidatableObject.Validate() Method Below is an example of using the IValidatableObject interface (which is built-into .NET 4 within the System.ComponentModel.DataAnnotations namespace) to implement two custom validation rules on a Product model class.  The two rules ensure that: New units can’t be ordered if the Product is in a discontinued state New units can’t be ordered if there are already more than 100 units in stock We will enforce these business rules by implementing the IValidatableObject interface on our Product class, and by implementing its Validate() method like so: The IValidatableObject.Validate() method can apply validation rules that span across multiple properties, and can yield back multiple validation errors. Each ValidationResult returned can supply both an error message as well as an optional list of property names that caused the violation (which is useful when displaying error messages within UI). Automatic Validation Enforcement EF Code-First (starting with CTP5) now automatically invokes the Validate() method when a model object that implements the IValidatableObject interface is saved.  You do not need to write any code to cause this to happen – this support is now enabled by default. This new support means that the below code – which violates one of our above business rules – will automatically throw an exception (and abort the transaction) when we call the “SaveChanges()” method on our Northwind DbContext: In addition to reactively handling validation exceptions, EF Code First also allows you to proactively check for validation errors.  Starting with CTP5, you can call the “GetValidationErrors()” method on the DbContext base class to retrieve a list of validation errors within the model objects you are working with.  GetValidationErrors() will return a list of all validation errors – regardless of whether they are generated via DataAnnotation attributes or by an IValidatableObject.Validate() implementation.  Below is an example of proactively using the GetValidationErrors() method to check (and handle) errors before trying to call SaveChanges(): ASP.NET MVC 3 and IValidatableObject ASP.NET MVC 2 included support for automatically honoring and enforcing DataAnnotation attributes on model objects that are used with ASP.NET MVC’s model binding infrastructure.  ASP.NET MVC 3 goes further and also honors the IValidatableObject interface.  This combined support for model validation makes it easy to display appropriate error messages within forms when validation errors occur.  To see this in action, let’s consider a simple Create form that allows users to create a new Product: We can implement the above Create functionality using a ProductsController class that has two “Create” action methods like below: The first Create() method implements a version of the /Products/Create URL that handles HTTP-GET requests - and displays the HTML form to fill-out.  The second Create() method implements a version of the /Products/Create URL that handles HTTP-POST requests - and which takes the posted form data, ensures that is is valid, and if it is valid saves it in the database.  If there are validation issues it redisplays the form with the posted values.  The razor view template of our “Create” view (which renders the form) looks like below: One of the nice things about the above Controller + View implementation is that we did not write any validation logic within it.  The validation logic and business rules are instead implemented entirely within our model layer, and the ProductsController simply checks whether it is valid (by calling the ModelState.IsValid helper method) to determine whether to try and save the changes or redisplay the form with errors. The Html.ValidationMessageFor() helper method calls within our view simply display the error messages our Product model’s DataAnnotations and IValidatableObject.Validate() method returned.  We can see the above scenario in action by filling out invalid data within the form and attempting to submit it: Notice above how when we hit the “Create” button we got an error message.  This was because we ticked the “Discontinued” checkbox while also entering a value for the UnitsOnOrder (and so violated one of our business rules).  You might ask – how did ASP.NET MVC know to highlight and display the error message next to the UnitsOnOrder textbox?  It did this because ASP.NET MVC 3 now honors the IValidatableObject interface when performing model binding, and will retrieve the error messages from validation failures with it. The business rule within our Product model class indicated that the “UnitsOnOrder” property should be highlighted when the business rule we hit was violated: Our Html.ValidationMessageFor() helper method knew to display the business rule error message (next to the UnitsOnOrder edit box) because of the above property name hint we supplied: Keeping things DRY ASP.NET MVC and EF Code First enables you to keep your validation and business rules in one place (within your model layer), and avoid having it creep into your Controllers and Views.  Keeping the validation logic in the model layer helps ensure that you do not duplicate validation/business logic as you add more Controllers and Views to your application.  It allows you to quickly change your business rules/validation logic in one single place (within your model layer) – and have all controllers/views across your application immediately reflect it.  This help keep your application code clean and easily maintainable, and makes it much easier to evolve and update your application in the future. Summary EF Code First (starting with CTP5) now has built-in support for both DataAnnotations and the IValidatableObject interface.  This allows you to easily add validation and business rules to your models, and have EF automatically ensure that they are enforced anytime someone tries to persist changes of them to a database.  ASP.NET MVC 3 also now supports both DataAnnotations and IValidatableObject as well, which makes it even easier to use them with your EF Code First model layer – and then have the controllers/views within your web layer automatically honor and support them as well.  This makes it easy to build clean and highly maintainable applications. You don’t have to use DataAnnotations or IValidatableObject to perform your validation/business logic.  You can always roll your own custom validation architecture and/or use other more advanced validation frameworks/patterns if you want.  But for a lot of applications this built-in support will probably be sufficient – and provide a highly productive way to build solutions. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • .NET 4.5 is an in-place replacement for .NET 4.0

    - by Rick Strahl
    With the betas for .NET 4.5 and Visual Studio 11 and Windows 8 shipping many people will be installing .NET 4.5 and hacking away on it. There are a number of great enhancements that are fairly transparent, but it's important to understand what .NET 4.5 actually is in terms of the CLR running on your machine. When .NET 4.5 is installed it effectively replaces .NET 4.0 on the machine. .NET 4.0 gets overwritten by a new version of .NET 4.5 which - according to Microsoft - is supposed to be 100% backwards compatible. While 100% backwards compatible sounds great, we all know that 100% is a hard number to hit, and even the aforementioned blog post at the Microsoft site acknowledges this. But there's so much more than backwards compatibility that makes this awkward at best and confusing at worst. What does ‘Replacement’ mean? When you install .NET 4.5 your .NET 4.0 assemblies in the \Windows\.NET Framework\V4.0.30319 are overwritten with a new set of assemblies. You end up with overwritten assemblies as well as a bunch of new ones (like the new System.Net.Http assemblies for example). The following screen shot demonstrates system.dll on my test machine (left) running .NET 4.5 on the right and my production laptop running stock .NET 4.0 (right):   Clearly they are different files with a difference in file sizes (interesting that the 4.5 version is actually smaller). That’s not all. If you actually query the runtime version when .NET 4.5 is installed with with Environment.Version you still get: 4.0.30319 If you open the properties of System.dll assembly in .NET 4.5 you'll also see: Notice that the file version is also left at 4.0.xxx. There are differences in build numbers: .NET 4.0 shows 261 and the current .NET 4.5 beta build is 17379. I suppose you can use assume a build number greater than 17000 is .NET 4.5, but that's pretty hokey to say the least. There’s no easy or obvious way to tell whether you are running on 4.0 or 4.5 – to the application they appear to be the same runtime version. And that is what Microsoft intends here. .NET 4.5 is intended as an in-place upgrade. Compile to 4.5 run on 4.0 – not quite! You can compile an application for .NET 4.5 and run it on the 4.0 runtime – that is until you hit a new feature that doesn’t exist on 4.0. At which point the app bombs at runtime. Say you write some code that is mostly .NET 4.0, but only has a few of the new features of .NET 4.5 like aync/await buried deep in the bowels of the application where it only fires occasionally. .NET will happily start your application and run everything 4.0 fine, until it hits that 4.5 code – and then crash unceremoniously at runtime. Oh joy! You can .NET 4.0 applications on .NET 4.5 of course and that should work without much fanfare. Different than .NET 3.0/3.5 Note that this in-place replacement is very different from the side by side installs of .NET 2.0 and 3.0/3.5 which all ran on the 2.0 version of the CLR. The two 3.x versions were basically library enhancements on top of the core .NET 2.0 runtime. Both versions ran under the .NET 2.0 runtime which wasn’t changed (other than for security patches and bug fixes) for the whole 3.x cycle. The 4.5 update instead completely replaces the .NET 4.0 runtime and leaves the actual version number set at v4.0.30319. When you build a new project with Visual Studio 2011, you can still target .NET 4.0 or you can target .NET 4.5. But you are in effect referencing the same set of assemblies for both regardless which version you use. What's different is the compiler used to compile and link your code so compiling with .NET 4.0 gives you just the subset of the functionality that is available in .NET 4.0, but when you use the 4.5 compiler you get the full functionality of what’s actually available in the assemblies and extra libraries. It doesn’t look like you will be able to use Visual Studio 2010 to develop .NET 4.5 applications. Good news – Bad news Microsoft is trying hard to experiment with every possible permutation of releasing new versions of the .NET framework apparently. No two updates have been the same. Clearly updating to a full new version of .NET (ie. .NET 2.0, 4.0 and at some point 5.0 runtimes) has its own set of challenges, but doing an in-place update of the runtime and then not even providing a good way to tell which version is installed is pretty whacky even by Microsoft’s standards. Especially given that .NET 4.5 includes a fairly significant update with all the aysnc functionality baked into the runtime. Most of the IO APIs have been updated to support task based async operation which significantly affects many existing APIs. To make things worse .NET 4.5 will be the initial version of .NET that ships with Windows 8 so it will be with us for a long time to come unless Microsoft finally decides to push .NET versions onto Windows machines as part of system upgrades (which currently doesn’t happen). This is the same story we had when Vista launched with .NET 3.0 which was a minor version that quickly was replaced by 3.5 which was more long lived and practical. People had enough problems dealing with the confusing versioning of the 3.x versions which ran on .NET 2.0. I can’t count the amount support calls and questions I’ve fielded because people couldn’t find a .NET 3.5 entry in the IIS version dialog. The same is likely to happen with .NET 4.5. It’s all well and good when we know that .NET 4.5 is an in-place replacement, but administrators and IT folks not intimately familiar with .NET are unlikely to understand this nuance and end up thoroughly confused which version is installed. It’s hard for me to see any upside to an in-place update and I haven’t really seen a good explanation of why this approach was decided on. Sure if the version stays the same existing assembly bindings don’t break so applications can stay running through an update. I suppose this is useful for some component vendors and strongly signed assemblies in corporate environments. But seriously, if you are going to throw .NET 4.5 into the mix, who won’t be recompiling all code and thoroughly test that code to work on .NET 4.5? A recompile requirement doesn’t seem that serious in light of a major version upgrade.  Resources http://blogs.msdn.com/b/dotnet/archive/2011/09/26/compatibility-of-net-framework-4-5.aspx http://www.devproconnections.com/article/net-framework/net-framework-45-versioning-faces-problems-141160© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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