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  • gridview datasource issue

    - by xrx215
    I am calling a webservice as follows.I have to display name, description and url in the gridview using this webservice. using sdi.amiller_v_vista; sdi.amiller_v_vista.DDCControl proxy1 = new sdi.amiller_v_vista.DDCControl(); sdi.amiller_v_vista.DDCReturnGetAll ret = proxy1.GetAllDDCs(x, y); foreach (sdi.amiller_v_vista.DDCInfo2 di2 in ret.DDCs) { GridView1.DataSource = I have to assign the di2 values to gridview datasource //GridView1.DataSource = ret.DDCs[i] throws an error Data source is an invalid type. It must be either an IListSource, IEnumerable, or IDataSource. GridView1.DataBind(); } From WSDL metadata i can get the follwing info public DDCReturnGetAll GetAllDDCs(Guid accountId, Guid authToken); public class DDCReturnGetAll : DDCReturnBase { public DDCReturnGetAll(); public DDCInfo2[] DDCs { get; set; } } public class DDCInfo2 { public DDCInfo2(); public BrandingType brandingType { get; set; } public string ChargebackName { get; set; } public string CollectorName { get; set; } public string Description { get; set; } public string URL { get; set; } }

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  • Is is possible to do an end-run around generics covariance in C# < 4 in this hypothetical situation?

    - by John Feminella
    Suppose I have a small inheritance hierarchy of Animals: public interface IAnimal { string Speak(); } public class Animal : IAnimal { public Animal() {} public string Speak() { return "[Animal] Growl!"; } } public class Ape : IAnimal { public string Speak() { return "[Ape] Rawrrrrrrr!"; } } public class Bat : IAnimal { public string Speak() { return "[Bat] Screeeeeee!"; } } Next, here's an interface offering a way to turn strings into IAnimals. public interface ITransmogrifier<T> where T : IAnimal { T Transmogrify(string s); } And finally, here's one strategy for doing that: public class Transmogrifier<T> : ITransmogrifier<T> where T : IAnimal, new() { public T Transmogrify(string s) { T t = default(T); if (typeof(T).Name == s) t = new T(); return t; } } Now, the question. Is it possible to replace the sections marked [1], [2], and [3] such that this program will compile and run correctly? If you can't do it without touching parts other than [1], [2], and [3], can you still get an IAnimal out of each instance of a Transmogrifier in a collection containing arbitrary implementations of an IAnimal? Can you even form such a collection to begin with? static void Main(string[] args) { var t = new Transmogrifier<Ape>(); Ape a = t.Transmogrify("Ape"); Console.WriteLine(a.Speak()); // Works! // But can we make an arbitrary collection of such animals? var list = new List<Transmogrifier< [1] >>() { // [2] }; // And how about we call Transmogrify() on each one? foreach (/* [3] */ transmogrifier in list) { IAnimal ia = transmogrifier.Transmogrify("Bat"); } } }

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  • Automapping Collections

    - by vaibhav
    I am using Automapper for mapping my domain model and DTO. When I map Mapper.Map<SiteDTO, SiteEntity> it works fine. But when I use collections of the same entities, it doesn't map. Mapper.Map<Collection<SiteEntity>, Collection<SiteDTO>>(siteEntityCollection); AS per Automapper Wiki, it says the lists implementing ICollection would be mapped, I am using Collection that implements ICollection, but automapper doesn't map it. Am I doing something wrong. public class SiteEntity //SiteDTO has exactly the same properties, so I am not posting it here. { public int SiteID { get; set; } public string Code { get; set; } public string Name { get; set; } public byte Status { get; set; } public int ModifiedBy { get; set; } public DateTime ModifiedDate{ get; set; } public long TimeStamp{ get; set; } public string Description{ get; set; } public string Notes{ get; set; } public ObservableCollection<AreaEntity> Areas{ get; set; } }

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  • Question about a possible design pattern...

    - by Aftershock
    I have such a design in my mind.... My aim is to reuse the program with some features included and without some features. What is it called in the literature? class feature1 { void feature1function1(); void feature1function2(); } class feature2 { void feature2function1(); void feature2function2(); } class program: feature1, feature2 { void function1() { feature2function1(); } void function2() { feature1function1(); feature2function1(); } void execute() { function1(); function2(); } }

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  • Compare Properties automatically

    - by juergen d
    I want to get the names of all properties that changed for matching objects. I have these (simplified) classes: public enum PersonType { Student, Professor, Employee } class Person { public string Name { get; set; } public PersonType Type { get; set; } } class Student : Person { public string MatriculationNumber { get; set; } } class Subject { public string Name { get; set; } public int WeeklyHours { get; set; } } class Professor : Person { public List<Subject> Subjects { get; set; } } Now I want to get the objects where the Property values differ: List<Person> oldPersonList = ... List<Person> newPersonList = ... List<Difference> = GetDifferences(oldPersonList, newPersonList); public List<Difference> GetDifferences(List<Person> oldP, List<Person> newP) { //how to check the properties without casting and checking //for each type and individual property?? //can this be done with Reflection even in Lists?? } In the end I would like to have a list of Differences like this: class Difference { public List<string> ChangedProperties { get; set; } public Person NewPerson { get; set; } public Person OldPerson { get; set; } } The ChangedProperties should contain the name of the changed properties.

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  • are there requirements for Struts setters beyond variable name matching?

    - by slk
    I have a model-driven Struts Web action: public class ModelDrivenAction<T extends Object> implements ModelDriven<T>, Preparable { protected Long id; protected T model; @Override public void prepare() {} public void setId(Long id) { this.id = id; } @Override public T getModel() { return model; } public void setModel(T model) { this.model = model; } } I have another action which is not currently model-driven: public class OtherAction implements Preparable { private ModelObj modelObj; private Long modelId; @Override public void prepare() { modelObj = repoService.retrieveModelById(modelId); } public void setModelId(Long modelId) { this.modelId = modelId; } } I wish to make it so, and would like to avoid having to track down all the instances in JavaScript where the action is passed a "modelId" parameter instead of "id" if at all possible. I thought this might work, so either modelId or id could be passed in: public class OtherAction extends ModelDrivenAction<ModelObj> { @Override public void prepare() { model = repoService.retrieveModelById(id); } public void setModelId(Long modelId) { this.id = modelId; } } However, server/path/to/other!method?modelId=123 is failing to set id. I thought so long as a setter matched a parameter name the Struts interceptor would call it on action invocation. Am I missing something here?

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  • creating new instance fails PHP

    - by as3isolib
    I am relatively new to PHP and having some decent success however I am running into this issue: If I try to create a new instance of the class GenericEntryVO, I get a 500 error with little to no helpful error information. However, if I use a generic object as the result, I get no errors. I'd like to be able to cast this object as a GenericEntryVO as I am using AMFPHP to communicate serialize data with a Flex client. I've read a few different ways to create constructors in PHP but the typical 'public function Foo()' for a class Foo was recommended for PHP 5.4.4 //in my EntryService.php class public function getEntryByID($id) { $link = mysqli_connect("localhost", "root", "root", "BabyTrackingAppDB"); if (mysqli_connect_errno()) { printf("Connect failed: %s\n", mysqli_connect_error()); exit(); } $query = "SELECT * FROM Entries WHERE id = '$id' LIMIT 1"; if ($result = mysqli_query($link, $query)) { // $entry = new GenericEntryVO(); this is where the problem lies! while ($row = mysqli_fetch_row($result)) { $entry->id = $row[0]; $entry->entryType = $row[1]; $entry->title = $row[2]; $entry->description = $row[3]; $entry->value = $row[4]; $entry->created = $row[5]; $entry->updated = $row[6]; } } mysqli_free_result($result); mysqli_close($link); return $entry; } //my GenericEntryVO.php class <?php class GenericEntryVO { public function __construct() { } public $id; public $title; public $entryType; public $description; public $value; public $created; public $updated; // public $properties; } ?>

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  • Are there any shortcuts/easier(VB) style way for raising events in C#?

    - by Eric
    Example in VB I have a worker class Public Class worker Public Event EventNumber1(ByVal messages As Dictionary(Of Integer, String)) Public Event EventNumber2(ByVal message As String) Public Sub CallEventNumber1() Dim dict As New Dictionary(Of Integer, String) dict.Add(1, "EventNumber1 First message") dict.Add(2, "EventNumber1 Second message") RaiseEvent EventNumber1(dict) End Sub Public Sub CallEventNumber2() RaiseEvent EventNumber2("I am an EventNumber2 Message") End Sub End Class and wire them up in another class with AddHandler _worker.EventNumber1, AddressOf EventNumber1Handler AddHandler _worker.EventNumber2, AddressOf EventNumber2Handler and in C# the worker class class Worker { public delegate void EventNumber1Handler(Dictionary<int, string> messages); public delegate void EventNumber2Handler(string message); public event EventNumber1Handler EventNumber1; public event EventNumber2Handler EventNumber2; public void CallEventNumber1() { Dictionary<int, string> dict = new Dictionary<int, string>(); dict.Add(1, "EventNumber1 First message"); dict.Add(2, "EventNumber1 Second message"); if (EventNumber1 != null) EventNumber1(dict); } public void CallEventNumber2() { if (EventNumber2 != null) EventNumber2("I am an EventNumber2 Message"); } } and wire that up with worker.EventNumber1 += new Worker.EventNumber1Handler(worker_EventNumber1); worker.EventNumber2 += new Worker.EventNumber2Handler(worker_EventNumber2); So I guess my question is do I always need to add the delegate along with the event in c#? Is there any new syntax for c# 3.0/4.0? Regards _Eric

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  • Working with Java using methods and arrays [closed]

    - by jordan
    Hi i'm a newb at java and for one of my labs I have to create a instant messenger client with these requirements: add buddyList instance variable add IMClient constructor to create ArrayList addBuddy method removeBuddy method findBuddy method printBuddyList method what's the best way to go about this? so far I have this: public class IMClient { private String userId; // User id private String password; // Password private int status; // Status code for user: 1 - Online, 2 - Off-line, 3 - Away public IMClient(String userId, String password, int status) { super(); this.userId = userId; this.password = password; this.status = status; } // Returns true if password as a parameter matches password instance variable. public boolean checkPassword(String password) { return this.password.equals(password); } public String toString() { StringBuffer buf = new StringBuffer(100); buf.append(" User id: "); buf.append(userId); buf.append(" Password: "); buf.append(password); buf.append(" Status: "); buf.append(status); return buf.toString(); } public String getUserId() { return userId; } public void setUserId(String userId) { this.userId = userId; } public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } public int getStatus() { return status; } public void setStatus(int status) { this.status = status; } public static void main(String[] args) { } }

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  • How to pass a function to a function?

    - by ShaChris23
    Suppose I have a class with 2 static functions: class CommandHandler { public: static void command_one(Item); static void command_two(Item); }; I have a problem DRY problem where I have 2 functions that have the exact same code for every single line, except for the function that it calls: void CommandOne_User() { // some code A CommandHandler::command_one(item); // some code B } void CommandTwo_User() { // some code A CommandHandler::command_two(item); // some code B } I would like to remove duplication, and, ideally, do something like this: void CommandOne_User() { Function func = CommandHandler::command_one(); Refactored_CommandUser(func); } void CommandTwo_User() { Function func = CommandHandler::command_one(); Refactored_CommandUser(func); } void Refactored_CommandUser(Function func) { // some code A func(item); } I have access to Qt, but not Boost. Could someone help suggest a way on how I can refactor something like this?

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  • Operator overloading in generic struct: can I create overloads for specific kinds(?) of generic?

    - by Carson Myers
    I'm defining physical units in C#, using generic structs, and it was going okay until I got the error: One of the parameters of a binary operator must be the containing type when trying to overload the mathematical operators so that they convert between different units. So, I have something like this: public interface ScalarUnit { } public class Duration : ScalarUnit { } public struct Scalar<T> where T : ScalarUnit { public readonly double Value; public Scalar(double Value) { this.Value = Value; } public static implicit operator double(Scalar<T> Value) { return Value.Value; } } public interface VectorUnit { } public class Displacement : VectorUnit { } public class Velocity : VectorUnit { } public struct Vector<T> where T : VectorUnit { #... public static Vector<Velocity> operator /(Vector<Displacement> v1, Scalar<Duration> v2) { return new Vector<Velocity>(v1.Magnitude / v2, v1.Direction); } } There aren't any errors for the + and - operators, where I'm just working on a Vector<T>, but when I substitute a unit for T, suddenly it doesn't like it. Is there a way to make this work? I figured it would work, since Displacement implements the VectorUnit interface, and I have where T : VectorUnit in the struct header. Am I at least on the right track here? I'm new to C# so I have difficulty understanding what's going on sometimes.

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  • Calling an Overridden Method from a Parent-Class Constructor

    - by Vaibhav Bajpai
    I tried calling an overridden method from a constructor of a parent class and noticed different behavior across languages. C++ - echoes A.foo() class A{ public: A(){foo();} virtual void foo(){cout<<"A.foo()";} }; class B : public A{ public: B(){} void foo(){cout<<"B.foo()";} }; int main(){ B *b = new B(); } Java - echoes B.foo() class A{ public A(){foo();} public void foo(){System.out.println("A.foo()");} } class B extends A{ public void foo(){System.out.println("B.foo()");} } class Demo{ public static void main(String args[]){ B b = new B(); } } C# - echoes B.foo() class A{ public A(){foo();} public virtual void foo(){Console.WriteLine("A.foo()");} } class B : A{ public override void foo(){Console.WriteLine("B.foo()");} } class MainClass { public static void Main (string[] args) { B b = new B(); } } I realize that in C++ objects are created from top-most parent going down the hierarchy, so when the constructor calls the overridden method, B does not even exist, so it calls the A' version of the method. However, I am not sure why I am getting different behavior in Java and C#.

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  • Sql Server as logging, best connection practise

    - by ozz
    I'm using SqlServer as logging. Yes this is wrong decision, there are better dbs for this requirement. But I have no other option for now. Logging interval is 3 logs per second. So I've static Logger class and it has static Log method. Using "Open Connection" as static member is better for performance. But what is the best implemantation of it? This is not that I know. public static class OzzLogger { static SqlConnection Con; static OzzLogger() { Con=ne SqlConnection(....); Con.Open(); } public static void Log(....) { Con.ExecuteSql(......); } } UPDATE I asked because of my old information. People say "connection pooling performance is enough". If there is no objection I'm closing the issue :)

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  • Entity Framework - Store parent reference on child relationship (one -> many)

    - by contactmatt
    I have a setup like this: [Table("tablename...")] public class Branch { public Branch() { Users = new List<User>(); } [Key] public int Id { get; set; } public string Name { get; set; } public List<User> Users { get; set; } } [Table("tablename...")] public class User { [Key] public int Id {get; set; } public string Username { get; set; } public string Password { get; set; } [ForeignKey("ParentBranch")] public int? ParentBranchId { get; set; } // Is this possible? public Branch ParentBranch { get; set; } // ??? } Is it possible for the User to know what parent branch it belongs to? The code above is not working. Entity Framework version 5.0 .NET 4.0 c#

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  • How do I replace "this" in Java with something that works.

    - by Luke Alderton
    I'm looking to get the showGUI() method work, the compiler says "this" is not a static variable and cannot be referenced from a static context, what would I use to replace "this"? I've tried test.main (test being the package it's in). The reason I'm using the static method showGUI() is because I need the method to be called from another static method, as well as the startup() method. Below are my two main classes. public class Main extends SingleFrameApplication { @Override protected void startup() { showGUI(); } @Override protected void configureWindow(java.awt.Window root) { } public static Main getApplication() { return Application.getInstance(Main.class); } public static void main(String[] args) { launch(Main.class, args); } public static void showGUI() { show(new GUI(this)); } } public class GUI extends FrameView { public GUI(SingleFrameApplication app) { super(app); initComponents(); } private void initComponents() { //all the GUI stuff is somehow defined here } }

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  • How is covariance cooler than polymorphism...and not redundant?

    - by P.Brian.Mackey
    .NET 4 introduces covariance. I guess it is useful. After all, MS went through all the trouble of adding it to the C# language. But, why is Covariance more useful than good old polymorphism? I wrote this example to understand why I should implement Covariance, but I still don't get it. Please enlighten me. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Sample { class Demo { public delegate void ContraAction<in T>(T a); public interface IContainer<out T> { T GetItem(); void Do(ContraAction<T> action); } public class Container<T> : IContainer<T> { private T item; public Container(T item) { this.item = item; } public T GetItem() { return item; } public void Do(ContraAction<T> action) { action(item); } } public class Shape { public void Draw() { Console.WriteLine("Shape Drawn"); } } public class Circle:Shape { public void DrawCircle() { Console.WriteLine("Circle Drawn"); } } public static void Main() { Circle circle = new Circle(); IContainer<Shape> container = new Container<Circle>(circle); container.Do(s => s.Draw());//calls shape //Old school polymorphism...how is this not the same thing? Shape shape = new Circle(); shape.Draw(); } } }

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  • C++ Reference of vector

    - by void
    Hello, class Refvect { public: vector<int> &refv; Refvect(int t, vector<int> &refv = vector<int>()) : refv(refv) { }; void operator()() { refv.clear(); } }; int main () { Refvect r(0); r(); } With Visual Studio 2010, this gives me an error : "vector iterators incompatible" at the execution, but I don't understand why (but I can insert elements in refv without any problem). The temporary object vector() lives as long as the reference, no?

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  • C# Extension Methods - To Extend or Not To Extend...

    - by James Michael Hare
    I've been thinking a lot about extension methods lately, and I must admit I both love them and hate them. They are a lot like sugar, they taste so nice and sweet, but they'll rot your teeth if you eat them too much.   I can't deny that they aren't useful and very handy. One of the major components of the Shared Component library where I work is a set of useful extension methods. But, I also can't deny that they tend to be overused and abused to willy-nilly extend every living type.   So what constitutes a good extension method? Obviously, you can write an extension method for nearly anything whether it is a good idea or not. Many times, in fact, an idea seems like a good extension method but in retrospect really doesn't fit.   So what's the litmus test? To me, an extension method should be like in the movies when a person runs into their twin, separated at birth. You just know you're related. Obviously, that's hard to quantify, so let's try to put a few rules-of-thumb around them.   A good extension method should:     Apply to any possible instance of the type it extends.     Simplify logic and improve readability/maintainability.     Apply to the most specific type or interface applicable.     Be isolated in a namespace so that it does not pollute IntelliSense.     So let's look at a few examples in relation to these rules.   The first rule, to me, is the most important of all. Once again, it bears repeating, a good extension method should apply to all possible instances of the type it extends. It should feel like the long lost relative that should have been included in the original class but somehow was missing from the family tree.    Take this nifty little int extension, I saw this once in a blog and at first I really thought it was pretty cool, but then I started noticing a code smell I couldn't quite put my finger on. So let's look:       public static class IntExtensinos     {         public static int Seconds(int num)         {             return num * 1000;         }           public static int Minutes(int num)         {             return num * 60000;         }     }     This is so you could do things like:       ...     Thread.Sleep(5.Seconds());     ...     proxy.Timeout = 1.Minutes();     ...     Awww, you say, that's cute! Well, that's the problem, it's kitschy and it doesn't always apply (and incidentally you could achieve the same thing with TimeStamp.FromSeconds(5)). It's syntactical candy that looks cool, but tends to rot and pollute the code. It would allow things like:       total += numberOfTodaysOrders.Seconds();     which makes no sense and should never be allowed. The problem is you're applying an extension method to a logical domain, not a type domain. That is, the extension method Seconds() doesn't really apply to ALL ints, it applies to ints that are representative of time that you want to convert to milliseconds.    Do you see what I mean? The two problems, in a nutshell, are that a) Seconds() called off a non-time value makes no sense and b) calling Seconds() off something to pass to something that does not take milliseconds will be off by a factor of 1000 or worse.   Thus, in my mind, you should only ever have an extension method that applies to the whole domain of that type.   For example, this is one of my personal favorites:       public static bool IsBetween<T>(this T value, T low, T high)         where T : IComparable<T>     {         return value.CompareTo(low) >= 0 && value.CompareTo(high) <= 0;     }   This allows you to check if any IComparable<T> is within an upper and lower bound. Think of how many times you type something like:       if (response.Employee.Address.YearsAt >= 2         && response.Employee.Address.YearsAt <= 10)     {     ...     }     Now, you can instead type:       if(response.Employee.Address.YearsAt.IsBetween(2, 10))     {     ...     }     Note that this applies to all IComparable<T> -- that's ints, chars, strings, DateTime, etc -- and does not depend on any logical domain. In addition, it satisfies the second point and actually makes the code more readable and maintainable.   Let's look at the third point. In it we said that an extension method should fit the most specific interface or type possible. Now, I'm not saying if you have something that applies to enumerables, you create an extension for List, Array, Dictionary, etc (though you may have reasons for doing so), but that you should beware of making things TOO general.   For example, let's say we had an extension method like this:       public static T ConvertTo<T>(this object value)     {         return (T)Convert.ChangeType(value, typeof(T));     }         This lets you do more fluent conversions like:       double d = "5.0".ConvertTo<double>();     However, if you dig into Reflector (LOVE that tool) you will see that if the type you are calling on does not implement IConvertible, what you convert to MUST be the exact type or it will throw an InvalidCastException. Now this may or may not be what you want in this situation, and I leave that up to you. Things like this would fail:       object value = new Employee();     ...     // class cast exception because typeof(IEmployee) != typeof(Employee)     IEmployee emp = value.ConvertTo<IEmployee>();       Yes, that's a downfall of working with Convertible in general, but if you wanted your fluent interface to be more type-safe so that ConvertTo were only callable on IConvertibles (and let casting be a manual task), you could easily make it:         public static T ConvertTo<T>(this IConvertible value)     {         return (T)Convert.ChangeType(value, typeof(T));     }         This is what I mean by choosing the best type to extend. Consider that if we used the previous (object) version, every time we typed a dot ('.') on an instance we'd pull up ConvertTo() whether it was applicable or not. By filtering our extension method down to only valid types (those that implement IConvertible) we greatly reduce our IntelliSense pollution and apply a good level of compile-time correctness.   Now my fourth rule is just my general rule-of-thumb. Obviously, you can make extension methods as in-your-face as you want. I included all mine in my work libraries in its own sub-namespace, something akin to:       namespace Shared.Core.Extensions { ... }     This is in a library called Shared.Core, so just referencing the Core library doesn't pollute your IntelliSense, you have to actually do a using on Shared.Core.Extensions to bring the methods in. This is very similar to the way Microsoft puts its extension methods in System.Linq. This way, if you want 'em, you use the appropriate namespace. If you don't want 'em, they won't pollute your namespace.   To really make this work, however, that namespace should only include extension methods and subordinate types those extensions themselves may use. If you plant other useful classes in those namespaces, once a user includes it, they get all the extensions too.   Also, just as a personal preference, extension methods that aren't simply syntactical shortcuts, I like to put in a static utility class and then have extension methods for syntactical candy. For instance, I think it imaginable that any object could be converted to XML:       namespace Shared.Core     {         // A collection of XML Utility classes         public static class XmlUtility         {             ...             // Serialize an object into an xml string             public static string ToXml(object input)             {                 var xs = new XmlSerializer(input.GetType());                   // use new UTF8Encoding here, not Encoding.UTF8. The later includes                 // the BOM which screws up subsequent reads, the former does not.                 using (var memoryStream = new MemoryStream())                 using (var xmlTextWriter = new XmlTextWriter(memoryStream, new UTF8Encoding()))                 {                     xs.Serialize(xmlTextWriter, input);                     return Encoding.UTF8.GetString(memoryStream.ToArray());                 }             }             ...         }     }   I also wanted to be able to call this from an object like:       value.ToXml();     But here's the problem, if i made this an extension method from the start with that one little keyword "this", it would pop into IntelliSense for all objects which could be very polluting. Instead, I put the logic into a utility class so that users have the choice of whether or not they want to use it as just a class and not pollute IntelliSense, then in my extensions namespace, I add the syntactical candy:       namespace Shared.Core.Extensions     {         public static class XmlExtensions         {             public static string ToXml(this object value)             {                 return XmlUtility.ToXml(value);             }         }     }   So now it's the best of both worlds. On one hand, they can use the utility class if they don't want to pollute IntelliSense, and on the other hand they can include the Extensions namespace and use as an extension if they want. The neat thing is it also adheres to the Single Responsibility Principle. The XmlUtility is responsible for converting objects to XML, and the XmlExtensions is responsible for extending object's interface for ToXml().

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  • asp.net mvc2 - controller for master page and code organization

    - by ile
    I've just finished my first ASP.NET MVC (2) CMS. Next step is to build website that will show data from CMS's database. This is website design: #1 (Red box) - displays article categories. ViewModel: public class CategoriesDisplay { public CategoriesDisplay() { } public int CategoryID { set; get; } public string CategoryTitle { set; get; } } #2 (Brown box) - displays last x articles; skips those from green box #3. Viewmodel: public class ArticleDisplay { public ArticleDisplay() { } public int CategoryID { set; get; } public string CategoryTitle { set; get; } public int ArticleID { set; get; } public string ArticleTitle { set; get; } public string URLArticleTitle { set; get; } public DateTime ArticleDate; public string ArticleContent { set; get; } } #3 (green box) - Displays last x articles. Uses the same ViewModel as brown box #2 #4 (blue box) - Displays list of upcoming events. Uses dataContext.Model.Event as ViewModel Boxes #1, #2 and #4 will repeat all over the site and they are part of Master Page. So, my question is: what is the best way to transfer this data from Model to Controller and finally to View pages? Should I make a controller for master page and ViewModel class that will wrap all this classes together OR Should I create partial Views for every of these boxes and make each of them inherit appropriate class (if it is even possible that it works this way?) OR Should I put this repeated code in all controllers and all additional data transfer via ViewData, which would be probably the worse way :) OR There is maybe a better and more simple way but I don't know/see it? Thanks in advance, Ile EDIT: If your answer is #1, then please explain how to make a controller for master page! EDIT 2: In this tutorial is described how to pass data to master page using abstract class: http://www.asp.net/LEARN/mvc/tutorial-13-cs.aspx In "Listing 5 – Controllers\MoviesController.cs", data is retrieved directly from database using LINQ, not from repository. So, I wonder if this is just in this tutorial, or there is some trick here and repository can't/shouldn't be used?

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  • Custom JComponent not displaying in Custom JPanel

    - by Trizicus
    I've tried the add() method but nothing is displayed when I try to add Test to GraphicsTest. How should I be adding it? Can someone show me? I've included the code I'm using. import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import javax.swing.JComponent; public class Test extends JComponent { Test() { setOpaque(false); setBackground(Color.white); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.setColor(Color.red); g2d.drawString("Hello", 50, 50); g2d.dispose(); } } import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.geom.Rectangle2D; import javax.swing.JPanel; public class GraphicsTest extends JPanel implements MouseListener { private Graphics2D g2d; private String state; private int x, y; GraphicsTest() { add(new Test()); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); g2d = (Graphics2D) g; g2d.setColor(Color.BLACK); g2d.drawString("STATE: " + state, 5, 15); g2d.drawString("Mouse Position: " + x + ", " + y, 5, 30); g2d.setColor(Color.red); Rectangle2D r2d = new Rectangle2D.Double(x, y, 10, 10); g2d.draw(r2d); g2d.dispose(); } public void setState(String state) { this.state = state; } public String getState() { return state; } public void setX(int x) { this.x = x; repaint(); } public void setY(int y) { this.y = y; repaint(); } public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • ZPL II Extended Characters

    - by Mauro
    I'm trying to print extended code page 850 characters using ZPL II to a Zebra S4M. Whenever one of the extended characters I.E. ASCII value 127 is used I get a box of varying shades of grey instead of the actual value. I'm trying to print ± and ° (ALT+0177 and ALT+0176). I suspect its the RawPrinterHelper I am trying to use (as downloaded from MS, and another from CodeProject) however I cant see where the character codes are going wrong. Weirdly, printing direct from Notepad renders the correct characters, which leads me to believe it is a problem with the raw printer helper class. I am not tied to using the Raw Printer Helper class so if there is a better way of doing it, I am more than happy to see them. SAMPLE ZPLII Without escaped chars ^XA ^FO30,200^AD^FH,18,10^FD35 ± 2 ° ^FS ^FS ^XZ With escaped chars (tried both upper and lower case) ^XA ^FO30,200^AD^FH,18,10^FD35 _b0 2 _b1 ^FS ^FS ^XZ Raw Printer Helper [StructLayout(LayoutKind.Sequential)] public struct DOCINFO { [MarshalAs(UnmanagedType.LPWStr)] public string printerDocumentName; [MarshalAs(UnmanagedType.LPWStr)] public string pOutputFile; [MarshalAs(UnmanagedType.LPWStr)] public string printerDocumentDataType; } public class RawPrinter { [ DllImport("winspool.drv", CharSet = CharSet.Unicode, ExactSpelling = false, CallingConvention = CallingConvention.StdCall)] public static extern long OpenPrinter(string pPrinterName, ref IntPtr phPrinter, int pDefault); [ DllImport("winspool.drv", CharSet = CharSet.Unicode, ExactSpelling = false, CallingConvention = CallingConvention.StdCall)] public static extern long StartDocPrinter(IntPtr hPrinter, int Level, ref DOCINFO pDocInfo); [ DllImport("winspool.drv", CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)] public static extern long StartPagePrinter(IntPtr hPrinter); [ DllImport("winspool.drv", CharSet = CharSet.Ansi, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)] public static extern long WritePrinter(IntPtr hPrinter, string data, int buf, ref int pcWritten); [ DllImport("winspool.drv", CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)] public static extern long EndPagePrinter(IntPtr hPrinter); [ DllImport("winspool.drv", CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)] public static extern long EndDocPrinter(IntPtr hPrinter); [ DllImport("winspool.drv", CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)] public static extern long ClosePrinter(IntPtr hPrinter); public static void SendToPrinter(string printerJobName, string rawStringToSendToThePrinter, string printerNameAsDescribedByPrintManager) { IntPtr handleForTheOpenPrinter = new IntPtr(); DOCINFO documentInformation = new DOCINFO(); int printerBytesWritten = 0; documentInformation.printerDocumentName = printerJobName; documentInformation.printerDocumentDataType = "RAW"; OpenPrinter(printerNameAsDescribedByPrintManager, ref handleForTheOpenPrinter, 0); StartDocPrinter(handleForTheOpenPrinter, 1, ref documentInformation); StartPagePrinter(handleForTheOpenPrinter); WritePrinter(handleForTheOpenPrinter, rawStringToSendToThePrinter, rawStringToSendToThePrinter.Length, ref printerBytesWritten); EndPagePrinter(handleForTheOpenPrinter); EndDocPrinter(handleForTheOpenPrinter); ClosePrinter(handleForTheOpenPrinter); } }

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  • Why does the proxy generated code create the wrong class namespace when a MessageContract is in my W

    - by DaleyKD
    I have created two WCF Services (Shipping & PDFGenerator). They both, along with my ClientApp, share an assembly named Kyle.Common.Contracts. Within this assembly, I have three classes: namespace Kyle.Common.Contracts { [MessageContract] public class PDFResponse { [MessageHeader] public string fileName { get; set; } [MessageBodyMember] public System.IO.Stream fileStream { get; set; } } [MessageContract] public class PDFRequest { [MessageHeader] public Enums.PDFDocumentNameEnum docType { get; set; } [MessageHeader] public int? pk { get; set; } [MessageHeader] public string[] emailAddress { get; set; } [MessageBodyMember] public Kyle.Common.Contracts.TrackItResult[] trackItResults { get; set; } } [DataContract(Name = "TrackResult", Namespace = "http://kyle")] public class TrackResult { [DataMember] public int SeqNum { get; set; } [DataMember] public int ShipmentID { get; set; } [DataMember] public string StoreNum { get; set; } } } My PDFGenerator ServiceContract looks like: namespace Kyle.WCF.PDFDocs { [ServiceContract(Namespace="http://kyle")] public interface IPDFDocsService { [OperationContract] PDFResponse GeneratePDF(PDFRequest request); [OperationContract] void GeneratePDFAsync(Kyle.Common.Contracts.Enums.PDFDocumentNameEnum docType, int? pk, string[] emailAddress); [OperationContract] Kyle.Common.Contracts.TrackResult[] Test(); } } If I comment out the GeneratePDF stub, the proxy generated by VS2010 realizes that Test returns an array of Kyle.Common.Contracts.TrackResult. However, if I leave GeneratePDF there, the proxy refuses to use Kyle.Common.Contracts.TrackResult, and instead creates a new class, ClientApp.PDFDocServices.TrackResult, and uses that as the return type of Test. Is there a way to force the proxy generator to use Kyle.Common.Contracts.TrackResult whenever I use a MessageContract? Perhaps there's a better method for using a Stream and File Name as return types? I just don't want to have to create a Copy method to copy from ClientApp.PDFDocServices.TrackResult to Kyle.Common.Contracts.TrackResult, since they should be the exact same class. Thanks in advance, Kyle

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  • Why does the proxy generated code create a new class when a MessageContract is in my WCF Service?

    - by DaleyKD
    I have created two WCF Services (Shipping & PDFGenerator). They both, along with my ClientApp, share an assembly named Kyle.Common.Contracts. Within this assembly, I have three classes: namespace Kyle.Common.Contracts { [MessageContract] public class PDFResponse { [MessageHeader] public string fileName { get; set; } [MessageBodyMember] public System.IO.Stream fileStream { get; set; } } [MessageContract] public class PDFRequest { [MessageHeader] public Enums.PDFDocumentNameEnum docType { get; set; } [MessageHeader] public int? pk { get; set; } [MessageHeader] public string[] emailAddress { get; set; } [MessageBodyMember] public Kyle.Common.Contracts.TrackItResult[] trackItResults { get; set; } } [DataContract(Name = "TrackResult", Namespace = "http://kyle")] public class TrackResult { [DataMember] public int SeqNum { get; set; } [DataMember] public int ShipmentID { get; set; } [DataMember] public string StoreNum { get; set; } } } My PDFGenerator ServiceContract looks like: namespace Kyle.WCF.PDFDocs { [ServiceContract(Namespace="http://kyle")] public interface IPDFDocsService { [OperationContract] PDFResponse GeneratePDF(PDFRequest request); [OperationContract] void GeneratePDFAsync(Kyle.Common.Contracts.Enums.PDFDocumentNameEnum docType, int? pk, string[] emailAddress); [OperationContract] Kyle.Common.Contracts.TrackResult[] Test(); } } If I comment out the GeneratePDF stub, the proxy generated by VS2010 realizes that Test returns an array of Kyle.Common.Contracts.TrackResult. However, if I leave GeneratePDF there, the proxy refuses to use Kyle.Common.Contracts.TrackResult, and instead creates a new class, ClientApp.PDFDocServices.TrackResult, and uses that as the return type of Test. Is there a way to force the proxy generator to use Kyle.Common.Contracts.TrackResult whenever I use a MessageContract? Perhaps there's a better method for using a Stream and File Name as return types? I just don't want to have to create a Copy method to copy from ClientApp.PDFDocServices.TrackResult to Kyle.Common.Contracts.TrackResult, since they should be the exact same class. Thanks in advance, Kyle

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  • More advanced usage of interfaces

    - by owca
    To be honest I'm not quite sure if I understand the task myself :) I was told to create class MySimpleIt, that implements Iterator and Iterable and will allow to run the provided test code. Arguments and variables of objects cannot be either Collections or arrays. The code : MySimpleIt msi=new MySimple(10,100, MySimpleIt.PRIME_NUMBERS); for(int el: msi) System.out.print(el+" "); System.out.println(); msi.setType(MySimpleIterator.ODD_NUMBERS); msi.setLimits(15,30); for(int el: msi) System.out.print(el+" "); System.out.println(); msi.setType(MySimpleIterator.EVEN_NUMBERS); for(int el: msi) System.out.print(el+" "); System.out.println(); The result I should obtain : 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 15 17 19 21 23 25 27 29 16 18 20 22 24 26 28 30 And here's my code : import java.util.Iterator; interface MySimpleIterator{ static int ODD_NUMBERS=0; static int EVEN_NUMBERS = 1; static int PRIME_NUMBERS = 2; int setType(int i); } public class MySimpleIt implements Iterable, Iterator, MySimpleIterator { public MySimple my; public MySimpleIt(MySimple m){ my = m; } public int setType(int i){ my.numbers = i; return my.numbers; } public void setLimits(int d, int u){ my.down = d; my.up = u; } public Iterator iterator(){ Iterator it = this.iterator(); return it; } public void remove(){ } public Object next(){ Object o = new Object(); return o; } public boolean hasNext(){ return true; } } class MySimple { public int down; public int up; public int numbers; public MySimple(int d, int u, int n){ down = d; up = u; numbers = n; } } In the test code I have error in line when creating MySimpleIt msi object, as it finds MySimple instead of MySimpleIt. Also I have errors in for-each loops, because compiler wants 'ints' there instead of Object. Anyone has any idea on how to solve it ?

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  • C# Chain-of-responsibility with delegates

    - by nettguy
    For my understanding purpose i have implemented Chain-Of-Responsibility pattern. //Abstract Base Type public abstract class CustomerServiceDesk { protected CustomerServiceDesk _nextHandler; public abstract void ServeCustomers(Customer _customer); public void SetupHadler(CustomerServiceDesk _nextHandler) { this._nextHandler = _nextHandler; } } public class FrontLineServiceDesk:CustomerServiceDesk { public override void ServeCustomers(Customer _customer) { if (_customer.ComplaintType == ComplaintType.General) { Console.WriteLine(_customer.Name + " Complaints are registered ; will be served soon by FrontLine Help Desk.."); } else { Console.WriteLine(_customer.Name + " is redirected to Critical Help Desk"); _nextHandler.ServeCustomers(_customer); } } } public class CriticalIssueServiceDesk:CustomerServiceDesk { public override void ServeCustomers(Customer _customer) { if (_customer.ComplaintType == ComplaintType.Critical) { Console.WriteLine(_customer.Name + "Complaints are registered ; will be served soon by Critical Help Desk"); } else if (_customer.ComplaintType == ComplaintType.Legal) { Console.WriteLine(_customer.Name + "is redirected to Legal Help Desk"); _nextHandler.ServeCustomers(_customer); } } } public class LegalissueServiceDesk :CustomerServiceDesk { public override void ServeCustomers(Customer _customer) { if (_customer.ComplaintType == ComplaintType.Legal) { Console.WriteLine(_customer.Name + "Complaints are registered ; will be served soon by legal help desk"); } } } public class Customer { public string Name { get; set; } public ComplaintType ComplaintType { get; set; } } public enum ComplaintType { General, Critical, Legal } void Main() { CustomerServiceDesk _frontLineDesk = new FrontLineServiceDesk(); CustomerServiceDesk _criticalSupportDesk = new CriticalIssueServiceDesk(); CustomerServiceDesk _legalSupportDesk = new LegalissueServiceDesk(); _frontLineDesk.SetupHadler(_criticalSupportDesk); _criticalSupportDesk.SetupHadler(_legalSupportDesk); Customer _customer1 = new Customer(); _customer1.Name = "Microsoft"; _customer1.ComplaintType = ComplaintType.General; Customer _customer2 = new Customer(); _customer2.Name = "SunSystems"; _customer2.ComplaintType = ComplaintType.Critical; Customer _customer3 = new Customer(); _customer3.Name = "HP"; _customer3.ComplaintType = ComplaintType.Legal; _frontLineDesk.ServeCustomers(_customer1); _frontLineDesk.ServeCustomers(_customer2); _frontLineDesk.ServeCustomers(_customer3); } Question Without breaking the chain-of-responsibility ,how can i apply delegates and events to rewrite the code?

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